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ascnet/Resources/table/client/character/skill/CharacterSkillUpgradeDes.tsv

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2023-10-18 15:33:14 +00:00
Id SkillId Level Name Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3] TypeDes Tag[1] Tag[2] Tag[3] Title[1] BriefDes[1] SpecificDes[1] Title[2] BriefDes[2] SpecificDes[2] Title[3] BriefDes[3] SpecificDes[3] Title[4] BriefDes[4] SpecificDes[4] Title[5] BriefDes[5] SpecificDes[5] Title[6] BriefDes[6] SpecificDes[6]
1 101201 1 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>8%</color>/<color=#FF6347>16%</color>/<color=#FF6347>24%</color> Physical DMG based on the number of Red Orbs pinged.
2 101201 2 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>25.41%</color> Physical DMG based on the number of Red Orbs pinged.
3 101201 3 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>8.94%</color>/<color=#FF6347>17.88%</color>/<color=#FF6347>26.82%</color> Physical DMG based on the number of Red Orbs pinged.
4 101201 4 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>9.41%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color> Physical DMG based on the number of Red Orbs pinged.
5 101201 5 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>9.88%</color>/<color=#FF6347>19.76%</color>/<color=#FF6347>29.65%</color> Physical DMG based on the number of Red Orbs pinged.
6 101201 6 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>10.35%</color>/<color=#FF6347>20.71%</color>/<color=#FF6347>31.06%</color> Physical DMG based on the number of Red Orbs pinged.
7 101201 7 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>10.82%</color>/<color=#FF6347>21.65%</color>/<color=#FF6347>32.47%</color> Physical DMG based on the number of Red Orbs pinged.
8 101201 8 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>11.29%</color>/<color=#FF6347>22.59%</color>/<color=#FF6347>33.88%</color> Physical DMG based on the number of Red Orbs pinged.
9 101201 9 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical DMG based on the number of Red Orbs pinged.
10 101201 10 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>12.24%</color>/<color=#FF6347>24.47%</color>/<color=#FF6347>36.71%</color> Physical DMG based on the number of Red Orbs pinged.
11 101201 11 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>12.71%</color>/<color=#FF6347>25.41%</color>/<color=#FF6347>38.12%</color> Physical DMG based on the number of Red Orbs pinged.
12 101201 12 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>13.18%</color>/<color=#FF6347>26.35%</color>/<color=#FF6347>39.53%</color> Physical DMG based on the number of Red Orbs pinged.
13 101201 13 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>13.65%</color>/<color=#FF6347>27.29%</color>/<color=#FF6347>40.94%</color> Physical DMG based on the number of Red Orbs pinged.
14 101201 14 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical DMG based on the number of Red Orbs pinged.
15 101201 15 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>14.59%</color>/<color=#FF6347>29.18%</color>/<color=#FF6347>43.76%</color> Physical DMG based on the number of Red Orbs pinged.
16 101201 16 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>15.06%</color>/<color=#FF6347>30.12%</color>/<color=#FF6347>45.18%</color> Physical DMG based on the number of Red Orbs pinged.
17 101201 17 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>15.53%</color>/<color=#FF6347>31.06%</color>/<color=#FF6347>46.59%</color> Physical DMG based on the number of Red Orbs pinged.
18 101201 18 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>16%</color>/<color=#FF6347>32%</color>/<color=#FF6347>48%</color> Physical DMG based on the number of Red Orbs pinged.
19 101201 19 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Physical DMG based on the number of Red Orbs pinged.
20 101201 20 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>16.94%</color>/<color=#FF6347>33.88%</color>/<color=#FF6347>50.82%</color> Physical DMG based on the number of Red Orbs pinged.
21 101201 21 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>17.41%</color>/<color=#FF6347>34.82%</color>/<color=#FF6347>52.24%</color> Physical DMG based on the number of Red Orbs pinged.
22 101201 22 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>17.88%</color>/<color=#FF6347>35.76%</color>/<color=#FF6347>53.65%</color> Physical DMG based on the number of Red Orbs pinged.
23 101201 23 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>18.35%</color>/<color=#FF6347>36.71%</color>/<color=#FF6347>55.06%</color> Physical DMG based on the number of Red Orbs pinged.
24 101201 24 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Physical DMG based on the number of Red Orbs pinged.
25 101201 25 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>19.29%</color>/<color=#FF6347>38.59%</color>/<color=#FF6347>57.88%</color> Physical DMG based on the number of Red Orbs pinged.
26 101201 26 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>19.76%</color>/<color=#FF6347>39.53%</color>/<color=#FF6347>59.29%</color> Physical DMG based on the number of Red Orbs pinged.
27 101201 27 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>20.24%</color>/<color=#FF6347>40.47%</color>/<color=#FF6347>60.71%</color> Physical DMG based on the number of Red Orbs pinged.
28 101201 28 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>20.71%</color>/<color=#FF6347>41.41%</color>/<color=#FF6347>62.12%</color> Physical DMG based on the number of Red Orbs pinged.
29 101201 29 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of Red Orbs pinged.
30 101201 30 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>21.65%</color>/<color=#FF6347>43.29%</color>/<color=#FF6347>64.94%</color> Physical DMG based on the number of Red Orbs pinged.
31 101201 31 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>22.12%</color>/<color=#FF6347>44.24%</color>/<color=#FF6347>66.35%</color> Physical DMG based on the number of Red Orbs pinged.
32 101201 32 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>22.59%</color>/<color=#FF6347>45.18%</color>/<color=#FF6347>67.76%</color> Physical DMG based on the number of Red Orbs pinged.
33 101201 33 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>23.06%</color>/<color=#FF6347>46.12%</color>/<color=#FF6347>69.18%</color> Physical DMG based on the number of Red Orbs pinged.
34 101201 34 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of Red Orbs pinged.
35 101201 35 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>24%</color>/<color=#FF6347>48%</color>/<color=#FF6347>72%</color> Physical DMG based on the number of Red Orbs pinged.
36 101206 1 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>50%</color>/<color=#FF6347>75%</color>/<color=#FF6347>100%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>6%</color>/<color=#FF6347>12%</color>/<color=#FF6347>18%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>6%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
37 101206 2 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>105.88%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>6.35%</color>/<color=#FF6347>12.71%</color>/<color=#FF6347>19.06%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>6.35%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
38 101206 3 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>55.88%</color>/<color=#FF6347>83.82%</color>/<color=#FF6347>111.76%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>6.71%</color>/<color=#FF6347>13.41%</color>/<color=#FF6347>20.12%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>6.71%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
39 101206 4 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>117.65%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>7.06%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
40 101206 5 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color>/<color=#FF6347>123.53%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>7.41%</color>/<color=#FF6347>14.82%</color>/<color=#FF6347>22.24%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>7.41%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
41 101206 6 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>64.71%</color>/<color=#FF6347>97.06%</color>/<color=#FF6347>129.41%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>7.76%</color>/<color=#FF6347>15.53%</color>/<color=#FF6347>23.29%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>7.76%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
42 101206 7 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>67.65%</color>/<color=#FF6347>101.47%</color>/<color=#FF6347>135.29%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>8.12%</color>/<color=#FF6347>16.24%</color>/<color=#FF6347>24.35%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>8.12%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
43 101206 8 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>141.18%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>25.41%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>8.47%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
44 101206 9 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>73.53%</color>/<color=#FF6347>110.29%</color>/<color=#FF6347>147.06%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>8.82%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
45 101206 10 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>76.47%</color>/<color=#FF6347>114.71%</color>/<color=#FF6347>152.94%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>9.18%</color>/<color=#FF6347>18.35%</color>/<color=#FF6347>27.53%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>9.18%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
46 101206 11 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color>/<color=#FF6347>158.82%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>9.53%</color>/<color=#FF6347>19.06%</color>/<color=#FF6347>28.59%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>9.53%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
47 101206 12 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>164.71%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>9.88%</color>/<color=#FF6347>19.76%</color>/<color=#FF6347>29.65%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>9.88%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
48 101206 13 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>85.29%</color>/<color=#FF6347>127.94%</color>/<color=#FF6347>170.59%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>10.24%</color>/<color=#FF6347>20.47%</color>/<color=#FF6347>30.71%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>10.24%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
49 101206 14 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color>/<color=#FF6347>176.47%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>10.59%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
50 101206 15 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>91.18%</color>/<color=#FF6347>136.76%</color>/<color=#FF6347>182.35%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>10.94%</color>/<color=#FF6347>21.88%</color>/<color=#FF6347>32.82%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>10.94%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
51 101206 16 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>188.24%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>11.29%</color>/<color=#FF6347>22.59%</color>/<color=#FF6347>33.88%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>11.29%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
52 101206 17 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>97.06%</color>/<color=#FF6347>145.59%</color>/<color=#FF6347>194.12%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>11.65%</color>/<color=#FF6347>23.29%</color>/<color=#FF6347>34.94%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>11.65%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
53 101206 18 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>100%</color>/<color=#FF6347>150%</color>/<color=#FF6347>200%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>12%</color>/<color=#FF6347>24%</color>/<color=#FF6347>36%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>12%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
54 101206 19 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>102.94%</color>/<color=#FF6347>154.41%</color>/<color=#FF6347>205.88%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>12.35%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
55 101206 20 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>211.76%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>12.71%</color>/<color=#FF6347>25.41%</color>/<color=#FF6347>38.12%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>12.71%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
56 101206 21 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>108.82%</color>/<color=#FF6347>163.24%</color>/<color=#FF6347>217.65%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>13.06%</color>/<color=#FF6347>26.12%</color>/<color=#FF6347>39.18%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>13.06%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
57 101206 22 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>223.53%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>13.41%</color>/<color=#FF6347>26.82%</color>/<color=#FF6347>40.24%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>13.41%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
58 101206 23 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>114.71%</color>/<color=#FF6347>172.06%</color>/<color=#FF6347>229.41%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>13.76%</color>/<color=#FF6347>27.53%</color>/<color=#FF6347>41.29%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>13.76%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
59 101206 24 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>235.29%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>14.12%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
60 101206 25 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>120.59%</color>/<color=#FF6347>180.88%</color>/<color=#FF6347>241.18%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>14.47%</color>/<color=#FF6347>28.94%</color>/<color=#FF6347>43.41%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>14.47%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
61 101206 26 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>247.06%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>14.82%</color>/<color=#FF6347>29.65%</color>/<color=#FF6347>44.47%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>14.82%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
62 101206 27 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>126.47%</color>/<color=#FF6347>189.71%</color>/<color=#FF6347>252.94%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>15.18%</color>/<color=#FF6347>30.35%</color>/<color=#FF6347>45.53%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>15.18%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
63 101206 28 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>258.82%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>15.53%</color>/<color=#FF6347>31.06%</color>/<color=#FF6347>46.59%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>15.53%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
64 101206 29 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>132.35%</color>/<color=#FF6347>198.53%</color>/<color=#FF6347>264.71%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>15.88%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
65 101206 30 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>270.59%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>16.24%</color>/<color=#FF6347>32.47%</color>/<color=#FF6347>48.71%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>16.24%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
66 101206 31 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>138.24%</color>/<color=#FF6347>207.35%</color>/<color=#FF6347>276.47%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>16.59%</color>/<color=#FF6347>33.18%</color>/<color=#FF6347>49.76%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>16.59%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
67 101206 32 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>282.35%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>16.94%</color>/<color=#FF6347>33.88%</color>/<color=#FF6347>50.82%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>16.94%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
68 101206 33 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>144.12%</color>/<color=#FF6347>216.18%</color>/<color=#FF6347>288.24%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>17.29%</color>/<color=#FF6347>34.59%</color>/<color=#FF6347>51.88%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>17.29%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
69 101206 34 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>294.12%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>17.65%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
70 101206 35 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>150%</color>/<color=#FF6347>225%</color>/<color=#FF6347>300%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>18%</color>/<color=#FF6347>36%</color>/<color=#FF6347>54%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>18%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).
71 101211 1 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of Blue Orbs pinged.
72 101211 2 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of Blue Orbs pinged.
73 101211 3 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of Blue Orbs pinged.
74 101211 4 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of Blue Orbs pinged.
75 101211 5 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of Blue Orbs pinged.
76 101211 6 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of Blue Orbs pinged.
77 101211 7 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of Blue Orbs pinged.
78 101211 8 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of Blue Orbs pinged.
79 101211 9 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of Blue Orbs pinged.
80 101211 10 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of Blue Orbs pinged.
81 101211 11 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of Blue Orbs pinged.
82 101211 12 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of Blue Orbs pinged.
83 101211 13 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of Blue Orbs pinged.
84 101211 14 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of Blue Orbs pinged.
85 101211 15 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of Blue Orbs pinged.
86 101211 16 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of Blue Orbs pinged.
87 101211 17 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of Blue Orbs pinged.
88 101211 18 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of Blue Orbs pinged.
89 101211 19 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of Blue Orbs pinged.
90 101211 20 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of Blue Orbs pinged.
91 101211 21 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of Blue Orbs pinged.
92 101211 22 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of Blue Orbs pinged.
93 101211 23 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of Blue Orbs pinged.
94 101211 24 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of Blue Orbs pinged.
95 101211 25 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of Blue Orbs pinged.
96 101211 26 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of Blue Orbs pinged.
97 101211 27 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of Blue Orbs pinged.
98 101211 28 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of Blue Orbs pinged.
99 101211 29 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of Blue Orbs pinged.
100 101211 30 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of Blue Orbs pinged.
101 101211 31 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of Blue Orbs pinged.
102 101211 32 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of Blue Orbs pinged.
103 101211 33 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of Blue Orbs pinged.
104 101211 34 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of Blue Orbs pinged.
105 101211 35 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of Blue Orbs pinged.
106 101216 1 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>440%</color> Physical DMG in total.
107 101216 2 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>465.88%</color> Physical DMG in total.
108 101216 3 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>491.76%</color> Physical DMG in total.
109 101216 4 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>517.65%</color> Physical DMG in total.
110 101216 5 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>543.53%</color> Physical DMG in total.
111 101216 6 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>569.41%</color> Physical DMG in total.
112 101216 7 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>595.29%</color> Physical DMG in total.
113 101216 8 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total.
114 101216 9 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>647.06%</color> Physical DMG in total.
115 101216 10 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>672.94%</color> Physical DMG in total.
116 101216 11 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>698.82%</color> Physical DMG in total.
117 101216 12 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>724.71%</color> Physical DMG in total.
118 101216 13 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>750.59%</color> Physical DMG in total.
119 101216 14 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.
120 101216 15 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>802.35%</color> Physical DMG in total.
121 101216 16 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>828.24%</color> Physical DMG in total.
122 101216 17 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>854.12%</color> Physical DMG in total.
123 101216 18 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>880%</color> Physical DMG in total.
124 101216 19 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>905.88%</color> Physical DMG in total.
125 101216 20 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>931.76%</color> Physical DMG in total.
126 101216 21 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>957.65%</color> Physical DMG in total.
127 101216 22 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>983.53%</color> Physical DMG in total.
128 101216 23 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1009.41%</color> Physical DMG in total.
129 101216 24 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1035.29%</color> Physical DMG in total.
130 101216 25 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1061.18%</color> Physical DMG in total.
131 101216 26 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1087.06%</color> Physical DMG in total.
132 101216 27 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1112.94%</color> Physical DMG in total.
133 101216 28 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1138.82%</color> Physical DMG in total.
134 101216 29 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1164.71%</color> Physical DMG in total.
135 101216 30 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1190.59%</color> Physical DMG in total.
136 101216 31 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1216.47%</color> Physical DMG in total.
137 101216 32 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1242.35%</color> Physical DMG in total.
138 101216 33 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1268.24%</color> Physical DMG in total.
139 101216 34 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1294.12%</color> Physical DMG in total.
140 101216 35 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1320%</color> Physical DMG in total.
141 101217 1 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>400%</color> Physical DMG in total and <color=#FF6347>600%</color> Fire DMG.
142 101217 2 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total and <color=#FF6347>635.29%</color> Fire DMG.
143 101217 3 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>447.06%</color> Physical DMG in total and <color=#FF6347>670.59%</color> Fire DMG.
144 101217 4 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total and <color=#FF6347>705.88%</color> Fire DMG.
145 101217 5 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total and <color=#FF6347>741.18%</color> Fire DMG.
146 101217 6 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>517.65%</color> Physical DMG in total and <color=#FF6347>776.47%</color> Fire DMG.
147 101217 7 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>541.18%</color> Physical DMG in total and <color=#FF6347>811.76%</color> Fire DMG.
148 101217 8 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total and <color=#FF6347>847.06%</color> Fire DMG.
149 101217 9 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>588.24%</color> Physical DMG in total and <color=#FF6347>882.35%</color> Fire DMG.
150 101217 10 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>611.76%</color> Physical DMG in total and <color=#FF6347>917.65%</color> Fire DMG.
151 101217 11 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total and <color=#FF6347>952.94%</color> Fire DMG.
152 101217 12 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total and <color=#FF6347>988.24%</color> Fire DMG.
153 101217 13 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>682.35%</color> Physical DMG in total and <color=#FF6347>1023.53%</color> Fire DMG.
154 101217 14 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total and <color=#FF6347>1058.82%</color> Fire DMG.
155 101217 15 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>729.41%</color> Physical DMG in total and <color=#FF6347>1094.12%</color> Fire DMG.
156 101217 16 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>752.94%</color> Physical DMG in total and <color=#FF6347>1129.41%</color> Fire DMG.
157 101217 17 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total and <color=#FF6347>1164.71%</color> Fire DMG.
158 101217 18 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>800%</color> Physical DMG in total and <color=#FF6347>1200%</color> Fire DMG.
159 101217 19 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>823.53%</color> Physical DMG in total and <color=#FF6347>1235.29%</color> Fire DMG.
160 101217 20 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total and <color=#FF6347>1270.59%</color> Fire DMG.
161 101217 21 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>870.59%</color> Physical DMG in total and <color=#FF6347>1305.88%</color> Fire DMG.
162 101217 22 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>894.12%</color> Physical DMG in total and <color=#FF6347>1341.18%</color> Fire DMG.
163 101217 23 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>917.65%</color> Physical DMG in total and <color=#FF6347>1376.47%</color> Fire DMG.
164 101217 24 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>941.18%</color> Physical DMG in total and <color=#FF6347>1411.76%</color> Fire DMG.
165 101217 25 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>964.71%</color> Physical DMG in total and <color=#FF6347>1447.06%</color> Fire DMG.
166 101217 26 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>988.24%</color> Physical DMG in total and <color=#FF6347>1482.35%</color> Fire DMG.
167 101217 27 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total and <color=#FF6347>1517.65%</color> Fire DMG.
168 101217 28 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1035.29%</color> Physical DMG in total and <color=#FF6347>1552.94%</color> Fire DMG.
169 101217 29 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total and <color=#FF6347>1588.24%</color> Fire DMG.
170 101217 30 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1082.35%</color> Physical DMG in total and <color=#FF6347>1623.53%</color> Fire DMG.
171 101217 31 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1105.88%</color> Physical DMG in total and <color=#FF6347>1658.82%</color> Fire DMG.
172 101217 32 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1129.41%</color> Physical DMG in total and <color=#FF6347>1694.12%</color> Fire DMG.
173 101217 33 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1152.94%</color> Physical DMG in total and <color=#FF6347>1729.41%</color> Fire DMG.
174 101217 34 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1176.47%</color> Physical DMG in total and <color=#FF6347>1764.71%</color> Fire DMG.
175 101217 35 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1200%</color> Physical DMG in total and <color=#FF6347>1800%</color> Fire DMG.
176 101218 1 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>165%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>10%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
177 101218 2 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>174.71%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>10.59%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
178 101218 3 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>184.41%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>11.18%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
179 101218 4 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>194.12%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>11.76%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
180 101218 5 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>203.82%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>12.35%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
181 101218 6 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>213.53%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>12.94%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
182 101218 7 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>223.24%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>13.53%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
183 101218 8 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>232.94%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>14.12%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
184 101218 9 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>242.65%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>14.71%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
185 101218 10 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>252.35%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>15.29%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
186 101218 11 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>262.06%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>15.88%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
187 101218 12 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>271.76%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>16.47%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
188 101218 13 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>281.47%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>17.06%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
189 101218 14 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>291.18%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>17.65%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
190 101218 15 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>300.88%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>18.24%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
191 101218 16 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>310.59%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>18.82%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
192 101218 17 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>320.29%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>19.41%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
193 101218 18 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>330%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>20%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
194 101218 19 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>339.71%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>20.59%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
195 101218 20 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>349.41%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>21.18%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
196 101218 21 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>359.12%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>21.76%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
197 101218 22 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>368.82%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>22.35%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
198 101218 23 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>378.53%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>22.94%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
199 101218 24 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>388.24%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>23.53%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
200 101218 25 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>397.94%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>24.12%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
201 101218 26 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>407.65%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>24.71%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
202 101218 27 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>417.35%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>25.29%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
203 101218 28 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>427.06%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>25.88%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
204 101218 29 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>436.76%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>26.47%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
205 101218 30 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>446.47%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>27.06%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
206 101218 31 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>456.18%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>27.65%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
207 101218 32 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>465.88%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>28.24%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
208 101218 33 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>475.59%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>28.82%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
209 101218 34 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>485.29%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>29.41%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
210 101218 35 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>495%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>30%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.
211 101221 1 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>20%</color> Fire DMG to enemies in the area.
212 101221 2 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>21.18%</color> Fire DMG to enemies in the area.
213 101221 3 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>22.35%</color> Fire DMG to enemies in the area.
214 101221 4 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>23.53%</color> Fire DMG to enemies in the area.
215 101221 5 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>24.71%</color> Fire DMG to enemies in the area.
216 101221 6 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>25.88%</color> Fire DMG to enemies in the area.
217 101221 7 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>27.06%</color> Fire DMG to enemies in the area.
218 101221 8 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>28.24%</color> Fire DMG to enemies in the area.
219 101221 9 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>29.41%</color> Fire DMG to enemies in the area.
220 101221 10 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>30.59%</color> Fire DMG to enemies in the area.
221 101221 11 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>31.76%</color> Fire DMG to enemies in the area.
222 101221 12 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>32.94%</color> Fire DMG to enemies in the area.
223 101221 13 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>34.12%</color> Fire DMG to enemies in the area.
224 101221 14 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>35.29%</color> Fire DMG to enemies in the area.
225 101221 15 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>36.47%</color> Fire DMG to enemies in the area.
226 101221 16 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>37.65%</color> Fire DMG to enemies in the area.
227 101221 17 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>38.82%</color> Fire DMG to enemies in the area.
228 101221 18 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>40%</color> Fire DMG to enemies in the area.
229 101221 19 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>41.18%</color> Fire DMG to enemies in the area.
230 101221 20 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>42.35%</color> Fire DMG to enemies in the area.
231 101221 21 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>43.53%</color> Fire DMG to enemies in the area.
232 101221 22 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>44.71%</color> Fire DMG to enemies in the area.
233 101221 23 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>45.88%</color> Fire DMG to enemies in the area.
234 101221 24 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>47.06%</color> Fire DMG to enemies in the area.
235 101221 25 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>48.24%</color> Fire DMG to enemies in the area.
236 101221 26 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>49.41%</color> Fire DMG to enemies in the area.
237 101221 27 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>50.59%</color> Fire DMG to enemies in the area.
238 101221 28 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>51.76%</color> Fire DMG to enemies in the area.
239 101221 29 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>52.94%</color> Fire DMG to enemies in the area.
240 101221 30 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>54.12%</color> Fire DMG to enemies in the area.
241 101221 31 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>55.29%</color> Fire DMG to enemies in the area.
242 101221 32 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>56.47%</color> Fire DMG to enemies in the area.
243 101221 33 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>57.65%</color> Fire DMG to enemies in the area.
244 101221 34 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>58.82%</color> Fire DMG to enemies in the area.
245 101221 35 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>60%</color> Fire DMG to enemies in the area.
2024-01-23 00:22:05 +00:00
246 101222 0 Leader - Riot of Color Assets/Product/Texture/Image/IconSkill/R2liA1.png Leader Skill Increases Physical DMG and Elemental DMG of all members. Increases Physical DMG of all members by <color=#FF6347>5%</color> and Elemental DMG of all members by <color=#FF6347>5%</color>.
247 101222 1 Leader - Riot of Color Assets/Product/Texture/Image/IconSkill/R2liA1.png Leader Skill Increases Physical DMG and Elemental DMG of all members. Increases Physical DMG of all members by <color=#FF6347>5%</color> and Elemental DMG of all members by <color=#FF6347>5%</color>.
248 101223 1 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
249 101223 2 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
250 101223 3 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
251 101223 4 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
252 101223 5 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
253 101223 6 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
254 101223 7 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
255 101223 8 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
256 101223 9 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
257 101223 10 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
258 101223 11 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
259 101223 12 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
260 101223 13 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
261 101223 14 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
262 101223 15 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
263 101223 16 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
264 101223 17 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
265 101223 18 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
266 101223 19 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
267 101223 20 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
268 101223 21 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
269 101223 22 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
270 101223 23 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
271 101223 24 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
272 101223 25 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
273 101223 26 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
274 101223 27 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
275 101223 28 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
276 101223 29 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
277 101223 30 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
278 101223 31 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
279 101223 32 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
280 101223 33 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
281 101223 34 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
282 101223 35 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
283 101227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
284 101227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
285 101224 0 Landing Prediction - Lightning Assets/Product/Texture/Image/IconSkill/R2liS1.png SS Rank Passive Skill When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases. When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by <color=#FF6347>15%</color>.
286 101224 1 Landing Prediction - Lightning Assets/Product/Texture/Image/IconSkill/R2liS1.png SS Rank Passive Skill When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases. When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by <color=#FF6347>15%</color>.
287 101225 0 Landing Prediction - Flame Assets/Product/Texture/Image/IconSkill/R2liSS1.png SSS Rank Passive Skill Extra DMG Bonus increases before taking any damage. Extra DMG Bonus increases by <color=#FF6347>15%</color> before taking any damage. This effect has a 10s cooldown.
288 101225 1 Landing Prediction - Flame Assets/Product/Texture/Image/IconSkill/R2liSS1.png SSS Rank Passive Skill Extra DMG Bonus increases before taking any damage. Extra DMG Bonus increases by <color=#FF6347>15%</color> before taking any damage. This effect has a 10s cooldown.
289 101226 0 Enhanced Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2liSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of Core Passive - <color=#FF6347>Controlling Bullet</color> increases. Extra DMG Bonus of Core Passive - <color=#FF6347>Controlling Bullet</color> increases by <color=#FF6347>20%</color>.
290 101226 1 Enhanced Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2liSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of Core Passive - <color=#FF6347>Controlling Bullet</color> increases. Extra DMG Bonus of Core Passive - <color=#FF6347>Controlling Bullet</color> increases by <color=#FF6347>20%</color>.
2023-10-18 15:33:14 +00:00
291 102101 1 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>133.36%</color>/<color=#FF6347>266.66%</color>/<color=#FF6347>400%</color> Physical DMG based on the number of orbs pinged.
292 102101 2 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>141.2%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.
293 102101 3 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>149.05%</color>/<color=#FF6347>298.03%</color>/<color=#FF6347>447.06%</color> Physical DMG based on the number of orbs pinged.
294 102101 4 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>156.89%</color>/<color=#FF6347>313.72%</color>/<color=#FF6347>470.59%</color> Physical DMG based on the number of orbs pinged.
295 102101 5 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>164.74%</color>/<color=#FF6347>329.4%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.
296 102101 6 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>172.58%</color>/<color=#FF6347>345.09%</color>/<color=#FF6347>517.65%</color> Physical DMG based on the number of orbs pinged.
297 102101 7 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>180.43%</color>/<color=#FF6347>360.78%</color>/<color=#FF6347>541.18%</color> Physical DMG based on the number of orbs pinged.
298 102101 8 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>188.27%</color>/<color=#FF6347>376.46%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.
299 102101 9 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>196.12%</color>/<color=#FF6347>392.15%</color>/<color=#FF6347>588.24%</color> Physical DMG based on the number of orbs pinged.
300 102101 10 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>203.96%</color>/<color=#FF6347>407.83%</color>/<color=#FF6347>611.76%</color> Physical DMG based on the number of orbs pinged.
301 102101 11 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>211.81%</color>/<color=#FF6347>423.52%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
302 102101 12 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>219.65%</color>/<color=#FF6347>439.2%</color>/<color=#FF6347>658.82%</color> Physical DMG based on the number of orbs pinged.
303 102101 13 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>227.5%</color>/<color=#FF6347>454.89%</color>/<color=#FF6347>682.35%</color> Physical DMG based on the number of orbs pinged.
304 102101 14 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>235.34%</color>/<color=#FF6347>470.58%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.
305 102101 15 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>243.19%</color>/<color=#FF6347>486.26%</color>/<color=#FF6347>729.41%</color> Physical DMG based on the number of orbs pinged.
306 102101 16 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>251.03%</color>/<color=#FF6347>501.95%</color>/<color=#FF6347>752.94%</color> Physical DMG based on the number of orbs pinged.
307 102101 17 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>258.88%</color>/<color=#FF6347>517.63%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.
308 102101 18 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>266.72%</color>/<color=#FF6347>533.32%</color>/<color=#FF6347>800%</color> Physical DMG based on the number of orbs pinged.
309 102101 19 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>274.56%</color>/<color=#FF6347>549.01%</color>/<color=#FF6347>823.53%</color> Physical DMG based on the number of orbs pinged.
310 102101 20 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>282.41%</color>/<color=#FF6347>564.69%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.
311 102101 21 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>290.25%</color>/<color=#FF6347>580.38%</color>/<color=#FF6347>870.59%</color> Physical DMG based on the number of orbs pinged.
312 102101 22 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>298.1%</color>/<color=#FF6347>596.06%</color>/<color=#FF6347>894.12%</color> Physical DMG based on the number of orbs pinged.
313 102101 23 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>305.94%</color>/<color=#FF6347>611.75%</color>/<color=#FF6347>917.65%</color> Physical DMG based on the number of orbs pinged.
314 102101 24 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>313.79%</color>/<color=#FF6347>627.44%</color>/<color=#FF6347>941.18%</color> Physical DMG based on the number of orbs pinged.
315 102101 25 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>321.63%</color>/<color=#FF6347>643.12%</color>/<color=#FF6347>964.71%</color> Physical DMG based on the number of orbs pinged.
316 102101 26 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>329.48%</color>/<color=#FF6347>658.81%</color>/<color=#FF6347>988.24%</color> Physical DMG based on the number of orbs pinged.
317 102101 27 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>337.32%</color>/<color=#FF6347>674.49%</color>/<color=#FF6347>1011.76%</color> Physical DMG based on the number of orbs pinged.
318 102101 28 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>345.17%</color>/<color=#FF6347>690.18%</color>/<color=#FF6347>1035.29%</color> Physical DMG based on the number of orbs pinged.
319 102101 29 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>353.01%</color>/<color=#FF6347>705.86%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.
320 102101 30 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>360.86%</color>/<color=#FF6347>721.55%</color>/<color=#FF6347>1082.35%</color> Physical DMG based on the number of orbs pinged.
321 102101 31 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>368.7%</color>/<color=#FF6347>737.24%</color>/<color=#FF6347>1105.88%</color> Physical DMG based on the number of orbs pinged.
322 102101 32 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>376.55%</color>/<color=#FF6347>752.92%</color>/<color=#FF6347>1129.41%</color> Physical DMG based on the number of orbs pinged.
323 102101 33 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>384.39%</color>/<color=#FF6347>768.61%</color>/<color=#FF6347>1152.94%</color> Physical DMG based on the number of orbs pinged.
324 102101 34 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>392.24%</color>/<color=#FF6347>784.29%</color>/<color=#FF6347>1176.47%</color> Physical DMG based on the number of orbs pinged.
325 102101 35 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>400.08%</color>/<color=#FF6347>799.98%</color>/<color=#FF6347>1200%</color> Physical DMG based on the number of orbs pinged.
326 102106 1 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Physical DMG based on the number of orbs pinged.
327 102106 2 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.
328 102106 3 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color> Physical DMG based on the number of orbs pinged.
329 102106 4 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.
330 102106 5 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Physical DMG based on the number of orbs pinged.
331 102106 6 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.
332 102106 7 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color> Physical DMG based on the number of orbs pinged.
333 102106 8 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.
334 102106 9 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color> Physical DMG based on the number of orbs pinged.
335 102106 10 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.
336 102106 11 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color> Physical DMG based on the number of orbs pinged.
337 102106 12 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.
338 102106 13 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color> Physical DMG based on the number of orbs pinged.
339 102106 14 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.
340 102106 15 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color> Physical DMG based on the number of orbs pinged.
341 102106 16 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.
342 102106 17 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color> Physical DMG based on the number of orbs pinged.
343 102106 18 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.
344 102106 19 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Physical DMG based on the number of orbs pinged.
345 102106 20 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
346 102106 21 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Physical DMG based on the number of orbs pinged.
347 102106 22 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.
348 102106 23 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Physical DMG based on the number of orbs pinged.
349 102106 24 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
350 102106 25 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color> Physical DMG based on the number of orbs pinged.
351 102106 26 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.
352 102106 27 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color> Physical DMG based on the number of orbs pinged.
353 102106 28 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.
354 102106 29 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Physical DMG based on the number of orbs pinged.
355 102106 30 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.
356 102106 31 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color> Physical DMG based on the number of orbs pinged.
357 102106 32 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
358 102106 33 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Physical DMG based on the number of orbs pinged.
359 102106 34 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.
360 102106 35 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Physical DMG based on the number of orbs pinged.
361 102111 1 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>5%</color>/<color=#FF6347>7.5%</color>/<color=#FF6347>10%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
362 102111 2 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>5.29%</color>/<color=#FF6347>7.94%</color>/<color=#FF6347>10.59%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
363 102111 3 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>5.59%</color>/<color=#FF6347>8.38%</color>/<color=#FF6347>11.18%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
364 102111 4 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>5.88%</color>/<color=#FF6347>8.82%</color>/<color=#FF6347>11.76%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
365 102111 5 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>6.18%</color>/<color=#FF6347>9.26%</color>/<color=#FF6347>12.35%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
366 102111 6 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>6.47%</color>/<color=#FF6347>9.71%</color>/<color=#FF6347>12.94%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
367 102111 7 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>6.76%</color>/<color=#FF6347>10.15%</color>/<color=#FF6347>13.53%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
368 102111 8 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>7.06%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>14.12%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
369 102111 9 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>7.35%</color>/<color=#FF6347>11.03%</color>/<color=#FF6347>14.71%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
370 102111 10 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>7.65%</color>/<color=#FF6347>11.47%</color>/<color=#FF6347>15.29%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
371 102111 11 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>7.94%</color>/<color=#FF6347>11.91%</color>/<color=#FF6347>15.88%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
372 102111 12 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>8.24%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>16.47%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
373 102111 13 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>8.53%</color>/<color=#FF6347>12.79%</color>/<color=#FF6347>17.06%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
374 102111 14 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>8.82%</color>/<color=#FF6347>13.24%</color>/<color=#FF6347>17.65%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
375 102111 15 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>9.12%</color>/<color=#FF6347>13.68%</color>/<color=#FF6347>18.24%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
376 102111 16 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>9.41%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>18.82%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
377 102111 17 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>9.71%</color>/<color=#FF6347>14.56%</color>/<color=#FF6347>19.41%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
378 102111 18 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>10%</color>/<color=#FF6347>15%</color>/<color=#FF6347>20%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
379 102111 19 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>10.29%</color>/<color=#FF6347>15.44%</color>/<color=#FF6347>20.59%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
380 102111 20 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>21.18%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
381 102111 21 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>10.88%</color>/<color=#FF6347>16.32%</color>/<color=#FF6347>21.76%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
382 102111 22 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color>/<color=#FF6347>22.35%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
383 102111 23 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>11.47%</color>/<color=#FF6347>17.21%</color>/<color=#FF6347>22.94%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
384 102111 24 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>23.53%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
385 102111 25 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>12.06%</color>/<color=#FF6347>18.09%</color>/<color=#FF6347>24.12%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
386 102111 26 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color>/<color=#FF6347>24.71%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
387 102111 27 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>12.65%</color>/<color=#FF6347>18.97%</color>/<color=#FF6347>25.29%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
388 102111 28 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>25.88%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
389 102111 29 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>13.24%</color>/<color=#FF6347>19.85%</color>/<color=#FF6347>26.47%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
390 102111 30 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color>/<color=#FF6347>27.06%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
391 102111 31 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>13.82%</color>/<color=#FF6347>20.74%</color>/<color=#FF6347>27.65%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
392 102111 32 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>28.24%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
393 102111 33 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>14.41%</color>/<color=#FF6347>21.62%</color>/<color=#FF6347>28.82%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
394 102111 34 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color>/<color=#FF6347>29.41%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
395 102111 35 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>15%</color>/<color=#FF6347>22.5%</color>/<color=#FF6347>30%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
396 102116 1 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>270%</color> Physical DMG in total.
397 102116 2 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>285.88%</color> Physical DMG in total.
398 102116 3 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>301.76%</color> Physical DMG in total.
399 102116 4 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>317.65%</color> Physical DMG in total.
400 102116 5 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>333.53%</color> Physical DMG in total.
401 102116 6 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>349.41%</color> Physical DMG in total.
402 102116 7 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>365.29%</color> Physical DMG in total.
403 102116 8 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>381.18%</color> Physical DMG in total.
404 102116 9 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>397.06%</color> Physical DMG in total.
405 102116 10 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>412.94%</color> Physical DMG in total.
406 102116 11 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>428.82%</color> Physical DMG in total.
407 102116 12 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>444.71%</color> Physical DMG in total.
408 102116 13 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>460.59%</color> Physical DMG in total.
409 102116 14 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>476.47%</color> Physical DMG in total.
410 102116 15 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>492.35%</color> Physical DMG in total.
411 102116 16 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total.
412 102116 17 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>524.12%</color> Physical DMG in total.
413 102116 18 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>540%</color> Physical DMG in total.
414 102116 19 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>555.88%</color> Physical DMG in total.
415 102116 20 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>571.76%</color> Physical DMG in total.
416 102116 21 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>587.65%</color> Physical DMG in total.
417 102116 22 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>603.53%</color> Physical DMG in total.
418 102116 23 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>619.41%</color> Physical DMG in total.
419 102116 24 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.
420 102116 25 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>651.18%</color> Physical DMG in total.
421 102116 26 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>667.06%</color> Physical DMG in total.
422 102116 27 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>682.94%</color> Physical DMG in total.
423 102116 28 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>698.82%</color> Physical DMG in total.
424 102116 29 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>714.71%</color> Physical DMG in total.
425 102116 30 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>730.59%</color> Physical DMG in total.
426 102116 31 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>746.47%</color> Physical DMG in total.
427 102116 32 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>762.35%</color> Physical DMG in total.
428 102116 33 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>778.24%</color> Physical DMG in total.
429 102116 34 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total.
430 102116 35 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>810%</color> Physical DMG in total.
431 102117 1 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>70%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>500%</color> Physical DMG.
432 102117 2 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>74.12%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>529.41%</color> Physical DMG.
433 102117 3 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>78.24%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>558.82%</color> Physical DMG.
434 102117 4 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>82.35%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>588.24%</color> Physical DMG.
435 102117 5 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>86.47%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>617.65%</color> Physical DMG.
436 102117 6 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>90.59%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>647.06%</color> Physical DMG.
437 102117 7 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>94.71%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>676.47%</color> Physical DMG.
438 102117 8 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>98.82%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>705.88%</color> Physical DMG.
439 102117 9 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>102.94%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>735.29%</color> Physical DMG.
440 102117 10 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>107.06%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>764.71%</color> Physical DMG.
441 102117 11 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>111.18%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>794.12%</color> Physical DMG.
442 102117 12 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>115.29%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>823.53%</color> Physical DMG.
443 102117 13 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>119.41%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>852.94%</color> Physical DMG.
444 102117 14 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>123.53%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>882.35%</color> Physical DMG.
445 102117 15 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>127.65%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>911.76%</color> Physical DMG.
446 102117 16 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>131.76%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>941.18%</color> Physical DMG.
447 102117 17 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>135.88%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>970.59%</color> Physical DMG.
448 102117 18 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>140%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1000%</color> Physical DMG.
449 102117 19 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>144.12%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1029.41%</color> Physical DMG.
450 102117 20 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>148.24%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1058.82%</color> Physical DMG.
451 102117 21 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>152.35%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1088.24%</color> Physical DMG.
452 102117 22 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>156.47%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1117.65%</color> Physical DMG.
453 102117 23 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>160.59%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1147.06%</color> Physical DMG.
454 102117 24 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>164.71%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1176.47%</color> Physical DMG.
455 102117 25 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>168.82%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1205.88%</color> Physical DMG.
456 102117 26 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>172.94%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1235.29%</color> Physical DMG.
457 102117 27 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>177.06%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1264.71%</color> Physical DMG.
458 102117 28 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>181.18%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1294.12%</color> Physical DMG.
459 102117 29 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>185.29%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1323.53%</color> Physical DMG.
460 102117 30 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>189.41%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1352.94%</color> Physical DMG.
461 102117 31 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>193.53%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1382.35%</color> Physical DMG.
462 102117 32 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>197.65%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1411.76%</color> Physical DMG.
463 102117 33 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>201.76%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1441.18%</color> Physical DMG.
464 102117 34 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>205.88%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1470.59%</color> Physical DMG.
465 102117 35 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>210%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1500%</color> Physical DMG.
466 102118 1 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>555%</color> Physical DMG in total.
467 102118 2 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>587.65%</color> Physical DMG in total.
468 102118 3 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>620.29%</color> Physical DMG in total.
469 102118 4 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>652.94%</color> Physical DMG in total.
470 102118 5 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>685.59%</color> Physical DMG in total.
471 102118 6 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>718.24%</color> Physical DMG in total.
472 102118 7 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>750.88%</color> Physical DMG in total.
473 102118 8 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>783.53%</color> Physical DMG in total.
474 102118 9 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>816.18%</color> Physical DMG in total.
475 102118 10 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>848.82%</color> Physical DMG in total.
476 102118 11 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>881.47%</color> Physical DMG in total.
477 102118 12 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>914.12%</color> Physical DMG in total.
478 102118 13 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>946.76%</color> Physical DMG in total.
479 102118 14 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>979.41%</color> Physical DMG in total.
480 102118 15 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1012.06%</color> Physical DMG in total.
481 102118 16 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1044.71%</color> Physical DMG in total.
482 102118 17 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1077.35%</color> Physical DMG in total.
483 102118 18 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1110%</color> Physical DMG in total.
484 102118 19 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1142.65%</color> Physical DMG in total.
485 102118 20 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1175.29%</color> Physical DMG in total.
486 102118 21 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1207.94%</color> Physical DMG in total.
487 102118 22 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1240.59%</color> Physical DMG in total.
488 102118 23 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1273.24%</color> Physical DMG in total.
489 102118 24 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1305.88%</color> Physical DMG in total.
490 102118 25 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1338.53%</color> Physical DMG in total.
491 102118 26 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1371.18%</color> Physical DMG in total.
492 102118 27 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1403.82%</color> Physical DMG in total.
493 102118 28 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1436.47%</color> Physical DMG in total.
494 102118 29 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1469.12%</color> Physical DMG in total.
495 102118 30 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1501.76%</color> Physical DMG in total.
496 102118 31 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1534.41%</color> Physical DMG in total.
497 102118 32 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1567.06%</color> Physical DMG in total.
498 102118 33 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1599.71%</color> Physical DMG in total.
499 102118 34 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1632.35%</color> Physical DMG in total.
500 102118 35 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1665%</color> Physical DMG in total.
501 102121 1 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>540%</color> Physical DMG in total.
502 102121 2 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>571.76%</color> Physical DMG in total.
503 102121 3 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>603.53%</color> Physical DMG in total.
504 102121 4 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.
505 102121 5 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>667.06%</color> Physical DMG in total.
506 102121 6 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>698.82%</color> Physical DMG in total.
507 102121 7 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>730.59%</color> Physical DMG in total.
508 102121 8 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>762.35%</color> Physical DMG in total.
509 102121 9 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total.
510 102121 10 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>825.88%</color> Physical DMG in total.
511 102121 11 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>857.65%</color> Physical DMG in total.
512 102121 12 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>889.41%</color> Physical DMG in total.
513 102121 13 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>921.18%</color> Physical DMG in total.
514 102121 14 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>952.94%</color> Physical DMG in total.
515 102121 15 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>984.71%</color> Physical DMG in total.
516 102121 16 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1016.47%</color> Physical DMG in total.
517 102121 17 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1048.24%</color> Physical DMG in total.
518 102121 18 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1080%</color> Physical DMG in total.
519 102121 19 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1111.76%</color> Physical DMG in total.
520 102121 20 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1143.53%</color> Physical DMG in total.
521 102121 21 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1175.29%</color> Physical DMG in total.
522 102121 22 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1207.06%</color> Physical DMG in total.
523 102121 23 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1238.82%</color> Physical DMG in total.
524 102121 24 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1270.59%</color> Physical DMG in total.
525 102121 25 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1302.35%</color> Physical DMG in total.
526 102121 26 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1334.12%</color> Physical DMG in total.
527 102121 27 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1365.88%</color> Physical DMG in total.
528 102121 28 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1397.65%</color> Physical DMG in total.
529 102121 29 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1429.41%</color> Physical DMG in total.
530 102121 30 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1461.18%</color> Physical DMG in total.
531 102121 31 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1492.94%</color> Physical DMG in total.
532 102121 32 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1524.71%</color> Physical DMG in total.
533 102121 33 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1556.47%</color> Physical DMG in total.
534 102121 34 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1588.24%</color> Physical DMG in total.
535 102121 35 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1620%</color> Physical DMG in total.
536 102122 0 Leader - Fearless Warrior Assets/Product/Texture/Image/IconSkill/R1luxiyaA1.png Leader Skill Increases ATK of all Attacker Omniframes in the team. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color>.
537 102122 1 Leader - Fearless Warrior Assets/Product/Texture/Image/IconSkill/R1luxiyaA1.png Leader Skill Increases ATK of all Attacker Omniframes in the team. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color>.
538 102123 1 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
539 102123 2 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
540 102123 3 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
541 102123 4 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
542 102123 5 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
543 102123 6 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
544 102123 7 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
545 102123 8 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
546 102123 9 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
547 102123 10 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
548 102123 11 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
549 102123 12 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
550 102123 13 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
551 102123 14 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
552 102123 15 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
553 102123 16 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
554 102123 17 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
555 102123 18 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
556 102123 19 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
557 102123 20 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
558 102123 21 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
559 102123 22 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
560 102123 23 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
561 102123 24 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
562 102123 25 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
563 102123 26 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
564 102123 27 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
565 102123 28 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
566 102123 29 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
567 102123 30 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
568 102123 31 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
569 102123 32 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
570 102123 33 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
571 102123 34 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
572 102123 35 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
573 102127 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
574 102127 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
575 102124 0 Rapid Strike - Spiritblade Slash Assets/Product/Texture/Image/IconSkill/R1luxiyaS1.png SS Rank Passive Skill When attacking airborne targets, deals extra Physical DMG per attack. When attacking airborne targets, deals extra <color=#FF6347>20%</color> Physical DMG per attack.
576 102124 1 Rapid Strike - Spiritblade Slash Assets/Product/Texture/Image/IconSkill/R1luxiyaS1.png SS Rank Passive Skill When attacking airborne targets, deals extra Physical DMG per attack. When attacking airborne targets, deals extra <color=#FF6347>20%</color> Physical DMG per attack.
577 102125 0 Relentless Blade Assets/Product/Texture/Image/IconSkill/R1luxiyaSS1.png SSS Rank Passive Skill During Burst Form, Extra DMG Bonus increases. During Burst Form, Extra DMG Bonus increases by <color=#FF6347>15%</color>.
578 102125 1 Relentless Blade Assets/Product/Texture/Image/IconSkill/R1luxiyaSS1.png SSS Rank Passive Skill During Burst Form, Extra DMG Bonus increases. During Burst Form, Extra DMG Bonus increases by <color=#FF6347>15%</color>.
579 102126 0 Core of Clarity Assets/Product/Texture/Image/IconSkill/R1luxiyaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of Basic Attack increases. Extra DMG Bonus of Basic Attack increases by <color=#FF6347>15%</color>.
580 102126 1 Core of Clarity Assets/Product/Texture/Image/IconSkill/R1luxiyaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of Basic Attack increases. Extra DMG Bonus of Basic Attack increases by <color=#FF6347>15%</color>.
581 103101 1 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.
582 103101 2 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.
583 103101 3 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.
584 103101 4 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.
585 103101 5 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.
586 103101 6 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.
587 103101 7 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.
588 103101 8 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.
589 103101 9 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.
590 103101 10 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.
591 103101 11 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
592 103101 12 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.
593 103101 13 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.
594 103101 14 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
595 103101 15 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.
596 103101 16 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.
597 103101 17 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.
598 103101 18 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.
599 103101 19 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.
600 103101 20 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
601 103101 21 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.
602 103101 22 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.
603 103101 23 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.
604 103101 24 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.
605 103101 25 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.
606 103101 26 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.
607 103101 27 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.
608 103101 28 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.
609 103101 29 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.
610 103101 30 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.
611 103101 31 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.
612 103101 32 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.
613 103101 33 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.
614 103101 34 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.
615 103101 35 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.
616 103106 1 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>45%</color>/<color=#FF6347>75%</color>/<color=#FF6347>105%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG based on the number of orbs pinged.
617 103106 2 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>47.65%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>111.18%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged.
618 103106 3 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>50.29%</color>/<color=#FF6347>83.82%</color>/<color=#FF6347>117.35%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG based on the number of orbs pinged.
619 103106 4 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>52.94%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>123.53%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.
620 103106 5 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>55.59%</color>/<color=#FF6347>92.65%</color>/<color=#FF6347>129.71%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged.
621 103106 6 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>58.24%</color>/<color=#FF6347>97.06%</color>/<color=#FF6347>135.88%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG based on the number of orbs pinged.
622 103106 7 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>60.88%</color>/<color=#FF6347>101.47%</color>/<color=#FF6347>142.06%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG based on the number of orbs pinged.
623 103106 8 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>63.53%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>148.24%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged.
624 103106 9 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>66.18%</color>/<color=#FF6347>110.29%</color>/<color=#FF6347>154.41%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.
625 103106 10 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>68.82%</color>/<color=#FF6347>114.71%</color>/<color=#FF6347>160.59%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>61.18%</color>/<color=#FF6347>122.35%</color>/<color=#FF6347>183.53%</color> Physical DMG based on the number of orbs pinged.
626 103106 11 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>71.47%</color>/<color=#FF6347>119.12%</color>/<color=#FF6347>166.76%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Physical DMG based on the number of orbs pinged.
627 103106 12 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>74.12%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>172.94%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Physical DMG based on the number of orbs pinged.
628 103106 13 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>76.76%</color>/<color=#FF6347>127.94%</color>/<color=#FF6347>179.12%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>68.24%</color>/<color=#FF6347>136.47%</color>/<color=#FF6347>204.71%</color> Physical DMG based on the number of orbs pinged.
629 103106 14 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>79.41%</color>/<color=#FF6347>132.35%</color>/<color=#FF6347>185.29%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.
630 103106 15 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>82.06%</color>/<color=#FF6347>136.76%</color>/<color=#FF6347>191.47%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>72.94%</color>/<color=#FF6347>145.88%</color>/<color=#FF6347>218.82%</color> Physical DMG based on the number of orbs pinged.
631 103106 16 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>84.71%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>197.65%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>75.29%</color>/<color=#FF6347>150.59%</color>/<color=#FF6347>225.88%</color> Physical DMG based on the number of orbs pinged.
632 103106 17 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>87.35%</color>/<color=#FF6347>145.59%</color>/<color=#FF6347>203.82%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Physical DMG based on the number of orbs pinged.
633 103106 18 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>90%</color>/<color=#FF6347>150%</color>/<color=#FF6347>210%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Physical DMG based on the number of orbs pinged.
634 103106 19 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>92.65%</color>/<color=#FF6347>154.41%</color>/<color=#FF6347>216.18%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.
635 103106 20 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>95.29%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>222.35%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG based on the number of orbs pinged.
636 103106 21 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>97.94%</color>/<color=#FF6347>163.24%</color>/<color=#FF6347>228.53%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>87.06%</color>/<color=#FF6347>174.12%</color>/<color=#FF6347>261.18%</color> Physical DMG based on the number of orbs pinged.
637 103106 22 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>100.59%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>234.71%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Physical DMG based on the number of orbs pinged.
638 103106 23 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>103.24%</color>/<color=#FF6347>172.06%</color>/<color=#FF6347>240.88%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Physical DMG based on the number of orbs pinged.
639 103106 24 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>105.88%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>247.06%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.
640 103106 25 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>108.53%</color>/<color=#FF6347>180.88%</color>/<color=#FF6347>253.24%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>96.47%</color>/<color=#FF6347>192.94%</color>/<color=#FF6347>289.41%</color> Physical DMG based on the number of orbs pinged.
641 103106 26 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>111.18%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>259.41%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.
642 103106 27 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>113.82%</color>/<color=#FF6347>189.71%</color>/<color=#FF6347>265.59%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>101.18%</color>/<color=#FF6347>202.35%</color>/<color=#FF6347>303.53%</color> Physical DMG based on the number of orbs pinged.
643 103106 28 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>116.47%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>271.76%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Physical DMG based on the number of orbs pinged.
644 103106 29 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>119.12%</color>/<color=#FF6347>198.53%</color>/<color=#FF6347>277.94%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.
645 103106 30 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>121.76%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>284.12%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Physical DMG based on the number of orbs pinged.
646 103106 31 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>124.41%</color>/<color=#FF6347>207.35%</color>/<color=#FF6347>290.29%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>110.59%</color>/<color=#FF6347>221.18%</color>/<color=#FF6347>331.76%</color> Physical DMG based on the number of orbs pinged.
647 103106 32 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>127.06%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>296.47%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG based on the number of orbs pinged.
648 103106 33 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>129.71%</color>/<color=#FF6347>216.18%</color>/<color=#FF6347>302.65%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG based on the number of orbs pinged.
649 103106 34 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>132.35%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>308.82%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.
650 103106 35 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>135%</color>/<color=#FF6347>225%</color>/<color=#FF6347>315%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG based on the number of orbs pinged.
651 103111 1 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>8%</color>/<color=#FF6347>16%</color>/<color=#FF6347>24%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
652 103111 2 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>25.41%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
653 103111 3 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>8.94%</color>/<color=#FF6347>17.88%</color>/<color=#FF6347>26.82%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
654 103111 4 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>9.41%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
655 103111 5 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>9.88%</color>/<color=#FF6347>19.76%</color>/<color=#FF6347>29.65%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
656 103111 6 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>10.35%</color>/<color=#FF6347>20.71%</color>/<color=#FF6347>31.06%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
657 103111 7 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>10.82%</color>/<color=#FF6347>21.65%</color>/<color=#FF6347>32.47%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
658 103111 8 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>11.29%</color>/<color=#FF6347>22.59%</color>/<color=#FF6347>33.88%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
659 103111 9 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
660 103111 10 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>12.24%</color>/<color=#FF6347>24.47%</color>/<color=#FF6347>36.71%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
661 103111 11 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>12.71%</color>/<color=#FF6347>25.41%</color>/<color=#FF6347>38.12%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
662 103111 12 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>13.18%</color>/<color=#FF6347>26.35%</color>/<color=#FF6347>39.53%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
663 103111 13 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>13.65%</color>/<color=#FF6347>27.29%</color>/<color=#FF6347>40.94%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
664 103111 14 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
665 103111 15 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>14.59%</color>/<color=#FF6347>29.18%</color>/<color=#FF6347>43.76%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
666 103111 16 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>15.06%</color>/<color=#FF6347>30.12%</color>/<color=#FF6347>45.18%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
667 103111 17 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>15.53%</color>/<color=#FF6347>31.06%</color>/<color=#FF6347>46.59%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
668 103111 18 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>16%</color>/<color=#FF6347>32%</color>/<color=#FF6347>48%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
669 103111 19 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
670 103111 20 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>16.94%</color>/<color=#FF6347>33.88%</color>/<color=#FF6347>50.82%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
671 103111 21 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>17.41%</color>/<color=#FF6347>34.82%</color>/<color=#FF6347>52.24%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
672 103111 22 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>17.88%</color>/<color=#FF6347>35.76%</color>/<color=#FF6347>53.65%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
673 103111 23 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>18.35%</color>/<color=#FF6347>36.71%</color>/<color=#FF6347>55.06%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
674 103111 24 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
675 103111 25 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>19.29%</color>/<color=#FF6347>38.59%</color>/<color=#FF6347>57.88%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
676 103111 26 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>19.76%</color>/<color=#FF6347>39.53%</color>/<color=#FF6347>59.29%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
677 103111 27 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>20.24%</color>/<color=#FF6347>40.47%</color>/<color=#FF6347>60.71%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
678 103111 28 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>20.71%</color>/<color=#FF6347>41.41%</color>/<color=#FF6347>62.12%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
679 103111 29 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
680 103111 30 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>21.65%</color>/<color=#FF6347>43.29%</color>/<color=#FF6347>64.94%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
681 103111 31 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>22.12%</color>/<color=#FF6347>44.24%</color>/<color=#FF6347>66.35%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
682 103111 32 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>22.59%</color>/<color=#FF6347>45.18%</color>/<color=#FF6347>67.76%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
683 103111 33 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>23.06%</color>/<color=#FF6347>46.12%</color>/<color=#FF6347>69.18%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
684 103111 34 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
685 103111 35 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>24%</color>/<color=#FF6347>48%</color>/<color=#FF6347>72%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.
686 103116 1 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>320%</color> Physical DMG in total.
687 103116 2 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG in total.
688 103116 3 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>357.65%</color> Physical DMG in total.
689 103116 4 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>376.47%</color> Physical DMG in total.
690 103116 5 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total.
691 103116 6 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>414.12%</color> Physical DMG in total.
692 103116 7 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>432.94%</color> Physical DMG in total.
693 103116 8 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG in total.
694 103116 9 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total.
695 103116 10 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>489.41%</color> Physical DMG in total.
696 103116 11 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total.
697 103116 12 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>527.06%</color> Physical DMG in total.
698 103116 13 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>545.88%</color> Physical DMG in total.
699 103116 14 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.
700 103116 15 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>583.53%</color> Physical DMG in total.
701 103116 16 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>602.35%</color> Physical DMG in total.
702 103116 17 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total.
703 103116 18 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>640%</color> Physical DMG in total.
704 103116 19 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total.
705 103116 20 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total.
706 103116 21 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>696.47%</color> Physical DMG in total.
707 103116 22 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>715.29%</color> Physical DMG in total.
708 103116 23 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>734.12%</color> Physical DMG in total.
709 103116 24 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG in total.
710 103116 25 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>771.76%</color> Physical DMG in total.
711 103116 26 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG in total.
712 103116 27 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total.
713 103116 28 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>828.24%</color> Physical DMG in total.
714 103116 29 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.
715 103116 30 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>865.88%</color> Physical DMG in total.
716 103116 31 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>884.71%</color> Physical DMG in total.
717 103116 32 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>903.53%</color> Physical DMG in total.
718 103116 33 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>922.35%</color> Physical DMG in total.
719 103116 34 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG in total.
720 103116 35 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>960%</color> Physical DMG in total.
721 103117 1 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>35%</color> Physical DMG.
722 103117 2 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>37.06%</color> Physical DMG.
723 103117 3 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>39.12%</color> Physical DMG.
724 103117 4 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>41.18%</color> Physical DMG.
725 103117 5 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>43.24%</color> Physical DMG.
726 103117 6 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>45.29%</color> Physical DMG.
727 103117 7 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>47.35%</color> Physical DMG.
728 103117 8 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>49.41%</color> Physical DMG.
729 103117 9 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>51.47%</color> Physical DMG.
730 103117 10 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>53.53%</color> Physical DMG.
731 103117 11 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>55.59%</color> Physical DMG.
732 103117 12 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>57.65%</color> Physical DMG.
733 103117 13 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>59.71%</color> Physical DMG.
734 103117 14 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>61.76%</color> Physical DMG.
735 103117 15 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>63.82%</color> Physical DMG.
736 103117 16 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>65.88%</color> Physical DMG.
737 103117 17 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>67.94%</color> Physical DMG.
738 103117 18 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>70%</color> Physical DMG.
739 103117 19 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>72.06%</color> Physical DMG.
740 103117 20 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>74.12%</color> Physical DMG.
741 103117 21 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>76.18%</color> Physical DMG.
742 103117 22 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>78.24%</color> Physical DMG.
743 103117 23 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>80.29%</color> Physical DMG.
744 103117 24 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>82.35%</color> Physical DMG.
745 103117 25 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>84.41%</color> Physical DMG.
746 103117 26 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>86.47%</color> Physical DMG.
747 103117 27 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>88.53%</color> Physical DMG.
748 103117 28 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>90.59%</color> Physical DMG.
749 103117 29 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>92.65%</color> Physical DMG.
750 103117 30 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>94.71%</color> Physical DMG.
751 103117 31 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>96.76%</color> Physical DMG.
752 103117 32 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>98.82%</color> Physical DMG.
753 103117 33 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>100.88%</color> Physical DMG.
754 103117 34 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>102.94%</color> Physical DMG.
755 103117 35 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>105%</color> Physical DMG.
756 103118 1 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>10%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>100%</color> Physical DMG.
757 103118 2 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>10.59%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>105.88%</color> Physical DMG.
758 103118 3 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>11.18%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>111.76%</color> Physical DMG.
759 103118 4 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>11.76%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>117.65%</color> Physical DMG.
760 103118 5 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>12.35%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>123.53%</color> Physical DMG.
761 103118 6 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>12.94%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>129.41%</color> Physical DMG.
762 103118 7 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>13.53%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>135.29%</color> Physical DMG.
763 103118 8 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>14.12%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>141.18%</color> Physical DMG.
764 103118 9 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>14.71%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>147.06%</color> Physical DMG.
765 103118 10 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>15.29%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>152.94%</color> Physical DMG.
766 103118 11 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>15.88%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>158.82%</color> Physical DMG.
767 103118 12 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>16.47%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>164.71%</color> Physical DMG.
768 103118 13 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>17.06%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>170.59%</color> Physical DMG.
769 103118 14 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>17.65%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>176.47%</color> Physical DMG.
770 103118 15 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>18.24%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>182.35%</color> Physical DMG.
771 103118 16 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>18.82%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>188.24%</color> Physical DMG.
772 103118 17 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>19.41%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>194.12%</color> Physical DMG.
773 103118 18 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>20%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>200%</color> Physical DMG.
774 103118 19 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>20.59%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>205.88%</color> Physical DMG.
775 103118 20 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>21.18%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>211.76%</color> Physical DMG.
776 103118 21 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>21.76%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>217.65%</color> Physical DMG.
777 103118 22 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>22.35%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>223.53%</color> Physical DMG.
778 103118 23 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>22.94%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>229.41%</color> Physical DMG.
779 103118 24 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>23.53%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>235.29%</color> Physical DMG.
780 103118 25 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>24.12%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>241.18%</color> Physical DMG.
781 103118 26 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>24.71%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>247.06%</color> Physical DMG.
782 103118 27 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>25.29%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>252.94%</color> Physical DMG.
783 103118 28 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>25.88%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>258.82%</color> Physical DMG.
784 103118 29 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>26.47%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>264.71%</color> Physical DMG.
785 103118 30 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>27.06%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>270.59%</color> Physical DMG.
786 103118 31 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>27.65%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>276.47%</color> Physical DMG.
787 103118 32 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>28.24%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>282.35%</color> Physical DMG.
788 103118 33 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>28.82%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>288.24%</color> Physical DMG.
789 103118 34 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>29.41%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>294.12%</color> Physical DMG.
790 103118 35 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>30%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>300%</color> Physical DMG.
791 103121 1 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>400%</color> Physical DMG in total.
792 103121 2 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.
793 103121 3 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>447.06%</color> Physical DMG in total.
794 103121 4 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total.
795 103121 5 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.
796 103121 6 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>517.65%</color> Physical DMG in total.
797 103121 7 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>541.18%</color> Physical DMG in total.
798 103121 8 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.
799 103121 9 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>588.24%</color> Physical DMG in total.
800 103121 10 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>611.76%</color> Physical DMG in total.
801 103121 11 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.
802 103121 12 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total.
803 103121 13 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>682.35%</color> Physical DMG in total.
804 103121 14 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.
805 103121 15 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>729.41%</color> Physical DMG in total.
806 103121 16 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG in total.
807 103121 17 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.
808 103121 18 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>800%</color> Physical DMG in total.
809 103121 19 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>823.53%</color> Physical DMG in total.
810 103121 20 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.
811 103121 21 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>870.59%</color> Physical DMG in total.
812 103121 22 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>894.12%</color> Physical DMG in total.
813 103121 23 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>917.65%</color> Physical DMG in total.
814 103121 24 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG in total.
815 103121 25 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>964.71%</color> Physical DMG in total.
816 103121 26 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>988.24%</color> Physical DMG in total.
817 103121 27 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total.
818 103121 28 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1035.29%</color> Physical DMG in total.
819 103121 29 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total.
820 103121 30 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1082.35%</color> Physical DMG in total.
821 103121 31 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1105.88%</color> Physical DMG in total.
822 103121 32 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1129.41%</color> Physical DMG in total.
823 103121 33 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1152.94%</color> Physical DMG in total.
824 103121 34 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1176.47%</color> Physical DMG in total.
825 103121 35 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1200%</color> Physical DMG in total.
826 103122 0 Leader - Trust Building Assets/Product/Texture/Image/IconSkill/R1lifuA1.png Leader Skill Increases HP of all members. Increases HP of all members by <color=#FF6347>10%</color>.
827 103122 1 Leader - Trust Building Assets/Product/Texture/Image/IconSkill/R1lifuA1.png Leader Skill Increases HP of all members. Increases HP of all members by <color=#FF6347>10%</color>.
828 103123 1 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>10%</color>.
829 103123 2 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>10.59%</color>.
830 103123 3 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>11.18%</color>.
831 103123 4 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>11.76%</color>.
832 103123 5 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>12.35%</color>.
833 103123 6 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>12.94%</color>.
834 103123 7 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>13.53%</color>.
835 103123 8 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>14.12%</color>.
836 103123 9 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>14.71%</color>.
837 103123 10 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>15.29%</color>.
838 103123 11 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>15.88%</color>.
839 103123 12 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>16.47%</color>.
840 103123 13 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>17.06%</color>.
841 103123 14 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>17.65%</color>.
842 103123 15 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>18.24%</color>.
843 103123 16 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>18.82%</color>.
844 103123 17 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>19.41%</color>.
845 103123 18 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>20%</color>.
846 103123 19 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>20.59%</color>.
847 103123 20 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>21.18%</color>.
848 103123 21 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>21.76%</color>.
849 103123 22 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>22.35%</color>.
850 103123 23 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>22.94%</color>.
851 103123 24 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>23.53%</color>.
852 103123 25 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>24.12%</color>.
853 103123 26 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>24.71%</color>.
854 103123 27 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>25.29%</color>.
855 103123 28 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>25.88%</color>.
856 103123 29 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>26.47%</color>.
857 103123 30 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>27.06%</color>.
858 103123 31 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>27.65%</color>.
859 103123 32 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>28.24%</color>.
860 103123 33 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>28.82%</color>.
861 103123 34 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>29.41%</color>.
862 103123 35 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>30%</color>.
863 103127 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
864 103127 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
865 103124 0 Weakness Analysis Assets/Product/Texture/Image/IconSkill/R1lifuS1.png SS Rank Passive Skill Gains 3 Blue Orbs after casting a Signature Move. Gains 3 Blue Orbs after casting a Signature Move.
866 103124 1 Weakness Analysis Assets/Product/Texture/Image/IconSkill/R1lifuS1.png SS Rank Passive Skill Gains 3 Blue Orbs after casting a Signature Move. Gains 3 Blue Orbs after casting a Signature Move.
867 103125 0 Battlefield Analysis Assets/Product/Texture/Image/IconSkill/R1lifuSS1.png 41 SSS Rank Passive Skill When Liv: Eclipse is on standby, teammates that are currently in battle gain the <color=#FF6347>Battlefield Analysis</color> effect that increases their Physical DMG. When Liv: Eclipse is on standby, teammates that are currently in battle gain the <color=#FF6347>Battlefield Analysis</color> effect that increases their Physical DMG by <color=#FF6347>10%</color>.
868 103125 1 Battlefield Analysis Assets/Product/Texture/Image/IconSkill/R1lifuSS1.png 41 SSS Rank Passive Skill When Liv: Eclipse is on standby, teammates that are currently in battle gain the <color=#FF6347>Battlefield Analysis</color> effect that increases their Physical DMG. When Liv: Eclipse is on standby, teammates that are currently in battle gain the <color=#FF6347>Battlefield Analysis</color> effect that increases their Physical DMG by <color=#FF6347>10%</color>.
869 103126 0 Mounting Fury Assets/Product/Texture/Image/IconSkill/R1lifuSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting <color=#FF6347>Signature - Azure Starfall</color>. Extra DMG Bonus increases after casting <color=#FF6347>Signature - Azure Starfall</color>.\n- Extra DMG Bonus increases by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
870 103126 1 Mounting Fury Assets/Product/Texture/Image/IconSkill/R1lifuSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting <color=#FF6347>Signature - Azure Starfall</color>. Extra DMG Bonus increases after casting <color=#FF6347>Signature - Azure Starfall</color>.\n- Extra DMG Bonus increases by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
871 104201 1 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>100%</color> Physical DMG.
872 104201 2 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>105.88%</color> Physical DMG.
873 104201 3 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>111.76%</color> Physical DMG.
874 104201 4 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>117.65%</color> Physical DMG.
875 104201 5 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>123.53%</color> Physical DMG.
876 104201 6 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>129.41%</color> Physical DMG.
877 104201 7 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>135.29%</color> Physical DMG.
878 104201 8 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>141.18%</color> Physical DMG.
879 104201 9 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>147.06%</color> Physical DMG.
880 104201 10 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>152.94%</color> Physical DMG.
881 104201 11 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>158.82%</color> Physical DMG.
882 104201 12 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>164.71%</color> Physical DMG.
883 104201 13 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>170.59%</color> Physical DMG.
884 104201 14 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>176.47%</color> Physical DMG.
885 104201 15 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>182.35%</color> Physical DMG.
886 104201 16 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>188.24%</color> Physical DMG.
887 104201 17 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>194.12%</color> Physical DMG.
888 104201 18 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>200%</color> Physical DMG.
889 104201 19 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>205.88%</color> Physical DMG.
890 104201 20 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>211.76%</color> Physical DMG.
891 104201 21 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>217.65%</color> Physical DMG.
892 104201 22 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>223.53%</color> Physical DMG.
893 104201 23 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>229.41%</color> Physical DMG.
894 104201 24 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>235.29%</color> Physical DMG.
895 104201 25 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>241.18%</color> Physical DMG.
896 104201 26 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>247.06%</color> Physical DMG.
897 104201 27 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>252.94%</color> Physical DMG.
898 104201 28 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>258.82%</color> Physical DMG.
899 104201 29 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>264.71%</color> Physical DMG.
900 104201 30 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>270.59%</color> Physical DMG.
901 104201 31 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>276.47%</color> Physical DMG.
902 104201 32 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>282.35%</color> Physical DMG.
903 104201 33 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>288.24%</color> Physical DMG.
904 104201 34 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>294.12%</color> Physical DMG.
905 104201 35 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>300%</color> Physical DMG.
906 104206 1 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
907 104206 2 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
908 104206 3 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>16.76%</color>/<color=#FF6347>33.53%</color>/<color=#FF6347>50.29%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
909 104206 4 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
910 104206 5 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>18.53%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>55.59%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
911 104206 6 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
912 104206 7 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>20.29%</color>/<color=#FF6347>40.59%</color>/<color=#FF6347>60.88%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
913 104206 8 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
914 104206 9 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>22.06%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>66.18%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
915 104206 10 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
916 104206 11 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>23.82%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>71.47%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
917 104206 12 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
918 104206 13 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>25.59%</color>/<color=#FF6347>51.18%</color>/<color=#FF6347>76.76%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
919 104206 14 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
920 104206 15 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>27.35%</color>/<color=#FF6347>54.71%</color>/<color=#FF6347>82.06%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
921 104206 16 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
922 104206 17 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>29.12%</color>/<color=#FF6347>58.24%</color>/<color=#FF6347>87.35%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
923 104206 18 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
924 104206 19 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
925 104206 20 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
926 104206 21 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>32.65%</color>/<color=#FF6347>65.29%</color>/<color=#FF6347>97.94%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
927 104206 22 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>33.53%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>100.59%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
928 104206 23 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>34.41%</color>/<color=#FF6347>68.82%</color>/<color=#FF6347>103.24%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
929 104206 24 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
930 104206 25 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>36.18%</color>/<color=#FF6347>72.35%</color>/<color=#FF6347>108.53%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
931 104206 26 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
932 104206 27 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>37.94%</color>/<color=#FF6347>75.88%</color>/<color=#FF6347>113.82%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
933 104206 28 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
934 104206 29 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>39.71%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
935 104206 30 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>40.59%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>121.76%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
936 104206 31 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>41.47%</color>/<color=#FF6347>82.94%</color>/<color=#FF6347>124.41%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
937 104206 32 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
938 104206 33 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>43.24%</color>/<color=#FF6347>86.47%</color>/<color=#FF6347>129.71%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
939 104206 34 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
940 104206 35 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>45%</color>/<color=#FF6347>90%</color>/<color=#FF6347>135%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
941 104211 1 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>10%</color>/<color=#FF6347>15%</color>/<color=#FF6347>20%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
942 104211 2 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>21.18%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
943 104211 3 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color>/<color=#FF6347>22.35%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
944 104211 4 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>23.53%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
945 104211 5 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color>/<color=#FF6347>24.71%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
946 104211 6 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>25.88%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
947 104211 7 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color>/<color=#FF6347>27.06%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
948 104211 8 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>28.24%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
949 104211 9 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color>/<color=#FF6347>29.41%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
950 104211 10 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>15.29%</color>/<color=#FF6347>22.94%</color>/<color=#FF6347>30.59%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
951 104211 11 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color>/<color=#FF6347>31.76%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
952 104211 12 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>16.47%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>32.94%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
953 104211 13 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>17.06%</color>/<color=#FF6347>25.59%</color>/<color=#FF6347>34.12%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
954 104211 14 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>35.29%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
955 104211 15 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>18.24%</color>/<color=#FF6347>27.35%</color>/<color=#FF6347>36.47%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
956 104211 16 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>37.65%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
957 104211 17 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>19.41%</color>/<color=#FF6347>29.12%</color>/<color=#FF6347>38.82%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
958 104211 18 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>20%</color>/<color=#FF6347>30%</color>/<color=#FF6347>40%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
959 104211 19 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>20.59%</color>/<color=#FF6347>30.88%</color>/<color=#FF6347>41.18%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
960 104211 20 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>42.35%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
961 104211 21 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>21.76%</color>/<color=#FF6347>32.65%</color>/<color=#FF6347>43.53%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
962 104211 22 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color>/<color=#FF6347>44.71%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
963 104211 23 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>22.94%</color>/<color=#FF6347>34.41%</color>/<color=#FF6347>45.88%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
964 104211 24 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>47.06%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
965 104211 25 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>24.12%</color>/<color=#FF6347>36.18%</color>/<color=#FF6347>48.24%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
966 104211 26 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>49.41%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
967 104211 27 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>25.29%</color>/<color=#FF6347>37.94%</color>/<color=#FF6347>50.59%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
968 104211 28 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>51.76%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
969 104211 29 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>26.47%</color>/<color=#FF6347>39.71%</color>/<color=#FF6347>52.94%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
970 104211 30 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color>/<color=#FF6347>54.12%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
971 104211 31 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>27.65%</color>/<color=#FF6347>41.47%</color>/<color=#FF6347>55.29%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
972 104211 32 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>56.47%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
973 104211 33 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>28.82%</color>/<color=#FF6347>43.24%</color>/<color=#FF6347>57.65%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
974 104211 34 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>58.82%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
975 104211 35 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>30%</color>/<color=#FF6347>45%</color>/<color=#FF6347>60%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.
976 104216 1 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>290%</color> Physical DMG in total.
977 104216 2 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>307.06%</color> Physical DMG in total.
978 104216 3 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>324.12%</color> Physical DMG in total.
979 104216 4 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>341.18%</color> Physical DMG in total.
980 104216 5 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>358.24%</color> Physical DMG in total.
981 104216 6 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>375.29%</color> Physical DMG in total.
982 104216 7 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>392.35%</color> Physical DMG in total.
983 104216 8 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>409.41%</color> Physical DMG in total.
984 104216 9 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>426.47%</color> Physical DMG in total.
985 104216 10 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>443.53%</color> Physical DMG in total.
986 104216 11 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>460.59%</color> Physical DMG in total.
987 104216 12 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>477.65%</color> Physical DMG in total.
988 104216 13 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>494.71%</color> Physical DMG in total.
989 104216 14 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>511.76%</color> Physical DMG in total.
990 104216 15 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>528.82%</color> Physical DMG in total.
991 104216 16 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>545.88%</color> Physical DMG in total.
992 104216 17 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>562.94%</color> Physical DMG in total.
993 104216 18 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>580%</color> Physical DMG in total.
994 104216 19 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>597.06%</color> Physical DMG in total.
995 104216 20 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>614.12%</color> Physical DMG in total.
996 104216 21 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>631.18%</color> Physical DMG in total.
997 104216 22 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>648.24%</color> Physical DMG in total.
998 104216 23 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>665.29%</color> Physical DMG in total.
999 104216 24 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>682.35%</color> Physical DMG in total.
1000 104216 25 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>699.41%</color> Physical DMG in total.
1001 104216 26 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>716.47%</color> Physical DMG in total.
1002 104216 27 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>733.53%</color> Physical DMG in total.
1003 104216 28 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>750.59%</color> Physical DMG in total.
1004 104216 29 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>767.65%</color> Physical DMG in total.
1005 104216 30 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>784.71%</color> Physical DMG in total.
1006 104216 31 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>801.76%</color> Physical DMG in total.
1007 104216 32 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>818.82%</color> Physical DMG in total.
1008 104216 33 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>835.88%</color> Physical DMG in total.
1009 104216 34 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>852.94%</color> Physical DMG in total.
1010 104216 35 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>870%</color> Physical DMG in total.
1011 104217 1 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>100%</color> Physical DMG.
1012 104217 2 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>105.88%</color> Physical DMG.
1013 104217 3 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>111.76%</color> Physical DMG.
1014 104217 4 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>117.65%</color> Physical DMG.
1015 104217 5 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>123.53%</color> Physical DMG.
1016 104217 6 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>129.41%</color> Physical DMG.
1017 104217 7 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>135.29%</color> Physical DMG.
1018 104217 8 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>141.18%</color> Physical DMG.
1019 104217 9 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>147.06%</color> Physical DMG.
1020 104217 10 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>152.94%</color> Physical DMG.
1021 104217 11 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>158.82%</color> Physical DMG.
1022 104217 12 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>164.71%</color> Physical DMG.
1023 104217 13 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>170.59%</color> Physical DMG.
1024 104217 14 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>176.47%</color> Physical DMG.
1025 104217 15 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>182.35%</color> Physical DMG.
1026 104217 16 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>188.24%</color> Physical DMG.
1027 104217 17 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>194.12%</color> Physical DMG.
1028 104217 18 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>200%</color> Physical DMG.
1029 104217 19 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>205.88%</color> Physical DMG.
1030 104217 20 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>211.76%</color> Physical DMG.
1031 104217 21 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>217.65%</color> Physical DMG.
1032 104217 22 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>223.53%</color> Physical DMG.
1033 104217 23 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>229.41%</color> Physical DMG.
1034 104217 24 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>235.29%</color> Physical DMG.
1035 104217 25 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>241.18%</color> Physical DMG.
1036 104217 26 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>247.06%</color> Physical DMG.
1037 104217 27 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>252.94%</color> Physical DMG.
1038 104217 28 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>258.82%</color> Physical DMG.
1039 104217 29 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>264.71%</color> Physical DMG.
1040 104217 30 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>270.59%</color> Physical DMG.
1041 104217 31 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>276.47%</color> Physical DMG.
1042 104217 32 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>282.35%</color> Physical DMG.
1043 104217 33 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>288.24%</color> Physical DMG.
1044 104217 34 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>294.12%</color> Physical DMG.
1045 104217 35 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>300%</color> Physical DMG.
1046 104218 1 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>30%</color> Physical DMG.
1047 104218 2 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>31.76%</color> Physical DMG.
1048 104218 3 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>33.53%</color> Physical DMG.
1049 104218 4 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>35.29%</color> Physical DMG.
1050 104218 5 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>37.06%</color> Physical DMG.
1051 104218 6 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>38.82%</color> Physical DMG.
1052 104218 7 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>40.59%</color> Physical DMG.
1053 104218 8 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>42.35%</color> Physical DMG.
1054 104218 9 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>44.12%</color> Physical DMG.
1055 104218 10 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>45.88%</color> Physical DMG.
1056 104218 11 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>47.65%</color> Physical DMG.
1057 104218 12 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>49.41%</color> Physical DMG.
1058 104218 13 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>51.18%</color> Physical DMG.
1059 104218 14 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>52.94%</color> Physical DMG.
1060 104218 15 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>54.71%</color> Physical DMG.
1061 104218 16 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>56.47%</color> Physical DMG.
1062 104218 17 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>58.24%</color> Physical DMG.
1063 104218 18 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>60%</color> Physical DMG.
1064 104218 19 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>61.76%</color> Physical DMG.
1065 104218 20 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>63.53%</color> Physical DMG.
1066 104218 21 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>65.29%</color> Physical DMG.
1067 104218 22 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>67.06%</color> Physical DMG.
1068 104218 23 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>68.82%</color> Physical DMG.
1069 104218 24 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>70.59%</color> Physical DMG.
1070 104218 25 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>72.35%</color> Physical DMG.
1071 104218 26 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>74.12%</color> Physical DMG.
1072 104218 27 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>75.88%</color> Physical DMG.
1073 104218 28 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>77.65%</color> Physical DMG.
1074 104218 29 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>79.41%</color> Physical DMG.
1075 104218 30 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>81.18%</color> Physical DMG.
1076 104218 31 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>82.94%</color> Physical DMG.
1077 104218 32 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>84.71%</color> Physical DMG.
1078 104218 33 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>86.47%</color> Physical DMG.
1079 104218 34 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>88.24%</color> Physical DMG.
1080 104218 35 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>90%</color> Physical DMG.
1081 104221 1 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>50%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1082 104221 2 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>52.94%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1083 104221 3 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>55.88%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1084 104221 4 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>58.82%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1085 104221 5 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>61.76%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1086 104221 6 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>64.71%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1087 104221 7 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>67.65%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1088 104221 8 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>70.59%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1089 104221 9 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>73.53%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1090 104221 10 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>76.47%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1091 104221 11 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>79.41%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1092 104221 12 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>82.35%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1093 104221 13 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>85.29%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1094 104221 14 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>88.24%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1095 104221 15 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>91.18%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1096 104221 16 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>94.12%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1097 104221 17 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>97.06%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1098 104221 18 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>100%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1099 104221 19 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>102.94%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1100 104221 20 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>105.88%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1101 104221 21 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>108.82%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1102 104221 22 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>111.76%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1103 104221 23 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>114.71%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1104 104221 24 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>117.65%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1105 104221 25 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>120.59%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1106 104221 26 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>123.53%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1107 104221 27 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>126.47%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1108 104221 28 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>129.41%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1109 104221 29 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>132.35%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1110 104221 30 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>135.29%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1111 104221 31 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>138.24%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1112 104221 32 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>141.18%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1113 104221 33 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>144.12%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1114 104221 34 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>147.06%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1115 104221 35 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>150%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).
1116 104222 0 Leader - Eliminator Assets/Product/Texture/Image/IconSkill/R2biankaA1.png Leader Skill Increases CRIT DMG of all members. Increases CRIT DMG of all members by <color=#FF6347>10%</color>.
1117 104222 1 Leader - Eliminator Assets/Product/Texture/Image/IconSkill/R2biankaA1.png Leader Skill Increases CRIT DMG of all members. Increases CRIT DMG of all members by <color=#FF6347>10%</color>.
1118 104223 1 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
1119 104223 2 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
1120 104223 3 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
1121 104223 4 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
1122 104223 5 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
1123 104223 6 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
1124 104223 7 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
1125 104223 8 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
1126 104223 9 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
1127 104223 10 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
1128 104223 11 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
1129 104223 12 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
1130 104223 13 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
1131 104223 14 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
1132 104223 15 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
1133 104223 16 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
1134 104223 17 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
1135 104223 18 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
1136 104223 19 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
1137 104223 20 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
1138 104223 21 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
1139 104223 22 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
1140 104223 23 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
1141 104223 24 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
1142 104223 25 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
1143 104223 26 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
1144 104223 27 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
1145 104223 28 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
1146 104223 29 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
1147 104223 30 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
1148 104223 31 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
1149 104223 32 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
1150 104223 33 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
1151 104223 34 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
1152 104223 35 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
1153 104227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
1154 104227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
1155 104224 0 Resolution Assets/Product/Texture/Image/IconSkill/R2biankaS1.png SS Rank Passive Skill Extra DMG Bonus of Basic Attack increases. Extra DMG Bonus of Basic Attack increases by <color=#FF6347>15%</color>.
1156 104224 1 Resolution Assets/Product/Texture/Image/IconSkill/R2biankaS1.png SS Rank Passive Skill Extra DMG Bonus of Basic Attack increases. Extra DMG Bonus of Basic Attack increases by <color=#FF6347>15%</color>.
1157 104225 0 Ruthless Assets/Product/Texture/Image/IconSkill/R2biankaSS1.png SSS Rank Passive Skill Increases CRIT DMG. Increases CRIT DMG by <color=#FF6347>30%</color>.
1158 104225 1 Ruthless Assets/Product/Texture/Image/IconSkill/R2biankaSS1.png SSS Rank Passive Skill Increases CRIT DMG. Increases CRIT DMG by <color=#FF6347>30%</color>.
1159 104226 0 Decisiveness Assets/Product/Texture/Image/IconSkill/R2biankaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of Signature Move increases. Extra DMG Bonus of Signature Move increases by <color=#FF6347>20%</color>.
1160 104226 1 Decisiveness Assets/Product/Texture/Image/IconSkill/R2biankaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of Signature Move increases. Extra DMG Bonus of Signature Move increases by <color=#FF6347>20%</color>.
1161 105101 1 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG based on the number of orbs pinged.
1162 105101 2 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.
1163 105101 3 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG based on the number of orbs pinged.
1164 105101 4 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.
1165 105101 5 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.
1166 105101 6 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.
1167 105101 7 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Physical DMG based on the number of orbs pinged.
1168 105101 8 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.
1169 105101 9 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
1170 105101 10 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Physical DMG based on the number of orbs pinged.
1171 105101 11 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG based on the number of orbs pinged.
1172 105101 12 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG based on the number of orbs pinged.
1173 105101 13 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>204.71%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>614.12%</color> Physical DMG based on the number of orbs pinged.
1174 105101 14 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
1175 105101 15 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>437.65%</color>/<color=#FF6347>656.47%</color> Physical DMG based on the number of orbs pinged.
1176 105101 16 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Physical DMG based on the number of orbs pinged.
1177 105101 17 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.
1178 105101 18 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG based on the number of orbs pinged.
1179 105101 19 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.
1180 105101 20 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG based on the number of orbs pinged.
1181 105101 21 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Physical DMG based on the number of orbs pinged.
1182 105101 22 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Physical DMG based on the number of orbs pinged.
1183 105101 23 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Physical DMG based on the number of orbs pinged.
1184 105101 24 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.
1185 105101 25 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>289.41%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>868.24%</color> Physical DMG based on the number of orbs pinged.
1186 105101 26 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Physical DMG based on the number of orbs pinged.
1187 105101 27 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>303.53%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>910.59%</color> Physical DMG based on the number of orbs pinged.
1188 105101 28 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG based on the number of orbs pinged.
1189 105101 29 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.
1190 105101 30 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Physical DMG based on the number of orbs pinged.
1191 105101 31 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>331.76%</color>/<color=#FF6347>663.53%</color>/<color=#FF6347>995.29%</color> Physical DMG based on the number of orbs pinged.
1192 105101 32 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>1016.47%</color> Physical DMG based on the number of orbs pinged.
1193 105101 33 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Physical DMG based on the number of orbs pinged.
1194 105101 34 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.
1195 105101 35 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>360%</color>/<color=#FF6347>720%</color>/<color=#FF6347>1080%</color> Physical DMG based on the number of orbs pinged.
1196 105106 1 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.
1197 105106 2 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.
1198 105106 3 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.
1199 105106 4 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.
1200 105106 5 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.
1201 105106 6 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.
1202 105106 7 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.
1203 105106 8 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.
1204 105106 9 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.
1205 105106 10 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.
1206 105106 11 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
1207 105106 12 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.
1208 105106 13 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.
1209 105106 14 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
1210 105106 15 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.
1211 105106 16 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.
1212 105106 17 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.
1213 105106 18 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.
1214 105106 19 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.
1215 105106 20 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
1216 105106 21 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.
1217 105106 22 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.
1218 105106 23 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.
1219 105106 24 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.
1220 105106 25 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.
1221 105106 26 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.
1222 105106 27 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.
1223 105106 28 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.
1224 105106 29 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.
1225 105106 30 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.
1226 105106 31 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.
1227 105106 32 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.
1228 105106 33 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.
1229 105106 34 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.
1230 105106 35 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.
1231 105111 1 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>5%</color>/<color=#FF6347>10%</color>/<color=#FF6347>15%</color> and gains <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1232 105111 2 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color> and gains <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1233 105111 3 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>5.59%</color>/<color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color> and gains <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1234 105111 4 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>5.88%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color> and gains <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1235 105111 5 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color> and gains <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1236 105111 6 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>6.47%</color>/<color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color> and gains <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1237 105111 7 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>6.76%</color>/<color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color> and gains <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1238 105111 8 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> and gains <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1239 105111 9 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>7.35%</color>/<color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color> and gains <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1240 105111 10 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>7.65%</color>/<color=#FF6347>15.29%</color>/<color=#FF6347>22.94%</color> and gains <color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>45.88%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1241 105111 11 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>7.94%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color> and gains <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1242 105111 12 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>8.24%</color>/<color=#FF6347>16.47%</color>/<color=#FF6347>24.71%</color> and gains <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1243 105111 13 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>8.53%</color>/<color=#FF6347>17.06%</color>/<color=#FF6347>25.59%</color> and gains <color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>51.18%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1244 105111 14 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color> and gains <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1245 105111 15 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>9.12%</color>/<color=#FF6347>18.24%</color>/<color=#FF6347>27.35%</color> and gains <color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>54.71%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1246 105111 16 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>9.41%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color> and gains <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1247 105111 17 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>9.71%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>29.12%</color> and gains <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1248 105111 18 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> and gains <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1249 105111 19 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>10.29%</color>/<color=#FF6347>20.59%</color>/<color=#FF6347>30.88%</color> and gains <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1250 105111 20 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> and gains <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1251 105111 21 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>10.88%</color>/<color=#FF6347>21.76%</color>/<color=#FF6347>32.65%</color> and gains <color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>65.29%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1252 105111 22 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> and gains <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1253 105111 23 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>11.47%</color>/<color=#FF6347>22.94%</color>/<color=#FF6347>34.41%</color> and gains <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1254 105111 24 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> and gains <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1255 105111 25 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>12.06%</color>/<color=#FF6347>24.12%</color>/<color=#FF6347>36.18%</color> and gains <color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>72.35%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1256 105111 26 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> and gains <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1257 105111 27 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>12.65%</color>/<color=#FF6347>25.29%</color>/<color=#FF6347>37.94%</color> and gains <color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>75.88%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1258 105111 28 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> and gains <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1259 105111 29 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>13.24%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>39.71%</color> and gains <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1260 105111 30 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> and gains <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1261 105111 31 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>13.82%</color>/<color=#FF6347>27.65%</color>/<color=#FF6347>41.47%</color> and gains <color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>82.94%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1262 105111 32 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> and gains <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1263 105111 33 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>14.41%</color>/<color=#FF6347>28.82%</color>/<color=#FF6347>43.24%</color> and gains <color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>86.47%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1264 105111 34 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> and gains <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1265 105111 35 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> and gains <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.
1266 105116 1 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>400%</color> Physical DMG in total.
1267 105116 2 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.
1268 105116 3 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>447.06%</color> Physical DMG in total.
1269 105116 4 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total.
1270 105116 5 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.
1271 105116 6 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>517.65%</color> Physical DMG in total.
1272 105116 7 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>541.18%</color> Physical DMG in total.
1273 105116 8 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.
1274 105116 9 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>588.24%</color> Physical DMG in total.
1275 105116 10 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>611.76%</color> Physical DMG in total.
1276 105116 11 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.
1277 105116 12 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total.
1278 105116 13 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>682.35%</color> Physical DMG in total.
1279 105116 14 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.
1280 105116 15 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>729.41%</color> Physical DMG in total.
1281 105116 16 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG in total.
1282 105116 17 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.
1283 105116 18 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>800%</color> Physical DMG in total.
1284 105116 19 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>823.53%</color> Physical DMG in total.
1285 105116 20 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.
1286 105116 21 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>870.59%</color> Physical DMG in total.
1287 105116 22 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>894.12%</color> Physical DMG in total.
1288 105116 23 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>917.65%</color> Physical DMG in total.
1289 105116 24 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG in total.
1290 105116 25 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>964.71%</color> Physical DMG in total.
1291 105116 26 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>988.24%</color> Physical DMG in total.
1292 105116 27 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total.
1293 105116 28 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1035.29%</color> Physical DMG in total.
1294 105116 29 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total.
1295 105116 30 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1082.35%</color> Physical DMG in total.
1296 105116 31 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1105.88%</color> Physical DMG in total.
1297 105116 32 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1129.41%</color> Physical DMG in total.
1298 105116 33 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1152.94%</color> Physical DMG in total.
1299 105116 34 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1176.47%</color> Physical DMG in total.
1300 105116 35 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1200%</color> Physical DMG in total.
1301 105117 1 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>500%</color> Physical DMG.
1302 105117 2 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>529.41%</color> Physical DMG.
1303 105117 3 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>558.82%</color> Physical DMG.
1304 105117 4 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>588.24%</color> Physical DMG.
1305 105117 5 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>617.65%</color> Physical DMG.
1306 105117 6 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>647.06%</color> Physical DMG.
1307 105117 7 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>676.47%</color> Physical DMG.
1308 105117 8 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>705.88%</color> Physical DMG.
1309 105117 9 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>735.29%</color> Physical DMG.
1310 105117 10 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>764.71%</color> Physical DMG.
1311 105117 11 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>794.12%</color> Physical DMG.
1312 105117 12 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>823.53%</color> Physical DMG.
1313 105117 13 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>852.94%</color> Physical DMG.
1314 105117 14 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>882.35%</color> Physical DMG.
1315 105117 15 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>911.76%</color> Physical DMG.
1316 105117 16 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>941.18%</color> Physical DMG.
1317 105117 17 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>970.59%</color> Physical DMG.
1318 105117 18 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1000%</color> Physical DMG.
1319 105117 19 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1029.41%</color> Physical DMG.
1320 105117 20 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1058.82%</color> Physical DMG.
1321 105117 21 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1088.24%</color> Physical DMG.
1322 105117 22 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1117.65%</color> Physical DMG.
1323 105117 23 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1147.06%</color> Physical DMG.
1324 105117 24 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1176.47%</color> Physical DMG.
1325 105117 25 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1205.88%</color> Physical DMG.
1326 105117 26 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1235.29%</color> Physical DMG.
1327 105117 27 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1264.71%</color> Physical DMG.
1328 105117 28 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1294.12%</color> Physical DMG.
1329 105117 29 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1323.53%</color> Physical DMG.
1330 105117 30 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1352.94%</color> Physical DMG.
1331 105117 31 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1382.35%</color> Physical DMG.
1332 105117 32 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1411.76%</color> Physical DMG.
1333 105117 33 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1441.18%</color> Physical DMG.
1334 105117 34 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1470.59%</color> Physical DMG.
1335 105117 35 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1500%</color> Physical DMG.
1336 105118 1 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>385%</color> Physical DMG in total.
1337 105118 2 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>407.65%</color> Physical DMG in total.
1338 105118 3 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>430.29%</color> Physical DMG in total.
1339 105118 4 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>452.94%</color> Physical DMG in total.
1340 105118 5 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>475.59%</color> Physical DMG in total.
1341 105118 6 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>498.24%</color> Physical DMG in total.
1342 105118 7 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>520.88%</color> Physical DMG in total.
1343 105118 8 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>543.53%</color> Physical DMG in total.
1344 105118 9 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>566.18%</color> Physical DMG in total.
1345 105118 10 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>588.82%</color> Physical DMG in total.
1346 105118 11 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>611.47%</color> Physical DMG in total.
1347 105118 12 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>634.12%</color> Physical DMG in total.
1348 105118 13 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>656.76%</color> Physical DMG in total.
1349 105118 14 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>679.41%</color> Physical DMG in total.
1350 105118 15 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>702.06%</color> Physical DMG in total.
1351 105118 16 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>724.71%</color> Physical DMG in total.
1352 105118 17 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>747.35%</color> Physical DMG in total.
1353 105118 18 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>770%</color> Physical DMG in total.
1354 105118 19 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>792.65%</color> Physical DMG in total.
1355 105118 20 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>815.29%</color> Physical DMG in total.
1356 105118 21 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>837.94%</color> Physical DMG in total.
1357 105118 22 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>860.59%</color> Physical DMG in total.
1358 105118 23 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>883.24%</color> Physical DMG in total.
1359 105118 24 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>905.88%</color> Physical DMG in total.
1360 105118 25 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>928.53%</color> Physical DMG in total.
1361 105118 26 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>951.18%</color> Physical DMG in total.
1362 105118 27 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>973.82%</color> Physical DMG in total.
1363 105118 28 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>996.47%</color> Physical DMG in total.
1364 105118 29 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>1019.12%</color> Physical DMG in total.
1365 105118 30 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>1041.76%</color> Physical DMG in total.
1366 105118 31 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>1064.41%</color> Physical DMG in total.
1367 105118 32 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>1087.06%</color> Physical DMG in total.
1368 105118 33 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>1109.71%</color> Physical DMG in total.
1369 105118 34 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>1132.35%</color> Physical DMG in total.
1370 105118 35 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>1155%</color> Physical DMG in total.
1371 105121 1 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>50%</color> Physical DMG.
1372 105121 2 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>52.94%</color> Physical DMG.
1373 105121 3 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>55.88%</color> Physical DMG.
1374 105121 4 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>58.82%</color> Physical DMG.
1375 105121 5 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>61.76%</color> Physical DMG.
1376 105121 6 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>64.71%</color> Physical DMG.
1377 105121 7 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>67.65%</color> Physical DMG.
1378 105121 8 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>70.59%</color> Physical DMG.
1379 105121 9 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>73.53%</color> Physical DMG.
1380 105121 10 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>76.47%</color> Physical DMG.
1381 105121 11 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>79.41%</color> Physical DMG.
1382 105121 12 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>82.35%</color> Physical DMG.
1383 105121 13 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>85.29%</color> Physical DMG.
1384 105121 14 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>88.24%</color> Physical DMG.
1385 105121 15 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>91.18%</color> Physical DMG.
1386 105121 16 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>94.12%</color> Physical DMG.
1387 105121 17 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>97.06%</color> Physical DMG.
1388 105121 18 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>100%</color> Physical DMG.
1389 105121 19 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>102.94%</color> Physical DMG.
1390 105121 20 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>105.88%</color> Physical DMG.
1391 105121 21 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>108.82%</color> Physical DMG.
1392 105121 22 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>111.76%</color> Physical DMG.
1393 105121 23 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>114.71%</color> Physical DMG.
1394 105121 24 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>117.65%</color> Physical DMG.
1395 105121 25 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>120.59%</color> Physical DMG.
1396 105121 26 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>123.53%</color> Physical DMG.
1397 105121 27 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>126.47%</color> Physical DMG.
1398 105121 28 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>129.41%</color> Physical DMG.
1399 105121 29 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>132.35%</color> Physical DMG.
1400 105121 30 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>135.29%</color> Physical DMG.
1401 105121 31 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>138.24%</color> Physical DMG.
1402 105121 32 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>141.18%</color> Physical DMG.
1403 105121 33 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>144.12%</color> Physical DMG.
1404 105121 34 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>147.06%</color> Physical DMG.
1405 105121 35 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>150%</color> Physical DMG.
1406 105122 0 Leader - Alternation Harmony Assets/Product/Texture/Image/IconSkill/R2yongyechaoA1.png Leader Skill Increases DEF of all members. Increases DEF of all members by <color=#FF6347>15%</color>.
1407 105122 1 Leader - Alternation Harmony Assets/Product/Texture/Image/IconSkill/R2yongyechaoA1.png Leader Skill Increases DEF of all members. Increases DEF of all members by <color=#FF6347>15%</color>.
1408 105123 1 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
1409 105123 2 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.
1410 105123 3 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.
1411 105123 4 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.
1412 105123 5 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.
1413 105123 6 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.
1414 105123 7 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.
1415 105123 8 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.
1416 105123 9 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.
1417 105123 10 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.
1418 105123 11 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.
1419 105123 12 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.
1420 105123 13 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.
1421 105123 14 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.
1422 105123 15 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.
1423 105123 16 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.
1424 105123 17 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.
1425 105123 18 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.
1426 105123 19 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.
1427 105123 20 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.
1428 105123 21 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.
1429 105123 22 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.
1430 105123 23 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.
1431 105123 24 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.
1432 105123 25 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.
1433 105123 26 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.
1434 105123 27 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.
1435 105123 28 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.
1436 105123 29 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.
1437 105123 30 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.
1438 105123 31 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.
1439 105123 32 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.
1440 105123 33 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.
1441 105123 34 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.
1442 105123 35 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.
1443 105127 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
1444 105127 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
1445 105124 0 Invincible Assets/Product/Texture/Image/IconSkill/R2yongyechaoS1.png SS Rank Passive Skill Extra DMG Bonus of Basic Attack increases. Ability to draw aggro increases when attacking. Extra DMG Bonus of Basic Attack increases by <color=#FF6347>15%</color>. Ability to draw aggro increases by <color=#FF6347>20%</color> when attacking.
1446 105124 1 Invincible Assets/Product/Texture/Image/IconSkill/R2yongyechaoS1.png SS Rank Passive Skill Extra DMG Bonus of Basic Attack increases. Ability to draw aggro increases when attacking. Extra DMG Bonus of Basic Attack increases by <color=#FF6347>15%</color>. Ability to draw aggro increases by <color=#FF6347>20%</color> when attacking.
1447 105125 0 Master of Clamor Assets/Product/Texture/Image/IconSkill/R2yongyechaoSS1.png SSS Rank Passive Skill Physical Resistance increases while Core Passive is active. Physical Resistance increases by <color=#FF6347>30%</color> while Core Passive is active.
1448 105125 1 Master of Clamor Assets/Product/Texture/Image/IconSkill/R2yongyechaoSS1.png SSS Rank Passive Skill Physical Resistance increases while Core Passive is active. Physical Resistance increases by <color=#FF6347>30%</color> while Core Passive is active.
1449 105126 0 Piercing Cut Assets/Product/Texture/Image/IconSkill/R2yongyechaoSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting Signature - Crystal Barrier. Extra DMG Bonus increases by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s after casting Signature - Crystal Barrier.
1450 105126 1 Piercing Cut Assets/Product/Texture/Image/IconSkill/R2yongyechaoSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting Signature - Crystal Barrier. Extra DMG Bonus increases by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s after casting Signature - Crystal Barrier.
1451 106201 1 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>200%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>200%</color> Physical DMG upon a 3-Ping.
1452 106201 2 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>211.76%</color> Physical DMG upon a 3-Ping.
1453 106201 3 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>223.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>223.53%</color> Physical DMG upon a 3-Ping.
1454 106201 4 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>235.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>235.29%</color> Physical DMG upon a 3-Ping.
1455 106201 5 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>247.06%</color> Physical DMG upon a 3-Ping.
1456 106201 6 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>258.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>258.82%</color> Physical DMG upon a 3-Ping.
1457 106201 7 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>270.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>270.59%</color> Physical DMG upon a 3-Ping.
1458 106201 8 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>282.35%</color> Physical DMG upon a 3-Ping.
1459 106201 9 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>294.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>294.12%</color> Physical DMG upon a 3-Ping.
1460 106201 10 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>305.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>305.88%</color> Physical DMG upon a 3-Ping.
1461 106201 11 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>317.65%</color> Physical DMG upon a 3-Ping.
1462 106201 12 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>329.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>329.41%</color> Physical DMG upon a 3-Ping.
1463 106201 13 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>341.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>341.18%</color> Physical DMG upon a 3-Ping.
1464 106201 14 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>352.94%</color> Physical DMG upon a 3-Ping.
1465 106201 15 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>364.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>364.71%</color> Physical DMG upon a 3-Ping.
1466 106201 16 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>376.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>376.47%</color> Physical DMG upon a 3-Ping.
1467 106201 17 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>388.24%</color> Physical DMG upon a 3-Ping.
1468 106201 18 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>400%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>400%</color> Physical DMG upon a 3-Ping.
1469 106201 19 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>411.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>411.76%</color> Physical DMG upon a 3-Ping.
1470 106201 20 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>423.53%</color> Physical DMG upon a 3-Ping.
1471 106201 21 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>435.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>435.29%</color> Physical DMG upon a 3-Ping.
1472 106201 22 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>447.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>447.06%</color> Physical DMG upon a 3-Ping.
1473 106201 23 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>458.82%</color> Physical DMG upon a 3-Ping.
1474 106201 24 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>470.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>470.59%</color> Physical DMG upon a 3-Ping.
1475 106201 25 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>482.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>482.35%</color> Physical DMG upon a 3-Ping.
1476 106201 26 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>494.12%</color> Physical DMG upon a 3-Ping.
1477 106201 27 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>505.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>505.88%</color> Physical DMG upon a 3-Ping.
1478 106201 28 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>517.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>517.65%</color> Physical DMG upon a 3-Ping.
1479 106201 29 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>529.41%</color> Physical DMG upon a 3-Ping.
1480 106201 30 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>541.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>541.18%</color> Physical DMG upon a 3-Ping.
1481 106201 31 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>552.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>552.94%</color> Physical DMG upon a 3-Ping.
1482 106201 32 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>564.71%</color> Physical DMG upon a 3-Ping.
1483 106201 33 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>576.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>576.47%</color> Physical DMG upon a 3-Ping.
1484 106201 34 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>588.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>588.24%</color> Physical DMG upon a 3-Ping.
1485 106201 35 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>600%</color> Physical DMG upon a 3-Ping.
1486 106206 1 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>200%</color> Physical DMG based on the number of orbs pinged.
1487 106206 2 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.
1488 106206 3 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color> Physical DMG based on the number of orbs pinged.
1489 106206 4 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color> Physical DMG based on the number of orbs pinged.
1490 106206 5 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.
1491 106206 6 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color> Physical DMG based on the number of orbs pinged.
1492 106206 7 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color> Physical DMG based on the number of orbs pinged.
1493 106206 8 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.
1494 106206 9 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color> Physical DMG based on the number of orbs pinged.
1495 106206 10 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color> Physical DMG based on the number of orbs pinged.
1496 106206 11 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.
1497 106206 12 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color> Physical DMG based on the number of orbs pinged.
1498 106206 13 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color> Physical DMG based on the number of orbs pinged.
1499 106206 14 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.
1500 106206 15 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color> Physical DMG based on the number of orbs pinged.
1501 106206 16 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color> Physical DMG based on the number of orbs pinged.
1502 106206 17 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.
1503 106206 18 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>400%</color> Physical DMG based on the number of orbs pinged.
1504 106206 19 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color> Physical DMG based on the number of orbs pinged.
1505 106206 20 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.
1506 106206 21 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color> Physical DMG based on the number of orbs pinged.
1507 106206 22 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color> Physical DMG based on the number of orbs pinged.
1508 106206 23 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.
1509 106206 24 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color> Physical DMG based on the number of orbs pinged.
1510 106206 25 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color> Physical DMG based on the number of orbs pinged.
1511 106206 26 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.
1512 106206 27 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color> Physical DMG based on the number of orbs pinged.
1513 106206 28 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color> Physical DMG based on the number of orbs pinged.
1514 106206 29 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
1515 106206 30 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color> Physical DMG based on the number of orbs pinged.
1516 106206 31 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color> Physical DMG based on the number of orbs pinged.
1517 106206 32 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.
1518 106206 33 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color> Physical DMG based on the number of orbs pinged.
1519 106206 34 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color> Physical DMG based on the number of orbs pinged.
1520 106206 35 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>. Yellow Orb: <color=#0d70bc>Attacked while Blocking</color> After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color> When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.
1521 106211 1 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>25%</color>/<color=#FF6347>50%</color>/<color=#FF6347>75%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.
1522 106211 2 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.
1523 106211 3 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>27.94%</color>/<color=#FF6347>55.88%</color>/<color=#FF6347>83.82%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.
1524 106211 4 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.
1525 106211 5 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.
1526 106211 6 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>32.35%</color>/<color=#FF6347>64.71%</color>/<color=#FF6347>97.06%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.
1527 106211 7 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>33.82%</color>/<color=#FF6347>67.65%</color>/<color=#FF6347>101.47%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.
1528 106211 8 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.
1529 106211 9 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>36.76%</color>/<color=#FF6347>73.53%</color>/<color=#FF6347>110.29%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.
1530 106211 10 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>38.24%</color>/<color=#FF6347>76.47%</color>/<color=#FF6347>114.71%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.
1531 106211 11 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>39.71%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.
1532 106211 12 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.
1533 106211 13 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>42.65%</color>/<color=#FF6347>85.29%</color>/<color=#FF6347>127.94%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.
1534 106211 14 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.
1535 106211 15 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>45.59%</color>/<color=#FF6347>91.18%</color>/<color=#FF6347>136.76%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.
1536 106211 16 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.
1537 106211 17 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>48.53%</color>/<color=#FF6347>97.06%</color>/<color=#FF6347>145.59%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.
1538 106211 18 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.
1539 106211 19 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>51.47%</color>/<color=#FF6347>102.94%</color>/<color=#FF6347>154.41%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.
1540 106211 20 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.
1541 106211 21 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>54.41%</color>/<color=#FF6347>108.82%</color>/<color=#FF6347>163.24%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.
1542 106211 22 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.
1543 106211 23 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>57.35%</color>/<color=#FF6347>114.71%</color>/<color=#FF6347>172.06%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.
1544 106211 24 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.
1545 106211 25 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>60.29%</color>/<color=#FF6347>120.59%</color>/<color=#FF6347>180.88%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.
1546 106211 26 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.
1547 106211 27 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>63.24%</color>/<color=#FF6347>126.47%</color>/<color=#FF6347>189.71%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.
1548 106211 28 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.
1549 106211 29 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>66.18%</color>/<color=#FF6347>132.35%</color>/<color=#FF6347>198.53%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.
1550 106211 30 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.
1551 106211 31 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>69.12%</color>/<color=#FF6347>138.24%</color>/<color=#FF6347>207.35%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.
1552 106211 32 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.
1553 106211 33 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>72.06%</color>/<color=#FF6347>144.12%</color>/<color=#FF6347>216.18%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.
1554 106211 34 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.
1555 106211 35 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.
1556 106216 1 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>395%</color> Physical DMG in total.
1557 106216 2 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>418.24%</color> Physical DMG in total.
1558 106216 3 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>441.47%</color> Physical DMG in total.
1559 106216 4 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>464.71%</color> Physical DMG in total.
1560 106216 5 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>487.94%</color> Physical DMG in total.
1561 106216 6 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>511.18%</color> Physical DMG in total.
1562 106216 7 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>534.41%</color> Physical DMG in total.
1563 106216 8 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>557.65%</color> Physical DMG in total.
1564 106216 9 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>580.88%</color> Physical DMG in total.
1565 106216 10 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>604.12%</color> Physical DMG in total.
1566 106216 11 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>627.35%</color> Physical DMG in total.
1567 106216 12 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>650.59%</color> Physical DMG in total.
1568 106216 13 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>673.82%</color> Physical DMG in total.
1569 106216 14 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>697.06%</color> Physical DMG in total.
1570 106216 15 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>720.29%</color> Physical DMG in total.
1571 106216 16 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>743.53%</color> Physical DMG in total.
1572 106216 17 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>766.76%</color> Physical DMG in total.
1573 106216 18 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>790%</color> Physical DMG in total.
1574 106216 19 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>813.24%</color> Physical DMG in total.
1575 106216 20 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>836.47%</color> Physical DMG in total.
1576 106216 21 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>859.71%</color> Physical DMG in total.
1577 106216 22 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>882.94%</color> Physical DMG in total.
1578 106216 23 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>906.18%</color> Physical DMG in total.
1579 106216 24 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>929.41%</color> Physical DMG in total.
1580 106216 25 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>952.65%</color> Physical DMG in total.
1581 106216 26 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>975.88%</color> Physical DMG in total.
1582 106216 27 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>999.12%</color> Physical DMG in total.
1583 106216 28 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1022.35%</color> Physical DMG in total.
1584 106216 29 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1045.59%</color> Physical DMG in total.
1585 106216 30 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1068.82%</color> Physical DMG in total.
1586 106216 31 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1092.06%</color> Physical DMG in total.
1587 106216 32 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1115.29%</color> Physical DMG in total.
1588 106216 33 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1138.53%</color> Physical DMG in total.
1589 106216 34 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1161.76%</color> Physical DMG in total.
1590 106216 35 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1185%</color> Physical DMG in total.
1591 106217 1 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1000%</color> Physical DMG in total.
1592 106217 2 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total.
1593 106217 3 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1117.65%</color> Physical DMG in total.
1594 106217 4 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1176.47%</color> Physical DMG in total.
1595 106217 5 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1235.29%</color> Physical DMG in total.
1596 106217 6 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1294.12%</color> Physical DMG in total.
1597 106217 7 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1352.94%</color> Physical DMG in total.
1598 106217 8 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1411.76%</color> Physical DMG in total.
1599 106217 9 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1470.59%</color> Physical DMG in total.
1600 106217 10 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1529.41%</color> Physical DMG in total.
1601 106217 11 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1588.24%</color> Physical DMG in total.
1602 106217 12 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1647.06%</color> Physical DMG in total.
1603 106217 13 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1705.88%</color> Physical DMG in total.
1604 106217 14 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1764.71%</color> Physical DMG in total.
1605 106217 15 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1823.53%</color> Physical DMG in total.
1606 106217 16 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1882.35%</color> Physical DMG in total.
1607 106217 17 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1941.18%</color> Physical DMG in total.
1608 106217 18 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2000%</color> Physical DMG in total.
1609 106217 19 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2058.82%</color> Physical DMG in total.
1610 106217 20 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2117.65%</color> Physical DMG in total.
1611 106217 21 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2176.47%</color> Physical DMG in total.
1612 106217 22 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2235.29%</color> Physical DMG in total.
1613 106217 23 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2294.12%</color> Physical DMG in total.
1614 106217 24 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2352.94%</color> Physical DMG in total.
1615 106217 25 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2411.76%</color> Physical DMG in total.
1616 106217 26 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2470.59%</color> Physical DMG in total.
1617 106217 27 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2529.41%</color> Physical DMG in total.
1618 106217 28 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2588.24%</color> Physical DMG in total.
1619 106217 29 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2647.06%</color> Physical DMG in total.
1620 106217 30 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2705.88%</color> Physical DMG in total.
1621 106217 31 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2764.71%</color> Physical DMG in total.
1622 106217 32 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2823.53%</color> Physical DMG in total.
1623 106217 33 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2882.35%</color> Physical DMG in total.
1624 106217 34 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2941.18%</color> Physical DMG in total.
1625 106217 35 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>3000%</color> Physical DMG in total.
1626 106218 1 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>250%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>5%</color> for <color=#FF6347>6</color>s.
1627 106218 2 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>264.71%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>5.29%</color> for <color=#FF6347>6</color>s.
1628 106218 3 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>279.41%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>5.59%</color> for <color=#FF6347>6</color>s.
1629 106218 4 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>294.12%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>5.88%</color> for <color=#FF6347>6</color>s.
1630 106218 5 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>308.82%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>6.18%</color> for <color=#FF6347>6</color>s.
1631 106218 6 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>323.53%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>6.47%</color> for <color=#FF6347>6</color>s.
1632 106218 7 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>338.24%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>6.76%</color> for <color=#FF6347>6</color>s.
1633 106218 8 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>352.94%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>7.06%</color> for <color=#FF6347>6</color>s.
1634 106218 9 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>367.65%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>7.35%</color> for <color=#FF6347>6</color>s.
1635 106218 10 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>382.35%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>7.65%</color> for <color=#FF6347>6</color>s.
1636 106218 11 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>397.06%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>7.94%</color> for <color=#FF6347>6</color>s.
1637 106218 12 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>411.76%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>8.24%</color> for <color=#FF6347>6</color>s.
1638 106218 13 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>426.47%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>8.53%</color> for <color=#FF6347>6</color>s.
1639 106218 14 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>441.18%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>8.82%</color> for <color=#FF6347>6</color>s.
1640 106218 15 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>455.88%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>9.12%</color> for <color=#FF6347>6</color>s.
1641 106218 16 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>9.41%</color> for <color=#FF6347>6</color>s.
1642 106218 17 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>485.29%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>9.71%</color> for <color=#FF6347>6</color>s.
1643 106218 18 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>500%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s.
1644 106218 19 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>514.71%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>10.29%</color> for <color=#FF6347>6</color>s.
1645 106218 20 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>10.59%</color> for <color=#FF6347>6</color>s.
1646 106218 21 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>544.12%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>10.88%</color> for <color=#FF6347>6</color>s.
1647 106218 22 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>558.82%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>11.18%</color> for <color=#FF6347>6</color>s.
1648 106218 23 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>573.53%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>11.47%</color> for <color=#FF6347>6</color>s.
1649 106218 24 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>588.24%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>11.76%</color> for <color=#FF6347>6</color>s.
1650 106218 25 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>602.94%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>12.06%</color> for <color=#FF6347>6</color>s.
1651 106218 26 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>617.65%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>12.35%</color> for <color=#FF6347>6</color>s.
1652 106218 27 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>632.35%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>12.65%</color> for <color=#FF6347>6</color>s.
1653 106218 28 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>647.06%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>12.94%</color> for <color=#FF6347>6</color>s.
1654 106218 29 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>661.76%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>13.24%</color> for <color=#FF6347>6</color>s.
1655 106218 30 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>676.47%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>13.53%</color> for <color=#FF6347>6</color>s.
1656 106218 31 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>691.18%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>13.82%</color> for <color=#FF6347>6</color>s.
1657 106218 32 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>14.12%</color> for <color=#FF6347>6</color>s.
1658 106218 33 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>720.59%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>14.41%</color> for <color=#FF6347>6</color>s.
1659 106218 34 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>735.29%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>14.71%</color> for <color=#FF6347>6</color>s.
1660 106218 35 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>750%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>15%</color> for <color=#FF6347>6</color>s.
1661 106221 1 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>3%</color>/<color=#FF6347>6%</color>/<color=#FF6347>9%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1662 106221 2 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>3.18%</color>/<color=#FF6347>6.35%</color>/<color=#FF6347>9.53%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1663 106221 3 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>3.35%</color>/<color=#FF6347>6.71%</color>/<color=#FF6347>10.06%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1664 106221 4 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>3.53%</color>/<color=#FF6347>7.06%</color>/<color=#FF6347>10.59%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1665 106221 5 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>3.71%</color>/<color=#FF6347>7.41%</color>/<color=#FF6347>11.12%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1666 106221 6 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>3.88%</color>/<color=#FF6347>7.76%</color>/<color=#FF6347>11.65%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1667 106221 7 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>4.06%</color>/<color=#FF6347>8.12%</color>/<color=#FF6347>12.18%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1668 106221 8 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>4.24%</color>/<color=#FF6347>8.47%</color>/<color=#FF6347>12.71%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1669 106221 9 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>4.41%</color>/<color=#FF6347>8.82%</color>/<color=#FF6347>13.24%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1670 106221 10 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>4.59%</color>/<color=#FF6347>9.18%</color>/<color=#FF6347>13.76%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1671 106221 11 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>4.76%</color>/<color=#FF6347>9.53%</color>/<color=#FF6347>14.29%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1672 106221 12 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>4.94%</color>/<color=#FF6347>9.88%</color>/<color=#FF6347>14.82%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1673 106221 13 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>5.12%</color>/<color=#FF6347>10.24%</color>/<color=#FF6347>15.35%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1674 106221 14 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1675 106221 15 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>5.47%</color>/<color=#FF6347>10.94%</color>/<color=#FF6347>16.41%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1676 106221 16 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>5.65%</color>/<color=#FF6347>11.29%</color>/<color=#FF6347>16.94%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1677 106221 17 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>5.82%</color>/<color=#FF6347>11.65%</color>/<color=#FF6347>17.47%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1678 106221 18 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>6%</color>/<color=#FF6347>12%</color>/<color=#FF6347>18%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1679 106221 19 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1680 106221 20 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>6.35%</color>/<color=#FF6347>12.71%</color>/<color=#FF6347>19.06%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1681 106221 21 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>6.53%</color>/<color=#FF6347>13.06%</color>/<color=#FF6347>19.59%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1682 106221 22 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>6.71%</color>/<color=#FF6347>13.41%</color>/<color=#FF6347>20.12%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1683 106221 23 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>6.88%</color>/<color=#FF6347>13.76%</color>/<color=#FF6347>20.65%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1684 106221 24 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1685 106221 25 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>7.24%</color>/<color=#FF6347>14.47%</color>/<color=#FF6347>21.71%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1686 106221 26 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>7.41%</color>/<color=#FF6347>14.82%</color>/<color=#FF6347>22.24%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1687 106221 27 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>7.59%</color>/<color=#FF6347>15.18%</color>/<color=#FF6347>22.76%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1688 106221 28 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>7.76%</color>/<color=#FF6347>15.53%</color>/<color=#FF6347>23.29%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1689 106221 29 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>7.94%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1690 106221 30 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>8.12%</color>/<color=#FF6347>16.24%</color>/<color=#FF6347>24.35%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1691 106221 31 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>8.29%</color>/<color=#FF6347>16.59%</color>/<color=#FF6347>24.88%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1692 106221 32 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>25.41%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1693 106221 33 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>8.65%</color>/<color=#FF6347>17.29%</color>/<color=#FF6347>25.94%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1694 106221 34 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1695 106221 35 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>9%</color>/<color=#FF6347>18%</color>/<color=#FF6347>27%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.
1696 106222 0 Leader - Unbreakable Formation Assets/Product/Texture/Image/IconSkill/R2shenweiA1.png Leader Skill Increases Physical DMG of all members when the HP of all members is greater than <color=#FF6347>70%</color>. Increases Physical DMG of all members by <color=#FF6347>10%</color> when the HP of all members is greater than <color=#FF6347>70%</color>.
1697 106222 1 Leader - Unbreakable Formation Assets/Product/Texture/Image/IconSkill/R2shenweiA1.png Leader Skill Increases Physical DMG of all members when the HP of all members is greater than <color=#FF6347>70%</color>. Increases Physical DMG of all members by <color=#FF6347>10%</color> when the HP of all members is greater than <color=#FF6347>70%</color>.
1698 106223 1 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
1699 106223 2 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.
1700 106223 3 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.
1701 106223 4 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.
1702 106223 5 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.
1703 106223 6 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.
1704 106223 7 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.
1705 106223 8 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.
1706 106223 9 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.
1707 106223 10 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.
1708 106223 11 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.
1709 106223 12 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.
1710 106223 13 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.
1711 106223 14 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.
1712 106223 15 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.
1713 106223 16 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.
1714 106223 17 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.
1715 106223 18 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.
1716 106223 19 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.
1717 106223 20 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.
1718 106223 21 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.
1719 106223 22 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.
1720 106223 23 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.
1721 106223 24 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.
1722 106223 25 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.
1723 106223 26 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.
1724 106223 27 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.
1725 106223 28 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.
1726 106223 29 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.
1727 106223 30 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.
1728 106223 31 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.
1729 106223 32 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.
1730 106223 33 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.
1731 106223 34 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.
1732 106223 35 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.
1733 106227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
1734 106227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
1735 106224 0 Fearless Charge Assets/Product/Texture/Image/IconSkill/R2shenweiS1.png SS Rank Passive Skill Gains <color=#FF6347>1</color> random Signal Orb after a successful block. This effect can only be triggered once every <color=#FF6347>5</color>s. Gains <color=#FF6347>1</color> random Signal Orb after a successful block. This effect can only be triggered once every <color=#FF6347>5</color>s.
1736 106224 1 Fearless Charge Assets/Product/Texture/Image/IconSkill/R2shenweiS1.png SS Rank Passive Skill Gains <color=#FF6347>1</color> random Signal Orb after a successful block. This effect can only be triggered once every <color=#FF6347>5</color>s. Gains <color=#FF6347>1</color> random Signal Orb after a successful block. This effect can only be triggered once every <color=#FF6347>5</color>s.
1737 106225 0 Growling Slash Assets/Product/Texture/Image/IconSkill/R2shenweiSS1.png SSS Rank Passive Skill Reduces Physical DMG taken and deals more Physical DMG when there are over <color=#FF6347>60</color> Charge Points. Reduces Physical DMG taken by <color=#FF6347>10%</color> and deals <color=#FF6347>8%</color> more Physical DMG when there are over <color=#FF6347>60</color> Charge Points.
1738 106225 1 Growling Slash Assets/Product/Texture/Image/IconSkill/R2shenweiSS1.png SSS Rank Passive Skill Reduces Physical DMG taken and deals more Physical DMG when there are over <color=#FF6347>60</color> Charge Points. Reduces Physical DMG taken by <color=#FF6347>10%</color> and deals <color=#FF6347>8%</color> more Physical DMG when there are over <color=#FF6347>60</color> Charge Points.
1739 106226 0 Offensive Defense Assets/Product/Texture/Image/IconSkill/R2shenweiSSS1.png SSS+ Rank Passive Skill Physical DMG increases when Shield is present. Physical DMG increases by <color=#FF6347>10%</color> when Shield is present.
1740 106226 1 Offensive Defense Assets/Product/Texture/Image/IconSkill/R2shenweiSSS1.png SSS+ Rank Passive Skill Physical DMG increases when Shield is present. Physical DMG increases by <color=#FF6347>10%</color> when Shield is present.
1741 107201 1 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged.
1742 107201 2 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged.
1743 107201 3 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG based on the number of orbs pinged.
1744 107201 4 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged.
1745 107201 5 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged.
1746 107201 6 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG based on the number of orbs pinged.
1747 107201 7 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG based on the number of orbs pinged.
1748 107201 8 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged.
1749 107201 9 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged.
1750 107201 10 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> Physical DMG based on the number of orbs pinged.
1751 107201 11 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Physical DMG based on the number of orbs pinged.
1752 107201 12 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> Physical DMG based on the number of orbs pinged.
1753 107201 13 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> Physical DMG based on the number of orbs pinged.
1754 107201 14 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.
1755 107201 15 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> Physical DMG based on the number of orbs pinged.
1756 107201 16 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> Physical DMG based on the number of orbs pinged.
1757 107201 17 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Physical DMG based on the number of orbs pinged.
1758 107201 18 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG based on the number of orbs pinged.
1759 107201 19 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Physical DMG based on the number of orbs pinged.
1760 107201 20 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged.
1761 107201 21 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> Physical DMG based on the number of orbs pinged.
1762 107201 22 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG based on the number of orbs pinged.
1763 107201 23 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Physical DMG based on the number of orbs pinged.
1764 107201 24 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.
1765 107201 25 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> Physical DMG based on the number of orbs pinged.
1766 107201 26 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged.
1767 107201 27 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> Physical DMG based on the number of orbs pinged.
1768 107201 28 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG based on the number of orbs pinged.
1769 107201 29 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.
1770 107201 30 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG based on the number of orbs pinged.
1771 107201 31 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> Physical DMG based on the number of orbs pinged.
1772 107201 32 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged.
1773 107201 33 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Physical DMG based on the number of orbs pinged.
1774 107201 34 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.
1775 107201 35 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Physical DMG based on the number of orbs pinged.
1776 107206 1 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>5%</color>/<color=#FF6347>10%</color>/<color=#FF6347>15%</color> Fire DMG based on the number of orbs pinged.
1777 107206 2 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color> Fire DMG based on the number of orbs pinged.
1778 107206 3 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>5.59%</color>/<color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color> Fire DMG based on the number of orbs pinged.
1779 107206 4 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>5.88%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color> Fire DMG based on the number of orbs pinged.
1780 107206 5 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color> Fire DMG based on the number of orbs pinged.
1781 107206 6 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>6.47%</color>/<color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color> Fire DMG based on the number of orbs pinged.
1782 107206 7 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>6.76%</color>/<color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color> Fire DMG based on the number of orbs pinged.
1783 107206 8 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> Fire DMG based on the number of orbs pinged.
1784 107206 9 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>7.35%</color>/<color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color> Fire DMG based on the number of orbs pinged.
1785 107206 10 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>7.65%</color>/<color=#FF6347>15.29%</color>/<color=#FF6347>22.94%</color> Fire DMG based on the number of orbs pinged.
1786 107206 11 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>7.94%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color> Fire DMG based on the number of orbs pinged.
1787 107206 12 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>8.24%</color>/<color=#FF6347>16.47%</color>/<color=#FF6347>24.71%</color> Fire DMG based on the number of orbs pinged.
1788 107206 13 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>8.53%</color>/<color=#FF6347>17.06%</color>/<color=#FF6347>25.59%</color> Fire DMG based on the number of orbs pinged.
1789 107206 14 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color> Fire DMG based on the number of orbs pinged.
1790 107206 15 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>9.12%</color>/<color=#FF6347>18.24%</color>/<color=#FF6347>27.35%</color> Fire DMG based on the number of orbs pinged.
1791 107206 16 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>9.41%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color> Fire DMG based on the number of orbs pinged.
1792 107206 17 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>9.71%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>29.12%</color> Fire DMG based on the number of orbs pinged.
1793 107206 18 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Fire DMG based on the number of orbs pinged.
1794 107206 19 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>10.29%</color>/<color=#FF6347>20.59%</color>/<color=#FF6347>30.88%</color> Fire DMG based on the number of orbs pinged.
1795 107206 20 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Fire DMG based on the number of orbs pinged.
1796 107206 21 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>10.88%</color>/<color=#FF6347>21.76%</color>/<color=#FF6347>32.65%</color> Fire DMG based on the number of orbs pinged.
1797 107206 22 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Fire DMG based on the number of orbs pinged.
1798 107206 23 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>11.47%</color>/<color=#FF6347>22.94%</color>/<color=#FF6347>34.41%</color> Fire DMG based on the number of orbs pinged.
1799 107206 24 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Fire DMG based on the number of orbs pinged.
1800 107206 25 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>12.06%</color>/<color=#FF6347>24.12%</color>/<color=#FF6347>36.18%</color> Fire DMG based on the number of orbs pinged.
1801 107206 26 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Fire DMG based on the number of orbs pinged.
1802 107206 27 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>12.65%</color>/<color=#FF6347>25.29%</color>/<color=#FF6347>37.94%</color> Fire DMG based on the number of orbs pinged.
1803 107206 28 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Fire DMG based on the number of orbs pinged.
1804 107206 29 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>13.24%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>39.71%</color> Fire DMG based on the number of orbs pinged.
1805 107206 30 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Fire DMG based on the number of orbs pinged.
1806 107206 31 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>13.82%</color>/<color=#FF6347>27.65%</color>/<color=#FF6347>41.47%</color> Fire DMG based on the number of orbs pinged.
1807 107206 32 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Fire DMG based on the number of orbs pinged.
1808 107206 33 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>14.41%</color>/<color=#FF6347>28.82%</color>/<color=#FF6347>43.24%</color> Fire DMG based on the number of orbs pinged.
1809 107206 34 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Fire DMG based on the number of orbs pinged.
1810 107206 35 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> Fire DMG based on the number of orbs pinged.
1811 107211 1 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>25%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1812 107211 2 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>26.47%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1813 107211 3 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>27.94%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1814 107211 4 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>29.41%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1815 107211 5 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>30.88%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1816 107211 6 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>32.35%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1817 107211 7 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>33.82%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1818 107211 8 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>35.29%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1819 107211 9 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>36.76%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1820 107211 10 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>38.24%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1821 107211 11 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>39.71%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1822 107211 12 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>41.18%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1823 107211 13 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>42.65%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1824 107211 14 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>44.12%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1825 107211 15 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>45.59%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1826 107211 16 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>47.06%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1827 107211 17 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>48.53%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1828 107211 18 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>50%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1829 107211 19 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>51.47%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1830 107211 20 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>52.94%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1831 107211 21 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>54.41%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1832 107211 22 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>55.88%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1833 107211 23 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>57.35%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1834 107211 24 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>58.82%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1835 107211 25 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>60.29%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1836 107211 26 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>61.76%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1837 107211 27 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>63.24%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1838 107211 28 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>64.71%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1839 107211 29 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>66.18%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1840 107211 30 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>67.65%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1841 107211 31 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>69.12%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1842 107211 32 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>70.59%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1843 107211 33 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>72.06%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1844 107211 34 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>73.53%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1845 107211 35 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>75%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
1846 107216 1 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>300%</color> Physical DMG in total.
1847 107216 2 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>317.65%</color> Physical DMG in total.
1848 107216 3 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>335.29%</color> Physical DMG in total.
1849 107216 4 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>352.94%</color> Physical DMG in total.
1850 107216 5 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>370.59%</color> Physical DMG in total.
1851 107216 6 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>388.24%</color> Physical DMG in total.
1852 107216 7 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>405.88%</color> Physical DMG in total.
1853 107216 8 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.
1854 107216 9 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>441.18%</color> Physical DMG in total.
1855 107216 10 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>458.82%</color> Physical DMG in total.
1856 107216 11 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>476.47%</color> Physical DMG in total.
1857 107216 12 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.
1858 107216 13 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>511.76%</color> Physical DMG in total.
1859 107216 14 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total.
1860 107216 15 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>547.06%</color> Physical DMG in total.
1861 107216 16 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.
1862 107216 17 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>582.35%</color> Physical DMG in total.
1863 107216 18 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>600%</color> Physical DMG in total.
1864 107216 19 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>617.65%</color> Physical DMG in total.
1865 107216 20 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.
1866 107216 21 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>652.94%</color> Physical DMG in total.
1867 107216 22 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>670.59%</color> Physical DMG in total.
1868 107216 23 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>688.24%</color> Physical DMG in total.
1869 107216 24 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.
1870 107216 25 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>723.53%</color> Physical DMG in total.
1871 107216 26 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total.
1872 107216 27 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total.
1873 107216 28 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.
1874 107216 29 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total.
1875 107216 30 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>811.76%</color> Physical DMG in total.
1876 107216 31 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>829.41%</color> Physical DMG in total.
1877 107216 32 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.
1878 107216 33 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>864.71%</color> Physical DMG in total.
1879 107216 34 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>882.35%</color> Physical DMG in total.
1880 107216 35 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>900%</color> Physical DMG in total.
1881 107217 1 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>50%</color> Physical DMG.
1882 107217 2 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>52.94%</color> Physical DMG.
1883 107217 3 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>55.88%</color> Physical DMG.
1884 107217 4 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>58.82%</color> Physical DMG.
1885 107217 5 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>61.76%</color> Physical DMG.
1886 107217 6 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>64.71%</color> Physical DMG.
1887 107217 7 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>67.65%</color> Physical DMG.
1888 107217 8 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>70.59%</color> Physical DMG.
1889 107217 9 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>73.53%</color> Physical DMG.
1890 107217 10 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>76.47%</color> Physical DMG.
1891 107217 11 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>79.41%</color> Physical DMG.
1892 107217 12 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>82.35%</color> Physical DMG.
1893 107217 13 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>85.29%</color> Physical DMG.
1894 107217 14 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>88.24%</color> Physical DMG.
1895 107217 15 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>91.18%</color> Physical DMG.
1896 107217 16 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>94.12%</color> Physical DMG.
1897 107217 17 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>97.06%</color> Physical DMG.
1898 107217 18 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>100%</color> Physical DMG.
1899 107217 19 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>102.94%</color> Physical DMG.
1900 107217 20 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>105.88%</color> Physical DMG.
1901 107217 21 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>108.82%</color> Physical DMG.
1902 107217 22 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>111.76%</color> Physical DMG.
1903 107217 23 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>114.71%</color> Physical DMG.
1904 107217 24 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>117.65%</color> Physical DMG.
1905 107217 25 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>120.59%</color> Physical DMG.
1906 107217 26 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>123.53%</color> Physical DMG.
1907 107217 27 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>126.47%</color> Physical DMG.
1908 107217 28 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>129.41%</color> Physical DMG.
1909 107217 29 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>132.35%</color> Physical DMG.
1910 107217 30 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>135.29%</color> Physical DMG.
1911 107217 31 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>138.24%</color> Physical DMG.
1912 107217 32 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>141.18%</color> Physical DMG.
1913 107217 33 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>144.12%</color> Physical DMG.
1914 107217 34 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>147.06%</color> Physical DMG.
1915 107217 35 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>150%</color> Physical DMG.
1916 107218 1 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>250%</color> Physical DMG.
1917 107218 2 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>264.71%</color> Physical DMG.
1918 107218 3 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>279.41%</color> Physical DMG.
1919 107218 4 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>294.12%</color> Physical DMG.
1920 107218 5 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>308.82%</color> Physical DMG.
1921 107218 6 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>323.53%</color> Physical DMG.
1922 107218 7 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>338.24%</color> Physical DMG.
1923 107218 8 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>352.94%</color> Physical DMG.
1924 107218 9 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>367.65%</color> Physical DMG.
1925 107218 10 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>382.35%</color> Physical DMG.
1926 107218 11 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>397.06%</color> Physical DMG.
1927 107218 12 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>411.76%</color> Physical DMG.
1928 107218 13 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>426.47%</color> Physical DMG.
1929 107218 14 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>441.18%</color> Physical DMG.
1930 107218 15 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>455.88%</color> Physical DMG.
1931 107218 16 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>470.59%</color> Physical DMG.
1932 107218 17 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>485.29%</color> Physical DMG.
1933 107218 18 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>500%</color> Physical DMG.
1934 107218 19 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>514.71%</color> Physical DMG.
1935 107218 20 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>529.41%</color> Physical DMG.
1936 107218 21 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>544.12%</color> Physical DMG.
1937 107218 22 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>558.82%</color> Physical DMG.
1938 107218 23 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>573.53%</color> Physical DMG.
1939 107218 24 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>588.24%</color> Physical DMG.
1940 107218 25 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>602.94%</color> Physical DMG.
1941 107218 26 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>617.65%</color> Physical DMG.
1942 107218 27 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>632.35%</color> Physical DMG.
1943 107218 28 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>647.06%</color> Physical DMG.
1944 107218 29 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>661.76%</color> Physical DMG.
1945 107218 30 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>676.47%</color> Physical DMG.
1946 107218 31 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>691.18%</color> Physical DMG.
1947 107218 32 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>705.88%</color> Physical DMG.
1948 107218 33 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>720.59%</color> Physical DMG.
1949 107218 34 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>735.29%</color> Physical DMG.
1950 107218 35 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>750%</color> Physical DMG.
1951 107221 1 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>40%</color> Physical DMG.
1952 107221 2 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>42.35%</color> Physical DMG.
1953 107221 3 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>44.71%</color> Physical DMG.
1954 107221 4 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>47.06%</color> Physical DMG.
1955 107221 5 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>49.41%</color> Physical DMG.
1956 107221 6 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>51.76%</color> Physical DMG.
1957 107221 7 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>54.12%</color> Physical DMG.
1958 107221 8 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>56.47%</color> Physical DMG.
1959 107221 9 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>58.82%</color> Physical DMG.
1960 107221 10 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>61.18%</color> Physical DMG.
1961 107221 11 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>63.53%</color> Physical DMG.
1962 107221 12 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>65.88%</color> Physical DMG.
1963 107221 13 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>68.24%</color> Physical DMG.
1964 107221 14 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>70.59%</color> Physical DMG.
1965 107221 15 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>72.94%</color> Physical DMG.
1966 107221 16 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>75.29%</color> Physical DMG.
1967 107221 17 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>77.65%</color> Physical DMG.
1968 107221 18 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>80%</color> Physical DMG.
1969 107221 19 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>82.35%</color> Physical DMG.
1970 107221 20 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>84.71%</color> Physical DMG.
1971 107221 21 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>87.06%</color> Physical DMG.
1972 107221 22 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>89.41%</color> Physical DMG.
1973 107221 23 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>91.76%</color> Physical DMG.
1974 107221 24 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>94.12%</color> Physical DMG.
1975 107221 25 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>96.47%</color> Physical DMG.
1976 107221 26 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>98.82%</color> Physical DMG.
1977 107221 27 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>101.18%</color> Physical DMG.
1978 107221 28 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>103.53%</color> Physical DMG.
1979 107221 29 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>105.88%</color> Physical DMG.
1980 107221 30 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>108.24%</color> Physical DMG.
1981 107221 31 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>110.59%</color> Physical DMG.
1982 107221 32 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>112.94%</color> Physical DMG.
1983 107221 33 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>115.29%</color> Physical DMG.
1984 107221 34 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>117.65%</color> Physical DMG.
1985 107221 35 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>120%</color> Physical DMG.
1986 107222 0 Leader - Solitary Assets/Product/Texture/Image/IconSkill/R2kalieninaA1.png Leader Skill Increases ATK of all members when there are 3 different classes in the team. Increases ATK of all members by <color=#FF6347>10%</color> when there are 3 different classes in the team.
1987 107222 1 Leader - Solitary Assets/Product/Texture/Image/IconSkill/R2kalieninaA1.png Leader Skill Increases ATK of all members when there are 3 different classes in the team. Increases ATK of all members by <color=#FF6347>10%</color> when there are 3 different classes in the team.
1988 107223 1 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
1989 107223 2 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
1990 107223 3 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
1991 107223 4 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
1992 107223 5 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
1993 107223 6 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
1994 107223 7 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
1995 107223 8 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
1996 107223 9 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
1997 107223 10 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
1998 107223 11 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
1999 107223 12 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
2000 107223 13 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
2001 107223 14 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
2002 107223 15 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
2003 107223 16 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
2004 107223 17 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
2005 107223 18 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
2006 107223 19 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
2007 107223 20 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
2008 107223 21 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
2009 107223 22 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
2010 107223 23 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
2011 107223 24 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
2012 107223 25 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
2013 107223 26 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
2014 107223 27 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
2015 107223 28 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
2016 107223 29 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
2017 107223 30 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
2018 107223 31 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
2019 107223 32 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
2020 107223 33 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
2021 107223 34 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
2022 107223 35 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
2023 107227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
2024 107227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
2025 107224 0 Death Mark Assets/Product/Texture/Image/IconSkill/R2kalieninaS1.png SS Rank Passive Skill Extra DMG Bonus of explosions caused by Detonative Projectile increases. Extra DMG Bonus of explosions caused by Detonative Projectile increases by <color=#FF6347>50%</color>.
2026 107224 1 Death Mark Assets/Product/Texture/Image/IconSkill/R2kalieninaS1.png SS Rank Passive Skill Extra DMG Bonus of explosions caused by Detonative Projectile increases. Extra DMG Bonus of explosions caused by Detonative Projectile increases by <color=#FF6347>50%</color>.
2027 107225 0 Elimination Hunt Assets/Product/Texture/Image/IconSkill/R2kalieninaSS1.png SSS Rank Passive Skill When attacking a target marked by Detonative Projectile, Extra DMG Bonus increases. When attacking a target marked by Detonative Projectile, Extra DMG Bonus increases by <color=#FF6347>15%</color>.
2028 107225 1 Elimination Hunt Assets/Product/Texture/Image/IconSkill/R2kalieninaSS1.png SSS Rank Passive Skill When attacking a target marked by Detonative Projectile, Extra DMG Bonus increases. When attacking a target marked by Detonative Projectile, Extra DMG Bonus increases by <color=#FF6347>15%</color>.
2029 107226 0 Fighting Instinct Assets/Product/Texture/Image/IconSkill/R2kalieninaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of Basic Attacks increases. Extra DMG Bonus of Basic Attacks increases by <color=#FF6347>20%</color>.
2030 107226 1 Fighting Instinct Assets/Product/Texture/Image/IconSkill/R2kalieninaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of Basic Attacks increases. Extra DMG Bonus of Basic Attacks increases by <color=#FF6347>20%</color>.
2031 108201 1 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>80%</color> Physical DMG upon a 3-Ping.
2032 108201 2 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>84.71%</color> Physical DMG upon a 3-Ping.
2033 108201 3 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>89.41%</color> Physical DMG upon a 3-Ping.
2034 108201 4 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>94.12%</color> Physical DMG upon a 3-Ping.
2035 108201 5 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>98.82%</color> Physical DMG upon a 3-Ping.
2036 108201 6 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>103.53%</color> Physical DMG upon a 3-Ping.
2037 108201 7 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>108.24%</color> Physical DMG upon a 3-Ping.
2038 108201 8 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>112.94%</color> Physical DMG upon a 3-Ping.
2039 108201 9 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>117.65%</color> Physical DMG upon a 3-Ping.
2040 108201 10 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>122.35%</color>/<color=#FF6347>244.71%</color>/<color=#FF6347>367.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>122.35%</color> Physical DMG upon a 3-Ping.
2041 108201 11 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>127.06%</color> Physical DMG upon a 3-Ping.
2042 108201 12 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>131.76%</color> Physical DMG upon a 3-Ping.
2043 108201 13 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>136.47%</color>/<color=#FF6347>272.94%</color>/<color=#FF6347>409.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>136.47%</color> Physical DMG upon a 3-Ping.
2044 108201 14 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>141.18%</color> Physical DMG upon a 3-Ping.
2045 108201 15 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>145.88%</color>/<color=#FF6347>291.76%</color>/<color=#FF6347>437.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>145.88%</color> Physical DMG upon a 3-Ping.
2046 108201 16 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>150.59%</color>/<color=#FF6347>301.18%</color>/<color=#FF6347>451.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>150.59%</color> Physical DMG upon a 3-Ping.
2047 108201 17 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>155.29%</color> Physical DMG upon a 3-Ping.
2048 108201 18 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>480%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>160%</color> Physical DMG upon a 3-Ping.
2049 108201 19 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>164.71%</color> Physical DMG upon a 3-Ping.
2050 108201 20 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>169.41%</color> Physical DMG upon a 3-Ping.
2051 108201 21 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>174.12%</color>/<color=#FF6347>348.24%</color>/<color=#FF6347>522.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>174.12%</color> Physical DMG upon a 3-Ping.
2052 108201 22 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>178.82%</color> Physical DMG upon a 3-Ping.
2053 108201 23 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>183.53%</color> Physical DMG upon a 3-Ping.
2054 108201 24 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>188.24%</color> Physical DMG upon a 3-Ping.
2055 108201 25 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>192.94%</color>/<color=#FF6347>385.88%</color>/<color=#FF6347>578.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>192.94%</color> Physical DMG upon a 3-Ping.
2056 108201 26 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>197.65%</color> Physical DMG upon a 3-Ping.
2057 108201 27 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>202.35%</color>/<color=#FF6347>404.71%</color>/<color=#FF6347>607.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>202.35%</color> Physical DMG upon a 3-Ping.
2058 108201 28 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>207.06%</color> Physical DMG upon a 3-Ping.
2059 108201 29 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>211.76%</color> Physical DMG upon a 3-Ping.
2060 108201 30 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>216.47%</color>/<color=#FF6347>432.94%</color>/<color=#FF6347>649.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>216.47%</color> Physical DMG upon a 3-Ping.
2061 108201 31 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>221.18%</color>/<color=#FF6347>442.35%</color>/<color=#FF6347>663.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>221.18%</color> Physical DMG upon a 3-Ping.
2062 108201 32 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>225.88%</color> Physical DMG upon a 3-Ping.
2063 108201 33 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>230.59%</color>/<color=#FF6347>461.18%</color>/<color=#FF6347>691.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>230.59%</color> Physical DMG upon a 3-Ping.
2064 108201 34 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>235.29%</color> Physical DMG upon a 3-Ping.
2065 108201 35 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>240%</color> Physical DMG upon a 3-Ping.
2066 108206 1 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>60%</color> Physical DMG upon a 3-Ping.
2067 108206 2 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>63.53%</color> Physical DMG upon a 3-Ping.
2068 108206 3 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>67.06%</color> Physical DMG upon a 3-Ping.
2069 108206 4 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>70.59%</color> Physical DMG upon a 3-Ping.
2070 108206 5 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>74.12%</color> Physical DMG upon a 3-Ping.
2071 108206 6 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>77.65%</color> Physical DMG upon a 3-Ping.
2072 108206 7 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>81.18%</color> Physical DMG upon a 3-Ping.
2073 108206 8 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>84.71%</color> Physical DMG upon a 3-Ping.
2074 108206 9 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>88.24%</color> Physical DMG upon a 3-Ping.
2075 108206 10 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>122.35%</color>/<color=#FF6347>244.71%</color>/<color=#FF6347>367.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>91.76%</color> Physical DMG upon a 3-Ping.
2076 108206 11 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>95.29%</color> Physical DMG upon a 3-Ping.
2077 108206 12 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>98.82%</color> Physical DMG upon a 3-Ping.
2078 108206 13 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>136.47%</color>/<color=#FF6347>272.94%</color>/<color=#FF6347>409.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>102.35%</color> Physical DMG upon a 3-Ping.
2079 108206 14 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>105.88%</color> Physical DMG upon a 3-Ping.
2080 108206 15 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>145.88%</color>/<color=#FF6347>291.76%</color>/<color=#FF6347>437.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>109.41%</color> Physical DMG upon a 3-Ping.
2081 108206 16 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>150.59%</color>/<color=#FF6347>301.18%</color>/<color=#FF6347>451.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>112.94%</color> Physical DMG upon a 3-Ping.
2082 108206 17 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>116.47%</color> Physical DMG upon a 3-Ping.
2083 108206 18 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>480%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>120%</color> Physical DMG upon a 3-Ping.
2084 108206 19 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>123.53%</color> Physical DMG upon a 3-Ping.
2085 108206 20 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>127.06%</color> Physical DMG upon a 3-Ping.
2086 108206 21 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>174.12%</color>/<color=#FF6347>348.24%</color>/<color=#FF6347>522.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>130.59%</color> Physical DMG upon a 3-Ping.
2087 108206 22 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>134.12%</color> Physical DMG upon a 3-Ping.
2088 108206 23 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>137.65%</color> Physical DMG upon a 3-Ping.
2089 108206 24 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>141.18%</color> Physical DMG upon a 3-Ping.
2090 108206 25 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>192.94%</color>/<color=#FF6347>385.88%</color>/<color=#FF6347>578.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>144.71%</color> Physical DMG upon a 3-Ping.
2091 108206 26 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>148.24%</color> Physical DMG upon a 3-Ping.
2092 108206 27 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>202.35%</color>/<color=#FF6347>404.71%</color>/<color=#FF6347>607.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>151.76%</color> Physical DMG upon a 3-Ping.
2093 108206 28 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>155.29%</color> Physical DMG upon a 3-Ping.
2094 108206 29 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>158.82%</color> Physical DMG upon a 3-Ping.
2095 108206 30 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>216.47%</color>/<color=#FF6347>432.94%</color>/<color=#FF6347>649.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>162.35%</color> Physical DMG upon a 3-Ping.
2096 108206 31 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>221.18%</color>/<color=#FF6347>442.35%</color>/<color=#FF6347>663.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>165.88%</color> Physical DMG upon a 3-Ping.
2097 108206 32 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>169.41%</color> Physical DMG upon a 3-Ping.
2098 108206 33 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>230.59%</color>/<color=#FF6347>461.18%</color>/<color=#FF6347>691.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>172.94%</color> Physical DMG upon a 3-Ping.
2099 108206 34 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>176.47%</color> Physical DMG upon a 3-Ping.
2100 108206 35 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>180%</color> Physical DMG upon a 3-Ping.
2101 108211 1 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG in the initial stab, then deals <color=#FF6347>35%</color>/<color=#FF6347>70%</color>/<color=#FF6347>105%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2102 108211 2 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG in the initial stab, then deals <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2103 108211 3 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG in the initial stab, then deals <color=#FF6347>39.12%</color>/<color=#FF6347>78.24%</color>/<color=#FF6347>117.35%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2104 108211 4 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG in the initial stab, then deals <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2105 108211 5 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG in the initial stab, then deals <color=#FF6347>43.24%</color>/<color=#FF6347>86.47%</color>/<color=#FF6347>129.71%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2106 108211 6 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG in the initial stab, then deals <color=#FF6347>45.29%</color>/<color=#FF6347>90.59%</color>/<color=#FF6347>135.88%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2107 108211 7 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG in the initial stab, then deals <color=#FF6347>47.35%</color>/<color=#FF6347>94.71%</color>/<color=#FF6347>142.06%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2108 108211 8 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG in the initial stab, then deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2109 108211 9 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG in the initial stab, then deals <color=#FF6347>51.47%</color>/<color=#FF6347>102.94%</color>/<color=#FF6347>154.41%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2110 108211 10 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>61.18%</color>/<color=#FF6347>122.35%</color>/<color=#FF6347>183.53%</color> Physical DMG in the initial stab, then deals <color=#FF6347>53.53%</color>/<color=#FF6347>107.06%</color>/<color=#FF6347>160.59%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2111 108211 11 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Physical DMG in the initial stab, then deals <color=#FF6347>55.59%</color>/<color=#FF6347>111.18%</color>/<color=#FF6347>166.76%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2112 108211 12 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Physical DMG in the initial stab, then deals <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2113 108211 13 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>68.24%</color>/<color=#FF6347>136.47%</color>/<color=#FF6347>204.71%</color> Physical DMG in the initial stab, then deals <color=#FF6347>59.71%</color>/<color=#FF6347>119.41%</color>/<color=#FF6347>179.12%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2114 108211 14 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG in the initial stab, then deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2115 108211 15 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>72.94%</color>/<color=#FF6347>145.88%</color>/<color=#FF6347>218.82%</color> Physical DMG in the initial stab, then deals <color=#FF6347>63.82%</color>/<color=#FF6347>127.65%</color>/<color=#FF6347>191.47%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2116 108211 16 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>75.29%</color>/<color=#FF6347>150.59%</color>/<color=#FF6347>225.88%</color> Physical DMG in the initial stab, then deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2117 108211 17 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Physical DMG in the initial stab, then deals <color=#FF6347>67.94%</color>/<color=#FF6347>135.88%</color>/<color=#FF6347>203.82%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2118 108211 18 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Physical DMG in the initial stab, then deals <color=#FF6347>70%</color>/<color=#FF6347>140%</color>/<color=#FF6347>210%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2119 108211 19 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG in the initial stab, then deals <color=#FF6347>72.06%</color>/<color=#FF6347>144.12%</color>/<color=#FF6347>216.18%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2120 108211 20 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG in the initial stab, then deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2121 108211 21 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>87.06%</color>/<color=#FF6347>174.12%</color>/<color=#FF6347>261.18%</color> Physical DMG in the initial stab, then deals <color=#FF6347>76.18%</color>/<color=#FF6347>152.35%</color>/<color=#FF6347>228.53%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2122 108211 22 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Physical DMG in the initial stab, then deals <color=#FF6347>78.24%</color>/<color=#FF6347>156.47%</color>/<color=#FF6347>234.71%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2123 108211 23 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Physical DMG in the initial stab, then deals <color=#FF6347>80.29%</color>/<color=#FF6347>160.59%</color>/<color=#FF6347>240.88%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2124 108211 24 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG in the initial stab, then deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2125 108211 25 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>96.47%</color>/<color=#FF6347>192.94%</color>/<color=#FF6347>289.41%</color> Physical DMG in the initial stab, then deals <color=#FF6347>84.41%</color>/<color=#FF6347>168.82%</color>/<color=#FF6347>253.24%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2126 108211 26 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG in the initial stab, then deals <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>259.41%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2127 108211 27 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>101.18%</color>/<color=#FF6347>202.35%</color>/<color=#FF6347>303.53%</color> Physical DMG in the initial stab, then deals <color=#FF6347>88.53%</color>/<color=#FF6347>177.06%</color>/<color=#FF6347>265.59%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2128 108211 28 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Physical DMG in the initial stab, then deals <color=#FF6347>90.59%</color>/<color=#FF6347>181.18%</color>/<color=#FF6347>271.76%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2129 108211 29 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in the initial stab, then deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2130 108211 30 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Physical DMG in the initial stab, then deals <color=#FF6347>94.71%</color>/<color=#FF6347>189.41%</color>/<color=#FF6347>284.12%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2131 108211 31 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>110.59%</color>/<color=#FF6347>221.18%</color>/<color=#FF6347>331.76%</color> Physical DMG in the initial stab, then deals <color=#FF6347>96.76%</color>/<color=#FF6347>193.53%</color>/<color=#FF6347>290.29%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2132 108211 32 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG in the initial stab, then deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2133 108211 33 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG in the initial stab, then deals <color=#FF6347>100.88%</color>/<color=#FF6347>201.76%</color>/<color=#FF6347>302.65%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2134 108211 34 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in the initial stab, then deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2135 108211 35 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG in the initial stab, then deals <color=#FF6347>105%</color>/<color=#FF6347>210%</color>/<color=#FF6347>315%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.
2136 108216 1 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>370%</color> Physical DMG in total.
2137 108216 2 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>391.76%</color> Physical DMG in total.
2138 108216 3 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>413.53%</color> Physical DMG in total.
2139 108216 4 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>435.29%</color> Physical DMG in total.
2140 108216 5 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>457.06%</color> Physical DMG in total.
2141 108216 6 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>478.82%</color> Physical DMG in total.
2142 108216 7 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>500.59%</color> Physical DMG in total.
2143 108216 8 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>522.35%</color> Physical DMG in total.
2144 108216 9 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>544.12%</color> Physical DMG in total.
2145 108216 10 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>565.88%</color> Physical DMG in total.
2146 108216 11 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>587.65%</color> Physical DMG in total.
2147 108216 12 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>609.41%</color> Physical DMG in total.
2148 108216 13 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>631.18%</color> Physical DMG in total.
2149 108216 14 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>652.94%</color> Physical DMG in total.
2150 108216 15 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>674.71%</color> Physical DMG in total.
2151 108216 16 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>696.47%</color> Physical DMG in total.
2152 108216 17 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>718.24%</color> Physical DMG in total.
2153 108216 18 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>740%</color> Physical DMG in total.
2154 108216 19 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>761.76%</color> Physical DMG in total.
2155 108216 20 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>783.53%</color> Physical DMG in total.
2156 108216 21 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>805.29%</color> Physical DMG in total.
2157 108216 22 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>827.06%</color> Physical DMG in total.
2158 108216 23 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>848.82%</color> Physical DMG in total.
2159 108216 24 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>870.59%</color> Physical DMG in total.
2160 108216 25 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>892.35%</color> Physical DMG in total.
2161 108216 26 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>914.12%</color> Physical DMG in total.
2162 108216 27 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>935.88%</color> Physical DMG in total.
2163 108216 28 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>957.65%</color> Physical DMG in total.
2164 108216 29 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>979.41%</color> Physical DMG in total.
2165 108216 30 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>1001.18%</color> Physical DMG in total.
2166 108216 31 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>1022.94%</color> Physical DMG in total.
2167 108216 32 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>1044.71%</color> Physical DMG in total.
2168 108216 33 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>1066.47%</color> Physical DMG in total.
2169 108216 34 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>1088.24%</color> Physical DMG in total.
2170 108216 35 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>1110%</color> Physical DMG in total.
2171 108217 1 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1500%</color> Physical DMG in total.
2172 108217 2 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1588.24%</color> Physical DMG in total.
2173 108217 3 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1676.47%</color> Physical DMG in total.
2174 108217 4 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1764.71%</color> Physical DMG in total.
2175 108217 5 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1852.94%</color> Physical DMG in total.
2176 108217 6 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1941.18%</color> Physical DMG in total.
2177 108217 7 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2029.41%</color> Physical DMG in total.
2178 108217 8 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2117.65%</color> Physical DMG in total.
2179 108217 9 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2205.88%</color> Physical DMG in total.
2180 108217 10 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2294.12%</color> Physical DMG in total.
2181 108217 11 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2382.35%</color> Physical DMG in total.
2182 108217 12 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2470.59%</color> Physical DMG in total.
2183 108217 13 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2558.82%</color> Physical DMG in total.
2184 108217 14 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2647.06%</color> Physical DMG in total.
2185 108217 15 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2735.29%</color> Physical DMG in total.
2186 108217 16 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2823.53%</color> Physical DMG in total.
2187 108217 17 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2911.76%</color> Physical DMG in total.
2188 108217 18 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3000%</color> Physical DMG in total.
2189 108217 19 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3088.24%</color> Physical DMG in total.
2190 108217 20 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3176.47%</color> Physical DMG in total.
2191 108217 21 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3264.71%</color> Physical DMG in total.
2192 108217 22 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3352.94%</color> Physical DMG in total.
2193 108217 23 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3441.18%</color> Physical DMG in total.
2194 108217 24 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3529.41%</color> Physical DMG in total.
2195 108217 25 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3617.65%</color> Physical DMG in total.
2196 108217 26 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3705.88%</color> Physical DMG in total.
2197 108217 27 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3794.12%</color> Physical DMG in total.
2198 108217 28 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3882.35%</color> Physical DMG in total.
2199 108217 29 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3970.59%</color> Physical DMG in total.
2200 108217 30 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>4058.82%</color> Physical DMG in total.
2201 108217 31 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>4147.06%</color> Physical DMG in total.
2202 108217 32 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>4235.29%</color> Physical DMG in total.
2203 108217 33 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>4323.53%</color> Physical DMG in total.
2204 108217 34 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>4411.76%</color> Physical DMG in total.
2205 108217 35 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>4500%</color> Physical DMG in total.
2206 108218 1 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>300%</color> Physical DMG in total.
2207 108218 2 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>317.65%</color> Physical DMG in total.
2208 108218 3 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>335.29%</color> Physical DMG in total.
2209 108218 4 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>352.94%</color> Physical DMG in total.
2210 108218 5 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>370.59%</color> Physical DMG in total.
2211 108218 6 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>388.24%</color> Physical DMG in total.
2212 108218 7 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>405.88%</color> Physical DMG in total.
2213 108218 8 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.
2214 108218 9 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>441.18%</color> Physical DMG in total.
2215 108218 10 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>458.82%</color> Physical DMG in total.
2216 108218 11 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>476.47%</color> Physical DMG in total.
2217 108218 12 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.
2218 108218 13 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>511.76%</color> Physical DMG in total.
2219 108218 14 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total.
2220 108218 15 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>547.06%</color> Physical DMG in total.
2221 108218 16 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.
2222 108218 17 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>582.35%</color> Physical DMG in total.
2223 108218 18 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>600%</color> Physical DMG in total.
2224 108218 19 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>617.65%</color> Physical DMG in total.
2225 108218 20 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.
2226 108218 21 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>652.94%</color> Physical DMG in total.
2227 108218 22 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>670.59%</color> Physical DMG in total.
2228 108218 23 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>688.24%</color> Physical DMG in total.
2229 108218 24 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.
2230 108218 25 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>723.53%</color> Physical DMG in total.
2231 108218 26 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total.
2232 108218 27 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total.
2233 108218 28 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.
2234 108218 29 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total.
2235 108218 30 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>811.76%</color> Physical DMG in total.
2236 108218 31 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>829.41%</color> Physical DMG in total.
2237 108218 32 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.
2238 108218 33 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>864.71%</color> Physical DMG in total.
2239 108218 34 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>882.35%</color> Physical DMG in total.
2240 108218 35 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>900%</color> Physical DMG in total.
2241 108221 1 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>45%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2242 108221 2 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>47.65%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2243 108221 3 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>50.29%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2244 108221 4 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>52.94%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2245 108221 5 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>55.59%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2246 108221 6 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>58.24%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2247 108221 7 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>60.88%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2248 108221 8 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>63.53%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2249 108221 9 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>66.18%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2250 108221 10 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>68.82%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2251 108221 11 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>71.47%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2252 108221 12 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>74.12%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2253 108221 13 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>76.76%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2254 108221 14 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>79.41%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2255 108221 15 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>82.06%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2256 108221 16 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>84.71%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2257 108221 17 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>87.35%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2258 108221 18 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>90%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2259 108221 19 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>92.65%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2260 108221 20 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>95.29%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2261 108221 21 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>97.94%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2262 108221 22 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>100.59%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2263 108221 23 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>103.24%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2264 108221 24 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>105.88%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2265 108221 25 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>108.53%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2266 108221 26 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>111.18%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2267 108221 27 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>113.82%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2268 108221 28 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>116.47%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2269 108221 29 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>119.12%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2270 108221 30 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>121.76%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2271 108221 31 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>124.41%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2272 108221 32 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>127.06%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2273 108221 33 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>129.71%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2274 108221 34 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>132.35%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2275 108221 35 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>135%</color> Physical DMG with every attack.\n- The shade lasts 5s.
2276 108222 0 Leader - Integrated Management Assets/Product/Texture/Image/IconSkill/R2dubianA1.png Leader Skill Increases CRIT Rate when there are 3 different classes in the team. Increases CRIT Rate by <color=#FF6347>10%</color> when there are 3 different classes in the team.
2277 108222 1 Leader - Integrated Management Assets/Product/Texture/Image/IconSkill/R2dubianA1.png Leader Skill Increases CRIT Rate when there are 3 different classes in the team. Increases CRIT Rate by <color=#FF6347>10%</color> when there are 3 different classes in the team.
2278 108223 1 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
2279 108223 2 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
2280 108223 3 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
2281 108223 4 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
2282 108223 5 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
2283 108223 6 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
2284 108223 7 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
2285 108223 8 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
2286 108223 9 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
2287 108223 10 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
2288 108223 11 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
2289 108223 12 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
2290 108223 13 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
2291 108223 14 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
2292 108223 15 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
2293 108223 16 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
2294 108223 17 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
2295 108223 18 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
2296 108223 19 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
2297 108223 20 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
2298 108223 21 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
2299 108223 22 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
2300 108223 23 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
2301 108223 24 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
2302 108223 25 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
2303 108223 26 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
2304 108223 27 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
2305 108223 28 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
2306 108223 29 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
2307 108223 30 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
2308 108223 31 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
2309 108223 32 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
2310 108223 33 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
2311 108223 34 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
2312 108223 35 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
2313 108227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
2314 108227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
2315 108224 0 Sneak Attack Assets/Product/Texture/Image/IconSkill/R2dubianS1.png SS Rank Passive Skill When attacking a target from behind, Extra DMG Bonus for that attack increases. When attacking a target from behind, Extra DMG Bonus for that attack increases by <color=#FF6347>15%</color>.
2316 108224 1 Sneak Attack Assets/Product/Texture/Image/IconSkill/R2dubianS1.png SS Rank Passive Skill When attacking a target from behind, Extra DMG Bonus for that attack increases. When attacking a target from behind, Extra DMG Bonus for that attack increases by <color=#FF6347>15%</color>.
2317 108225 0 Phantom Response Assets/Product/Texture/Image/IconSkill/R2dubianSS1.png SSS Rank Passive Skill When a shade is present, Extra DMG Bonus increases. When a shade is present, Extra DMG Bonus increases by <color=#FF6347>15%</color>.
2318 108225 1 Phantom Response Assets/Product/Texture/Image/IconSkill/R2dubianSS1.png SSS Rank Passive Skill When a shade is present, Extra DMG Bonus increases. When a shade is present, Extra DMG Bonus increases by <color=#FF6347>15%</color>.
2319 108226 0 No Life Lost Assets/Product/Texture/Image/IconSkill/R2dubianSSS1.png SSS+ Rank Passive Skill Reduces Physical Resistance of enemies hit by the Signature Move. Reduces Physical Resistance of enemies hit by the Signature Move by <color=#FF6347>15%</color> for 10s.
2320 108226 1 No Life Lost Assets/Product/Texture/Image/IconSkill/R2dubianSSS1.png SSS+ Rank Passive Skill Reduces Physical Resistance of enemies hit by the Signature Move. Reduces Physical Resistance of enemies hit by the Signature Move by <color=#FF6347>15%</color> for 10s.
2321 102201 1 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>72%</color> Physical DMG based on the number of orbs pinged.
2322 102201 2 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>76.24%</color> Physical DMG based on the number of orbs pinged.
2323 102201 3 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>80.47%</color> Physical DMG based on the number of orbs pinged.
2324 102201 4 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged.
2325 102201 5 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>88.94%</color> Physical DMG based on the number of orbs pinged.
2326 102201 6 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>93.18%</color> Physical DMG based on the number of orbs pinged.
2327 102201 7 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>97.41%</color> Physical DMG based on the number of orbs pinged.
2328 102201 8 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>101.65%</color> Physical DMG based on the number of orbs pinged.
2329 102201 9 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.
2330 102201 10 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>110.12%</color> Physical DMG based on the number of orbs pinged.
2331 102201 11 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>114.35%</color> Physical DMG based on the number of orbs pinged.
2332 102201 12 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>118.59%</color> Physical DMG based on the number of orbs pinged.
2333 102201 13 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>122.82%</color> Physical DMG based on the number of orbs pinged.
2334 102201 14 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged.
2335 102201 15 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>131.29%</color> Physical DMG based on the number of orbs pinged.
2336 102201 16 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>135.53%</color> Physical DMG based on the number of orbs pinged.
2337 102201 17 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>139.76%</color> Physical DMG based on the number of orbs pinged.
2338 102201 18 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>144%</color> Physical DMG based on the number of orbs pinged.
2339 102201 19 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged.
2340 102201 20 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>152.47%</color> Physical DMG based on the number of orbs pinged.
2341 102201 21 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>156.71%</color> Physical DMG based on the number of orbs pinged.
2342 102201 22 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>160.94%</color> Physical DMG based on the number of orbs pinged.
2343 102201 23 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>165.18%</color> Physical DMG based on the number of orbs pinged.
2344 102201 24 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged.
2345 102201 25 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>173.65%</color> Physical DMG based on the number of orbs pinged.
2346 102201 26 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>177.88%</color> Physical DMG based on the number of orbs pinged.
2347 102201 27 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>182.12%</color> Physical DMG based on the number of orbs pinged.
2348 102201 28 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>186.35%</color> Physical DMG based on the number of orbs pinged.
2349 102201 29 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>190.59%</color> Physical DMG based on the number of orbs pinged.
2350 102201 30 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>194.82%</color> Physical DMG based on the number of orbs pinged.
2351 102201 31 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>199.06%</color> Physical DMG based on the number of orbs pinged.
2352 102201 32 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>203.29%</color> Physical DMG based on the number of orbs pinged.
2353 102201 33 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>207.53%</color> Physical DMG based on the number of orbs pinged.
2354 102201 34 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.
2355 102201 35 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>216%</color> Physical DMG based on the number of orbs pinged.
2356 102206 1 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>10%</color>/<color=#FF6347>15%</color>/<color=#FF6347>20%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2357 102206 2 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>21.18%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2358 102206 3 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color>/<color=#FF6347>22.35%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2359 102206 4 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>23.53%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2360 102206 5 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color>/<color=#FF6347>24.71%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2361 102206 6 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>25.88%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2362 102206 7 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color>/<color=#FF6347>27.06%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2363 102206 8 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>28.24%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2364 102206 9 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color>/<color=#FF6347>29.41%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2365 102206 10 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>15.29%</color>/<color=#FF6347>22.94%</color>/<color=#FF6347>30.59%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2366 102206 11 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color>/<color=#FF6347>31.76%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2367 102206 12 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>16.47%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>32.94%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2368 102206 13 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>17.06%</color>/<color=#FF6347>25.59%</color>/<color=#FF6347>34.12%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2369 102206 14 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>35.29%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2370 102206 15 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>18.24%</color>/<color=#FF6347>27.35%</color>/<color=#FF6347>36.47%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2371 102206 16 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>37.65%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2372 102206 17 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>19.41%</color>/<color=#FF6347>29.12%</color>/<color=#FF6347>38.82%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2373 102206 18 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>20%</color>/<color=#FF6347>30%</color>/<color=#FF6347>40%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2374 102206 19 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>20.59%</color>/<color=#FF6347>30.88%</color>/<color=#FF6347>41.18%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2375 102206 20 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>42.35%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2376 102206 21 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>21.76%</color>/<color=#FF6347>32.65%</color>/<color=#FF6347>43.53%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2377 102206 22 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color>/<color=#FF6347>44.71%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2378 102206 23 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>22.94%</color>/<color=#FF6347>34.41%</color>/<color=#FF6347>45.88%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2379 102206 24 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>47.06%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2380 102206 25 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>24.12%</color>/<color=#FF6347>36.18%</color>/<color=#FF6347>48.24%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2381 102206 26 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>49.41%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2382 102206 27 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>25.29%</color>/<color=#FF6347>37.94%</color>/<color=#FF6347>50.59%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2383 102206 28 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>51.76%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2384 102206 29 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>26.47%</color>/<color=#FF6347>39.71%</color>/<color=#FF6347>52.94%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2385 102206 30 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color>/<color=#FF6347>54.12%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2386 102206 31 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>27.65%</color>/<color=#FF6347>41.47%</color>/<color=#FF6347>55.29%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2387 102206 32 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>56.47%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2388 102206 33 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>28.82%</color>/<color=#FF6347>43.24%</color>/<color=#FF6347>57.65%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2389 102206 34 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>58.82%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2390 102206 35 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>30%</color>/<color=#FF6347>45%</color>/<color=#FF6347>60%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
2391 102211 1 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2392 102211 2 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2393 102211 3 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2394 102211 4 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2395 102211 5 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2396 102211 6 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2397 102211 7 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2398 102211 8 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2399 102211 9 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2400 102211 10 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>61.18%</color>/<color=#FF6347>122.35%</color>/<color=#FF6347>183.53%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>61.18%</color>/<color=#FF6347>122.35%</color>/<color=#FF6347>183.53%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2401 102211 11 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2402 102211 12 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2403 102211 13 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>68.24%</color>/<color=#FF6347>136.47%</color>/<color=#FF6347>204.71%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>68.24%</color>/<color=#FF6347>136.47%</color>/<color=#FF6347>204.71%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2404 102211 14 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2405 102211 15 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>72.94%</color>/<color=#FF6347>145.88%</color>/<color=#FF6347>218.82%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>72.94%</color>/<color=#FF6347>145.88%</color>/<color=#FF6347>218.82%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2406 102211 16 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>75.29%</color>/<color=#FF6347>150.59%</color>/<color=#FF6347>225.88%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>75.29%</color>/<color=#FF6347>150.59%</color>/<color=#FF6347>225.88%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2407 102211 17 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2408 102211 18 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2409 102211 19 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2410 102211 20 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2411 102211 21 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>87.06%</color>/<color=#FF6347>174.12%</color>/<color=#FF6347>261.18%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>87.06%</color>/<color=#FF6347>174.12%</color>/<color=#FF6347>261.18%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2412 102211 22 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2413 102211 23 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2414 102211 24 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2415 102211 25 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>96.47%</color>/<color=#FF6347>192.94%</color>/<color=#FF6347>289.41%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>96.47%</color>/<color=#FF6347>192.94%</color>/<color=#FF6347>289.41%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2416 102211 26 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2417 102211 27 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>101.18%</color>/<color=#FF6347>202.35%</color>/<color=#FF6347>303.53%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>101.18%</color>/<color=#FF6347>202.35%</color>/<color=#FF6347>303.53%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2418 102211 28 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2419 102211 29 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2420 102211 30 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2421 102211 31 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>110.59%</color>/<color=#FF6347>221.18%</color>/<color=#FF6347>331.76%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>110.59%</color>/<color=#FF6347>221.18%</color>/<color=#FF6347>331.76%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2422 102211 32 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2423 102211 33 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2424 102211 34 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2425 102211 35 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG based on the number of orbs pinged when pulling the target close.
2426 102216 1 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>325%</color> Physical DMG in total.
2427 102216 2 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>344.12%</color> Physical DMG in total.
2428 102216 3 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>363.24%</color> Physical DMG in total.
2429 102216 4 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>382.35%</color> Physical DMG in total.
2430 102216 5 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>401.47%</color> Physical DMG in total.
2431 102216 6 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>420.59%</color> Physical DMG in total.
2432 102216 7 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>439.71%</color> Physical DMG in total.
2433 102216 8 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>458.82%</color> Physical DMG in total.
2434 102216 9 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>477.94%</color> Physical DMG in total.
2435 102216 10 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>497.06%</color> Physical DMG in total.
2436 102216 11 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>516.18%</color> Physical DMG in total.
2437 102216 12 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>535.29%</color> Physical DMG in total.
2438 102216 13 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>554.41%</color> Physical DMG in total.
2439 102216 14 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>573.53%</color> Physical DMG in total.
2440 102216 15 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>592.65%</color> Physical DMG in total.
2441 102216 16 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>611.76%</color> Physical DMG in total.
2442 102216 17 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>630.88%</color> Physical DMG in total.
2443 102216 18 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>650%</color> Physical DMG in total.
2444 102216 19 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>669.12%</color> Physical DMG in total.
2445 102216 20 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>688.24%</color> Physical DMG in total.
2446 102216 21 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>707.35%</color> Physical DMG in total.
2447 102216 22 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>726.47%</color> Physical DMG in total.
2448 102216 23 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>745.59%</color> Physical DMG in total.
2449 102216 24 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>764.71%</color> Physical DMG in total.
2450 102216 25 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>783.82%</color> Physical DMG in total.
2451 102216 26 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>802.94%</color> Physical DMG in total.
2452 102216 27 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>822.06%</color> Physical DMG in total.
2453 102216 28 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>841.18%</color> Physical DMG in total.
2454 102216 29 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>860.29%</color> Physical DMG in total.
2455 102216 30 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>879.41%</color> Physical DMG in total.
2456 102216 31 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>898.53%</color> Physical DMG in total.
2457 102216 32 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>917.65%</color> Physical DMG in total.
2458 102216 33 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>936.76%</color> Physical DMG in total.
2459 102216 34 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>955.88%</color> Physical DMG in total.
2460 102216 35 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>975%</color> Physical DMG in total.
2461 102217 1 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>12.5%</color> Lightning DMG each time and lasts 15s.
2462 102217 2 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>13.24%</color> Lightning DMG each time and lasts 15s.
2463 102217 3 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>13.97%</color> Lightning DMG each time and lasts 15s.
2464 102217 4 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>14.71%</color> Lightning DMG each time and lasts 15s.
2465 102217 5 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>15.44%</color> Lightning DMG each time and lasts 15s.
2466 102217 6 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>16.18%</color> Lightning DMG each time and lasts 15s.
2467 102217 7 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>16.91%</color> Lightning DMG each time and lasts 15s.
2468 102217 8 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>17.65%</color> Lightning DMG each time and lasts 15s.
2469 102217 9 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>18.38%</color> Lightning DMG each time and lasts 15s.
2470 102217 10 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>19.12%</color> Lightning DMG each time and lasts 15s.
2471 102217 11 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>19.85%</color> Lightning DMG each time and lasts 15s.
2472 102217 12 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>20.59%</color> Lightning DMG each time and lasts 15s.
2473 102217 13 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>21.32%</color> Lightning DMG each time and lasts 15s.
2474 102217 14 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>22.06%</color> Lightning DMG each time and lasts 15s.
2475 102217 15 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>22.79%</color> Lightning DMG each time and lasts 15s.
2476 102217 16 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>23.53%</color> Lightning DMG each time and lasts 15s.
2477 102217 17 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>24.26%</color> Lightning DMG each time and lasts 15s.
2478 102217 18 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>25%</color> Lightning DMG each time and lasts 15s.
2479 102217 19 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>25.74%</color> Lightning DMG each time and lasts 15s.
2480 102217 20 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>26.47%</color> Lightning DMG each time and lasts 15s.
2481 102217 21 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>27.21%</color> Lightning DMG each time and lasts 15s.
2482 102217 22 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>27.94%</color> Lightning DMG each time and lasts 15s.
2483 102217 23 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>28.68%</color> Lightning DMG each time and lasts 15s.
2484 102217 24 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>29.41%</color> Lightning DMG each time and lasts 15s.
2485 102217 25 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>30.15%</color> Lightning DMG each time and lasts 15s.
2486 102217 26 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>30.88%</color> Lightning DMG each time and lasts 15s.
2487 102217 27 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>31.62%</color> Lightning DMG each time and lasts 15s.
2488 102217 28 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>32.35%</color> Lightning DMG each time and lasts 15s.
2489 102217 29 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>33.09%</color> Lightning DMG each time and lasts 15s.
2490 102217 30 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>33.82%</color> Lightning DMG each time and lasts 15s.
2491 102217 31 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>34.56%</color> Lightning DMG each time and lasts 15s.
2492 102217 32 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>35.29%</color> Lightning DMG each time and lasts 15s.
2493 102217 33 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>36.03%</color> Lightning DMG each time and lasts 15s.
2494 102217 34 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>36.76%</color> Lightning DMG each time and lasts 15s.
2495 102217 35 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>37.5%</color> Lightning DMG each time and lasts 15s.
2496 102218 1 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>105%</color> Physical DMG and <color=#FF6347>285%</color> Lightning DMG in total.
2497 102218 2 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>111.18%</color> Physical DMG and <color=#FF6347>301.76%</color> Lightning DMG in total.
2498 102218 3 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>117.35%</color> Physical DMG and <color=#FF6347>318.53%</color> Lightning DMG in total.
2499 102218 4 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>123.53%</color> Physical DMG and <color=#FF6347>335.29%</color> Lightning DMG in total.
2500 102218 5 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>129.71%</color> Physical DMG and <color=#FF6347>352.06%</color> Lightning DMG in total.
2501 102218 6 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>135.88%</color> Physical DMG and <color=#FF6347>368.82%</color> Lightning DMG in total.
2502 102218 7 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>142.06%</color> Physical DMG and <color=#FF6347>385.59%</color> Lightning DMG in total.
2503 102218 8 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>148.24%</color> Physical DMG and <color=#FF6347>402.35%</color> Lightning DMG in total.
2504 102218 9 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>154.41%</color> Physical DMG and <color=#FF6347>419.12%</color> Lightning DMG in total.
2505 102218 10 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>160.59%</color> Physical DMG and <color=#FF6347>435.88%</color> Lightning DMG in total.
2506 102218 11 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>166.76%</color> Physical DMG and <color=#FF6347>452.65%</color> Lightning DMG in total.
2507 102218 12 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>172.94%</color> Physical DMG and <color=#FF6347>469.41%</color> Lightning DMG in total.
2508 102218 13 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>179.12%</color> Physical DMG and <color=#FF6347>486.18%</color> Lightning DMG in total.
2509 102218 14 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>185.29%</color> Physical DMG and <color=#FF6347>502.94%</color> Lightning DMG in total.
2510 102218 15 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>191.47%</color> Physical DMG and <color=#FF6347>519.71%</color> Lightning DMG in total.
2511 102218 16 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>197.65%</color> Physical DMG and <color=#FF6347>536.47%</color> Lightning DMG in total.
2512 102218 17 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>203.82%</color> Physical DMG and <color=#FF6347>553.24%</color> Lightning DMG in total.
2513 102218 18 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>210%</color> Physical DMG and <color=#FF6347>570%</color> Lightning DMG in total.
2514 102218 19 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>216.18%</color> Physical DMG and <color=#FF6347>586.76%</color> Lightning DMG in total.
2515 102218 20 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>222.35%</color> Physical DMG and <color=#FF6347>603.53%</color> Lightning DMG in total.
2516 102218 21 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>228.53%</color> Physical DMG and <color=#FF6347>620.29%</color> Lightning DMG in total.
2517 102218 22 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>234.71%</color> Physical DMG and <color=#FF6347>637.06%</color> Lightning DMG in total.
2518 102218 23 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>240.88%</color> Physical DMG and <color=#FF6347>653.82%</color> Lightning DMG in total.
2519 102218 24 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>247.06%</color> Physical DMG and <color=#FF6347>670.59%</color> Lightning DMG in total.
2520 102218 25 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>253.24%</color> Physical DMG and <color=#FF6347>687.35%</color> Lightning DMG in total.
2521 102218 26 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>259.41%</color> Physical DMG and <color=#FF6347>704.12%</color> Lightning DMG in total.
2522 102218 27 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>265.59%</color> Physical DMG and <color=#FF6347>720.88%</color> Lightning DMG in total.
2523 102218 28 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>271.76%</color> Physical DMG and <color=#FF6347>737.65%</color> Lightning DMG in total.
2524 102218 29 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>277.94%</color> Physical DMG and <color=#FF6347>754.41%</color> Lightning DMG in total.
2525 102218 30 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>284.12%</color> Physical DMG and <color=#FF6347>771.18%</color> Lightning DMG in total.
2526 102218 31 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>290.29%</color> Physical DMG and <color=#FF6347>787.94%</color> Lightning DMG in total.
2527 102218 32 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>296.47%</color> Physical DMG and <color=#FF6347>804.71%</color> Lightning DMG in total.
2528 102218 33 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>302.65%</color> Physical DMG and <color=#FF6347>821.47%</color> Lightning DMG in total.
2529 102218 34 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>308.82%</color> Physical DMG and <color=#FF6347>838.24%</color> Lightning DMG in total.
2530 102218 35 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>315%</color> Physical DMG and <color=#FF6347>855%</color> Lightning DMG in total.
2531 102221 1 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>30%</color> Lightning DMG based on the number of marks on the enemy.
2532 102221 2 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>31.76%</color> Lightning DMG based on the number of marks on the enemy.
2533 102221 3 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>33.53%</color> Lightning DMG based on the number of marks on the enemy.
2534 102221 4 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>35.29%</color> Lightning DMG based on the number of marks on the enemy.
2535 102221 5 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>37.06%</color> Lightning DMG based on the number of marks on the enemy.
2536 102221 6 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>38.82%</color> Lightning DMG based on the number of marks on the enemy.
2537 102221 7 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>40.59%</color> Lightning DMG based on the number of marks on the enemy.
2538 102221 8 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>42.35%</color> Lightning DMG based on the number of marks on the enemy.
2539 102221 9 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>44.12%</color> Lightning DMG based on the number of marks on the enemy.
2540 102221 10 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>45.88%</color> Lightning DMG based on the number of marks on the enemy.
2541 102221 11 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>47.65%</color> Lightning DMG based on the number of marks on the enemy.
2542 102221 12 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>49.41%</color> Lightning DMG based on the number of marks on the enemy.
2543 102221 13 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>51.18%</color> Lightning DMG based on the number of marks on the enemy.
2544 102221 14 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>52.94%</color> Lightning DMG based on the number of marks on the enemy.
2545 102221 15 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>54.71%</color> Lightning DMG based on the number of marks on the enemy.
2546 102221 16 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>56.47%</color> Lightning DMG based on the number of marks on the enemy.
2547 102221 17 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>58.24%</color> Lightning DMG based on the number of marks on the enemy.
2548 102221 18 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>60%</color> Lightning DMG based on the number of marks on the enemy.
2549 102221 19 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>61.76%</color> Lightning DMG based on the number of marks on the enemy.
2550 102221 20 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>63.53%</color> Lightning DMG based on the number of marks on the enemy.
2551 102221 21 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>65.29%</color> Lightning DMG based on the number of marks on the enemy.
2552 102221 22 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>67.06%</color> Lightning DMG based on the number of marks on the enemy.
2553 102221 23 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>68.82%</color> Lightning DMG based on the number of marks on the enemy.
2554 102221 24 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>70.59%</color> Lightning DMG based on the number of marks on the enemy.
2555 102221 25 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>72.35%</color> Lightning DMG based on the number of marks on the enemy.
2556 102221 26 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>74.12%</color> Lightning DMG based on the number of marks on the enemy.
2557 102221 27 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>75.88%</color> Lightning DMG based on the number of marks on the enemy.
2558 102221 28 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>77.65%</color> Lightning DMG based on the number of marks on the enemy.
2559 102221 29 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>79.41%</color> Lightning DMG based on the number of marks on the enemy.
2560 102221 30 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>81.18%</color> Lightning DMG based on the number of marks on the enemy.
2561 102221 31 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>82.94%</color> Lightning DMG based on the number of marks on the enemy.
2562 102221 32 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>84.71%</color> Lightning DMG based on the number of marks on the enemy.
2563 102221 33 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>86.47%</color> Lightning DMG based on the number of marks on the enemy.
2564 102221 34 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>88.24%</color> Lightning DMG based on the number of marks on the enemy.
2565 102221 35 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>90%</color> Lightning DMG based on the number of marks on the enemy.
2566 102222 0 Leader - Dawn Leader Assets/Product/Texture/Image/IconSkill/R2luxiyaA1.png Leader Skill Increases ATK of all Attacker Omniframes in the team. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color>.
2567 102222 1 Leader - Dawn Leader Assets/Product/Texture/Image/IconSkill/R2luxiyaA1.png Leader Skill Increases ATK of all Attacker Omniframes in the team. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color>.
2568 102223 1 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
2569 102223 2 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
2570 102223 3 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
2571 102223 4 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
2572 102223 5 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
2573 102223 6 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
2574 102223 7 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
2575 102223 8 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
2576 102223 9 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
2577 102223 10 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
2578 102223 11 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
2579 102223 12 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
2580 102223 13 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
2581 102223 14 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
2582 102223 15 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
2583 102223 16 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
2584 102223 17 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
2585 102223 18 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
2586 102223 19 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
2587 102223 20 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
2588 102223 21 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
2589 102223 22 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
2590 102223 23 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
2591 102223 24 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
2592 102223 25 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
2593 102223 26 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
2594 102223 27 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
2595 102223 28 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
2596 102223 29 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
2597 102223 30 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
2598 102223 31 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
2599 102223 32 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
2600 102223 33 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
2601 102223 34 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
2602 102223 35 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
2603 102227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
2604 102227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
2605 102224 0 Super Conductivity Assets/Product/Texture/Image/IconSkill/R2luxiyaS1.png SS Rank Passive Skill Lightning DMG increases inside the Lightning Field. Lightning DMG increases by <color=#FF6347>20%</color> inside the Lightning Field.
2606 102224 1 Super Conductivity Assets/Product/Texture/Image/IconSkill/R2luxiyaS1.png SS Rank Passive Skill Lightning DMG increases inside the Lightning Field. Lightning DMG increases by <color=#FF6347>20%</color> inside the Lightning Field.
2607 102225 0 Fiery Lightning Assets/Product/Texture/Image/IconSkill/R2luxiyaSS1.png SSS Rank Passive Skill Extra DMG Bonus of <color=#FF6347>Lightning Lure</color> increases. Extra DMG Bonus of <color=#FF6347>Lightning Lure</color> increases by <color=#FF6347>20%</color>.
2608 102225 1 Fiery Lightning Assets/Product/Texture/Image/IconSkill/R2luxiyaSS1.png SSS Rank Passive Skill Extra DMG Bonus of <color=#FF6347>Lightning Lure</color> increases. Extra DMG Bonus of <color=#FF6347>Lightning Lure</color> increases by <color=#FF6347>20%</color>.
2609 102226 0 Daybreak Unleashed Assets/Product/Texture/Image/IconSkill/R2luxiyaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting Signature Move. Extra DMG Bonus increases by <color=#FF6347>15%</color> for <color=#FF6347>10</color>s after casting Signature Move. Triggering this effect again refreshes its duration.
2610 102226 1 Daybreak Unleashed Assets/Product/Texture/Image/IconSkill/R2luxiyaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting Signature Move. Extra DMG Bonus increases by <color=#FF6347>15%</color> for <color=#FF6347>10</color>s after casting Signature Move. Triggering this effect again refreshes its duration.
2611 103201 1 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.
2612 103201 2 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.
2613 103201 3 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.
2614 103201 4 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.
2615 103201 5 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.
2616 103201 6 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.
2617 103201 7 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.
2618 103201 8 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.
2619 103201 9 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.
2620 103201 10 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.
2621 103201 11 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
2622 103201 12 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.
2623 103201 13 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.
2624 103201 14 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
2625 103201 15 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.
2626 103201 16 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.
2627 103201 17 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.
2628 103201 18 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.
2629 103201 19 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.
2630 103201 20 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
2631 103201 21 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.
2632 103201 22 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.
2633 103201 23 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.
2634 103201 24 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.
2635 103201 25 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.
2636 103201 26 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.
2637 103201 27 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.
2638 103201 28 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.
2639 103201 29 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.
2640 103201 30 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.
2641 103201 31 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.
2642 103201 32 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.
2643 103201 33 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.
2644 103201 34 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.
2645 103201 35 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.
2646 103206 1 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>30%</color>/<color=#FF6347>45%</color>/<color=#FF6347>60%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Lightning DMG based on the number of orbs pinged.
2647 103206 2 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>63.53%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Lightning DMG based on the number of orbs pinged.
2648 103206 3 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>33.53%</color>/<color=#FF6347>50.29%</color>/<color=#FF6347>67.06%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>33.53%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>100.59%</color> Lightning DMG based on the number of orbs pinged.
2649 103206 4 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>70.59%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Lightning DMG based on the number of orbs pinged.
2650 103206 5 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>37.06%</color>/<color=#FF6347>55.59%</color>/<color=#FF6347>74.12%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color> Lightning DMG based on the number of orbs pinged.
2651 103206 6 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color>/<color=#FF6347>77.65%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Lightning DMG based on the number of orbs pinged.
2652 103206 7 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>40.59%</color>/<color=#FF6347>60.88%</color>/<color=#FF6347>81.18%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>40.59%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>121.76%</color> Lightning DMG based on the number of orbs pinged.
2653 103206 8 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>84.71%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Lightning DMG based on the number of orbs pinged.
2654 103206 9 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>44.12%</color>/<color=#FF6347>66.18%</color>/<color=#FF6347>88.24%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> Lightning DMG based on the number of orbs pinged.
2655 103206 10 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color>/<color=#FF6347>91.76%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Lightning DMG based on the number of orbs pinged.
2656 103206 11 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>47.65%</color>/<color=#FF6347>71.47%</color>/<color=#FF6347>95.29%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>47.65%</color>/<color=#FF6347>95.29%</color>/<color=#FF6347>142.94%</color> Lightning DMG based on the number of orbs pinged.
2657 103206 12 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>98.82%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Lightning DMG based on the number of orbs pinged.
2658 103206 13 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>51.18%</color>/<color=#FF6347>76.76%</color>/<color=#FF6347>102.35%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>51.18%</color>/<color=#FF6347>102.35%</color>/<color=#FF6347>153.53%</color> Lightning DMG based on the number of orbs pinged.
2659 103206 14 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>105.88%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Lightning DMG based on the number of orbs pinged.
2660 103206 15 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>54.71%</color>/<color=#FF6347>82.06%</color>/<color=#FF6347>109.41%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>54.71%</color>/<color=#FF6347>109.41%</color>/<color=#FF6347>164.12%</color> Lightning DMG based on the number of orbs pinged.
2661 103206 16 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>112.94%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Lightning DMG based on the number of orbs pinged.
2662 103206 17 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>58.24%</color>/<color=#FF6347>87.35%</color>/<color=#FF6347>116.47%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>58.24%</color>/<color=#FF6347>116.47%</color>/<color=#FF6347>174.71%</color> Lightning DMG based on the number of orbs pinged.
2663 103206 18 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>60%</color>/<color=#FF6347>90%</color>/<color=#FF6347>120%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Lightning DMG based on the number of orbs pinged.
2664 103206 19 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color>/<color=#FF6347>123.53%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Lightning DMG based on the number of orbs pinged.
2665 103206 20 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color>/<color=#FF6347>127.06%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Lightning DMG based on the number of orbs pinged.
2666 103206 21 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>65.29%</color>/<color=#FF6347>97.94%</color>/<color=#FF6347>130.59%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>65.29%</color>/<color=#FF6347>130.59%</color>/<color=#FF6347>195.88%</color> Lightning DMG based on the number of orbs pinged.
2667 103206 22 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>67.06%</color>/<color=#FF6347>100.59%</color>/<color=#FF6347>134.12%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>67.06%</color>/<color=#FF6347>134.12%</color>/<color=#FF6347>201.18%</color> Lightning DMG based on the number of orbs pinged.
2668 103206 23 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>68.82%</color>/<color=#FF6347>103.24%</color>/<color=#FF6347>137.65%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>68.82%</color>/<color=#FF6347>137.65%</color>/<color=#FF6347>206.47%</color> Lightning DMG based on the number of orbs pinged.
2669 103206 24 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>141.18%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Lightning DMG based on the number of orbs pinged.
2670 103206 25 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>72.35%</color>/<color=#FF6347>108.53%</color>/<color=#FF6347>144.71%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>72.35%</color>/<color=#FF6347>144.71%</color>/<color=#FF6347>217.06%</color> Lightning DMG based on the number of orbs pinged.
2671 103206 26 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color>/<color=#FF6347>148.24%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Lightning DMG based on the number of orbs pinged.
2672 103206 27 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>75.88%</color>/<color=#FF6347>113.82%</color>/<color=#FF6347>151.76%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>75.88%</color>/<color=#FF6347>151.76%</color>/<color=#FF6347>227.65%</color> Lightning DMG based on the number of orbs pinged.
2673 103206 28 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color>/<color=#FF6347>155.29%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Lightning DMG based on the number of orbs pinged.
2674 103206 29 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color>/<color=#FF6347>158.82%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Lightning DMG based on the number of orbs pinged.
2675 103206 30 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>81.18%</color>/<color=#FF6347>121.76%</color>/<color=#FF6347>162.35%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>81.18%</color>/<color=#FF6347>162.35%</color>/<color=#FF6347>243.53%</color> Lightning DMG based on the number of orbs pinged.
2676 103206 31 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>82.94%</color>/<color=#FF6347>124.41%</color>/<color=#FF6347>165.88%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>82.94%</color>/<color=#FF6347>165.88%</color>/<color=#FF6347>248.82%</color> Lightning DMG based on the number of orbs pinged.
2677 103206 32 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>169.41%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Lightning DMG based on the number of orbs pinged.
2678 103206 33 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>86.47%</color>/<color=#FF6347>129.71%</color>/<color=#FF6347>172.94%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>259.41%</color> Lightning DMG based on the number of orbs pinged.
2679 103206 34 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color>/<color=#FF6347>176.47%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Lightning DMG based on the number of orbs pinged.
2680 103206 35 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>90%</color>/<color=#FF6347>135%</color>/<color=#FF6347>180%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Lightning DMG based on the number of orbs pinged.
2681 103211 1 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>30%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2682 103211 2 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>31.76%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2683 103211 3 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>33.53%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2684 103211 4 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>35.29%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2685 103211 5 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>37.06%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2686 103211 6 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>38.82%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2687 103211 7 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>40.59%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2688 103211 8 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>42.35%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2689 103211 9 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>44.12%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2690 103211 10 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>45.88%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2691 103211 11 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>47.65%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2692 103211 12 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>49.41%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2693 103211 13 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>51.18%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2694 103211 14 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>52.94%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2695 103211 15 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>54.71%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2696 103211 16 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>56.47%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2697 103211 17 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>58.24%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2698 103211 18 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>60%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2699 103211 19 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>61.76%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2700 103211 20 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>63.53%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2701 103211 21 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>65.29%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2702 103211 22 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>67.06%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2703 103211 23 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>68.82%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2704 103211 24 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>70.59%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2705 103211 25 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>72.35%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2706 103211 26 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>74.12%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2707 103211 27 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>75.88%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2708 103211 28 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>77.65%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2709 103211 29 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>79.41%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2710 103211 30 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>81.18%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2711 103211 31 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>82.94%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2712 103211 32 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>84.71%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2713 103211 33 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>86.47%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2714 103211 34 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>88.24%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2715 103211 35 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>90%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.
2716 103216 1 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>325%</color> Physical DMG in total.
2717 103216 2 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>344.12%</color> Physical DMG in total.
2718 103216 3 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>363.24%</color> Physical DMG in total.
2719 103216 4 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>382.35%</color> Physical DMG in total.
2720 103216 5 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>401.47%</color> Physical DMG in total.
2721 103216 6 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>420.59%</color> Physical DMG in total.
2722 103216 7 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>439.71%</color> Physical DMG in total.
2723 103216 8 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>458.82%</color> Physical DMG in total.
2724 103216 9 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>477.94%</color> Physical DMG in total.
2725 103216 10 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>497.06%</color> Physical DMG in total.
2726 103216 11 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>516.18%</color> Physical DMG in total.
2727 103216 12 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>535.29%</color> Physical DMG in total.
2728 103216 13 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>554.41%</color> Physical DMG in total.
2729 103216 14 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>573.53%</color> Physical DMG in total.
2730 103216 15 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>592.65%</color> Physical DMG in total.
2731 103216 16 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>611.76%</color> Physical DMG in total.
2732 103216 17 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>630.88%</color> Physical DMG in total.
2733 103216 18 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>650%</color> Physical DMG in total.
2734 103216 19 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>669.12%</color> Physical DMG in total.
2735 103216 20 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>688.24%</color> Physical DMG in total.
2736 103216 21 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>707.35%</color> Physical DMG in total.
2737 103216 22 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>726.47%</color> Physical DMG in total.
2738 103216 23 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>745.59%</color> Physical DMG in total.
2739 103216 24 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>764.71%</color> Physical DMG in total.
2740 103216 25 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>783.82%</color> Physical DMG in total.
2741 103216 26 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>802.94%</color> Physical DMG in total.
2742 103216 27 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>822.06%</color> Physical DMG in total.
2743 103216 28 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>841.18%</color> Physical DMG in total.
2744 103216 29 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>860.29%</color> Physical DMG in total.
2745 103216 30 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>879.41%</color> Physical DMG in total.
2746 103216 31 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>898.53%</color> Physical DMG in total.
2747 103216 32 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>917.65%</color> Physical DMG in total.
2748 103216 33 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>936.76%</color> Physical DMG in total.
2749 103216 34 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>955.88%</color> Physical DMG in total.
2750 103216 35 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>975%</color> Physical DMG in total.
2751 103217 1 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>10%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2752 103217 2 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>10.59%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2753 103217 3 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>11.18%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2754 103217 4 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>11.76%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2755 103217 5 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>12.35%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2756 103217 6 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>12.94%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2757 103217 7 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>13.53%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2758 103217 8 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>14.12%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2759 103217 9 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>14.71%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2760 103217 10 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>15.29%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2761 103217 11 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>15.88%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2762 103217 12 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>16.47%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2763 103217 13 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>17.06%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2764 103217 14 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>17.65%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2765 103217 15 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>18.24%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2766 103217 16 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>18.82%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2767 103217 17 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>19.41%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2768 103217 18 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>20%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2769 103217 19 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>20.59%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2770 103217 20 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>21.18%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2771 103217 21 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>21.76%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2772 103217 22 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>22.35%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2773 103217 23 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>22.94%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2774 103217 24 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>23.53%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2775 103217 25 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>24.12%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2776 103217 26 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>24.71%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2777 103217 27 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>25.29%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2778 103217 28 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>25.88%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2779 103217 29 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>26.47%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2780 103217 30 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>27.06%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2781 103217 31 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>27.65%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2782 103217 32 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>28.24%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2783 103217 33 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>28.82%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2784 103217 34 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>29.41%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2785 103217 35 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>30%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.
2786 103218 1 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>100%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>12.5%</color> of Lux's ATK every second.
2787 103218 2 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>105.88%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>13.24%</color> of Lux's ATK every second.
2788 103218 3 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>111.76%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>13.97%</color> of Lux's ATK every second.
2789 103218 4 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>117.65%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>14.71%</color> of Lux's ATK every second.
2790 103218 5 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>123.53%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>15.44%</color> of Lux's ATK every second.
2791 103218 6 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>129.41%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>16.18%</color> of Lux's ATK every second.
2792 103218 7 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>135.29%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>16.91%</color> of Lux's ATK every second.
2793 103218 8 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>141.18%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>17.65%</color> of Lux's ATK every second.
2794 103218 9 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>147.06%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>18.38%</color> of Lux's ATK every second.
2795 103218 10 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>152.94%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>19.12%</color> of Lux's ATK every second.
2796 103218 11 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>158.82%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>19.85%</color> of Lux's ATK every second.
2797 103218 12 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>164.71%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>20.59%</color> of Lux's ATK every second.
2798 103218 13 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>170.59%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>21.32%</color> of Lux's ATK every second.
2799 103218 14 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>176.47%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>22.06%</color> of Lux's ATK every second.
2800 103218 15 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>182.35%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>22.79%</color> of Lux's ATK every second.
2801 103218 16 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>188.24%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>23.53%</color> of Lux's ATK every second.
2802 103218 17 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>194.12%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>24.26%</color> of Lux's ATK every second.
2803 103218 18 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>200%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>25%</color> of Lux's ATK every second.
2804 103218 19 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>205.88%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>25.74%</color> of Lux's ATK every second.
2805 103218 20 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>211.76%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>26.47%</color> of Lux's ATK every second.
2806 103218 21 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>217.65%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>27.21%</color> of Lux's ATK every second.
2807 103218 22 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>223.53%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>27.94%</color> of Lux's ATK every second.
2808 103218 23 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>229.41%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>28.68%</color> of Lux's ATK every second.
2809 103218 24 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>235.29%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>29.41%</color> of Lux's ATK every second.
2810 103218 25 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>241.18%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>30.15%</color> of Lux's ATK every second.
2811 103218 26 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>247.06%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>30.88%</color> of Lux's ATK every second.
2812 103218 27 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>252.94%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>31.62%</color> of Lux's ATK every second.
2813 103218 28 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>258.82%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>32.35%</color> of Lux's ATK every second.
2814 103218 29 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>264.71%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>33.09%</color> of Lux's ATK every second.
2815 103218 30 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>270.59%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>33.82%</color> of Lux's ATK every second.
2816 103218 31 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>276.47%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>34.56%</color> of Lux's ATK every second.
2817 103218 32 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>282.35%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>35.29%</color> of Lux's ATK every second.
2818 103218 33 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>288.24%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>36.03%</color> of Lux's ATK every second.
2819 103218 34 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>294.12%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>36.76%</color> of Lux's ATK every second.
2820 103218 35 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>300%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>37.5%</color> of Lux's ATK every second.
2821 103221 1 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>30%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>100%</color> Lightning DMG and heals allies in the area for <color=#FF6347>20%</color> of Lux's ATK each time.
2822 103221 2 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>31.76%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>105.88%</color> Lightning DMG and heals allies in the area for <color=#FF6347>21.18%</color> of Lux's ATK each time.
2823 103221 3 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>33.53%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>111.76%</color> Lightning DMG and heals allies in the area for <color=#FF6347>22.35%</color> of Lux's ATK each time.
2824 103221 4 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>35.29%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>117.65%</color> Lightning DMG and heals allies in the area for <color=#FF6347>23.53%</color> of Lux's ATK each time.
2825 103221 5 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>37.06%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>123.53%</color> Lightning DMG and heals allies in the area for <color=#FF6347>24.71%</color> of Lux's ATK each time.
2826 103221 6 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>38.82%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>129.41%</color> Lightning DMG and heals allies in the area for <color=#FF6347>25.88%</color> of Lux's ATK each time.
2827 103221 7 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>40.59%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>135.29%</color> Lightning DMG and heals allies in the area for <color=#FF6347>27.06%</color> of Lux's ATK each time.
2828 103221 8 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>42.35%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>141.18%</color> Lightning DMG and heals allies in the area for <color=#FF6347>28.24%</color> of Lux's ATK each time.
2829 103221 9 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>44.12%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>147.06%</color> Lightning DMG and heals allies in the area for <color=#FF6347>29.41%</color> of Lux's ATK each time.
2830 103221 10 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>45.88%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>152.94%</color> Lightning DMG and heals allies in the area for <color=#FF6347>30.59%</color> of Lux's ATK each time.
2831 103221 11 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>47.65%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>158.82%</color> Lightning DMG and heals allies in the area for <color=#FF6347>31.76%</color> of Lux's ATK each time.
2832 103221 12 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>49.41%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>164.71%</color> Lightning DMG and heals allies in the area for <color=#FF6347>32.94%</color> of Lux's ATK each time.
2833 103221 13 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>51.18%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>170.59%</color> Lightning DMG and heals allies in the area for <color=#FF6347>34.12%</color> of Lux's ATK each time.
2834 103221 14 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>52.94%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>176.47%</color> Lightning DMG and heals allies in the area for <color=#FF6347>35.29%</color> of Lux's ATK each time.
2835 103221 15 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>54.71%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>182.35%</color> Lightning DMG and heals allies in the area for <color=#FF6347>36.47%</color> of Lux's ATK each time.
2836 103221 16 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>56.47%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>188.24%</color> Lightning DMG and heals allies in the area for <color=#FF6347>37.65%</color> of Lux's ATK each time.
2837 103221 17 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>58.24%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>194.12%</color> Lightning DMG and heals allies in the area for <color=#FF6347>38.82%</color> of Lux's ATK each time.
2838 103221 18 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>60%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>200%</color> Lightning DMG and heals allies in the area for <color=#FF6347>40%</color> of Lux's ATK each time.
2839 103221 19 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>61.76%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>205.88%</color> Lightning DMG and heals allies in the area for <color=#FF6347>41.18%</color> of Lux's ATK each time.
2840 103221 20 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>63.53%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>211.76%</color> Lightning DMG and heals allies in the area for <color=#FF6347>42.35%</color> of Lux's ATK each time.
2841 103221 21 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>65.29%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>217.65%</color> Lightning DMG and heals allies in the area for <color=#FF6347>43.53%</color> of Lux's ATK each time.
2842 103221 22 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>67.06%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>223.53%</color> Lightning DMG and heals allies in the area for <color=#FF6347>44.71%</color> of Lux's ATK each time.
2843 103221 23 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>68.82%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>229.41%</color> Lightning DMG and heals allies in the area for <color=#FF6347>45.88%</color> of Lux's ATK each time.
2844 103221 24 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>70.59%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>235.29%</color> Lightning DMG and heals allies in the area for <color=#FF6347>47.06%</color> of Lux's ATK each time.
2845 103221 25 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>72.35%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>241.18%</color> Lightning DMG and heals allies in the area for <color=#FF6347>48.24%</color> of Lux's ATK each time.
2846 103221 26 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>74.12%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>247.06%</color> Lightning DMG and heals allies in the area for <color=#FF6347>49.41%</color> of Lux's ATK each time.
2847 103221 27 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>75.88%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>252.94%</color> Lightning DMG and heals allies in the area for <color=#FF6347>50.59%</color> of Lux's ATK each time.
2848 103221 28 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>77.65%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>258.82%</color> Lightning DMG and heals allies in the area for <color=#FF6347>51.76%</color> of Lux's ATK each time.
2849 103221 29 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>79.41%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>264.71%</color> Lightning DMG and heals allies in the area for <color=#FF6347>52.94%</color> of Lux's ATK each time.
2850 103221 30 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>81.18%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>270.59%</color> Lightning DMG and heals allies in the area for <color=#FF6347>54.12%</color> of Lux's ATK each time.
2851 103221 31 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>82.94%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>276.47%</color> Lightning DMG and heals allies in the area for <color=#FF6347>55.29%</color> of Lux's ATK each time.
2852 103221 32 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>84.71%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>282.35%</color> Lightning DMG and heals allies in the area for <color=#FF6347>56.47%</color> of Lux's ATK each time.
2853 103221 33 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>86.47%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>288.24%</color> Lightning DMG and heals allies in the area for <color=#FF6347>57.65%</color> of Lux's ATK each time.
2854 103221 34 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>88.24%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>294.12%</color> Lightning DMG and heals allies in the area for <color=#FF6347>58.82%</color> of Lux's ATK each time.
2855 103221 35 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>90%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>300%</color> Lightning DMG and heals allies in the area for <color=#FF6347>60%</color> of Lux's ATK each time.
2856 103222 0 Leader - Mighty Heart Assets/Product/Texture/Image/IconSkill/R2lifuA1.png Leader Skill Increases HP and ATK of all members. Increases HP of all members by <color=#FF6347>5%</color> and ATK of all members by <color=#FF6347>5%</color>.
2857 103222 1 Leader - Mighty Heart Assets/Product/Texture/Image/IconSkill/R2lifuA1.png Leader Skill Increases HP and ATK of all members. Increases HP of all members by <color=#FF6347>5%</color> and ATK of all members by <color=#FF6347>5%</color>.
2858 103223 1 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>10%</color>.
2859 103223 2 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>10.59%</color>.
2860 103223 3 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>11.18%</color>.
2861 103223 4 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>11.76%</color>.
2862 103223 5 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>12.35%</color>.
2863 103223 6 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>12.94%</color>.
2864 103223 7 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>13.53%</color>.
2865 103223 8 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>14.12%</color>.
2866 103223 9 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>14.71%</color>.
2867 103223 10 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>15.29%</color>.
2868 103223 11 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>15.88%</color>.
2869 103223 12 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>16.47%</color>.
2870 103223 13 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>17.06%</color>.
2871 103223 14 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>17.65%</color>.
2872 103223 15 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>18.24%</color>.
2873 103223 16 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>18.82%</color>.
2874 103223 17 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>19.41%</color>.
2875 103223 18 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>20%</color>.
2876 103223 19 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>20.59%</color>.
2877 103223 20 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>21.18%</color>.
2878 103223 21 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>21.76%</color>.
2879 103223 22 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>22.35%</color>.
2880 103223 23 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>22.94%</color>.
2881 103223 24 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>23.53%</color>.
2882 103223 25 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>24.12%</color>.
2883 103223 26 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>24.71%</color>.
2884 103223 27 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>25.29%</color>.
2885 103223 28 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>25.88%</color>.
2886 103223 29 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>26.47%</color>.
2887 103223 30 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>27.06%</color>.
2888 103223 31 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>27.65%</color>.
2889 103223 32 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>28.24%</color>.
2890 103223 33 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>28.82%</color>.
2891 103223 34 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>29.41%</color>.
2892 103223 35 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>30%</color>.
2893 103227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
2894 103227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
2895 103224 0 Field Controller Assets/Product/Texture/Image/IconSkill/R2lifuS1.png 31 SS Rank Passive Skill Allies within the ion field created by <color=#FF6347>EX Lightning</color> gain <color=#FF6347>Lightning Surge</color>, increasing their Lightning DMG. Allies within the ion field created by <color=#FF6347>EX Lightning</color> gain <color=#FF6347>Lightning Surge</color>, increasing their Lightning DMG.\n- <color=#FF6347>Lightning Surge</color> increases Lightning DMG of allies by <color=#FF6347>20%</color>.
2896 103224 1 Field Controller Assets/Product/Texture/Image/IconSkill/R2lifuS1.png 31 SS Rank Passive Skill Allies within the ion field created by <color=#FF6347>EX Lightning</color> gain <color=#FF6347>Lightning Surge</color>, increasing their Lightning DMG. Allies within the ion field created by <color=#FF6347>EX Lightning</color> gain <color=#FF6347>Lightning Surge</color>, increasing their Lightning DMG.\n- <color=#FF6347>Lightning Surge</color> increases Lightning DMG of allies by <color=#FF6347>20%</color>.
2897 103225 0 Oversupply Assets/Product/Texture/Image/IconSkill/R2lifuSS1.png SSS Rank Passive Skill Extra DMG Bonus of <color=#FF6347>Lightning Lure</color> increases. Extra DMG Bonus of <color=#FF6347>Lightning Lure</color> increases by <color=#FF6347>25%</color>.
2898 103225 1 Oversupply Assets/Product/Texture/Image/IconSkill/R2lifuSS1.png SSS Rank Passive Skill Extra DMG Bonus of <color=#FF6347>Lightning Lure</color> increases. Extra DMG Bonus of <color=#FF6347>Lightning Lure</color> increases by <color=#FF6347>25%</color>.
2899 103226 0 Energy Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuSSS1.png SSS+ Rank Passive Skill Reduces the Lightning Resistance of targets within <color=#FF6347>Sanctum</color>. Reduces the Lightning Resistance of targets within <color=#FF6347>Sanctum</color> by <color=#FF6347>15%</color>.
2900 103226 1 Energy Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuSSS1.png SSS+ Rank Passive Skill Reduces the Lightning Resistance of targets within <color=#FF6347>Sanctum</color>. Reduces the Lightning Resistance of targets within <color=#FF6347>Sanctum</color> by <color=#FF6347>15%</color>.
2901 103301 1 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2902 103301 2 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2903 103301 3 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2904 103301 4 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2905 103301 5 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2906 103301 6 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2907 103301 7 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2908 103301 8 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2909 103301 9 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2910 103301 10 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2911 103301 11 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2912 103301 12 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2913 103301 13 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2914 103301 14 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2915 103301 15 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2916 103301 16 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2917 103301 17 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2918 103301 18 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2919 103301 19 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2920 103301 20 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2921 103301 21 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2922 103301 22 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2923 103301 23 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2924 103301 24 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2925 103301 25 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2926 103301 26 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2927 103301 27 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2928 103301 28 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2929 103301 29 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2930 103301 30 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2931 103301 31 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2932 103301 32 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2933 103301 33 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2934 103301 34 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2935 103301 35 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.
2936 103306 1 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>15%</color>/<color=#FF6347>20%</color>/<color=#FF6347>25%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2937 103306 2 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>15.88%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>26.47%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2938 103306 3 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>16.76%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>27.94%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2939 103306 4 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>17.65%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>29.41%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2940 103306 5 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>18.53%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>30.88%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2941 103306 6 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>19.41%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>32.35%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2942 103306 7 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>20.29%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>33.82%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2943 103306 8 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>21.18%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>35.29%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2944 103306 9 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>22.06%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>36.76%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2945 103306 10 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>22.94%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>38.24%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2946 103306 11 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>23.82%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>39.71%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2947 103306 12 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>24.71%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>41.18%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2948 103306 13 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>25.59%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>42.65%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2949 103306 14 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>26.47%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>44.12%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2950 103306 15 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>27.35%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>45.59%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2951 103306 16 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>28.24%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>47.06%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2952 103306 17 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>29.12%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>48.53%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2953 103306 18 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>30%</color>/<color=#FF6347>40%</color>/<color=#FF6347>50%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2954 103306 19 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>30.88%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>51.47%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2955 103306 20 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>31.76%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>52.94%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2956 103306 21 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>32.65%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>54.41%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2957 103306 22 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>33.53%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>55.88%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2958 103306 23 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>34.41%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>57.35%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2959 103306 24 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>35.29%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>58.82%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2960 103306 25 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>36.18%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>60.29%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2961 103306 26 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>37.06%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>61.76%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2962 103306 27 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>37.94%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>63.24%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2963 103306 28 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>38.82%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>64.71%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2964 103306 29 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>39.71%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>66.18%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2965 103306 30 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>40.59%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>67.65%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2966 103306 31 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>41.47%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>69.12%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2967 103306 32 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>42.35%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>70.59%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2968 103306 33 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>43.24%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>72.06%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2969 103306 34 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>44.12%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>73.53%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2970 103306 35 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>45%</color>/<color=#FF6347>60%</color>/<color=#FF6347>75%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.
2971 103311 1 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.
2972 103311 2 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.
2973 103311 3 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.
2974 103311 4 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.
2975 103311 5 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.
2976 103311 6 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.
2977 103311 7 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.
2978 103311 8 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.
2979 103311 9 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.
2980 103311 10 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.
2981 103311 11 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.
2982 103311 12 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.
2983 103311 13 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.
2984 103311 14 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.
2985 103311 15 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.
2986 103311 16 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.
2987 103311 17 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.
2988 103311 18 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.
2989 103311 19 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.
2990 103311 20 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.
2991 103311 21 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.
2992 103311 22 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.
2993 103311 23 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.
2994 103311 24 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.
2995 103311 25 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.
2996 103311 26 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.
2997 103311 27 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.
2998 103311 28 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.
2999 103311 29 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.
3000 103311 30 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.
3001 103311 31 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.
3002 103311 32 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.
3003 103311 33 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.
3004 103311 34 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.
3005 103311 35 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.
3006 103316 1 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>260%</color> Physical DMG in total.
3007 103316 2 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>275.29%</color> Physical DMG in total.
3008 103316 3 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>290.59%</color> Physical DMG in total.
3009 103316 4 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>305.88%</color> Physical DMG in total.
3010 103316 5 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>321.18%</color> Physical DMG in total.
3011 103316 6 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>336.47%</color> Physical DMG in total.
3012 103316 7 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>351.76%</color> Physical DMG in total.
3013 103316 8 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>367.06%</color> Physical DMG in total.
3014 103316 9 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>382.35%</color> Physical DMG in total.
3015 103316 10 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>397.65%</color> Physical DMG in total.
3016 103316 11 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>412.94%</color> Physical DMG in total.
3017 103316 12 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>428.24%</color> Physical DMG in total.
3018 103316 13 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>443.53%</color> Physical DMG in total.
3019 103316 14 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>458.82%</color> Physical DMG in total.
3020 103316 15 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>474.12%</color> Physical DMG in total.
3021 103316 16 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>489.41%</color> Physical DMG in total.
3022 103316 17 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>504.71%</color> Physical DMG in total.
3023 103316 18 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>520%</color> Physical DMG in total.
3024 103316 19 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>535.29%</color> Physical DMG in total.
3025 103316 20 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>550.59%</color> Physical DMG in total.
3026 103316 21 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>565.88%</color> Physical DMG in total.
3027 103316 22 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>581.18%</color> Physical DMG in total.
3028 103316 23 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>596.47%</color> Physical DMG in total.
3029 103316 24 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>611.76%</color> Physical DMG in total.
3030 103316 25 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>627.06%</color> Physical DMG in total.
3031 103316 26 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>642.35%</color> Physical DMG in total.
3032 103316 27 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>657.65%</color> Physical DMG in total.
3033 103316 28 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>672.94%</color> Physical DMG in total.
3034 103316 29 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>688.24%</color> Physical DMG in total.
3035 103316 30 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>703.53%</color> Physical DMG in total.
3036 103316 31 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>718.82%</color> Physical DMG in total.
3037 103316 32 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>734.12%</color> Physical DMG in total.
3038 103316 33 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>749.41%</color> Physical DMG in total.
3039 103316 34 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>764.71%</color> Physical DMG in total.
3040 103316 35 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>780%</color> Physical DMG in total.
3041 103317 1 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>75%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3042 103317 2 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>79.41%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3043 103317 3 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>83.82%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3044 103317 4 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>88.24%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3045 103317 5 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>92.65%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3046 103317 6 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>97.06%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3047 103317 7 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>101.47%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3048 103317 8 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>105.88%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3049 103317 9 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>110.29%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3050 103317 10 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>114.71%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3051 103317 11 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>119.12%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3052 103317 12 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>123.53%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3053 103317 13 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>127.94%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3054 103317 14 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>132.35%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3055 103317 15 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>136.76%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3056 103317 16 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>141.18%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3057 103317 17 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>145.59%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3058 103317 18 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>150%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3059 103317 19 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>154.41%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3060 103317 20 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>158.82%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3061 103317 21 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>163.24%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3062 103317 22 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>167.65%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3063 103317 23 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>172.06%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3064 103317 24 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>176.47%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3065 103317 25 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>180.88%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3066 103317 26 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>185.29%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3067 103317 27 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>189.71%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3068 103317 28 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>194.12%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3069 103317 29 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>198.53%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3070 103317 30 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>202.94%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3071 103317 31 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>207.35%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3072 103317 32 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>211.76%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3073 103317 33 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>216.18%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3074 103317 34 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>220.59%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3075 103317 35 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>225%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.
3076 103318 1 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>50%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>50%</color> of Luminance's ATK for 2s.
3077 103318 2 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>52.94%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>52.94%</color> of Luminance's ATK for 2s.
3078 103318 3 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>55.88%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>55.88%</color> of Luminance's ATK for 2s.
3079 103318 4 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>58.82%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>58.82%</color> of Luminance's ATK for 2s.
3080 103318 5 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>61.76%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>61.76%</color> of Luminance's ATK for 2s.
3081 103318 6 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>64.71%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>64.71%</color> of Luminance's ATK for 2s.
3082 103318 7 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>67.65%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>67.65%</color> of Luminance's ATK for 2s.
3083 103318 8 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>70.59%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>70.59%</color> of Luminance's ATK for 2s.
3084 103318 9 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>73.53%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>73.53%</color> of Luminance's ATK for 2s.
3085 103318 10 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>76.47%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>76.47%</color> of Luminance's ATK for 2s.
3086 103318 11 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>79.41%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>79.41%</color> of Luminance's ATK for 2s.
3087 103318 12 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>82.35%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>82.35%</color> of Luminance's ATK for 2s.
3088 103318 13 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>85.29%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>85.29%</color> of Luminance's ATK for 2s.
3089 103318 14 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>88.24%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>88.24%</color> of Luminance's ATK for 2s.
3090 103318 15 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>91.18%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>91.18%</color> of Luminance's ATK for 2s.
3091 103318 16 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>94.12%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>94.12%</color> of Luminance's ATK for 2s.
3092 103318 17 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>97.06%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>97.06%</color> of Luminance's ATK for 2s.
3093 103318 18 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>100%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>100%</color> of Luminance's ATK for 2s.
3094 103318 19 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>102.94%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>102.94%</color> of Luminance's ATK for 2s.
3095 103318 20 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>105.88%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>105.88%</color> of Luminance's ATK for 2s.
3096 103318 21 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>108.82%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>108.82%</color> of Luminance's ATK for 2s.
3097 103318 22 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>111.76%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>111.76%</color> of Luminance's ATK for 2s.
3098 103318 23 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>114.71%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>114.71%</color> of Luminance's ATK for 2s.
3099 103318 24 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>117.65%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>117.65%</color> of Luminance's ATK for 2s.
3100 103318 25 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>120.59%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>120.59%</color> of Luminance's ATK for 2s.
3101 103318 26 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>123.53%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>123.53%</color> of Luminance's ATK for 2s.
3102 103318 27 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>126.47%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>126.47%</color> of Luminance's ATK for 2s.
3103 103318 28 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>129.41%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>129.41%</color> of Luminance's ATK for 2s.
3104 103318 29 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>132.35%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>132.35%</color> of Luminance's ATK for 2s.
3105 103318 30 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>135.29%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>135.29%</color> of Luminance's ATK for 2s.
3106 103318 31 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>138.24%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>138.24%</color> of Luminance's ATK for 2s.
3107 103318 32 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>141.18%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>141.18%</color> of Luminance's ATK for 2s.
3108 103318 33 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>144.12%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>144.12%</color> of Luminance's ATK for 2s.
3109 103318 34 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>147.06%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>147.06%</color> of Luminance's ATK for 2s.
3110 103318 35 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>150%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>150%</color> of Luminance's ATK for 2s.
3111 103321 1 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>75%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>30%</color> of Luminance's ATK.
3112 103321 2 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>79.41%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>31.76%</color> of Luminance's ATK.
3113 103321 3 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>83.82%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>33.53%</color> of Luminance's ATK.
3114 103321 4 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>88.24%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>35.29%</color> of Luminance's ATK.
3115 103321 5 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>92.65%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>37.06%</color> of Luminance's ATK.
3116 103321 6 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>97.06%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>38.82%</color> of Luminance's ATK.
3117 103321 7 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>101.47%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>40.59%</color> of Luminance's ATK.
3118 103321 8 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>105.88%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>42.35%</color> of Luminance's ATK.
3119 103321 9 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>110.29%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>44.12%</color> of Luminance's ATK.
3120 103321 10 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>114.71%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>45.88%</color> of Luminance's ATK.
3121 103321 11 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>119.12%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>47.65%</color> of Luminance's ATK.
3122 103321 12 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>123.53%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>49.41%</color> of Luminance's ATK.
3123 103321 13 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>127.94%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>51.18%</color> of Luminance's ATK.
3124 103321 14 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>132.35%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>52.94%</color> of Luminance's ATK.
3125 103321 15 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>136.76%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>54.71%</color> of Luminance's ATK.
3126 103321 16 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>141.18%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>56.47%</color> of Luminance's ATK.
3127 103321 17 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>145.59%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>58.24%</color> of Luminance's ATK.
3128 103321 18 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>150%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>60%</color> of Luminance's ATK.
3129 103321 19 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>154.41%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>61.76%</color> of Luminance's ATK.
3130 103321 20 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>158.82%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>63.53%</color> of Luminance's ATK.
3131 103321 21 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>163.24%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>65.29%</color> of Luminance's ATK.
3132 103321 22 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>167.65%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>67.06%</color> of Luminance's ATK.
3133 103321 23 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>172.06%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>68.82%</color> of Luminance's ATK.
3134 103321 24 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>176.47%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>70.59%</color> of Luminance's ATK.
3135 103321 25 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>180.88%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>72.35%</color> of Luminance's ATK.
3136 103321 26 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>185.29%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>74.12%</color> of Luminance's ATK.
3137 103321 27 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>189.71%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>75.88%</color> of Luminance's ATK.
3138 103321 28 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>194.12%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>77.65%</color> of Luminance's ATK.
3139 103321 29 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>198.53%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>79.41%</color> of Luminance's ATK.
3140 103321 30 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>202.94%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>81.18%</color> of Luminance's ATK.
3141 103321 31 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>207.35%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>82.94%</color> of Luminance's ATK.
3142 103321 32 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>211.76%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>84.71%</color> of Luminance's ATK.
3143 103321 33 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>216.18%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>86.47%</color> of Luminance's ATK.
3144 103321 34 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>220.59%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>88.24%</color> of Luminance's ATK.
3145 103321 35 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color> Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG. Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>225%</color> Physical DMG. Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>90%</color> of Luminance's ATK.
3146 103322 0 Leader - Devoted Heart Assets/Product/Texture/Image/IconSkill/R3lifuA1.png Leader Skill Increases HP of all members. Increases HP of all members by <color=#FF6347>15%</color>.
3147 103322 1 Leader - Devoted Heart Assets/Product/Texture/Image/IconSkill/R3lifuA1.png Leader Skill Increases HP of all members. Increases HP of all members by <color=#FF6347>15%</color>.
3148 103323 1 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>10%</color>.
3149 103323 2 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>10.59%</color>.
3150 103323 3 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>11.18%</color>.
3151 103323 4 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>11.76%</color>.
3152 103323 5 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>12.35%</color>.
3153 103323 6 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>12.94%</color>.
3154 103323 7 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>13.53%</color>.
3155 103323 8 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>14.12%</color>.
3156 103323 9 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>14.71%</color>.
3157 103323 10 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>15.29%</color>.
3158 103323 11 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>15.88%</color>.
3159 103323 12 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>16.47%</color>.
3160 103323 13 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>17.06%</color>.
3161 103323 14 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>17.65%</color>.
3162 103323 15 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>18.24%</color>.
3163 103323 16 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>18.82%</color>.
3164 103323 17 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>19.41%</color>.
3165 103323 18 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>20%</color>.
3166 103323 19 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>20.59%</color>.
3167 103323 20 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>21.18%</color>.
3168 103323 21 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>21.76%</color>.
3169 103323 22 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>22.35%</color>.
3170 103323 23 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>22.94%</color>.
3171 103323 24 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>23.53%</color>.
3172 103323 25 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>24.12%</color>.
3173 103323 26 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>24.71%</color>.
3174 103323 27 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>25.29%</color>.
3175 103323 28 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>25.88%</color>.
3176 103323 29 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>26.47%</color>.
3177 103323 30 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>27.06%</color>.
3178 103323 31 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>27.65%</color>.
3179 103323 32 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>28.24%</color>.
3180 103323 33 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>28.82%</color>.
3181 103323 34 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>29.41%</color>.
3182 103323 35 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>30%</color>.
3183 103327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
3184 103327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
3185 103324 0 Field Reinforcement Assets/Product/Texture/Image/IconSkill/R3lifuS1.png SS Rank Passive Skill Increases Extra DMG Bonus of Luminance against enemies in Gray Raven Field. Increases Extra DMG Bonus of Luminance by <color=#FF6347>15%</color> against enemies in Gray Raven Field.
3186 103324 1 Field Reinforcement Assets/Product/Texture/Image/IconSkill/R3lifuS1.png SS Rank Passive Skill Increases Extra DMG Bonus of Luminance against enemies in Gray Raven Field. Increases Extra DMG Bonus of Luminance by <color=#FF6347>15%</color> against enemies in Gray Raven Field.
3187 103325 0 Pioneer of Glory Assets/Product/Texture/Image/IconSkill/R3lifuSS1.png SSS Rank Passive Skill Extra DMG Bonus of <color=#FF6347>Light Penalty</color> increases. Extra DMG Bonus of <color=#FF6347>Light Penalty</color> increases by <color=#FF6347>50%</color>.
3188 103325 1 Pioneer of Glory Assets/Product/Texture/Image/IconSkill/R3lifuSS1.png SSS Rank Passive Skill Extra DMG Bonus of <color=#FF6347>Light Penalty</color> increases. Extra DMG Bonus of <color=#FF6347>Light Penalty</color> increases by <color=#FF6347>50%</color>.
3189 103326 0 Consciousness Encouragement Assets/Product/Texture/Image/IconSkill/R3lifuSSS1.png SSS+ Rank Passive Skill Increases Extra DMG Bonus of all members after casting a Signature Move. Increases Extra DMG Bonus of all members by <color=#FF6347>15%</color> for 5s after casting a Signature Move.
3190 103326 1 Consciousness Encouragement Assets/Product/Texture/Image/IconSkill/R3lifuSSS1.png SSS+ Rank Passive Skill Increases Extra DMG Bonus of all members after casting a Signature Move. Increases Extra DMG Bonus of all members by <color=#FF6347>15%</color> for 5s after casting a Signature Move.
3191 106301 1 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG and <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>80%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>400%</color>/<color=#FF6347>500%</color>/<color=#FF6347>600%</color> Dark DMG based on the number of orbs pinged.
3192 106301 2 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG and <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>635.29%</color> Dark DMG based on the number of orbs pinged.
3193 106301 3 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG and <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>447.06%</color>/<color=#FF6347>558.82%</color>/<color=#FF6347>670.59%</color> Dark DMG based on the number of orbs pinged.
3194 106301 4 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG and <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>470.59%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>705.88%</color> Dark DMG based on the number of orbs pinged.
3195 106301 5 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG and <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>494.12%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>741.18%</color> Dark DMG based on the number of orbs pinged.
3196 106301 6 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG and <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>517.65%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>776.47%</color> Dark DMG based on the number of orbs pinged.
3197 106301 7 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG and <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>541.18%</color>/<color=#FF6347>676.47%</color>/<color=#FF6347>811.76%</color> Dark DMG based on the number of orbs pinged.
3198 106301 8 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG and <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>564.71%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>847.06%</color> Dark DMG based on the number of orbs pinged.
3199 106301 9 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG and <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>588.24%</color>/<color=#FF6347>735.29%</color>/<color=#FF6347>882.35%</color> Dark DMG based on the number of orbs pinged.
3200 106301 10 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG and <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>122.35%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>611.76%</color>/<color=#FF6347>764.71%</color>/<color=#FF6347>917.65%</color> Dark DMG based on the number of orbs pinged.
3201 106301 11 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG and <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>635.29%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>952.94%</color> Dark DMG based on the number of orbs pinged.
3202 106301 12 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG and <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>658.82%</color>/<color=#FF6347>823.53%</color>/<color=#FF6347>988.24%</color> Dark DMG based on the number of orbs pinged.
3203 106301 13 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG and <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>136.47%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>682.35%</color>/<color=#FF6347>852.94%</color>/<color=#FF6347>1023.53%</color> Dark DMG based on the number of orbs pinged.
3204 106301 14 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG and <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>705.88%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1058.82%</color> Dark DMG based on the number of orbs pinged.
3205 106301 15 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG and <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>145.88%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>729.41%</color>/<color=#FF6347>911.76%</color>/<color=#FF6347>1094.12%</color> Dark DMG based on the number of orbs pinged.
3206 106301 16 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG and <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>150.59%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>752.94%</color>/<color=#FF6347>941.18%</color>/<color=#FF6347>1129.41%</color> Dark DMG based on the number of orbs pinged.
3207 106301 17 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG and <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>776.47%</color>/<color=#FF6347>970.59%</color>/<color=#FF6347>1164.71%</color> Dark DMG based on the number of orbs pinged.
3208 106301 18 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG and <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>160%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>800%</color>/<color=#FF6347>1000%</color>/<color=#FF6347>1200%</color> Dark DMG based on the number of orbs pinged.
3209 106301 19 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG and <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>823.53%</color>/<color=#FF6347>1029.41%</color>/<color=#FF6347>1235.29%</color> Dark DMG based on the number of orbs pinged.
3210 106301 20 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG and <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>847.06%</color>/<color=#FF6347>1058.82%</color>/<color=#FF6347>1270.59%</color> Dark DMG based on the number of orbs pinged.
3211 106301 21 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG and <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>174.12%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>870.59%</color>/<color=#FF6347>1088.24%</color>/<color=#FF6347>1305.88%</color> Dark DMG based on the number of orbs pinged.
3212 106301 22 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG and <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>894.12%</color>/<color=#FF6347>1117.65%</color>/<color=#FF6347>1341.18%</color> Dark DMG based on the number of orbs pinged.
3213 106301 23 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG and <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>917.65%</color>/<color=#FF6347>1147.06%</color>/<color=#FF6347>1376.47%</color> Dark DMG based on the number of orbs pinged.
3214 106301 24 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG and <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>941.18%</color>/<color=#FF6347>1176.47%</color>/<color=#FF6347>1411.76%</color> Dark DMG based on the number of orbs pinged.
3215 106301 25 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG and <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>192.94%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>964.71%</color>/<color=#FF6347>1205.88%</color>/<color=#FF6347>1447.06%</color> Dark DMG based on the number of orbs pinged.
3216 106301 26 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG and <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>988.24%</color>/<color=#FF6347>1235.29%</color>/<color=#FF6347>1482.35%</color> Dark DMG based on the number of orbs pinged.
3217 106301 27 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG and <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>202.35%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1011.76%</color>/<color=#FF6347>1264.71%</color>/<color=#FF6347>1517.65%</color> Dark DMG based on the number of orbs pinged.
3218 106301 28 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG and <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1035.29%</color>/<color=#FF6347>1294.12%</color>/<color=#FF6347>1552.94%</color> Dark DMG based on the number of orbs pinged.
3219 106301 29 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG and <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1058.82%</color>/<color=#FF6347>1323.53%</color>/<color=#FF6347>1588.24%</color> Dark DMG based on the number of orbs pinged.
3220 106301 30 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG and <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1082.35%</color>/<color=#FF6347>1352.94%</color>/<color=#FF6347>1623.53%</color> Dark DMG based on the number of orbs pinged.
3221 106301 31 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG and <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>221.18%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1105.88%</color>/<color=#FF6347>1382.35%</color>/<color=#FF6347>1658.82%</color> Dark DMG based on the number of orbs pinged.
3222 106301 32 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG and <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1129.41%</color>/<color=#FF6347>1411.76%</color>/<color=#FF6347>1694.12%</color> Dark DMG based on the number of orbs pinged.
3223 106301 33 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG and <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1152.94%</color>/<color=#FF6347>1441.18%</color>/<color=#FF6347>1729.41%</color> Dark DMG based on the number of orbs pinged.
3224 106301 34 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG and <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1176.47%</color>/<color=#FF6347>1470.59%</color>/<color=#FF6347>1764.71%</color> Dark DMG based on the number of orbs pinged.
3225 106301 35 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG and <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>240%</color> Extra Dark DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color> In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1200%</color>/<color=#FF6347>1500%</color>/<color=#FF6347>1800%</color> Dark DMG based on the number of orbs pinged.
3226 106306 1 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG and <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>375%</color>/<color=#FF6347>450%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3227 106306 2 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG and <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>476.47%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3228 106306 3 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG and <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>335.29%</color>/<color=#FF6347>419.12%</color>/<color=#FF6347>502.94%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3229 106306 4 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG and <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>529.41%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3230 106306 5 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG and <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>370.59%</color>/<color=#FF6347>463.24%</color>/<color=#FF6347>555.88%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3231 106306 6 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG and <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>388.24%</color>/<color=#FF6347>485.29%</color>/<color=#FF6347>582.35%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3232 106306 7 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG and <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>405.88%</color>/<color=#FF6347>507.35%</color>/<color=#FF6347>608.82%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3233 106306 8 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG and <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>635.29%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3234 106306 9 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG and <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>441.18%</color>/<color=#FF6347>551.47%</color>/<color=#FF6347>661.76%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3235 106306 10 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG and <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>458.82%</color>/<color=#FF6347>573.53%</color>/<color=#FF6347>688.24%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3236 106306 11 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG and <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>476.47%</color>/<color=#FF6347>595.59%</color>/<color=#FF6347>714.71%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3237 106306 12 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG and <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>494.12%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>741.18%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3238 106306 13 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG and <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>511.76%</color>/<color=#FF6347>639.71%</color>/<color=#FF6347>767.65%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3239 106306 14 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG and <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>529.41%</color>/<color=#FF6347>661.76%</color>/<color=#FF6347>794.12%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3240 106306 15 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG and <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>547.06%</color>/<color=#FF6347>683.82%</color>/<color=#FF6347>820.59%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3241 106306 16 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG and <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>564.71%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>847.06%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3242 106306 17 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG and <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>582.35%</color>/<color=#FF6347>727.94%</color>/<color=#FF6347>873.53%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3243 106306 18 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG and <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>600%</color>/<color=#FF6347>750%</color>/<color=#FF6347>900%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3244 106306 19 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG and <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>617.65%</color>/<color=#FF6347>772.06%</color>/<color=#FF6347>926.47%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3245 106306 20 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG and <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>635.29%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>952.94%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3246 106306 21 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG and <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>652.94%</color>/<color=#FF6347>816.18%</color>/<color=#FF6347>979.41%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3247 106306 22 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG and <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>670.59%</color>/<color=#FF6347>838.24%</color>/<color=#FF6347>1005.88%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3248 106306 23 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG and <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>688.24%</color>/<color=#FF6347>860.29%</color>/<color=#FF6347>1032.35%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3249 106306 24 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG and <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>705.88%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1058.82%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3250 106306 25 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG and <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>723.53%</color>/<color=#FF6347>904.41%</color>/<color=#FF6347>1085.29%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3251 106306 26 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG and <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>741.18%</color>/<color=#FF6347>926.47%</color>/<color=#FF6347>1111.76%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3252 106306 27 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG and <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>758.82%</color>/<color=#FF6347>948.53%</color>/<color=#FF6347>1138.24%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3253 106306 28 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG and <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>776.47%</color>/<color=#FF6347>970.59%</color>/<color=#FF6347>1164.71%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3254 106306 29 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG and <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>794.12%</color>/<color=#FF6347>992.65%</color>/<color=#FF6347>1191.18%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3255 106306 30 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG and <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>811.76%</color>/<color=#FF6347>1014.71%</color>/<color=#FF6347>1217.65%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3256 106306 31 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG and <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>829.41%</color>/<color=#FF6347>1036.76%</color>/<color=#FF6347>1244.12%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3257 106306 32 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG and <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>847.06%</color>/<color=#FF6347>1058.82%</color>/<color=#FF6347>1270.59%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3258 106306 33 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG and <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>864.71%</color>/<color=#FF6347>1080.88%</color>/<color=#FF6347>1297.06%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3259 106306 34 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG and <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>882.35%</color>/<color=#FF6347>1102.94%</color>/<color=#FF6347>1323.53%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3260 106306 35 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG and <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>. Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color> In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>900%</color>/<color=#FF6347>1125%</color>/<color=#FF6347>1350%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.
3261 106311 1 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>70%</color>/<color=#FF6347>140%</color>/<color=#FF6347>210%</color> Physical DMG and <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>300%</color>/<color=#FF6347>360%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3262 106311 2 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Physical DMG and <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>381.18%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3263 106311 3 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>78.24%</color>/<color=#FF6347>156.47%</color>/<color=#FF6347>234.71%</color> Physical DMG and <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>402.35%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3264 106311 4 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG and <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>423.53%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3265 106311 5 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>259.41%</color> Physical DMG and <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>444.71%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3266 106311 6 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>90.59%</color>/<color=#FF6347>181.18%</color>/<color=#FF6347>271.76%</color> Physical DMG and <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>465.88%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3267 106311 7 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>94.71%</color>/<color=#FF6347>189.41%</color>/<color=#FF6347>284.12%</color> Physical DMG and <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>487.06%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3268 106311 8 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG and <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>508.24%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3269 106311 9 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG and <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>529.41%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3270 106311 10 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>107.06%</color>/<color=#FF6347>214.12%</color>/<color=#FF6347>321.18%</color> Physical DMG and <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>367.06%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>550.59%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3271 106311 11 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG and <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>381.18%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>571.76%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3272 106311 12 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG and <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>395.29%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>592.94%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3273 106311 13 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>119.41%</color>/<color=#FF6347>238.82%</color>/<color=#FF6347>358.24%</color> Physical DMG and <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>409.41%</color>/<color=#FF6347>511.76%</color>/<color=#FF6347>614.12%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3274 106311 14 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG and <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>635.29%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3275 106311 15 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>127.65%</color>/<color=#FF6347>255.29%</color>/<color=#FF6347>382.94%</color> Physical DMG and <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>437.65%</color>/<color=#FF6347>547.06%</color>/<color=#FF6347>656.47%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3276 106311 16 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Physical DMG and <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>451.76%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>677.65%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3277 106311 17 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG and <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>465.88%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>698.82%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3278 106311 18 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Physical DMG and <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>480%</color>/<color=#FF6347>600%</color>/<color=#FF6347>720%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3279 106311 19 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG and <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>494.12%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>741.18%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3280 106311 20 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG and <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>508.24%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>762.35%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3281 106311 21 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>152.35%</color>/<color=#FF6347>304.71%</color>/<color=#FF6347>457.06%</color> Physical DMG and <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>522.35%</color>/<color=#FF6347>652.94%</color>/<color=#FF6347>783.53%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3282 106311 22 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Physical DMG and <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>536.47%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>804.71%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3283 106311 23 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Physical DMG and <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>550.59%</color>/<color=#FF6347>688.24%</color>/<color=#FF6347>825.88%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3284 106311 24 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG and <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>564.71%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>847.06%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3285 106311 25 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>168.82%</color>/<color=#FF6347>337.65%</color>/<color=#FF6347>506.47%</color> Physical DMG and <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>578.82%</color>/<color=#FF6347>723.53%</color>/<color=#FF6347>868.24%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3286 106311 26 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG and <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>592.94%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>889.41%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3287 106311 27 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>177.06%</color>/<color=#FF6347>354.12%</color>/<color=#FF6347>531.18%</color> Physical DMG and <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>607.06%</color>/<color=#FF6347>758.82%</color>/<color=#FF6347>910.59%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3288 106311 28 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG and <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>621.18%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>931.76%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3289 106311 29 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG and <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>635.29%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>952.94%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3290 106311 30 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>189.41%</color>/<color=#FF6347>378.82%</color>/<color=#FF6347>568.24%</color> Physical DMG and <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>649.41%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>974.12%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3291 106311 31 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>193.53%</color>/<color=#FF6347>387.06%</color>/<color=#FF6347>580.59%</color> Physical DMG and <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>663.53%</color>/<color=#FF6347>829.41%</color>/<color=#FF6347>995.29%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3292 106311 32 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG and <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>677.65%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1016.47%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3293 106311 33 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>201.76%</color>/<color=#FF6347>403.53%</color>/<color=#FF6347>605.29%</color> Physical DMG and <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>691.76%</color>/<color=#FF6347>864.71%</color>/<color=#FF6347>1037.65%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3294 106311 34 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG and <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>705.88%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1058.82%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3295 106311 35 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Physical DMG and <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Extra Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color> In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>720%</color>/<color=#FF6347>900%</color>/<color=#FF6347>1080%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.
3296 106316 1 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>280%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>450%</color> Dark DMG in total.
3297 106316 2 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>296.47%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>476.47%</color> Dark DMG in total.
3298 106316 3 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>312.94%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>502.94%</color> Dark DMG in total.
3299 106316 4 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>329.41%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>529.41%</color> Dark DMG in total.
3300 106316 5 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>345.88%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>555.88%</color> Dark DMG in total.
3301 106316 6 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>362.35%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>582.35%</color> Dark DMG in total.
3302 106316 7 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>378.82%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>608.82%</color> Dark DMG in total.
3303 106316 8 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>635.29%</color> Dark DMG in total.
3304 106316 9 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>411.76%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>661.76%</color> Dark DMG in total.
3305 106316 10 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>428.24%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>688.24%</color> Dark DMG in total.
3306 106316 11 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>444.71%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>714.71%</color> Dark DMG in total.
3307 106316 12 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>461.18%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>741.18%</color> Dark DMG in total.
3308 106316 13 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>477.65%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>767.65%</color> Dark DMG in total.
3309 106316 14 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>794.12%</color> Dark DMG in total.
3310 106316 15 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>510.59%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>820.59%</color> Dark DMG in total.
3311 106316 16 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>527.06%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>847.06%</color> Dark DMG in total.
3312 106316 17 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>543.53%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>873.53%</color> Dark DMG in total.
3313 106316 18 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>560%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>900%</color> Dark DMG in total.
3314 106316 19 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>576.47%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>926.47%</color> Dark DMG in total.
3315 106316 20 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>592.94%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>952.94%</color> Dark DMG in total.
3316 106316 21 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>609.41%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>979.41%</color> Dark DMG in total.
3317 106316 22 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>625.88%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1005.88%</color> Dark DMG in total.
3318 106316 23 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>642.35%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1032.35%</color> Dark DMG in total.
3319 106316 24 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1058.82%</color> Dark DMG in total.
3320 106316 25 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>675.29%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1085.29%</color> Dark DMG in total.
3321 106316 26 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>691.76%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1111.76%</color> Dark DMG in total.
3322 106316 27 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>708.24%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1138.24%</color> Dark DMG in total.
3323 106316 28 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>724.71%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1164.71%</color> Dark DMG in total.
3324 106316 29 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1191.18%</color> Dark DMG in total.
3325 106316 30 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>757.65%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1217.65%</color> Dark DMG in total.
3326 106316 31 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>774.12%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1244.12%</color> Dark DMG in total.
3327 106316 32 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1270.59%</color> Dark DMG in total.
3328 106316 33 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>807.06%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1297.06%</color> Dark DMG in total.
3329 106316 34 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>823.53%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1323.53%</color> Dark DMG in total.
3330 106316 35 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>840%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color> In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG. In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1350%</color> Dark DMG in total.
3331 106317 1 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>20%</color>.
3332 106317 2 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>21.18%</color>.
3333 106317 3 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>22.35%</color>.
3334 106317 4 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>23.53%</color>.
3335 106317 5 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>24.71%</color>.
3336 106317 6 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>25.88%</color>.
3337 106317 7 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>27.06%</color>.
3338 106317 8 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>28.24%</color>.
3339 106317 9 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>29.41%</color>.
3340 106317 10 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>30.59%</color>.
3341 106317 11 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>31.76%</color>.
3342 106317 12 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>32.94%</color>.
3343 106317 13 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>34.12%</color>.
3344 106317 14 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>35.29%</color>.
3345 106317 15 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>36.47%</color>.
3346 106317 16 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>37.65%</color>.
3347 106317 17 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>38.82%</color>.
3348 106317 18 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>40%</color>.
3349 106317 19 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>41.18%</color>.
3350 106317 20 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>42.35%</color>.
3351 106317 21 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>43.53%</color>.
3352 106317 22 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>44.71%</color>.
3353 106317 23 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>45.88%</color>.
3354 106317 24 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>47.06%</color>.
3355 106317 25 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>48.24%</color>.
3356 106317 26 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>49.41%</color>.
3357 106317 27 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>50.59%</color>.
3358 106317 28 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>51.76%</color>.
3359 106317 29 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>52.94%</color>.
3360 106317 30 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>54.12%</color>.
3361 106317 31 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>55.29%</color>.
3362 106317 32 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>56.47%</color>.
3363 106317 33 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>57.65%</color>.
3364 106317 34 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>58.82%</color>.
3365 106317 35 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color> Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second. Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color> In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>60%</color>.
3366 106318 1 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>290%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>5%</color> for <color=#FF6347>6</color>s.
3367 106318 2 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>307.06%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>5.29%</color> for <color=#FF6347>6</color>s.
3368 106318 3 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>324.12%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>5.59%</color> for <color=#FF6347>6</color>s.
3369 106318 4 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>341.18%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>5.88%</color> for <color=#FF6347>6</color>s.
3370 106318 5 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>358.24%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>6.18%</color> for <color=#FF6347>6</color>s.
3371 106318 6 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>375.29%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>6.47%</color> for <color=#FF6347>6</color>s.
3372 106318 7 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>392.35%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>6.76%</color> for <color=#FF6347>6</color>s.
3373 106318 8 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>409.41%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>7.06%</color> for <color=#FF6347>6</color>s.
3374 106318 9 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>426.47%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>7.35%</color> for <color=#FF6347>6</color>s.
3375 106318 10 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>443.53%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>7.65%</color> for <color=#FF6347>6</color>s.
3376 106318 11 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>460.59%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>7.94%</color> for <color=#FF6347>6</color>s.
3377 106318 12 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>477.65%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>8.24%</color> for <color=#FF6347>6</color>s.
3378 106318 13 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>494.71%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>8.53%</color> for <color=#FF6347>6</color>s.
3379 106318 14 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>511.76%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>8.82%</color> for <color=#FF6347>6</color>s.
3380 106318 15 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>528.82%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>9.12%</color> for <color=#FF6347>6</color>s.
3381 106318 16 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>545.88%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>9.41%</color> for <color=#FF6347>6</color>s.
3382 106318 17 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>562.94%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>9.71%</color> for <color=#FF6347>6</color>s.
3383 106318 18 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>580%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>10%</color> for <color=#FF6347>6</color>s.
3384 106318 19 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>597.06%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>10.29%</color> for <color=#FF6347>6</color>s.
3385 106318 20 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>614.12%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>10.59%</color> for <color=#FF6347>6</color>s.
3386 106318 21 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>631.18%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>10.88%</color> for <color=#FF6347>6</color>s.
3387 106318 22 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>648.24%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>11.18%</color> for <color=#FF6347>6</color>s.
3388 106318 23 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>665.29%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>11.47%</color> for <color=#FF6347>6</color>s.
3389 106318 24 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>682.35%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>11.76%</color> for <color=#FF6347>6</color>s.
3390 106318 25 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>699.41%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>12.06%</color> for <color=#FF6347>6</color>s.
3391 106318 26 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>716.47%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>12.35%</color> for <color=#FF6347>6</color>s.
3392 106318 27 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>733.53%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>12.65%</color> for <color=#FF6347>6</color>s.
3393 106318 28 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>750.59%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>12.94%</color> for <color=#FF6347>6</color>s.
3394 106318 29 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>767.65%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>13.24%</color> for <color=#FF6347>6</color>s.
3395 106318 30 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>784.71%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>13.53%</color> for <color=#FF6347>6</color>s.
3396 106318 31 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>801.76%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>13.82%</color> for <color=#FF6347>6</color>s.
3397 106318 32 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>818.82%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>14.12%</color> for <color=#FF6347>6</color>s.
3398 106318 33 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>835.88%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>14.41%</color> for <color=#FF6347>6</color>s.
3399 106318 34 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>852.94%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>14.71%</color> for <color=#FF6347>6</color>s.
3400 106318 35 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>870%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>15%</color> for <color=#FF6347>6</color>s.
3401 106321 1 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>15%</color>.
3402 106321 2 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>15.88%</color>.
3403 106321 3 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>16.76%</color>.
3404 106321 4 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>17.65%</color>.
3405 106321 5 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>18.53%</color>.
3406 106321 6 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>19.41%</color>.
3407 106321 7 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>20.29%</color>.
3408 106321 8 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>21.18%</color>.
3409 106321 9 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>22.06%</color>.
3410 106321 10 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>22.94%</color>.
3411 106321 11 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>23.82%</color>.
3412 106321 12 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>24.71%</color>.
3413 106321 13 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>25.59%</color>.
3414 106321 14 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>26.47%</color>.
3415 106321 15 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>27.35%</color>.
3416 106321 16 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>28.24%</color>.
3417 106321 17 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>29.12%</color>.
3418 106321 18 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>30%</color>.
3419 106321 19 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>30.88%</color>.
3420 106321 20 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>31.76%</color>.
3421 106321 21 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>32.65%</color>.
3422 106321 22 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>33.53%</color>.
3423 106321 23 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>34.41%</color>.
3424 106321 24 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>35.29%</color>.
3425 106321 25 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>36.18%</color>.
3426 106321 26 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>37.06%</color>.
3427 106321 27 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>37.94%</color>.
3428 106321 28 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>38.82%</color>.
3429 106321 29 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>39.71%</color>.
3430 106321 30 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>40.59%</color>.
3431 106321 31 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>41.47%</color>.
3432 106321 32 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>42.35%</color>.
3433 106321 33 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>43.24%</color>.
3434 106321 34 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>44.12%</color>.
3435 106321 35 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Core Passive: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>45%</color>.
3436 106322 0 Leader - Alternation Harmony Assets/Product/Texture/Image/IconSkill/R3ShenweiA1.png Leader Skill Increases Elemental DMG and Physical DMG when there are 3 different classes in the team. Increases Elemental DMG by <color=#FF6347>10%</color> and Physical DMG by <color=#FF6347>5%</color> when there are 3 different classes in the team.
3437 106322 1 Leader - Alternation Harmony Assets/Product/Texture/Image/IconSkill/R3ShenweiA1.png Leader Skill Increases Elemental DMG and Physical DMG when there are 3 different classes in the team. Increases Elemental DMG by <color=#FF6347>10%</color> and Physical DMG by <color=#FF6347>5%</color> when there are 3 different classes in the team.
3438 106323 1 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
3439 106323 2 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.
3440 106323 3 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.
3441 106323 4 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.
3442 106323 5 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.
3443 106323 6 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.
3444 106323 7 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.
3445 106323 8 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.
3446 106323 9 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.
3447 106323 10 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.
3448 106323 11 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.
3449 106323 12 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.
3450 106323 13 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.
3451 106323 14 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.
3452 106323 15 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.
3453 106323 16 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.
3454 106323 17 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.
3455 106323 18 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.
3456 106323 19 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.
3457 106323 20 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.
3458 106323 21 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.
3459 106323 22 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.
3460 106323 23 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.
3461 106323 24 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.
3462 106323 25 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.
3463 106323 26 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.
3464 106323 27 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.
3465 106323 28 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.
3466 106323 29 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.
3467 106323 30 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.
3468 106323 31 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.
3469 106323 32 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.
3470 106323 33 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.
3471 106323 34 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.
3472 106323 35 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.
3473 106327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
3474 106327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
3475 106324 0 Invincible Assets/Product/Texture/Image/IconSkill/R3ShenweiS1.png 2 SS Rank Passive Skill <color=#FF6347>Dark Form</color> grants Extra DMG Reduction. Kamui: Tenebrion applies <color=#FF6347>Chain Fusion</color> on targets damaged by him. The Resistance Reduction of <color=#FF6347>Chain Fusion</color> increases. <color=#FF6347>Dark Form</color> grants <color=#FF6347>20%</color> Extra DMG Reduction. Kamui: Tenebrion applies <color=#FF6347>Chain Fusion</color> on targets damaged by him. The Resistance Reduction of <color=#FF6347>Chain Fusion</color> increases by <color=#FF6347>15%</color>.
3476 106324 1 Invincible Assets/Product/Texture/Image/IconSkill/R3ShenweiS1.png 2 SS Rank Passive Skill <color=#FF6347>Dark Form</color> grants Extra DMG Reduction. Kamui: Tenebrion applies <color=#FF6347>Chain Fusion</color> on targets damaged by him. The Resistance Reduction of <color=#FF6347>Chain Fusion</color> increases. <color=#FF6347>Dark Form</color> grants <color=#FF6347>20%</color> Extra DMG Reduction. Kamui: Tenebrion applies <color=#FF6347>Chain Fusion</color> on targets damaged by him. The Resistance Reduction of <color=#FF6347>Chain Fusion</color> increases by <color=#FF6347>15%</color>.
3477 106325 0 Energy Guard Assets/Product/Texture/Image/IconSkill/R3ShenweiSS1.png SSS Rank Passive Skill Increases Extra DMG Bonus of 3-Ping skills. Increases Extra DMG Bonus of 3-Ping skills by <color=#FF6347>30%</color>.
3478 106325 1 Energy Guard Assets/Product/Texture/Image/IconSkill/R3ShenweiSS1.png SSS Rank Passive Skill Increases Extra DMG Bonus of 3-Ping skills. Increases Extra DMG Bonus of 3-Ping skills by <color=#FF6347>30%</color>.
3479 106326 0 Energy Overflow Assets/Product/Texture/Image/IconSkill/R3ShenweiSSS1.png SSS+ Rank Passive Skill In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>20%</color>.
3480 106326 1 Energy Overflow Assets/Product/Texture/Image/IconSkill/R3ShenweiSSS1.png SSS+ Rank Passive Skill In <color=#FF6347>Dark Form</color>, Dark DMG increases. In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>20%</color>.
3481 101301 1 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>11.25%</color>/<color=#FF6347>22.5%</color>/<color=#FF6347>35%</color> Physical DMG based on the number of orbs pinged.
3482 101301 2 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>11.91%</color>/<color=#FF6347>23.82%</color>/<color=#FF6347>37.06%</color> Physical DMG based on the number of orbs pinged.
3483 101301 3 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>12.57%</color>/<color=#FF6347>25.15%</color>/<color=#FF6347>39.12%</color> Physical DMG based on the number of orbs pinged.
3484 101301 4 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>13.24%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>41.18%</color> Physical DMG based on the number of orbs pinged.
3485 101301 5 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>13.9%</color>/<color=#FF6347>27.79%</color>/<color=#FF6347>43.24%</color> Physical DMG based on the number of orbs pinged.
3486 101301 6 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>14.56%</color>/<color=#FF6347>29.12%</color>/<color=#FF6347>45.29%</color> Physical DMG based on the number of orbs pinged.
3487 101301 7 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>15.22%</color>/<color=#FF6347>30.44%</color>/<color=#FF6347>47.35%</color> Physical DMG based on the number of orbs pinged.
3488 101301 8 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>49.41%</color> Physical DMG based on the number of orbs pinged.
3489 101301 9 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>16.54%</color>/<color=#FF6347>33.09%</color>/<color=#FF6347>51.47%</color> Physical DMG based on the number of orbs pinged.
3490 101301 10 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>17.21%</color>/<color=#FF6347>34.41%</color>/<color=#FF6347>53.53%</color> Physical DMG based on the number of orbs pinged.
3491 101301 11 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>17.87%</color>/<color=#FF6347>35.74%</color>/<color=#FF6347>55.59%</color> Physical DMG based on the number of orbs pinged.
3492 101301 12 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>18.53%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>57.65%</color> Physical DMG based on the number of orbs pinged.
3493 101301 13 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>19.19%</color>/<color=#FF6347>38.38%</color>/<color=#FF6347>59.71%</color> Physical DMG based on the number of orbs pinged.
3494 101301 14 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>19.85%</color>/<color=#FF6347>39.71%</color>/<color=#FF6347>61.76%</color> Physical DMG based on the number of orbs pinged.
3495 101301 15 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>20.51%</color>/<color=#FF6347>41.03%</color>/<color=#FF6347>63.82%</color> Physical DMG based on the number of orbs pinged.
3496 101301 16 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>65.88%</color> Physical DMG based on the number of orbs pinged.
3497 101301 17 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>21.84%</color>/<color=#FF6347>43.68%</color>/<color=#FF6347>67.94%</color> Physical DMG based on the number of orbs pinged.
3498 101301 18 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>22.5%</color>/<color=#FF6347>45%</color>/<color=#FF6347>70%</color> Physical DMG based on the number of orbs pinged.
3499 101301 19 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>23.16%</color>/<color=#FF6347>46.32%</color>/<color=#FF6347>72.06%</color> Physical DMG based on the number of orbs pinged.
3500 101301 20 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>23.82%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged.
3501 101301 21 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>24.49%</color>/<color=#FF6347>48.97%</color>/<color=#FF6347>76.18%</color> Physical DMG based on the number of orbs pinged.
3502 101301 22 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>25.15%</color>/<color=#FF6347>50.29%</color>/<color=#FF6347>78.24%</color> Physical DMG based on the number of orbs pinged.
3503 101301 23 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>25.81%</color>/<color=#FF6347>51.62%</color>/<color=#FF6347>80.29%</color> Physical DMG based on the number of orbs pinged.
3504 101301 24 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>82.35%</color> Physical DMG based on the number of orbs pinged.
3505 101301 25 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>27.13%</color>/<color=#FF6347>54.26%</color>/<color=#FF6347>84.41%</color> Physical DMG based on the number of orbs pinged.
3506 101301 26 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>27.79%</color>/<color=#FF6347>55.59%</color>/<color=#FF6347>86.47%</color> Physical DMG based on the number of orbs pinged.
3507 101301 27 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>28.46%</color>/<color=#FF6347>56.91%</color>/<color=#FF6347>88.53%</color> Physical DMG based on the number of orbs pinged.
3508 101301 28 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>29.12%</color>/<color=#FF6347>58.24%</color>/<color=#FF6347>90.59%</color> Physical DMG based on the number of orbs pinged.
3509 101301 29 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>29.78%</color>/<color=#FF6347>59.56%</color>/<color=#FF6347>92.65%</color> Physical DMG based on the number of orbs pinged.
3510 101301 30 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>30.44%</color>/<color=#FF6347>60.88%</color>/<color=#FF6347>94.71%</color> Physical DMG based on the number of orbs pinged.
3511 101301 31 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>31.1%</color>/<color=#FF6347>62.21%</color>/<color=#FF6347>96.76%</color> Physical DMG based on the number of orbs pinged.
3512 101301 32 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>98.82%</color> Physical DMG based on the number of orbs pinged.
3513 101301 33 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>32.43%</color>/<color=#FF6347>64.85%</color>/<color=#FF6347>100.88%</color> Physical DMG based on the number of orbs pinged.
3514 101301 34 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>33.09%</color>/<color=#FF6347>66.18%</color>/<color=#FF6347>102.94%</color> Physical DMG based on the number of orbs pinged.
3515 101301 35 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>33.75%</color>/<color=#FF6347>67.5%</color>/<color=#FF6347>105%</color> Physical DMG based on the number of orbs pinged.
3516 101306 1 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>220%</color>/<color=#FF6347>350%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3517 101306 2 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>95.29%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3518 101306 3 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>391.18%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3519 101306 4 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>411.76%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3520 101306 5 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3521 101306 6 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>452.94%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3522 101306 7 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>121.76%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>473.53%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3523 101306 8 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3524 101306 9 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>514.71%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3525 101306 10 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>137.65%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>535.29%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>45.88%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3526 101306 11 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>142.94%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3527 101306 12 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>576.47%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3528 101306 13 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>153.53%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>597.06%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>51.18%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3529 101306 14 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3530 101306 15 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>164.12%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>638.24%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>54.71%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3531 101306 16 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>658.82%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3532 101306 17 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>679.41%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3533 101306 18 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>440%</color>/<color=#FF6347>700%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3534 101306 19 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>720.59%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3535 101306 20 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3536 101306 21 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>195.88%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>761.76%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>65.29%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3537 101306 22 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>782.35%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3538 101306 23 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>802.94%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3539 101306 24 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>823.53%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3540 101306 25 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>217.06%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>844.12%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>72.35%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3541 101306 26 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3542 101306 27 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>227.65%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>885.29%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>75.88%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3543 101306 28 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>905.88%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3544 101306 29 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3545 101306 30 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>243.53%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>947.06%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3546 101306 31 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>248.82%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>967.65%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>82.94%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3547 101306 32 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>988.24%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3548 101306 33 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>259.41%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>1008.82%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>86.47%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3549 101306 34 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>1029.41%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3550 101306 35 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>270%</color>/<color=#FF6347>660%</color>/<color=#FF6347>1050%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.
3551 101311 1 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>12%</color>/<color=#FF6347>24%</color>/<color=#FF6347>36%</color> Physical DMG per second based on the number of orbs pinged.
3552 101311 2 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>12.71%</color>/<color=#FF6347>25.41%</color>/<color=#FF6347>38.12%</color> Physical DMG per second based on the number of orbs pinged.
3553 101311 3 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>13.41%</color>/<color=#FF6347>26.82%</color>/<color=#FF6347>40.24%</color> Physical DMG per second based on the number of orbs pinged.
3554 101311 4 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical DMG per second based on the number of orbs pinged.
3555 101311 5 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>14.82%</color>/<color=#FF6347>29.65%</color>/<color=#FF6347>44.47%</color> Physical DMG per second based on the number of orbs pinged.
3556 101311 6 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>15.53%</color>/<color=#FF6347>31.06%</color>/<color=#FF6347>46.59%</color> Physical DMG per second based on the number of orbs pinged.
3557 101311 7 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>16.24%</color>/<color=#FF6347>32.47%</color>/<color=#FF6347>48.71%</color> Physical DMG per second based on the number of orbs pinged.
3558 101311 8 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>16.94%</color>/<color=#FF6347>33.88%</color>/<color=#FF6347>50.82%</color> Physical DMG per second based on the number of orbs pinged.
3559 101311 9 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG per second based on the number of orbs pinged.
3560 101311 10 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>18.35%</color>/<color=#FF6347>36.71%</color>/<color=#FF6347>55.06%</color> Physical DMG per second based on the number of orbs pinged.
3561 101311 11 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>19.06%</color>/<color=#FF6347>38.12%</color>/<color=#FF6347>57.18%</color> Physical DMG per second based on the number of orbs pinged.
3562 101311 12 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>19.76%</color>/<color=#FF6347>39.53%</color>/<color=#FF6347>59.29%</color> Physical DMG per second based on the number of orbs pinged.
3563 101311 13 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>20.47%</color>/<color=#FF6347>40.94%</color>/<color=#FF6347>61.41%</color> Physical DMG per second based on the number of orbs pinged.
3564 101311 14 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG per second based on the number of orbs pinged.
3565 101311 15 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>21.88%</color>/<color=#FF6347>43.76%</color>/<color=#FF6347>65.65%</color> Physical DMG per second based on the number of orbs pinged.
3566 101311 16 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>22.59%</color>/<color=#FF6347>45.18%</color>/<color=#FF6347>67.76%</color> Physical DMG per second based on the number of orbs pinged.
3567 101311 17 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>23.29%</color>/<color=#FF6347>46.59%</color>/<color=#FF6347>69.88%</color> Physical DMG per second based on the number of orbs pinged.
3568 101311 18 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>24%</color>/<color=#FF6347>48%</color>/<color=#FF6347>72%</color> Physical DMG per second based on the number of orbs pinged.
3569 101311 19 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG per second based on the number of orbs pinged.
3570 101311 20 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>25.41%</color>/<color=#FF6347>50.82%</color>/<color=#FF6347>76.24%</color> Physical DMG per second based on the number of orbs pinged.
3571 101311 21 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>26.12%</color>/<color=#FF6347>52.24%</color>/<color=#FF6347>78.35%</color> Physical DMG per second based on the number of orbs pinged.
3572 101311 22 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>26.82%</color>/<color=#FF6347>53.65%</color>/<color=#FF6347>80.47%</color> Physical DMG per second based on the number of orbs pinged.
3573 101311 23 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>27.53%</color>/<color=#FF6347>55.06%</color>/<color=#FF6347>82.59%</color> Physical DMG per second based on the number of orbs pinged.
3574 101311 24 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG per second based on the number of orbs pinged.
3575 101311 25 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>28.94%</color>/<color=#FF6347>57.88%</color>/<color=#FF6347>86.82%</color> Physical DMG per second based on the number of orbs pinged.
3576 101311 26 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>29.65%</color>/<color=#FF6347>59.29%</color>/<color=#FF6347>88.94%</color> Physical DMG per second based on the number of orbs pinged.
3577 101311 27 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>30.35%</color>/<color=#FF6347>60.71%</color>/<color=#FF6347>91.06%</color> Physical DMG per second based on the number of orbs pinged.
3578 101311 28 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>31.06%</color>/<color=#FF6347>62.12%</color>/<color=#FF6347>93.18%</color> Physical DMG per second based on the number of orbs pinged.
3579 101311 29 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Physical DMG per second based on the number of orbs pinged.
3580 101311 30 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>32.47%</color>/<color=#FF6347>64.94%</color>/<color=#FF6347>97.41%</color> Physical DMG per second based on the number of orbs pinged.
3581 101311 31 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>33.18%</color>/<color=#FF6347>66.35%</color>/<color=#FF6347>99.53%</color> Physical DMG per second based on the number of orbs pinged.
3582 101311 32 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>33.88%</color>/<color=#FF6347>67.76%</color>/<color=#FF6347>101.65%</color> Physical DMG per second based on the number of orbs pinged.
3583 101311 33 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>34.59%</color>/<color=#FF6347>69.18%</color>/<color=#FF6347>103.76%</color> Physical DMG per second based on the number of orbs pinged.
3584 101311 34 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG per second based on the number of orbs pinged.
3585 101311 35 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>36%</color>/<color=#FF6347>72%</color>/<color=#FF6347>108%</color> Physical DMG per second based on the number of orbs pinged.
3586 101316 1 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>412.5%</color> Physical DMG in total.
3587 101316 2 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>436.76%</color> Physical DMG in total.
3588 101316 3 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>461.03%</color> Physical DMG in total.
3589 101316 4 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>485.29%</color> Physical DMG in total.
3590 101316 5 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>509.56%</color> Physical DMG in total.
3591 101316 6 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>533.82%</color> Physical DMG in total.
3592 101316 7 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>558.09%</color> Physical DMG in total.
3593 101316 8 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>582.35%</color> Physical DMG in total.
3594 101316 9 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>606.62%</color> Physical DMG in total.
3595 101316 10 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>630.88%</color> Physical DMG in total.
3596 101316 11 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>655.15%</color> Physical DMG in total.
3597 101316 12 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>679.41%</color> Physical DMG in total.
3598 101316 13 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>703.68%</color> Physical DMG in total.
3599 101316 14 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>727.94%</color> Physical DMG in total.
3600 101316 15 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>752.21%</color> Physical DMG in total.
3601 101316 16 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.
3602 101316 17 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>800.74%</color> Physical DMG in total.
3603 101316 18 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>825%</color> Physical DMG in total.
3604 101316 19 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>849.26%</color> Physical DMG in total.
3605 101316 20 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>873.53%</color> Physical DMG in total.
3606 101316 21 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>897.79%</color> Physical DMG in total.
3607 101316 22 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>922.06%</color> Physical DMG in total.
3608 101316 23 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>946.32%</color> Physical DMG in total.
3609 101316 24 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>970.59%</color> Physical DMG in total.
3610 101316 25 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>994.85%</color> Physical DMG in total.
3611 101316 26 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1019.12%</color> Physical DMG in total.
3612 101316 27 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1043.38%</color> Physical DMG in total.
3613 101316 28 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1067.65%</color> Physical DMG in total.
3614 101316 29 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1091.91%</color> Physical DMG in total.
3615 101316 30 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1116.18%</color> Physical DMG in total.
3616 101316 31 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1140.44%</color> Physical DMG in total.
3617 101316 32 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1164.71%</color> Physical DMG in total.
3618 101316 33 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1188.97%</color> Physical DMG in total.
3619 101316 34 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1213.24%</color> Physical DMG in total.
3620 101316 35 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1237.5%</color> Physical DMG in total.
3621 101317 1 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>200%</color> Physical DMG.
3622 101317 2 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>211.76%</color> Physical DMG.
3623 101317 3 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>223.53%</color> Physical DMG.
3624 101317 4 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>235.29%</color> Physical DMG.
3625 101317 5 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>247.06%</color> Physical DMG.
3626 101317 6 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>258.82%</color> Physical DMG.
3627 101317 7 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>270.59%</color> Physical DMG.
3628 101317 8 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>282.35%</color> Physical DMG.
3629 101317 9 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>294.12%</color> Physical DMG.
3630 101317 10 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>305.88%</color> Physical DMG.
3631 101317 11 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>317.65%</color> Physical DMG.
3632 101317 12 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>329.41%</color> Physical DMG.
3633 101317 13 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>341.18%</color> Physical DMG.
3634 101317 14 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>352.94%</color> Physical DMG.
3635 101317 15 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>364.71%</color> Physical DMG.
3636 101317 16 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>376.47%</color> Physical DMG.
3637 101317 17 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>388.24%</color> Physical DMG.
3638 101317 18 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>400%</color> Physical DMG.
3639 101317 19 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>411.76%</color> Physical DMG.
3640 101317 20 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>423.53%</color> Physical DMG.
3641 101317 21 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>435.29%</color> Physical DMG.
3642 101317 22 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>447.06%</color> Physical DMG.
3643 101317 23 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>458.82%</color> Physical DMG.
3644 101317 24 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>470.59%</color> Physical DMG.
3645 101317 25 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>482.35%</color> Physical DMG.
3646 101317 26 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>494.12%</color> Physical DMG.
3647 101317 27 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>505.88%</color> Physical DMG.
3648 101317 28 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>517.65%</color> Physical DMG.
3649 101317 29 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>529.41%</color> Physical DMG.
3650 101317 30 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>541.18%</color> Physical DMG.
3651 101317 31 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>552.94%</color> Physical DMG.
3652 101317 32 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>564.71%</color> Physical DMG.
3653 101317 33 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>576.47%</color> Physical DMG.
3654 101317 34 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>588.24%</color> Physical DMG.
3655 101317 35 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>600%</color> Physical DMG.
3656 101318 1 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>337.5%</color> Physical DMG in total.
3657 101318 2 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>357.35%</color> Physical DMG in total.
3658 101318 3 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>377.21%</color> Physical DMG in total.
3659 101318 4 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>397.06%</color> Physical DMG in total.
3660 101318 5 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>416.91%</color> Physical DMG in total.
3661 101318 6 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>436.76%</color> Physical DMG in total.
3662 101318 7 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>456.62%</color> Physical DMG in total.
3663 101318 8 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>476.47%</color> Physical DMG in total.
3664 101318 9 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>496.32%</color> Physical DMG in total.
3665 101318 10 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>516.18%</color> Physical DMG in total.
3666 101318 11 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>536.03%</color> Physical DMG in total.
3667 101318 12 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>555.88%</color> Physical DMG in total.
3668 101318 13 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>575.74%</color> Physical DMG in total.
3669 101318 14 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>595.59%</color> Physical DMG in total.
3670 101318 15 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>615.44%</color> Physical DMG in total.
3671 101318 16 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.
3672 101318 17 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>655.15%</color> Physical DMG in total.
3673 101318 18 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>675%</color> Physical DMG in total.
3674 101318 19 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>694.85%</color> Physical DMG in total.
3675 101318 20 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>714.71%</color> Physical DMG in total.
3676 101318 21 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>734.56%</color> Physical DMG in total.
3677 101318 22 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>754.41%</color> Physical DMG in total.
3678 101318 23 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>774.26%</color> Physical DMG in total.
3679 101318 24 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total.
3680 101318 25 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>813.97%</color> Physical DMG in total.
3681 101318 26 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>833.82%</color> Physical DMG in total.
3682 101318 27 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>853.68%</color> Physical DMG in total.
3683 101318 28 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>873.53%</color> Physical DMG in total.
3684 101318 29 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>893.38%</color> Physical DMG in total.
3685 101318 30 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>913.24%</color> Physical DMG in total.
3686 101318 31 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>933.09%</color> Physical DMG in total.
3687 101318 32 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>952.94%</color> Physical DMG in total.
3688 101318 33 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>972.79%</color> Physical DMG in total.
3689 101318 34 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>992.65%</color> Physical DMG in total.
3690 101318 35 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>1012.5%</color> Physical DMG in total.
3691 101321 1 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>27.5%</color> Physical DMG.
3692 101321 2 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>29.12%</color> Physical DMG.
3693 101321 3 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>30.74%</color> Physical DMG.
3694 101321 4 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>32.35%</color> Physical DMG.
3695 101321 5 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>33.97%</color> Physical DMG.
3696 101321 6 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>35.59%</color> Physical DMG.
3697 101321 7 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>37.21%</color> Physical DMG.
3698 101321 8 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>38.82%</color> Physical DMG.
3699 101321 9 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>40.44%</color> Physical DMG.
3700 101321 10 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>42.06%</color> Physical DMG.
3701 101321 11 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>43.68%</color> Physical DMG.
3702 101321 12 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>45.29%</color> Physical DMG.
3703 101321 13 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>46.91%</color> Physical DMG.
3704 101321 14 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>48.53%</color> Physical DMG.
3705 101321 15 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>50.15%</color> Physical DMG.
3706 101321 16 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>51.76%</color> Physical DMG.
3707 101321 17 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>53.38%</color> Physical DMG.
3708 101321 18 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>55%</color> Physical DMG.
3709 101321 19 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>56.62%</color> Physical DMG.
3710 101321 20 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>58.24%</color> Physical DMG.
3711 101321 21 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>59.85%</color> Physical DMG.
3712 101321 22 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>61.47%</color> Physical DMG.
3713 101321 23 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>63.09%</color> Physical DMG.
3714 101321 24 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>64.71%</color> Physical DMG.
3715 101321 25 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>66.32%</color> Physical DMG.
3716 101321 26 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>67.94%</color> Physical DMG.
3717 101321 27 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>69.56%</color> Physical DMG.
3718 101321 28 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>71.18%</color> Physical DMG.
3719 101321 29 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>72.79%</color> Physical DMG.
3720 101321 30 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>74.41%</color> Physical DMG.
3721 101321 31 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>76.03%</color> Physical DMG.
3722 101321 32 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>77.65%</color> Physical DMG.
3723 101321 33 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>79.26%</color> Physical DMG.
3724 101321 34 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>80.88%</color> Physical DMG.
3725 101321 35 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>82.5%</color> Physical DMG.
3726 101322 0 Leader - Tactical Operation Assets/Product/Texture/Image/IconSkill/R3liA1.png Leader Skill Increases Physical DMG and movement speed of all members. Increases Physical DMG of all members by <color=#FF6347>15%</color> and movement speed of all members by <color=#FF6347>10%</color>.
3727 101322 1 Leader - Tactical Operation Assets/Product/Texture/Image/IconSkill/R3liA1.png Leader Skill Increases Physical DMG and movement speed of all members. Increases Physical DMG of all members by <color=#FF6347>15%</color> and movement speed of all members by <color=#FF6347>10%</color>.
3728 101323 1 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
3729 101323 2 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
3730 101323 3 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
3731 101323 4 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
3732 101323 5 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
3733 101323 6 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
3734 101323 7 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
3735 101323 8 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
3736 101323 9 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
3737 101323 10 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
3738 101323 11 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
3739 101323 12 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
3740 101323 13 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
3741 101323 14 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
3742 101323 15 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
3743 101323 16 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
3744 101323 17 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
3745 101323 18 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
3746 101323 19 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
3747 101323 20 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
3748 101323 21 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
3749 101323 22 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
3750 101323 23 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
3751 101323 24 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
3752 101323 25 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
3753 101323 26 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
3754 101323 27 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
3755 101323 28 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
3756 101323 29 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
3757 101323 30 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
3758 101323 31 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
3759 101323 32 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
3760 101323 33 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
3761 101323 34 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
3762 101323 35 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
3763 101327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
3764 101327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
3765 101324 0 Target Lock - Electrocute Assets/Product/Texture/Image/IconSkill/R3liS1.png SS Rank Passive Skill Extra DMG Bonus increases when attacking a target within an energy ring. Extra DMG Bonus increases by <color=#FF6347>15%</color> when attacking a target within an energy ring.
3766 101324 1 Target Lock - Electrocute Assets/Product/Texture/Image/IconSkill/R3liS1.png SS Rank Passive Skill Extra DMG Bonus increases when attacking a target within an energy ring. Extra DMG Bonus increases by <color=#FF6347>15%</color> when attacking a target within an energy ring.
3767 101325 0 Target Lock - Mark Assets/Product/Texture/Image/IconSkill/R3liSS1.png SSS Rank Passive Skill Extra DMG Bonus increases when attacking a target marked by Backstep Firing. Extra DMG Bonus increases by <color=#FF6347>20%</color> when attacking a target marked by Backstep Firing.
3768 101325 1 Target Lock - Mark Assets/Product/Texture/Image/IconSkill/R3liSS1.png SSS Rank Passive Skill Extra DMG Bonus increases when attacking a target marked by Backstep Firing. Extra DMG Bonus increases by <color=#FF6347>20%</color> when attacking a target marked by Backstep Firing.
3769 101326 0 360° Lock Assets/Product/Texture/Image/IconSkill/R3liSSS1.png SSS+ Rank Passive Skill Increases Physical DMG upon a 3-Ping. Effect stacks up to <color=#FF6347>3</color> times. Triggering this effect again refreshes its duration. Increases Physical DMG upon a 3-Ping by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s upon a 3-Ping. Effect stacks up to <color=#FF6347>3</color> times. Triggering this effect again refreshes its duration.
3770 101326 1 360° Lock Assets/Product/Texture/Image/IconSkill/R3liSSS1.png SSS+ Rank Passive Skill Increases Physical DMG upon a 3-Ping. Effect stacks up to <color=#FF6347>3</color> times. Triggering this effect again refreshes its duration. Increases Physical DMG upon a 3-Ping by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s upon a 3-Ping. Effect stacks up to <color=#FF6347>3</color> times. Triggering this effect again refreshes its duration.
3771 107301 1 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Fire DMG based on the number of orbs pinged.
3772 107301 2 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Fire DMG based on the number of orbs pinged.
3773 107301 3 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color> Fire DMG based on the number of orbs pinged.
3774 107301 4 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Fire DMG based on the number of orbs pinged.
3775 107301 5 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Fire DMG based on the number of orbs pinged.
3776 107301 6 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Fire DMG based on the number of orbs pinged.
3777 107301 7 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color> Fire DMG based on the number of orbs pinged.
3778 107301 8 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Fire DMG based on the number of orbs pinged.
3779 107301 9 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color> Fire DMG based on the number of orbs pinged.
3780 107301 10 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Fire DMG based on the number of orbs pinged.
3781 107301 11 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color> Fire DMG based on the number of orbs pinged.
3782 107301 12 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Fire DMG based on the number of orbs pinged.
3783 107301 13 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color> Fire DMG based on the number of orbs pinged.
3784 107301 14 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Fire DMG based on the number of orbs pinged.
3785 107301 15 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color> Fire DMG based on the number of orbs pinged.
3786 107301 16 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Fire DMG based on the number of orbs pinged.
3787 107301 17 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color> Fire DMG based on the number of orbs pinged.
3788 107301 18 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Fire DMG based on the number of orbs pinged.
3789 107301 19 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Fire DMG based on the number of orbs pinged.
3790 107301 20 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Fire DMG based on the number of orbs pinged.
3791 107301 21 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Fire DMG based on the number of orbs pinged.
3792 107301 22 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Fire DMG based on the number of orbs pinged.
3793 107301 23 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Fire DMG based on the number of orbs pinged.
3794 107301 24 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Fire DMG based on the number of orbs pinged.
3795 107301 25 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color> Fire DMG based on the number of orbs pinged.
3796 107301 26 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Fire DMG based on the number of orbs pinged.
3797 107301 27 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color> Fire DMG based on the number of orbs pinged.
3798 107301 28 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Fire DMG based on the number of orbs pinged.
3799 107301 29 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Fire DMG based on the number of orbs pinged.
3800 107301 30 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Fire DMG based on the number of orbs pinged.
3801 107301 31 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color> Fire DMG based on the number of orbs pinged.
3802 107301 32 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Fire DMG based on the number of orbs pinged.
3803 107301 33 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Fire DMG based on the number of orbs pinged.
3804 107301 34 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Fire DMG based on the number of orbs pinged.
3805 107301 35 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color> In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Fire DMG based on the number of orbs pinged.
3806 107306 1 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>135%</color>/<color=#FF6347>270%</color>/<color=#FF6347>405%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3807 107306 2 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>95.29%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>285.88%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>142.94%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>428.82%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3808 107306 3 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>150.88%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>452.65%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3809 107306 4 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3810 107306 5 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>166.76%</color>/<color=#FF6347>333.53%</color>/<color=#FF6347>500.29%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3811 107306 6 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3812 107306 7 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>121.76%</color>/<color=#FF6347>243.53%</color>/<color=#FF6347>365.29%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>182.65%</color>/<color=#FF6347>365.29%</color>/<color=#FF6347>547.94%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3813 107306 8 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3814 107306 9 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3815 107306 10 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3816 107306 11 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>142.94%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>428.82%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>214.41%</color>/<color=#FF6347>428.82%</color>/<color=#FF6347>643.24%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3817 107306 12 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3818 107306 13 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>153.53%</color>/<color=#FF6347>307.06%</color>/<color=#FF6347>460.59%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>230.29%</color>/<color=#FF6347>460.59%</color>/<color=#FF6347>690.88%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3819 107306 14 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3820 107306 15 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>164.12%</color>/<color=#FF6347>328.24%</color>/<color=#FF6347>492.35%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>246.18%</color>/<color=#FF6347>492.35%</color>/<color=#FF6347>738.53%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3821 107306 16 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3822 107306 17 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>262.06%</color>/<color=#FF6347>524.12%</color>/<color=#FF6347>786.18%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3823 107306 18 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>270%</color>/<color=#FF6347>540%</color>/<color=#FF6347>810%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3824 107306 19 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>277.94%</color>/<color=#FF6347>555.88%</color>/<color=#FF6347>833.82%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3825 107306 20 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>285.88%</color>/<color=#FF6347>571.76%</color>/<color=#FF6347>857.65%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3826 107306 21 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>195.88%</color>/<color=#FF6347>391.76%</color>/<color=#FF6347>587.65%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>293.82%</color>/<color=#FF6347>587.65%</color>/<color=#FF6347>881.47%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3827 107306 22 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>301.76%</color>/<color=#FF6347>603.53%</color>/<color=#FF6347>905.29%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3828 107306 23 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>309.71%</color>/<color=#FF6347>619.41%</color>/<color=#FF6347>929.12%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3829 107306 24 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3830 107306 25 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>217.06%</color>/<color=#FF6347>434.12%</color>/<color=#FF6347>651.18%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>325.59%</color>/<color=#FF6347>651.18%</color>/<color=#FF6347>976.76%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3831 107306 26 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>333.53%</color>/<color=#FF6347>667.06%</color>/<color=#FF6347>1000.59%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3832 107306 27 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>227.65%</color>/<color=#FF6347>455.29%</color>/<color=#FF6347>682.94%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>341.47%</color>/<color=#FF6347>682.94%</color>/<color=#FF6347>1024.41%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3833 107306 28 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>349.41%</color>/<color=#FF6347>698.82%</color>/<color=#FF6347>1048.24%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3834 107306 29 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>357.35%</color>/<color=#FF6347>714.71%</color>/<color=#FF6347>1072.06%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3835 107306 30 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>243.53%</color>/<color=#FF6347>487.06%</color>/<color=#FF6347>730.59%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>365.29%</color>/<color=#FF6347>730.59%</color>/<color=#FF6347>1095.88%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3836 107306 31 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>248.82%</color>/<color=#FF6347>497.65%</color>/<color=#FF6347>746.47%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>373.24%</color>/<color=#FF6347>746.47%</color>/<color=#FF6347>1119.71%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3837 107306 32 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>381.18%</color>/<color=#FF6347>762.35%</color>/<color=#FF6347>1143.53%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3838 107306 33 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>259.41%</color>/<color=#FF6347>518.82%</color>/<color=#FF6347>778.24%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>389.12%</color>/<color=#FF6347>778.24%</color>/<color=#FF6347>1167.35%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3839 107306 34 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3840 107306 35 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>270%</color>/<color=#FF6347>540%</color>/<color=#FF6347>810%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks. Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color> In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>405%</color>/<color=#FF6347>810%</color>/<color=#FF6347>1215%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.
3841 107311 1 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3%</color>/<color=#FF6347>6%</color>/<color=#FF6347>9%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3%</color>/<color=#FF6347>6%</color>/<color=#FF6347>9%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> Fire DMG with every attack.
3842 107311 2 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.18%</color>/<color=#FF6347>6.35%</color>/<color=#FF6347>9.53%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.18%</color>/<color=#FF6347>6.35%</color>/<color=#FF6347>9.53%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Fire DMG with every attack.
3843 107311 3 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.35%</color>/<color=#FF6347>6.71%</color>/<color=#FF6347>10.06%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.35%</color>/<color=#FF6347>6.71%</color>/<color=#FF6347>10.06%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>16.76%</color>/<color=#FF6347>33.53%</color>/<color=#FF6347>50.29%</color> Fire DMG with every attack.
3844 107311 4 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.53%</color>/<color=#FF6347>7.06%</color>/<color=#FF6347>10.59%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.53%</color>/<color=#FF6347>7.06%</color>/<color=#FF6347>10.59%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Fire DMG with every attack.
3845 107311 5 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.71%</color>/<color=#FF6347>7.41%</color>/<color=#FF6347>11.12%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.71%</color>/<color=#FF6347>7.41%</color>/<color=#FF6347>11.12%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>18.53%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>55.59%</color> Fire DMG with every attack.
3846 107311 6 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.88%</color>/<color=#FF6347>7.76%</color>/<color=#FF6347>11.65%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.88%</color>/<color=#FF6347>7.76%</color>/<color=#FF6347>11.65%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Fire DMG with every attack.
3847 107311 7 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.06%</color>/<color=#FF6347>8.12%</color>/<color=#FF6347>12.18%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.06%</color>/<color=#FF6347>8.12%</color>/<color=#FF6347>12.18%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>20.29%</color>/<color=#FF6347>40.59%</color>/<color=#FF6347>60.88%</color> Fire DMG with every attack.
3848 107311 8 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.24%</color>/<color=#FF6347>8.47%</color>/<color=#FF6347>12.71%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.24%</color>/<color=#FF6347>8.47%</color>/<color=#FF6347>12.71%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Fire DMG with every attack.
3849 107311 9 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.41%</color>/<color=#FF6347>8.82%</color>/<color=#FF6347>13.24%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.41%</color>/<color=#FF6347>8.82%</color>/<color=#FF6347>13.24%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>22.06%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>66.18%</color> Fire DMG with every attack.
3850 107311 10 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.59%</color>/<color=#FF6347>9.18%</color>/<color=#FF6347>13.76%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>45.88%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.59%</color>/<color=#FF6347>9.18%</color>/<color=#FF6347>13.76%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Fire DMG with every attack.
3851 107311 11 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.76%</color>/<color=#FF6347>9.53%</color>/<color=#FF6347>14.29%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.76%</color>/<color=#FF6347>9.53%</color>/<color=#FF6347>14.29%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>23.82%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>71.47%</color> Fire DMG with every attack.
3852 107311 12 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.94%</color>/<color=#FF6347>9.88%</color>/<color=#FF6347>14.82%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.94%</color>/<color=#FF6347>9.88%</color>/<color=#FF6347>14.82%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Fire DMG with every attack.
3853 107311 13 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.12%</color>/<color=#FF6347>10.24%</color>/<color=#FF6347>15.35%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>51.18%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.12%</color>/<color=#FF6347>10.24%</color>/<color=#FF6347>15.35%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>25.59%</color>/<color=#FF6347>51.18%</color>/<color=#FF6347>76.76%</color> Fire DMG with every attack.
3854 107311 14 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Fire DMG with every attack.
3855 107311 15 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.47%</color>/<color=#FF6347>10.94%</color>/<color=#FF6347>16.41%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>54.71%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.47%</color>/<color=#FF6347>10.94%</color>/<color=#FF6347>16.41%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>27.35%</color>/<color=#FF6347>54.71%</color>/<color=#FF6347>82.06%</color> Fire DMG with every attack.
3856 107311 16 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.65%</color>/<color=#FF6347>11.29%</color>/<color=#FF6347>16.94%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.65%</color>/<color=#FF6347>11.29%</color>/<color=#FF6347>16.94%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Fire DMG with every attack.
3857 107311 17 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.82%</color>/<color=#FF6347>11.65%</color>/<color=#FF6347>17.47%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.82%</color>/<color=#FF6347>11.65%</color>/<color=#FF6347>17.47%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>29.12%</color>/<color=#FF6347>58.24%</color>/<color=#FF6347>87.35%</color> Fire DMG with every attack.
3858 107311 18 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6%</color>/<color=#FF6347>12%</color>/<color=#FF6347>18%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6%</color>/<color=#FF6347>12%</color>/<color=#FF6347>18%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Fire DMG with every attack.
3859 107311 19 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color> Fire DMG with every attack.
3860 107311 20 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.35%</color>/<color=#FF6347>12.71%</color>/<color=#FF6347>19.06%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.35%</color>/<color=#FF6347>12.71%</color>/<color=#FF6347>19.06%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Fire DMG with every attack.
3861 107311 21 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.53%</color>/<color=#FF6347>13.06%</color>/<color=#FF6347>19.59%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>65.29%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.53%</color>/<color=#FF6347>13.06%</color>/<color=#FF6347>19.59%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>32.65%</color>/<color=#FF6347>65.29%</color>/<color=#FF6347>97.94%</color> Fire DMG with every attack.
3862 107311 22 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.71%</color>/<color=#FF6347>13.41%</color>/<color=#FF6347>20.12%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.71%</color>/<color=#FF6347>13.41%</color>/<color=#FF6347>20.12%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>33.53%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>100.59%</color> Fire DMG with every attack.
3863 107311 23 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.88%</color>/<color=#FF6347>13.76%</color>/<color=#FF6347>20.65%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.88%</color>/<color=#FF6347>13.76%</color>/<color=#FF6347>20.65%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>34.41%</color>/<color=#FF6347>68.82%</color>/<color=#FF6347>103.24%</color> Fire DMG with every attack.
3864 107311 24 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Fire DMG with every attack.
3865 107311 25 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.24%</color>/<color=#FF6347>14.47%</color>/<color=#FF6347>21.71%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>72.35%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.24%</color>/<color=#FF6347>14.47%</color>/<color=#FF6347>21.71%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>36.18%</color>/<color=#FF6347>72.35%</color>/<color=#FF6347>108.53%</color> Fire DMG with every attack.
3866 107311 26 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.41%</color>/<color=#FF6347>14.82%</color>/<color=#FF6347>22.24%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.41%</color>/<color=#FF6347>14.82%</color>/<color=#FF6347>22.24%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color> Fire DMG with every attack.
3867 107311 27 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.59%</color>/<color=#FF6347>15.18%</color>/<color=#FF6347>22.76%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>75.88%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.59%</color>/<color=#FF6347>15.18%</color>/<color=#FF6347>22.76%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>37.94%</color>/<color=#FF6347>75.88%</color>/<color=#FF6347>113.82%</color> Fire DMG with every attack.
3868 107311 28 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.76%</color>/<color=#FF6347>15.53%</color>/<color=#FF6347>23.29%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.76%</color>/<color=#FF6347>15.53%</color>/<color=#FF6347>23.29%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Fire DMG with every attack.
3869 107311 29 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.94%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.94%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>39.71%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color> Fire DMG with every attack.
3870 107311 30 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.12%</color>/<color=#FF6347>16.24%</color>/<color=#FF6347>24.35%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.12%</color>/<color=#FF6347>16.24%</color>/<color=#FF6347>24.35%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>40.59%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>121.76%</color> Fire DMG with every attack.
3871 107311 31 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.29%</color>/<color=#FF6347>16.59%</color>/<color=#FF6347>24.88%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>82.94%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.29%</color>/<color=#FF6347>16.59%</color>/<color=#FF6347>24.88%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>41.47%</color>/<color=#FF6347>82.94%</color>/<color=#FF6347>124.41%</color> Fire DMG with every attack.
3872 107311 32 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>25.41%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>25.41%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Fire DMG with every attack.
3873 107311 33 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.65%</color>/<color=#FF6347>17.29%</color>/<color=#FF6347>25.94%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>86.47%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.65%</color>/<color=#FF6347>17.29%</color>/<color=#FF6347>25.94%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>43.24%</color>/<color=#FF6347>86.47%</color>/<color=#FF6347>129.71%</color> Fire DMG with every attack.
3874 107311 34 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> Fire DMG with every attack.
3875 107311 35 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>9%</color>/<color=#FF6347>18%</color>/<color=#FF6347>27%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Physical DMG with every attack. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color> In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>9%</color>/<color=#FF6347>18%</color>/<color=#FF6347>27%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>45%</color>/<color=#FF6347>90%</color>/<color=#FF6347>135%</color> Fire DMG with every attack.
3876 107316 1 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>360%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>360%</color> Fire DMG in total.
3877 107316 2 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>381.18%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>381.18%</color> Fire DMG in total.
3878 107316 3 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>402.35%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>402.35%</color> Fire DMG in total.
3879 107316 4 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>423.53%</color> Fire DMG in total.
3880 107316 5 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>444.71%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>444.71%</color> Fire DMG in total.
3881 107316 6 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>465.88%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>465.88%</color> Fire DMG in total.
3882 107316 7 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>487.06%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>487.06%</color> Fire DMG in total.
3883 107316 8 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>508.24%</color> Fire DMG in total.
3884 107316 9 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>529.41%</color> Fire DMG in total.
3885 107316 10 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>550.59%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>550.59%</color> Fire DMG in total.
3886 107316 11 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>571.76%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>571.76%</color> Fire DMG in total.
3887 107316 12 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>592.94%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>592.94%</color> Fire DMG in total.
3888 107316 13 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>614.12%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>614.12%</color> Fire DMG in total.
3889 107316 14 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>635.29%</color> Fire DMG in total.
3890 107316 15 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>656.47%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>656.47%</color> Fire DMG in total.
3891 107316 16 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>677.65%</color> Fire DMG in total.
3892 107316 17 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>698.82%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>698.82%</color> Fire DMG in total.
3893 107316 18 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>720%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>720%</color> Fire DMG in total.
3894 107316 19 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>741.18%</color> Fire DMG in total.
3895 107316 20 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>762.35%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>762.35%</color> Fire DMG in total.
3896 107316 21 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>783.53%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>783.53%</color> Fire DMG in total.
3897 107316 22 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>804.71%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>804.71%</color> Fire DMG in total.
3898 107316 23 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>825.88%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>825.88%</color> Fire DMG in total.
3899 107316 24 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>847.06%</color> Fire DMG in total.
3900 107316 25 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>868.24%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>868.24%</color> Fire DMG in total.
3901 107316 26 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>889.41%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>889.41%</color> Fire DMG in total.
3902 107316 27 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>910.59%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>910.59%</color> Fire DMG in total.
3903 107316 28 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>931.76%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>931.76%</color> Fire DMG in total.
3904 107316 29 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>952.94%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>952.94%</color> Fire DMG in total.
3905 107316 30 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>974.12%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>974.12%</color> Fire DMG in total.
3906 107316 31 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>995.29%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>995.29%</color> Fire DMG in total.
3907 107316 32 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1016.47%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>1016.47%</color> Fire DMG in total.
3908 107316 33 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1037.65%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>1037.65%</color> Fire DMG in total.
3909 107316 34 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>1058.82%</color> Fire DMG in total.
3910 107316 35 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1080%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color> Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>1080%</color> Fire DMG in total.
3911 107317 1 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>100%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>100%</color> Fire DMG every second.
3912 107317 2 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>105.88%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>105.88%</color> Fire DMG every second.
3913 107317 3 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>111.76%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>111.76%</color> Fire DMG every second.
3914 107317 4 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>117.65%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>117.65%</color> Fire DMG every second.
3915 107317 5 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>123.53%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>123.53%</color> Fire DMG every second.
3916 107317 6 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>129.41%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>129.41%</color> Fire DMG every second.
3917 107317 7 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>135.29%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>135.29%</color> Fire DMG every second.
3918 107317 8 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>141.18%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>141.18%</color> Fire DMG every second.
3919 107317 9 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>147.06%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>147.06%</color> Fire DMG every second.
3920 107317 10 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>152.94%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>152.94%</color> Fire DMG every second.
3921 107317 11 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>158.82%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>158.82%</color> Fire DMG every second.
3922 107317 12 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>164.71%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>164.71%</color> Fire DMG every second.
3923 107317 13 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>170.59%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>170.59%</color> Fire DMG every second.
3924 107317 14 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>176.47%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>176.47%</color> Fire DMG every second.
3925 107317 15 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>182.35%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>182.35%</color> Fire DMG every second.
3926 107317 16 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>188.24%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>188.24%</color> Fire DMG every second.
3927 107317 17 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>194.12%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>194.12%</color> Fire DMG every second.
3928 107317 18 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>200%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>200%</color> Fire DMG every second.
3929 107317 19 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>205.88%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>205.88%</color> Fire DMG every second.
3930 107317 20 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>211.76%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>211.76%</color> Fire DMG every second.
3931 107317 21 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>217.65%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>217.65%</color> Fire DMG every second.
3932 107317 22 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>223.53%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>223.53%</color> Fire DMG every second.
3933 107317 23 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>229.41%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>229.41%</color> Fire DMG every second.
3934 107317 24 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>235.29%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>235.29%</color> Fire DMG every second.
3935 107317 25 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>241.18%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>241.18%</color> Fire DMG every second.
3936 107317 26 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>247.06%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>247.06%</color> Fire DMG every second.
3937 107317 27 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>252.94%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>252.94%</color> Fire DMG every second.
3938 107317 28 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>258.82%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>258.82%</color> Fire DMG every second.
3939 107317 29 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>264.71%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>264.71%</color> Fire DMG every second.
3940 107317 30 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>270.59%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>270.59%</color> Fire DMG every second.
3941 107317 31 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>276.47%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>276.47%</color> Fire DMG every second.
3942 107317 32 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>282.35%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>282.35%</color> Fire DMG every second.
3943 107317 33 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>288.24%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>288.24%</color> Fire DMG every second.
3944 107317 34 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>294.12%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>294.12%</color> Fire DMG every second.
3945 107317 35 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>300%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>300%</color> Fire DMG every second.
3946 107318 1 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>360%</color> Fire DMG to the target.
3947 107318 2 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>381.18%</color> Fire DMG to the target.
3948 107318 3 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>402.35%</color> Fire DMG to the target.
3949 107318 4 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>423.53%</color> Fire DMG to the target.
3950 107318 5 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>444.71%</color> Fire DMG to the target.
3951 107318 6 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>465.88%</color> Fire DMG to the target.
3952 107318 7 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>487.06%</color> Fire DMG to the target.
3953 107318 8 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>508.24%</color> Fire DMG to the target.
3954 107318 9 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>529.41%</color> Fire DMG to the target.
3955 107318 10 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>550.59%</color> Fire DMG to the target.
3956 107318 11 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>571.76%</color> Fire DMG to the target.
3957 107318 12 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>592.94%</color> Fire DMG to the target.
3958 107318 13 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>614.12%</color> Fire DMG to the target.
3959 107318 14 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>635.29%</color> Fire DMG to the target.
3960 107318 15 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>656.47%</color> Fire DMG to the target.
3961 107318 16 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>677.65%</color> Fire DMG to the target.
3962 107318 17 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>698.82%</color> Fire DMG to the target.
3963 107318 18 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>720%</color> Fire DMG to the target.
3964 107318 19 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>741.18%</color> Fire DMG to the target.
3965 107318 20 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>762.35%</color> Fire DMG to the target.
3966 107318 21 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>783.53%</color> Fire DMG to the target.
3967 107318 22 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>804.71%</color> Fire DMG to the target.
3968 107318 23 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>825.88%</color> Fire DMG to the target.
3969 107318 24 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>847.06%</color> Fire DMG to the target.
3970 107318 25 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>868.24%</color> Fire DMG to the target.
3971 107318 26 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>889.41%</color> Fire DMG to the target.
3972 107318 27 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>910.59%</color> Fire DMG to the target.
3973 107318 28 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>931.76%</color> Fire DMG to the target.
3974 107318 29 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>952.94%</color> Fire DMG to the target.
3975 107318 30 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>974.12%</color> Fire DMG to the target.
3976 107318 31 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>995.29%</color> Fire DMG to the target.
3977 107318 32 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>1016.47%</color> Fire DMG to the target.
3978 107318 33 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>1037.65%</color> Fire DMG to the target.
3979 107318 34 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>1058.82%</color> Fire DMG to the target.
3980 107318 35 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals <color=#FF6347>1080%</color> Fire DMG to the target.
3981 107321 1 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>10%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3982 107321 2 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>10.59%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3983 107321 3 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>11.18%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3984 107321 4 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>11.76%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3985 107321 5 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>12.35%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3986 107321 6 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>12.94%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3987 107321 7 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>13.53%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3988 107321 8 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>14.12%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3989 107321 9 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>14.71%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3990 107321 10 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>15.29%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3991 107321 11 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>15.88%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3992 107321 12 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>16.47%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3993 107321 13 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>17.06%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3994 107321 14 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>17.65%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3995 107321 15 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>18.24%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3996 107321 16 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>18.82%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3997 107321 17 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>19.41%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3998 107321 18 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>20%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
3999 107321 19 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>20.59%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
4000 107321 20 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>21.18%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
4001 107321 21 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>21.76%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
4002 107321 22 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>22.35%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
4003 107321 23 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>22.94%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
4004 107321 24 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>23.53%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
4005 107321 25 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>24.12%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
4006 107321 26 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>24.71%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
4007 107321 27 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>25.29%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
4008 107321 28 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>25.88%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
4009 107321 29 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>26.47%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
4010 107321 30 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>27.06%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
4011 107321 31 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>27.65%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
4012 107321 32 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>28.24%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
4013 107321 33 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>28.82%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
4014 107321 34 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>29.41%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
4015 107321 35 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level. Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>30%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.
4016 107322 0 Leader - Complete Destruction Assets/Product/Texture/Image/IconSkill/R3kalieninaA1.png Leader Skill Increases ATK when there are 3 different classes in the team. Increases ATK of all Attacker Omniframes in the team. Increases ATK by <color=#FF6347>10%</color> when there are 3 different classes in the team. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.
4017 107322 1 Leader - Complete Destruction Assets/Product/Texture/Image/IconSkill/R3kalieninaA1.png Leader Skill Increases ATK when there are 3 different classes in the team. Increases ATK of all Attacker Omniframes in the team. Increases ATK by <color=#FF6347>10%</color> when there are 3 different classes in the team. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.
4018 107323 1 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
4019 107323 2 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
4020 107323 3 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
4021 107323 4 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
4022 107323 5 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
4023 107323 6 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
4024 107323 7 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
4025 107323 8 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
4026 107323 9 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
4027 107323 10 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
4028 107323 11 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
4029 107323 12 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
4030 107323 13 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
4031 107323 14 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
4032 107323 15 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
4033 107323 16 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
4034 107323 17 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
4035 107323 18 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
4036 107323 19 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
4037 107323 20 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
4038 107323 21 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
4039 107323 22 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
4040 107323 23 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
4041 107323 24 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
4042 107323 25 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
4043 107323 26 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
4044 107323 27 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
4045 107323 28 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
4046 107323 29 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
4047 107323 30 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
4048 107323 31 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
4049 107323 32 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
4050 107323 33 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
4051 107323 34 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
4052 107323 35 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
4053 107327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
4054 107327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
4055 107324 0 Thermal Radiation Assets/Product/Texture/Image/IconSkill/R3kalieninaS1.png SS Rank Passive Skill Fire DMG Bonus increases after entering <color=#FF6347>Enhanced Form</color>. Fire DMG Bonus increases by <color=#FF6347>10%</color> after entering <color=#FF6347>Enhanced Form</color>.
4056 107324 1 Thermal Radiation Assets/Product/Texture/Image/IconSkill/R3kalieninaS1.png SS Rank Passive Skill Fire DMG Bonus increases after entering <color=#FF6347>Enhanced Form</color>. Fire DMG Bonus increases by <color=#FF6347>10%</color> after entering <color=#FF6347>Enhanced Form</color>.
4057 107325 0 Infinite Potential Assets/Product/Texture/Image/IconSkill/R3kalieninaSS1.png SSS Rank Passive Skill Extra DMG Bonus of Enhanced skills increases. Extra DMG Bonus of Enhanced skills increases by <color=#FF6347>10%</color>.
4058 107325 1 Infinite Potential Assets/Product/Texture/Image/IconSkill/R3kalieninaSS1.png SSS Rank Passive Skill Extra DMG Bonus of Enhanced skills increases. Extra DMG Bonus of Enhanced skills increases by <color=#FF6347>10%</color>.
4059 107326 0 Elimination Duty Assets/Product/Texture/Image/IconSkill/R3kalieninaSSS1.png SSS+ Rank Passive Skill Reduces Fire Resistance of enemies that took damage from the Signature Move's path of fire. Reduces Fire Resistance of enemies that took damage from the Signature Move's path of fire by <color=#FF6347>15%</color> for <color=#FF6347>5</color>s.
4060 107326 1 Elimination Duty Assets/Product/Texture/Image/IconSkill/R3kalieninaSSS1.png SSS+ Rank Passive Skill Reduces Fire Resistance of enemies that took damage from the Signature Move's path of fire. Reduces Fire Resistance of enemies that took damage from the Signature Move's path of fire by <color=#FF6347>15%</color> for <color=#FF6347>5</color>s.
4061 105301 1 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4062 105301 2 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4063 105301 3 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4064 105301 4 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4065 105301 5 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4066 105301 6 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4067 105301 7 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4068 105301 8 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4069 105301 9 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4070 105301 10 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>45.88%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4071 105301 11 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4072 105301 12 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4073 105301 13 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>51.18%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4074 105301 14 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4075 105301 15 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>54.71%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4076 105301 16 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4077 105301 17 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4078 105301 18 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4079 105301 19 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4080 105301 20 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4081 105301 21 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>65.29%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4082 105301 22 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4083 105301 23 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4084 105301 24 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4085 105301 25 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>72.35%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4086 105301 26 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4087 105301 27 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>75.88%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4088 105301 28 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4089 105301 29 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4090 105301 30 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4091 105301 31 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>82.94%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4092 105301 32 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4093 105301 33 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>86.47%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4094 105301 34 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4095 105301 35 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).
4096 105306 1 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>100%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>15%</color> Fire DMG with every hit up to 12 hits.
4097 105306 2 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>105.88%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>15.88%</color> Fire DMG with every hit up to 12 hits.
4098 105306 3 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>111.76%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>16.76%</color> Fire DMG with every hit up to 12 hits.
4099 105306 4 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>117.65%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>17.65%</color> Fire DMG with every hit up to 12 hits.
4100 105306 5 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>123.53%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>18.53%</color> Fire DMG with every hit up to 12 hits.
4101 105306 6 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>129.41%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>19.41%</color> Fire DMG with every hit up to 12 hits.
4102 105306 7 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>135.29%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>20.29%</color> Fire DMG with every hit up to 12 hits.
4103 105306 8 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>141.18%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>21.18%</color> Fire DMG with every hit up to 12 hits.
4104 105306 9 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>147.06%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>22.06%</color> Fire DMG with every hit up to 12 hits.
4105 105306 10 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>152.94%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>22.94%</color> Fire DMG with every hit up to 12 hits.
4106 105306 11 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>158.82%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>23.82%</color> Fire DMG with every hit up to 12 hits.
4107 105306 12 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>164.71%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>24.71%</color> Fire DMG with every hit up to 12 hits.
4108 105306 13 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>170.59%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>25.59%</color> Fire DMG with every hit up to 12 hits.
4109 105306 14 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>176.47%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>26.47%</color> Fire DMG with every hit up to 12 hits.
4110 105306 15 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>182.35%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>27.35%</color> Fire DMG with every hit up to 12 hits.
4111 105306 16 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>188.24%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>28.24%</color> Fire DMG with every hit up to 12 hits.
4112 105306 17 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>194.12%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>29.12%</color> Fire DMG with every hit up to 12 hits.
4113 105306 18 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>200%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>30%</color> Fire DMG with every hit up to 12 hits.
4114 105306 19 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>205.88%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>30.88%</color> Fire DMG with every hit up to 12 hits.
4115 105306 20 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>211.76%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>31.76%</color> Fire DMG with every hit up to 12 hits.
4116 105306 21 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>217.65%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>32.65%</color> Fire DMG with every hit up to 12 hits.
4117 105306 22 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>223.53%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>33.53%</color> Fire DMG with every hit up to 12 hits.
4118 105306 23 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>229.41%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>34.41%</color> Fire DMG with every hit up to 12 hits.
4119 105306 24 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>235.29%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>35.29%</color> Fire DMG with every hit up to 12 hits.
4120 105306 25 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>241.18%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>36.18%</color> Fire DMG with every hit up to 12 hits.
4121 105306 26 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>247.06%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>37.06%</color> Fire DMG with every hit up to 12 hits.
4122 105306 27 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>252.94%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>37.94%</color> Fire DMG with every hit up to 12 hits.
4123 105306 28 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>258.82%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>38.82%</color> Fire DMG with every hit up to 12 hits.
4124 105306 29 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>264.71%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>39.71%</color> Fire DMG with every hit up to 12 hits.
4125 105306 30 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>270.59%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>40.59%</color> Fire DMG with every hit up to 12 hits.
4126 105306 31 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>276.47%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>41.47%</color> Fire DMG with every hit up to 12 hits.
4127 105306 32 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>282.35%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>42.35%</color> Fire DMG with every hit up to 12 hits.
4128 105306 33 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>288.24%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>43.24%</color> Fire DMG with every hit up to 12 hits.
4129 105306 34 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>294.12%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>44.12%</color> Fire DMG with every hit up to 12 hits.
4130 105306 35 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>300%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>45%</color> Fire DMG with every hit up to 12 hits.
4131 105311 1 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>25%</color>/<color=#FF6347>50%</color>/<color=#FF6347>100%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4132 105311 2 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4133 105311 3 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>27.94%</color>/<color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4134 105311 4 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4135 105311 5 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4136 105311 6 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>32.35%</color>/<color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4137 105311 7 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>33.82%</color>/<color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4138 105311 8 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4139 105311 9 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>36.76%</color>/<color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4140 105311 10 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>38.24%</color>/<color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4141 105311 11 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>39.71%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4142 105311 12 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4143 105311 13 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>42.65%</color>/<color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4144 105311 14 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4145 105311 15 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>45.59%</color>/<color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4146 105311 16 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4147 105311 17 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>48.53%</color>/<color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4148 105311 18 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>200%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4149 105311 19 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>51.47%</color>/<color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4150 105311 20 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4151 105311 21 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>54.41%</color>/<color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4152 105311 22 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4153 105311 23 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>57.35%</color>/<color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4154 105311 24 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4155 105311 25 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>60.29%</color>/<color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4156 105311 26 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4157 105311 27 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>63.24%</color>/<color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4158 105311 28 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4159 105311 29 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>66.18%</color>/<color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4160 105311 30 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4161 105311 31 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>69.12%</color>/<color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4162 105311 32 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4163 105311 33 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>72.06%</color>/<color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4164 105311 34 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4165 105311 35 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.
4166 105316 1 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>310%</color> Physical DMG in total.
4167 105316 2 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>328.24%</color> Physical DMG in total.
4168 105316 3 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>346.47%</color> Physical DMG in total.
4169 105316 4 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>364.71%</color> Physical DMG in total.
4170 105316 5 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>382.94%</color> Physical DMG in total.
4171 105316 6 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>401.18%</color> Physical DMG in total.
4172 105316 7 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>419.41%</color> Physical DMG in total.
4173 105316 8 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>437.65%</color> Physical DMG in total.
4174 105316 9 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>455.88%</color> Physical DMG in total.
4175 105316 10 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>474.12%</color> Physical DMG in total.
4176 105316 11 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>492.35%</color> Physical DMG in total.
4177 105316 12 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>510.59%</color> Physical DMG in total.
4178 105316 13 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>528.82%</color> Physical DMG in total.
4179 105316 14 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>547.06%</color> Physical DMG in total.
4180 105316 15 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>565.29%</color> Physical DMG in total.
4181 105316 16 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>583.53%</color> Physical DMG in total.
4182 105316 17 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>601.76%</color> Physical DMG in total.
4183 105316 18 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>620%</color> Physical DMG in total.
4184 105316 19 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>638.24%</color> Physical DMG in total.
4185 105316 20 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>656.47%</color> Physical DMG in total.
4186 105316 21 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>674.71%</color> Physical DMG in total.
4187 105316 22 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>692.94%</color> Physical DMG in total.
4188 105316 23 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>711.18%</color> Physical DMG in total.
4189 105316 24 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>729.41%</color> Physical DMG in total.
4190 105316 25 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>747.65%</color> Physical DMG in total.
4191 105316 26 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>765.88%</color> Physical DMG in total.
4192 105316 27 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>784.12%</color> Physical DMG in total.
4193 105316 28 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>802.35%</color> Physical DMG in total.
4194 105316 29 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>820.59%</color> Physical DMG in total.
4195 105316 30 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>838.82%</color> Physical DMG in total.
4196 105316 31 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>857.06%</color> Physical DMG in total.
4197 105316 32 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>875.29%</color> Physical DMG in total.
4198 105316 33 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>893.53%</color> Physical DMG in total.
4199 105316 34 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>911.76%</color> Physical DMG in total.
4200 105316 35 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>930%</color> Physical DMG in total.
4201 105317 1 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>450%</color> Fire DMG in total.
4202 105317 2 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>476.47%</color> Fire DMG in total.
4203 105317 3 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>502.94%</color> Fire DMG in total.
4204 105317 4 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>529.41%</color> Fire DMG in total.
4205 105317 5 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>555.88%</color> Fire DMG in total.
4206 105317 6 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>582.35%</color> Fire DMG in total.
4207 105317 7 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>608.82%</color> Fire DMG in total.
4208 105317 8 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>635.29%</color> Fire DMG in total.
4209 105317 9 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>661.76%</color> Fire DMG in total.
4210 105317 10 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>688.24%</color> Fire DMG in total.
4211 105317 11 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>714.71%</color> Fire DMG in total.
4212 105317 12 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>741.18%</color> Fire DMG in total.
4213 105317 13 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>767.65%</color> Fire DMG in total.
4214 105317 14 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>794.12%</color> Fire DMG in total.
4215 105317 15 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>820.59%</color> Fire DMG in total.
4216 105317 16 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>847.06%</color> Fire DMG in total.
4217 105317 17 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>873.53%</color> Fire DMG in total.
4218 105317 18 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>900%</color> Fire DMG in total.
4219 105317 19 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>926.47%</color> Fire DMG in total.
4220 105317 20 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>952.94%</color> Fire DMG in total.
4221 105317 21 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>979.41%</color> Fire DMG in total.
4222 105317 22 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1005.88%</color> Fire DMG in total.
4223 105317 23 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1032.35%</color> Fire DMG in total.
4224 105317 24 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1058.82%</color> Fire DMG in total.
4225 105317 25 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1085.29%</color> Fire DMG in total.
4226 105317 26 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1111.76%</color> Fire DMG in total.
4227 105317 27 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1138.24%</color> Fire DMG in total.
4228 105317 28 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1164.71%</color> Fire DMG in total.
4229 105317 29 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1191.18%</color> Fire DMG in total.
4230 105317 30 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1217.65%</color> Fire DMG in total.
4231 105317 31 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1244.12%</color> Fire DMG in total.
4232 105317 32 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1270.59%</color> Fire DMG in total.
4233 105317 33 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1297.06%</color> Fire DMG in total.
4234 105317 34 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1323.53%</color> Fire DMG in total.
4235 105317 35 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color> Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1350%</color> Fire DMG in total.
4236 105318 1 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>240%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>5%</color> for <color=#FF6347>6</color>s.
4237 105318 2 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>254.12%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>5.29%</color> for <color=#FF6347>6</color>s.
4238 105318 3 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>268.24%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>5.59%</color> for <color=#FF6347>6</color>s.
4239 105318 4 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>282.35%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>5.88%</color> for <color=#FF6347>6</color>s.
4240 105318 5 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>296.47%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>6.18%</color> for <color=#FF6347>6</color>s.
4241 105318 6 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>310.59%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>6.47%</color> for <color=#FF6347>6</color>s.
4242 105318 7 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>324.71%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>6.76%</color> for <color=#FF6347>6</color>s.
4243 105318 8 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>338.82%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>7.06%</color> for <color=#FF6347>6</color>s.
4244 105318 9 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>352.94%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>7.35%</color> for <color=#FF6347>6</color>s.
4245 105318 10 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>367.06%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>7.65%</color> for <color=#FF6347>6</color>s.
4246 105318 11 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>381.18%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>7.94%</color> for <color=#FF6347>6</color>s.
4247 105318 12 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>395.29%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>8.24%</color> for <color=#FF6347>6</color>s.
4248 105318 13 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>409.41%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>8.53%</color> for <color=#FF6347>6</color>s.
4249 105318 14 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>423.53%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>8.82%</color> for <color=#FF6347>6</color>s.
4250 105318 15 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>437.65%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>9.12%</color> for <color=#FF6347>6</color>s.
4251 105318 16 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>451.76%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>9.41%</color> for <color=#FF6347>6</color>s.
4252 105318 17 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>465.88%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>9.71%</color> for <color=#FF6347>6</color>s.
4253 105318 18 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>480%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s.
4254 105318 19 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>494.12%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>10.29%</color> for <color=#FF6347>6</color>s.
4255 105318 20 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>508.24%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>10.59%</color> for <color=#FF6347>6</color>s.
4256 105318 21 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>522.35%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>10.88%</color> for <color=#FF6347>6</color>s.
4257 105318 22 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>536.47%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>11.18%</color> for <color=#FF6347>6</color>s.
4258 105318 23 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>550.59%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>11.47%</color> for <color=#FF6347>6</color>s.
4259 105318 24 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>564.71%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>11.76%</color> for <color=#FF6347>6</color>s.
4260 105318 25 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>578.82%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>12.06%</color> for <color=#FF6347>6</color>s.
4261 105318 26 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>592.94%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>12.35%</color> for <color=#FF6347>6</color>s.
4262 105318 27 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>607.06%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>12.65%</color> for <color=#FF6347>6</color>s.
4263 105318 28 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>621.18%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>12.94%</color> for <color=#FF6347>6</color>s.
4264 105318 29 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>635.29%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>13.24%</color> for <color=#FF6347>6</color>s.
4265 105318 30 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>649.41%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>13.53%</color> for <color=#FF6347>6</color>s.
4266 105318 31 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>663.53%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>13.82%</color> for <color=#FF6347>6</color>s.
4267 105318 32 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>677.65%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>14.12%</color> for <color=#FF6347>6</color>s.
4268 105318 33 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>691.76%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>14.41%</color> for <color=#FF6347>6</color>s.
4269 105318 34 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>705.88%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>14.71%</color> for <color=#FF6347>6</color>s.
4270 105318 35 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: <color=#0d70bc>Tap QTE</color> Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>720%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>15%</color> for <color=#FF6347>6</color>s.
4271 105321 1 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>7.5%</color> for <color=#FF6347>8</color>s.
4272 105321 2 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>7.94%</color> for <color=#FF6347>8</color>s.
4273 105321 3 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>8.38%</color> for <color=#FF6347>8</color>s.
4274 105321 4 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>8.82%</color> for <color=#FF6347>8</color>s.
4275 105321 5 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>9.26%</color> for <color=#FF6347>8</color>s.
4276 105321 6 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>9.71%</color> for <color=#FF6347>8</color>s.
4277 105321 7 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>10.15%</color> for <color=#FF6347>8</color>s.
4278 105321 8 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>10.59%</color> for <color=#FF6347>8</color>s.
4279 105321 9 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>11.03%</color> for <color=#FF6347>8</color>s.
4280 105321 10 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>11.47%</color> for <color=#FF6347>8</color>s.
4281 105321 11 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>11.91%</color> for <color=#FF6347>8</color>s.
4282 105321 12 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>12.35%</color> for <color=#FF6347>8</color>s.
4283 105321 13 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>12.79%</color> for <color=#FF6347>8</color>s.
4284 105321 14 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>13.24%</color> for <color=#FF6347>8</color>s.
4285 105321 15 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>13.68%</color> for <color=#FF6347>8</color>s.
4286 105321 16 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>14.12%</color> for <color=#FF6347>8</color>s.
4287 105321 17 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>14.56%</color> for <color=#FF6347>8</color>s.
4288 105321 18 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
4289 105321 19 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>15.44%</color> for <color=#FF6347>8</color>s.
4290 105321 20 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>15.88%</color> for <color=#FF6347>8</color>s.
4291 105321 21 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>16.32%</color> for <color=#FF6347>8</color>s.
4292 105321 22 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>16.76%</color> for <color=#FF6347>8</color>s.
4293 105321 23 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>17.21%</color> for <color=#FF6347>8</color>s.
4294 105321 24 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>17.65%</color> for <color=#FF6347>8</color>s.
4295 105321 25 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>18.09%</color> for <color=#FF6347>8</color>s.
4296 105321 26 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>18.53%</color> for <color=#FF6347>8</color>s.
4297 105321 27 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>18.97%</color> for <color=#FF6347>8</color>s.
4298 105321 28 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>19.41%</color> for <color=#FF6347>8</color>s.
4299 105321 29 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>19.85%</color> for <color=#FF6347>8</color>s.
4300 105321 30 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>20.29%</color> for <color=#FF6347>8</color>s.
4301 105321 31 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>20.74%</color> for <color=#FF6347>8</color>s.
4302 105321 32 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>21.18%</color> for <color=#FF6347>8</color>s.
4303 105321 33 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>21.62%</color> for <color=#FF6347>8</color>s.
4304 105321 34 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>22.06%</color> for <color=#FF6347>8</color>s.
4305 105321 35 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>22.5%</color> for <color=#FF6347>8</color>s.
4306 105322 0 Leader - Protective Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaoA1.png Leader Skill Increases DEF and Fire Resistance of all members. Increases DEF of all members by <color=#FF6347>15%</color> and Fire Resistance of all members by <color=#FF6347>10%</color>.
4307 105322 1 Leader - Protective Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaoA1.png Leader Skill Increases DEF and Fire Resistance of all members. Increases DEF of all members by <color=#FF6347>15%</color> and Fire Resistance of all members by <color=#FF6347>10%</color>.
4308 105323 1 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
4309 105323 2 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.
4310 105323 3 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.
4311 105323 4 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.
4312 105323 5 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.
4313 105323 6 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.
4314 105323 7 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.
4315 105323 8 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.
4316 105323 9 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.
4317 105323 10 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.
4318 105323 11 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.
4319 105323 12 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.
4320 105323 13 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.
4321 105323 14 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.
4322 105323 15 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.
4323 105323 16 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.
4324 105323 17 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.
4325 105323 18 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.
4326 105323 19 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.
4327 105323 20 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.
4328 105323 21 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.
4329 105323 22 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.
4330 105323 23 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.
4331 105323 24 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.
4332 105323 25 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.
4333 105323 26 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.
4334 105323 27 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.
4335 105323 28 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.
4336 105323 29 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.
4337 105323 30 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.
4338 105323 31 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.
4339 105323 32 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.
4340 105323 33 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.
4341 105323 34 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.
4342 105323 35 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.
4343 105327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
4344 105327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
4345 105324 0 Overload Outburst Assets/Product/Texture/Image/IconSkill/R3yongyechaoS1.png SS Rank Passive Skill Has a chance to cause an explosion that deals Fire DMG when performing attacks that deal Fire DMG. <color=#FF6347>30%</color> chance to cause an explosion that deals <color=#FF6347>25%</color> Fire DMG when performing attacks that deal Fire DMG.
4346 105324 1 Overload Outburst Assets/Product/Texture/Image/IconSkill/R3yongyechaoS1.png SS Rank Passive Skill Has a chance to cause an explosion that deals Fire DMG when performing attacks that deal Fire DMG. <color=#FF6347>30%</color> chance to cause an explosion that deals <color=#FF6347>25%</color> Fire DMG when performing attacks that deal Fire DMG.
4347 105325 0 Thermal Growth Assets/Product/Texture/Image/IconSkill/R3yongyechaoSS1.png SSS Rank Passive Skill Gains Super Armor after casting a Signature Move. Extra DMG Reduction and Fire DMG increase. Gains Super Armor after casting a Signature Move. Extra DMG Reduction increases by <color=#FF6347>20%</color> and Fire DMG increases by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
4348 105325 1 Thermal Growth Assets/Product/Texture/Image/IconSkill/R3yongyechaoSS1.png SSS Rank Passive Skill Gains Super Armor after casting a Signature Move. Extra DMG Reduction and Fire DMG increase. Gains Super Armor after casting a Signature Move. Extra DMG Reduction increases by <color=#FF6347>20%</color> and Fire DMG increases by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
4349 105326 0 Pulse Synchronization Assets/Product/Texture/Image/IconSkill/R3yongyechaoSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting a Signature Move. Extra DMG Bonus increases by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s after casting a Signature Move.
4350 105326 1 Pulse Synchronization Assets/Product/Texture/Image/IconSkill/R3yongyechaoSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting a Signature Move. Extra DMG Bonus increases by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s after casting a Signature Move.
4351 102301 1 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>12.5%</color>/<color=#FF6347>25%</color>/<color=#FF6347>37.5%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>37.5%</color> Extra Physical DMG.
4352 102301 2 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>13.24%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>39.71%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>39.71%</color> Extra Physical DMG.
4353 102301 3 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>13.97%</color>/<color=#FF6347>27.94%</color>/<color=#FF6347>41.91%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>41.91%</color> Extra Physical DMG.
4354 102301 4 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>44.12%</color> Extra Physical DMG.
4355 102301 5 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>15.44%</color>/<color=#FF6347>30.88%</color>/<color=#FF6347>46.32%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>46.32%</color> Extra Physical DMG.
4356 102301 6 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>16.18%</color>/<color=#FF6347>32.35%</color>/<color=#FF6347>48.53%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>48.53%</color> Extra Physical DMG.
4357 102301 7 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>16.91%</color>/<color=#FF6347>33.82%</color>/<color=#FF6347>50.74%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>50.74%</color> Extra Physical DMG.
4358 102301 8 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>52.94%</color> Extra Physical DMG.
4359 102301 9 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>18.38%</color>/<color=#FF6347>36.76%</color>/<color=#FF6347>55.15%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>55.15%</color> Extra Physical DMG.
4360 102301 10 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>19.12%</color>/<color=#FF6347>38.24%</color>/<color=#FF6347>57.35%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>57.35%</color> Extra Physical DMG.
4361 102301 11 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>19.85%</color>/<color=#FF6347>39.71%</color>/<color=#FF6347>59.56%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>59.56%</color> Extra Physical DMG.
4362 102301 12 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>61.76%</color> Extra Physical DMG.
4363 102301 13 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>21.32%</color>/<color=#FF6347>42.65%</color>/<color=#FF6347>63.97%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>63.97%</color> Extra Physical DMG.
4364 102301 14 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>22.06%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>66.18%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>66.18%</color> Extra Physical DMG.
4365 102301 15 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>22.79%</color>/<color=#FF6347>45.59%</color>/<color=#FF6347>68.38%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>68.38%</color> Extra Physical DMG.
4366 102301 16 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>70.59%</color> Extra Physical DMG.
4367 102301 17 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>24.26%</color>/<color=#FF6347>48.53%</color>/<color=#FF6347>72.79%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>72.79%</color> Extra Physical DMG.
4368 102301 18 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>25%</color>/<color=#FF6347>50%</color>/<color=#FF6347>75%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>75%</color> Extra Physical DMG.
4369 102301 19 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>25.74%</color>/<color=#FF6347>51.47%</color>/<color=#FF6347>77.21%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>77.21%</color> Extra Physical DMG.
4370 102301 20 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>79.41%</color> Extra Physical DMG.
4371 102301 21 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>27.21%</color>/<color=#FF6347>54.41%</color>/<color=#FF6347>81.62%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>81.62%</color> Extra Physical DMG.
4372 102301 22 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>27.94%</color>/<color=#FF6347>55.88%</color>/<color=#FF6347>83.82%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>83.82%</color> Extra Physical DMG.
4373 102301 23 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>28.68%</color>/<color=#FF6347>57.35%</color>/<color=#FF6347>86.03%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>86.03%</color> Extra Physical DMG.
4374 102301 24 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>88.24%</color> Extra Physical DMG.
4375 102301 25 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>30.15%</color>/<color=#FF6347>60.29%</color>/<color=#FF6347>90.44%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>90.44%</color> Extra Physical DMG.
4376 102301 26 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>92.65%</color> Extra Physical DMG.
4377 102301 27 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>31.62%</color>/<color=#FF6347>63.24%</color>/<color=#FF6347>94.85%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>94.85%</color> Extra Physical DMG.
4378 102301 28 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>32.35%</color>/<color=#FF6347>64.71%</color>/<color=#FF6347>97.06%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>97.06%</color> Extra Physical DMG.
4379 102301 29 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>33.09%</color>/<color=#FF6347>66.18%</color>/<color=#FF6347>99.26%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>99.26%</color> Extra Physical DMG.
4380 102301 30 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>33.82%</color>/<color=#FF6347>67.65%</color>/<color=#FF6347>101.47%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>101.47%</color> Extra Physical DMG.
4381 102301 31 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>34.56%</color>/<color=#FF6347>69.12%</color>/<color=#FF6347>103.68%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>103.68%</color> Extra Physical DMG.
4382 102301 32 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>105.88%</color> Extra Physical DMG.
4383 102301 33 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>36.03%</color>/<color=#FF6347>72.06%</color>/<color=#FF6347>108.09%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>108.09%</color> Extra Physical DMG.
4384 102301 34 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>36.76%</color>/<color=#FF6347>73.53%</color>/<color=#FF6347>110.29%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>110.29%</color> Extra Physical DMG.
4385 102301 35 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>37.5%</color>/<color=#FF6347>75%</color>/<color=#FF6347>112.5%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>112.5%</color> Extra Physical DMG.
4386 102306 1 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>125%</color>/<color=#FF6347>250%</color>/<color=#FF6347>375%</color> Physical DMG based on the number of orbs pinged.
4387 102306 2 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.
4388 102306 3 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>139.71%</color>/<color=#FF6347>279.41%</color>/<color=#FF6347>419.12%</color> Physical DMG based on the number of orbs pinged.
4389 102306 4 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.
4390 102306 5 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Physical DMG based on the number of orbs pinged.
4391 102306 6 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG based on the number of orbs pinged.
4392 102306 7 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>169.12%</color>/<color=#FF6347>338.24%</color>/<color=#FF6347>507.35%</color> Physical DMG based on the number of orbs pinged.
4393 102306 8 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
4394 102306 9 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>183.82%</color>/<color=#FF6347>367.65%</color>/<color=#FF6347>551.47%</color> Physical DMG based on the number of orbs pinged.
4395 102306 10 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>191.18%</color>/<color=#FF6347>382.35%</color>/<color=#FF6347>573.53%</color> Physical DMG based on the number of orbs pinged.
4396 102306 11 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Physical DMG based on the number of orbs pinged.
4397 102306 12 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.
4398 102306 13 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>213.24%</color>/<color=#FF6347>426.47%</color>/<color=#FF6347>639.71%</color> Physical DMG based on the number of orbs pinged.
4399 102306 14 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.
4400 102306 15 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>227.94%</color>/<color=#FF6347>455.88%</color>/<color=#FF6347>683.82%</color> Physical DMG based on the number of orbs pinged.
4401 102306 16 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.
4402 102306 17 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>242.65%</color>/<color=#FF6347>485.29%</color>/<color=#FF6347>727.94%</color> Physical DMG based on the number of orbs pinged.
4403 102306 18 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>250%</color>/<color=#FF6347>500%</color>/<color=#FF6347>750%</color> Physical DMG based on the number of orbs pinged.
4404 102306 19 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>257.35%</color>/<color=#FF6347>514.71%</color>/<color=#FF6347>772.06%</color> Physical DMG based on the number of orbs pinged.
4405 102306 20 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.
4406 102306 21 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>272.06%</color>/<color=#FF6347>544.12%</color>/<color=#FF6347>816.18%</color> Physical DMG based on the number of orbs pinged.
4407 102306 22 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>279.41%</color>/<color=#FF6347>558.82%</color>/<color=#FF6347>838.24%</color> Physical DMG based on the number of orbs pinged.
4408 102306 23 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>286.76%</color>/<color=#FF6347>573.53%</color>/<color=#FF6347>860.29%</color> Physical DMG based on the number of orbs pinged.
4409 102306 24 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.
4410 102306 25 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>301.47%</color>/<color=#FF6347>602.94%</color>/<color=#FF6347>904.41%</color> Physical DMG based on the number of orbs pinged.
4411 102306 26 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>308.82%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.
4412 102306 27 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>316.18%</color>/<color=#FF6347>632.35%</color>/<color=#FF6347>948.53%</color> Physical DMG based on the number of orbs pinged.
4413 102306 28 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG based on the number of orbs pinged.
4414 102306 29 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>330.88%</color>/<color=#FF6347>661.76%</color>/<color=#FF6347>992.65%</color> Physical DMG based on the number of orbs pinged.
4415 102306 30 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>338.24%</color>/<color=#FF6347>676.47%</color>/<color=#FF6347>1014.71%</color> Physical DMG based on the number of orbs pinged.
4416 102306 31 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>345.59%</color>/<color=#FF6347>691.18%</color>/<color=#FF6347>1036.76%</color> Physical DMG based on the number of orbs pinged.
4417 102306 32 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.
4418 102306 33 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>360.29%</color>/<color=#FF6347>720.59%</color>/<color=#FF6347>1080.88%</color> Physical DMG based on the number of orbs pinged.
4419 102306 34 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>367.65%</color>/<color=#FF6347>735.29%</color>/<color=#FF6347>1102.94%</color> Physical DMG based on the number of orbs pinged.
4420 102306 35 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>375%</color>/<color=#FF6347>750%</color>/<color=#FF6347>1125%</color> Physical DMG based on the number of orbs pinged.
4421 102311 1 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2%</color>/<color=#FF6347>4%</color>/<color=#FF6347>6%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>4%</color>/<color=#FF6347>8%</color>/<color=#FF6347>12%</color> Physical DMG based on the number of orbs pinged.
4422 102311 2 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2.12%</color>/<color=#FF6347>4.24%</color>/<color=#FF6347>6.35%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>4.24%</color>/<color=#FF6347>8.47%</color>/<color=#FF6347>12.71%</color> Physical DMG based on the number of orbs pinged.
4423 102311 3 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2.24%</color>/<color=#FF6347>4.47%</color>/<color=#FF6347>6.71%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>4.47%</color>/<color=#FF6347>8.94%</color>/<color=#FF6347>13.41%</color> Physical DMG based on the number of orbs pinged.
4424 102311 4 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2.35%</color>/<color=#FF6347>4.71%</color>/<color=#FF6347>7.06%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>4.71%</color>/<color=#FF6347>9.41%</color>/<color=#FF6347>14.12%</color> Physical DMG based on the number of orbs pinged.
4425 102311 5 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2.47%</color>/<color=#FF6347>4.94%</color>/<color=#FF6347>7.41%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>4.94%</color>/<color=#FF6347>9.88%</color>/<color=#FF6347>14.82%</color> Physical DMG based on the number of orbs pinged.
4426 102311 6 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2.59%</color>/<color=#FF6347>5.18%</color>/<color=#FF6347>7.76%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>5.18%</color>/<color=#FF6347>10.35%</color>/<color=#FF6347>15.53%</color> Physical DMG based on the number of orbs pinged.
4427 102311 7 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2.71%</color>/<color=#FF6347>5.41%</color>/<color=#FF6347>8.12%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>5.41%</color>/<color=#FF6347>10.82%</color>/<color=#FF6347>16.24%</color> Physical DMG based on the number of orbs pinged.
4428 102311 8 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2.82%</color>/<color=#FF6347>5.65%</color>/<color=#FF6347>8.47%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>5.65%</color>/<color=#FF6347>11.29%</color>/<color=#FF6347>16.94%</color> Physical DMG based on the number of orbs pinged.
4429 102311 9 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2.94%</color>/<color=#FF6347>5.88%</color>/<color=#FF6347>8.82%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>5.88%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color> Physical DMG based on the number of orbs pinged.
4430 102311 10 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>3.06%</color>/<color=#FF6347>6.12%</color>/<color=#FF6347>9.18%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>6.12%</color>/<color=#FF6347>12.24%</color>/<color=#FF6347>18.35%</color> Physical DMG based on the number of orbs pinged.
4431 102311 11 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>3.18%</color>/<color=#FF6347>6.35%</color>/<color=#FF6347>9.53%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>6.35%</color>/<color=#FF6347>12.71%</color>/<color=#FF6347>19.06%</color> Physical DMG based on the number of orbs pinged.
4432 102311 12 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>3.29%</color>/<color=#FF6347>6.59%</color>/<color=#FF6347>9.88%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>6.59%</color>/<color=#FF6347>13.18%</color>/<color=#FF6347>19.76%</color> Physical DMG based on the number of orbs pinged.
4433 102311 13 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>3.41%</color>/<color=#FF6347>6.82%</color>/<color=#FF6347>10.24%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>6.82%</color>/<color=#FF6347>13.65%</color>/<color=#FF6347>20.47%</color> Physical DMG based on the number of orbs pinged.
4434 102311 14 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>3.53%</color>/<color=#FF6347>7.06%</color>/<color=#FF6347>10.59%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> Physical DMG based on the number of orbs pinged.
4435 102311 15 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>3.65%</color>/<color=#FF6347>7.29%</color>/<color=#FF6347>10.94%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>7.29%</color>/<color=#FF6347>14.59%</color>/<color=#FF6347>21.88%</color> Physical DMG based on the number of orbs pinged.
4436 102311 16 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>3.76%</color>/<color=#FF6347>7.53%</color>/<color=#FF6347>11.29%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>7.53%</color>/<color=#FF6347>15.06%</color>/<color=#FF6347>22.59%</color> Physical DMG based on the number of orbs pinged.
4437 102311 17 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>3.88%</color>/<color=#FF6347>7.76%</color>/<color=#FF6347>11.65%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>7.76%</color>/<color=#FF6347>15.53%</color>/<color=#FF6347>23.29%</color> Physical DMG based on the number of orbs pinged.
4438 102311 18 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4%</color>/<color=#FF6347>8%</color>/<color=#FF6347>12%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>8%</color>/<color=#FF6347>16%</color>/<color=#FF6347>24%</color> Physical DMG based on the number of orbs pinged.
4439 102311 19 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4.12%</color>/<color=#FF6347>8.24%</color>/<color=#FF6347>12.35%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>8.24%</color>/<color=#FF6347>16.47%</color>/<color=#FF6347>24.71%</color> Physical DMG based on the number of orbs pinged.
4440 102311 20 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4.24%</color>/<color=#FF6347>8.47%</color>/<color=#FF6347>12.71%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>25.41%</color> Physical DMG based on the number of orbs pinged.
4441 102311 21 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4.35%</color>/<color=#FF6347>8.71%</color>/<color=#FF6347>13.06%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>8.71%</color>/<color=#FF6347>17.41%</color>/<color=#FF6347>26.12%</color> Physical DMG based on the number of orbs pinged.
4442 102311 22 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4.47%</color>/<color=#FF6347>8.94%</color>/<color=#FF6347>13.41%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>8.94%</color>/<color=#FF6347>17.88%</color>/<color=#FF6347>26.82%</color> Physical DMG based on the number of orbs pinged.
4443 102311 23 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4.59%</color>/<color=#FF6347>9.18%</color>/<color=#FF6347>13.76%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>9.18%</color>/<color=#FF6347>18.35%</color>/<color=#FF6347>27.53%</color> Physical DMG based on the number of orbs pinged.
4444 102311 24 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4.71%</color>/<color=#FF6347>9.41%</color>/<color=#FF6347>14.12%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>9.41%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color> Physical DMG based on the number of orbs pinged.
4445 102311 25 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4.82%</color>/<color=#FF6347>9.65%</color>/<color=#FF6347>14.47%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>9.65%</color>/<color=#FF6347>19.29%</color>/<color=#FF6347>28.94%</color> Physical DMG based on the number of orbs pinged.
4446 102311 26 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4.94%</color>/<color=#FF6347>9.88%</color>/<color=#FF6347>14.82%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>9.88%</color>/<color=#FF6347>19.76%</color>/<color=#FF6347>29.65%</color> Physical DMG based on the number of orbs pinged.
4447 102311 27 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>5.06%</color>/<color=#FF6347>10.12%</color>/<color=#FF6347>15.18%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>10.12%</color>/<color=#FF6347>20.24%</color>/<color=#FF6347>30.35%</color> Physical DMG based on the number of orbs pinged.
4448 102311 28 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>5.18%</color>/<color=#FF6347>10.35%</color>/<color=#FF6347>15.53%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>10.35%</color>/<color=#FF6347>20.71%</color>/<color=#FF6347>31.06%</color> Physical DMG based on the number of orbs pinged.
4449 102311 29 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical DMG based on the number of orbs pinged.
4450 102311 30 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>5.41%</color>/<color=#FF6347>10.82%</color>/<color=#FF6347>16.24%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>10.82%</color>/<color=#FF6347>21.65%</color>/<color=#FF6347>32.47%</color> Physical DMG based on the number of orbs pinged.
4451 102311 31 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>5.53%</color>/<color=#FF6347>11.06%</color>/<color=#FF6347>16.59%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>11.06%</color>/<color=#FF6347>22.12%</color>/<color=#FF6347>33.18%</color> Physical DMG based on the number of orbs pinged.
4452 102311 32 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>5.65%</color>/<color=#FF6347>11.29%</color>/<color=#FF6347>16.94%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>11.29%</color>/<color=#FF6347>22.59%</color>/<color=#FF6347>33.88%</color> Physical DMG based on the number of orbs pinged.
4453 102311 33 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>5.76%</color>/<color=#FF6347>11.53%</color>/<color=#FF6347>17.29%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>11.53%</color>/<color=#FF6347>23.06%</color>/<color=#FF6347>34.59%</color> Physical DMG based on the number of orbs pinged.
4454 102311 34 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>5.88%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical DMG based on the number of orbs pinged.
4455 102311 35 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s. Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color> In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>6%</color>/<color=#FF6347>12%</color>/<color=#FF6347>18%</color> Physical DMG each based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color> In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves. In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>12%</color>/<color=#FF6347>24%</color>/<color=#FF6347>36%</color> Physical DMG based on the number of orbs pinged.
4456 102316 1 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>40%</color>/<color=#FF6347>50%</color>/<color=#FF6347>60%</color>/<color=#FF6347>135%</color>/<color=#FF6347>140%</color> Physical DMG to the target respectively.
4457 102316 2 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>42.35%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>142.94%</color>/<color=#FF6347>148.24%</color> Physical DMG to the target respectively.
4458 102316 3 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>44.71%</color>/<color=#FF6347>55.88%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>150.88%</color>/<color=#FF6347>156.47%</color> Physical DMG to the target respectively.
4459 102316 4 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>47.06%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>164.71%</color> Physical DMG to the target respectively.
4460 102316 5 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>49.41%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>166.76%</color>/<color=#FF6347>172.94%</color> Physical DMG to the target respectively.
4461 102316 6 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>51.76%</color>/<color=#FF6347>64.71%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>174.71%</color>/<color=#FF6347>181.18%</color> Physical DMG to the target respectively.
4462 102316 7 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>54.12%</color>/<color=#FF6347>67.65%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>182.65%</color>/<color=#FF6347>189.41%</color> Physical DMG to the target respectively.
4463 102316 8 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>56.47%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>197.65%</color> Physical DMG to the target respectively.
4464 102316 9 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>58.82%</color>/<color=#FF6347>73.53%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>198.53%</color>/<color=#FF6347>205.88%</color> Physical DMG to the target respectively.
4465 102316 10 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>61.18%</color>/<color=#FF6347>76.47%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>206.47%</color>/<color=#FF6347>214.12%</color> Physical DMG to the target respectively.
4466 102316 11 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>63.53%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>95.29%</color>/<color=#FF6347>214.41%</color>/<color=#FF6347>222.35%</color> Physical DMG to the target respectively.
4467 102316 12 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>65.88%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>230.59%</color> Physical DMG to the target respectively.
4468 102316 13 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>68.24%</color>/<color=#FF6347>85.29%</color>/<color=#FF6347>102.35%</color>/<color=#FF6347>230.29%</color>/<color=#FF6347>238.82%</color> Physical DMG to the target respectively.
4469 102316 14 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>70.59%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>247.06%</color> Physical DMG to the target respectively.
4470 102316 15 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>72.94%</color>/<color=#FF6347>91.18%</color>/<color=#FF6347>109.41%</color>/<color=#FF6347>246.18%</color>/<color=#FF6347>255.29%</color> Physical DMG to the target respectively.
4471 102316 16 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>75.29%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>263.53%</color> Physical DMG to the target respectively.
4472 102316 17 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>77.65%</color>/<color=#FF6347>97.06%</color>/<color=#FF6347>116.47%</color>/<color=#FF6347>262.06%</color>/<color=#FF6347>271.76%</color> Physical DMG to the target respectively.
4473 102316 18 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>80%</color>/<color=#FF6347>100%</color>/<color=#FF6347>120%</color>/<color=#FF6347>270%</color>/<color=#FF6347>280%</color> Physical DMG to the target respectively.
4474 102316 19 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>82.35%</color>/<color=#FF6347>102.94%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>277.94%</color>/<color=#FF6347>288.24%</color> Physical DMG to the target respectively.
4475 102316 20 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>84.71%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>296.47%</color> Physical DMG to the target respectively.
4476 102316 21 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>87.06%</color>/<color=#FF6347>108.82%</color>/<color=#FF6347>130.59%</color>/<color=#FF6347>293.82%</color>/<color=#FF6347>304.71%</color> Physical DMG to the target respectively.
4477 102316 22 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>89.41%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>134.12%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>312.94%</color> Physical DMG to the target respectively.
4478 102316 23 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>91.76%</color>/<color=#FF6347>114.71%</color>/<color=#FF6347>137.65%</color>/<color=#FF6347>309.71%</color>/<color=#FF6347>321.18%</color> Physical DMG to the target respectively.
4479 102316 24 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>94.12%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>329.41%</color> Physical DMG to the target respectively.
4480 102316 25 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>96.47%</color>/<color=#FF6347>120.59%</color>/<color=#FF6347>144.71%</color>/<color=#FF6347>325.59%</color>/<color=#FF6347>337.65%</color> Physical DMG to the target respectively.
4481 102316 26 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>98.82%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>333.53%</color>/<color=#FF6347>345.88%</color> Physical DMG to the target respectively.
4482 102316 27 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>101.18%</color>/<color=#FF6347>126.47%</color>/<color=#FF6347>151.76%</color>/<color=#FF6347>341.47%</color>/<color=#FF6347>354.12%</color> Physical DMG to the target respectively.
4483 102316 28 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>103.53%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>362.35%</color> Physical DMG to the target respectively.
4484 102316 29 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>105.88%</color>/<color=#FF6347>132.35%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>357.35%</color>/<color=#FF6347>370.59%</color> Physical DMG to the target respectively.
4485 102316 30 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>108.24%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>162.35%</color>/<color=#FF6347>365.29%</color>/<color=#FF6347>378.82%</color> Physical DMG to the target respectively.
4486 102316 31 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>110.59%</color>/<color=#FF6347>138.24%</color>/<color=#FF6347>165.88%</color>/<color=#FF6347>373.24%</color>/<color=#FF6347>387.06%</color> Physical DMG to the target respectively.
4487 102316 32 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>112.94%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>395.29%</color> Physical DMG to the target respectively.
4488 102316 33 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>115.29%</color>/<color=#FF6347>144.12%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>389.12%</color>/<color=#FF6347>403.53%</color> Physical DMG to the target respectively.
4489 102316 34 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>117.65%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>411.76%</color> Physical DMG to the target respectively.
4490 102316 35 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>120%</color>/<color=#FF6347>150%</color>/<color=#FF6347>180%</color>/<color=#FF6347>405%</color>/<color=#FF6347>420%</color> Physical DMG to the target respectively.
4491 102317 1 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1300%</color> Physical DMG in total.
4492 102317 2 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1376.47%</color> Physical DMG in total.
4493 102317 3 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1452.94%</color> Physical DMG in total.
4494 102317 4 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1529.41%</color> Physical DMG in total.
4495 102317 5 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1605.88%</color> Physical DMG in total.
4496 102317 6 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1682.35%</color> Physical DMG in total.
4497 102317 7 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1758.82%</color> Physical DMG in total.
4498 102317 8 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1835.29%</color> Physical DMG in total.
4499 102317 9 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1911.76%</color> Physical DMG in total.
4500 102317 10 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1988.24%</color> Physical DMG in total.
4501 102317 11 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2064.71%</color> Physical DMG in total.
4502 102317 12 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2141.18%</color> Physical DMG in total.
4503 102317 13 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2217.65%</color> Physical DMG in total.
4504 102317 14 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2294.12%</color> Physical DMG in total.
4505 102317 15 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2370.59%</color> Physical DMG in total.
4506 102317 16 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2447.06%</color> Physical DMG in total.
4507 102317 17 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2523.53%</color> Physical DMG in total.
4508 102317 18 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2600%</color> Physical DMG in total.
4509 102317 19 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2676.47%</color> Physical DMG in total.
4510 102317 20 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2752.94%</color> Physical DMG in total.
4511 102317 21 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2829.41%</color> Physical DMG in total.
4512 102317 22 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2905.88%</color> Physical DMG in total.
4513 102317 23 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2982.35%</color> Physical DMG in total.
4514 102317 24 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3058.82%</color> Physical DMG in total.
4515 102317 25 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3135.29%</color> Physical DMG in total.
4516 102317 26 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3211.76%</color> Physical DMG in total.
4517 102317 27 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3288.24%</color> Physical DMG in total.
4518 102317 28 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3364.71%</color> Physical DMG in total.
4519 102317 29 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3441.18%</color> Physical DMG in total.
4520 102317 30 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3517.65%</color> Physical DMG in total.
4521 102317 31 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3594.12%</color> Physical DMG in total.
4522 102317 32 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3670.59%</color> Physical DMG in total.
4523 102317 33 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3747.06%</color> Physical DMG in total.
4524 102317 34 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3823.53%</color> Physical DMG in total.
4525 102317 35 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color> Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3900%</color> Physical DMG in total.
4526 102318 1 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>300%</color> Physical DMG in total.
4527 102318 2 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>317.65%</color> Physical DMG in total.
4528 102318 3 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>335.29%</color> Physical DMG in total.
4529 102318 4 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>352.94%</color> Physical DMG in total.
4530 102318 5 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>370.59%</color> Physical DMG in total.
4531 102318 6 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>388.24%</color> Physical DMG in total.
4532 102318 7 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>405.88%</color> Physical DMG in total.
4533 102318 8 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.
4534 102318 9 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>441.18%</color> Physical DMG in total.
4535 102318 10 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>458.82%</color> Physical DMG in total.
4536 102318 11 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>476.47%</color> Physical DMG in total.
4537 102318 12 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.
4538 102318 13 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>511.76%</color> Physical DMG in total.
4539 102318 14 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total.
4540 102318 15 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>547.06%</color> Physical DMG in total.
4541 102318 16 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.
4542 102318 17 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>582.35%</color> Physical DMG in total.
4543 102318 18 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>600%</color> Physical DMG in total.
4544 102318 19 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>617.65%</color> Physical DMG in total.
4545 102318 20 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.
4546 102318 21 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>652.94%</color> Physical DMG in total.
4547 102318 22 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>670.59%</color> Physical DMG in total.
4548 102318 23 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>688.24%</color> Physical DMG in total.
4549 102318 24 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.
4550 102318 25 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>723.53%</color> Physical DMG in total.
4551 102318 26 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total.
4552 102318 27 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total.
4553 102318 28 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.
4554 102318 29 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total.
4555 102318 30 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>811.76%</color> Physical DMG in total.
4556 102318 31 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>829.41%</color> Physical DMG in total.
4557 102318 32 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.
4558 102318 33 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>864.71%</color> Physical DMG in total.
4559 102318 34 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>882.35%</color> Physical DMG in total.
4560 102318 35 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>900%</color> Physical DMG in total.
4561 102321 1 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>170%</color> Physical DMG.
4562 102321 2 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>180%</color> Physical DMG.
4563 102321 3 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>190%</color> Physical DMG.
4564 102321 4 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>200%</color> Physical DMG.
4565 102321 5 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>210%</color> Physical DMG.
4566 102321 6 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>220%</color> Physical DMG.
4567 102321 7 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>230%</color> Physical DMG.
4568 102321 8 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>240%</color> Physical DMG.
4569 102321 9 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>250%</color> Physical DMG.
4570 102321 10 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>260%</color> Physical DMG.
4571 102321 11 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>270%</color> Physical DMG.
4572 102321 12 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>280%</color> Physical DMG.
4573 102321 13 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>290%</color> Physical DMG.
4574 102321 14 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>300%</color> Physical DMG.
4575 102321 15 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>310%</color> Physical DMG.
4576 102321 16 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>320%</color> Physical DMG.
4577 102321 17 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>330%</color> Physical DMG.
4578 102321 18 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>340%</color> Physical DMG.
4579 102321 19 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>350%</color> Physical DMG.
4580 102321 20 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>360%</color> Physical DMG.
4581 102321 21 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>370%</color> Physical DMG.
4582 102321 22 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>380%</color> Physical DMG.
4583 102321 23 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>390%</color> Physical DMG.
4584 102321 24 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>400%</color> Physical DMG.
4585 102321 25 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>410%</color> Physical DMG.
4586 102321 26 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>420%</color> Physical DMG.
4587 102321 27 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>430%</color> Physical DMG.
4588 102321 28 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>440%</color> Physical DMG.
4589 102321 29 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>450%</color> Physical DMG.
4590 102321 30 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>460%</color> Physical DMG.
4591 102321 31 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>470%</color> Physical DMG.
4592 102321 32 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>480%</color> Physical DMG.
4593 102321 33 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>490%</color> Physical DMG.
4594 102321 34 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>500%</color> Physical DMG.
4595 102321 35 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>510%</color> Physical DMG.
4596 102322 0 Leader - Abyssal Resonance Assets/Product/Texture/Image/IconSkill/R3luxiyaA1.png Leader Skill Increases ATK and CRIT of all Attacker Omniframes in the team. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color> and CRIT of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.
4597 102322 1 Leader - Abyssal Resonance Assets/Product/Texture/Image/IconSkill/R3luxiyaA1.png Leader Skill Increases ATK and CRIT of all Attacker Omniframes in the team. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color> and CRIT of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.
4598 102323 1 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
4599 102323 2 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
4600 102323 3 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
4601 102323 4 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
4602 102323 5 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
4603 102323 6 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
4604 102323 7 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
4605 102323 8 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
4606 102323 9 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
4607 102323 10 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
4608 102323 11 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
4609 102323 12 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
4610 102323 13 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
4611 102323 14 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
4612 102323 15 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
4613 102323 16 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
4614 102323 17 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
4615 102323 18 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
4616 102323 19 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
4617 102323 20 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
4618 102323 21 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
4619 102323 22 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
4620 102323 23 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
4621 102323 24 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
4622 102323 25 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
4623 102323 26 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
4624 102323 27 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
4625 102323 28 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
4626 102323 29 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
4627 102323 30 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
4628 102323 31 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
4629 102323 32 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
4630 102323 33 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
4631 102323 34 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
4632 102323 35 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
4633 102327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
4634 102327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
4635 102324 0 Crimson Scabbard Assets/Product/Texture/Image/IconSkill/R3luxiyaS1.png SS Rank Passive Skill Physical DMG increases upon a Red 3-Ping. Physical DMG increases by <color=#FF6347>10%</color> upon a Red 3-Ping for <color=#FF6347>4</color>s.
4636 102324 1 Crimson Scabbard Assets/Product/Texture/Image/IconSkill/R3luxiyaS1.png SS Rank Passive Skill Physical DMG increases upon a Red 3-Ping. Physical DMG increases by <color=#FF6347>10%</color> upon a Red 3-Ping for <color=#FF6347>4</color>s.
4637 102325 0 Crimson Will Assets/Product/Texture/Image/IconSkill/R3luxiyaSS1.png SSS Rank Passive Skill Extra DMG increases. Gains <color=#FF6347>2</color> additional Signal Orbs when <color=#FF6347>Blade Will State</color> ends. Extra DMG increases by <color=#FF6347>5%</color>. Gains <color=#FF6347>2</color> additional Signal Orbs when <color=#FF6347>Blade Will State</color> ends.
4638 102325 1 Crimson Will Assets/Product/Texture/Image/IconSkill/R3luxiyaSS1.png SSS Rank Passive Skill Extra DMG increases. Gains <color=#FF6347>2</color> additional Signal Orbs when <color=#FF6347>Blade Will State</color> ends. Extra DMG increases by <color=#FF6347>5%</color>. Gains <color=#FF6347>2</color> additional Signal Orbs when <color=#FF6347>Blade Will State</color> ends.
4639 102326 0 Abyssal Echo Assets/Product/Texture/Image/IconSkill/R3luxiyaSSS1.png SSS+ Rank Passive Skill Physical Damage increases while under the Blue Orb's effect. Physical Damage increases by <color=#FF6347>20%</color> while under the Blue Orb's effect.
4640 102326 1 Abyssal Echo Assets/Product/Texture/Image/IconSkill/R3luxiyaSSS1.png SSS+ Rank Passive Skill Physical Damage increases while under the Blue Orb's effect. Physical Damage increases by <color=#FF6347>20%</color> while under the Blue Orb's effect.
4641 109201 1 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.
4642 109201 2 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
4643 109201 3 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.
4644 109201 4 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
4645 109201 5 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.
4646 109201 6 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.
4647 109201 7 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.
4648 109201 8 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
4649 109201 9 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.
4650 109201 10 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.
4651 109201 11 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.
4652 109201 12 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.
4653 109201 13 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>767.65%</color> Physical DMG based on the number of orbs pinged.
4654 109201 14 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.
4655 109201 15 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>820.59%</color> Physical DMG based on the number of orbs pinged.
4656 109201 16 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.
4657 109201 17 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.
4658 109201 18 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.
4659 109201 19 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.
4660 109201 20 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.
4661 109201 21 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>979.41%</color> Physical DMG based on the number of orbs pinged.
4662 109201 22 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>1005.88%</color> Physical DMG based on the number of orbs pinged.
4663 109201 23 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>1032.35%</color> Physical DMG based on the number of orbs pinged.
4664 109201 24 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.
4665 109201 25 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>1085.29%</color> Physical DMG based on the number of orbs pinged.
4666 109201 26 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>1111.76%</color> Physical DMG based on the number of orbs pinged.
4667 109201 27 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>1138.24%</color> Physical DMG based on the number of orbs pinged.
4668 109201 28 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>1164.71%</color> Physical DMG based on the number of orbs pinged.
4669 109201 29 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>1191.18%</color> Physical DMG based on the number of orbs pinged.
4670 109201 30 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>1217.65%</color> Physical DMG based on the number of orbs pinged.
4671 109201 31 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>1244.12%</color> Physical DMG based on the number of orbs pinged.
4672 109201 32 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>1270.59%</color> Physical DMG based on the number of orbs pinged.
4673 109201 33 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>1297.06%</color> Physical DMG based on the number of orbs pinged.
4674 109201 34 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>1323.53%</color> Physical DMG based on the number of orbs pinged.
4675 109201 35 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>1350%</color> Physical DMG based on the number of orbs pinged.
4676 109206 1 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Physical DMG and the swing deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Physical DMG based on the number of orbs pinged.
4677 109206 2 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Physical DMG and the swing deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Physical DMG based on the number of orbs pinged.
4678 109206 3 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>67.06%</color>/<color=#FF6347>134.12%</color>/<color=#FF6347>201.18%</color> Physical DMG and the swing deals <color=#FF6347>67.06%</color>/<color=#FF6347>134.12%</color>/<color=#FF6347>201.18%</color> Physical DMG based on the number of orbs pinged.
4679 109206 4 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG and the swing deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.
4680 109206 5 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Physical DMG and the swing deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Physical DMG based on the number of orbs pinged.
4681 109206 6 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Physical DMG and the swing deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Physical DMG based on the number of orbs pinged.
4682 109206 7 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>81.18%</color>/<color=#FF6347>162.35%</color>/<color=#FF6347>243.53%</color> Physical DMG and the swing deals <color=#FF6347>81.18%</color>/<color=#FF6347>162.35%</color>/<color=#FF6347>243.53%</color> Physical DMG based on the number of orbs pinged.
4683 109206 8 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG and the swing deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG based on the number of orbs pinged.
4684 109206 9 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG and the swing deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.
4685 109206 10 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Physical DMG and the swing deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Physical DMG based on the number of orbs pinged.
4686 109206 11 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>95.29%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>285.88%</color> Physical DMG and the swing deals <color=#FF6347>95.29%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>285.88%</color> Physical DMG based on the number of orbs pinged.
4687 109206 12 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG and the swing deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.
4688 109206 13 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>102.35%</color>/<color=#FF6347>204.71%</color>/<color=#FF6347>307.06%</color> Physical DMG and the swing deals <color=#FF6347>102.35%</color>/<color=#FF6347>204.71%</color>/<color=#FF6347>307.06%</color> Physical DMG based on the number of orbs pinged.
4689 109206 14 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG and the swing deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.
4690 109206 15 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>109.41%</color>/<color=#FF6347>218.82%</color>/<color=#FF6347>328.24%</color> Physical DMG and the swing deals <color=#FF6347>109.41%</color>/<color=#FF6347>218.82%</color>/<color=#FF6347>328.24%</color> Physical DMG based on the number of orbs pinged.
4691 109206 16 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG and the swing deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG based on the number of orbs pinged.
4692 109206 17 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG and the swing deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.
4693 109206 18 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG and the swing deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG based on the number of orbs pinged.
4694 109206 19 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG and the swing deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.
4695 109206 20 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG and the swing deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.
4696 109206 21 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>130.59%</color>/<color=#FF6347>261.18%</color>/<color=#FF6347>391.76%</color> Physical DMG and the swing deals <color=#FF6347>130.59%</color>/<color=#FF6347>261.18%</color>/<color=#FF6347>391.76%</color> Physical DMG based on the number of orbs pinged.
4697 109206 22 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG and the swing deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG based on the number of orbs pinged.
4698 109206 23 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG and the swing deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG based on the number of orbs pinged.
4699 109206 24 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG and the swing deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.
4700 109206 25 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>144.71%</color>/<color=#FF6347>289.41%</color>/<color=#FF6347>434.12%</color> Physical DMG and the swing deals <color=#FF6347>144.71%</color>/<color=#FF6347>289.41%</color>/<color=#FF6347>434.12%</color> Physical DMG based on the number of orbs pinged.
4701 109206 26 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG and the swing deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.
4702 109206 27 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>151.76%</color>/<color=#FF6347>303.53%</color>/<color=#FF6347>455.29%</color> Physical DMG and the swing deals <color=#FF6347>151.76%</color>/<color=#FF6347>303.53%</color>/<color=#FF6347>455.29%</color> Physical DMG based on the number of orbs pinged.
4703 109206 28 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG and the swing deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.
4704 109206 29 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG and the swing deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
4705 109206 30 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Physical DMG and the swing deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Physical DMG based on the number of orbs pinged.
4706 109206 31 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>165.88%</color>/<color=#FF6347>331.76%</color>/<color=#FF6347>497.65%</color> Physical DMG and the swing deals <color=#FF6347>165.88%</color>/<color=#FF6347>331.76%</color>/<color=#FF6347>497.65%</color> Physical DMG based on the number of orbs pinged.
4707 109206 32 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG and the swing deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.
4708 109206 33 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG and the swing deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG based on the number of orbs pinged.
4709 109206 34 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG and the swing deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
4710 109206 35 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG and the swing deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG based on the number of orbs pinged.
4711 109211 1 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Physical DMG each time based on the number of orbs pinged.
4712 109211 2 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical DMG each time based on the number of orbs pinged.
4713 109211 3 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Physical DMG each time based on the number of orbs pinged.
4714 109211 4 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical DMG each time based on the number of orbs pinged.
4715 109211 5 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Physical DMG each time based on the number of orbs pinged.
4716 109211 6 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Physical DMG each time based on the number of orbs pinged.
4717 109211 7 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Physical DMG each time based on the number of orbs pinged.
4718 109211 8 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical DMG each time based on the number of orbs pinged.
4719 109211 9 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Physical DMG each time based on the number of orbs pinged.
4720 109211 10 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>45.88%</color> Physical DMG each time based on the number of orbs pinged.
4721 109211 11 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical DMG each time based on the number of orbs pinged.
4722 109211 12 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Physical DMG each time based on the number of orbs pinged.
4723 109211 13 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>51.18%</color> Physical DMG each time based on the number of orbs pinged.
4724 109211 14 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG each time based on the number of orbs pinged.
4725 109211 15 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>54.71%</color> Physical DMG each time based on the number of orbs pinged.
4726 109211 16 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Physical DMG each time based on the number of orbs pinged.
4727 109211 17 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Physical DMG each time based on the number of orbs pinged.
4728 109211 18 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG each time based on the number of orbs pinged.
4729 109211 19 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color> Physical DMG each time based on the number of orbs pinged.
4730 109211 20 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG each time based on the number of orbs pinged.
4731 109211 21 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>65.29%</color> Physical DMG each time based on the number of orbs pinged.
4732 109211 22 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG each time based on the number of orbs pinged.
4733 109211 23 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Physical DMG each time based on the number of orbs pinged.
4734 109211 24 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG each time based on the number of orbs pinged.
4735 109211 25 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>72.35%</color> Physical DMG each time based on the number of orbs pinged.
4736 109211 26 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG each time based on the number of orbs pinged.
4737 109211 27 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>75.88%</color> Physical DMG each time based on the number of orbs pinged.
4738 109211 28 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG each time based on the number of orbs pinged.
4739 109211 29 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG each time based on the number of orbs pinged.
4740 109211 30 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG each time based on the number of orbs pinged.
4741 109211 31 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>82.94%</color> Physical DMG each time based on the number of orbs pinged.
4742 109211 32 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG each time based on the number of orbs pinged.
4743 109211 33 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>86.47%</color> Physical DMG each time based on the number of orbs pinged.
4744 109211 34 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG each time based on the number of orbs pinged.
4745 109211 35 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Physical DMG each time based on the number of orbs pinged.
4746 109216 1 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>305%</color> Physical DMG in total.
4747 109216 2 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>322.94%</color> Physical DMG in total.
4748 109216 3 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>340.88%</color> Physical DMG in total.
4749 109216 4 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>358.82%</color> Physical DMG in total.
4750 109216 5 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>376.76%</color> Physical DMG in total.
4751 109216 6 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>394.71%</color> Physical DMG in total.
4752 109216 7 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>412.65%</color> Physical DMG in total.
4753 109216 8 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>430.59%</color> Physical DMG in total.
4754 109216 9 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>448.53%</color> Physical DMG in total.
4755 109216 10 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>466.47%</color> Physical DMG in total.
4756 109216 11 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>484.41%</color> Physical DMG in total.
4757 109216 12 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>502.35%</color> Physical DMG in total.
4758 109216 13 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>520.29%</color> Physical DMG in total.
4759 109216 14 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>538.24%</color> Physical DMG in total.
4760 109216 15 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>556.18%</color> Physical DMG in total.
4761 109216 16 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>574.12%</color> Physical DMG in total.
4762 109216 17 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>592.06%</color> Physical DMG in total.
4763 109216 18 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>610%</color> Physical DMG in total.
4764 109216 19 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>627.94%</color> Physical DMG in total.
4765 109216 20 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>645.88%</color> Physical DMG in total.
4766 109216 21 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>663.82%</color> Physical DMG in total.
4767 109216 22 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>681.76%</color> Physical DMG in total.
4768 109216 23 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>699.71%</color> Physical DMG in total.
4769 109216 24 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>717.65%</color> Physical DMG in total.
4770 109216 25 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>735.59%</color> Physical DMG in total.
4771 109216 26 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>753.53%</color> Physical DMG in total.
4772 109216 27 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>771.47%</color> Physical DMG in total.
4773 109216 28 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>789.41%</color> Physical DMG in total.
4774 109216 29 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>807.35%</color> Physical DMG in total.
4775 109216 30 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>825.29%</color> Physical DMG in total.
4776 109216 31 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>843.24%</color> Physical DMG in total.
4777 109216 32 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>861.18%</color> Physical DMG in total.
4778 109216 33 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>879.12%</color> Physical DMG in total.
4779 109216 34 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>897.06%</color> Physical DMG in total.
4780 109216 35 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>915%</color> Physical DMG in total.
4781 109217 1 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>60%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>300%</color> Physical DMG.
4782 109217 2 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>63.53%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>317.65%</color> Physical DMG.
4783 109217 3 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>67.06%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>335.29%</color> Physical DMG.
4784 109217 4 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>70.59%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>352.94%</color> Physical DMG.
4785 109217 5 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>74.12%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>370.59%</color> Physical DMG.
4786 109217 6 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>77.65%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>388.24%</color> Physical DMG.
4787 109217 7 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>81.18%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>405.88%</color> Physical DMG.
4788 109217 8 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>84.71%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>423.53%</color> Physical DMG.
4789 109217 9 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>88.24%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>441.18%</color> Physical DMG.
4790 109217 10 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>91.76%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>458.82%</color> Physical DMG.
4791 109217 11 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>95.29%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>476.47%</color> Physical DMG.
4792 109217 12 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>98.82%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>494.12%</color> Physical DMG.
4793 109217 13 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>102.35%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>511.76%</color> Physical DMG.
4794 109217 14 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>105.88%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>529.41%</color> Physical DMG.
4795 109217 15 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>109.41%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>547.06%</color> Physical DMG.
4796 109217 16 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>112.94%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>564.71%</color> Physical DMG.
4797 109217 17 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>116.47%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>582.35%</color> Physical DMG.
4798 109217 18 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>120%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>600%</color> Physical DMG.
4799 109217 19 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>123.53%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>617.65%</color> Physical DMG.
4800 109217 20 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>127.06%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>635.29%</color> Physical DMG.
4801 109217 21 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>130.59%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>652.94%</color> Physical DMG.
4802 109217 22 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>134.12%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>670.59%</color> Physical DMG.
4803 109217 23 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>137.65%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>688.24%</color> Physical DMG.
4804 109217 24 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>141.18%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>705.88%</color> Physical DMG.
4805 109217 25 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>144.71%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>723.53%</color> Physical DMG.
4806 109217 26 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>148.24%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>741.18%</color> Physical DMG.
4807 109217 27 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>151.76%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>758.82%</color> Physical DMG.
4808 109217 28 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>155.29%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>776.47%</color> Physical DMG.
4809 109217 29 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>158.82%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>794.12%</color> Physical DMG.
4810 109217 30 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>162.35%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>811.76%</color> Physical DMG.
4811 109217 31 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>165.88%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>829.41%</color> Physical DMG.
4812 109217 32 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>169.41%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>847.06%</color> Physical DMG.
4813 109217 33 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>172.94%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>864.71%</color> Physical DMG.
4814 109217 34 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>176.47%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>882.35%</color> Physical DMG.
4815 109217 35 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>180%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>900%</color> Physical DMG.
4816 109218 1 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>300%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>5%</color> for <color=#FF6347>6</color>s.
4817 109218 2 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>317.65%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>5.29%</color> for <color=#FF6347>6</color>s.
4818 109218 3 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>335.29%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>5.59%</color> for <color=#FF6347>6</color>s.
4819 109218 4 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>352.94%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>5.88%</color> for <color=#FF6347>6</color>s.
4820 109218 5 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>370.59%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>6.18%</color> for <color=#FF6347>6</color>s.
4821 109218 6 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>388.24%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>6.47%</color> for <color=#FF6347>6</color>s.
4822 109218 7 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>405.88%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>6.76%</color> for <color=#FF6347>6</color>s.
4823 109218 8 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>423.53%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>7.06%</color> for <color=#FF6347>6</color>s.
4824 109218 9 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>441.18%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>7.35%</color> for <color=#FF6347>6</color>s.
4825 109218 10 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>458.82%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>7.65%</color> for <color=#FF6347>6</color>s.
4826 109218 11 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>476.47%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>7.94%</color> for <color=#FF6347>6</color>s.
4827 109218 12 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>494.12%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>8.24%</color> for <color=#FF6347>6</color>s.
4828 109218 13 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>511.76%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>8.53%</color> for <color=#FF6347>6</color>s.
4829 109218 14 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>529.41%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>8.82%</color> for <color=#FF6347>6</color>s.
4830 109218 15 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>547.06%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>9.12%</color> for <color=#FF6347>6</color>s.
4831 109218 16 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>564.71%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>9.41%</color> for <color=#FF6347>6</color>s.
4832 109218 17 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>582.35%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>9.71%</color> for <color=#FF6347>6</color>s.
4833 109218 18 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>600%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s.
4834 109218 19 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>617.65%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>10.29%</color> for <color=#FF6347>6</color>s.
4835 109218 20 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>635.29%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>10.59%</color> for <color=#FF6347>6</color>s.
4836 109218 21 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>652.94%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>10.88%</color> for <color=#FF6347>6</color>s.
4837 109218 22 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>670.59%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>11.18%</color> for <color=#FF6347>6</color>s.
4838 109218 23 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>688.24%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>11.47%</color> for <color=#FF6347>6</color>s.
4839 109218 24 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>705.88%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>11.76%</color> for <color=#FF6347>6</color>s.
4840 109218 25 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>723.53%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>12.06%</color> for <color=#FF6347>6</color>s.
4841 109218 26 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>741.18%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>12.35%</color> for <color=#FF6347>6</color>s.
4842 109218 27 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>758.82%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>12.65%</color> for <color=#FF6347>6</color>s.
4843 109218 28 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>776.47%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>12.94%</color> for <color=#FF6347>6</color>s.
4844 109218 29 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>794.12%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>13.24%</color> for <color=#FF6347>6</color>s.
4845 109218 30 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>811.76%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>13.53%</color> for <color=#FF6347>6</color>s.
4846 109218 31 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>829.41%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>13.82%</color> for <color=#FF6347>6</color>s.
4847 109218 32 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>847.06%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>14.12%</color> for <color=#FF6347>6</color>s.
4848 109218 33 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>864.71%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>14.41%</color> for <color=#FF6347>6</color>s.
4849 109218 34 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>882.35%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>14.71%</color> for <color=#FF6347>6</color>s.
4850 109218 35 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>900%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>15%</color> for <color=#FF6347>6</color>s.
4851 109221 1 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>350%</color> Physical DMG.
4852 109221 2 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>370.59%</color> Physical DMG.
4853 109221 3 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>391.18%</color> Physical DMG.
4854 109221 4 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>411.76%</color> Physical DMG.
4855 109221 5 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>432.35%</color> Physical DMG.
4856 109221 6 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>452.94%</color> Physical DMG.
4857 109221 7 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>473.53%</color> Physical DMG.
4858 109221 8 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>494.12%</color> Physical DMG.
4859 109221 9 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>514.71%</color> Physical DMG.
4860 109221 10 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>535.29%</color> Physical DMG.
4861 109221 11 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>555.88%</color> Physical DMG.
4862 109221 12 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>576.47%</color> Physical DMG.
4863 109221 13 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>597.06%</color> Physical DMG.
4864 109221 14 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>617.65%</color> Physical DMG.
4865 109221 15 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>638.24%</color> Physical DMG.
4866 109221 16 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>658.82%</color> Physical DMG.
4867 109221 17 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>679.41%</color> Physical DMG.
4868 109221 18 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>700%</color> Physical DMG.
4869 109221 19 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>720.59%</color> Physical DMG.
4870 109221 20 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>741.18%</color> Physical DMG.
4871 109221 21 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>761.76%</color> Physical DMG.
4872 109221 22 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>782.35%</color> Physical DMG.
4873 109221 23 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>802.94%</color> Physical DMG.
4874 109221 24 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>823.53%</color> Physical DMG.
4875 109221 25 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>844.12%</color> Physical DMG.
4876 109221 26 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>864.71%</color> Physical DMG.
4877 109221 27 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>885.29%</color> Physical DMG.
4878 109221 28 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>905.88%</color> Physical DMG.
4879 109221 29 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>926.47%</color> Physical DMG.
4880 109221 30 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>947.06%</color> Physical DMG.
4881 109221 31 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>967.65%</color> Physical DMG.
4882 109221 32 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>988.24%</color> Physical DMG.
4883 109221 33 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>1008.82%</color> Physical DMG.
4884 109221 34 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>1029.41%</color> Physical DMG.
4885 109221 35 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>1050%</color> Physical DMG.
4886 109222 0 Leader - Muse Ritual Assets/Product/Texture/Image/IconSkill/R2ailaA1.png Leader Skill Increases ATK and DEF when there are 3 different classes in the team. Increases ATK by <color=#FF6347>10%</color> and DEF by <color=#FF6347>5%</color> when there are 3 different classes in the team.
4887 109222 1 Leader - Muse Ritual Assets/Product/Texture/Image/IconSkill/R2ailaA1.png Leader Skill Increases ATK and DEF when there are 3 different classes in the team. Increases ATK by <color=#FF6347>10%</color> and DEF by <color=#FF6347>5%</color> when there are 3 different classes in the team.
4888 109223 1 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
4889 109223 2 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.
4890 109223 3 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.
4891 109223 4 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.
4892 109223 5 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.
4893 109223 6 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.
4894 109223 7 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.
4895 109223 8 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.
4896 109223 9 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.
4897 109223 10 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.
4898 109223 11 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.
4899 109223 12 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.
4900 109223 13 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.
4901 109223 14 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.
4902 109223 15 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.
4903 109223 16 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.
4904 109223 17 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.
4905 109223 18 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.
4906 109223 19 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.
4907 109223 20 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.
4908 109223 21 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.
4909 109223 22 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.
4910 109223 23 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.
4911 109223 24 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.
4912 109223 25 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.
4913 109223 26 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.
4914 109223 27 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.
4915 109223 28 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.
4916 109223 29 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.
4917 109223 30 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.
4918 109223 31 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.
4919 109223 32 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.
4920 109223 33 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.
4921 109223 34 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.
4922 109223 35 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.
4923 109227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
4924 109227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
4925 109224 0 Finishing Touch Assets/Product/Texture/Image/IconSkill/R2ailaS1.png SS Rank Passive Skill Hitting a target with a Yellow Orb skill increases Brilliance's DEF and Physical DMG. Hitting a target with a Yellow Orb skill increases Brilliance's DEF and Physical DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
4926 109224 1 Finishing Touch Assets/Product/Texture/Image/IconSkill/R2ailaS1.png SS Rank Passive Skill Hitting a target with a Yellow Orb skill increases Brilliance's DEF and Physical DMG. Hitting a target with a Yellow Orb skill increases Brilliance's DEF and Physical DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
4927 109225 0 Majestic Inspiration Assets/Product/Texture/Image/IconSkill/R2ailaSS1.png SSS Rank Passive Skill Hitting targets with Brilliance's Core Passive will lower their DEF. Hitting targets with Brilliance's Core Passive will lower their DEF by <color=#FF6347>15%</color> for <color=#FF6347>5</color>s.
4928 109225 1 Majestic Inspiration Assets/Product/Texture/Image/IconSkill/R2ailaSS1.png SSS Rank Passive Skill Hitting targets with Brilliance's Core Passive will lower their DEF. Hitting targets with Brilliance's Core Passive will lower their DEF by <color=#FF6347>15%</color> for <color=#FF6347>5</color>s.
4929 109226 0 Eureka Time Assets/Product/Texture/Image/IconSkill/R2ailaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting a Signature Move. Extra DMG Bonus increases by <color=#FF6347>20%</color> for <color=#FF6347>10</color>s after casting a Signature Move.
4930 109226 1 Eureka Time Assets/Product/Texture/Image/IconSkill/R2ailaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting a Signature Move. Extra DMG Bonus increases by <color=#FF6347>20%</color> for <color=#FF6347>10</color>s after casting a Signature Move.
4931 108301 1 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.
4932 108301 2 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.
4933 108301 3 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.
4934 108301 4 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.
4935 108301 5 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.
4936 108301 6 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.
4937 108301 7 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.
4938 108301 8 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.
4939 108301 9 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.
4940 108301 10 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.
4941 108301 11 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
4942 108301 12 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.
4943 108301 13 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.
4944 108301 14 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
4945 108301 15 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.
4946 108301 16 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.
4947 108301 17 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.
4948 108301 18 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.
4949 108301 19 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.
4950 108301 20 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
4951 108301 21 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.
4952 108301 22 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.
4953 108301 23 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.
4954 108301 24 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.
4955 108301 25 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.
4956 108301 26 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.
4957 108301 27 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.
4958 108301 28 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.
4959 108301 29 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.
4960 108301 30 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.
4961 108301 31 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.
4962 108301 32 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.
4963 108301 33 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.
4964 108301 34 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.
4965 108301 35 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.
4966 108306 1 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>25%</color>/<color=#FF6347>50%</color>/<color=#FF6347>75%</color> Physical DMG based on the number of orbs pinged.
4967 108306 2 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG based on the number of orbs pinged.
4968 108306 3 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>27.94%</color>/<color=#FF6347>55.88%</color>/<color=#FF6347>83.82%</color> Physical DMG based on the number of orbs pinged.
4969 108306 4 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged.
4970 108306 5 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color> Physical DMG based on the number of orbs pinged.
4971 108306 6 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>32.35%</color>/<color=#FF6347>64.71%</color>/<color=#FF6347>97.06%</color> Physical DMG based on the number of orbs pinged.
4972 108306 7 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>33.82%</color>/<color=#FF6347>67.65%</color>/<color=#FF6347>101.47%</color> Physical DMG based on the number of orbs pinged.
4973 108306 8 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.
4974 108306 9 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>36.76%</color>/<color=#FF6347>73.53%</color>/<color=#FF6347>110.29%</color> Physical DMG based on the number of orbs pinged.
4975 108306 10 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>38.24%</color>/<color=#FF6347>76.47%</color>/<color=#FF6347>114.71%</color> Physical DMG based on the number of orbs pinged.
4976 108306 11 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>39.71%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color> Physical DMG based on the number of orbs pinged.
4977 108306 12 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Physical DMG based on the number of orbs pinged.
4978 108306 13 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>42.65%</color>/<color=#FF6347>85.29%</color>/<color=#FF6347>127.94%</color> Physical DMG based on the number of orbs pinged.
4979 108306 14 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> Physical DMG based on the number of orbs pinged.
4980 108306 15 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>45.59%</color>/<color=#FF6347>91.18%</color>/<color=#FF6347>136.76%</color> Physical DMG based on the number of orbs pinged.
4981 108306 16 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.
4982 108306 17 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>48.53%</color>/<color=#FF6347>97.06%</color>/<color=#FF6347>145.59%</color> Physical DMG based on the number of orbs pinged.
4983 108306 18 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.
4984 108306 19 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>51.47%</color>/<color=#FF6347>102.94%</color>/<color=#FF6347>154.41%</color> Physical DMG based on the number of orbs pinged.
4985 108306 20 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.
4986 108306 21 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>54.41%</color>/<color=#FF6347>108.82%</color>/<color=#FF6347>163.24%</color> Physical DMG based on the number of orbs pinged.
4987 108306 22 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.
4988 108306 23 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>57.35%</color>/<color=#FF6347>114.71%</color>/<color=#FF6347>172.06%</color> Physical DMG based on the number of orbs pinged.
4989 108306 24 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.
4990 108306 25 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>60.29%</color>/<color=#FF6347>120.59%</color>/<color=#FF6347>180.88%</color> Physical DMG based on the number of orbs pinged.
4991 108306 26 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.
4992 108306 27 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>63.24%</color>/<color=#FF6347>126.47%</color>/<color=#FF6347>189.71%</color> Physical DMG based on the number of orbs pinged.
4993 108306 28 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.
4994 108306 29 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>66.18%</color>/<color=#FF6347>132.35%</color>/<color=#FF6347>198.53%</color> Physical DMG based on the number of orbs pinged.
4995 108306 30 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.
4996 108306 31 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>69.12%</color>/<color=#FF6347>138.24%</color>/<color=#FF6347>207.35%</color> Physical DMG based on the number of orbs pinged.
4997 108306 32 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.
4998 108306 33 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>72.06%</color>/<color=#FF6347>144.12%</color>/<color=#FF6347>216.18%</color> Physical DMG based on the number of orbs pinged.
4999 108306 34 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.
5000 108306 35 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Physical DMG based on the number of orbs pinged.
5001 108311 1 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Physical DMG based on the number of orbs pinged.
5002 108311 2 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.
5003 108311 3 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color> Physical DMG based on the number of orbs pinged.
5004 108311 4 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.
5005 108311 5 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Physical DMG based on the number of orbs pinged.
5006 108311 6 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.
5007 108311 7 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color> Physical DMG based on the number of orbs pinged.
5008 108311 8 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.
5009 108311 9 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color> Physical DMG based on the number of orbs pinged.
5010 108311 10 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.
5011 108311 11 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color> Physical DMG based on the number of orbs pinged.
5012 108311 12 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.
5013 108311 13 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color> Physical DMG based on the number of orbs pinged.
5014 108311 14 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.
5015 108311 15 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color> Physical DMG based on the number of orbs pinged.
5016 108311 16 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.
5017 108311 17 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color> Physical DMG based on the number of orbs pinged.
5018 108311 18 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.
5019 108311 19 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Physical DMG based on the number of orbs pinged.
5020 108311 20 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
5021 108311 21 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Physical DMG based on the number of orbs pinged.
5022 108311 22 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.
5023 108311 23 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Physical DMG based on the number of orbs pinged.
5024 108311 24 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
5025 108311 25 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color> Physical DMG based on the number of orbs pinged.
5026 108311 26 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.
5027 108311 27 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color> Physical DMG based on the number of orbs pinged.
5028 108311 28 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.
5029 108311 29 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Physical DMG based on the number of orbs pinged.
5030 108311 30 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.
5031 108311 31 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color> Physical DMG based on the number of orbs pinged.
5032 108311 32 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
5033 108311 33 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Physical DMG based on the number of orbs pinged.
5034 108311 34 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.
5035 108311 35 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Physical DMG based on the number of orbs pinged.
5036 108316 1 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>300%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>100%</color> Physical DMG.
5037 108316 2 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>317.65%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>105.88%</color> Physical DMG.
5038 108316 3 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>335.29%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>111.76%</color> Physical DMG.
5039 108316 4 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>352.94%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>117.65%</color> Physical DMG.
5040 108316 5 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>370.59%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>123.53%</color> Physical DMG.
5041 108316 6 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>388.24%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>129.41%</color> Physical DMG.
5042 108316 7 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>405.88%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>135.29%</color> Physical DMG.
5043 108316 8 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>423.53%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>141.18%</color> Physical DMG.
5044 108316 9 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>441.18%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>147.06%</color> Physical DMG.
5045 108316 10 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>458.82%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>152.94%</color> Physical DMG.
5046 108316 11 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>476.47%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>158.82%</color> Physical DMG.
5047 108316 12 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>494.12%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>164.71%</color> Physical DMG.
5048 108316 13 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>511.76%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>170.59%</color> Physical DMG.
5049 108316 14 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>529.41%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>176.47%</color> Physical DMG.
5050 108316 15 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>547.06%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>182.35%</color> Physical DMG.
5051 108316 16 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>564.71%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>188.24%</color> Physical DMG.
5052 108316 17 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>582.35%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>194.12%</color> Physical DMG.
5053 108316 18 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>600%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>200%</color> Physical DMG.
5054 108316 19 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>617.65%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>205.88%</color> Physical DMG.
5055 108316 20 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>635.29%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>211.76%</color> Physical DMG.
5056 108316 21 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>652.94%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>217.65%</color> Physical DMG.
5057 108316 22 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>670.59%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>223.53%</color> Physical DMG.
5058 108316 23 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>688.24%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>229.41%</color> Physical DMG.
5059 108316 24 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>705.88%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>235.29%</color> Physical DMG.
5060 108316 25 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>723.53%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>241.18%</color> Physical DMG.
5061 108316 26 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>741.18%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>247.06%</color> Physical DMG.
5062 108316 27 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>758.82%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>252.94%</color> Physical DMG.
5063 108316 28 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>776.47%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>258.82%</color> Physical DMG.
5064 108316 29 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>794.12%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>264.71%</color> Physical DMG.
5065 108316 30 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>811.76%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>270.59%</color> Physical DMG.
5066 108316 31 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>829.41%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>276.47%</color> Physical DMG.
5067 108316 32 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>847.06%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>282.35%</color> Physical DMG.
5068 108316 33 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>864.71%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>288.24%</color> Physical DMG.
5069 108316 34 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>882.35%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>294.12%</color> Physical DMG.
5070 108316 35 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>900%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>300%</color> Physical DMG.
5071 108317 1 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>300%</color> Dark DMG.
5072 108317 2 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>317.65%</color> Dark DMG.
5073 108317 3 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>335.29%</color> Dark DMG.
5074 108317 4 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>352.94%</color> Dark DMG.
5075 108317 5 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>370.59%</color> Dark DMG.
5076 108317 6 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>388.24%</color> Dark DMG.
5077 108317 7 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>405.88%</color> Dark DMG.
5078 108317 8 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>423.53%</color> Dark DMG.
5079 108317 9 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>441.18%</color> Dark DMG.
5080 108317 10 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>458.82%</color> Dark DMG.
5081 108317 11 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>476.47%</color> Dark DMG.
5082 108317 12 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>494.12%</color> Dark DMG.
5083 108317 13 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>511.76%</color> Dark DMG.
5084 108317 14 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>529.41%</color> Dark DMG.
5085 108317 15 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>547.06%</color> Dark DMG.
5086 108317 16 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>564.71%</color> Dark DMG.
5087 108317 17 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>582.35%</color> Dark DMG.
5088 108317 18 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>600%</color> Dark DMG.
5089 108317 19 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>617.65%</color> Dark DMG.
5090 108317 20 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>635.29%</color> Dark DMG.
5091 108317 21 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>652.94%</color> Dark DMG.
5092 108317 22 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>670.59%</color> Dark DMG.
5093 108317 23 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>688.24%</color> Dark DMG.
5094 108317 24 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>705.88%</color> Dark DMG.
5095 108317 25 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>723.53%</color> Dark DMG.
5096 108317 26 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>741.18%</color> Dark DMG.
5097 108317 27 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>758.82%</color> Dark DMG.
5098 108317 28 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>776.47%</color> Dark DMG.
5099 108317 29 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>794.12%</color> Dark DMG.
5100 108317 30 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>811.76%</color> Dark DMG.
5101 108317 31 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>829.41%</color> Dark DMG.
5102 108317 32 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>847.06%</color> Dark DMG.
5103 108317 33 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>864.71%</color> Dark DMG.
5104 108317 34 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>882.35%</color> Dark DMG.
5105 108317 35 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>900%</color> Dark DMG.
5106 108318 1 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>150%</color> Dark DMG.
5107 108318 2 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>158.82%</color> Dark DMG.
5108 108318 3 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>167.65%</color> Dark DMG.
5109 108318 4 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>176.47%</color> Dark DMG.
5110 108318 5 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>185.29%</color> Dark DMG.
5111 108318 6 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>194.12%</color> Dark DMG.
5112 108318 7 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>202.94%</color> Dark DMG.
5113 108318 8 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>211.76%</color> Dark DMG.
5114 108318 9 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>220.59%</color> Dark DMG.
5115 108318 10 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>229.41%</color> Dark DMG.
5116 108318 11 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>238.24%</color> Dark DMG.
5117 108318 12 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>247.06%</color> Dark DMG.
5118 108318 13 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>255.88%</color> Dark DMG.
5119 108318 14 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>264.71%</color> Dark DMG.
5120 108318 15 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>273.53%</color> Dark DMG.
5121 108318 16 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>282.35%</color> Dark DMG.
5122 108318 17 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>291.18%</color> Dark DMG.
5123 108318 18 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>300%</color> Dark DMG.
5124 108318 19 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>308.82%</color> Dark DMG.
5125 108318 20 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>317.65%</color> Dark DMG.
5126 108318 21 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>326.47%</color> Dark DMG.
5127 108318 22 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>335.29%</color> Dark DMG.
5128 108318 23 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>344.12%</color> Dark DMG.
5129 108318 24 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>352.94%</color> Dark DMG.
5130 108318 25 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>361.76%</color> Dark DMG.
5131 108318 26 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>370.59%</color> Dark DMG.
5132 108318 27 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>379.41%</color> Dark DMG.
5133 108318 28 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>388.24%</color> Dark DMG.
5134 108318 29 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>397.06%</color> Dark DMG.
5135 108318 30 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>405.88%</color> Dark DMG.
5136 108318 31 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>414.71%</color> Dark DMG.
5137 108318 32 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>423.53%</color> Dark DMG.
5138 108318 33 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>432.35%</color> Dark DMG.
5139 108318 34 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>441.18%</color> Dark DMG.
5140 108318 35 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>450%</color> Dark DMG.
5141 108321 1 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>30%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>150%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>50%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5142 108321 2 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>31.76%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>158.82%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>52.94%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5143 108321 3 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>33.53%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>167.65%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>55.88%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5144 108321 4 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>35.29%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>176.47%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>58.82%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5145 108321 5 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>37.06%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>185.29%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>61.76%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5146 108321 6 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>38.82%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>194.12%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>64.71%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5147 108321 7 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>40.59%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>202.94%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>67.65%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5148 108321 8 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>42.35%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>211.76%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>70.59%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5149 108321 9 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>44.12%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>220.59%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>73.53%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5150 108321 10 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>45.88%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>229.41%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>76.47%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5151 108321 11 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>47.65%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>238.24%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>79.41%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5152 108321 12 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>49.41%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>247.06%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>82.35%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5153 108321 13 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>51.18%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>255.88%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>85.29%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5154 108321 14 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>52.94%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>264.71%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>88.24%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5155 108321 15 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>54.71%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>273.53%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>91.18%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5156 108321 16 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>56.47%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>282.35%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>94.12%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5157 108321 17 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>58.24%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>291.18%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>97.06%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5158 108321 18 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>60%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>300%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>100%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5159 108321 19 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>61.76%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>308.82%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>102.94%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5160 108321 20 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>63.53%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>317.65%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>105.88%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5161 108321 21 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>65.29%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>326.47%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>108.82%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5162 108321 22 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>67.06%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>335.29%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>111.76%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5163 108321 23 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>68.82%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>344.12%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>114.71%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5164 108321 24 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>70.59%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>352.94%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>117.65%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5165 108321 25 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>72.35%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>361.76%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>120.59%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5166 108321 26 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>74.12%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>370.59%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>123.53%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5167 108321 27 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>75.88%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>379.41%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>126.47%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5168 108321 28 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>77.65%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>388.24%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>129.41%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5169 108321 29 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>79.41%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>397.06%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>132.35%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5170 108321 30 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>81.18%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>405.88%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>135.29%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5171 108321 31 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>82.94%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>414.71%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>138.24%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5172 108321 32 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>84.71%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>423.53%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>141.18%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5173 108321 33 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>86.47%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>432.35%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>144.12%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5174 108321 34 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>88.24%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>441.18%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>147.06%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5175 108321 35 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>90%</color> Dark DMG. Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>450%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>150%</color> Extra Dark DMG for <color=#FF6347>5</color>s.
5176 108322 0 Leader - Nameless Shadow Assets/Product/Texture/Image/IconSkill/R3dubianA1.png Leader Skill Increases Dark DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Dark DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.
5177 108322 1 Leader - Nameless Shadow Assets/Product/Texture/Image/IconSkill/R3dubianA1.png Leader Skill Increases Dark DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Dark DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.
5178 108323 1 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
5179 108323 2 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
5180 108323 3 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
5181 108323 4 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
5182 108323 5 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
5183 108323 6 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
5184 108323 7 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
5185 108323 8 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
5186 108323 9 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
5187 108323 10 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
5188 108323 11 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
5189 108323 12 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
5190 108323 13 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
5191 108323 14 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
5192 108323 15 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
5193 108323 16 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
5194 108323 17 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
5195 108323 18 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
5196 108323 19 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
5197 108323 20 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
5198 108323 21 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
5199 108323 22 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
5200 108323 23 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
5201 108323 24 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
5202 108323 25 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
5203 108323 26 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
5204 108323 27 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
5205 108323 28 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
5206 108323 29 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
5207 108323 30 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
5208 108323 31 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
5209 108323 32 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
5210 108323 33 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
5211 108323 34 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
5212 108323 35 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
5213 108327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
5214 108327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
5215 108324 0 Killing Floor Assets/Product/Texture/Image/IconSkill/R3dubianS1.png SS Rank Passive Skill After hitting an enemy with a Blue Orb skill, Watanabe: Astral's Extra DMG Bonus against the target increases over the next <color=#FF6347>4</color>s. After hitting an enemy with a Blue Orb skill, Watanabe: Astral's Extra DMG Bonus against the target increases by <color=#FF6347>10%</color> over the next <color=#FF6347>4</color>s.
5216 108324 1 Killing Floor Assets/Product/Texture/Image/IconSkill/R3dubianS1.png SS Rank Passive Skill After hitting an enemy with a Blue Orb skill, Watanabe: Astral's Extra DMG Bonus against the target increases over the next <color=#FF6347>4</color>s. After hitting an enemy with a Blue Orb skill, Watanabe: Astral's Extra DMG Bonus against the target increases by <color=#FF6347>10%</color> over the next <color=#FF6347>4</color>s.
5217 108325 0 Chaser Assets/Product/Texture/Image/IconSkill/R3dubianSS1.png SSS Rank Passive Skill After hitting an enemy with <color=#FF6347>Trailblade</color>, Watanabe: Astral's Extra DMG Bonus against the target increases over the next <color=#FF6347>4</color>s. After hitting an enemy with <color=#FF6347>Trailblade</color>, Watanabe: Astral's Extra DMG Bonus against the target increases by <color=#FF6347>10%</color> over the next <color=#FF6347>4</color>s.
5218 108325 1 Chaser Assets/Product/Texture/Image/IconSkill/R3dubianSS1.png SSS Rank Passive Skill After hitting an enemy with <color=#FF6347>Trailblade</color>, Watanabe: Astral's Extra DMG Bonus against the target increases over the next <color=#FF6347>4</color>s. After hitting an enemy with <color=#FF6347>Trailblade</color>, Watanabe: Astral's Extra DMG Bonus against the target increases by <color=#FF6347>10%</color> over the next <color=#FF6347>4</color>s.
5219 108326 0 Fallen Star Assets/Product/Texture/Image/IconSkill/R3dubianSSS1.png SSS+ Rank Passive Skill Dark DMG increases while Core Passive is active. Dark DMG increases by <color=#FF6347>20%</color> while Core Passive is active.
5220 108326 1 Fallen Star Assets/Product/Texture/Image/IconSkill/R3dubianSSS1.png SSS+ Rank Passive Skill Dark DMG increases while Core Passive is active. Dark DMG increases by <color=#FF6347>20%</color> while Core Passive is active.
5221 111201 1 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Fire DMG based on the number of orbs pinged.
5222 111201 2 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Fire DMG based on the number of orbs pinged.
5223 111201 3 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Fire DMG based on the number of orbs pinged.
5224 111201 4 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Fire DMG based on the number of orbs pinged.
5225 111201 5 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Fire DMG based on the number of orbs pinged.
5226 111201 6 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Fire DMG based on the number of orbs pinged.
5227 111201 7 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Fire DMG based on the number of orbs pinged.
5228 111201 8 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Fire DMG based on the number of orbs pinged.
5229 111201 9 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Fire DMG based on the number of orbs pinged.
5230 111201 10 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Fire DMG based on the number of orbs pinged.
5231 111201 11 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Fire DMG based on the number of orbs pinged.
5232 111201 12 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Fire DMG based on the number of orbs pinged.
5233 111201 13 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>204.71%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>614.12%</color> Fire DMG based on the number of orbs pinged.
5234 111201 14 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Fire DMG based on the number of orbs pinged.
5235 111201 15 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>437.65%</color>/<color=#FF6347>656.47%</color> Fire DMG based on the number of orbs pinged.
5236 111201 16 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Fire DMG based on the number of orbs pinged.
5237 111201 17 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Fire DMG based on the number of orbs pinged.
5238 111201 18 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Fire DMG based on the number of orbs pinged.
5239 111201 19 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Fire DMG based on the number of orbs pinged.
5240 111201 20 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Fire DMG based on the number of orbs pinged.
5241 111201 21 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Fire DMG based on the number of orbs pinged.
5242 111201 22 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Fire DMG based on the number of orbs pinged.
5243 111201 23 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Fire DMG based on the number of orbs pinged.
5244 111201 24 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Fire DMG based on the number of orbs pinged.
5245 111201 25 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>289.41%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>868.24%</color> Fire DMG based on the number of orbs pinged.
5246 111201 26 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Fire DMG based on the number of orbs pinged.
5247 111201 27 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>303.53%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>910.59%</color> Fire DMG based on the number of orbs pinged.
5248 111201 28 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Fire DMG based on the number of orbs pinged.
5249 111201 29 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Fire DMG based on the number of orbs pinged.
5250 111201 30 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Fire DMG based on the number of orbs pinged.
5251 111201 31 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>331.76%</color>/<color=#FF6347>663.53%</color>/<color=#FF6347>995.29%</color> Fire DMG based on the number of orbs pinged.
5252 111201 32 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>1016.47%</color> Fire DMG based on the number of orbs pinged.
5253 111201 33 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Fire DMG based on the number of orbs pinged.
5254 111201 34 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Fire DMG based on the number of orbs pinged.
5255 111201 35 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>360%</color>/<color=#FF6347>720%</color>/<color=#FF6347>1080%</color> Fire DMG based on the number of orbs pinged.
5256 111206 1 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged.
5257 111206 2 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged.
5258 111206 3 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG based on the number of orbs pinged.
5259 111206 4 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged.
5260 111206 5 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged.
5261 111206 6 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG based on the number of orbs pinged.
5262 111206 7 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG based on the number of orbs pinged.
5263 111206 8 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged.
5264 111206 9 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged.
5265 111206 10 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> Physical DMG based on the number of orbs pinged.
5266 111206 11 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Physical DMG based on the number of orbs pinged.
5267 111206 12 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> Physical DMG based on the number of orbs pinged.
5268 111206 13 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> Physical DMG based on the number of orbs pinged.
5269 111206 14 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.
5270 111206 15 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> Physical DMG based on the number of orbs pinged.
5271 111206 16 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> Physical DMG based on the number of orbs pinged.
5272 111206 17 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Physical DMG based on the number of orbs pinged.
5273 111206 18 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG based on the number of orbs pinged.
5274 111206 19 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Physical DMG based on the number of orbs pinged.
5275 111206 20 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged.
5276 111206 21 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> Physical DMG based on the number of orbs pinged.
5277 111206 22 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG based on the number of orbs pinged.
5278 111206 23 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Physical DMG based on the number of orbs pinged.
5279 111206 24 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.
5280 111206 25 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> Physical DMG based on the number of orbs pinged.
5281 111206 26 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged.
5282 111206 27 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> Physical DMG based on the number of orbs pinged.
5283 111206 28 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG based on the number of orbs pinged.
5284 111206 29 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.
5285 111206 30 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG based on the number of orbs pinged.
5286 111206 31 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> Physical DMG based on the number of orbs pinged.
5287 111206 32 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged.
5288 111206 33 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Physical DMG based on the number of orbs pinged.
5289 111206 34 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.
5290 111206 35 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Physical DMG based on the number of orbs pinged.
5291 111211 1 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Fire DMG based on the number of orbs pinged.
5292 111211 2 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Fire DMG based on the number of orbs pinged.
5293 111211 3 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Fire DMG based on the number of orbs pinged.
5294 111211 4 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Fire DMG based on the number of orbs pinged.
5295 111211 5 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Fire DMG based on the number of orbs pinged.
5296 111211 6 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Fire DMG based on the number of orbs pinged.
5297 111211 7 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Fire DMG based on the number of orbs pinged.
5298 111211 8 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Fire DMG based on the number of orbs pinged.
5299 111211 9 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Fire DMG based on the number of orbs pinged.
5300 111211 10 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Fire DMG based on the number of orbs pinged.
5301 111211 11 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Fire DMG based on the number of orbs pinged.
5302 111211 12 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Fire DMG based on the number of orbs pinged.
5303 111211 13 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Fire DMG based on the number of orbs pinged.
5304 111211 14 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Fire DMG based on the number of orbs pinged.
5305 111211 15 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Fire DMG based on the number of orbs pinged.
5306 111211 16 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Fire DMG based on the number of orbs pinged.
5307 111211 17 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Fire DMG based on the number of orbs pinged.
5308 111211 18 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Fire DMG based on the number of orbs pinged.
5309 111211 19 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Fire DMG based on the number of orbs pinged.
5310 111211 20 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Fire DMG based on the number of orbs pinged.
5311 111211 21 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Fire DMG based on the number of orbs pinged.
5312 111211 22 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Fire DMG based on the number of orbs pinged.
5313 111211 23 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Fire DMG based on the number of orbs pinged.
5314 111211 24 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Fire DMG based on the number of orbs pinged.
5315 111211 25 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Fire DMG based on the number of orbs pinged.
5316 111211 26 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Fire DMG based on the number of orbs pinged.
5317 111211 27 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Fire DMG based on the number of orbs pinged.
5318 111211 28 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Fire DMG based on the number of orbs pinged.
5319 111211 29 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Fire DMG based on the number of orbs pinged.
5320 111211 30 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Fire DMG based on the number of orbs pinged.
5321 111211 31 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Fire DMG based on the number of orbs pinged.
5322 111211 32 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Fire DMG based on the number of orbs pinged.
5323 111211 33 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Fire DMG based on the number of orbs pinged.
5324 111211 34 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Fire DMG based on the number of orbs pinged.
5325 111211 35 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Fire DMG based on the number of orbs pinged.
5326 111216 1 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>425%</color> Fire and Physical DMG in total.
5327 111216 2 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>450%</color> Fire and Physical DMG in total.
5328 111216 3 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>475%</color> Fire and Physical DMG in total.
5329 111216 4 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>500%</color> Fire and Physical DMG in total.
5330 111216 5 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>525%</color> Fire and Physical DMG in total.
5331 111216 6 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>550%</color> Fire and Physical DMG in total.
5332 111216 7 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>575%</color> Fire and Physical DMG in total.
5333 111216 8 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>600%</color> Fire and Physical DMG in total.
5334 111216 9 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>625%</color> Fire and Physical DMG in total.
5335 111216 10 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>650%</color> Fire and Physical DMG in total.
5336 111216 11 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>675%</color> Fire and Physical DMG in total.
5337 111216 12 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>700%</color> Fire and Physical DMG in total.
5338 111216 13 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>725%</color> Fire and Physical DMG in total.
5339 111216 14 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>750%</color> Fire and Physical DMG in total.
5340 111216 15 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>775%</color> Fire and Physical DMG in total.
5341 111216 16 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>800%</color> Fire and Physical DMG in total.
5342 111216 17 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>825%</color> Fire and Physical DMG in total.
5343 111216 18 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>850%</color> Fire and Physical DMG in total.
5344 111216 19 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>875%</color> Fire and Physical DMG in total.
5345 111216 20 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>900%</color> Fire and Physical DMG in total.
5346 111216 21 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>925%</color> Fire and Physical DMG in total.
5347 111216 22 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>950%</color> Fire and Physical DMG in total.
5348 111216 23 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>975%</color> Fire and Physical DMG in total.
5349 111216 24 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1000%</color> Fire and Physical DMG in total.
5350 111216 25 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1025%</color> Fire and Physical DMG in total.
5351 111216 26 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1050%</color> Fire and Physical DMG in total.
5352 111216 27 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1075%</color> Fire and Physical DMG in total.
5353 111216 28 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1100%</color> Fire and Physical DMG in total.
5354 111216 29 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1125%</color> Fire and Physical DMG in total.
5355 111216 30 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1150%</color> Fire and Physical DMG in total.
5356 111216 31 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1175%</color> Fire and Physical DMG in total.
5357 111216 32 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1200%</color> Fire and Physical DMG in total.
5358 111216 33 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1225%</color> Fire and Physical DMG in total.
5359 111216 34 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1250%</color> Fire and Physical DMG in total.
5360 111216 35 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1275%</color> Fire and Physical DMG in total.
5361 111217 1 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>100%</color> Fire DMG.\n- Each pull deals <color=#FF6347>10%</color> Fire DMG.\n- The explosion deals <color=#FF6347>300%</color> Fire DMG.
5362 111217 2 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>105.88%</color> Fire DMG.\n- Each pull deals <color=#FF6347>10.59%</color> Fire DMG.\n- The explosion deals <color=#FF6347>317.65%</color> Fire DMG.
5363 111217 3 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>111.76%</color> Fire DMG.\n- Each pull deals <color=#FF6347>11.18%</color> Fire DMG.\n- The explosion deals <color=#FF6347>335.29%</color> Fire DMG.
5364 111217 4 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>117.65%</color> Fire DMG.\n- Each pull deals <color=#FF6347>11.76%</color> Fire DMG.\n- The explosion deals <color=#FF6347>352.94%</color> Fire DMG.
5365 111217 5 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>123.53%</color> Fire DMG.\n- Each pull deals <color=#FF6347>12.35%</color> Fire DMG.\n- The explosion deals <color=#FF6347>370.59%</color> Fire DMG.
5366 111217 6 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>129.41%</color> Fire DMG.\n- Each pull deals <color=#FF6347>12.94%</color> Fire DMG.\n- The explosion deals <color=#FF6347>388.24%</color> Fire DMG.
5367 111217 7 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>135.29%</color> Fire DMG.\n- Each pull deals <color=#FF6347>13.53%</color> Fire DMG.\n- The explosion deals <color=#FF6347>405.88%</color> Fire DMG.
5368 111217 8 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>141.18%</color> Fire DMG.\n- Each pull deals <color=#FF6347>14.12%</color> Fire DMG.\n- The explosion deals <color=#FF6347>423.53%</color> Fire DMG.
5369 111217 9 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>147.06%</color> Fire DMG.\n- Each pull deals <color=#FF6347>14.71%</color> Fire DMG.\n- The explosion deals <color=#FF6347>441.18%</color> Fire DMG.
5370 111217 10 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>152.94%</color> Fire DMG.\n- Each pull deals <color=#FF6347>15.29%</color> Fire DMG.\n- The explosion deals <color=#FF6347>458.82%</color> Fire DMG.
5371 111217 11 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>158.82%</color> Fire DMG.\n- Each pull deals <color=#FF6347>15.88%</color> Fire DMG.\n- The explosion deals <color=#FF6347>476.47%</color> Fire DMG.
5372 111217 12 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>164.71%</color> Fire DMG.\n- Each pull deals <color=#FF6347>16.47%</color> Fire DMG.\n- The explosion deals <color=#FF6347>494.12%</color> Fire DMG.
5373 111217 13 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>170.59%</color> Fire DMG.\n- Each pull deals <color=#FF6347>17.06%</color> Fire DMG.\n- The explosion deals <color=#FF6347>511.76%</color> Fire DMG.
5374 111217 14 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>176.47%</color> Fire DMG.\n- Each pull deals <color=#FF6347>17.65%</color> Fire DMG.\n- The explosion deals <color=#FF6347>529.41%</color> Fire DMG.
5375 111217 15 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>182.35%</color> Fire DMG.\n- Each pull deals <color=#FF6347>18.24%</color> Fire DMG.\n- The explosion deals <color=#FF6347>547.06%</color> Fire DMG.
5376 111217 16 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>188.24%</color> Fire DMG.\n- Each pull deals <color=#FF6347>18.82%</color> Fire DMG.\n- The explosion deals <color=#FF6347>564.71%</color> Fire DMG.
5377 111217 17 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>194.12%</color> Fire DMG.\n- Each pull deals <color=#FF6347>19.41%</color> Fire DMG.\n- The explosion deals <color=#FF6347>582.35%</color> Fire DMG.
5378 111217 18 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>200%</color> Fire DMG.\n- Each pull deals <color=#FF6347>20%</color> Fire DMG.\n- The explosion deals <color=#FF6347>600%</color> Fire DMG.
5379 111217 19 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>205.88%</color> Fire DMG.\n- Each pull deals <color=#FF6347>20.59%</color> Fire DMG.\n- The explosion deals <color=#FF6347>617.65%</color> Fire DMG.
5380 111217 20 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>211.76%</color> Fire DMG.\n- Each pull deals <color=#FF6347>21.18%</color> Fire DMG.\n- The explosion deals <color=#FF6347>635.29%</color> Fire DMG.
5381 111217 21 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>217.65%</color> Fire DMG.\n- Each pull deals <color=#FF6347>21.76%</color> Fire DMG.\n- The explosion deals <color=#FF6347>652.94%</color> Fire DMG.
5382 111217 22 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>223.53%</color> Fire DMG.\n- Each pull deals <color=#FF6347>22.35%</color> Fire DMG.\n- The explosion deals <color=#FF6347>670.59%</color> Fire DMG.
5383 111217 23 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>229.41%</color> Fire DMG.\n- Each pull deals <color=#FF6347>22.94%</color> Fire DMG.\n- The explosion deals <color=#FF6347>688.24%</color> Fire DMG.
5384 111217 24 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>235.29%</color> Fire DMG.\n- Each pull deals <color=#FF6347>23.53%</color> Fire DMG.\n- The explosion deals <color=#FF6347>705.88%</color> Fire DMG.
5385 111217 25 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>241.18%</color> Fire DMG.\n- Each pull deals <color=#FF6347>24.12%</color> Fire DMG.\n- The explosion deals <color=#FF6347>723.53%</color> Fire DMG.
5386 111217 26 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>247.06%</color> Fire DMG.\n- Each pull deals <color=#FF6347>24.71%</color> Fire DMG.\n- The explosion deals <color=#FF6347>741.18%</color> Fire DMG.
5387 111217 27 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>252.94%</color> Fire DMG.\n- Each pull deals <color=#FF6347>25.29%</color> Fire DMG.\n- The explosion deals <color=#FF6347>758.82%</color> Fire DMG.
5388 111217 28 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>258.82%</color> Fire DMG.\n- Each pull deals <color=#FF6347>25.88%</color> Fire DMG.\n- The explosion deals <color=#FF6347>776.47%</color> Fire DMG.
5389 111217 29 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>264.71%</color> Fire DMG.\n- Each pull deals <color=#FF6347>26.47%</color> Fire DMG.\n- The explosion deals <color=#FF6347>794.12%</color> Fire DMG.
5390 111217 30 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>270.59%</color> Fire DMG.\n- Each pull deals <color=#FF6347>27.06%</color> Fire DMG.\n- The explosion deals <color=#FF6347>811.76%</color> Fire DMG.
5391 111217 31 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>276.47%</color> Fire DMG.\n- Each pull deals <color=#FF6347>27.65%</color> Fire DMG.\n- The explosion deals <color=#FF6347>829.41%</color> Fire DMG.
5392 111217 32 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>282.35%</color> Fire DMG.\n- Each pull deals <color=#FF6347>28.24%</color> Fire DMG.\n- The explosion deals <color=#FF6347>847.06%</color> Fire DMG.
5393 111217 33 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>288.24%</color> Fire DMG.\n- Each pull deals <color=#FF6347>28.82%</color> Fire DMG.\n- The explosion deals <color=#FF6347>864.71%</color> Fire DMG.
5394 111217 34 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>294.12%</color> Fire DMG.\n- Each pull deals <color=#FF6347>29.41%</color> Fire DMG.\n- The explosion deals <color=#FF6347>882.35%</color> Fire DMG.
5395 111217 35 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>300%</color> Fire DMG.\n- Each pull deals <color=#FF6347>30%</color> Fire DMG.\n- The explosion deals <color=#FF6347>900%</color> Fire DMG.
5396 111218 1 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>200%</color> Fire DMG in total.
5397 111218 2 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>211.76%</color> Fire DMG in total.
5398 111218 3 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>223.53%</color> Fire DMG in total.
5399 111218 4 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>235.29%</color> Fire DMG in total.
5400 111218 5 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>247.06%</color> Fire DMG in total.
5401 111218 6 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>258.82%</color> Fire DMG in total.
5402 111218 7 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>270.59%</color> Fire DMG in total.
5403 111218 8 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>282.35%</color> Fire DMG in total.
5404 111218 9 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>294.12%</color> Fire DMG in total.
5405 111218 10 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>305.88%</color> Fire DMG in total.
5406 111218 11 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>317.65%</color> Fire DMG in total.
5407 111218 12 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>329.41%</color> Fire DMG in total.
5408 111218 13 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>341.18%</color> Fire DMG in total.
5409 111218 14 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>352.94%</color> Fire DMG in total.
5410 111218 15 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>364.71%</color> Fire DMG in total.
5411 111218 16 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>376.47%</color> Fire DMG in total.
5412 111218 17 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>388.24%</color> Fire DMG in total.
5413 111218 18 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>400%</color> Fire DMG in total.
5414 111218 19 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>411.76%</color> Fire DMG in total.
5415 111218 20 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>423.53%</color> Fire DMG in total.
5416 111218 21 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>435.29%</color> Fire DMG in total.
5417 111218 22 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>447.06%</color> Fire DMG in total.
5418 111218 23 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>458.82%</color> Fire DMG in total.
5419 111218 24 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>470.59%</color> Fire DMG in total.
5420 111218 25 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>482.35%</color> Fire DMG in total.
5421 111218 26 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>494.12%</color> Fire DMG in total.
5422 111218 27 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>505.88%</color> Fire DMG in total.
5423 111218 28 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>517.65%</color> Fire DMG in total.
5424 111218 29 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>529.41%</color> Fire DMG in total.
5425 111218 30 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>541.18%</color> Fire DMG in total.
5426 111218 31 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>552.94%</color> Fire DMG in total.
5427 111218 32 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>564.71%</color> Fire DMG in total.
5428 111218 33 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>576.47%</color> Fire DMG in total.
5429 111218 34 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>588.24%</color> Fire DMG in total.
5430 111218 35 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>600%</color> Fire DMG in total.
5431 111221 1 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>10%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5432 111221 2 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>10.59%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>5.29%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5433 111221 3 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>11.18%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>5.59%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5434 111221 4 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>11.76%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>5.88%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5435 111221 5 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>12.35%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>6.18%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5436 111221 6 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>12.94%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>6.47%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5437 111221 7 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>13.53%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>6.76%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5438 111221 8 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>14.12%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>7.06%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5439 111221 9 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>14.71%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>7.35%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5440 111221 10 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>15.29%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>7.65%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5441 111221 11 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>15.88%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>7.94%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5442 111221 12 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>16.47%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>8.24%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5443 111221 13 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>17.06%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>8.53%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5444 111221 14 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>17.65%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>8.82%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5445 111221 15 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>18.24%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>9.12%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5446 111221 16 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>18.82%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>9.41%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5447 111221 17 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>19.41%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>9.71%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5448 111221 18 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>20%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5449 111221 19 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>20.59%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>10.29%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5450 111221 20 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>21.18%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5451 111221 21 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>21.76%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>10.88%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5452 111221 22 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>22.35%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5453 111221 23 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>22.94%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>11.47%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5454 111221 24 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>23.53%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5455 111221 25 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>24.12%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>12.06%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5456 111221 26 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>24.71%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5457 111221 27 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>25.29%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>12.65%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5458 111221 28 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>25.88%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5459 111221 29 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>26.47%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>13.24%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5460 111221 30 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>27.06%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5461 111221 31 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>27.65%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>13.82%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5462 111221 32 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>28.24%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5463 111221 33 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>28.82%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>14.41%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5464 111221 34 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>29.41%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5465 111221 35 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>30%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>15%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.
5466 111222 0 Leader - Well Prepared Assets/Product/Texture/Image/IconSkill/R2SufeiyaA1.png Leader Skill Increases HP and movement speed of all members when there are 3 different classes in the team. Increases HP of all members by <color=#FF6347>10%</color> and movement speed of all members by <color=#FF6347>5%</color> when there are 3 different classes in the team.
5467 111222 1 Leader - Well Prepared Assets/Product/Texture/Image/IconSkill/R2SufeiyaA1.png Leader Skill Increases HP and movement speed of all members when there are 3 different classes in the team. Increases HP of all members by <color=#FF6347>10%</color> and movement speed of all members by <color=#FF6347>5%</color> when there are 3 different classes in the team.
5468 111223 1 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>10%</color>.
5469 111223 2 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>10.59%</color>.
5470 111223 3 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>11.18%</color>.
5471 111223 4 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>11.76%</color>.
5472 111223 5 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>12.35%</color>.
5473 111223 6 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>12.94%</color>.
5474 111223 7 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>13.53%</color>.
5475 111223 8 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>14.12%</color>.
5476 111223 9 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>14.71%</color>.
5477 111223 10 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>15.29%</color>.
5478 111223 11 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>15.88%</color>.
5479 111223 12 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>16.47%</color>.
5480 111223 13 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>17.06%</color>.
5481 111223 14 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>17.65%</color>.
5482 111223 15 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>18.24%</color>.
5483 111223 16 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>18.82%</color>.
5484 111223 17 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>19.41%</color>.
5485 111223 18 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>20%</color>.
5486 111223 19 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>20.59%</color>.
5487 111223 20 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>21.18%</color>.
5488 111223 21 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>21.76%</color>.
5489 111223 22 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>22.35%</color>.
5490 111223 23 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>22.94%</color>.
5491 111223 24 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>23.53%</color>.
5492 111223 25 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>24.12%</color>.
5493 111223 26 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>24.71%</color>.
5494 111223 27 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>25.29%</color>.
5495 111223 28 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>25.88%</color>.
5496 111223 29 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>26.47%</color>.
5497 111223 30 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>27.06%</color>.
5498 111223 31 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>27.65%</color>.
5499 111223 32 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>28.24%</color>.
5500 111223 33 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>28.82%</color>.
5501 111223 34 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>29.41%</color>.
5502 111223 35 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>30%</color>.
5503 111227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
5504 111227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
5505 111224 0 Secondary Aid Assets/Product/Texture/Image/IconSkill/R2SufeiyaS1.png SS Rank Passive Skill Signature Move and QTE will drop <color=#FF6347>1</color> extra Energy Ball. Signature Move and QTE will drop <color=#FF6347>1</color> extra Energy Ball.
5506 111224 1 Secondary Aid Assets/Product/Texture/Image/IconSkill/R2SufeiyaS1.png SS Rank Passive Skill Signature Move and QTE will drop <color=#FF6347>1</color> extra Energy Ball. Signature Move and QTE will drop <color=#FF6347>1</color> extra Energy Ball.
5507 111225 0 Heat Infused Assets/Product/Texture/Image/IconSkill/R2SufeiyaSS1.png 11 SSS Rank Passive Skill Increases Sophia: Silverfang's <color=#FF6347>Fire Tempered</color> effect when picking up an Energy Ball. Increases Sophia: Silverfang's <color=#FF6347>Fire Tempered</color> effect by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s when picking up an Energy Ball.
5508 111225 1 Heat Infused Assets/Product/Texture/Image/IconSkill/R2SufeiyaSS1.png 11 SSS Rank Passive Skill Increases Sophia: Silverfang's <color=#FF6347>Fire Tempered</color> effect when picking up an Energy Ball. Increases Sophia: Silverfang's <color=#FF6347>Fire Tempered</color> effect by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s when picking up an Energy Ball.
5509 111226 0 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2SufeiyaSSS1.png SSS+ Rank Passive Skill Hitting a target with Signature Move also reduces their Fire Resistance. Hitting a target with Signature Move also reduces their Fire Resistance by <color=#FF6347>15%</color> for <color=#FF6347>5</color>s.
5510 111226 1 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2SufeiyaSSS1.png SSS+ Rank Passive Skill Hitting a target with Signature Move also reduces their Fire Resistance. Hitting a target with Signature Move also reduces their Fire Resistance by <color=#FF6347>15%</color> for <color=#FF6347>5</color>s.
5511 104301 1 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG based on the number of orbs pinged.
5512 104301 2 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.
5513 104301 3 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG based on the number of orbs pinged.
5514 104301 4 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.
5515 104301 5 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.
5516 104301 6 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.
5517 104301 7 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Physical DMG based on the number of orbs pinged.
5518 104301 8 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.
5519 104301 9 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
5520 104301 10 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Physical DMG based on the number of orbs pinged.
5521 104301 11 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG based on the number of orbs pinged.
5522 104301 12 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG based on the number of orbs pinged.
5523 104301 13 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>204.71%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>614.12%</color> Physical DMG based on the number of orbs pinged.
5524 104301 14 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
5525 104301 15 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>437.65%</color>/<color=#FF6347>656.47%</color> Physical DMG based on the number of orbs pinged.
5526 104301 16 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Physical DMG based on the number of orbs pinged.
5527 104301 17 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.
5528 104301 18 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG based on the number of orbs pinged.
5529 104301 19 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.
5530 104301 20 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG based on the number of orbs pinged.
5531 104301 21 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Physical DMG based on the number of orbs pinged.
5532 104301 22 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Physical DMG based on the number of orbs pinged.
5533 104301 23 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Physical DMG based on the number of orbs pinged.
5534 104301 24 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.
5535 104301 25 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>289.41%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>868.24%</color> Physical DMG based on the number of orbs pinged.
5536 104301 26 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Physical DMG based on the number of orbs pinged.
5537 104301 27 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>303.53%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>910.59%</color> Physical DMG based on the number of orbs pinged.
5538 104301 28 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG based on the number of orbs pinged.
5539 104301 29 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.
5540 104301 30 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Physical DMG based on the number of orbs pinged.
5541 104301 31 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>331.76%</color>/<color=#FF6347>663.53%</color>/<color=#FF6347>995.29%</color> Physical DMG based on the number of orbs pinged.
5542 104301 32 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>1016.47%</color> Physical DMG based on the number of orbs pinged.
5543 104301 33 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Physical DMG based on the number of orbs pinged.
5544 104301 34 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.
5545 104301 35 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>360%</color>/<color=#FF6347>720%</color>/<color=#FF6347>1080%</color> Physical DMG based on the number of orbs pinged.
5546 104306 1 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>20%</color>/<color=#FF6347>30%</color>/<color=#FF6347>40%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5547 104306 2 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>42.35%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5548 104306 3 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color>/<color=#FF6347>44.71%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5549 104306 4 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>47.06%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5550 104306 5 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>49.41%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5551 104306 6 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>51.76%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5552 104306 7 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color>/<color=#FF6347>54.12%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5553 104306 8 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>56.47%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5554 104306 9 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>58.82%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5555 104306 10 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>30.59%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>61.18%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5556 104306 11 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>63.53%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5557 104306 12 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>65.88%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5558 104306 13 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>34.12%</color>/<color=#FF6347>51.18%</color>/<color=#FF6347>68.24%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5559 104306 14 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>70.59%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5560 104306 15 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>36.47%</color>/<color=#FF6347>54.71%</color>/<color=#FF6347>72.94%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5561 104306 16 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>75.29%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5562 104306 17 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color>/<color=#FF6347>77.65%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5563 104306 18 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>40%</color>/<color=#FF6347>60%</color>/<color=#FF6347>80%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5564 104306 19 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>82.35%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5565 104306 20 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>84.71%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5566 104306 21 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>43.53%</color>/<color=#FF6347>65.29%</color>/<color=#FF6347>87.06%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5567 104306 22 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>89.41%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5568 104306 23 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color>/<color=#FF6347>91.76%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5569 104306 24 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>94.12%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5570 104306 25 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>48.24%</color>/<color=#FF6347>72.35%</color>/<color=#FF6347>96.47%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5571 104306 26 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>98.82%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5572 104306 27 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>50.59%</color>/<color=#FF6347>75.88%</color>/<color=#FF6347>101.18%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5573 104306 28 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>103.53%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5574 104306 29 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>105.88%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5575 104306 30 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>108.24%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5576 104306 31 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>55.29%</color>/<color=#FF6347>82.94%</color>/<color=#FF6347>110.59%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5577 104306 32 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>112.94%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5578 104306 33 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>57.65%</color>/<color=#FF6347>86.47%</color>/<color=#FF6347>115.29%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5579 104306 34 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>117.65%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5580 104306 35 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>60%</color>/<color=#FF6347>90%</color>/<color=#FF6347>120%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.
5581 104311 1 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>8%</color>/<color=#FF6347>16%</color>/<color=#FF6347>24%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>12%</color>/<color=#FF6347>24%</color>/<color=#FF6347>36%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5582 104311 2 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>25.41%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>12.71%</color>/<color=#FF6347>25.41%</color>/<color=#FF6347>38.12%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5583 104311 3 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>8.94%</color>/<color=#FF6347>17.88%</color>/<color=#FF6347>26.82%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>13.41%</color>/<color=#FF6347>26.82%</color>/<color=#FF6347>40.24%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5584 104311 4 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>9.41%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5585 104311 5 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>9.88%</color>/<color=#FF6347>19.76%</color>/<color=#FF6347>29.65%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>14.82%</color>/<color=#FF6347>29.65%</color>/<color=#FF6347>44.47%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5586 104311 6 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>10.35%</color>/<color=#FF6347>20.71%</color>/<color=#FF6347>31.06%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>15.53%</color>/<color=#FF6347>31.06%</color>/<color=#FF6347>46.59%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5587 104311 7 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>10.82%</color>/<color=#FF6347>21.65%</color>/<color=#FF6347>32.47%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>16.24%</color>/<color=#FF6347>32.47%</color>/<color=#FF6347>48.71%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5588 104311 8 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>11.29%</color>/<color=#FF6347>22.59%</color>/<color=#FF6347>33.88%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>16.94%</color>/<color=#FF6347>33.88%</color>/<color=#FF6347>50.82%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5589 104311 9 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5590 104311 10 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>12.24%</color>/<color=#FF6347>24.47%</color>/<color=#FF6347>36.71%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>18.35%</color>/<color=#FF6347>36.71%</color>/<color=#FF6347>55.06%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5591 104311 11 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>12.71%</color>/<color=#FF6347>25.41%</color>/<color=#FF6347>38.12%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>19.06%</color>/<color=#FF6347>38.12%</color>/<color=#FF6347>57.18%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5592 104311 12 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>13.18%</color>/<color=#FF6347>26.35%</color>/<color=#FF6347>39.53%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>19.76%</color>/<color=#FF6347>39.53%</color>/<color=#FF6347>59.29%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5593 104311 13 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>13.65%</color>/<color=#FF6347>27.29%</color>/<color=#FF6347>40.94%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>20.47%</color>/<color=#FF6347>40.94%</color>/<color=#FF6347>61.41%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5594 104311 14 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5595 104311 15 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>14.59%</color>/<color=#FF6347>29.18%</color>/<color=#FF6347>43.76%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>21.88%</color>/<color=#FF6347>43.76%</color>/<color=#FF6347>65.65%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5596 104311 16 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>15.06%</color>/<color=#FF6347>30.12%</color>/<color=#FF6347>45.18%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>22.59%</color>/<color=#FF6347>45.18%</color>/<color=#FF6347>67.76%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5597 104311 17 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>15.53%</color>/<color=#FF6347>31.06%</color>/<color=#FF6347>46.59%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>23.29%</color>/<color=#FF6347>46.59%</color>/<color=#FF6347>69.88%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5598 104311 18 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>16%</color>/<color=#FF6347>32%</color>/<color=#FF6347>48%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>24%</color>/<color=#FF6347>48%</color>/<color=#FF6347>72%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5599 104311 19 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5600 104311 20 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>16.94%</color>/<color=#FF6347>33.88%</color>/<color=#FF6347>50.82%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>25.41%</color>/<color=#FF6347>50.82%</color>/<color=#FF6347>76.24%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5601 104311 21 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>17.41%</color>/<color=#FF6347>34.82%</color>/<color=#FF6347>52.24%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>26.12%</color>/<color=#FF6347>52.24%</color>/<color=#FF6347>78.35%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5602 104311 22 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>17.88%</color>/<color=#FF6347>35.76%</color>/<color=#FF6347>53.65%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>26.82%</color>/<color=#FF6347>53.65%</color>/<color=#FF6347>80.47%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5603 104311 23 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>18.35%</color>/<color=#FF6347>36.71%</color>/<color=#FF6347>55.06%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>27.53%</color>/<color=#FF6347>55.06%</color>/<color=#FF6347>82.59%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5604 104311 24 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5605 104311 25 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>19.29%</color>/<color=#FF6347>38.59%</color>/<color=#FF6347>57.88%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>28.94%</color>/<color=#FF6347>57.88%</color>/<color=#FF6347>86.82%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5606 104311 26 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>19.76%</color>/<color=#FF6347>39.53%</color>/<color=#FF6347>59.29%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>29.65%</color>/<color=#FF6347>59.29%</color>/<color=#FF6347>88.94%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5607 104311 27 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>20.24%</color>/<color=#FF6347>40.47%</color>/<color=#FF6347>60.71%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>30.35%</color>/<color=#FF6347>60.71%</color>/<color=#FF6347>91.06%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5608 104311 28 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>20.71%</color>/<color=#FF6347>41.41%</color>/<color=#FF6347>62.12%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>31.06%</color>/<color=#FF6347>62.12%</color>/<color=#FF6347>93.18%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5609 104311 29 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5610 104311 30 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>21.65%</color>/<color=#FF6347>43.29%</color>/<color=#FF6347>64.94%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>32.47%</color>/<color=#FF6347>64.94%</color>/<color=#FF6347>97.41%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5611 104311 31 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>22.12%</color>/<color=#FF6347>44.24%</color>/<color=#FF6347>66.35%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>33.18%</color>/<color=#FF6347>66.35%</color>/<color=#FF6347>99.53%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5612 104311 32 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>22.59%</color>/<color=#FF6347>45.18%</color>/<color=#FF6347>67.76%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>33.88%</color>/<color=#FF6347>67.76%</color>/<color=#FF6347>101.65%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5613 104311 33 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>23.06%</color>/<color=#FF6347>46.12%</color>/<color=#FF6347>69.18%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>34.59%</color>/<color=#FF6347>69.18%</color>/<color=#FF6347>103.76%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5614 104311 34 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5615 104311 35 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG. In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>24%</color>/<color=#FF6347>48%</color>/<color=#FF6347>72%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>36%</color>/<color=#FF6347>72%</color>/<color=#FF6347>108%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.
5616 104316 1 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>280%</color> Physical DMG in total.
5617 104316 2 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>296.47%</color> Physical DMG in total.
5618 104316 3 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>312.94%</color> Physical DMG in total.
5619 104316 4 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>329.41%</color> Physical DMG in total.
5620 104316 5 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>345.88%</color> Physical DMG in total.
5621 104316 6 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>362.35%</color> Physical DMG in total.
5622 104316 7 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>378.82%</color> Physical DMG in total.
5623 104316 8 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total.
5624 104316 9 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>411.76%</color> Physical DMG in total.
5625 104316 10 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>428.24%</color> Physical DMG in total.
5626 104316 11 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>444.71%</color> Physical DMG in total.
5627 104316 12 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>461.18%</color> Physical DMG in total.
5628 104316 13 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>477.65%</color> Physical DMG in total.
5629 104316 14 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.
5630 104316 15 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>510.59%</color> Physical DMG in total.
5631 104316 16 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>527.06%</color> Physical DMG in total.
5632 104316 17 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>543.53%</color> Physical DMG in total.
5633 104316 18 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>560%</color> Physical DMG in total.
5634 104316 19 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>576.47%</color> Physical DMG in total.
5635 104316 20 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>592.94%</color> Physical DMG in total.
5636 104316 21 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>609.41%</color> Physical DMG in total.
5637 104316 22 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>625.88%</color> Physical DMG in total.
5638 104316 23 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>642.35%</color> Physical DMG in total.
5639 104316 24 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total.
5640 104316 25 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>675.29%</color> Physical DMG in total.
5641 104316 26 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>691.76%</color> Physical DMG in total.
5642 104316 27 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>708.24%</color> Physical DMG in total.
5643 104316 28 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>724.71%</color> Physical DMG in total.
5644 104316 29 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total.
5645 104316 30 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>757.65%</color> Physical DMG in total.
5646 104316 31 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>774.12%</color> Physical DMG in total.
5647 104316 32 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG in total.
5648 104316 33 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>807.06%</color> Physical DMG in total.
5649 104316 34 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>823.53%</color> Physical DMG in total.
5650 104316 35 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>840%</color> Physical DMG in total.
5651 104317 1 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>80%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>90%</color> Lightning DMG to targets within the area.
5652 104317 2 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>84.71%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>95.29%</color> Lightning DMG to targets within the area.
5653 104317 3 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>89.41%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>100.59%</color> Lightning DMG to targets within the area.
5654 104317 4 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>94.12%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>105.88%</color> Lightning DMG to targets within the area.
5655 104317 5 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>98.82%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>111.18%</color> Lightning DMG to targets within the area.
5656 104317 6 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>103.53%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>116.47%</color> Lightning DMG to targets within the area.
5657 104317 7 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>108.24%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>121.76%</color> Lightning DMG to targets within the area.
5658 104317 8 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>112.94%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>127.06%</color> Lightning DMG to targets within the area.
5659 104317 9 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>117.65%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>132.35%</color> Lightning DMG to targets within the area.
5660 104317 10 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>122.35%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>137.65%</color> Lightning DMG to targets within the area.
5661 104317 11 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>127.06%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>142.94%</color> Lightning DMG to targets within the area.
5662 104317 12 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>131.76%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>148.24%</color> Lightning DMG to targets within the area.
5663 104317 13 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>136.47%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>153.53%</color> Lightning DMG to targets within the area.
5664 104317 14 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>141.18%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>158.82%</color> Lightning DMG to targets within the area.
5665 104317 15 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>145.88%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>164.12%</color> Lightning DMG to targets within the area.
5666 104317 16 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>150.59%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>169.41%</color> Lightning DMG to targets within the area.
5667 104317 17 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>155.29%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>174.71%</color> Lightning DMG to targets within the area.
5668 104317 18 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>160%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>180%</color> Lightning DMG to targets within the area.
5669 104317 19 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>164.71%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>185.29%</color> Lightning DMG to targets within the area.
5670 104317 20 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>169.41%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>190.59%</color> Lightning DMG to targets within the area.
5671 104317 21 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>174.12%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>195.88%</color> Lightning DMG to targets within the area.
5672 104317 22 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>178.82%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>201.18%</color> Lightning DMG to targets within the area.
5673 104317 23 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>183.53%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>206.47%</color> Lightning DMG to targets within the area.
5674 104317 24 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>188.24%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>211.76%</color> Lightning DMG to targets within the area.
5675 104317 25 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>192.94%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>217.06%</color> Lightning DMG to targets within the area.
5676 104317 26 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>197.65%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>222.35%</color> Lightning DMG to targets within the area.
5677 104317 27 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>202.35%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>227.65%</color> Lightning DMG to targets within the area.
5678 104317 28 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>207.06%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>232.94%</color> Lightning DMG to targets within the area.
5679 104317 29 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>211.76%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>238.24%</color> Lightning DMG to targets within the area.
5680 104317 30 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>216.47%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>243.53%</color> Lightning DMG to targets within the area.
5681 104317 31 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>221.18%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>248.82%</color> Lightning DMG to targets within the area.
5682 104317 32 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>225.88%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>254.12%</color> Lightning DMG to targets within the area.
5683 104317 33 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>230.59%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>259.41%</color> Lightning DMG to targets within the area.
5684 104317 34 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>235.29%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>264.71%</color> Lightning DMG to targets within the area.
5685 104317 35 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>240%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>270%</color> Lightning DMG to targets within the area.
5686 104318 1 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>80%</color> Lightning DMG.
5687 104318 2 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>84.71%</color> Lightning DMG.
5688 104318 3 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>89.41%</color> Lightning DMG.
5689 104318 4 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>94.12%</color> Lightning DMG.
5690 104318 5 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>98.82%</color> Lightning DMG.
5691 104318 6 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>103.53%</color> Lightning DMG.
5692 104318 7 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>108.24%</color> Lightning DMG.
5693 104318 8 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>112.94%</color> Lightning DMG.
5694 104318 9 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>117.65%</color> Lightning DMG.
5695 104318 10 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>122.35%</color> Lightning DMG.
5696 104318 11 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>127.06%</color> Lightning DMG.
5697 104318 12 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>131.76%</color> Lightning DMG.
5698 104318 13 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>136.47%</color> Lightning DMG.
5699 104318 14 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>141.18%</color> Lightning DMG.
5700 104318 15 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>145.88%</color> Lightning DMG.
5701 104318 16 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>150.59%</color> Lightning DMG.
5702 104318 17 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>155.29%</color> Lightning DMG.
5703 104318 18 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>160%</color> Lightning DMG.
5704 104318 19 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>164.71%</color> Lightning DMG.
5705 104318 20 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>169.41%</color> Lightning DMG.
5706 104318 21 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>174.12%</color> Lightning DMG.
5707 104318 22 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>178.82%</color> Lightning DMG.
5708 104318 23 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>183.53%</color> Lightning DMG.
5709 104318 24 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>188.24%</color> Lightning DMG.
5710 104318 25 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>192.94%</color> Lightning DMG.
5711 104318 26 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>197.65%</color> Lightning DMG.
5712 104318 27 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>202.35%</color> Lightning DMG.
5713 104318 28 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>207.06%</color> Lightning DMG.
5714 104318 29 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>211.76%</color> Lightning DMG.
5715 104318 30 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>216.47%</color> Lightning DMG.
5716 104318 31 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>221.18%</color> Lightning DMG.
5717 104318 32 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>225.88%</color> Lightning DMG.
5718 104318 33 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>230.59%</color> Lightning DMG.
5719 104318 34 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>235.29%</color> Lightning DMG.
5720 104318 35 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>240%</color> Lightning DMG.
5721 104321 1 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>250%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5722 104321 2 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>264.71%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5723 104321 3 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>279.41%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5724 104321 4 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>294.12%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5725 104321 5 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>308.82%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5726 104321 6 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>323.53%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5727 104321 7 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>338.24%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5728 104321 8 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>352.94%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5729 104321 9 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>367.65%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5730 104321 10 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>382.35%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5731 104321 11 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>397.06%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5732 104321 12 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>411.76%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5733 104321 13 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>426.47%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5734 104321 14 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>441.18%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5735 104321 15 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>455.88%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5736 104321 16 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>470.59%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5737 104321 17 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>485.29%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5738 104321 18 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>500%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5739 104321 19 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>514.71%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5740 104321 20 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>529.41%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5741 104321 21 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>544.12%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5742 104321 22 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>558.82%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5743 104321 23 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>573.53%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5744 104321 24 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>588.24%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5745 104321 25 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>602.94%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5746 104321 26 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>617.65%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5747 104321 27 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>632.35%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5748 104321 28 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>647.06%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5749 104321 29 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>661.76%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5750 104321 30 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>676.47%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5751 104321 31 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>691.18%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5752 104321 32 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>705.88%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5753 104321 33 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>720.59%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5754 104321 34 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>735.29%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5755 104321 35 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>. Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>. While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>750%</color> Lightning DMG. Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
5756 104322 0 Leader - Blood and Thunder Assets/Product/Texture/Image/IconSkill/R3biankaA1.png Leader Skill Increases Lightning DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Lightning DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.
5757 104322 1 Leader - Blood and Thunder Assets/Product/Texture/Image/IconSkill/R3biankaA1.png Leader Skill Increases Lightning DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Lightning DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.
5758 104323 1 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
5759 104323 2 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
5760 104323 3 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
5761 104323 4 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
5762 104323 5 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
5763 104323 6 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
5764 104323 7 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
5765 104323 8 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
5766 104323 9 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
5767 104323 10 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
5768 104323 11 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
5769 104323 12 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
5770 104323 13 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
5771 104323 14 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
5772 104323 15 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
5773 104323 16 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
5774 104323 17 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
5775 104323 18 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
5776 104323 19 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
5777 104323 20 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
5778 104323 21 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
5779 104323 22 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
5780 104323 23 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
5781 104323 24 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
5782 104323 25 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
5783 104323 26 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
5784 104323 27 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
5785 104323 28 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
5786 104323 29 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
5787 104323 30 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
5788 104323 31 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
5789 104323 32 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
5790 104323 33 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
5791 104323 34 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
5792 104323 35 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
5793 104327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
5794 104327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
5795 104324 0 Fulminology Assets/Product/Texture/Image/IconSkill/R3biankaS1.png SS Rank Passive Skill Extra DMG Bonus against targets pierced by the Red Orb skill increases. Extra DMG Bonus against targets pierced by the Red Orb skill increases by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
5796 104324 1 Fulminology Assets/Product/Texture/Image/IconSkill/R3biankaS1.png SS Rank Passive Skill Extra DMG Bonus against targets pierced by the Red Orb skill increases. Extra DMG Bonus against targets pierced by the Red Orb skill increases by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
5797 104325 0 Executioner Assets/Product/Texture/Image/IconSkill/R3biankaSS1.png SSS Rank Passive Skill Extra DMG Bonus against targets within the Yellow Orb skill's lightning zone increases. Extra DMG Bonus against targets within the Yellow Orb skill's lightning zone increases by <color=#FF6347>15%</color>.
5798 104325 1 Executioner Assets/Product/Texture/Image/IconSkill/R3biankaSS1.png SSS Rank Passive Skill Extra DMG Bonus against targets within the Yellow Orb skill's lightning zone increases. Extra DMG Bonus against targets within the Yellow Orb skill's lightning zone increases by <color=#FF6347>15%</color>.
5799 104326 0 Greased Lightning Assets/Product/Texture/Image/IconSkill/R3biankaSSS1.png SSS+ Rank Passive Skill Lightning DMG increases while Core Passive is active. Lightning DMG increases by <color=#FF6347>20%</color> while Core Passive is active.
5800 104326 1 Greased Lightning Assets/Product/Texture/Image/IconSkill/R3biankaSSS1.png SSS+ Rank Passive Skill Lightning DMG increases while Core Passive is active. Lightning DMG increases by <color=#FF6347>20%</color> while Core Passive is active.
5801 112201 1 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>9%</color>/<color=#FF6347>18%</color>/<color=#FF6347>27%</color> Physical DMG based on the number of orbs pinged.
5802 112201 2 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>9.53%</color>/<color=#FF6347>19.06%</color>/<color=#FF6347>28.59%</color> Physical DMG based on the number of orbs pinged.
5803 112201 3 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>10.06%</color>/<color=#FF6347>20.12%</color>/<color=#FF6347>30.18%</color> Physical DMG based on the number of orbs pinged.
5804 112201 4 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical DMG based on the number of orbs pinged.
5805 112201 5 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>11.12%</color>/<color=#FF6347>22.24%</color>/<color=#FF6347>33.35%</color> Physical DMG based on the number of orbs pinged.
5806 112201 6 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>11.65%</color>/<color=#FF6347>23.29%</color>/<color=#FF6347>34.94%</color> Physical DMG based on the number of orbs pinged.
5807 112201 7 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>12.18%</color>/<color=#FF6347>24.35%</color>/<color=#FF6347>36.53%</color> Physical DMG based on the number of orbs pinged.
5808 112201 8 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>12.71%</color>/<color=#FF6347>25.41%</color>/<color=#FF6347>38.12%</color> Physical DMG based on the number of orbs pinged.
5809 112201 9 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>13.24%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>39.71%</color> Physical DMG based on the number of orbs pinged.
5810 112201 10 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>13.76%</color>/<color=#FF6347>27.53%</color>/<color=#FF6347>41.29%</color> Physical DMG based on the number of orbs pinged.
5811 112201 11 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>14.29%</color>/<color=#FF6347>28.59%</color>/<color=#FF6347>42.88%</color> Physical DMG based on the number of orbs pinged.
5812 112201 12 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>14.82%</color>/<color=#FF6347>29.65%</color>/<color=#FF6347>44.47%</color> Physical DMG based on the number of orbs pinged.
5813 112201 13 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>15.35%</color>/<color=#FF6347>30.71%</color>/<color=#FF6347>46.06%</color> Physical DMG based on the number of orbs pinged.
5814 112201 14 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical DMG based on the number of orbs pinged.
5815 112201 15 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>16.41%</color>/<color=#FF6347>32.82%</color>/<color=#FF6347>49.24%</color> Physical DMG based on the number of orbs pinged.
5816 112201 16 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>16.94%</color>/<color=#FF6347>33.88%</color>/<color=#FF6347>50.82%</color> Physical DMG based on the number of orbs pinged.
5817 112201 17 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>17.47%</color>/<color=#FF6347>34.94%</color>/<color=#FF6347>52.41%</color> Physical DMG based on the number of orbs pinged.
5818 112201 18 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>18%</color>/<color=#FF6347>36%</color>/<color=#FF6347>54%</color> Physical DMG based on the number of orbs pinged.
5819 112201 19 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>18.53%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>55.59%</color> Physical DMG based on the number of orbs pinged.
5820 112201 20 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>19.06%</color>/<color=#FF6347>38.12%</color>/<color=#FF6347>57.18%</color> Physical DMG based on the number of orbs pinged.
5821 112201 21 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>19.59%</color>/<color=#FF6347>39.18%</color>/<color=#FF6347>58.76%</color> Physical DMG based on the number of orbs pinged.
5822 112201 22 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>20.12%</color>/<color=#FF6347>40.24%</color>/<color=#FF6347>60.35%</color> Physical DMG based on the number of orbs pinged.
5823 112201 23 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>20.65%</color>/<color=#FF6347>41.29%</color>/<color=#FF6347>61.94%</color> Physical DMG based on the number of orbs pinged.
5824 112201 24 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged.
5825 112201 25 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>21.71%</color>/<color=#FF6347>43.41%</color>/<color=#FF6347>65.12%</color> Physical DMG based on the number of orbs pinged.
5826 112201 26 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>22.24%</color>/<color=#FF6347>44.47%</color>/<color=#FF6347>66.71%</color> Physical DMG based on the number of orbs pinged.
5827 112201 27 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>22.76%</color>/<color=#FF6347>45.53%</color>/<color=#FF6347>68.29%</color> Physical DMG based on the number of orbs pinged.
5828 112201 28 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>23.29%</color>/<color=#FF6347>46.59%</color>/<color=#FF6347>69.88%</color> Physical DMG based on the number of orbs pinged.
5829 112201 29 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>23.82%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>71.47%</color> Physical DMG based on the number of orbs pinged.
5830 112201 30 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>24.35%</color>/<color=#FF6347>48.71%</color>/<color=#FF6347>73.06%</color> Physical DMG based on the number of orbs pinged.
5831 112201 31 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>24.88%</color>/<color=#FF6347>49.76%</color>/<color=#FF6347>74.65%</color> Physical DMG based on the number of orbs pinged.
5832 112201 32 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>25.41%</color>/<color=#FF6347>50.82%</color>/<color=#FF6347>76.24%</color> Physical DMG based on the number of orbs pinged.
5833 112201 33 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>25.94%</color>/<color=#FF6347>51.88%</color>/<color=#FF6347>77.82%</color> Physical DMG based on the number of orbs pinged.
5834 112201 34 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG based on the number of orbs pinged.
5835 112201 35 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>27%</color>/<color=#FF6347>54%</color>/<color=#FF6347>81%</color> Physical DMG based on the number of orbs pinged.
5836 112206 1 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5837 112206 2 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5838 112206 3 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>33.53%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>100.59%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5839 112206 4 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5840 112206 5 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5841 112206 6 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5842 112206 7 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>40.59%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>121.76%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5843 112206 8 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5844 112206 9 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5845 112206 10 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>45.88%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5846 112206 11 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>47.65%</color>/<color=#FF6347>95.29%</color>/<color=#FF6347>142.94%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5847 112206 12 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5848 112206 13 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>51.18%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>51.18%</color>/<color=#FF6347>102.35%</color>/<color=#FF6347>153.53%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5849 112206 14 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5850 112206 15 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>54.71%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>54.71%</color>/<color=#FF6347>109.41%</color>/<color=#FF6347>164.12%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5851 112206 16 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5852 112206 17 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>58.24%</color>/<color=#FF6347>116.47%</color>/<color=#FF6347>174.71%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5853 112206 18 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5854 112206 19 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5855 112206 20 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5856 112206 21 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>65.29%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>65.29%</color>/<color=#FF6347>130.59%</color>/<color=#FF6347>195.88%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5857 112206 22 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>67.06%</color>/<color=#FF6347>134.12%</color>/<color=#FF6347>201.18%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5858 112206 23 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>68.82%</color>/<color=#FF6347>137.65%</color>/<color=#FF6347>206.47%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5859 112206 24 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5860 112206 25 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>72.35%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>72.35%</color>/<color=#FF6347>144.71%</color>/<color=#FF6347>217.06%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5861 112206 26 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5862 112206 27 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>75.88%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>75.88%</color>/<color=#FF6347>151.76%</color>/<color=#FF6347>227.65%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5863 112206 28 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5864 112206 29 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5865 112206 30 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>81.18%</color>/<color=#FF6347>162.35%</color>/<color=#FF6347>243.53%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5866 112206 31 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>82.94%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>82.94%</color>/<color=#FF6347>165.88%</color>/<color=#FF6347>248.82%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5867 112206 32 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5868 112206 33 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>86.47%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>259.41%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5869 112206 34 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5870 112206 35 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Lightning DMG to nearby target based on the number of orbs pinged.
5871 112211 1 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>3%</color>/<color=#FF6347>4%</color>/<color=#FF6347>5%</color> and Extra DMG Reduction increases by <color=#FF6347>5%</color>/<color=#FF6347>7.5%</color>/<color=#FF6347>10%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5872 112211 2 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>3.18%</color>/<color=#FF6347>4.24%</color>/<color=#FF6347>5.29%</color> and Extra DMG Reduction increases by <color=#FF6347>5.29%</color>/<color=#FF6347>7.94%</color>/<color=#FF6347>10.59%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5873 112211 3 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>3.35%</color>/<color=#FF6347>4.47%</color>/<color=#FF6347>5.59%</color> and Extra DMG Reduction increases by <color=#FF6347>5.59%</color>/<color=#FF6347>8.38%</color>/<color=#FF6347>11.18%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5874 112211 4 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>3.53%</color>/<color=#FF6347>4.71%</color>/<color=#FF6347>5.88%</color> and Extra DMG Reduction increases by <color=#FF6347>5.88%</color>/<color=#FF6347>8.82%</color>/<color=#FF6347>11.76%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5875 112211 5 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>3.71%</color>/<color=#FF6347>4.94%</color>/<color=#FF6347>6.18%</color> and Extra DMG Reduction increases by <color=#FF6347>6.18%</color>/<color=#FF6347>9.26%</color>/<color=#FF6347>12.35%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5876 112211 6 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>3.88%</color>/<color=#FF6347>5.18%</color>/<color=#FF6347>6.47%</color> and Extra DMG Reduction increases by <color=#FF6347>6.47%</color>/<color=#FF6347>9.71%</color>/<color=#FF6347>12.94%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5877 112211 7 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>4.06%</color>/<color=#FF6347>5.41%</color>/<color=#FF6347>6.76%</color> and Extra DMG Reduction increases by <color=#FF6347>6.76%</color>/<color=#FF6347>10.15%</color>/<color=#FF6347>13.53%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5878 112211 8 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>4.24%</color>/<color=#FF6347>5.65%</color>/<color=#FF6347>7.06%</color> and Extra DMG Reduction increases by <color=#FF6347>7.06%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>14.12%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5879 112211 9 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>4.41%</color>/<color=#FF6347>5.88%</color>/<color=#FF6347>7.35%</color> and Extra DMG Reduction increases by <color=#FF6347>7.35%</color>/<color=#FF6347>11.03%</color>/<color=#FF6347>14.71%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5880 112211 10 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>4.59%</color>/<color=#FF6347>6.12%</color>/<color=#FF6347>7.65%</color> and Extra DMG Reduction increases by <color=#FF6347>7.65%</color>/<color=#FF6347>11.47%</color>/<color=#FF6347>15.29%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5881 112211 11 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>4.76%</color>/<color=#FF6347>6.35%</color>/<color=#FF6347>7.94%</color> and Extra DMG Reduction increases by <color=#FF6347>7.94%</color>/<color=#FF6347>11.91%</color>/<color=#FF6347>15.88%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5882 112211 12 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>4.94%</color>/<color=#FF6347>6.59%</color>/<color=#FF6347>8.24%</color> and Extra DMG Reduction increases by <color=#FF6347>8.24%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>16.47%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5883 112211 13 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>5.12%</color>/<color=#FF6347>6.82%</color>/<color=#FF6347>8.53%</color> and Extra DMG Reduction increases by <color=#FF6347>8.53%</color>/<color=#FF6347>12.79%</color>/<color=#FF6347>17.06%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5884 112211 14 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>5.29%</color>/<color=#FF6347>7.06%</color>/<color=#FF6347>8.82%</color> and Extra DMG Reduction increases by <color=#FF6347>8.82%</color>/<color=#FF6347>13.24%</color>/<color=#FF6347>17.65%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5885 112211 15 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>5.47%</color>/<color=#FF6347>7.29%</color>/<color=#FF6347>9.12%</color> and Extra DMG Reduction increases by <color=#FF6347>9.12%</color>/<color=#FF6347>13.68%</color>/<color=#FF6347>18.24%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5886 112211 16 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>5.65%</color>/<color=#FF6347>7.53%</color>/<color=#FF6347>9.41%</color> and Extra DMG Reduction increases by <color=#FF6347>9.41%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>18.82%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5887 112211 17 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>5.82%</color>/<color=#FF6347>7.76%</color>/<color=#FF6347>9.71%</color> and Extra DMG Reduction increases by <color=#FF6347>9.71%</color>/<color=#FF6347>14.56%</color>/<color=#FF6347>19.41%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5888 112211 18 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>6%</color>/<color=#FF6347>8%</color>/<color=#FF6347>10%</color> and Extra DMG Reduction increases by <color=#FF6347>10%</color>/<color=#FF6347>15%</color>/<color=#FF6347>20%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5889 112211 19 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>6.18%</color>/<color=#FF6347>8.24%</color>/<color=#FF6347>10.29%</color> and Extra DMG Reduction increases by <color=#FF6347>10.29%</color>/<color=#FF6347>15.44%</color>/<color=#FF6347>20.59%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5890 112211 20 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>6.35%</color>/<color=#FF6347>8.47%</color>/<color=#FF6347>10.59%</color> and Extra DMG Reduction increases by <color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>21.18%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5891 112211 21 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>6.53%</color>/<color=#FF6347>8.71%</color>/<color=#FF6347>10.88%</color> and Extra DMG Reduction increases by <color=#FF6347>10.88%</color>/<color=#FF6347>16.32%</color>/<color=#FF6347>21.76%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5892 112211 22 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>6.71%</color>/<color=#FF6347>8.94%</color>/<color=#FF6347>11.18%</color> and Extra DMG Reduction increases by <color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color>/<color=#FF6347>22.35%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5893 112211 23 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>6.88%</color>/<color=#FF6347>9.18%</color>/<color=#FF6347>11.47%</color> and Extra DMG Reduction increases by <color=#FF6347>11.47%</color>/<color=#FF6347>17.21%</color>/<color=#FF6347>22.94%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5894 112211 24 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>7.06%</color>/<color=#FF6347>9.41%</color>/<color=#FF6347>11.76%</color> and Extra DMG Reduction increases by <color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>23.53%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5895 112211 25 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>7.24%</color>/<color=#FF6347>9.65%</color>/<color=#FF6347>12.06%</color> and Extra DMG Reduction increases by <color=#FF6347>12.06%</color>/<color=#FF6347>18.09%</color>/<color=#FF6347>24.12%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5896 112211 26 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>7.41%</color>/<color=#FF6347>9.88%</color>/<color=#FF6347>12.35%</color> and Extra DMG Reduction increases by <color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color>/<color=#FF6347>24.71%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5897 112211 27 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>7.59%</color>/<color=#FF6347>10.12%</color>/<color=#FF6347>12.65%</color> and Extra DMG Reduction increases by <color=#FF6347>12.65%</color>/<color=#FF6347>18.97%</color>/<color=#FF6347>25.29%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5898 112211 28 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>7.76%</color>/<color=#FF6347>10.35%</color>/<color=#FF6347>12.94%</color> and Extra DMG Reduction increases by <color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>25.88%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5899 112211 29 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>7.94%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>13.24%</color> and Extra DMG Reduction increases by <color=#FF6347>13.24%</color>/<color=#FF6347>19.85%</color>/<color=#FF6347>26.47%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5900 112211 30 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>8.12%</color>/<color=#FF6347>10.82%</color>/<color=#FF6347>13.53%</color> and Extra DMG Reduction increases by <color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color>/<color=#FF6347>27.06%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5901 112211 31 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>8.29%</color>/<color=#FF6347>11.06%</color>/<color=#FF6347>13.82%</color> and Extra DMG Reduction increases by <color=#FF6347>13.82%</color>/<color=#FF6347>20.74%</color>/<color=#FF6347>27.65%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5902 112211 32 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>8.47%</color>/<color=#FF6347>11.29%</color>/<color=#FF6347>14.12%</color> and Extra DMG Reduction increases by <color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>28.24%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5903 112211 33 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>8.65%</color>/<color=#FF6347>11.53%</color>/<color=#FF6347>14.41%</color> and Extra DMG Reduction increases by <color=#FF6347>14.41%</color>/<color=#FF6347>21.62%</color>/<color=#FF6347>28.82%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5904 112211 34 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>8.82%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>14.71%</color> and Extra DMG Reduction increases by <color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color>/<color=#FF6347>29.41%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5905 112211 35 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>9%</color>/<color=#FF6347>12%</color>/<color=#FF6347>15%</color> and Extra DMG Reduction increases by <color=#FF6347>15%</color>/<color=#FF6347>22.5%</color>/<color=#FF6347>30%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.
5906 112216 1 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>305%</color> Physical DMG in total.
5907 112216 2 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>322.94%</color> Physical DMG in total.
5908 112216 3 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>340.88%</color> Physical DMG in total.
5909 112216 4 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>358.82%</color> Physical DMG in total.
5910 112216 5 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>376.76%</color> Physical DMG in total.
5911 112216 6 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>394.71%</color> Physical DMG in total.
5912 112216 7 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>412.65%</color> Physical DMG in total.
5913 112216 8 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>430.59%</color> Physical DMG in total.
5914 112216 9 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>448.53%</color> Physical DMG in total.
5915 112216 10 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>466.47%</color> Physical DMG in total.
5916 112216 11 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>484.41%</color> Physical DMG in total.
5917 112216 12 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>502.35%</color> Physical DMG in total.
5918 112216 13 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>520.29%</color> Physical DMG in total.
5919 112216 14 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>538.24%</color> Physical DMG in total.
5920 112216 15 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>556.18%</color> Physical DMG in total.
5921 112216 16 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>574.12%</color> Physical DMG in total.
5922 112216 17 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>592.06%</color> Physical DMG in total.
5923 112216 18 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>610%</color> Physical DMG in total.
5924 112216 19 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>627.94%</color> Physical DMG in total.
5925 112216 20 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>645.88%</color> Physical DMG in total.
5926 112216 21 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>663.82%</color> Physical DMG in total.
5927 112216 22 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>681.76%</color> Physical DMG in total.
5928 112216 23 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>699.71%</color> Physical DMG in total.
5929 112216 24 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>717.65%</color> Physical DMG in total.
5930 112216 25 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>735.59%</color> Physical DMG in total.
5931 112216 26 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>753.53%</color> Physical DMG in total.
5932 112216 27 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>771.47%</color> Physical DMG in total.
5933 112216 28 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>789.41%</color> Physical DMG in total.
5934 112216 29 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>807.35%</color> Physical DMG in total.
5935 112216 30 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>825.29%</color> Physical DMG in total.
5936 112216 31 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>843.24%</color> Physical DMG in total.
5937 112216 32 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>861.18%</color> Physical DMG in total.
5938 112216 33 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>879.12%</color> Physical DMG in total.
5939 112216 34 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>897.06%</color> Physical DMG in total.
5940 112216 35 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>915%</color> Physical DMG in total.
5941 112217 1 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>17.5%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>60%</color> Lightning DMG.
5942 112217 2 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>18.53%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>63.53%</color> Lightning DMG.
5943 112217 3 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>19.56%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>67.06%</color> Lightning DMG.
5944 112217 4 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>20.59%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>70.59%</color> Lightning DMG.
5945 112217 5 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>21.62%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>74.12%</color> Lightning DMG.
5946 112217 6 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>22.65%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>77.65%</color> Lightning DMG.
5947 112217 7 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>23.68%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>81.18%</color> Lightning DMG.
5948 112217 8 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>24.71%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>84.71%</color> Lightning DMG.
5949 112217 9 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>25.74%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>88.24%</color> Lightning DMG.
5950 112217 10 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>26.76%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>91.76%</color> Lightning DMG.
5951 112217 11 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>27.79%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>95.29%</color> Lightning DMG.
5952 112217 12 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>28.82%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>98.82%</color> Lightning DMG.
5953 112217 13 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>29.85%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>102.35%</color> Lightning DMG.
5954 112217 14 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>30.88%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>105.88%</color> Lightning DMG.
5955 112217 15 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>31.91%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>109.41%</color> Lightning DMG.
5956 112217 16 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>32.94%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>112.94%</color> Lightning DMG.
5957 112217 17 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>33.97%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>116.47%</color> Lightning DMG.
5958 112217 18 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>35%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>120%</color> Lightning DMG.
5959 112217 19 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>36.03%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>123.53%</color> Lightning DMG.
5960 112217 20 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>37.06%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>127.06%</color> Lightning DMG.
5961 112217 21 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>38.09%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>130.59%</color> Lightning DMG.
5962 112217 22 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>39.12%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>134.12%</color> Lightning DMG.
5963 112217 23 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>40.15%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>137.65%</color> Lightning DMG.
5964 112217 24 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>41.18%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>141.18%</color> Lightning DMG.
5965 112217 25 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>42.21%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>144.71%</color> Lightning DMG.
5966 112217 26 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>43.24%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>148.24%</color> Lightning DMG.
5967 112217 27 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>44.26%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>151.76%</color> Lightning DMG.
5968 112217 28 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>45.29%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>155.29%</color> Lightning DMG.
5969 112217 29 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>46.32%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>158.82%</color> Lightning DMG.
5970 112217 30 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>47.35%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>162.35%</color> Lightning DMG.
5971 112217 31 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>48.38%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>165.88%</color> Lightning DMG.
5972 112217 32 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>49.41%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>169.41%</color> Lightning DMG.
5973 112217 33 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>50.44%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>172.94%</color> Lightning DMG.
5974 112217 34 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>51.47%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>176.47%</color> Lightning DMG.
5975 112217 35 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s. Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color> While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target. While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>52.5%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>180%</color> Lightning DMG.
5976 112218 1 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>125%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>125%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>5%</color> for <color=#FF6347>6</color>s.
5977 112218 2 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>132.35%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>132.35%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>5.29%</color> for <color=#FF6347>6</color>s.
5978 112218 3 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>139.71%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>139.71%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>5.59%</color> for <color=#FF6347>6</color>s.
5979 112218 4 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>147.06%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>147.06%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>5.88%</color> for <color=#FF6347>6</color>s.
5980 112218 5 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>154.41%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>154.41%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>6.18%</color> for <color=#FF6347>6</color>s.
5981 112218 6 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>161.76%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>161.76%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>6.47%</color> for <color=#FF6347>6</color>s.
5982 112218 7 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>169.12%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>169.12%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>6.76%</color> for <color=#FF6347>6</color>s.
5983 112218 8 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>176.47%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>176.47%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>7.06%</color> for <color=#FF6347>6</color>s.
5984 112218 9 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>183.82%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>183.82%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>7.35%</color> for <color=#FF6347>6</color>s.
5985 112218 10 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>191.18%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>191.18%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>7.65%</color> for <color=#FF6347>6</color>s.
5986 112218 11 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>198.53%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>198.53%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>7.94%</color> for <color=#FF6347>6</color>s.
5987 112218 12 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>205.88%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>205.88%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>8.24%</color> for <color=#FF6347>6</color>s.
5988 112218 13 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>213.24%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>213.24%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>8.53%</color> for <color=#FF6347>6</color>s.
5989 112218 14 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>220.59%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>220.59%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>8.82%</color> for <color=#FF6347>6</color>s.
5990 112218 15 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>227.94%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>227.94%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>9.12%</color> for <color=#FF6347>6</color>s.
5991 112218 16 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>235.29%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>235.29%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>9.41%</color> for <color=#FF6347>6</color>s.
5992 112218 17 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>242.65%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>242.65%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>9.71%</color> for <color=#FF6347>6</color>s.
5993 112218 18 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>250%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>250%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s.
5994 112218 19 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>257.35%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>257.35%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>10.29%</color> for <color=#FF6347>6</color>s.
5995 112218 20 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>264.71%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>264.71%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>10.59%</color> for <color=#FF6347>6</color>s.
5996 112218 21 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>272.06%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>272.06%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>10.88%</color> for <color=#FF6347>6</color>s.
5997 112218 22 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>279.41%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>279.41%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>11.18%</color> for <color=#FF6347>6</color>s.
5998 112218 23 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>286.76%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>286.76%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>11.47%</color> for <color=#FF6347>6</color>s.
5999 112218 24 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>294.12%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>294.12%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>11.76%</color> for <color=#FF6347>6</color>s.
6000 112218 25 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>301.47%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>301.47%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>12.06%</color> for <color=#FF6347>6</color>s.
6001 112218 26 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>308.82%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>308.82%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>12.35%</color> for <color=#FF6347>6</color>s.
6002 112218 27 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>316.18%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>316.18%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>12.65%</color> for <color=#FF6347>6</color>s.
6003 112218 28 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>323.53%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>323.53%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>12.94%</color> for <color=#FF6347>6</color>s.
6004 112218 29 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>330.88%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>330.88%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>13.24%</color> for <color=#FF6347>6</color>s.
6005 112218 30 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>338.24%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>338.24%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>13.53%</color> for <color=#FF6347>6</color>s.
6006 112218 31 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>345.59%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>345.59%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>13.82%</color> for <color=#FF6347>6</color>s.
6007 112218 32 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>352.94%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>352.94%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>14.12%</color> for <color=#FF6347>6</color>s.
6008 112218 33 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>360.29%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>360.29%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>14.41%</color> for <color=#FF6347>6</color>s.
6009 112218 34 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>367.65%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>367.65%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>14.71%</color> for <color=#FF6347>6</color>s.
6010 112218 35 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>375%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>375%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>6</color>s.
6011 112221 1 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>5%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>100%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6012 112221 2 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>5.29%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>105.88%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6013 112221 3 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>5.59%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>111.76%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6014 112221 4 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>5.88%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>117.65%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6015 112221 5 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>6.18%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>123.53%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6016 112221 6 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>6.47%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>129.41%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6017 112221 7 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>6.76%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>135.29%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6018 112221 8 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>7.06%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>141.18%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6019 112221 9 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>7.35%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>147.06%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6020 112221 10 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>7.65%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>152.94%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6021 112221 11 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>7.94%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>158.82%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6022 112221 12 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>8.24%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>164.71%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6023 112221 13 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>8.53%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>170.59%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6024 112221 14 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>8.82%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>176.47%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6025 112221 15 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>9.12%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>182.35%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6026 112221 16 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>9.41%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>188.24%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6027 112221 17 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>9.71%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>194.12%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6028 112221 18 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>10%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>200%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6029 112221 19 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>10.29%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>205.88%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6030 112221 20 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>10.59%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>211.76%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6031 112221 21 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>10.88%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>217.65%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6032 112221 22 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>11.18%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>223.53%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6033 112221 23 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>11.47%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>229.41%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6034 112221 24 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>11.76%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>235.29%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6035 112221 25 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>12.06%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>241.18%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6036 112221 26 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>12.35%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>247.06%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6037 112221 27 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>12.65%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>252.94%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6038 112221 28 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>12.94%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>258.82%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6039 112221 29 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>13.24%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>264.71%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6040 112221 30 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>13.53%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>270.59%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6041 112221 31 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>13.82%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>276.47%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6042 112221 32 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>14.12%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>282.35%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6043 112221 33 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>14.41%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>288.24%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6044 112221 34 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>14.71%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>294.12%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6045 112221 35 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>15%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>300%</color> Lightning DMG to nearby targets if Shield expires or is replaced.
6046 112222 0 Leader - Vanguard Warsong Assets/Product/Texture/Image/IconSkill/R2kuluomuA1.png Leader Skill Increases DEF and HP when there are 3 different classes in the team. Increases DEF by <color=#FF6347>10%</color> and HP by <color=#FF6347>5%</color> when there are 3 different classes in the team.
6047 112222 1 Leader - Vanguard Warsong Assets/Product/Texture/Image/IconSkill/R2kuluomuA1.png Leader Skill Increases DEF and HP when there are 3 different classes in the team. Increases DEF by <color=#FF6347>10%</color> and HP by <color=#FF6347>5%</color> when there are 3 different classes in the team.
6048 112223 1 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6049 112223 2 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.
6050 112223 3 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.
6051 112223 4 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.
6052 112223 5 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.
6053 112223 6 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.
6054 112223 7 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.
6055 112223 8 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.
6056 112223 9 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.
6057 112223 10 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.
6058 112223 11 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.
6059 112223 12 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.
6060 112223 13 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.
6061 112223 14 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.
6062 112223 15 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.
6063 112223 16 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.
6064 112223 17 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.
6065 112223 18 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.
6066 112223 19 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.
6067 112223 20 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.
6068 112223 21 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.
6069 112223 22 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.
6070 112223 23 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.
6071 112223 24 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.
6072 112223 25 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.
6073 112223 26 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.
6074 112223 27 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.
6075 112223 28 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.
6076 112223 29 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.
6077 112223 30 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.
6078 112223 31 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.
6079 112223 32 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.
6080 112223 33 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.
6081 112223 34 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.
6082 112223 35 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.
6083 112227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
6084 112227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
6085 112224 0 High Voltage Assets/Product/Texture/Image/IconSkill/R2kuluomuS1.png SS Rank Passive Skill While <color=#FF6347>Arclight Shield</color> is active, Lightning DMG increases. While <color=#FF6347>Arclight Shield</color> is active, Lightning DMG increases by <color=#FF6347>10%</color>.
6086 112224 1 High Voltage Assets/Product/Texture/Image/IconSkill/R2kuluomuS1.png SS Rank Passive Skill While <color=#FF6347>Arclight Shield</color> is active, Lightning DMG increases. While <color=#FF6347>Arclight Shield</color> is active, Lightning DMG increases by <color=#FF6347>10%</color>.
6087 112225 0 Lightning Burst Assets/Product/Texture/Image/IconSkill/R2kuluomuSSS1.png SSS Rank Passive Skill When Chrome: Arclight is switched in, he will enter with <color=#FF6347>Storm World</color> active for up to <color=#FF6347>4</color>s bonus duration. When Chrome: Arclight is switched in, he will enter with <color=#FF6347>Storm World</color> active for up to <color=#FF6347>4</color>s bonus duration.
6088 112225 1 Lightning Burst Assets/Product/Texture/Image/IconSkill/R2kuluomuSSS1.png SSS Rank Passive Skill When Chrome: Arclight is switched in, he will enter with <color=#FF6347>Storm World</color> active for up to <color=#FF6347>4</color>s bonus duration. When Chrome: Arclight is switched in, he will enter with <color=#FF6347>Storm World</color> active for up to <color=#FF6347>4</color>s bonus duration.
6089 112226 0 Smokestack Lightning Assets/Product/Texture/Image/IconSkill/R2kuluomuSS1.png SSS+ Rank Passive Skill <color=#FF6347>Fulgurant Flurry</color> reduces the target's Lightning Resistance. <color=#FF6347>Fulgurant Flurry</color> reduces the target's Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
6090 112226 1 Smokestack Lightning Assets/Product/Texture/Image/IconSkill/R2kuluomuSS1.png SSS+ Rank Passive Skill <color=#FF6347>Fulgurant Flurry</color> reduces the target's Lightning Resistance. <color=#FF6347>Fulgurant Flurry</color> reduces the target's Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
6091 102401 1 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> Ice DMG 9 times and deals <color=#FF6347>65%</color>/<color=#FF6347>130%</color>/<color=#FF6347>195%</color> Ice DMG once when it reaches the far end.
6092 102401 2 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Ice DMG 9 times and deals <color=#FF6347>68.82%</color>/<color=#FF6347>137.65%</color>/<color=#FF6347>206.47%</color> Ice DMG once when it reaches the far end.
6093 102401 3 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>33.53%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>67.06%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>16.76%</color>/<color=#FF6347>33.53%</color>/<color=#FF6347>50.29%</color> Ice DMG 9 times and deals <color=#FF6347>72.65%</color>/<color=#FF6347>145.29%</color>/<color=#FF6347>217.94%</color> Ice DMG once when it reaches the far end.
6094 102401 4 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Ice DMG 9 times and deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Ice DMG once when it reaches the far end.
6095 102401 5 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>18.53%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>55.59%</color> Ice DMG 9 times and deals <color=#FF6347>80.29%</color>/<color=#FF6347>160.59%</color>/<color=#FF6347>240.88%</color> Ice DMG once when it reaches the far end.
6096 102401 6 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>77.65%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Ice DMG 9 times and deals <color=#FF6347>84.12%</color>/<color=#FF6347>168.24%</color>/<color=#FF6347>252.35%</color> Ice DMG once when it reaches the far end.
6097 102401 7 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>40.59%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>81.18%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>20.29%</color>/<color=#FF6347>40.59%</color>/<color=#FF6347>60.88%</color> Ice DMG 9 times and deals <color=#FF6347>87.94%</color>/<color=#FF6347>175.88%</color>/<color=#FF6347>263.82%</color> Ice DMG once when it reaches the far end.
6098 102401 8 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Ice DMG 9 times and deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Ice DMG once when it reaches the far end.
6099 102401 9 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>22.06%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>66.18%</color> Ice DMG 9 times and deals <color=#FF6347>95.59%</color>/<color=#FF6347>191.18%</color>/<color=#FF6347>286.76%</color> Ice DMG once when it reaches the far end.
6100 102401 10 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>91.76%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Ice DMG 9 times and deals <color=#FF6347>99.41%</color>/<color=#FF6347>198.82%</color>/<color=#FF6347>298.24%</color> Ice DMG once when it reaches the far end.
6101 102401 11 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>47.65%</color>/<color=#FF6347>95.29%</color>/<color=#FF6347>95.29%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>23.82%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>71.47%</color> Ice DMG 9 times and deals <color=#FF6347>103.24%</color>/<color=#FF6347>206.47%</color>/<color=#FF6347>309.71%</color> Ice DMG once when it reaches the far end.
6102 102401 12 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>98.82%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Ice DMG 9 times and deals <color=#FF6347>107.06%</color>/<color=#FF6347>214.12%</color>/<color=#FF6347>321.18%</color> Ice DMG once when it reaches the far end.
6103 102401 13 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>51.18%</color>/<color=#FF6347>102.35%</color>/<color=#FF6347>102.35%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>25.59%</color>/<color=#FF6347>51.18%</color>/<color=#FF6347>76.76%</color> Ice DMG 9 times and deals <color=#FF6347>110.88%</color>/<color=#FF6347>221.76%</color>/<color=#FF6347>332.65%</color> Ice DMG once when it reaches the far end.
6104 102401 14 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Ice DMG 9 times and deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Ice DMG once when it reaches the far end.
6105 102401 15 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>54.71%</color>/<color=#FF6347>109.41%</color>/<color=#FF6347>109.41%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>27.35%</color>/<color=#FF6347>54.71%</color>/<color=#FF6347>82.06%</color> Ice DMG 9 times and deals <color=#FF6347>118.53%</color>/<color=#FF6347>237.06%</color>/<color=#FF6347>355.59%</color> Ice DMG once when it reaches the far end.
6106 102401 16 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>112.94%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Ice DMG 9 times and deals <color=#FF6347>122.35%</color>/<color=#FF6347>244.71%</color>/<color=#FF6347>367.06%</color> Ice DMG once when it reaches the far end.
6107 102401 17 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>58.24%</color>/<color=#FF6347>116.47%</color>/<color=#FF6347>116.47%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>29.12%</color>/<color=#FF6347>58.24%</color>/<color=#FF6347>87.35%</color> Ice DMG 9 times and deals <color=#FF6347>126.18%</color>/<color=#FF6347>252.35%</color>/<color=#FF6347>378.53%</color> Ice DMG once when it reaches the far end.
6108 102401 18 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>120%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Ice DMG 9 times and deals <color=#FF6347>130%</color>/<color=#FF6347>260%</color>/<color=#FF6347>390%</color> Ice DMG once when it reaches the far end.
6109 102401 19 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>123.53%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color> Ice DMG 9 times and deals <color=#FF6347>133.82%</color>/<color=#FF6347>267.65%</color>/<color=#FF6347>401.47%</color> Ice DMG once when it reaches the far end.
6110 102401 20 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Ice DMG 9 times and deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Ice DMG once when it reaches the far end.
6111 102401 21 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>65.29%</color>/<color=#FF6347>130.59%</color>/<color=#FF6347>130.59%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>32.65%</color>/<color=#FF6347>65.29%</color>/<color=#FF6347>97.94%</color> Ice DMG 9 times and deals <color=#FF6347>141.47%</color>/<color=#FF6347>282.94%</color>/<color=#FF6347>424.41%</color> Ice DMG once when it reaches the far end.
6112 102401 22 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>67.06%</color>/<color=#FF6347>134.12%</color>/<color=#FF6347>134.12%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>33.53%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>100.59%</color> Ice DMG 9 times and deals <color=#FF6347>145.29%</color>/<color=#FF6347>290.59%</color>/<color=#FF6347>435.88%</color> Ice DMG once when it reaches the far end.
6113 102401 23 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>68.82%</color>/<color=#FF6347>137.65%</color>/<color=#FF6347>137.65%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>34.41%</color>/<color=#FF6347>68.82%</color>/<color=#FF6347>103.24%</color> Ice DMG 9 times and deals <color=#FF6347>149.12%</color>/<color=#FF6347>298.24%</color>/<color=#FF6347>447.35%</color> Ice DMG once when it reaches the far end.
6114 102401 24 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Ice DMG 9 times and deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Ice DMG once when it reaches the far end.
6115 102401 25 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>72.35%</color>/<color=#FF6347>144.71%</color>/<color=#FF6347>144.71%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>36.18%</color>/<color=#FF6347>72.35%</color>/<color=#FF6347>108.53%</color> Ice DMG 9 times and deals <color=#FF6347>156.76%</color>/<color=#FF6347>313.53%</color>/<color=#FF6347>470.29%</color> Ice DMG once when it reaches the far end.
6116 102401 26 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color> Ice DMG 9 times and deals <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Ice DMG once when it reaches the far end.
6117 102401 27 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>75.88%</color>/<color=#FF6347>151.76%</color>/<color=#FF6347>151.76%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>37.94%</color>/<color=#FF6347>75.88%</color>/<color=#FF6347>113.82%</color> Ice DMG 9 times and deals <color=#FF6347>164.41%</color>/<color=#FF6347>328.82%</color>/<color=#FF6347>493.24%</color> Ice DMG once when it reaches the far end.
6118 102401 28 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>155.29%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Ice DMG 9 times and deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Ice DMG once when it reaches the far end.
6119 102401 29 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>39.71%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color> Ice DMG 9 times and deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Ice DMG once when it reaches the far end.
6120 102401 30 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>81.18%</color>/<color=#FF6347>162.35%</color>/<color=#FF6347>162.35%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>40.59%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>121.76%</color> Ice DMG 9 times and deals <color=#FF6347>175.88%</color>/<color=#FF6347>351.76%</color>/<color=#FF6347>527.65%</color> Ice DMG once when it reaches the far end.
6121 102401 31 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>82.94%</color>/<color=#FF6347>165.88%</color>/<color=#FF6347>165.88%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>41.47%</color>/<color=#FF6347>82.94%</color>/<color=#FF6347>124.41%</color> Ice DMG 9 times and deals <color=#FF6347>179.71%</color>/<color=#FF6347>359.41%</color>/<color=#FF6347>539.12%</color> Ice DMG once when it reaches the far end.
6122 102401 32 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Ice DMG 9 times and deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Ice DMG once when it reaches the far end.
6123 102401 33 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>172.94%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>43.24%</color>/<color=#FF6347>86.47%</color>/<color=#FF6347>129.71%</color> Ice DMG 9 times and deals <color=#FF6347>187.35%</color>/<color=#FF6347>374.71%</color>/<color=#FF6347>562.06%</color> Ice DMG once when it reaches the far end.
6124 102401 34 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> Ice DMG 9 times and deals <color=#FF6347>191.18%</color>/<color=#FF6347>382.35%</color>/<color=#FF6347>573.53%</color> Ice DMG once when it reaches the far end.
6125 102401 35 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>180%</color> Physical DMG based on the number of orbs pinged. Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color> In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>45%</color>/<color=#FF6347>90%</color>/<color=#FF6347>135%</color> Ice DMG 9 times and deals <color=#FF6347>195%</color>/<color=#FF6347>390%</color>/<color=#FF6347>585%</color> Ice DMG once when it reaches the far end.
6126 102406 1 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>57.5%</color>/<color=#FF6347>117.5%</color>/<color=#FF6347>177.5%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Ice DMG based on the number of orbs pinged.
6127 102406 2 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>60.88%</color>/<color=#FF6347>124.41%</color>/<color=#FF6347>187.94%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Ice DMG based on the number of orbs pinged.
6128 102406 3 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>64.26%</color>/<color=#FF6347>131.32%</color>/<color=#FF6347>198.38%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color> Ice DMG based on the number of orbs pinged.
6129 102406 4 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>67.65%</color>/<color=#FF6347>138.24%</color>/<color=#FF6347>208.82%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Ice DMG based on the number of orbs pinged.
6130 102406 5 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>71.03%</color>/<color=#FF6347>145.15%</color>/<color=#FF6347>219.26%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Ice DMG based on the number of orbs pinged.
6131 102406 6 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>74.41%</color>/<color=#FF6347>152.06%</color>/<color=#FF6347>229.71%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Ice DMG based on the number of orbs pinged.
6132 102406 7 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>77.79%</color>/<color=#FF6347>158.97%</color>/<color=#FF6347>240.15%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color> Ice DMG based on the number of orbs pinged.
6133 102406 8 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>81.18%</color>/<color=#FF6347>165.88%</color>/<color=#FF6347>250.59%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Ice DMG based on the number of orbs pinged.
6134 102406 9 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>84.56%</color>/<color=#FF6347>172.79%</color>/<color=#FF6347>261.03%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color> Ice DMG based on the number of orbs pinged.
6135 102406 10 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>87.94%</color>/<color=#FF6347>179.71%</color>/<color=#FF6347>271.47%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Ice DMG based on the number of orbs pinged.
6136 102406 11 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>91.32%</color>/<color=#FF6347>186.62%</color>/<color=#FF6347>281.91%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color> Ice DMG based on the number of orbs pinged.
6137 102406 12 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>94.71%</color>/<color=#FF6347>193.53%</color>/<color=#FF6347>292.35%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Ice DMG based on the number of orbs pinged.
6138 102406 13 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>98.09%</color>/<color=#FF6347>200.44%</color>/<color=#FF6347>302.79%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color> Ice DMG based on the number of orbs pinged.
6139 102406 14 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>101.47%</color>/<color=#FF6347>207.35%</color>/<color=#FF6347>313.24%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Ice DMG based on the number of orbs pinged.
6140 102406 15 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>104.85%</color>/<color=#FF6347>214.26%</color>/<color=#FF6347>323.68%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color> Ice DMG based on the number of orbs pinged.
6141 102406 16 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>108.24%</color>/<color=#FF6347>221.18%</color>/<color=#FF6347>334.12%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Ice DMG based on the number of orbs pinged.
6142 102406 17 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>111.62%</color>/<color=#FF6347>228.09%</color>/<color=#FF6347>344.56%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color> Ice DMG based on the number of orbs pinged.
6143 102406 18 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>115%</color>/<color=#FF6347>235%</color>/<color=#FF6347>355%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Ice DMG based on the number of orbs pinged.
6144 102406 19 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>118.38%</color>/<color=#FF6347>241.91%</color>/<color=#FF6347>365.44%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Ice DMG based on the number of orbs pinged.
6145 102406 20 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>121.76%</color>/<color=#FF6347>248.82%</color>/<color=#FF6347>375.88%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Ice DMG based on the number of orbs pinged.
6146 102406 21 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>125.15%</color>/<color=#FF6347>255.74%</color>/<color=#FF6347>386.32%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Ice DMG based on the number of orbs pinged.
6147 102406 22 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>128.53%</color>/<color=#FF6347>262.65%</color>/<color=#FF6347>396.76%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Ice DMG based on the number of orbs pinged.
6148 102406 23 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>131.91%</color>/<color=#FF6347>269.56%</color>/<color=#FF6347>407.21%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Ice DMG based on the number of orbs pinged.
6149 102406 24 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>135.29%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>417.65%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Ice DMG based on the number of orbs pinged.
6150 102406 25 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>138.68%</color>/<color=#FF6347>283.38%</color>/<color=#FF6347>428.09%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color> Ice DMG based on the number of orbs pinged.
6151 102406 26 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>142.06%</color>/<color=#FF6347>290.29%</color>/<color=#FF6347>438.53%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Ice DMG based on the number of orbs pinged.
6152 102406 27 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>145.44%</color>/<color=#FF6347>297.21%</color>/<color=#FF6347>448.97%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color> Ice DMG based on the number of orbs pinged.
6153 102406 28 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>148.82%</color>/<color=#FF6347>304.12%</color>/<color=#FF6347>459.41%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Ice DMG based on the number of orbs pinged.
6154 102406 29 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>152.21%</color>/<color=#FF6347>311.03%</color>/<color=#FF6347>469.85%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Ice DMG based on the number of orbs pinged.
6155 102406 30 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>155.59%</color>/<color=#FF6347>317.94%</color>/<color=#FF6347>480.29%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Ice DMG based on the number of orbs pinged.
6156 102406 31 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>158.97%</color>/<color=#FF6347>324.85%</color>/<color=#FF6347>490.74%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color> Ice DMG based on the number of orbs pinged.
6157 102406 32 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>162.35%</color>/<color=#FF6347>331.76%</color>/<color=#FF6347>501.18%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Ice DMG based on the number of orbs pinged.
6158 102406 33 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>165.74%</color>/<color=#FF6347>338.68%</color>/<color=#FF6347>511.62%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Ice DMG based on the number of orbs pinged.
6159 102406 34 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>169.12%</color>/<color=#FF6347>345.59%</color>/<color=#FF6347>522.06%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Ice DMG based on the number of orbs pinged.
6160 102406 35 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>172.5%</color>/<color=#FF6347>352.5%</color>/<color=#FF6347>532.5%</color> Physical DMG based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color> In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice. In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Ice DMG based on the number of orbs pinged.
6161 102411 1 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>35%</color>/<color=#FF6347>80%</color>/<color=#FF6347>125%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Ice DMG based on the number of orbs pinged while pulling back.
6162 102411 2 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>37.06%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>132.35%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Ice DMG based on the number of orbs pinged while pulling back.
6163 102411 3 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>16.76%</color>/<color=#FF6347>33.53%</color>/<color=#FF6347>50.29%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>39.12%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>139.71%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Ice DMG based on the number of orbs pinged while pulling back.
6164 102411 4 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>41.18%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>147.06%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Ice DMG based on the number of orbs pinged while pulling back.
6165 102411 5 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>18.53%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>55.59%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>43.24%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>154.41%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Ice DMG based on the number of orbs pinged while pulling back.
6166 102411 6 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>45.29%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>161.76%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Ice DMG based on the number of orbs pinged while pulling back.
6167 102411 7 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>20.29%</color>/<color=#FF6347>40.59%</color>/<color=#FF6347>60.88%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>47.35%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>169.12%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Ice DMG based on the number of orbs pinged while pulling back.
6168 102411 8 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>49.41%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Ice DMG based on the number of orbs pinged while pulling back.
6169 102411 9 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>22.06%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>66.18%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>51.47%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>183.82%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Ice DMG based on the number of orbs pinged while pulling back.
6170 102411 10 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>53.53%</color>/<color=#FF6347>122.35%</color>/<color=#FF6347>191.18%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>61.18%</color>/<color=#FF6347>122.35%</color>/<color=#FF6347>183.53%</color> Ice DMG based on the number of orbs pinged while pulling back.
6171 102411 11 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>23.82%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>71.47%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>55.59%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>198.53%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Ice DMG based on the number of orbs pinged while pulling back.
6172 102411 12 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>57.65%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>205.88%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Ice DMG based on the number of orbs pinged while pulling back.
6173 102411 13 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>25.59%</color>/<color=#FF6347>51.18%</color>/<color=#FF6347>76.76%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>59.71%</color>/<color=#FF6347>136.47%</color>/<color=#FF6347>213.24%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>68.24%</color>/<color=#FF6347>136.47%</color>/<color=#FF6347>204.71%</color> Ice DMG based on the number of orbs pinged while pulling back.
6174 102411 14 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>61.76%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Ice DMG based on the number of orbs pinged while pulling back.
6175 102411 15 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>27.35%</color>/<color=#FF6347>54.71%</color>/<color=#FF6347>82.06%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>63.82%</color>/<color=#FF6347>145.88%</color>/<color=#FF6347>227.94%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>72.94%</color>/<color=#FF6347>145.88%</color>/<color=#FF6347>218.82%</color> Ice DMG based on the number of orbs pinged while pulling back.
6176 102411 16 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>65.88%</color>/<color=#FF6347>150.59%</color>/<color=#FF6347>235.29%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>75.29%</color>/<color=#FF6347>150.59%</color>/<color=#FF6347>225.88%</color> Ice DMG based on the number of orbs pinged while pulling back.
6177 102411 17 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>29.12%</color>/<color=#FF6347>58.24%</color>/<color=#FF6347>87.35%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>67.94%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>242.65%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Ice DMG based on the number of orbs pinged while pulling back.
6178 102411 18 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>70%</color>/<color=#FF6347>160%</color>/<color=#FF6347>250%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Ice DMG based on the number of orbs pinged while pulling back.
6179 102411 19 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>72.06%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>257.35%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Ice DMG based on the number of orbs pinged while pulling back.
6180 102411 20 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>74.12%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Ice DMG based on the number of orbs pinged while pulling back.
6181 102411 21 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>32.65%</color>/<color=#FF6347>65.29%</color>/<color=#FF6347>97.94%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>76.18%</color>/<color=#FF6347>174.12%</color>/<color=#FF6347>272.06%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>87.06%</color>/<color=#FF6347>174.12%</color>/<color=#FF6347>261.18%</color> Ice DMG based on the number of orbs pinged while pulling back.
6182 102411 22 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>33.53%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>100.59%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>78.24%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>279.41%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Ice DMG based on the number of orbs pinged while pulling back.
6183 102411 23 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>34.41%</color>/<color=#FF6347>68.82%</color>/<color=#FF6347>103.24%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>80.29%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>286.76%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Ice DMG based on the number of orbs pinged while pulling back.
6184 102411 24 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>82.35%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>294.12%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Ice DMG based on the number of orbs pinged while pulling back.
6185 102411 25 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>36.18%</color>/<color=#FF6347>72.35%</color>/<color=#FF6347>108.53%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>84.41%</color>/<color=#FF6347>192.94%</color>/<color=#FF6347>301.47%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>96.47%</color>/<color=#FF6347>192.94%</color>/<color=#FF6347>289.41%</color> Ice DMG based on the number of orbs pinged while pulling back.
6186 102411 26 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>86.47%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Ice DMG based on the number of orbs pinged while pulling back.
6187 102411 27 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>37.94%</color>/<color=#FF6347>75.88%</color>/<color=#FF6347>113.82%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>88.53%</color>/<color=#FF6347>202.35%</color>/<color=#FF6347>316.18%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>101.18%</color>/<color=#FF6347>202.35%</color>/<color=#FF6347>303.53%</color> Ice DMG based on the number of orbs pinged while pulling back.
6188 102411 28 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>90.59%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>323.53%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Ice DMG based on the number of orbs pinged while pulling back.
6189 102411 29 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>39.71%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>92.65%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>330.88%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Ice DMG based on the number of orbs pinged while pulling back.
6190 102411 30 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>40.59%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>121.76%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>94.71%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>338.24%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Ice DMG based on the number of orbs pinged while pulling back.
6191 102411 31 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>41.47%</color>/<color=#FF6347>82.94%</color>/<color=#FF6347>124.41%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>96.76%</color>/<color=#FF6347>221.18%</color>/<color=#FF6347>345.59%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>110.59%</color>/<color=#FF6347>221.18%</color>/<color=#FF6347>331.76%</color> Ice DMG based on the number of orbs pinged while pulling back.
6192 102411 32 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>98.82%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Ice DMG based on the number of orbs pinged while pulling back.
6193 102411 33 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>43.24%</color>/<color=#FF6347>86.47%</color>/<color=#FF6347>129.71%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>100.88%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>360.29%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Ice DMG based on the number of orbs pinged while pulling back.
6194 102411 34 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>102.94%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>367.65%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Ice DMG based on the number of orbs pinged while pulling back.
6195 102411 35 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>45%</color>/<color=#FF6347>90%</color>/<color=#FF6347>135%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>105%</color>/<color=#FF6347>240%</color>/<color=#FF6347>375%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color> In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Ice DMG based on the number of orbs pinged while pulling back.
6196 102416 1 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>320%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>155%</color> Physical DMG and <color=#FF6347>185%</color> Ice DMG in total.
6197 102416 2 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>164.12%</color> Physical DMG and <color=#FF6347>195.88%</color> Ice DMG in total.
6198 102416 3 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>357.65%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>173.24%</color> Physical DMG and <color=#FF6347>206.76%</color> Ice DMG in total.
6199 102416 4 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>376.47%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>182.35%</color> Physical DMG and <color=#FF6347>217.65%</color> Ice DMG in total.
6200 102416 5 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>191.47%</color> Physical DMG and <color=#FF6347>228.53%</color> Ice DMG in total.
6201 102416 6 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>414.12%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>200.59%</color> Physical DMG and <color=#FF6347>239.41%</color> Ice DMG in total.
6202 102416 7 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>432.94%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>209.71%</color> Physical DMG and <color=#FF6347>250.29%</color> Ice DMG in total.
6203 102416 8 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>218.82%</color> Physical DMG and <color=#FF6347>261.18%</color> Ice DMG in total.
6204 102416 9 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>227.94%</color> Physical DMG and <color=#FF6347>272.06%</color> Ice DMG in total.
6205 102416 10 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>489.41%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>237.06%</color> Physical DMG and <color=#FF6347>282.94%</color> Ice DMG in total.
6206 102416 11 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>246.18%</color> Physical DMG and <color=#FF6347>293.82%</color> Ice DMG in total.
6207 102416 12 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>527.06%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>255.29%</color> Physical DMG and <color=#FF6347>304.71%</color> Ice DMG in total.
6208 102416 13 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>545.88%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>264.41%</color> Physical DMG and <color=#FF6347>315.59%</color> Ice DMG in total.
6209 102416 14 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>273.53%</color> Physical DMG and <color=#FF6347>326.47%</color> Ice DMG in total.
6210 102416 15 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>583.53%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>282.65%</color> Physical DMG and <color=#FF6347>337.35%</color> Ice DMG in total.
6211 102416 16 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>602.35%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>291.76%</color> Physical DMG and <color=#FF6347>348.24%</color> Ice DMG in total.
6212 102416 17 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>300.88%</color> Physical DMG and <color=#FF6347>359.12%</color> Ice DMG in total.
6213 102416 18 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>640%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>310%</color> Physical DMG and <color=#FF6347>370%</color> Ice DMG in total.
6214 102416 19 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>319.12%</color> Physical DMG and <color=#FF6347>380.88%</color> Ice DMG in total.
6215 102416 20 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>328.24%</color> Physical DMG and <color=#FF6347>391.76%</color> Ice DMG in total.
6216 102416 21 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>696.47%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>337.35%</color> Physical DMG and <color=#FF6347>402.65%</color> Ice DMG in total.
6217 102416 22 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>715.29%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>346.47%</color> Physical DMG and <color=#FF6347>413.53%</color> Ice DMG in total.
6218 102416 23 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>734.12%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>355.59%</color> Physical DMG and <color=#FF6347>424.41%</color> Ice DMG in total.
6219 102416 24 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>364.71%</color> Physical DMG and <color=#FF6347>435.29%</color> Ice DMG in total.
6220 102416 25 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>771.76%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>373.82%</color> Physical DMG and <color=#FF6347>446.18%</color> Ice DMG in total.
6221 102416 26 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>382.94%</color> Physical DMG and <color=#FF6347>457.06%</color> Ice DMG in total.
6222 102416 27 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>392.06%</color> Physical DMG and <color=#FF6347>467.94%</color> Ice DMG in total.
6223 102416 28 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>828.24%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>401.18%</color> Physical DMG and <color=#FF6347>478.82%</color> Ice DMG in total.
6224 102416 29 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>410.29%</color> Physical DMG and <color=#FF6347>489.71%</color> Ice DMG in total.
6225 102416 30 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>865.88%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>419.41%</color> Physical DMG and <color=#FF6347>500.59%</color> Ice DMG in total.
6226 102416 31 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>884.71%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>428.53%</color> Physical DMG and <color=#FF6347>511.47%</color> Ice DMG in total.
6227 102416 32 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>903.53%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>437.65%</color> Physical DMG and <color=#FF6347>522.35%</color> Ice DMG in total.
6228 102416 33 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>922.35%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>446.76%</color> Physical DMG and <color=#FF6347>533.24%</color> Ice DMG in total.
6229 102416 34 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>455.88%</color> Physical DMG and <color=#FF6347>544.12%</color> Ice DMG in total.
6230 102416 35 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>960%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color> In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>465%</color> Physical DMG and <color=#FF6347>555%</color> Ice DMG in total.
6231 102417 1 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>450%</color>/<color=#FF6347>600%</color>/<color=#FF6347>800%</color>/<color=#FF6347>1520%</color> Ice DMG based on the number of Signature Points accumulated.
6232 102417 2 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>476.47%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1609.41%</color> Ice DMG based on the number of Signature Points accumulated.
6233 102417 3 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>502.94%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>894.12%</color>/<color=#FF6347>1698.82%</color> Ice DMG based on the number of Signature Points accumulated.
6234 102417 4 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>529.41%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>941.18%</color>/<color=#FF6347>1788.24%</color> Ice DMG based on the number of Signature Points accumulated.
6235 102417 5 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>555.88%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>988.24%</color>/<color=#FF6347>1877.65%</color> Ice DMG based on the number of Signature Points accumulated.
6236 102417 6 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>582.35%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>1035.29%</color>/<color=#FF6347>1967.06%</color> Ice DMG based on the number of Signature Points accumulated.
6237 102417 7 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>608.82%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>1082.35%</color>/<color=#FF6347>2056.47%</color> Ice DMG based on the number of Signature Points accumulated.
6238 102417 8 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>635.29%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1129.41%</color>/<color=#FF6347>2145.88%</color> Ice DMG based on the number of Signature Points accumulated.
6239 102417 9 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>661.76%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1176.47%</color>/<color=#FF6347>2235.29%</color> Ice DMG based on the number of Signature Points accumulated.
6240 102417 10 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>688.24%</color>/<color=#FF6347>917.65%</color>/<color=#FF6347>1223.53%</color>/<color=#FF6347>2324.71%</color> Ice DMG based on the number of Signature Points accumulated.
6241 102417 11 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>714.71%</color>/<color=#FF6347>952.94%</color>/<color=#FF6347>1270.59%</color>/<color=#FF6347>2414.12%</color> Ice DMG based on the number of Signature Points accumulated.
6242 102417 12 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>741.18%</color>/<color=#FF6347>988.24%</color>/<color=#FF6347>1317.65%</color>/<color=#FF6347>2503.53%</color> Ice DMG based on the number of Signature Points accumulated.
6243 102417 13 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>767.65%</color>/<color=#FF6347>1023.53%</color>/<color=#FF6347>1364.71%</color>/<color=#FF6347>2592.94%</color> Ice DMG based on the number of Signature Points accumulated.
6244 102417 14 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>794.12%</color>/<color=#FF6347>1058.82%</color>/<color=#FF6347>1411.76%</color>/<color=#FF6347>2682.35%</color> Ice DMG based on the number of Signature Points accumulated.
6245 102417 15 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>820.59%</color>/<color=#FF6347>1094.12%</color>/<color=#FF6347>1458.82%</color>/<color=#FF6347>2771.76%</color> Ice DMG based on the number of Signature Points accumulated.
6246 102417 16 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>847.06%</color>/<color=#FF6347>1129.41%</color>/<color=#FF6347>1505.88%</color>/<color=#FF6347>2861.18%</color> Ice DMG based on the number of Signature Points accumulated.
6247 102417 17 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>873.53%</color>/<color=#FF6347>1164.71%</color>/<color=#FF6347>1552.94%</color>/<color=#FF6347>2950.59%</color> Ice DMG based on the number of Signature Points accumulated.
6248 102417 18 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>900%</color>/<color=#FF6347>1200%</color>/<color=#FF6347>1600%</color>/<color=#FF6347>3040%</color> Ice DMG based on the number of Signature Points accumulated.
6249 102417 19 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>926.47%</color>/<color=#FF6347>1235.29%</color>/<color=#FF6347>1647.06%</color>/<color=#FF6347>3129.41%</color> Ice DMG based on the number of Signature Points accumulated.
6250 102417 20 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>952.94%</color>/<color=#FF6347>1270.59%</color>/<color=#FF6347>1694.12%</color>/<color=#FF6347>3218.82%</color> Ice DMG based on the number of Signature Points accumulated.
6251 102417 21 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>979.41%</color>/<color=#FF6347>1305.88%</color>/<color=#FF6347>1741.18%</color>/<color=#FF6347>3308.24%</color> Ice DMG based on the number of Signature Points accumulated.
6252 102417 22 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1005.88%</color>/<color=#FF6347>1341.18%</color>/<color=#FF6347>1788.24%</color>/<color=#FF6347>3397.65%</color> Ice DMG based on the number of Signature Points accumulated.
6253 102417 23 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1032.35%</color>/<color=#FF6347>1376.47%</color>/<color=#FF6347>1835.29%</color>/<color=#FF6347>3487.06%</color> Ice DMG based on the number of Signature Points accumulated.
6254 102417 24 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1058.82%</color>/<color=#FF6347>1411.76%</color>/<color=#FF6347>1882.35%</color>/<color=#FF6347>3576.47%</color> Ice DMG based on the number of Signature Points accumulated.
6255 102417 25 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1085.29%</color>/<color=#FF6347>1447.06%</color>/<color=#FF6347>1929.41%</color>/<color=#FF6347>3665.88%</color> Ice DMG based on the number of Signature Points accumulated.
6256 102417 26 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1111.76%</color>/<color=#FF6347>1482.35%</color>/<color=#FF6347>1976.47%</color>/<color=#FF6347>3755.29%</color> Ice DMG based on the number of Signature Points accumulated.
6257 102417 27 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1138.24%</color>/<color=#FF6347>1517.65%</color>/<color=#FF6347>2023.53%</color>/<color=#FF6347>3844.71%</color> Ice DMG based on the number of Signature Points accumulated.
6258 102417 28 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1164.71%</color>/<color=#FF6347>1552.94%</color>/<color=#FF6347>2070.59%</color>/<color=#FF6347>3934.12%</color> Ice DMG based on the number of Signature Points accumulated.
6259 102417 29 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1191.18%</color>/<color=#FF6347>1588.24%</color>/<color=#FF6347>2117.65%</color>/<color=#FF6347>4023.53%</color> Ice DMG based on the number of Signature Points accumulated.
6260 102417 30 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1217.65%</color>/<color=#FF6347>1623.53%</color>/<color=#FF6347>2164.71%</color>/<color=#FF6347>4112.94%</color> Ice DMG based on the number of Signature Points accumulated.
6261 102417 31 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1244.12%</color>/<color=#FF6347>1658.82%</color>/<color=#FF6347>2211.76%</color>/<color=#FF6347>4202.35%</color> Ice DMG based on the number of Signature Points accumulated.
6262 102417 32 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1270.59%</color>/<color=#FF6347>1694.12%</color>/<color=#FF6347>2258.82%</color>/<color=#FF6347>4291.76%</color> Ice DMG based on the number of Signature Points accumulated.
6263 102417 33 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1297.06%</color>/<color=#FF6347>1729.41%</color>/<color=#FF6347>2305.88%</color>/<color=#FF6347>4381.18%</color> Ice DMG based on the number of Signature Points accumulated.
6264 102417 34 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1323.53%</color>/<color=#FF6347>1764.71%</color>/<color=#FF6347>2352.94%</color>/<color=#FF6347>4470.59%</color> Ice DMG based on the number of Signature Points accumulated.
6265 102417 35 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>Tap Signature</color> Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color> Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s. Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1350%</color>/<color=#FF6347>1800%</color>/<color=#FF6347>2400%</color>/<color=#FF6347>4560%</color> Ice DMG based on the number of Signature Points accumulated.
6266 102418 1 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>160%</color> Physical DMG and <color=#FF6347>160%</color> Ice DMG.
6267 102418 2 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>169.41%</color> Physical DMG and <color=#FF6347>169.41%</color> Ice DMG.
6268 102418 3 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>178.82%</color> Physical DMG and <color=#FF6347>178.82%</color> Ice DMG.
6269 102418 4 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>188.24%</color> Physical DMG and <color=#FF6347>188.24%</color> Ice DMG.
6270 102418 5 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>197.65%</color> Physical DMG and <color=#FF6347>197.65%</color> Ice DMG.
6271 102418 6 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>207.06%</color> Physical DMG and <color=#FF6347>207.06%</color> Ice DMG.
6272 102418 7 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>216.47%</color> Physical DMG and <color=#FF6347>216.47%</color> Ice DMG.
6273 102418 8 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>225.88%</color> Physical DMG and <color=#FF6347>225.88%</color> Ice DMG.
6274 102418 9 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>235.29%</color> Physical DMG and <color=#FF6347>235.29%</color> Ice DMG.
6275 102418 10 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>244.71%</color> Physical DMG and <color=#FF6347>244.71%</color> Ice DMG.
6276 102418 11 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>254.12%</color> Physical DMG and <color=#FF6347>254.12%</color> Ice DMG.
6277 102418 12 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>263.53%</color> Physical DMG and <color=#FF6347>263.53%</color> Ice DMG.
6278 102418 13 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>272.94%</color> Physical DMG and <color=#FF6347>272.94%</color> Ice DMG.
6279 102418 14 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>282.35%</color> Physical DMG and <color=#FF6347>282.35%</color> Ice DMG.
6280 102418 15 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>291.76%</color> Physical DMG and <color=#FF6347>291.76%</color> Ice DMG.
6281 102418 16 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>301.18%</color> Physical DMG and <color=#FF6347>301.18%</color> Ice DMG.
6282 102418 17 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>310.59%</color> Physical DMG and <color=#FF6347>310.59%</color> Ice DMG.
6283 102418 18 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>320%</color> Physical DMG and <color=#FF6347>320%</color> Ice DMG.
6284 102418 19 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>329.41%</color> Physical DMG and <color=#FF6347>329.41%</color> Ice DMG.
6285 102418 20 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG and <color=#FF6347>338.82%</color> Ice DMG.
6286 102418 21 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>348.24%</color> Physical DMG and <color=#FF6347>348.24%</color> Ice DMG.
6287 102418 22 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>357.65%</color> Physical DMG and <color=#FF6347>357.65%</color> Ice DMG.
6288 102418 23 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>367.06%</color> Physical DMG and <color=#FF6347>367.06%</color> Ice DMG.
6289 102418 24 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>376.47%</color> Physical DMG and <color=#FF6347>376.47%</color> Ice DMG.
6290 102418 25 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>385.88%</color> Physical DMG and <color=#FF6347>385.88%</color> Ice DMG.
6291 102418 26 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG and <color=#FF6347>395.29%</color> Ice DMG.
6292 102418 27 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>404.71%</color> Physical DMG and <color=#FF6347>404.71%</color> Ice DMG.
6293 102418 28 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>414.12%</color> Physical DMG and <color=#FF6347>414.12%</color> Ice DMG.
6294 102418 29 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG and <color=#FF6347>423.53%</color> Ice DMG.
6295 102418 30 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>432.94%</color> Physical DMG and <color=#FF6347>432.94%</color> Ice DMG.
6296 102418 31 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>442.35%</color> Physical DMG and <color=#FF6347>442.35%</color> Ice DMG.
6297 102418 32 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG and <color=#FF6347>451.76%</color> Ice DMG.
6298 102418 33 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>461.18%</color> Physical DMG and <color=#FF6347>461.18%</color> Ice DMG.
6299 102418 34 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG and <color=#FF6347>470.59%</color> Ice DMG.
6300 102418 35 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>480%</color> Physical DMG and <color=#FF6347>480%</color> Ice DMG.
6301 102421 1 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>25%</color> when there is still Energy.
6302 102421 2 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>26.47%</color> when there is still Energy.
6303 102421 3 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>27.94%</color> when there is still Energy.
6304 102421 4 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>29.41%</color> when there is still Energy.
6305 102421 5 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>30.88%</color> when there is still Energy.
6306 102421 6 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>32.35%</color> when there is still Energy.
6307 102421 7 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>33.82%</color> when there is still Energy.
6308 102421 8 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>35.29%</color> when there is still Energy.
6309 102421 9 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>36.76%</color> when there is still Energy.
6310 102421 10 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>38.24%</color> when there is still Energy.
6311 102421 11 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>39.71%</color> when there is still Energy.
6312 102421 12 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>41.18%</color> when there is still Energy.
6313 102421 13 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>42.65%</color> when there is still Energy.
6314 102421 14 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>44.12%</color> when there is still Energy.
6315 102421 15 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>45.59%</color> when there is still Energy.
6316 102421 16 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>47.06%</color> when there is still Energy.
6317 102421 17 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>48.53%</color> when there is still Energy.
6318 102421 18 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>50%</color> when there is still Energy.
6319 102421 19 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>51.47%</color> when there is still Energy.
6320 102421 20 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>52.94%</color> when there is still Energy.
6321 102421 21 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>54.41%</color> when there is still Energy.
6322 102421 22 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>55.88%</color> when there is still Energy.
6323 102421 23 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>57.35%</color> when there is still Energy.
6324 102421 24 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>58.82%</color> when there is still Energy.
6325 102421 25 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>60.29%</color> when there is still Energy.
6326 102421 26 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>61.76%</color> when there is still Energy.
6327 102421 27 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>63.24%</color> when there is still Energy.
6328 102421 28 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>64.71%</color> when there is still Energy.
6329 102421 29 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>66.18%</color> when there is still Energy.
6330 102421 30 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>67.65%</color> when there is still Energy.
6331 102421 31 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>69.12%</color> when there is still Energy.
6332 102421 32 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>70.59%</color> when there is still Energy.
6333 102421 33 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>72.06%</color> when there is still Energy.
6334 102421 34 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>73.53%</color> when there is still Energy.
6335 102421 35 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point. Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>75%</color> when there is still Energy.
6336 102422 0 Leader - Blade of Raven Assets/Product/Texture/Image/IconSkill/R4luxiyaA1.png Leader Skill Increases Ice DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Ice DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.
6337 102422 1 Leader - Blade of Raven Assets/Product/Texture/Image/IconSkill/R4luxiyaA1.png Leader Skill Increases Ice DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Ice DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.
6338 102423 1 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
6339 102423 2 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
6340 102423 3 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
6341 102423 4 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
6342 102423 5 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
6343 102423 6 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
6344 102423 7 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
6345 102423 8 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
6346 102423 9 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
6347 102423 10 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
6348 102423 11 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
6349 102423 12 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
6350 102423 13 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
6351 102423 14 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
6352 102423 15 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
6353 102423 16 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
6354 102423 17 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
6355 102423 18 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
6356 102423 19 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
6357 102423 20 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
6358 102423 21 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
6359 102423 22 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
6360 102423 23 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
6361 102423 24 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
6362 102423 25 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
6363 102423 26 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
6364 102423 27 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
6365 102423 28 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
6366 102423 29 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
6367 102423 30 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
6368 102423 31 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
6369 102423 32 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
6370 102423 33 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
6371 102423 34 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
6372 102423 35 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
6373 102427 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
6374 102427 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
6375 102424 0 Stone Freeze Assets/Product/Texture/Image/IconSkill/R4luxiyaS1.png SS Rank Passive Skill After Frigid Roundabout hits a target, Plume's attacks deal extra DMG to the target. After Frigid Roundabout hits a target, Plume's attacks deal extra DMG to the target.\n- Deals <color=#FF6347>10%</color> more DMG to the target for <color=#FF6347>8</color>s.
6376 102424 1 Stone Freeze Assets/Product/Texture/Image/IconSkill/R4luxiyaS1.png SS Rank Passive Skill After Frigid Roundabout hits a target, Plume's attacks deal extra DMG to the target. After Frigid Roundabout hits a target, Plume's attacks deal extra DMG to the target.\n- Deals <color=#FF6347>10%</color> more DMG to the target for <color=#FF6347>8</color>s.
6377 102425 0 Raven Zero Assets/Product/Texture/Image/IconSkill/R4luxiyaSS1.png SSS Rank Passive Skill Gains max Energy and <color=#FF6347>2</color> Signature Points at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases. Gains max Energy and <color=#FF6347>2</color> Signature Points at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases by <color=#FF6347>5%</color>.
6378 102425 1 Raven Zero Assets/Product/Texture/Image/IconSkill/R4luxiyaSS1.png SSS Rank Passive Skill Gains max Energy and <color=#FF6347>2</color> Signature Points at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases. Gains max Energy and <color=#FF6347>2</color> Signature Points at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases by <color=#FF6347>5%</color>.
6379 102426 0 Ivory Album Assets/Product/Texture/Image/IconSkill/R4luxiyaSSS1.png SSS+ Rank Passive Skill Ice DMG increases while Core Passive is active. Ice DMG increases by <color=#FF6347>20%</color> while Core Passive is active.
6380 102426 1 Ivory Album Assets/Product/Texture/Image/IconSkill/R4luxiyaSSS1.png SSS+ Rank Passive Skill Ice DMG increases while Core Passive is active. Ice DMG increases by <color=#FF6347>20%</color> while Core Passive is active.
6381 102428 0 Raven Zero Assets/Product/Texture/Image/IconSkill/R4luxiyaSS1.png SSS Rank Passive Skill Gains max Energy at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases. Gains max Energy at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases by <color=#FF6347>10%</color>.
6382 102428 1 Raven Zero Assets/Product/Texture/Image/IconSkill/R4luxiyaSS1.png SSS Rank Passive Skill Gains max Energy at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases. Gains max Energy at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases by <color=#FF6347>10%</color>.
6383 113201 1 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Physical DMG based on the number of orbs pinged.
6384 113201 2 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>95.29%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>285.88%</color> Physical DMG based on the number of orbs pinged.
6385 113201 3 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG based on the number of orbs pinged.
6386 113201 4 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.
6387 113201 5 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG based on the number of orbs pinged.
6388 113201 6 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.
6389 113201 7 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>121.76%</color>/<color=#FF6347>243.53%</color>/<color=#FF6347>365.29%</color> Physical DMG based on the number of orbs pinged.
6390 113201 8 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.
6391 113201 9 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.
6392 113201 10 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG based on the number of orbs pinged.
6393 113201 11 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>142.94%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>428.82%</color> Physical DMG based on the number of orbs pinged.
6394 113201 12 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.
6395 113201 13 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>153.53%</color>/<color=#FF6347>307.06%</color>/<color=#FF6347>460.59%</color> Physical DMG based on the number of orbs pinged.
6396 113201 14 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
6397 113201 15 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>164.12%</color>/<color=#FF6347>328.24%</color>/<color=#FF6347>492.35%</color> Physical DMG based on the number of orbs pinged.
6398 113201 16 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.
6399 113201 17 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged.
6400 113201 18 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG based on the number of orbs pinged.
6401 113201 19 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.
6402 113201 20 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG based on the number of orbs pinged.
6403 113201 21 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>195.88%</color>/<color=#FF6347>391.76%</color>/<color=#FF6347>587.65%</color> Physical DMG based on the number of orbs pinged.
6404 113201 22 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG based on the number of orbs pinged.
6405 113201 23 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> Physical DMG based on the number of orbs pinged.
6406 113201 24 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
6407 113201 25 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>217.06%</color>/<color=#FF6347>434.12%</color>/<color=#FF6347>651.18%</color> Physical DMG based on the number of orbs pinged.
6408 113201 26 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG based on the number of orbs pinged.
6409 113201 27 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>227.65%</color>/<color=#FF6347>455.29%</color>/<color=#FF6347>682.94%</color> Physical DMG based on the number of orbs pinged.
6410 113201 28 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.
6411 113201 29 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.
6412 113201 30 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>243.53%</color>/<color=#FF6347>487.06%</color>/<color=#FF6347>730.59%</color> Physical DMG based on the number of orbs pinged.
6413 113201 31 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>248.82%</color>/<color=#FF6347>497.65%</color>/<color=#FF6347>746.47%</color> Physical DMG based on the number of orbs pinged.
6414 113201 32 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG based on the number of orbs pinged.
6415 113201 33 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>259.41%</color>/<color=#FF6347>518.82%</color>/<color=#FF6347>778.24%</color> Physical DMG based on the number of orbs pinged.
6416 113201 34 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.
6417 113201 35 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>270%</color>/<color=#FF6347>540%</color>/<color=#FF6347>810%</color> Physical DMG based on the number of orbs pinged.
6418 113206 1 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>5%</color>/<color=#FF6347>10%</color>/<color=#FF6347>15%</color> Physical DMG based on the number of orbs pinged.
6419 113206 2 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color> Physical DMG based on the number of orbs pinged.
6420 113206 3 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>5.59%</color>/<color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color> Physical DMG based on the number of orbs pinged.
6421 113206 4 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>5.88%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color> Physical DMG based on the number of orbs pinged.
6422 113206 5 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color> Physical DMG based on the number of orbs pinged.
6423 113206 6 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>6.47%</color>/<color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color> Physical DMG based on the number of orbs pinged.
6424 113206 7 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>6.76%</color>/<color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color> Physical DMG based on the number of orbs pinged.
6425 113206 8 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> Physical DMG based on the number of orbs pinged.
6426 113206 9 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>7.35%</color>/<color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color> Physical DMG based on the number of orbs pinged.
6427 113206 10 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>7.65%</color>/<color=#FF6347>15.29%</color>/<color=#FF6347>22.94%</color> Physical DMG based on the number of orbs pinged.
6428 113206 11 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>7.94%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color> Physical DMG based on the number of orbs pinged.
6429 113206 12 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>8.24%</color>/<color=#FF6347>16.47%</color>/<color=#FF6347>24.71%</color> Physical DMG based on the number of orbs pinged.
6430 113206 13 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>8.53%</color>/<color=#FF6347>17.06%</color>/<color=#FF6347>25.59%</color> Physical DMG based on the number of orbs pinged.
6431 113206 14 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color> Physical DMG based on the number of orbs pinged.
6432 113206 15 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>9.12%</color>/<color=#FF6347>18.24%</color>/<color=#FF6347>27.35%</color> Physical DMG based on the number of orbs pinged.
6433 113206 16 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>9.41%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color> Physical DMG based on the number of orbs pinged.
6434 113206 17 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>9.71%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>29.12%</color> Physical DMG based on the number of orbs pinged.
6435 113206 18 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Physical DMG based on the number of orbs pinged.
6436 113206 19 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>10.29%</color>/<color=#FF6347>20.59%</color>/<color=#FF6347>30.88%</color> Physical DMG based on the number of orbs pinged.
6437 113206 20 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical DMG based on the number of orbs pinged.
6438 113206 21 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>10.88%</color>/<color=#FF6347>21.76%</color>/<color=#FF6347>32.65%</color> Physical DMG based on the number of orbs pinged.
6439 113206 22 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Physical DMG based on the number of orbs pinged.
6440 113206 23 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>11.47%</color>/<color=#FF6347>22.94%</color>/<color=#FF6347>34.41%</color> Physical DMG based on the number of orbs pinged.
6441 113206 24 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical DMG based on the number of orbs pinged.
6442 113206 25 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>12.06%</color>/<color=#FF6347>24.12%</color>/<color=#FF6347>36.18%</color> Physical DMG based on the number of orbs pinged.
6443 113206 26 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Physical DMG based on the number of orbs pinged.
6444 113206 27 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>12.65%</color>/<color=#FF6347>25.29%</color>/<color=#FF6347>37.94%</color> Physical DMG based on the number of orbs pinged.
6445 113206 28 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Physical DMG based on the number of orbs pinged.
6446 113206 29 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>13.24%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>39.71%</color> Physical DMG based on the number of orbs pinged.
6447 113206 30 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Physical DMG based on the number of orbs pinged.
6448 113206 31 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>13.82%</color>/<color=#FF6347>27.65%</color>/<color=#FF6347>41.47%</color> Physical DMG based on the number of orbs pinged.
6449 113206 32 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical DMG based on the number of orbs pinged.
6450 113206 33 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>14.41%</color>/<color=#FF6347>28.82%</color>/<color=#FF6347>43.24%</color> Physical DMG based on the number of orbs pinged.
6451 113206 34 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Physical DMG based on the number of orbs pinged.
6452 113206 35 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> Physical DMG based on the number of orbs pinged.
6453 113211 1 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Dark DMG and heals the ally units for <color=#FF6347>5%</color>/<color=#FF6347>10%</color>/<color=#FF6347>15%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6454 113211 2 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Dark DMG and heals the ally units for <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6455 113211 3 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Dark DMG and heals the ally units for <color=#FF6347>5.59%</color>/<color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6456 113211 4 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Dark DMG and heals the ally units for <color=#FF6347>5.88%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6457 113211 5 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Dark DMG and heals the ally units for <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6458 113211 6 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Dark DMG and heals the ally units for <color=#FF6347>6.47%</color>/<color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6459 113211 7 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Dark DMG and heals the ally units for <color=#FF6347>6.76%</color>/<color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6460 113211 8 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Dark DMG and heals the ally units for <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6461 113211 9 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Dark DMG and heals the ally units for <color=#FF6347>7.35%</color>/<color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6462 113211 10 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>45.88%</color> Dark DMG and heals the ally units for <color=#FF6347>7.65%</color>/<color=#FF6347>15.29%</color>/<color=#FF6347>22.94%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6463 113211 11 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Dark DMG and heals the ally units for <color=#FF6347>7.94%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6464 113211 12 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Dark DMG and heals the ally units for <color=#FF6347>8.24%</color>/<color=#FF6347>16.47%</color>/<color=#FF6347>24.71%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6465 113211 13 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>51.18%</color> Dark DMG and heals the ally units for <color=#FF6347>8.53%</color>/<color=#FF6347>17.06%</color>/<color=#FF6347>25.59%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6466 113211 14 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Dark DMG and heals the ally units for <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6467 113211 15 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>54.71%</color> Dark DMG and heals the ally units for <color=#FF6347>9.12%</color>/<color=#FF6347>18.24%</color>/<color=#FF6347>27.35%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6468 113211 16 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Dark DMG and heals the ally units for <color=#FF6347>9.41%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6469 113211 17 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Dark DMG and heals the ally units for <color=#FF6347>9.71%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>29.12%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6470 113211 18 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Dark DMG and heals the ally units for <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6471 113211 19 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color> Dark DMG and heals the ally units for <color=#FF6347>10.29%</color>/<color=#FF6347>20.59%</color>/<color=#FF6347>30.88%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6472 113211 20 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Dark DMG and heals the ally units for <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6473 113211 21 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>65.29%</color> Dark DMG and heals the ally units for <color=#FF6347>10.88%</color>/<color=#FF6347>21.76%</color>/<color=#FF6347>32.65%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6474 113211 22 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Dark DMG and heals the ally units for <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6475 113211 23 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Dark DMG and heals the ally units for <color=#FF6347>11.47%</color>/<color=#FF6347>22.94%</color>/<color=#FF6347>34.41%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6476 113211 24 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Dark DMG and heals the ally units for <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6477 113211 25 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>72.35%</color> Dark DMG and heals the ally units for <color=#FF6347>12.06%</color>/<color=#FF6347>24.12%</color>/<color=#FF6347>36.18%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6478 113211 26 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Dark DMG and heals the ally units for <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6479 113211 27 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>75.88%</color> Dark DMG and heals the ally units for <color=#FF6347>12.65%</color>/<color=#FF6347>25.29%</color>/<color=#FF6347>37.94%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6480 113211 28 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Dark DMG and heals the ally units for <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6481 113211 29 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Dark DMG and heals the ally units for <color=#FF6347>13.24%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>39.71%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6482 113211 30 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Dark DMG and heals the ally units for <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6483 113211 31 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>82.94%</color> Dark DMG and heals the ally units for <color=#FF6347>13.82%</color>/<color=#FF6347>27.65%</color>/<color=#FF6347>41.47%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6484 113211 32 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Dark DMG and heals the ally units for <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6485 113211 33 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>86.47%</color> Dark DMG and heals the ally units for <color=#FF6347>14.41%</color>/<color=#FF6347>28.82%</color>/<color=#FF6347>43.24%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6486 113211 34 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Dark DMG and heals the ally units for <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6487 113211 35 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Dark DMG and heals the ally units for <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.
6488 113216 1 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>370%</color> Physical DMG in total.
6489 113216 2 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>391.76%</color> Physical DMG in total.
6490 113216 3 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>413.53%</color> Physical DMG in total.
6491 113216 4 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>435.29%</color> Physical DMG in total.
6492 113216 5 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>457.06%</color> Physical DMG in total.
6493 113216 6 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>478.82%</color> Physical DMG in total.
6494 113216 7 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>500.59%</color> Physical DMG in total.
6495 113216 8 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>522.35%</color> Physical DMG in total.
6496 113216 9 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>544.12%</color> Physical DMG in total.
6497 113216 10 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>565.88%</color> Physical DMG in total.
6498 113216 11 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>587.65%</color> Physical DMG in total.
6499 113216 12 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>609.41%</color> Physical DMG in total.
6500 113216 13 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>631.18%</color> Physical DMG in total.
6501 113216 14 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>652.94%</color> Physical DMG in total.
6502 113216 15 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>674.71%</color> Physical DMG in total.
6503 113216 16 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>696.47%</color> Physical DMG in total.
6504 113216 17 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>718.24%</color> Physical DMG in total.
6505 113216 18 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>740%</color> Physical DMG in total.
6506 113216 19 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>761.76%</color> Physical DMG in total.
6507 113216 20 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>783.53%</color> Physical DMG in total.
6508 113216 21 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>805.29%</color> Physical DMG in total.
6509 113216 22 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>827.06%</color> Physical DMG in total.
6510 113216 23 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>848.82%</color> Physical DMG in total.
6511 113216 24 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>870.59%</color> Physical DMG in total.
6512 113216 25 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>892.35%</color> Physical DMG in total.
6513 113216 26 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>914.12%</color> Physical DMG in total.
6514 113216 27 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>935.88%</color> Physical DMG in total.
6515 113216 28 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>957.65%</color> Physical DMG in total.
6516 113216 29 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>979.41%</color> Physical DMG in total.
6517 113216 30 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>1001.18%</color> Physical DMG in total.
6518 113216 31 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>1022.94%</color> Physical DMG in total.
6519 113216 32 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>1044.71%</color> Physical DMG in total.
6520 113216 33 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>1066.47%</color> Physical DMG in total.
6521 113216 34 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>1088.24%</color> Physical DMG in total.
6522 113216 35 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>1110%</color> Physical DMG in total.
6523 113217 1 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>160%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>40%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>8%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>10%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6524 113217 2 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>169.41%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>42.35%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>8.47%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>10.59%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6525 113217 3 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>178.82%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>44.71%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>8.94%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>11.18%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6526 113217 4 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>188.24%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>47.06%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>9.41%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>11.76%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6527 113217 5 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>197.65%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>49.41%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>9.88%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>12.35%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6528 113217 6 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>207.06%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>51.76%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>10.35%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>12.94%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6529 113217 7 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>216.47%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>54.12%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>10.82%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>13.53%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6530 113217 8 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>225.88%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>56.47%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>11.29%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>14.12%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6531 113217 9 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>235.29%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>58.82%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>11.76%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>14.71%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6532 113217 10 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>244.71%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>61.18%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>12.24%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>15.29%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6533 113217 11 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>254.12%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>63.53%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>12.71%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>15.88%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6534 113217 12 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>263.53%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>65.88%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>13.18%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>16.47%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6535 113217 13 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>272.94%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>68.24%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>13.65%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>17.06%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6536 113217 14 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>282.35%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>70.59%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>14.12%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>17.65%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6537 113217 15 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>291.76%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>72.94%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>14.59%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>18.24%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6538 113217 16 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>301.18%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>75.29%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>15.06%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>18.82%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6539 113217 17 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>310.59%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>77.65%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>15.53%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>19.41%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6540 113217 18 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>320%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>80%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>16%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>20%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6541 113217 19 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>329.41%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>82.35%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>16.47%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>20.59%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6542 113217 20 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>338.82%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>84.71%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>16.94%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>21.18%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6543 113217 21 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>348.24%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>87.06%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>17.41%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>21.76%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6544 113217 22 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>357.65%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>89.41%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>17.88%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>22.35%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6545 113217 23 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>367.06%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>91.76%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>18.35%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>22.94%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6546 113217 24 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>376.47%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>94.12%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>18.82%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>23.53%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6547 113217 25 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>385.88%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>96.47%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>19.29%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>24.12%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6548 113217 26 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>395.29%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>98.82%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>19.76%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>24.71%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6549 113217 27 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>404.71%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>101.18%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>20.24%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>25.29%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6550 113217 28 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>414.12%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>103.53%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>20.71%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>25.88%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6551 113217 29 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>423.53%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>105.88%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>21.18%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>26.47%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6552 113217 30 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>432.94%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>108.24%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>21.65%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>27.06%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6553 113217 31 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>442.35%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>110.59%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>22.12%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>27.65%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6554 113217 32 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>451.76%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>112.94%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>22.59%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>28.24%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6555 113217 33 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>461.18%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>115.29%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>23.06%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>28.82%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6556 113217 34 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>470.59%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>117.65%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>23.53%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>29.41%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6557 113217 35 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character. Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>480%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>120%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>24%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>30%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.
6558 113218 1 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>200%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>50%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6559 113218 2 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>211.76%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>52.94%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6560 113218 3 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>223.53%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>55.88%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6561 113218 4 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>235.29%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>58.82%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6562 113218 5 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>247.06%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>61.76%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6563 113218 6 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>258.82%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>64.71%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6564 113218 7 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>270.59%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>67.65%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6565 113218 8 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>282.35%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>70.59%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6566 113218 9 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>294.12%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>73.53%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6567 113218 10 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>305.88%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>76.47%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6568 113218 11 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>317.65%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>79.41%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6569 113218 12 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>329.41%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>82.35%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6570 113218 13 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>341.18%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>85.29%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6571 113218 14 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>352.94%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>88.24%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6572 113218 15 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>364.71%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>91.18%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6573 113218 16 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>376.47%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>94.12%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6574 113218 17 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>388.24%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>97.06%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6575 113218 18 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>400%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>100%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6576 113218 19 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>411.76%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>102.94%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6577 113218 20 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>423.53%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>105.88%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6578 113218 21 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>435.29%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>108.82%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6579 113218 22 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>447.06%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>111.76%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6580 113218 23 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>458.82%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>114.71%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6581 113218 24 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>470.59%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>117.65%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6582 113218 25 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>482.35%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>120.59%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6583 113218 26 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>494.12%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>123.53%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6584 113218 27 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>505.88%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>126.47%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6585 113218 28 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>517.65%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>129.41%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6586 113218 29 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>529.41%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>132.35%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6587 113218 30 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>541.18%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>135.29%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6588 113218 31 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>552.94%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>138.24%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6589 113218 32 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>564.71%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>141.18%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6590 113218 33 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>576.47%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>144.12%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6591 113218 34 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>588.24%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>147.06%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6592 113218 35 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: <color=#0d70bc>Tap QTE</color> Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>600%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>150%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
6593 113221 1 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>150%</color>/<color=#FF6347>145%</color>/<color=#FF6347>145%</color>/<color=#FF6347>145%</color>/<color=#FF6347>156%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>10%</color>/<color=#FF6347>10%</color>/<color=#FF6347>20%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6594 113221 2 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>158.82%</color>/<color=#FF6347>153.53%</color>/<color=#FF6347>153.53%</color>/<color=#FF6347>153.53%</color>/<color=#FF6347>165.18%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6595 113221 3 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>167.65%</color>/<color=#FF6347>162.06%</color>/<color=#FF6347>162.06%</color>/<color=#FF6347>162.06%</color>/<color=#FF6347>174.35%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>11.18%</color>/<color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6596 113221 4 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>176.47%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>183.53%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6597 113221 5 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>185.29%</color>/<color=#FF6347>179.12%</color>/<color=#FF6347>179.12%</color>/<color=#FF6347>179.12%</color>/<color=#FF6347>192.71%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6598 113221 6 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>194.12%</color>/<color=#FF6347>187.65%</color>/<color=#FF6347>187.65%</color>/<color=#FF6347>187.65%</color>/<color=#FF6347>201.88%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>12.94%</color>/<color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6599 113221 7 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>202.94%</color>/<color=#FF6347>196.18%</color>/<color=#FF6347>196.18%</color>/<color=#FF6347>196.18%</color>/<color=#FF6347>211.06%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>13.53%</color>/<color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6600 113221 8 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>211.76%</color>/<color=#FF6347>204.71%</color>/<color=#FF6347>204.71%</color>/<color=#FF6347>204.71%</color>/<color=#FF6347>220.24%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6601 113221 9 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>220.59%</color>/<color=#FF6347>213.24%</color>/<color=#FF6347>213.24%</color>/<color=#FF6347>213.24%</color>/<color=#FF6347>229.41%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>14.71%</color>/<color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6602 113221 10 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>229.41%</color>/<color=#FF6347>221.76%</color>/<color=#FF6347>221.76%</color>/<color=#FF6347>221.76%</color>/<color=#FF6347>238.59%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>15.29%</color>/<color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6603 113221 11 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>238.24%</color>/<color=#FF6347>230.29%</color>/<color=#FF6347>230.29%</color>/<color=#FF6347>230.29%</color>/<color=#FF6347>247.76%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6604 113221 12 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>247.06%</color>/<color=#FF6347>238.82%</color>/<color=#FF6347>238.82%</color>/<color=#FF6347>238.82%</color>/<color=#FF6347>256.94%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>16.47%</color>/<color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6605 113221 13 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>255.88%</color>/<color=#FF6347>247.35%</color>/<color=#FF6347>247.35%</color>/<color=#FF6347>247.35%</color>/<color=#FF6347>266.12%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>17.06%</color>/<color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6606 113221 14 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>264.71%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>275.29%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6607 113221 15 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>273.53%</color>/<color=#FF6347>264.41%</color>/<color=#FF6347>264.41%</color>/<color=#FF6347>264.41%</color>/<color=#FF6347>284.47%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>18.24%</color>/<color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6608 113221 16 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>282.35%</color>/<color=#FF6347>272.94%</color>/<color=#FF6347>272.94%</color>/<color=#FF6347>272.94%</color>/<color=#FF6347>293.65%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6609 113221 17 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>291.18%</color>/<color=#FF6347>281.47%</color>/<color=#FF6347>281.47%</color>/<color=#FF6347>281.47%</color>/<color=#FF6347>302.82%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6610 113221 18 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>300%</color>/<color=#FF6347>290%</color>/<color=#FF6347>290%</color>/<color=#FF6347>290%</color>/<color=#FF6347>312%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>20%</color>/<color=#FF6347>20%</color>/<color=#FF6347>40%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6611 113221 19 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>308.82%</color>/<color=#FF6347>298.53%</color>/<color=#FF6347>298.53%</color>/<color=#FF6347>298.53%</color>/<color=#FF6347>321.18%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>20.59%</color>/<color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6612 113221 20 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>317.65%</color>/<color=#FF6347>307.06%</color>/<color=#FF6347>307.06%</color>/<color=#FF6347>307.06%</color>/<color=#FF6347>330.35%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6613 113221 21 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>326.47%</color>/<color=#FF6347>315.59%</color>/<color=#FF6347>315.59%</color>/<color=#FF6347>315.59%</color>/<color=#FF6347>339.53%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>21.76%</color>/<color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6614 113221 22 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>335.29%</color>/<color=#FF6347>324.12%</color>/<color=#FF6347>324.12%</color>/<color=#FF6347>324.12%</color>/<color=#FF6347>348.71%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6615 113221 23 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>344.12%</color>/<color=#FF6347>332.65%</color>/<color=#FF6347>332.65%</color>/<color=#FF6347>332.65%</color>/<color=#FF6347>357.88%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>22.94%</color>/<color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6616 113221 24 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>352.94%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>367.06%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6617 113221 25 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>361.76%</color>/<color=#FF6347>349.71%</color>/<color=#FF6347>349.71%</color>/<color=#FF6347>349.71%</color>/<color=#FF6347>376.24%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>24.12%</color>/<color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6618 113221 26 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>370.59%</color>/<color=#FF6347>358.24%</color>/<color=#FF6347>358.24%</color>/<color=#FF6347>358.24%</color>/<color=#FF6347>385.41%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6619 113221 27 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>379.41%</color>/<color=#FF6347>366.76%</color>/<color=#FF6347>366.76%</color>/<color=#FF6347>366.76%</color>/<color=#FF6347>394.59%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>25.29%</color>/<color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6620 113221 28 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>388.24%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>403.76%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6621 113221 29 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>397.06%</color>/<color=#FF6347>383.82%</color>/<color=#FF6347>383.82%</color>/<color=#FF6347>383.82%</color>/<color=#FF6347>412.94%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6622 113221 30 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>405.88%</color>/<color=#FF6347>392.35%</color>/<color=#FF6347>392.35%</color>/<color=#FF6347>392.35%</color>/<color=#FF6347>422.12%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6623 113221 31 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>414.71%</color>/<color=#FF6347>400.88%</color>/<color=#FF6347>400.88%</color>/<color=#FF6347>400.88%</color>/<color=#FF6347>431.29%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>27.65%</color>/<color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6624 113221 32 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>423.53%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>440.47%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6625 113221 33 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>432.35%</color>/<color=#FF6347>417.94%</color>/<color=#FF6347>417.94%</color>/<color=#FF6347>417.94%</color>/<color=#FF6347>449.65%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>28.82%</color>/<color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6626 113221 34 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>441.18%</color>/<color=#FF6347>426.47%</color>/<color=#FF6347>426.47%</color>/<color=#FF6347>426.47%</color>/<color=#FF6347>458.82%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6627 113221 35 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>450%</color>/<color=#FF6347>435%</color>/<color=#FF6347>435%</color>/<color=#FF6347>435%</color>/<color=#FF6347>468%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>30%</color>/<color=#FF6347>30%</color>/<color=#FF6347>60%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.
6628 113222 0 Leader - Medical Optimization Assets/Product/Texture/Image/IconSkill/R2WeilaA1.png Leader Skill Increases HP of all members and the healing received by all members. Increases HP of all members by <color=#FF6347>5%</color> and the healing received by all members by <color=#FF6347>5%</color>.
6629 113222 1 Leader - Medical Optimization Assets/Product/Texture/Image/IconSkill/R2WeilaA1.png Leader Skill Increases HP of all members and the healing received by all members. Increases HP of all members by <color=#FF6347>5%</color> and the healing received by all members by <color=#FF6347>5%</color>.
6630 113223 1 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>10%</color>.
6631 113223 2 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>10.59%</color>.
6632 113223 3 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>11.18%</color>.
6633 113223 4 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>11.76%</color>.
6634 113223 5 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>12.35%</color>.
6635 113223 6 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>12.94%</color>.
6636 113223 7 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>13.53%</color>.
6637 113223 8 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>14.12%</color>.
6638 113223 9 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>14.71%</color>.
6639 113223 10 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>15.29%</color>.
6640 113223 11 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>15.88%</color>.
6641 113223 12 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>16.47%</color>.
6642 113223 13 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>17.06%</color>.
6643 113223 14 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>17.65%</color>.
6644 113223 15 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>18.24%</color>.
6645 113223 16 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>18.82%</color>.
6646 113223 17 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>19.41%</color>.
6647 113223 18 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>20%</color>.
6648 113223 19 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>20.59%</color>.
6649 113223 20 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>21.18%</color>.
6650 113223 21 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>21.76%</color>.
6651 113223 22 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>22.35%</color>.
6652 113223 23 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>22.94%</color>.
6653 113223 24 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>23.53%</color>.
6654 113223 25 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>24.12%</color>.
6655 113223 26 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>24.71%</color>.
6656 113223 27 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>25.29%</color>.
6657 113223 28 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>25.88%</color>.
6658 113223 29 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>26.47%</color>.
6659 113223 30 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>27.06%</color>.
6660 113223 31 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>27.65%</color>.
6661 113223 32 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>28.24%</color>.
6662 113223 33 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>28.82%</color>.
6663 113223 34 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>29.41%</color>.
6664 113223 35 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>30%</color>.
6665 113227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
6666 113227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
6667 113224 0 Multi-laceration Assets/Product/Texture/Image/IconSkill/R2WeilaS1.png SS Rank Passive Skill Increases ATK when casting core attacks. Increases ATK by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s when casting core attacks. This effect stacks up to <color=#FF6347>3</color> times.
6668 113224 1 Multi-laceration Assets/Product/Texture/Image/IconSkill/R2WeilaS1.png SS Rank Passive Skill Increases ATK when casting core attacks. Increases ATK by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s when casting core attacks. This effect stacks up to <color=#FF6347>3</color> times.
6669 113225 0 Deeper Darkness Assets/Product/Texture/Image/IconSkill/R2WeilaSS1.png 1 SSS Rank Passive Skill The Dark DMG Bonus of Vera: Rozen's <color=#FF6347>Dark Radiation</color> increases. The Dark DMG Bonus of Vera: Rozen's <color=#FF6347>Dark Radiation</color> increases to <color=#FF6347>20%</color>.
6670 113225 1 Deeper Darkness Assets/Product/Texture/Image/IconSkill/R2WeilaSS1.png 1 SSS Rank Passive Skill The Dark DMG Bonus of Vera: Rozen's <color=#FF6347>Dark Radiation</color> increases. The Dark DMG Bonus of Vera: Rozen's <color=#FF6347>Dark Radiation</color> increases to <color=#FF6347>20%</color>.
6671 113226 0 Additional Charges Assets/Product/Texture/Image/IconSkill/R2WeilaSSS1.png SSS+ Rank Passive Skill The duration of Dark Field increases. The duration of Dark Field increases by <color=#FF6347>4</color>s.
6672 113226 1 Additional Charges Assets/Product/Texture/Image/IconSkill/R2WeilaSSS1.png SSS+ Rank Passive Skill The duration of Dark Field increases. The duration of Dark Field increases by <color=#FF6347>4</color>s.
6673 115201 1 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>260%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>260%</color> Dark DMG.
6674 115201 2 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>275.29%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>275.29%</color> Dark DMG.
6675 115201 3 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>290.59%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>290.59%</color> Dark DMG.
6676 115201 4 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>305.88%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>305.88%</color> Dark DMG.
6677 115201 5 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>321.18%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>321.18%</color> Dark DMG.
6678 115201 6 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>336.47%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>336.47%</color> Dark DMG.
6679 115201 7 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>351.76%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>351.76%</color> Dark DMG.
6680 115201 8 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>367.06%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>367.06%</color> Dark DMG.
6681 115201 9 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>382.35%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>382.35%</color> Dark DMG.
6682 115201 10 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>397.65%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>397.65%</color> Dark DMG.
6683 115201 11 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>412.94%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>412.94%</color> Dark DMG.
6684 115201 12 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>428.24%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>428.24%</color> Dark DMG.
6685 115201 13 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>255.88%</color>/<color=#FF6347>511.76%</color>/<color=#FF6347>767.65%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>443.53%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>443.53%</color> Dark DMG.
6686 115201 14 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>458.82%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>458.82%</color> Dark DMG.
6687 115201 15 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>273.53%</color>/<color=#FF6347>547.06%</color>/<color=#FF6347>820.59%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>474.12%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>474.12%</color> Dark DMG.
6688 115201 16 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>489.41%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>489.41%</color> Dark DMG.
6689 115201 17 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>504.71%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>504.71%</color> Dark DMG.
6690 115201 18 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>520%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>520%</color> Dark DMG.
6691 115201 19 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>308.82%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>926.47%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>535.29%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>535.29%</color> Dark DMG.
6692 115201 20 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>550.59%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>550.59%</color> Dark DMG.
6693 115201 21 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>326.47%</color>/<color=#FF6347>652.94%</color>/<color=#FF6347>979.41%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>565.88%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>565.88%</color> Dark DMG.
6694 115201 22 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>335.29%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>1005.88%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>581.18%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>581.18%</color> Dark DMG.
6695 115201 23 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>344.12%</color>/<color=#FF6347>688.24%</color>/<color=#FF6347>1032.35%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>596.47%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>596.47%</color> Dark DMG.
6696 115201 24 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>611.76%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>611.76%</color> Dark DMG.
6697 115201 25 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>361.76%</color>/<color=#FF6347>723.53%</color>/<color=#FF6347>1085.29%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>627.06%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>627.06%</color> Dark DMG.
6698 115201 26 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>370.59%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>1111.76%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>642.35%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>642.35%</color> Dark DMG.
6699 115201 27 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>379.41%</color>/<color=#FF6347>758.82%</color>/<color=#FF6347>1138.24%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>657.65%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>657.65%</color> Dark DMG.
6700 115201 28 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>388.24%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>1164.71%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>672.94%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>672.94%</color> Dark DMG.
6701 115201 29 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>688.24%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>688.24%</color> Dark DMG.
6702 115201 30 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>405.88%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>1217.65%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>703.53%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>703.53%</color> Dark DMG.
6703 115201 31 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>414.71%</color>/<color=#FF6347>829.41%</color>/<color=#FF6347>1244.12%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>718.82%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>718.82%</color> Dark DMG.
6704 115201 32 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1270.59%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>734.12%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>734.12%</color> Dark DMG.
6705 115201 33 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>432.35%</color>/<color=#FF6347>864.71%</color>/<color=#FF6347>1297.06%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>749.41%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>749.41%</color> Dark DMG.
6706 115201 34 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>441.18%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1323.53%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>764.71%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>764.71%</color> Dark DMG.
6707 115201 35 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>450%</color>/<color=#FF6347>900%</color>/<color=#FF6347>1350%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color> In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>780%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>780%</color> Dark DMG.
6708 115206 1 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>180%</color> Dark DMG, and spikes deal <color=#FF6347>300%</color> Dark DMG.
6709 115206 2 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>190.59%</color> Dark DMG, and spikes deal <color=#FF6347>317.65%</color> Dark DMG.
6710 115206 3 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>201.18%</color> Dark DMG, and spikes deal <color=#FF6347>335.29%</color> Dark DMG.
6711 115206 4 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>211.76%</color> Dark DMG, and spikes deal <color=#FF6347>352.94%</color> Dark DMG.
6712 115206 5 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>222.35%</color> Dark DMG, and spikes deal <color=#FF6347>370.59%</color> Dark DMG.
6713 115206 6 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>232.94%</color> Dark DMG, and spikes deal <color=#FF6347>388.24%</color> Dark DMG.
6714 115206 7 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>189.41%</color>/<color=#FF6347>378.82%</color>/<color=#FF6347>568.24%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>243.53%</color> Dark DMG, and spikes deal <color=#FF6347>405.88%</color> Dark DMG.
6715 115206 8 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>254.12%</color> Dark DMG, and spikes deal <color=#FF6347>423.53%</color> Dark DMG.
6716 115206 9 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>264.71%</color> Dark DMG, and spikes deal <color=#FF6347>441.18%</color> Dark DMG.
6717 115206 10 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>214.12%</color>/<color=#FF6347>428.24%</color>/<color=#FF6347>642.35%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>275.29%</color> Dark DMG, and spikes deal <color=#FF6347>458.82%</color> Dark DMG.
6718 115206 11 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>285.88%</color> Dark DMG, and spikes deal <color=#FF6347>476.47%</color> Dark DMG.
6719 115206 12 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>230.59%</color>/<color=#FF6347>461.18%</color>/<color=#FF6347>691.76%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>296.47%</color> Dark DMG, and spikes deal <color=#FF6347>494.12%</color> Dark DMG.
6720 115206 13 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>238.82%</color>/<color=#FF6347>477.65%</color>/<color=#FF6347>716.47%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>307.06%</color> Dark DMG, and spikes deal <color=#FF6347>511.76%</color> Dark DMG.
6721 115206 14 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>317.65%</color> Dark DMG, and spikes deal <color=#FF6347>529.41%</color> Dark DMG.
6722 115206 15 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>255.29%</color>/<color=#FF6347>510.59%</color>/<color=#FF6347>765.88%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>328.24%</color> Dark DMG, and spikes deal <color=#FF6347>547.06%</color> Dark DMG.
6723 115206 16 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>263.53%</color>/<color=#FF6347>527.06%</color>/<color=#FF6347>790.59%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>338.82%</color> Dark DMG, and spikes deal <color=#FF6347>564.71%</color> Dark DMG.
6724 115206 17 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>349.41%</color> Dark DMG, and spikes deal <color=#FF6347>582.35%</color> Dark DMG.
6725 115206 18 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>280%</color>/<color=#FF6347>560%</color>/<color=#FF6347>840%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>360%</color> Dark DMG, and spikes deal <color=#FF6347>600%</color> Dark DMG.
6726 115206 19 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>370.59%</color> Dark DMG, and spikes deal <color=#FF6347>617.65%</color> Dark DMG.
6727 115206 20 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>381.18%</color> Dark DMG, and spikes deal <color=#FF6347>635.29%</color> Dark DMG.
6728 115206 21 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>304.71%</color>/<color=#FF6347>609.41%</color>/<color=#FF6347>914.12%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>391.76%</color> Dark DMG, and spikes deal <color=#FF6347>652.94%</color> Dark DMG.
6729 115206 22 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>312.94%</color>/<color=#FF6347>625.88%</color>/<color=#FF6347>938.82%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>402.35%</color> Dark DMG, and spikes deal <color=#FF6347>670.59%</color> Dark DMG.
6730 115206 23 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>321.18%</color>/<color=#FF6347>642.35%</color>/<color=#FF6347>963.53%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>412.94%</color> Dark DMG, and spikes deal <color=#FF6347>688.24%</color> Dark DMG.
6731 115206 24 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>329.41%</color>/<color=#FF6347>658.82%</color>/<color=#FF6347>988.24%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>423.53%</color> Dark DMG, and spikes deal <color=#FF6347>705.88%</color> Dark DMG.
6732 115206 25 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>337.65%</color>/<color=#FF6347>675.29%</color>/<color=#FF6347>1012.94%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>434.12%</color> Dark DMG, and spikes deal <color=#FF6347>723.53%</color> Dark DMG.
6733 115206 26 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>444.71%</color> Dark DMG, and spikes deal <color=#FF6347>741.18%</color> Dark DMG.
6734 115206 27 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>354.12%</color>/<color=#FF6347>708.24%</color>/<color=#FF6347>1062.35%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>455.29%</color> Dark DMG, and spikes deal <color=#FF6347>758.82%</color> Dark DMG.
6735 115206 28 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>362.35%</color>/<color=#FF6347>724.71%</color>/<color=#FF6347>1087.06%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>465.88%</color> Dark DMG, and spikes deal <color=#FF6347>776.47%</color> Dark DMG.
6736 115206 29 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>370.59%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>1111.76%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>476.47%</color> Dark DMG, and spikes deal <color=#FF6347>794.12%</color> Dark DMG.
6737 115206 30 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>378.82%</color>/<color=#FF6347>757.65%</color>/<color=#FF6347>1136.47%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>487.06%</color> Dark DMG, and spikes deal <color=#FF6347>811.76%</color> Dark DMG.
6738 115206 31 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>387.06%</color>/<color=#FF6347>774.12%</color>/<color=#FF6347>1161.18%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>497.65%</color> Dark DMG, and spikes deal <color=#FF6347>829.41%</color> Dark DMG.
6739 115206 32 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>395.29%</color>/<color=#FF6347>790.59%</color>/<color=#FF6347>1185.88%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>508.24%</color> Dark DMG, and spikes deal <color=#FF6347>847.06%</color> Dark DMG.
6740 115206 33 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>403.53%</color>/<color=#FF6347>807.06%</color>/<color=#FF6347>1210.59%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>518.82%</color> Dark DMG, and spikes deal <color=#FF6347>864.71%</color> Dark DMG.
6741 115206 34 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>411.76%</color>/<color=#FF6347>823.53%</color>/<color=#FF6347>1235.29%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>529.41%</color> Dark DMG, and spikes deal <color=#FF6347>882.35%</color> Dark DMG.
6742 115206 35 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>420%</color>/<color=#FF6347>840%</color>/<color=#FF6347>1260%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color> In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>540%</color> Dark DMG, and spikes deal <color=#FF6347>900%</color> Dark DMG.
6743 115211 1 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>135%</color>/<color=#FF6347>270%</color>/<color=#FF6347>405%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.5%</color>/<color=#FF6347>5%</color>/<color=#FF6347>7.5%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>460%</color> Dark DMG in total.
6744 115211 2 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>142.94%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>428.82%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.65%</color>/<color=#FF6347>5.29%</color>/<color=#FF6347>7.94%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>487.06%</color> Dark DMG in total.
6745 115211 3 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>150.88%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>452.65%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.79%</color>/<color=#FF6347>5.59%</color>/<color=#FF6347>8.38%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>514.12%</color> Dark DMG in total.
6746 115211 4 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.94%</color>/<color=#FF6347>5.88%</color>/<color=#FF6347>8.82%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>541.18%</color> Dark DMG in total.
6747 115211 5 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>166.76%</color>/<color=#FF6347>333.53%</color>/<color=#FF6347>500.29%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.09%</color>/<color=#FF6347>6.18%</color>/<color=#FF6347>9.26%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>568.24%</color> Dark DMG in total.
6748 115211 6 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.24%</color>/<color=#FF6347>6.47%</color>/<color=#FF6347>9.71%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>595.29%</color> Dark DMG in total.
6749 115211 7 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>182.65%</color>/<color=#FF6347>365.29%</color>/<color=#FF6347>547.94%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.38%</color>/<color=#FF6347>6.76%</color>/<color=#FF6347>10.15%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>622.35%</color> Dark DMG in total.
6750 115211 8 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.53%</color>/<color=#FF6347>7.06%</color>/<color=#FF6347>10.59%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>649.41%</color> Dark DMG in total.
6751 115211 9 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.68%</color>/<color=#FF6347>7.35%</color>/<color=#FF6347>11.03%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>676.47%</color> Dark DMG in total.
6752 115211 10 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.82%</color>/<color=#FF6347>7.65%</color>/<color=#FF6347>11.47%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>703.53%</color> Dark DMG in total.
6753 115211 11 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>214.41%</color>/<color=#FF6347>428.82%</color>/<color=#FF6347>643.24%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.97%</color>/<color=#FF6347>7.94%</color>/<color=#FF6347>11.91%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>730.59%</color> Dark DMG in total.
6754 115211 12 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.12%</color>/<color=#FF6347>8.24%</color>/<color=#FF6347>12.35%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>757.65%</color> Dark DMG in total.
6755 115211 13 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>230.29%</color>/<color=#FF6347>460.59%</color>/<color=#FF6347>690.88%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.26%</color>/<color=#FF6347>8.53%</color>/<color=#FF6347>12.79%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>784.71%</color> Dark DMG in total.
6756 115211 14 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.41%</color>/<color=#FF6347>8.82%</color>/<color=#FF6347>13.24%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>811.76%</color> Dark DMG in total.
6757 115211 15 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>246.18%</color>/<color=#FF6347>492.35%</color>/<color=#FF6347>738.53%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.56%</color>/<color=#FF6347>9.12%</color>/<color=#FF6347>13.68%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>838.82%</color> Dark DMG in total.
6758 115211 16 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.71%</color>/<color=#FF6347>9.41%</color>/<color=#FF6347>14.12%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>865.88%</color> Dark DMG in total.
6759 115211 17 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>262.06%</color>/<color=#FF6347>524.12%</color>/<color=#FF6347>786.18%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.85%</color>/<color=#FF6347>9.71%</color>/<color=#FF6347>14.56%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>892.94%</color> Dark DMG in total.
6760 115211 18 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>270%</color>/<color=#FF6347>540%</color>/<color=#FF6347>810%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5%</color>/<color=#FF6347>10%</color>/<color=#FF6347>15%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>920%</color> Dark DMG in total.
6761 115211 19 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>277.94%</color>/<color=#FF6347>555.88%</color>/<color=#FF6347>833.82%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5.15%</color>/<color=#FF6347>10.29%</color>/<color=#FF6347>15.44%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>947.06%</color> Dark DMG in total.
6762 115211 20 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>285.88%</color>/<color=#FF6347>571.76%</color>/<color=#FF6347>857.65%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>974.12%</color> Dark DMG in total.
6763 115211 21 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>293.82%</color>/<color=#FF6347>587.65%</color>/<color=#FF6347>881.47%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5.44%</color>/<color=#FF6347>10.88%</color>/<color=#FF6347>16.32%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1001.18%</color> Dark DMG in total.
6764 115211 22 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>301.76%</color>/<color=#FF6347>603.53%</color>/<color=#FF6347>905.29%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5.59%</color>/<color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1028.24%</color> Dark DMG in total.
6765 115211 23 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>309.71%</color>/<color=#FF6347>619.41%</color>/<color=#FF6347>929.12%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5.74%</color>/<color=#FF6347>11.47%</color>/<color=#FF6347>17.21%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1055.29%</color> Dark DMG in total.
6766 115211 24 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5.88%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1082.35%</color> Dark DMG in total.
6767 115211 25 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>325.59%</color>/<color=#FF6347>651.18%</color>/<color=#FF6347>976.76%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>6.03%</color>/<color=#FF6347>12.06%</color>/<color=#FF6347>18.09%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1109.41%</color> Dark DMG in total.
6768 115211 26 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>333.53%</color>/<color=#FF6347>667.06%</color>/<color=#FF6347>1000.59%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1136.47%</color> Dark DMG in total.
6769 115211 27 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>341.47%</color>/<color=#FF6347>682.94%</color>/<color=#FF6347>1024.41%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>6.32%</color>/<color=#FF6347>12.65%</color>/<color=#FF6347>18.97%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1163.53%</color> Dark DMG in total.
6770 115211 28 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>349.41%</color>/<color=#FF6347>698.82%</color>/<color=#FF6347>1048.24%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>6.47%</color>/<color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1190.59%</color> Dark DMG in total.
6771 115211 29 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>357.35%</color>/<color=#FF6347>714.71%</color>/<color=#FF6347>1072.06%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>6.62%</color>/<color=#FF6347>13.24%</color>/<color=#FF6347>19.85%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1217.65%</color> Dark DMG in total.
6772 115211 30 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>365.29%</color>/<color=#FF6347>730.59%</color>/<color=#FF6347>1095.88%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>6.76%</color>/<color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1244.71%</color> Dark DMG in total.
6773 115211 31 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>373.24%</color>/<color=#FF6347>746.47%</color>/<color=#FF6347>1119.71%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>6.91%</color>/<color=#FF6347>13.82%</color>/<color=#FF6347>20.74%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1271.76%</color> Dark DMG in total.
6774 115211 32 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>381.18%</color>/<color=#FF6347>762.35%</color>/<color=#FF6347>1143.53%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1298.82%</color> Dark DMG in total.
6775 115211 33 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>389.12%</color>/<color=#FF6347>778.24%</color>/<color=#FF6347>1167.35%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>7.21%</color>/<color=#FF6347>14.41%</color>/<color=#FF6347>21.62%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1325.88%</color> Dark DMG in total.
6776 115211 34 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>7.35%</color>/<color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1352.94%</color> Dark DMG in total.
6777 115211 35 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>405%</color>/<color=#FF6347>810%</color>/<color=#FF6347>1215%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>7.5%</color>/<color=#FF6347>15%</color>/<color=#FF6347>22.5%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color> In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG. In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1380%</color> Dark DMG in total.
6778 115216 1 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>400%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>620%</color> Dark DMG in total.
6779 115216 2 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>656.47%</color> Dark DMG in total.
6780 115216 3 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>447.06%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>692.94%</color> Dark DMG in total.
6781 115216 4 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>729.41%</color> Dark DMG in total.
6782 115216 5 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>765.88%</color> Dark DMG in total.
6783 115216 6 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>517.65%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>802.35%</color> Dark DMG in total.
6784 115216 7 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>541.18%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>838.82%</color> Dark DMG in total.
6785 115216 8 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>875.29%</color> Dark DMG in total.
6786 115216 9 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>588.24%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>911.76%</color> Dark DMG in total.
6787 115216 10 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>611.76%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>948.24%</color> Dark DMG in total.
6788 115216 11 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>984.71%</color> Dark DMG in total.
6789 115216 12 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1021.18%</color> Dark DMG in total.
6790 115216 13 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>682.35%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1057.65%</color> Dark DMG in total.
6791 115216 14 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1094.12%</color> Dark DMG in total.
6792 115216 15 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>729.41%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1130.59%</color> Dark DMG in total.
6793 115216 16 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1167.06%</color> Dark DMG in total.
6794 115216 17 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1203.53%</color> Dark DMG in total.
6795 115216 18 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>800%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1240%</color> Dark DMG in total.
6796 115216 19 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>823.53%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1276.47%</color> Dark DMG in total.
6797 115216 20 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1312.94%</color> Dark DMG in total.
6798 115216 21 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>870.59%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1349.41%</color> Dark DMG in total.
6799 115216 22 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>894.12%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1385.88%</color> Dark DMG in total.
6800 115216 23 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>917.65%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1422.35%</color> Dark DMG in total.
6801 115216 24 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1458.82%</color> Dark DMG in total.
6802 115216 25 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>964.71%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1495.29%</color> Dark DMG in total.
6803 115216 26 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>988.24%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1531.76%</color> Dark DMG in total.
6804 115216 27 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1568.24%</color> Dark DMG in total.
6805 115216 28 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1035.29%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1604.71%</color> Dark DMG in total.
6806 115216 29 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1641.18%</color> Dark DMG in total.
6807 115216 30 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1082.35%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1677.65%</color> Dark DMG in total.
6808 115216 31 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1105.88%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1714.12%</color> Dark DMG in total.
6809 115216 32 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1129.41%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1750.59%</color> Dark DMG in total.
6810 115216 33 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1152.94%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1787.06%</color> Dark DMG in total.
6811 115216 34 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1176.47%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1823.53%</color> Dark DMG in total.
6812 115216 35 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1200%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color> In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG. In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1860%</color> Dark DMG in total.
6813 115217 1 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>10%</color> in <color=#FF6347>Berserk Form</color>.
6814 115217 2 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>10.59%</color> in <color=#FF6347>Berserk Form</color>.
6815 115217 3 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>11.18%</color> in <color=#FF6347>Berserk Form</color>.
6816 115217 4 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>11.76%</color> in <color=#FF6347>Berserk Form</color>.
6817 115217 5 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>12.35%</color> in <color=#FF6347>Berserk Form</color>.
6818 115217 6 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>12.94%</color> in <color=#FF6347>Berserk Form</color>.
6819 115217 7 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>13.53%</color> in <color=#FF6347>Berserk Form</color>.
6820 115217 8 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>14.12%</color> in <color=#FF6347>Berserk Form</color>.
6821 115217 9 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>14.71%</color> in <color=#FF6347>Berserk Form</color>.
6822 115217 10 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>15.29%</color> in <color=#FF6347>Berserk Form</color>.
6823 115217 11 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>15.88%</color> in <color=#FF6347>Berserk Form</color>.
6824 115217 12 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>16.47%</color> in <color=#FF6347>Berserk Form</color>.
6825 115217 13 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>17.06%</color> in <color=#FF6347>Berserk Form</color>.
6826 115217 14 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>17.65%</color> in <color=#FF6347>Berserk Form</color>.
6827 115217 15 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>18.24%</color> in <color=#FF6347>Berserk Form</color>.
6828 115217 16 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>18.82%</color> in <color=#FF6347>Berserk Form</color>.
6829 115217 17 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>19.41%</color> in <color=#FF6347>Berserk Form</color>.
6830 115217 18 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>20%</color> in <color=#FF6347>Berserk Form</color>.
6831 115217 19 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>20.59%</color> in <color=#FF6347>Berserk Form</color>.
6832 115217 20 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>21.18%</color> in <color=#FF6347>Berserk Form</color>.
6833 115217 21 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>21.76%</color> in <color=#FF6347>Berserk Form</color>.
6834 115217 22 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>22.35%</color> in <color=#FF6347>Berserk Form</color>.
6835 115217 23 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>22.94%</color> in <color=#FF6347>Berserk Form</color>.
6836 115217 24 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>23.53%</color> in <color=#FF6347>Berserk Form</color>.
6837 115217 25 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>24.12%</color> in <color=#FF6347>Berserk Form</color>.
6838 115217 26 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>24.71%</color> in <color=#FF6347>Berserk Form</color>.
6839 115217 27 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>25.29%</color> in <color=#FF6347>Berserk Form</color>.
6840 115217 28 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>25.88%</color> in <color=#FF6347>Berserk Form</color>.
6841 115217 29 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>26.47%</color> in <color=#FF6347>Berserk Form</color>.
6842 115217 30 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>27.06%</color> in <color=#FF6347>Berserk Form</color>.
6843 115217 31 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>27.65%</color> in <color=#FF6347>Berserk Form</color>.
6844 115217 32 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>28.24%</color> in <color=#FF6347>Berserk Form</color>.
6845 115217 33 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>28.82%</color> in <color=#FF6347>Berserk Form</color>.
6846 115217 34 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>29.41%</color> in <color=#FF6347>Berserk Form</color>.
6847 115217 35 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty. Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>30%</color> in <color=#FF6347>Berserk Form</color>.
6848 115218 1 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>320%</color> Dark DMG in total.
6849 115218 2 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>338.82%</color> Dark DMG in total.
6850 115218 3 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>357.65%</color> Dark DMG in total.
6851 115218 4 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>376.47%</color> Dark DMG in total.
6852 115218 5 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>395.29%</color> Dark DMG in total.
6853 115218 6 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>414.12%</color> Dark DMG in total.
6854 115218 7 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>432.94%</color> Dark DMG in total.
6855 115218 8 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>451.76%</color> Dark DMG in total.
6856 115218 9 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>470.59%</color> Dark DMG in total.
6857 115218 10 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>489.41%</color> Dark DMG in total.
6858 115218 11 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>508.24%</color> Dark DMG in total.
6859 115218 12 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>527.06%</color> Dark DMG in total.
6860 115218 13 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>545.88%</color> Dark DMG in total.
6861 115218 14 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>564.71%</color> Dark DMG in total.
6862 115218 15 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>583.53%</color> Dark DMG in total.
6863 115218 16 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>602.35%</color> Dark DMG in total.
6864 115218 17 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>621.18%</color> Dark DMG in total.
6865 115218 18 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>640%</color> Dark DMG in total.
6866 115218 19 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>658.82%</color> Dark DMG in total.
6867 115218 20 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>677.65%</color> Dark DMG in total.
6868 115218 21 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>696.47%</color> Dark DMG in total.
6869 115218 22 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>715.29%</color> Dark DMG in total.
6870 115218 23 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>734.12%</color> Dark DMG in total.
6871 115218 24 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>752.94%</color> Dark DMG in total.
6872 115218 25 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>771.76%</color> Dark DMG in total.
6873 115218 26 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>790.59%</color> Dark DMG in total.
6874 115218 27 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>809.41%</color> Dark DMG in total.
6875 115218 28 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>828.24%</color> Dark DMG in total.
6876 115218 29 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>847.06%</color> Dark DMG in total.
6877 115218 30 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>865.88%</color> Dark DMG in total.
6878 115218 31 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>884.71%</color> Dark DMG in total.
6879 115218 32 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>903.53%</color> Dark DMG in total.
6880 115218 33 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>922.35%</color> Dark DMG in total.
6881 115218 34 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>941.18%</color> Dark DMG in total.
6882 115218 35 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>960%</color> Dark DMG in total.
6883 115221 1 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>3%</color>/<color=#FF6347>6%</color>/<color=#FF6347>10%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6884 115221 2 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>3.18%</color>/<color=#FF6347>6.35%</color>/<color=#FF6347>10.59%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6885 115221 3 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>3.35%</color>/<color=#FF6347>6.71%</color>/<color=#FF6347>11.18%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6886 115221 4 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>3.53%</color>/<color=#FF6347>7.06%</color>/<color=#FF6347>11.76%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6887 115221 5 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>3.71%</color>/<color=#FF6347>7.41%</color>/<color=#FF6347>12.35%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6888 115221 6 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>3.88%</color>/<color=#FF6347>7.76%</color>/<color=#FF6347>12.94%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6889 115221 7 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>4.06%</color>/<color=#FF6347>8.12%</color>/<color=#FF6347>13.53%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6890 115221 8 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>4.24%</color>/<color=#FF6347>8.47%</color>/<color=#FF6347>14.12%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6891 115221 9 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>4.41%</color>/<color=#FF6347>8.82%</color>/<color=#FF6347>14.71%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6892 115221 10 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>4.59%</color>/<color=#FF6347>9.18%</color>/<color=#FF6347>15.29%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6893 115221 11 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>4.76%</color>/<color=#FF6347>9.53%</color>/<color=#FF6347>15.88%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6894 115221 12 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>4.94%</color>/<color=#FF6347>9.88%</color>/<color=#FF6347>16.47%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6895 115221 13 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>5.12%</color>/<color=#FF6347>10.24%</color>/<color=#FF6347>17.06%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6896 115221 14 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>17.65%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6897 115221 15 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>5.47%</color>/<color=#FF6347>10.94%</color>/<color=#FF6347>18.24%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6898 115221 16 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>5.65%</color>/<color=#FF6347>11.29%</color>/<color=#FF6347>18.82%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6899 115221 17 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>5.82%</color>/<color=#FF6347>11.65%</color>/<color=#FF6347>19.41%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6900 115221 18 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>6%</color>/<color=#FF6347>12%</color>/<color=#FF6347>20%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6901 115221 19 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>20.59%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6902 115221 20 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>6.35%</color>/<color=#FF6347>12.71%</color>/<color=#FF6347>21.18%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6903 115221 21 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>6.53%</color>/<color=#FF6347>13.06%</color>/<color=#FF6347>21.76%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6904 115221 22 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>6.71%</color>/<color=#FF6347>13.41%</color>/<color=#FF6347>22.35%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6905 115221 23 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>6.88%</color>/<color=#FF6347>13.76%</color>/<color=#FF6347>22.94%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6906 115221 24 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>23.53%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6907 115221 25 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>7.24%</color>/<color=#FF6347>14.47%</color>/<color=#FF6347>24.12%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6908 115221 26 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>7.41%</color>/<color=#FF6347>14.82%</color>/<color=#FF6347>24.71%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6909 115221 27 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>7.59%</color>/<color=#FF6347>15.18%</color>/<color=#FF6347>25.29%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6910 115221 28 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>7.76%</color>/<color=#FF6347>15.53%</color>/<color=#FF6347>25.88%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6911 115221 29 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>7.94%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>26.47%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6912 115221 30 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>8.12%</color>/<color=#FF6347>16.24%</color>/<color=#FF6347>27.06%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6913 115221 31 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>8.29%</color>/<color=#FF6347>16.59%</color>/<color=#FF6347>27.65%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6914 115221 32 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>28.24%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6915 115221 33 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>8.65%</color>/<color=#FF6347>17.29%</color>/<color=#FF6347>28.82%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6916 115221 34 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>29.41%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6917 115221 35 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping. Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>9%</color>/<color=#FF6347>18%</color>/<color=#FF6347>30%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.
6918 115222 0 Leader - Striking Rhythm Assets/Product/Texture/Image/IconSkill/R2KamuA1.png Leader Skill Increases Dark DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Dark DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.
6919 115222 1 Leader - Striking Rhythm Assets/Product/Texture/Image/IconSkill/R2KamuA1.png Leader Skill Increases Dark DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Dark DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.
6920 115223 1 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>10%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6921 115223 2 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>10.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6922 115223 3 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>11.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6923 115223 4 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>11.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6924 115223 5 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>12.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6925 115223 6 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>12.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6926 115223 7 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>13.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>13.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6927 115223 8 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>14.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6928 115223 9 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>14.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6929 115223 10 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>15.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6930 115223 11 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>15.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6931 115223 12 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>16.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>16.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6932 115223 13 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>17.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6933 115223 14 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>17.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6934 115223 15 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>18.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6935 115223 16 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>18.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6936 115223 17 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>19.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>19.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6937 115223 18 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>20%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6938 115223 19 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>20.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6939 115223 20 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>21.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6940 115223 21 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>21.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6941 115223 22 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>22.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6942 115223 23 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>22.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6943 115223 24 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>23.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>23.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6944 115223 25 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>24.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6945 115223 26 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>24.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6946 115223 27 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>25.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6947 115223 28 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>25.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6948 115223 29 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>26.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>26.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6949 115223 30 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>27.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6950 115223 31 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>27.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6951 115223 32 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>28.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6952 115223 33 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>28.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6953 115223 34 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>29.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>29.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6954 115223 35 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>30%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>30%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
6955 115227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
6956 115227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
6957 115224 0 Infectious Despair Assets/Product/Texture/Image/IconSkill/R2KamuS1.png SS Rank Passive Skill Extra DMG Bonus increases when pinging Yellow Orbs. Extra DMG Bonus increases by <color=#FF6347>10%</color> for <color=#FF6347>10</color>s when pinging Yellow Orbs.
6958 115224 1 Infectious Despair Assets/Product/Texture/Image/IconSkill/R2KamuS1.png SS Rank Passive Skill Extra DMG Bonus increases when pinging Yellow Orbs. Extra DMG Bonus increases by <color=#FF6347>10%</color> for <color=#FF6347>10</color>s when pinging Yellow Orbs.
6959 115225 0 Accelerated Death Assets/Product/Texture/Image/IconSkill/R2KamuSS1.png SSS Rank Passive Skill When in Berserk Form, Extra DMG Bonus increases. At the start of battle, gains Signature Energy and Madness stacks. When in Berserk Form, Extra DMG Bonus increases by <color=#FF6347>15%</color>. At the start of battle, gains <color=#FF6347>80</color> Signature Energy and <color=#FF6347>3</color> stacks of <color=#FF6347>Madness</color>.
6960 115225 1 Accelerated Death Assets/Product/Texture/Image/IconSkill/R2KamuSS1.png SSS Rank Passive Skill When in Berserk Form, Extra DMG Bonus increases. At the start of battle, gains Signature Energy and Madness stacks. When in Berserk Form, Extra DMG Bonus increases by <color=#FF6347>15%</color>. At the start of battle, gains <color=#FF6347>80</color> Signature Energy and <color=#FF6347>3</color> stacks of <color=#FF6347>Madness</color>.
6961 115226 0 Corruptive Dominance Assets/Product/Texture/Image/IconSkill/R2KamuSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of 3-Ping skills increases. Extra DMG Bonus of 3-Ping skills increases by <color=#FF6347>20%</color>.
6962 115226 1 Corruptive Dominance Assets/Product/Texture/Image/IconSkill/R2KamuSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of 3-Ping skills increases. Extra DMG Bonus of 3-Ping skills increases by <color=#FF6347>20%</color>.
6963 114301 1 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>111%</color>/<color=#FF6347>222%</color>/<color=#FF6347>333%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6964 114301 2 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>117.53%</color>/<color=#FF6347>235.06%</color>/<color=#FF6347>352.59%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6965 114301 3 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>124.06%</color>/<color=#FF6347>248.12%</color>/<color=#FF6347>372.18%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6966 114301 4 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>130.59%</color>/<color=#FF6347>261.18%</color>/<color=#FF6347>391.76%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6967 114301 5 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>137.12%</color>/<color=#FF6347>274.24%</color>/<color=#FF6347>411.35%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6968 114301 6 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>143.65%</color>/<color=#FF6347>287.29%</color>/<color=#FF6347>430.94%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6969 114301 7 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>150.18%</color>/<color=#FF6347>300.35%</color>/<color=#FF6347>450.53%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6970 114301 8 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>156.71%</color>/<color=#FF6347>313.41%</color>/<color=#FF6347>470.12%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6971 114301 9 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6972 114301 10 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>169.76%</color>/<color=#FF6347>339.53%</color>/<color=#FF6347>509.29%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6973 114301 11 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>176.29%</color>/<color=#FF6347>352.59%</color>/<color=#FF6347>528.88%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6974 114301 12 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>182.82%</color>/<color=#FF6347>365.65%</color>/<color=#FF6347>548.47%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6975 114301 13 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>189.35%</color>/<color=#FF6347>378.71%</color>/<color=#FF6347>568.06%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6976 114301 14 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>195.88%</color>/<color=#FF6347>391.76%</color>/<color=#FF6347>587.65%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6977 114301 15 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>202.41%</color>/<color=#FF6347>404.82%</color>/<color=#FF6347>607.24%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6978 114301 16 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>208.94%</color>/<color=#FF6347>417.88%</color>/<color=#FF6347>626.82%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6979 114301 17 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>215.47%</color>/<color=#FF6347>430.94%</color>/<color=#FF6347>646.41%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6980 114301 18 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>222%</color>/<color=#FF6347>444%</color>/<color=#FF6347>666%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6981 114301 19 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>228.53%</color>/<color=#FF6347>457.06%</color>/<color=#FF6347>685.59%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6982 114301 20 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>235.06%</color>/<color=#FF6347>470.12%</color>/<color=#FF6347>705.18%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6983 114301 21 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>241.59%</color>/<color=#FF6347>483.18%</color>/<color=#FF6347>724.76%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6984 114301 22 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>248.12%</color>/<color=#FF6347>496.24%</color>/<color=#FF6347>744.35%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6985 114301 23 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>254.65%</color>/<color=#FF6347>509.29%</color>/<color=#FF6347>763.94%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6986 114301 24 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6987 114301 25 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>267.71%</color>/<color=#FF6347>535.41%</color>/<color=#FF6347>803.12%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6988 114301 26 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>274.24%</color>/<color=#FF6347>548.47%</color>/<color=#FF6347>822.71%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6989 114301 27 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>280.76%</color>/<color=#FF6347>561.53%</color>/<color=#FF6347>842.29%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6990 114301 28 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>287.29%</color>/<color=#FF6347>574.59%</color>/<color=#FF6347>861.88%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6991 114301 29 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>293.82%</color>/<color=#FF6347>587.65%</color>/<color=#FF6347>881.47%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6992 114301 30 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>300.35%</color>/<color=#FF6347>600.71%</color>/<color=#FF6347>901.06%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6993 114301 31 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>306.88%</color>/<color=#FF6347>613.76%</color>/<color=#FF6347>920.65%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6994 114301 32 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>313.41%</color>/<color=#FF6347>626.82%</color>/<color=#FF6347>940.24%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6995 114301 33 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>319.94%</color>/<color=#FF6347>639.88%</color>/<color=#FF6347>959.82%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6996 114301 34 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>326.47%</color>/<color=#FF6347>652.94%</color>/<color=#FF6347>979.41%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6997 114301 35 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>333%</color>/<color=#FF6347>666%</color>/<color=#FF6347>999%</color> Physical DMG over 3 hits based on the number of orbs pinged.
6998 114306 1 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>1.5%</color>/<color=#FF6347>3%</color>/<color=#FF6347>5%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
6999 114306 2 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>1.59%</color>/<color=#FF6347>3.18%</color>/<color=#FF6347>5.29%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7000 114306 3 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>1.68%</color>/<color=#FF6347>3.35%</color>/<color=#FF6347>5.59%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7001 114306 4 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>1.76%</color>/<color=#FF6347>3.53%</color>/<color=#FF6347>5.88%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7002 114306 5 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>1.85%</color>/<color=#FF6347>3.71%</color>/<color=#FF6347>6.18%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7003 114306 6 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>1.94%</color>/<color=#FF6347>3.88%</color>/<color=#FF6347>6.47%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7004 114306 7 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.03%</color>/<color=#FF6347>4.06%</color>/<color=#FF6347>6.76%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7005 114306 8 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.12%</color>/<color=#FF6347>4.24%</color>/<color=#FF6347>7.06%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7006 114306 9 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.21%</color>/<color=#FF6347>4.41%</color>/<color=#FF6347>7.35%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7007 114306 10 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.29%</color>/<color=#FF6347>4.59%</color>/<color=#FF6347>7.65%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7008 114306 11 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.38%</color>/<color=#FF6347>4.76%</color>/<color=#FF6347>7.94%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7009 114306 12 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.47%</color>/<color=#FF6347>4.94%</color>/<color=#FF6347>8.24%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7010 114306 13 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.56%</color>/<color=#FF6347>5.12%</color>/<color=#FF6347>8.53%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7011 114306 14 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.65%</color>/<color=#FF6347>5.29%</color>/<color=#FF6347>8.82%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7012 114306 15 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.74%</color>/<color=#FF6347>5.47%</color>/<color=#FF6347>9.12%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7013 114306 16 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.82%</color>/<color=#FF6347>5.65%</color>/<color=#FF6347>9.41%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7014 114306 17 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.91%</color>/<color=#FF6347>5.82%</color>/<color=#FF6347>9.71%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7015 114306 18 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3%</color>/<color=#FF6347>6%</color>/<color=#FF6347>10%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7016 114306 19 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.09%</color>/<color=#FF6347>6.18%</color>/<color=#FF6347>10.29%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7017 114306 20 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.18%</color>/<color=#FF6347>6.35%</color>/<color=#FF6347>10.59%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7018 114306 21 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.26%</color>/<color=#FF6347>6.53%</color>/<color=#FF6347>10.88%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7019 114306 22 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.35%</color>/<color=#FF6347>6.71%</color>/<color=#FF6347>11.18%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7020 114306 23 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.44%</color>/<color=#FF6347>6.88%</color>/<color=#FF6347>11.47%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7021 114306 24 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.53%</color>/<color=#FF6347>7.06%</color>/<color=#FF6347>11.76%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7022 114306 25 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.62%</color>/<color=#FF6347>7.24%</color>/<color=#FF6347>12.06%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7023 114306 26 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.71%</color>/<color=#FF6347>7.41%</color>/<color=#FF6347>12.35%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7024 114306 27 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.79%</color>/<color=#FF6347>7.59%</color>/<color=#FF6347>12.65%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7025 114306 28 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.88%</color>/<color=#FF6347>7.76%</color>/<color=#FF6347>12.94%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7026 114306 29 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.97%</color>/<color=#FF6347>7.94%</color>/<color=#FF6347>13.24%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7027 114306 30 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.06%</color>/<color=#FF6347>8.12%</color>/<color=#FF6347>13.53%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7028 114306 31 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.15%</color>/<color=#FF6347>8.29%</color>/<color=#FF6347>13.82%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7029 114306 32 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.24%</color>/<color=#FF6347>8.47%</color>/<color=#FF6347>14.12%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7030 114306 33 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.32%</color>/<color=#FF6347>8.65%</color>/<color=#FF6347>14.41%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7031 114306 34 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.41%</color>/<color=#FF6347>8.82%</color>/<color=#FF6347>14.71%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7032 114306 35 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.5%</color>/<color=#FF6347>9%</color>/<color=#FF6347>15%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.
7033 114311 1 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7034 114311 2 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7035 114311 3 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7036 114311 4 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7037 114311 5 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7038 114311 6 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7039 114311 7 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7040 114311 8 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7041 114311 9 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7042 114311 10 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7043 114311 11 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7044 114311 12 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7045 114311 13 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7046 114311 14 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7047 114311 15 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7048 114311 16 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7049 114311 17 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7050 114311 18 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7051 114311 19 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7052 114311 20 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7053 114311 21 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7054 114311 22 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7055 114311 23 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7056 114311 24 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7057 114311 25 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7058 114311 26 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7059 114311 27 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7060 114311 28 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7061 114311 29 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7062 114311 30 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7063 114311 31 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7064 114311 32 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7065 114311 33 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7066 114311 34 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7067 114311 35 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7068 114316 1 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>475%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>100%</color>/<color=#FF6347>185%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7069 114316 2 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>502.94%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>105.88%</color>/<color=#FF6347>195.88%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7070 114316 3 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>530.88%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>111.76%</color>/<color=#FF6347>206.76%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7071 114316 4 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>558.82%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>117.65%</color>/<color=#FF6347>217.65%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7072 114316 5 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>586.76%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>123.53%</color>/<color=#FF6347>228.53%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7073 114316 6 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>614.71%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>129.41%</color>/<color=#FF6347>239.41%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7074 114316 7 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>642.65%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>135.29%</color>/<color=#FF6347>250.29%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7075 114316 8 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>670.59%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>141.18%</color>/<color=#FF6347>261.18%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7076 114316 9 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>698.53%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>147.06%</color>/<color=#FF6347>272.06%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7077 114316 10 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>726.47%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>152.94%</color>/<color=#FF6347>282.94%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7078 114316 11 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>754.41%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>158.82%</color>/<color=#FF6347>293.82%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7079 114316 12 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>782.35%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>164.71%</color>/<color=#FF6347>304.71%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7080 114316 13 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>810.29%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>170.59%</color>/<color=#FF6347>315.59%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7081 114316 14 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>838.24%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>176.47%</color>/<color=#FF6347>326.47%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7082 114316 15 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>866.18%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>182.35%</color>/<color=#FF6347>337.35%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7083 114316 16 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>894.12%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>188.24%</color>/<color=#FF6347>348.24%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7084 114316 17 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>922.06%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>194.12%</color>/<color=#FF6347>359.12%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7085 114316 18 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>950%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>200%</color>/<color=#FF6347>370%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7086 114316 19 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>977.94%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>205.88%</color>/<color=#FF6347>380.88%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7087 114316 20 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1005.88%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>211.76%</color>/<color=#FF6347>391.76%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7088 114316 21 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1033.82%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>217.65%</color>/<color=#FF6347>402.65%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7089 114316 22 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1061.76%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>223.53%</color>/<color=#FF6347>413.53%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7090 114316 23 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1089.71%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>229.41%</color>/<color=#FF6347>424.41%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7091 114316 24 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1117.65%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>235.29%</color>/<color=#FF6347>435.29%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7092 114316 25 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1145.59%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>241.18%</color>/<color=#FF6347>446.18%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7093 114316 26 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1173.53%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>247.06%</color>/<color=#FF6347>457.06%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7094 114316 27 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1201.47%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>252.94%</color>/<color=#FF6347>467.94%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7095 114316 28 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1229.41%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>258.82%</color>/<color=#FF6347>478.82%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7096 114316 29 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1257.35%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>264.71%</color>/<color=#FF6347>489.71%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7097 114316 30 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1285.29%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>270.59%</color>/<color=#FF6347>500.59%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7098 114316 31 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1313.24%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>276.47%</color>/<color=#FF6347>511.47%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7099 114316 32 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1341.18%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>282.35%</color>/<color=#FF6347>522.35%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7100 114316 33 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1369.12%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>288.24%</color>/<color=#FF6347>533.24%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7101 114316 34 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1397.06%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>294.12%</color>/<color=#FF6347>544.12%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7102 114316 35 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1425%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>300%</color>/<color=#FF6347>555%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.
7103 114317 1 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1240%</color> Physical DMG in total.
7104 114317 2 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1312.94%</color> Physical DMG in total.
7105 114317 3 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1385.88%</color> Physical DMG in total.
7106 114317 4 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1458.82%</color> Physical DMG in total.
7107 114317 5 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1531.76%</color> Physical DMG in total.
7108 114317 6 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1604.71%</color> Physical DMG in total.
7109 114317 7 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1677.65%</color> Physical DMG in total.
7110 114317 8 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1750.59%</color> Physical DMG in total.
7111 114317 9 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1823.53%</color> Physical DMG in total.
7112 114317 10 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1896.47%</color> Physical DMG in total.
7113 114317 11 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1969.41%</color> Physical DMG in total.
7114 114317 12 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2042.35%</color> Physical DMG in total.
7115 114317 13 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2115.29%</color> Physical DMG in total.
7116 114317 14 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2188.24%</color> Physical DMG in total.
7117 114317 15 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2261.18%</color> Physical DMG in total.
7118 114317 16 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2334.12%</color> Physical DMG in total.
7119 114317 17 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2407.06%</color> Physical DMG in total.
7120 114317 18 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2480%</color> Physical DMG in total.
7121 114317 19 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2552.94%</color> Physical DMG in total.
7122 114317 20 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2625.88%</color> Physical DMG in total.
7123 114317 21 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2698.82%</color> Physical DMG in total.
7124 114317 22 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2771.76%</color> Physical DMG in total.
7125 114317 23 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2844.71%</color> Physical DMG in total.
7126 114317 24 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2917.65%</color> Physical DMG in total.
7127 114317 25 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2990.59%</color> Physical DMG in total.
7128 114317 26 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3063.53%</color> Physical DMG in total.
7129 114317 27 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3136.47%</color> Physical DMG in total.
7130 114317 28 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3209.41%</color> Physical DMG in total.
7131 114317 29 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3282.35%</color> Physical DMG in total.
7132 114317 30 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3355.29%</color> Physical DMG in total.
7133 114317 31 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3428.24%</color> Physical DMG in total.
7134 114317 32 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3501.18%</color> Physical DMG in total.
7135 114317 33 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3574.12%</color> Physical DMG in total.
7136 114317 34 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3647.06%</color> Physical DMG in total.
7137 114317 35 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3720%</color> Physical DMG in total.
7138 114318 1 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>360%</color> Physical DMG in total.
7139 114318 2 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>381.18%</color> Physical DMG in total.
7140 114318 3 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>402.35%</color> Physical DMG in total.
7141 114318 4 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.
7142 114318 5 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>444.71%</color> Physical DMG in total.
7143 114318 6 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>465.88%</color> Physical DMG in total.
7144 114318 7 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>487.06%</color> Physical DMG in total.
7145 114318 8 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total.
7146 114318 9 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total.
7147 114318 10 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>550.59%</color> Physical DMG in total.
7148 114318 11 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>571.76%</color> Physical DMG in total.
7149 114318 12 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>592.94%</color> Physical DMG in total.
7150 114318 13 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>614.12%</color> Physical DMG in total.
7151 114318 14 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.
7152 114318 15 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>656.47%</color> Physical DMG in total.
7153 114318 16 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total.
7154 114318 17 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>698.82%</color> Physical DMG in total.
7155 114318 18 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>720%</color> Physical DMG in total.
7156 114318 19 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total.
7157 114318 20 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>762.35%</color> Physical DMG in total.
7158 114318 21 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>783.53%</color> Physical DMG in total.
7159 114318 22 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>804.71%</color> Physical DMG in total.
7160 114318 23 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>825.88%</color> Physical DMG in total.
7161 114318 24 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.
7162 114318 25 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>868.24%</color> Physical DMG in total.
7163 114318 26 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>889.41%</color> Physical DMG in total.
7164 114318 27 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>910.59%</color> Physical DMG in total.
7165 114318 28 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>931.76%</color> Physical DMG in total.
7166 114318 29 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>952.94%</color> Physical DMG in total.
7167 114318 30 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>974.12%</color> Physical DMG in total.
7168 114318 31 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>995.29%</color> Physical DMG in total.
7169 114318 32 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>1016.47%</color> Physical DMG in total.
7170 114318 33 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>1037.65%</color> Physical DMG in total.
7171 114318 34 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total.
7172 114318 35 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>1080%</color> Physical DMG in total.
7173 114321 1 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>800%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7174 114321 2 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>847.06%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7175 114321 3 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>894.12%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7176 114321 4 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>941.18%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7177 114321 5 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>988.24%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7178 114321 6 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1035.29%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7179 114321 7 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1082.35%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7180 114321 8 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1129.41%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7181 114321 9 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1176.47%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7182 114321 10 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1223.53%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7183 114321 11 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1270.59%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7184 114321 12 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1317.65%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7185 114321 13 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1364.71%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7186 114321 14 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1411.76%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7187 114321 15 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1458.82%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7188 114321 16 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1505.88%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7189 114321 17 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1552.94%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7190 114321 18 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1600%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7191 114321 19 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1647.06%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7192 114321 20 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1694.12%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7193 114321 21 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1741.18%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7194 114321 22 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1788.24%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7195 114321 23 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1835.29%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7196 114321 24 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1882.35%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7197 114321 25 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1929.41%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7198 114321 26 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1976.47%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7199 114321 27 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2023.53%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7200 114321 28 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2070.59%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7201 114321 29 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2117.65%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7202 114321 30 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2164.71%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7203 114321 31 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2211.76%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7204 114321 32 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2258.82%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7205 114321 33 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2305.88%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7206 114321 34 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2352.94%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7207 114321 35 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus. Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed. Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>. When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2400%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
7208 114322 0 Leader - Mutual Succor Assets/Product/Texture/Image/IconSkill/R3LuosaitaA1.png Leader Skill Increases DEF of all members. Increases ATK of all Tanks in the team. Increases DEF of all members by <color=#FF6347>15%</color>. Increases ATK of all Tanks in the team by <color=#FF6347>5%</color>.
7209 114322 1 Leader - Mutual Succor Assets/Product/Texture/Image/IconSkill/R3LuosaitaA1.png Leader Skill Increases DEF of all members. Increases ATK of all Tanks in the team. Increases DEF of all members by <color=#FF6347>15%</color>. Increases ATK of all Tanks in the team by <color=#FF6347>5%</color>.
7210 114323 1 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
7211 114323 2 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.
7212 114323 3 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.
7213 114323 4 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.
7214 114323 5 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.
7215 114323 6 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.
7216 114323 7 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.
7217 114323 8 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.
7218 114323 9 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.
7219 114323 10 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.
7220 114323 11 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.
7221 114323 12 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.
7222 114323 13 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.
7223 114323 14 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.
7224 114323 15 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.
7225 114323 16 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.
7226 114323 17 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.
7227 114323 18 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.
7228 114323 19 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.
7229 114323 20 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.
7230 114323 21 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.
7231 114323 22 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.
7232 114323 23 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.
7233 114323 24 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.
7234 114323 25 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.
7235 114323 26 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.
7236 114323 27 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.
7237 114323 28 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.
7238 114323 29 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.
7239 114323 30 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.
7240 114323 31 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.
7241 114323 32 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.
7242 114323 33 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.
7243 114323 34 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.
7244 114323 35 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.
7245 114327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
7246 114327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
7247 114324 0 Lance of Redemption Assets/Product/Texture/Image/IconSkill/R3LuosaitaS1.png 107 SS Rank Passive Skill QTE inflicts <color=#FF6347>Lance of Perception</color>. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases. QTE inflicts <color=#FF6347>Lance of Perception</color> for <color=#FF6347>8</color>s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
7248 114324 1 Lance of Redemption Assets/Product/Texture/Image/IconSkill/R3LuosaitaS1.png 107 SS Rank Passive Skill QTE inflicts <color=#FF6347>Lance of Perception</color>. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases. QTE inflicts <color=#FF6347>Lance of Perception</color> for <color=#FF6347>8</color>s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
7249 114325 0 Lance of Eternity Assets/Product/Texture/Image/IconSkill/R3LuosaitaSS1.png 107 SSS Rank Passive Skill Physical DEF Reduction of <color=#FF6347>Lance of Perception</color> increases. Physical DEF Reduction of <color=#FF6347>Lance of Perception</color> increases by <color=#FF6347>20%</color>.
7250 114325 1 Lance of Eternity Assets/Product/Texture/Image/IconSkill/R3LuosaitaSS1.png 107 SSS Rank Passive Skill Physical DEF Reduction of <color=#FF6347>Lance of Perception</color> increases. Physical DEF Reduction of <color=#FF6347>Lance of Perception</color> increases by <color=#FF6347>20%</color>.
7251 114326 0 Hyper-Burst Assets/Product/Texture/Image/IconSkill/R3LuosaitaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of 3-Pings and Signature Move increases. Extra DMG Bonus of 3-Pings and Signature Move increases by <color=#FF6347>20%</color>.
7252 114326 1 Hyper-Burst Assets/Product/Texture/Image/IconSkill/R3LuosaitaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of 3-Pings and Signature Move increases. Extra DMG Bonus of 3-Pings and Signature Move increases by <color=#FF6347>20%</color>.
7253 152301 1 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7254 152301 2 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7255 152301 3 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7256 152301 4 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7257 152301 5 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7258 152301 6 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7259 152301 7 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7260 152301 8 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7261 152301 9 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7262 152301 10 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>61.18%</color>/<color=#FF6347>122.35%</color>/<color=#FF6347>183.53%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7263 152301 11 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7264 152301 12 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7265 152301 13 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>68.24%</color>/<color=#FF6347>136.47%</color>/<color=#FF6347>204.71%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7266 152301 14 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7267 152301 15 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>72.94%</color>/<color=#FF6347>145.88%</color>/<color=#FF6347>218.82%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7268 152301 16 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>75.29%</color>/<color=#FF6347>150.59%</color>/<color=#FF6347>225.88%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7269 152301 17 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7270 152301 18 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7271 152301 19 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7272 152301 20 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7273 152301 21 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>87.06%</color>/<color=#FF6347>174.12%</color>/<color=#FF6347>261.18%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7274 152301 22 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7275 152301 23 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7276 152301 24 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7277 152301 25 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>96.47%</color>/<color=#FF6347>192.94%</color>/<color=#FF6347>289.41%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7278 152301 26 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7279 152301 27 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>101.18%</color>/<color=#FF6347>202.35%</color>/<color=#FF6347>303.53%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7280 152301 28 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7281 152301 29 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7282 152301 30 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7283 152301 31 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>110.59%</color>/<color=#FF6347>221.18%</color>/<color=#FF6347>331.76%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7284 152301 32 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7285 152301 33 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7286 152301 34 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7287 152301 35 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG to the enemies hit based on the number of orbs pinged.
7288 152306 1 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>135%</color>/<color=#FF6347>270%</color>/<color=#FF6347>405%</color> Physical DMG in total to the target based on the number of orbs pinged.
7289 152306 2 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>142.94%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>428.82%</color> Physical DMG in total to the target based on the number of orbs pinged.
7290 152306 3 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>150.88%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>452.65%</color> Physical DMG in total to the target based on the number of orbs pinged.
7291 152306 4 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total to the target based on the number of orbs pinged.
7292 152306 5 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>166.76%</color>/<color=#FF6347>333.53%</color>/<color=#FF6347>500.29%</color> Physical DMG in total to the target based on the number of orbs pinged.
7293 152306 6 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG in total to the target based on the number of orbs pinged.
7294 152306 7 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>182.65%</color>/<color=#FF6347>365.29%</color>/<color=#FF6347>547.94%</color> Physical DMG in total to the target based on the number of orbs pinged.
7295 152306 8 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG in total to the target based on the number of orbs pinged.
7296 152306 9 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Physical DMG in total to the target based on the number of orbs pinged.
7297 152306 10 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> Physical DMG in total to the target based on the number of orbs pinged.
7298 152306 11 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>214.41%</color>/<color=#FF6347>428.82%</color>/<color=#FF6347>643.24%</color> Physical DMG in total to the target based on the number of orbs pinged.
7299 152306 12 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG in total to the target based on the number of orbs pinged.
7300 152306 13 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>230.29%</color>/<color=#FF6347>460.59%</color>/<color=#FF6347>690.88%</color> Physical DMG in total to the target based on the number of orbs pinged.
7301 152306 14 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG in total to the target based on the number of orbs pinged.
7302 152306 15 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>246.18%</color>/<color=#FF6347>492.35%</color>/<color=#FF6347>738.53%</color> Physical DMG in total to the target based on the number of orbs pinged.
7303 152306 16 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG in total to the target based on the number of orbs pinged.
7304 152306 17 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>262.06%</color>/<color=#FF6347>524.12%</color>/<color=#FF6347>786.18%</color> Physical DMG in total to the target based on the number of orbs pinged.
7305 152306 18 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>270%</color>/<color=#FF6347>540%</color>/<color=#FF6347>810%</color> Physical DMG in total to the target based on the number of orbs pinged.
7306 152306 19 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>277.94%</color>/<color=#FF6347>555.88%</color>/<color=#FF6347>833.82%</color> Physical DMG in total to the target based on the number of orbs pinged.
7307 152306 20 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>285.88%</color>/<color=#FF6347>571.76%</color>/<color=#FF6347>857.65%</color> Physical DMG in total to the target based on the number of orbs pinged.
7308 152306 21 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>293.82%</color>/<color=#FF6347>587.65%</color>/<color=#FF6347>881.47%</color> Physical DMG in total to the target based on the number of orbs pinged.
7309 152306 22 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>301.76%</color>/<color=#FF6347>603.53%</color>/<color=#FF6347>905.29%</color> Physical DMG in total to the target based on the number of orbs pinged.
7310 152306 23 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>309.71%</color>/<color=#FF6347>619.41%</color>/<color=#FF6347>929.12%</color> Physical DMG in total to the target based on the number of orbs pinged.
7311 152306 24 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG in total to the target based on the number of orbs pinged.
7312 152306 25 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>325.59%</color>/<color=#FF6347>651.18%</color>/<color=#FF6347>976.76%</color> Physical DMG in total to the target based on the number of orbs pinged.
7313 152306 26 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>333.53%</color>/<color=#FF6347>667.06%</color>/<color=#FF6347>1000.59%</color> Physical DMG in total to the target based on the number of orbs pinged.
7314 152306 27 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>341.47%</color>/<color=#FF6347>682.94%</color>/<color=#FF6347>1024.41%</color> Physical DMG in total to the target based on the number of orbs pinged.
7315 152306 28 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>349.41%</color>/<color=#FF6347>698.82%</color>/<color=#FF6347>1048.24%</color> Physical DMG in total to the target based on the number of orbs pinged.
7316 152306 29 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>357.35%</color>/<color=#FF6347>714.71%</color>/<color=#FF6347>1072.06%</color> Physical DMG in total to the target based on the number of orbs pinged.
7317 152306 30 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>365.29%</color>/<color=#FF6347>730.59%</color>/<color=#FF6347>1095.88%</color> Physical DMG in total to the target based on the number of orbs pinged.
7318 152306 31 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>373.24%</color>/<color=#FF6347>746.47%</color>/<color=#FF6347>1119.71%</color> Physical DMG in total to the target based on the number of orbs pinged.
7319 152306 32 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>381.18%</color>/<color=#FF6347>762.35%</color>/<color=#FF6347>1143.53%</color> Physical DMG in total to the target based on the number of orbs pinged.
7320 152306 33 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>389.12%</color>/<color=#FF6347>778.24%</color>/<color=#FF6347>1167.35%</color> Physical DMG in total to the target based on the number of orbs pinged.
7321 152306 34 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> Physical DMG in total to the target based on the number of orbs pinged.
7322 152306 35 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>405%</color>/<color=#FF6347>810%</color>/<color=#FF6347>1215%</color> Physical DMG in total to the target based on the number of orbs pinged.
7323 152311 1 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>130%</color>/<color=#FF6347>260%</color>/<color=#FF6347>390%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7324 152311 2 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7325 152311 3 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>145.29%</color>/<color=#FF6347>290.59%</color>/<color=#FF6347>435.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7326 152311 4 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7327 152311 5 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7328 152311 6 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7329 152311 7 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>175.88%</color>/<color=#FF6347>351.76%</color>/<color=#FF6347>527.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7330 152311 8 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7331 152311 9 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>191.18%</color>/<color=#FF6347>382.35%</color>/<color=#FF6347>573.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7332 152311 10 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>198.82%</color>/<color=#FF6347>397.65%</color>/<color=#FF6347>596.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7333 152311 11 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7334 152311 12 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>214.12%</color>/<color=#FF6347>428.24%</color>/<color=#FF6347>642.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7335 152311 13 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>221.76%</color>/<color=#FF6347>443.53%</color>/<color=#FF6347>665.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7336 152311 14 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7337 152311 15 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>237.06%</color>/<color=#FF6347>474.12%</color>/<color=#FF6347>711.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7338 152311 16 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>244.71%</color>/<color=#FF6347>489.41%</color>/<color=#FF6347>734.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7339 152311 17 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7340 152311 18 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>260%</color>/<color=#FF6347>520%</color>/<color=#FF6347>780%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7341 152311 19 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>267.65%</color>/<color=#FF6347>535.29%</color>/<color=#FF6347>802.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7342 152311 20 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7343 152311 21 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>282.94%</color>/<color=#FF6347>565.88%</color>/<color=#FF6347>848.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7344 152311 22 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>290.59%</color>/<color=#FF6347>581.18%</color>/<color=#FF6347>871.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7345 152311 23 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>298.24%</color>/<color=#FF6347>596.47%</color>/<color=#FF6347>894.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7346 152311 24 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>305.88%</color>/<color=#FF6347>611.76%</color>/<color=#FF6347>917.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7347 152311 25 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>313.53%</color>/<color=#FF6347>627.06%</color>/<color=#FF6347>940.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7348 152311 26 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>321.18%</color>/<color=#FF6347>642.35%</color>/<color=#FF6347>963.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7349 152311 27 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>328.82%</color>/<color=#FF6347>657.65%</color>/<color=#FF6347>986.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7350 152311 28 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>336.47%</color>/<color=#FF6347>672.94%</color>/<color=#FF6347>1009.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7351 152311 29 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>344.12%</color>/<color=#FF6347>688.24%</color>/<color=#FF6347>1032.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7352 152311 30 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>351.76%</color>/<color=#FF6347>703.53%</color>/<color=#FF6347>1055.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7353 152311 31 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>359.41%</color>/<color=#FF6347>718.82%</color>/<color=#FF6347>1078.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7354 152311 32 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>367.06%</color>/<color=#FF6347>734.12%</color>/<color=#FF6347>1101.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7355 152311 33 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>374.71%</color>/<color=#FF6347>749.41%</color>/<color=#FF6347>1124.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7356 152311 34 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>382.35%</color>/<color=#FF6347>764.71%</color>/<color=#FF6347>1147.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7357 152311 35 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>390%</color>/<color=#FF6347>780%</color>/<color=#FF6347>1170%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.
7358 152316 1 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>375%</color> Physical DMG in total.
7359 152316 2 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>397.06%</color> Physical DMG in total.
7360 152316 3 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>419.12%</color> Physical DMG in total.
7361 152316 4 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>441.18%</color> Physical DMG in total.
7362 152316 5 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>463.24%</color> Physical DMG in total.
7363 152316 6 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>485.29%</color> Physical DMG in total.
7364 152316 7 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>507.35%</color> Physical DMG in total.
7365 152316 8 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total.
7366 152316 9 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>551.47%</color> Physical DMG in total.
7367 152316 10 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>573.53%</color> Physical DMG in total.
7368 152316 11 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>595.59%</color> Physical DMG in total.
7369 152316 12 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>617.65%</color> Physical DMG in total.
7370 152316 13 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>639.71%</color> Physical DMG in total.
7371 152316 14 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>661.76%</color> Physical DMG in total.
7372 152316 15 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>683.82%</color> Physical DMG in total.
7373 152316 16 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.
7374 152316 17 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>727.94%</color> Physical DMG in total.
7375 152316 18 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>750%</color> Physical DMG in total.
7376 152316 19 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>772.06%</color> Physical DMG in total.
7377 152316 20 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total.
7378 152316 21 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>816.18%</color> Physical DMG in total.
7379 152316 22 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>838.24%</color> Physical DMG in total.
7380 152316 23 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>860.29%</color> Physical DMG in total.
7381 152316 24 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>882.35%</color> Physical DMG in total.
7382 152316 25 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>904.41%</color> Physical DMG in total.
7383 152316 26 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>926.47%</color> Physical DMG in total.
7384 152316 27 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>948.53%</color> Physical DMG in total.
7385 152316 28 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>970.59%</color> Physical DMG in total.
7386 152316 29 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>992.65%</color> Physical DMG in total.
7387 152316 30 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>1014.71%</color> Physical DMG in total.
7388 152316 31 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>1036.76%</color> Physical DMG in total.
7389 152316 32 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total.
7390 152316 33 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>1080.88%</color> Physical DMG in total.
7391 152316 34 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>1102.94%</color> Physical DMG in total.
7392 152316 35 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>1125%</color> Physical DMG in total.
2024-02-29 04:51:22 +00:00
7393 152317 1 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>210%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>240%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>700%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1120%</color> Physical DMG in total.
7394 152317 2 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>222.35%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>254.12%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1185.88%</color> Physical DMG in total.
7395 152317 3 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>234.71%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>268.24%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>782.35%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1251.76%</color> Physical DMG in total.
7396 152317 4 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>247.06%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>282.35%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>823.53%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1317.65%</color> Physical DMG in total.
7397 152317 5 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>259.41%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>296.47%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>864.71%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1383.53%</color> Physical DMG in total.
7398 152317 6 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>271.76%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>310.59%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>905.88%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1449.41%</color> Physical DMG in total.
7399 152317 7 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>284.12%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>324.71%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>947.06%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1515.29%</color> Physical DMG in total.
7400 152317 8 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>296.47%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>338.82%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>988.24%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1581.18%</color> Physical DMG in total.
7401 152317 9 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>308.82%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>352.94%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1029.41%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1647.06%</color> Physical DMG in total.
7402 152317 10 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>321.18%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>367.06%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1070.59%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1712.94%</color> Physical DMG in total.
7403 152317 11 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>333.53%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>381.18%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1111.76%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1778.82%</color> Physical DMG in total.
7404 152317 12 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>345.88%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>395.29%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1152.94%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1844.71%</color> Physical DMG in total.
7405 152317 13 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>358.24%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>409.41%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1194.12%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1910.59%</color> Physical DMG in total.
7406 152317 14 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>370.59%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>423.53%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1235.29%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1976.47%</color> Physical DMG in total.
7407 152317 15 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>382.94%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>437.65%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1276.47%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2042.35%</color> Physical DMG in total.
7408 152317 16 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>395.29%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>451.76%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1317.65%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2108.24%</color> Physical DMG in total.
7409 152317 17 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>407.65%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>465.88%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1358.82%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2174.12%</color> Physical DMG in total.
7410 152317 18 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>420%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>480%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1400%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2240%</color> Physical DMG in total.
7411 152317 19 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>432.35%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>494.12%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1441.18%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2305.88%</color> Physical DMG in total.
7412 152317 20 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>444.71%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>508.24%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1482.35%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2371.76%</color> Physical DMG in total.
7413 152317 21 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>457.06%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>522.35%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1523.53%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2437.65%</color> Physical DMG in total.
7414 152317 22 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>469.41%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>536.47%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1564.71%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2503.53%</color> Physical DMG in total.
7415 152317 23 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>481.76%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>550.59%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1605.88%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2569.41%</color> Physical DMG in total.
7416 152317 24 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>494.12%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>564.71%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1647.06%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2635.29%</color> Physical DMG in total.
7417 152317 25 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>506.47%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>578.82%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1688.24%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2701.18%</color> Physical DMG in total.
7418 152317 26 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>518.82%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>592.94%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1729.41%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2767.06%</color> Physical DMG in total.
7419 152317 27 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>531.18%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>607.06%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1770.59%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2832.94%</color> Physical DMG in total.
7420 152317 28 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>543.53%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>621.18%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1811.76%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2898.82%</color> Physical DMG in total.
7421 152317 29 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>555.88%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>635.29%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1852.94%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2964.71%</color> Physical DMG in total.
7422 152317 30 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>568.24%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>649.41%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1894.12%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>3030.59%</color> Physical DMG in total.
7423 152317 31 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>580.59%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>663.53%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1935.29%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>3096.47%</color> Physical DMG in total.
7424 152317 32 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>592.94%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>677.65%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1976.47%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>3162.35%</color> Physical DMG in total.
7425 152317 33 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>605.29%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>691.76%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>2017.65%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>3228.24%</color> Physical DMG in total.
7426 152317 34 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>617.65%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>705.88%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>2058.82%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>3294.12%</color> Physical DMG in total.
7427 152317 35 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>630%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>720%</color> Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>2100%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>3360%</color> Physical DMG in total.
2023-10-18 15:33:14 +00:00
7428 152318 1 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>320%</color> Physical DMG in total.
7429 152318 2 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG in total.
7430 152318 3 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>357.65%</color> Physical DMG in total.
7431 152318 4 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>376.47%</color> Physical DMG in total.
7432 152318 5 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total.
7433 152318 6 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>414.12%</color> Physical DMG in total.
7434 152318 7 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>432.94%</color> Physical DMG in total.
7435 152318 8 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG in total.
7436 152318 9 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total.
7437 152318 10 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>489.41%</color> Physical DMG in total.
7438 152318 11 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total.
7439 152318 12 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>527.06%</color> Physical DMG in total.
7440 152318 13 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>545.88%</color> Physical DMG in total.
7441 152318 14 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.
7442 152318 15 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>583.53%</color> Physical DMG in total.
7443 152318 16 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>602.35%</color> Physical DMG in total.
7444 152318 17 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total.
7445 152318 18 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>640%</color> Physical DMG in total.
7446 152318 19 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total.
7447 152318 20 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total.
7448 152318 21 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>696.47%</color> Physical DMG in total.
7449 152318 22 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>715.29%</color> Physical DMG in total.
7450 152318 23 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>734.12%</color> Physical DMG in total.
7451 152318 24 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG in total.
7452 152318 25 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>771.76%</color> Physical DMG in total.
7453 152318 26 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG in total.
7454 152318 27 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total.
7455 152318 28 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>828.24%</color> Physical DMG in total.
7456 152318 29 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.
7457 152318 30 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>865.88%</color> Physical DMG in total.
7458 152318 31 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>884.71%</color> Physical DMG in total.
7459 152318 32 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>903.53%</color> Physical DMG in total.
7460 152318 33 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>922.35%</color> Physical DMG in total.
7461 152318 34 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG in total.
7462 152318 35 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>960%</color> Physical DMG in total.
7463 152321 1 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>225%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>240%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>240%</color> Physical DMG in total.
7464 152321 2 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>238.24%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>254.12%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>254.12%</color> Physical DMG in total.
7465 152321 3 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>251.47%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>268.24%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>268.24%</color> Physical DMG in total.
7466 152321 4 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>264.71%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>282.35%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>282.35%</color> Physical DMG in total.
7467 152321 5 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>277.94%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>296.47%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>296.47%</color> Physical DMG in total.
7468 152321 6 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>291.18%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>310.59%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>310.59%</color> Physical DMG in total.
7469 152321 7 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>304.41%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>324.71%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>324.71%</color> Physical DMG in total.
7470 152321 8 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>317.65%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>338.82%</color> Physical DMG in total.
7471 152321 9 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>330.88%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>352.94%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>352.94%</color> Physical DMG in total.
7472 152321 10 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>344.12%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>367.06%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>367.06%</color> Physical DMG in total.
7473 152321 11 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>357.35%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>381.18%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>381.18%</color> Physical DMG in total.
7474 152321 12 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>370.59%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total.
7475 152321 13 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>383.82%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>409.41%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>409.41%</color> Physical DMG in total.
7476 152321 14 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>397.06%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.
7477 152321 15 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>410.29%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>437.65%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>437.65%</color> Physical DMG in total.
7478 152321 16 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>451.76%</color> Physical DMG in total.
7479 152321 17 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>436.76%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>465.88%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>465.88%</color> Physical DMG in total.
7480 152321 18 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>450%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>480%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>480%</color> Physical DMG in total.
7481 152321 19 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>463.24%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.
7482 152321 20 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>476.47%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total.
7483 152321 21 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>489.71%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>522.35%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>522.35%</color> Physical DMG in total.
7484 152321 22 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>502.94%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>536.47%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>536.47%</color> Physical DMG in total.
7485 152321 23 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>516.18%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>550.59%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>550.59%</color> Physical DMG in total.
7486 152321 24 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.
7487 152321 25 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>542.65%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>578.82%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>578.82%</color> Physical DMG in total.
7488 152321 26 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>555.88%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>592.94%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>592.94%</color> Physical DMG in total.
7489 152321 27 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>569.12%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>607.06%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>607.06%</color> Physical DMG in total.
7490 152321 28 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>582.35%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total.
7491 152321 29 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>595.59%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.
7492 152321 30 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>608.82%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>649.41%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>649.41%</color> Physical DMG in total.
7493 152321 31 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>622.06%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>663.53%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>663.53%</color> Physical DMG in total.
7494 152321 32 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total.
7495 152321 33 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>648.53%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>691.76%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>691.76%</color> Physical DMG in total.
7496 152321 34 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>661.76%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.
7497 152321 35 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>. Core Passive: <color=#0d70bc>Concentrated Will State</color> In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced. In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>675%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>720%</color> Physical DMG in total. Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>720%</color> Physical DMG in total.
7498 152322 0 Leader - Baptism of War Assets/Product/Texture/Image/IconSkill/R2QuA1.png Leader Skill Increases Physical DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Physical DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.
7499 152322 1 Leader - Baptism of War Assets/Product/Texture/Image/IconSkill/R2QuA1.png Leader Skill Increases Physical DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Physical DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.
7500 152323 1 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>10%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7501 152323 2 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>10.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7502 152323 3 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>11.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7503 152323 4 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>11.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7504 152323 5 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>12.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7505 152323 6 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>12.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7506 152323 7 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>13.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>13.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7507 152323 8 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>14.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7508 152323 9 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>14.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7509 152323 10 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>15.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7510 152323 11 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>15.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7511 152323 12 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>16.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>16.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7512 152323 13 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>17.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7513 152323 14 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>17.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7514 152323 15 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>18.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7515 152323 16 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>18.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7516 152323 17 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>19.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>19.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7517 152323 18 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>20%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7518 152323 19 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>20.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7519 152323 20 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>21.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7520 152323 21 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>21.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7521 152323 22 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>22.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7522 152323 23 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>22.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7523 152323 24 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>23.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>23.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7524 152323 25 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>24.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7525 152323 26 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>24.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7526 152323 27 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>25.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7527 152323 28 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>25.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7528 152323 29 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>26.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>26.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7529 152323 30 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>27.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7530 152323 31 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>27.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7531 152323 32 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>28.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7532 152323 33 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>28.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7533 152323 34 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>29.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>29.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7534 152323 35 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>30%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>30%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
7535 152327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
7536 152327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
7537 152324 0 Steadfast Assets/Product/Texture/Image/IconSkill/R2QuS1.png SS Rank Passive Skill Extra DMG Bonus of Basic Attack increases. Extra DMG Bonus of <color=#FF6347>Concentrated Will</color> increases. Extra DMG Bonus of Basic Attack increases by <color=#FF6347>10%</color>. Extra DMG Bonus of <color=#FF6347>Concentrated Will</color> increases by <color=#FF6347>5%</color>.
7538 152324 1 Steadfast Assets/Product/Texture/Image/IconSkill/R2QuS1.png SS Rank Passive Skill Extra DMG Bonus of Basic Attack increases. Extra DMG Bonus of <color=#FF6347>Concentrated Will</color> increases. Extra DMG Bonus of Basic Attack increases by <color=#FF6347>10%</color>. Extra DMG Bonus of <color=#FF6347>Concentrated Will</color> increases by <color=#FF6347>5%</color>.
7539 152325 0 Load Force Assets/Product/Texture/Image/IconSkill/R2QuSS1.png SSS Rank Passive Skill Gains Energy upon first entering the battlefield. Physical DMG Bonus increases after performing Signature Move. Gains <color=#FF6347>100</color> Energy upon first entering the battlefield. Physical DMG Bonus increases by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s after performing Signature Move.
7540 152325 1 Load Force Assets/Product/Texture/Image/IconSkill/R2QuSS1.png SSS Rank Passive Skill Gains Energy upon first entering the battlefield. Physical DMG Bonus increases after performing Signature Move. Gains <color=#FF6347>100</color> Energy upon first entering the battlefield. Physical DMG Bonus increases by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s after performing Signature Move.
7541 152326 0 Inscription Assets/Product/Texture/Image/IconSkill/R2QuSSS1.png SSS+ Rank Passive Skill Huiyu's Extra DMG Bonus increases. Huiyu's Extra DMG Bonus increases by <color=#FF6347>25%</color>.
7542 152326 1 Inscription Assets/Product/Texture/Image/IconSkill/R2QuSSS1.png SSS+ Rank Passive Skill Huiyu's Extra DMG Bonus increases. Huiyu's Extra DMG Bonus increases by <color=#FF6347>25%</color>.
7543 116201 1 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>200%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>200%</color> Ice DMG.
7544 116201 2 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>211.76%</color> Ice DMG.
7545 116201 3 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>223.53%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>223.53%</color> Ice DMG.
7546 116201 4 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>235.29%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>235.29%</color> Ice DMG.
7547 116201 5 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>247.06%</color> Ice DMG.
7548 116201 6 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>258.82%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>258.82%</color> Ice DMG.
7549 116201 7 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>270.59%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>270.59%</color> Ice DMG.
7550 116201 8 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>282.35%</color> Ice DMG.
7551 116201 9 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>294.12%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>294.12%</color> Ice DMG.
7552 116201 10 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>305.88%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>305.88%</color> Ice DMG.
7553 116201 11 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>317.65%</color> Ice DMG.
7554 116201 12 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>329.41%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>329.41%</color> Ice DMG.
7555 116201 13 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>341.18%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>341.18%</color> Ice DMG.
7556 116201 14 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>352.94%</color> Ice DMG.
7557 116201 15 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>364.71%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>364.71%</color> Ice DMG.
7558 116201 16 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>376.47%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>376.47%</color> Ice DMG.
7559 116201 17 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>388.24%</color> Ice DMG.
7560 116201 18 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>400%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>400%</color> Ice DMG.
7561 116201 19 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>411.76%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>411.76%</color> Ice DMG.
7562 116201 20 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>423.53%</color> Ice DMG.
7563 116201 21 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>435.29%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>435.29%</color> Ice DMG.
7564 116201 22 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>447.06%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>447.06%</color> Ice DMG.
7565 116201 23 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>458.82%</color> Ice DMG.
7566 116201 24 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>470.59%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>470.59%</color> Ice DMG.
7567 116201 25 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>482.35%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>482.35%</color> Ice DMG.
7568 116201 26 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>494.12%</color> Ice DMG.
7569 116201 27 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>505.88%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>505.88%</color> Ice DMG.
7570 116201 28 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>517.65%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>517.65%</color> Ice DMG.
7571 116201 29 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>529.41%</color> Ice DMG.
7572 116201 30 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>541.18%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>541.18%</color> Ice DMG.
7573 116201 31 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>552.94%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>552.94%</color> Ice DMG.
7574 116201 32 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>564.71%</color> Ice DMG.
7575 116201 33 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>576.47%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>576.47%</color> Ice DMG.
7576 116201 34 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>588.24%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>588.24%</color> Ice DMG.
7577 116201 35 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>600%</color> Ice DMG.
7578 116206 1 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG based on the number of orbs pinged.
7579 116206 2 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.
7580 116206 3 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG based on the number of orbs pinged.
7581 116206 4 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.
7582 116206 5 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG based on the number of orbs pinged.
7583 116206 6 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Physical DMG based on the number of orbs pinged.
7584 116206 7 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG based on the number of orbs pinged.
7585 116206 8 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.
7586 116206 9 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG based on the number of orbs pinged.
7587 116206 10 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG based on the number of orbs pinged.
7588 116206 11 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged.
7589 116206 12 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG based on the number of orbs pinged.
7590 116206 13 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Physical DMG based on the number of orbs pinged.
7591 116206 14 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.
7592 116206 15 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Physical DMG based on the number of orbs pinged.
7593 116206 16 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG based on the number of orbs pinged.
7594 116206 17 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Physical DMG based on the number of orbs pinged.
7595 116206 18 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG based on the number of orbs pinged.
7596 116206 19 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Physical DMG based on the number of orbs pinged.
7597 116206 20 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.
7598 116206 21 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Physical DMG based on the number of orbs pinged.
7599 116206 22 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG based on the number of orbs pinged.
7600 116206 23 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG based on the number of orbs pinged.
7601 116206 24 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.
7602 116206 25 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Physical DMG based on the number of orbs pinged.
7603 116206 26 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG based on the number of orbs pinged.
7604 116206 27 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Physical DMG based on the number of orbs pinged.
7605 116206 28 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Physical DMG based on the number of orbs pinged.
7606 116206 29 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.
7607 116206 30 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG based on the number of orbs pinged.
7608 116206 31 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Physical DMG based on the number of orbs pinged.
7609 116206 32 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG based on the number of orbs pinged.
7610 116206 33 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Physical DMG based on the number of orbs pinged.
7611 116206 34 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG based on the number of orbs pinged.
7612 116206 35 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Physical DMG based on the number of orbs pinged.
7613 116211 1 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>50%</color>/<color=#FF6347>75%</color>/<color=#FF6347>100%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7614 116211 2 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>105.88%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7615 116211 3 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>55.88%</color>/<color=#FF6347>83.82%</color>/<color=#FF6347>111.76%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7616 116211 4 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>117.65%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7617 116211 5 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color>/<color=#FF6347>123.53%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7618 116211 6 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>64.71%</color>/<color=#FF6347>97.06%</color>/<color=#FF6347>129.41%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7619 116211 7 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>67.65%</color>/<color=#FF6347>101.47%</color>/<color=#FF6347>135.29%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7620 116211 8 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>141.18%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7621 116211 9 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>73.53%</color>/<color=#FF6347>110.29%</color>/<color=#FF6347>147.06%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7622 116211 10 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>76.47%</color>/<color=#FF6347>114.71%</color>/<color=#FF6347>152.94%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7623 116211 11 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color>/<color=#FF6347>158.82%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7624 116211 12 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>164.71%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7625 116211 13 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>85.29%</color>/<color=#FF6347>127.94%</color>/<color=#FF6347>170.59%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7626 116211 14 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color>/<color=#FF6347>176.47%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7627 116211 15 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>91.18%</color>/<color=#FF6347>136.76%</color>/<color=#FF6347>182.35%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7628 116211 16 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>188.24%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7629 116211 17 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>97.06%</color>/<color=#FF6347>145.59%</color>/<color=#FF6347>194.12%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7630 116211 18 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>100%</color>/<color=#FF6347>150%</color>/<color=#FF6347>200%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7631 116211 19 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>102.94%</color>/<color=#FF6347>154.41%</color>/<color=#FF6347>205.88%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7632 116211 20 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>211.76%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7633 116211 21 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>108.82%</color>/<color=#FF6347>163.24%</color>/<color=#FF6347>217.65%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7634 116211 22 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>223.53%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7635 116211 23 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>114.71%</color>/<color=#FF6347>172.06%</color>/<color=#FF6347>229.41%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7636 116211 24 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>235.29%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7637 116211 25 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>120.59%</color>/<color=#FF6347>180.88%</color>/<color=#FF6347>241.18%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7638 116211 26 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>247.06%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7639 116211 27 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>126.47%</color>/<color=#FF6347>189.71%</color>/<color=#FF6347>252.94%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7640 116211 28 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>258.82%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7641 116211 29 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>132.35%</color>/<color=#FF6347>198.53%</color>/<color=#FF6347>264.71%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7642 116211 30 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>270.59%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7643 116211 31 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>138.24%</color>/<color=#FF6347>207.35%</color>/<color=#FF6347>276.47%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7644 116211 32 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>282.35%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7645 116211 33 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>144.12%</color>/<color=#FF6347>216.18%</color>/<color=#FF6347>288.24%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7646 116211 34 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>294.12%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7647 116211 35 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>150%</color>/<color=#FF6347>225%</color>/<color=#FF6347>300%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
7648 116216 1 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>160%</color> Physical DMG and <color=#FF6347>405%</color> Ice DMG in total.
7649 116216 2 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>169.41%</color> Physical DMG and <color=#FF6347>428.82%</color> Ice DMG in total.
7650 116216 3 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>178.82%</color> Physical DMG and <color=#FF6347>452.65%</color> Ice DMG in total.
7651 116216 4 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>188.24%</color> Physical DMG and <color=#FF6347>476.47%</color> Ice DMG in total.
7652 116216 5 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>197.65%</color> Physical DMG and <color=#FF6347>500.29%</color> Ice DMG in total.
7653 116216 6 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>207.06%</color> Physical DMG and <color=#FF6347>524.12%</color> Ice DMG in total.
7654 116216 7 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>216.47%</color> Physical DMG and <color=#FF6347>547.94%</color> Ice DMG in total.
7655 116216 8 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>225.88%</color> Physical DMG and <color=#FF6347>571.76%</color> Ice DMG in total.
7656 116216 9 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>235.29%</color> Physical DMG and <color=#FF6347>595.59%</color> Ice DMG in total.
7657 116216 10 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>244.71%</color> Physical DMG and <color=#FF6347>619.41%</color> Ice DMG in total.
7658 116216 11 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>254.12%</color> Physical DMG and <color=#FF6347>643.24%</color> Ice DMG in total.
7659 116216 12 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>263.53%</color> Physical DMG and <color=#FF6347>667.06%</color> Ice DMG in total.
7660 116216 13 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>272.94%</color> Physical DMG and <color=#FF6347>690.88%</color> Ice DMG in total.
7661 116216 14 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>282.35%</color> Physical DMG and <color=#FF6347>714.71%</color> Ice DMG in total.
7662 116216 15 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>291.76%</color> Physical DMG and <color=#FF6347>738.53%</color> Ice DMG in total.
7663 116216 16 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>301.18%</color> Physical DMG and <color=#FF6347>762.35%</color> Ice DMG in total.
7664 116216 17 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>310.59%</color> Physical DMG and <color=#FF6347>786.18%</color> Ice DMG in total.
7665 116216 18 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>320%</color> Physical DMG and <color=#FF6347>810%</color> Ice DMG in total.
7666 116216 19 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>329.41%</color> Physical DMG and <color=#FF6347>833.82%</color> Ice DMG in total.
7667 116216 20 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG and <color=#FF6347>857.65%</color> Ice DMG in total.
7668 116216 21 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>348.24%</color> Physical DMG and <color=#FF6347>881.47%</color> Ice DMG in total.
7669 116216 22 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>357.65%</color> Physical DMG and <color=#FF6347>905.29%</color> Ice DMG in total.
7670 116216 23 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>367.06%</color> Physical DMG and <color=#FF6347>929.12%</color> Ice DMG in total.
7671 116216 24 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>376.47%</color> Physical DMG and <color=#FF6347>952.94%</color> Ice DMG in total.
7672 116216 25 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>385.88%</color> Physical DMG and <color=#FF6347>976.76%</color> Ice DMG in total.
7673 116216 26 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG and <color=#FF6347>1000.59%</color> Ice DMG in total.
7674 116216 27 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>404.71%</color> Physical DMG and <color=#FF6347>1024.41%</color> Ice DMG in total.
7675 116216 28 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>414.12%</color> Physical DMG and <color=#FF6347>1048.24%</color> Ice DMG in total.
7676 116216 29 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG and <color=#FF6347>1072.06%</color> Ice DMG in total.
7677 116216 30 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>432.94%</color> Physical DMG and <color=#FF6347>1095.88%</color> Ice DMG in total.
7678 116216 31 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>442.35%</color> Physical DMG and <color=#FF6347>1119.71%</color> Ice DMG in total.
7679 116216 32 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG and <color=#FF6347>1143.53%</color> Ice DMG in total.
7680 116216 33 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>461.18%</color> Physical DMG and <color=#FF6347>1167.35%</color> Ice DMG in total.
7681 116216 34 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG and <color=#FF6347>1191.18%</color> Ice DMG in total.
7682 116216 35 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>480%</color> Physical DMG and <color=#FF6347>1215%</color> Ice DMG in total.
7683 116217 1 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>180%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>490%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7684 116217 2 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>190.59%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>518.82%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7685 116217 3 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>201.18%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>547.65%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7686 116217 4 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>211.76%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>576.47%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7687 116217 5 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>222.35%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>605.29%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7688 116217 6 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>232.94%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>634.12%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7689 116217 7 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>243.53%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>662.94%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7690 116217 8 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>254.12%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>691.76%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7691 116217 9 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>264.71%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>720.59%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7692 116217 10 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>275.29%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>749.41%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7693 116217 11 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>285.88%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>778.24%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7694 116217 12 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>296.47%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>807.06%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7695 116217 13 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>307.06%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>835.88%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7696 116217 14 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>317.65%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>864.71%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7697 116217 15 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>328.24%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>893.53%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7698 116217 16 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>338.82%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>922.35%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7699 116217 17 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>349.41%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>951.18%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7700 116217 18 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>360%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>980%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7701 116217 19 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>370.59%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1008.82%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7702 116217 20 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>381.18%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1037.65%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7703 116217 21 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>391.76%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1066.47%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7704 116217 22 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>402.35%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1095.29%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7705 116217 23 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>412.94%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1124.12%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7706 116217 24 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>423.53%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1152.94%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7707 116217 25 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>434.12%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1181.76%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7708 116217 26 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>444.71%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1210.59%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7709 116217 27 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>455.29%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1239.41%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7710 116217 28 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>465.88%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1268.24%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7711 116217 29 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>476.47%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1297.06%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7712 116217 30 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>487.06%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1325.88%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7713 116217 31 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>497.65%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1354.71%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7714 116217 32 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>508.24%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1383.53%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7715 116217 33 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>518.82%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1412.35%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7716 116217 34 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>529.41%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1441.18%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7717 116217 35 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix. Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color> In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit. In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>540%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy. Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color> After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1470%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively. Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color> Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>. Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.
7718 116218 1 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>250%</color> Ice DMG in total.
7719 116218 2 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>264.71%</color> Ice DMG in total.
7720 116218 3 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>279.41%</color> Ice DMG in total.
7721 116218 4 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>294.12%</color> Ice DMG in total.
7722 116218 5 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>308.82%</color> Ice DMG in total.
7723 116218 6 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>323.53%</color> Ice DMG in total.
7724 116218 7 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>338.24%</color> Ice DMG in total.
7725 116218 8 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>352.94%</color> Ice DMG in total.
7726 116218 9 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>367.65%</color> Ice DMG in total.
7727 116218 10 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>382.35%</color> Ice DMG in total.
7728 116218 11 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>397.06%</color> Ice DMG in total.
7729 116218 12 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>411.76%</color> Ice DMG in total.
7730 116218 13 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>426.47%</color> Ice DMG in total.
7731 116218 14 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>441.18%</color> Ice DMG in total.
7732 116218 15 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>455.88%</color> Ice DMG in total.
7733 116218 16 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>470.59%</color> Ice DMG in total.
7734 116218 17 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>485.29%</color> Ice DMG in total.
7735 116218 18 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>500%</color> Ice DMG in total.
7736 116218 19 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>514.71%</color> Ice DMG in total.
7737 116218 20 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>529.41%</color> Ice DMG in total.
7738 116218 21 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>544.12%</color> Ice DMG in total.
7739 116218 22 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>558.82%</color> Ice DMG in total.
7740 116218 23 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>573.53%</color> Ice DMG in total.
7741 116218 24 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>588.24%</color> Ice DMG in total.
7742 116218 25 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>602.94%</color> Ice DMG in total.
7743 116218 26 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>617.65%</color> Ice DMG in total.
7744 116218 27 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>632.35%</color> Ice DMG in total.
7745 116218 28 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>647.06%</color> Ice DMG in total.
7746 116218 29 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>661.76%</color> Ice DMG in total.
7747 116218 30 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>676.47%</color> Ice DMG in total.
7748 116218 31 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>691.18%</color> Ice DMG in total.
7749 116218 32 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>705.88%</color> Ice DMG in total.
7750 116218 33 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>720.59%</color> Ice DMG in total.
7751 116218 34 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>735.29%</color> Ice DMG in total.
7752 116218 35 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>750%</color> Ice DMG in total.
7753 116221 1 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>250%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>150%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>200%</color> AOE Ice DMG.
7754 116221 2 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>264.71%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>158.82%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>211.76%</color> AOE Ice DMG.
7755 116221 3 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>279.41%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>167.65%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>223.53%</color> AOE Ice DMG.
7756 116221 4 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>294.12%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>176.47%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>235.29%</color> AOE Ice DMG.
7757 116221 5 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>308.82%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>185.29%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>247.06%</color> AOE Ice DMG.
7758 116221 6 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>323.53%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>194.12%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>258.82%</color> AOE Ice DMG.
7759 116221 7 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>338.24%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>202.94%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>270.59%</color> AOE Ice DMG.
7760 116221 8 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>352.94%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>211.76%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>282.35%</color> AOE Ice DMG.
7761 116221 9 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>367.65%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>220.59%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>294.12%</color> AOE Ice DMG.
7762 116221 10 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>382.35%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>229.41%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>305.88%</color> AOE Ice DMG.
7763 116221 11 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>397.06%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>238.24%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>317.65%</color> AOE Ice DMG.
7764 116221 12 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>411.76%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>247.06%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>329.41%</color> AOE Ice DMG.
7765 116221 13 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>426.47%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>255.88%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>341.18%</color> AOE Ice DMG.
7766 116221 14 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>441.18%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>264.71%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>352.94%</color> AOE Ice DMG.
7767 116221 15 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>455.88%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>273.53%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>364.71%</color> AOE Ice DMG.
7768 116221 16 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>470.59%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>282.35%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>376.47%</color> AOE Ice DMG.
7769 116221 17 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>485.29%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>291.18%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>388.24%</color> AOE Ice DMG.
7770 116221 18 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>500%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>300%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>400%</color> AOE Ice DMG.
7771 116221 19 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>514.71%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>308.82%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>411.76%</color> AOE Ice DMG.
7772 116221 20 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>529.41%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>317.65%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>423.53%</color> AOE Ice DMG.
7773 116221 21 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>544.12%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>326.47%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>435.29%</color> AOE Ice DMG.
7774 116221 22 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>558.82%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>335.29%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>447.06%</color> AOE Ice DMG.
7775 116221 23 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>573.53%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>344.12%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>458.82%</color> AOE Ice DMG.
7776 116221 24 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>588.24%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>352.94%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>470.59%</color> AOE Ice DMG.
7777 116221 25 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>602.94%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>361.76%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>482.35%</color> AOE Ice DMG.
7778 116221 26 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>617.65%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>370.59%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>494.12%</color> AOE Ice DMG.
7779 116221 27 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>632.35%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>379.41%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>505.88%</color> AOE Ice DMG.
7780 116221 28 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>647.06%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>388.24%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>517.65%</color> AOE Ice DMG.
7781 116221 29 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>661.76%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>397.06%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>529.41%</color> AOE Ice DMG.
7782 116221 30 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>676.47%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>405.88%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>541.18%</color> AOE Ice DMG.
7783 116221 31 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>691.18%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>414.71%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>552.94%</color> AOE Ice DMG.
7784 116221 32 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>705.88%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>423.53%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>564.71%</color> AOE Ice DMG.
7785 116221 33 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>720.59%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>432.35%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>576.47%</color> AOE Ice DMG.
7786 116221 34 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>735.29%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>441.18%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>588.24%</color> AOE Ice DMG.
7787 116221 35 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>750%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>450%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s. Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>600%</color> AOE Ice DMG.
7788 116222 0 Leader - Will of Protection Assets/Product/Texture/Image/IconSkill/R2ChangyuA1.png Leader Skill Increases DEF of all members. Increases DEF of all members by <color=#FF6347>15%</color>.
7789 116222 1 Leader - Will of Protection Assets/Product/Texture/Image/IconSkill/R2ChangyuA1.png Leader Skill Increases DEF of all members. Increases DEF of all members by <color=#FF6347>15%</color>.
7790 116223 1 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
7791 116223 2 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.
7792 116223 3 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.
7793 116223 4 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.
7794 116223 5 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.
7795 116223 6 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.
7796 116223 7 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.
7797 116223 8 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.
7798 116223 9 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.
7799 116223 10 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.
7800 116223 11 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.
7801 116223 12 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.
7802 116223 13 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.
7803 116223 14 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.
7804 116223 15 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.
7805 116223 16 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.
7806 116223 17 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.
7807 116223 18 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.
7808 116223 19 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.
7809 116223 20 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.
7810 116223 21 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.
7811 116223 22 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.
7812 116223 23 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.
7813 116223 24 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.
7814 116223 25 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.
7815 116223 26 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.
7816 116223 27 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.
7817 116223 28 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.
7818 116223 29 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.
7819 116223 30 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.
7820 116223 31 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.
7821 116223 32 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.
7822 116223 33 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.
7823 116223 34 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.
7824 116223 35 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.
7825 116227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
7826 116227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
7827 116224 0 Frozen Palm Assets/Product/Texture/Image/IconSkill/R2ChangyuS1.png SS Rank Passive Skill Ice DMG and DEF increase when in the <color=#FF6347>Selfless State</color>. Ice DMG and DEF increase by <color=#FF6347>15%</color> when in the <color=#FF6347>Selfless State</color>.
7828 116224 1 Frozen Palm Assets/Product/Texture/Image/IconSkill/R2ChangyuS1.png SS Rank Passive Skill Ice DMG and DEF increase when in the <color=#FF6347>Selfless State</color>. Ice DMG and DEF increase by <color=#FF6347>15%</color> when in the <color=#FF6347>Selfless State</color>.
7829 116225 0 Art of the Arctic Assets/Product/Texture/Image/IconSkill/R2ChangyuSS1.png 22 SSS Rank Passive Skill The Ice Resistance Reduction of Changyu: Qilin's <color=#FF6347>Frost Corrosion</color> increases. <color=#FF6347>Air-Cracking Palm</color> will increase his own Ice DMG. The Ice Resistance Reduction of Changyu: Qilin's <color=#FF6347>Frost Corrosion</color> increases to <color=#FF6347>10%</color>. <color=#FF6347>Air-Cracking Palm</color> will increase his Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.
7830 116225 1 Art of the Arctic Assets/Product/Texture/Image/IconSkill/R2ChangyuSS1.png 22 SSS Rank Passive Skill The Ice Resistance Reduction of Changyu: Qilin's <color=#FF6347>Frost Corrosion</color> increases. <color=#FF6347>Air-Cracking Palm</color> will increase his own Ice DMG. The Ice Resistance Reduction of Changyu: Qilin's <color=#FF6347>Frost Corrosion</color> increases to <color=#FF6347>10%</color>. <color=#FF6347>Air-Cracking Palm</color> will increase his Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.
7831 116226 0 Water Mirror Assets/Product/Texture/Image/IconSkill/R2ChangyuSSS1.png SSS+ Rank Passive Skill When enemies are hit by Follow-Up skills or <color=#FF6347>Flowing Whirlpool</color>, their Ice Resistance decreases and Changyu: Qilin's Ice DMG increases. When enemies are hit by Follow-Up skills or <color=#FF6347>Flowing Whirlpool</color>, their Ice Resistance decreases by <color=#FF6347>5%</color> for <color=#FF6347>8</color>s and Changyu: Qilin's Ice DMG increases by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7832 116226 1 Water Mirror Assets/Product/Texture/Image/IconSkill/R2ChangyuSSS1.png SSS+ Rank Passive Skill When enemies are hit by Follow-Up skills or <color=#FF6347>Flowing Whirlpool</color>, their Ice Resistance decreases and Changyu: Qilin's Ice DMG increases. When enemies are hit by Follow-Up skills or <color=#FF6347>Flowing Whirlpool</color>, their Ice Resistance decreases by <color=#FF6347>5%</color> for <color=#FF6347>8</color>s and Changyu: Qilin's Ice DMG increases by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
7833 118301 1 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG in total based on the number of orbs pinged.
7834 118301 2 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG in total based on the number of orbs pinged.
7835 118301 3 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG in total based on the number of orbs pinged.
7836 118301 4 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged.
7837 118301 5 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG in total based on the number of orbs pinged.
7838 118301 6 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Physical DMG in total based on the number of orbs pinged.
7839 118301 7 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG in total based on the number of orbs pinged.
7840 118301 8 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG in total based on the number of orbs pinged.
7841 118301 9 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG in total based on the number of orbs pinged.
7842 118301 10 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG in total based on the number of orbs pinged.
7843 118301 11 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG in total based on the number of orbs pinged.
7844 118301 12 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG in total based on the number of orbs pinged.
7845 118301 13 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Physical DMG in total based on the number of orbs pinged.
7846 118301 14 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged.
7847 118301 15 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Physical DMG in total based on the number of orbs pinged.
7848 118301 16 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG in total based on the number of orbs pinged.
7849 118301 17 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Physical DMG in total based on the number of orbs pinged.
7850 118301 18 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG in total based on the number of orbs pinged.
7851 118301 19 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Physical DMG in total based on the number of orbs pinged.
7852 118301 20 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG in total based on the number of orbs pinged.
7853 118301 21 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Physical DMG in total based on the number of orbs pinged.
7854 118301 22 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG in total based on the number of orbs pinged.
7855 118301 23 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG in total based on the number of orbs pinged.
7856 118301 24 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG in total based on the number of orbs pinged.
7857 118301 25 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Physical DMG in total based on the number of orbs pinged.
7858 118301 26 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG in total based on the number of orbs pinged.
7859 118301 27 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Physical DMG in total based on the number of orbs pinged.
7860 118301 28 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Physical DMG in total based on the number of orbs pinged.
7861 118301 29 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG in total based on the number of orbs pinged.
7862 118301 30 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG in total based on the number of orbs pinged.
7863 118301 31 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Physical DMG in total based on the number of orbs pinged.
7864 118301 32 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG in total based on the number of orbs pinged.
7865 118301 33 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Physical DMG in total based on the number of orbs pinged.
7866 118301 34 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG in total based on the number of orbs pinged.
7867 118301 35 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Physical DMG in total based on the number of orbs pinged.
7868 118306 1 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>30%</color> for <color=#FF6347>12</color>s.
7869 118306 2 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>31.76%</color> for <color=#FF6347>12</color>s.
7870 118306 3 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>33.53%</color> for <color=#FF6347>12</color>s.
7871 118306 4 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>35.29%</color> for <color=#FF6347>12</color>s.
7872 118306 5 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>37.06%</color> for <color=#FF6347>12</color>s.
7873 118306 6 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>38.82%</color> for <color=#FF6347>12</color>s.
7874 118306 7 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>40.59%</color> for <color=#FF6347>12</color>s.
7875 118306 8 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>42.35%</color> for <color=#FF6347>12</color>s.
7876 118306 9 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>44.12%</color> for <color=#FF6347>12</color>s.
7877 118306 10 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>45.88%</color> for <color=#FF6347>12</color>s.
7878 118306 11 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>47.65%</color> for <color=#FF6347>12</color>s.
7879 118306 12 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>49.41%</color> for <color=#FF6347>12</color>s.
7880 118306 13 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>51.18%</color> for <color=#FF6347>12</color>s.
7881 118306 14 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>52.94%</color> for <color=#FF6347>12</color>s.
7882 118306 15 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>54.71%</color> for <color=#FF6347>12</color>s.
7883 118306 16 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>56.47%</color> for <color=#FF6347>12</color>s.
7884 118306 17 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>58.24%</color> for <color=#FF6347>12</color>s.
7885 118306 18 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>60%</color> for <color=#FF6347>12</color>s.
7886 118306 19 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>61.76%</color> for <color=#FF6347>12</color>s.
7887 118306 20 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>63.53%</color> for <color=#FF6347>12</color>s.
7888 118306 21 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>65.29%</color> for <color=#FF6347>12</color>s.
7889 118306 22 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>67.06%</color> for <color=#FF6347>12</color>s.
7890 118306 23 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>68.82%</color> for <color=#FF6347>12</color>s.
7891 118306 24 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>70.59%</color> for <color=#FF6347>12</color>s.
7892 118306 25 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>72.35%</color> for <color=#FF6347>12</color>s.
7893 118306 26 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>74.12%</color> for <color=#FF6347>12</color>s.
7894 118306 27 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>75.88%</color> for <color=#FF6347>12</color>s.
7895 118306 28 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>77.65%</color> for <color=#FF6347>12</color>s.
7896 118306 29 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>79.41%</color> for <color=#FF6347>12</color>s.
7897 118306 30 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>81.18%</color> for <color=#FF6347>12</color>s.
7898 118306 31 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>82.94%</color> for <color=#FF6347>12</color>s.
7899 118306 32 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>84.71%</color> for <color=#FF6347>12</color>s.
7900 118306 33 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>86.47%</color> for <color=#FF6347>12</color>s.
7901 118306 34 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>88.24%</color> for <color=#FF6347>12</color>s.
7902 118306 35 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>90%</color> for <color=#FF6347>12</color>s.
7903 118311 1 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>70%</color>/<color=#FF6347>140%</color>/<color=#FF6347>210%</color> Physical DMG in total based on the number of orbs pinged.
7904 118311 2 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Physical DMG in total based on the number of orbs pinged.
7905 118311 3 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>78.24%</color>/<color=#FF6347>156.47%</color>/<color=#FF6347>234.71%</color> Physical DMG in total based on the number of orbs pinged.
7906 118311 4 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG in total based on the number of orbs pinged.
7907 118311 5 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>259.41%</color> Physical DMG in total based on the number of orbs pinged.
7908 118311 6 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>90.59%</color>/<color=#FF6347>181.18%</color>/<color=#FF6347>271.76%</color> Physical DMG in total based on the number of orbs pinged.
7909 118311 7 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>94.71%</color>/<color=#FF6347>189.41%</color>/<color=#FF6347>284.12%</color> Physical DMG in total based on the number of orbs pinged.
7910 118311 8 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG in total based on the number of orbs pinged.
7911 118311 9 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG in total based on the number of orbs pinged.
7912 118311 10 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>107.06%</color>/<color=#FF6347>214.12%</color>/<color=#FF6347>321.18%</color> Physical DMG in total based on the number of orbs pinged.
7913 118311 11 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG in total based on the number of orbs pinged.
7914 118311 12 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG in total based on the number of orbs pinged.
7915 118311 13 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>119.41%</color>/<color=#FF6347>238.82%</color>/<color=#FF6347>358.24%</color> Physical DMG in total based on the number of orbs pinged.
7916 118311 14 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.
7917 118311 15 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>127.65%</color>/<color=#FF6347>255.29%</color>/<color=#FF6347>382.94%</color> Physical DMG in total based on the number of orbs pinged.
7918 118311 16 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Physical DMG in total based on the number of orbs pinged.
7919 118311 17 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG in total based on the number of orbs pinged.
7920 118311 18 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Physical DMG in total based on the number of orbs pinged.
7921 118311 19 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG in total based on the number of orbs pinged.
7922 118311 20 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG in total based on the number of orbs pinged.
7923 118311 21 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>152.35%</color>/<color=#FF6347>304.71%</color>/<color=#FF6347>457.06%</color> Physical DMG in total based on the number of orbs pinged.
7924 118311 22 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Physical DMG in total based on the number of orbs pinged.
7925 118311 23 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Physical DMG in total based on the number of orbs pinged.
7926 118311 24 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged.
7927 118311 25 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>168.82%</color>/<color=#FF6347>337.65%</color>/<color=#FF6347>506.47%</color> Physical DMG in total based on the number of orbs pinged.
7928 118311 26 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG in total based on the number of orbs pinged.
7929 118311 27 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>177.06%</color>/<color=#FF6347>354.12%</color>/<color=#FF6347>531.18%</color> Physical DMG in total based on the number of orbs pinged.
7930 118311 28 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG in total based on the number of orbs pinged.
7931 118311 29 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG in total based on the number of orbs pinged.
7932 118311 30 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>189.41%</color>/<color=#FF6347>378.82%</color>/<color=#FF6347>568.24%</color> Physical DMG in total based on the number of orbs pinged.
7933 118311 31 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>193.53%</color>/<color=#FF6347>387.06%</color>/<color=#FF6347>580.59%</color> Physical DMG in total based on the number of orbs pinged.
7934 118311 32 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG in total based on the number of orbs pinged.
7935 118311 33 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>201.76%</color>/<color=#FF6347>403.53%</color>/<color=#FF6347>605.29%</color> Physical DMG in total based on the number of orbs pinged.
7936 118311 34 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG in total based on the number of orbs pinged.
7937 118311 35 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Physical DMG in total based on the number of orbs pinged.
7938 118316 1 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>420%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>145%</color> Physical DMG in total.
7939 118316 2 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>444.71%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>153.53%</color> Physical DMG in total.
7940 118316 3 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>469.41%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>162.06%</color> Physical DMG in total.
7941 118316 4 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>170.59%</color> Physical DMG in total.
7942 118316 5 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>518.82%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>179.12%</color> Physical DMG in total.
7943 118316 6 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>543.53%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>187.65%</color> Physical DMG in total.
7944 118316 7 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>568.24%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>196.18%</color> Physical DMG in total.
7945 118316 8 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>592.94%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>204.71%</color> Physical DMG in total.
7946 118316 9 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>617.65%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>213.24%</color> Physical DMG in total.
7947 118316 10 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>642.35%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>221.76%</color> Physical DMG in total.
7948 118316 11 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>667.06%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>230.29%</color> Physical DMG in total.
7949 118316 12 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>691.76%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>238.82%</color> Physical DMG in total.
7950 118316 13 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>716.47%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>247.35%</color> Physical DMG in total.
7951 118316 14 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>255.88%</color> Physical DMG in total.
7952 118316 15 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>765.88%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>264.41%</color> Physical DMG in total.
7953 118316 16 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>272.94%</color> Physical DMG in total.
7954 118316 17 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>815.29%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>281.47%</color> Physical DMG in total.
7955 118316 18 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>840%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>290%</color> Physical DMG in total.
7956 118316 19 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>864.71%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>298.53%</color> Physical DMG in total.
7957 118316 20 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>889.41%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>307.06%</color> Physical DMG in total.
7958 118316 21 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>914.12%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>315.59%</color> Physical DMG in total.
7959 118316 22 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>938.82%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>324.12%</color> Physical DMG in total.
7960 118316 23 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>963.53%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>332.65%</color> Physical DMG in total.
7961 118316 24 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>988.24%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>341.18%</color> Physical DMG in total.
7962 118316 25 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1012.94%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>349.71%</color> Physical DMG in total.
7963 118316 26 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1037.65%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>358.24%</color> Physical DMG in total.
7964 118316 27 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1062.35%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>366.76%</color> Physical DMG in total.
7965 118316 28 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1087.06%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>375.29%</color> Physical DMG in total.
7966 118316 29 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1111.76%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>383.82%</color> Physical DMG in total.
7967 118316 30 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1136.47%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>392.35%</color> Physical DMG in total.
7968 118316 31 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1161.18%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>400.88%</color> Physical DMG in total.
7969 118316 32 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1185.88%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>409.41%</color> Physical DMG in total.
7970 118316 33 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1210.59%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>417.94%</color> Physical DMG in total.
7971 118316 34 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1235.29%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>426.47%</color> Physical DMG in total.
7972 118316 35 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1260%</color> Physical DMG in total. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>435%</color> Physical DMG in total.
7973 118317 1 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>400%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>900%</color> Physical DMG in total.
7974 118317 2 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>423.53%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>952.94%</color> Physical DMG in total.
7975 118317 3 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>447.06%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1005.88%</color> Physical DMG in total.
7976 118317 4 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>470.59%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1058.82%</color> Physical DMG in total.
7977 118317 5 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>494.12%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1111.76%</color> Physical DMG in total.
7978 118317 6 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>517.65%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1164.71%</color> Physical DMG in total.
7979 118317 7 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>541.18%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1217.65%</color> Physical DMG in total.
7980 118317 8 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>564.71%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1270.59%</color> Physical DMG in total.
7981 118317 9 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>588.24%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1323.53%</color> Physical DMG in total.
7982 118317 10 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>611.76%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1376.47%</color> Physical DMG in total.
7983 118317 11 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>635.29%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1429.41%</color> Physical DMG in total.
7984 118317 12 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>658.82%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1482.35%</color> Physical DMG in total.
7985 118317 13 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>682.35%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1535.29%</color> Physical DMG in total.
7986 118317 14 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>705.88%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1588.24%</color> Physical DMG in total.
7987 118317 15 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>729.41%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1641.18%</color> Physical DMG in total.
7988 118317 16 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>752.94%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1694.12%</color> Physical DMG in total.
7989 118317 17 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>776.47%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1747.06%</color> Physical DMG in total.
7990 118317 18 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>800%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1800%</color> Physical DMG in total.
7991 118317 19 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>823.53%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1852.94%</color> Physical DMG in total.
7992 118317 20 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>847.06%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1905.88%</color> Physical DMG in total.
7993 118317 21 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>870.59%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1958.82%</color> Physical DMG in total.
7994 118317 22 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>894.12%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2011.76%</color> Physical DMG in total.
7995 118317 23 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>917.65%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2064.71%</color> Physical DMG in total.
7996 118317 24 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>941.18%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2117.65%</color> Physical DMG in total.
7997 118317 25 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>964.71%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2170.59%</color> Physical DMG in total.
7998 118317 26 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>988.24%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2223.53%</color> Physical DMG in total.
7999 118317 27 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1011.76%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2276.47%</color> Physical DMG in total.
8000 118317 28 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1035.29%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2329.41%</color> Physical DMG in total.
8001 118317 29 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1058.82%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2382.35%</color> Physical DMG in total.
8002 118317 30 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1082.35%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2435.29%</color> Physical DMG in total.
8003 118317 31 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1105.88%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2488.24%</color> Physical DMG in total.
8004 118317 32 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1129.41%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2541.18%</color> Physical DMG in total.
8005 118317 33 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1152.94%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2594.12%</color> Physical DMG in total.
8006 118317 34 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1176.47%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2647.06%</color> Physical DMG in total.
8007 118317 35 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1200%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2700%</color> Physical DMG in total.
8008 118318 1 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>320%</color> Physical DMG in total.
8009 118318 2 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG in total.
8010 118318 3 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>357.65%</color> Physical DMG in total.
8011 118318 4 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>376.47%</color> Physical DMG in total.
8012 118318 5 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total.
8013 118318 6 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>414.12%</color> Physical DMG in total.
8014 118318 7 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>432.94%</color> Physical DMG in total.
8015 118318 8 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG in total.
8016 118318 9 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total.
8017 118318 10 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>489.41%</color> Physical DMG in total.
8018 118318 11 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total.
8019 118318 12 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>527.06%</color> Physical DMG in total.
8020 118318 13 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>545.88%</color> Physical DMG in total.
8021 118318 14 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.
8022 118318 15 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>583.53%</color> Physical DMG in total.
8023 118318 16 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>602.35%</color> Physical DMG in total.
8024 118318 17 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total.
8025 118318 18 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>640%</color> Physical DMG in total.
8026 118318 19 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total.
8027 118318 20 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total.
8028 118318 21 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>696.47%</color> Physical DMG in total.
8029 118318 22 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>715.29%</color> Physical DMG in total.
8030 118318 23 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>734.12%</color> Physical DMG in total.
8031 118318 24 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG in total.
8032 118318 25 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>771.76%</color> Physical DMG in total.
8033 118318 26 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG in total.
8034 118318 27 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total.
8035 118318 28 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>828.24%</color> Physical DMG in total.
8036 118318 29 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.
8037 118318 30 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>865.88%</color> Physical DMG in total.
8038 118318 31 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>884.71%</color> Physical DMG in total.
8039 118318 32 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>903.53%</color> Physical DMG in total.
8040 118318 33 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>922.35%</color> Physical DMG in total.
8041 118318 34 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG in total.
8042 118318 35 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>960%</color> Physical DMG in total.
8043 118321 1 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>35%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>35%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8044 118321 2 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>37.06%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>37.06%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8045 118321 3 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>39.12%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>39.12%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8046 118321 4 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>41.18%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>41.18%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8047 118321 5 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>43.24%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>43.24%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8048 118321 6 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>45.29%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>45.29%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8049 118321 7 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>47.35%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>47.35%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8050 118321 8 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>49.41%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>49.41%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8051 118321 9 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>51.47%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>51.47%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8052 118321 10 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>53.53%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>53.53%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8053 118321 11 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>55.59%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>55.59%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8054 118321 12 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>57.65%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>57.65%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8055 118321 13 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>59.71%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>59.71%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8056 118321 14 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>61.76%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>61.76%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8057 118321 15 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>63.82%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>63.82%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8058 118321 16 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>65.88%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>65.88%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8059 118321 17 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>67.94%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>67.94%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8060 118321 18 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>70%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>70%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8061 118321 19 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>72.06%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>72.06%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8062 118321 20 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>74.12%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>74.12%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8063 118321 21 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>76.18%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>76.18%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8064 118321 22 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>78.24%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>78.24%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8065 118321 23 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>80.29%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>80.29%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8066 118321 24 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>82.35%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>82.35%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8067 118321 25 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>84.41%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>84.41%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8068 118321 26 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>86.47%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>86.47%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8069 118321 27 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>88.53%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>88.53%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8070 118321 28 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>90.59%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>90.59%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8071 118321 29 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>92.65%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>92.65%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8072 118321 30 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>94.71%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>94.71%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8073 118321 31 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>96.76%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>96.76%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8074 118321 32 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>98.82%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>98.82%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8075 118321 33 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>100.88%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>100.88%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8076 118321 34 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>102.94%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>102.94%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8077 118321 35 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second. Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>105%</color> Physical DMG. Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>105%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>). Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
8078 118322 0 Leader - Automaton Assets/Product/Texture/Image/IconSkill/R32BA1.png Leader Skill On the team, Physical DMG of 2B, 9S, and A2 increases, and they gain additional Signature Energy when entering the battle for the first time. On the team, Physical DMG of 2B, 9S, and A2 increases by <color=#FF6347>8%</color>, and they gain additional <color=#FF6347>25</color> Signature Energy when entering the battle for the first time.
8079 118322 1 Leader - Automaton Assets/Product/Texture/Image/IconSkill/R32BA1.png Leader Skill On the team, Physical DMG of 2B, 9S, and A2 increases, and they gain additional Signature Energy when entering the battle for the first time. On the team, Physical DMG of 2B, 9S, and A2 increases by <color=#FF6347>8%</color>, and they gain additional <color=#FF6347>25</color> Signature Energy when entering the battle for the first time.
8080 118323 1 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
8081 118323 2 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
8082 118323 3 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
8083 118323 4 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
8084 118323 5 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
8085 118323 6 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
8086 118323 7 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
8087 118323 8 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
8088 118323 9 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
8089 118323 10 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
8090 118323 11 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
8091 118323 12 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
8092 118323 13 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
8093 118323 14 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
8094 118323 15 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
8095 118323 16 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
8096 118323 17 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
8097 118323 18 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
8098 118323 19 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
8099 118323 20 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
8100 118323 21 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
8101 118323 22 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
8102 118323 23 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
8103 118323 24 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
8104 118323 25 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
8105 118323 26 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
8106 118323 27 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
8107 118323 28 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
8108 118323 29 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
8109 118323 30 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
8110 118323 31 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
8111 118323 32 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
8112 118323 33 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
8113 118323 34 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
8114 118323 35 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
8115 118327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
8116 118327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
8117 118324 0 Combat Specialized Assets/Product/Texture/Image/IconSkill/R32BS1.png SS Rank Passive Skill If 2B, 9S or A2 in the team casts a Signature Move, CRIT Rate of 9S, A2 and 2B increases. If 2B, 9S or A2 in the team casts a Signature Move, CRIT Rate of 9S and A2 increases by <color=#FF6347>10%</color> while 2B's CRIT Rate increases by <color=#FF6347>25%</color> for <color=#FF6347>12</color>s.
8118 118324 1 Combat Specialized Assets/Product/Texture/Image/IconSkill/R32BS1.png SS Rank Passive Skill If 2B, 9S or A2 in the team casts a Signature Move, CRIT Rate of 9S, A2 and 2B increases. If 2B, 9S or A2 in the team casts a Signature Move, CRIT Rate of 9S and A2 increases by <color=#FF6347>10%</color> while 2B's CRIT Rate increases by <color=#FF6347>25%</color> for <color=#FF6347>12</color>s.
8119 118325 0 Executioner Assets/Product/Texture/Image/IconSkill/R32BSS1.png SSS Rank Passive Skill Physical DMG Bonus of Swordwave increases. While casting a Signature Move, all Yellow Orbs will be consumed to charge the greatsword and randomly converted into Signal Orbs of other colors. Upon hitting an enemy with Swordwave, 2B and 9S gain Signature Energy, while A2 recovers POD: Shield. The Physical DMG of <color=#FF6347>Data Correction</color> increases. Physical DMG Bonus of Swordwave increases by <color=#FF6347>50%</color>. While casting a Signature Move, all Yellow Orbs will be consumed to charge the greatsword and randomly converted into Signal Orbs of other colors. Upon hitting an enemy with Swordwave, 2B and 9S gain <color=#FF6347>5</color> Signature Energy, while A2 recovers <color=#FF6347>1%</color> max HP for POD: Shield. Both effects have a <color=#FF6347>1.5</color>s cooldown. The Physical DMG Bonus of every stack of <color=#FF6347>Data Correction</color> increases to <color=#FF6347>4%</color> (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>8%</color>).
8120 118325 1 Executioner Assets/Product/Texture/Image/IconSkill/R32BSS1.png SSS Rank Passive Skill Physical DMG Bonus of Swordwave increases. While casting a Signature Move, all Yellow Orbs will be consumed to charge the greatsword and randomly converted into Signal Orbs of other colors. Upon hitting an enemy with Swordwave, 2B and 9S gain Signature Energy, while A2 recovers POD: Shield. The Physical DMG of <color=#FF6347>Data Correction</color> increases. Physical DMG Bonus of Swordwave increases by <color=#FF6347>50%</color>. While casting a Signature Move, all Yellow Orbs will be consumed to charge the greatsword and randomly converted into Signal Orbs of other colors. Upon hitting an enemy with Swordwave, 2B and 9S gain <color=#FF6347>5</color> Signature Energy, while A2 recovers <color=#FF6347>1%</color> max HP for POD: Shield. Both effects have a <color=#FF6347>1.5</color>s cooldown. The Physical DMG Bonus of every stack of <color=#FF6347>Data Correction</color> increases to <color=#FF6347>4%</color> (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>8%</color>).
8121 118326 0 Eternal Glory Assets/Product/Texture/Image/IconSkill/R32BSSS1.png SSS+ Rank Passive Skill Gains Extra DMG Reduction while casting skills. Becomes invincible for a period of time after casting <color=#FF6347>R020: Mirage</color>. Physical DMG increases while <color=#FF6347>Battle Stance</color> is active. Gains <color=#FF6347>30%</color> Extra DMG Reduction while casting skills. Becomes invincible for <color=#FF6347>0.3</color>s after casting <color=#FF6347>R020: Mirage</color>. Physical DMG increases by <color=#FF6347>10%</color> while <color=#FF6347>Battle Stance</color> is active (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>20%</color>).
8122 118326 1 Eternal Glory Assets/Product/Texture/Image/IconSkill/R32BSSS1.png SSS+ Rank Passive Skill Gains Extra DMG Reduction while casting skills. Becomes invincible for a period of time after casting <color=#FF6347>R020: Mirage</color>. Physical DMG increases while <color=#FF6347>Battle Stance</color> is active. Gains <color=#FF6347>30%</color> Extra DMG Reduction while casting skills. Becomes invincible for <color=#FF6347>0.3</color>s after casting <color=#FF6347>R020: Mirage</color>. Physical DMG increases by <color=#FF6347>10%</color> while <color=#FF6347>Battle Stance</color> is active (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>20%</color>).
8123 120301 1 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>150%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8124 120301 2 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>158.82%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8125 120301 3 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>167.65%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8126 120301 4 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>176.47%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8127 120301 5 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>185.29%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8128 120301 6 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>194.12%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8129 120301 7 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>202.94%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8130 120301 8 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>211.76%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8131 120301 9 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>220.59%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8132 120301 10 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>229.41%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8133 120301 11 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>238.24%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8134 120301 12 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>247.06%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8135 120301 13 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>255.88%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8136 120301 14 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>264.71%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8137 120301 15 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>273.53%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8138 120301 16 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>282.35%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8139 120301 17 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>291.18%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8140 120301 18 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>300%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8141 120301 19 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>308.82%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8142 120301 20 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>317.65%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8143 120301 21 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>326.47%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8144 120301 22 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>335.29%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8145 120301 23 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>344.12%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8146 120301 24 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>352.94%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8147 120301 25 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>361.76%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8148 120301 26 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>370.59%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8149 120301 27 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>379.41%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8150 120301 28 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>388.24%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8151 120301 29 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>397.06%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8152 120301 30 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>405.88%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8153 120301 31 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>414.71%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8154 120301 32 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>423.53%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8155 120301 33 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>432.35%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8156 120301 34 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>441.18%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8157 120301 35 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>450%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.
8158 120306 1 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged.
8159 120306 2 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged.
8160 120306 3 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged.
8161 120306 4 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in total based on the number of orbs pinged.
8162 120306 5 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.
8163 120306 6 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged.
8164 120306 7 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG in total based on the number of orbs pinged.
8165 120306 8 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged.
8166 120306 9 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG in total based on the number of orbs pinged.
8167 120306 10 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG in total based on the number of orbs pinged.
8168 120306 11 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total based on the number of orbs pinged.
8169 120306 12 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged.
8170 120306 13 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG in total based on the number of orbs pinged.
8171 120306 14 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG in total based on the number of orbs pinged.
8172 120306 15 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG in total based on the number of orbs pinged.
8173 120306 16 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG in total based on the number of orbs pinged.
8174 120306 17 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged.
8175 120306 18 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG in total based on the number of orbs pinged.
8176 120306 19 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG in total based on the number of orbs pinged.
8177 120306 20 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged.
8178 120306 21 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG in total based on the number of orbs pinged.
8179 120306 22 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG in total based on the number of orbs pinged.
8180 120306 23 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG in total based on the number of orbs pinged.
8181 120306 24 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG in total based on the number of orbs pinged.
8182 120306 25 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG in total based on the number of orbs pinged.
8183 120306 26 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG in total based on the number of orbs pinged.
8184 120306 27 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG in total based on the number of orbs pinged.
8185 120306 28 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG in total based on the number of orbs pinged.
8186 120306 29 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG in total based on the number of orbs pinged.
8187 120306 30 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG in total based on the number of orbs pinged.
8188 120306 31 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG in total based on the number of orbs pinged.
8189 120306 32 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG in total based on the number of orbs pinged.
8190 120306 33 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG in total based on the number of orbs pinged.
8191 120306 34 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG in total based on the number of orbs pinged.
8192 120306 35 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG in total based on the number of orbs pinged.
8193 120311 1 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8194 120311 2 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8195 120311 3 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8196 120311 4 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8197 120311 5 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8198 120311 6 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8199 120311 7 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8200 120311 8 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8201 120311 9 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8202 120311 10 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8203 120311 11 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8204 120311 12 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8205 120311 13 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8206 120311 14 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8207 120311 15 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8208 120311 16 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8209 120311 17 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8210 120311 18 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8211 120311 19 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8212 120311 20 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8213 120311 21 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8214 120311 22 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8215 120311 23 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8216 120311 24 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8217 120311 25 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8218 120311 26 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8219 120311 27 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8220 120311 28 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8221 120311 29 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8222 120311 30 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8223 120311 31 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8224 120311 32 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8225 120311 33 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8226 120311 34 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
8227 120311 35 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.
2024-02-29 04:51:22 +00:00
8228 120316 1 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>180%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>350%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>380%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8229 120316 2 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>190.59%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>370.59%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>402.35%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8230 120316 3 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>201.18%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>391.18%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>424.71%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8231 120316 4 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>211.76%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>411.76%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>447.06%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8232 120316 5 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>222.35%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>432.35%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>469.41%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8233 120316 6 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>232.94%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>452.94%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>491.76%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8234 120316 7 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>243.53%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>473.53%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>514.12%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8235 120316 8 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>254.12%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>494.12%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>536.47%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8236 120316 9 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>264.71%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>514.71%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>558.82%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8237 120316 10 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>275.29%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>535.29%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>581.18%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8238 120316 11 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>285.88%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>555.88%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>603.53%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8239 120316 12 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>296.47%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>576.47%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>625.88%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8240 120316 13 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>307.06%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>597.06%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>648.24%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8241 120316 14 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>317.65%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>617.65%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>670.59%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8242 120316 15 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>328.24%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>638.24%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>692.94%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8243 120316 16 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>338.82%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>658.82%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>715.29%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8244 120316 17 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>349.41%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>679.41%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>737.65%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8245 120316 18 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>360%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>700%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>760%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8246 120316 19 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>370.59%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>720.59%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>782.35%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8247 120316 20 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>381.18%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>741.18%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>804.71%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8248 120316 21 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>391.76%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>761.76%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>827.06%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8249 120316 22 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>402.35%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>782.35%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>849.41%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8250 120316 23 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>412.94%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>802.94%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>871.76%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8251 120316 24 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>423.53%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>823.53%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>894.12%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8252 120316 25 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>434.12%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>844.12%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>916.47%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8253 120316 26 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>444.71%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>864.71%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>938.82%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8254 120316 27 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>455.29%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>885.29%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>961.18%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8255 120316 28 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>465.88%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>905.88%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>983.53%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8256 120316 29 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>476.47%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>926.47%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>1005.88%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8257 120316 30 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>487.06%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>947.06%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>1028.24%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8258 120316 31 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>497.65%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>967.65%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>1050.59%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8259 120316 32 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>508.24%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>988.24%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>1072.94%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8260 120316 33 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>518.82%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>1008.82%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>1095.29%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8261 120316 34 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>529.41%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>1029.41%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>1117.65%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
8262 120316 35 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>540%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>1050%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s. Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>1140%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.
2023-10-18 15:33:14 +00:00
8263 120317 1 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>15%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>75%</color> Physical DMG.
8264 120317 2 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>15.88%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>79.41%</color> Physical DMG.
8265 120317 3 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>16.76%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>83.82%</color> Physical DMG.
8266 120317 4 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>17.65%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>88.24%</color> Physical DMG.
8267 120317 5 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>18.53%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>92.65%</color> Physical DMG.
8268 120317 6 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>19.41%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>97.06%</color> Physical DMG.
8269 120317 7 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>20.29%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>101.47%</color> Physical DMG.
8270 120317 8 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>21.18%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>105.88%</color> Physical DMG.
8271 120317 9 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>22.06%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>110.29%</color> Physical DMG.
8272 120317 10 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>22.94%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>114.71%</color> Physical DMG.
8273 120317 11 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>23.82%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>119.12%</color> Physical DMG.
8274 120317 12 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>24.71%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>123.53%</color> Physical DMG.
8275 120317 13 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>25.59%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>127.94%</color> Physical DMG.
8276 120317 14 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>26.47%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>132.35%</color> Physical DMG.
8277 120317 15 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>27.35%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>136.76%</color> Physical DMG.
8278 120317 16 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>28.24%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>141.18%</color> Physical DMG.
8279 120317 17 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>29.12%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>145.59%</color> Physical DMG.
8280 120317 18 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>30%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>150%</color> Physical DMG.
8281 120317 19 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>30.88%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>154.41%</color> Physical DMG.
8282 120317 20 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>31.76%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>158.82%</color> Physical DMG.
8283 120317 21 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>32.65%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>163.24%</color> Physical DMG.
8284 120317 22 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>33.53%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>167.65%</color> Physical DMG.
8285 120317 23 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>34.41%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>172.06%</color> Physical DMG.
8286 120317 24 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>35.29%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>176.47%</color> Physical DMG.
8287 120317 25 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>36.18%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>180.88%</color> Physical DMG.
8288 120317 26 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>37.06%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>185.29%</color> Physical DMG.
8289 120317 27 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>37.94%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>189.71%</color> Physical DMG.
8290 120317 28 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>38.82%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>194.12%</color> Physical DMG.
8291 120317 29 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>39.71%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>198.53%</color> Physical DMG.
8292 120317 30 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>40.59%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>202.94%</color> Physical DMG.
8293 120317 31 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>41.47%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>207.35%</color> Physical DMG.
8294 120317 32 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>42.35%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>211.76%</color> Physical DMG.
8295 120317 33 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>43.24%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>216.18%</color> Physical DMG.
8296 120317 34 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>44.12%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>220.59%</color> Physical DMG.
8297 120317 35 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color> Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted. Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>45%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s. Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color> During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>225%</color> Physical DMG.
8298 120318 1 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>300%</color> Physical DMG in total.
8299 120318 2 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>317.65%</color> Physical DMG in total.
8300 120318 3 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>335.29%</color> Physical DMG in total.
8301 120318 4 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>352.94%</color> Physical DMG in total.
8302 120318 5 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>370.59%</color> Physical DMG in total.
8303 120318 6 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>388.24%</color> Physical DMG in total.
8304 120318 7 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>405.88%</color> Physical DMG in total.
8305 120318 8 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.
8306 120318 9 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>441.18%</color> Physical DMG in total.
8307 120318 10 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>458.82%</color> Physical DMG in total.
8308 120318 11 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>476.47%</color> Physical DMG in total.
8309 120318 12 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.
8310 120318 13 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>511.76%</color> Physical DMG in total.
8311 120318 14 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total.
8312 120318 15 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>547.06%</color> Physical DMG in total.
8313 120318 16 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.
8314 120318 17 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>582.35%</color> Physical DMG in total.
8315 120318 18 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>600%</color> Physical DMG in total.
8316 120318 19 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>617.65%</color> Physical DMG in total.
8317 120318 20 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.
8318 120318 21 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>652.94%</color> Physical DMG in total.
8319 120318 22 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>670.59%</color> Physical DMG in total.
8320 120318 23 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>688.24%</color> Physical DMG in total.
8321 120318 24 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.
8322 120318 25 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>723.53%</color> Physical DMG in total.
8323 120318 26 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total.
8324 120318 27 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total.
8325 120318 28 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.
8326 120318 29 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total.
8327 120318 30 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>811.76%</color> Physical DMG in total.
8328 120318 31 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>829.41%</color> Physical DMG in total.
8329 120318 32 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.
8330 120318 33 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>864.71%</color> Physical DMG in total.
8331 120318 34 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>882.35%</color> Physical DMG in total.
8332 120318 35 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>900%</color> Physical DMG in total.
8333 120321 1 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>70%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8334 120321 2 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>74.12%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8335 120321 3 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>78.24%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8336 120321 4 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>82.35%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8337 120321 5 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>86.47%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8338 120321 6 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>90.59%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8339 120321 7 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>94.71%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8340 120321 8 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>98.82%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8341 120321 9 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>102.94%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8342 120321 10 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>107.06%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8343 120321 11 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>111.18%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8344 120321 12 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>115.29%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8345 120321 13 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>119.41%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8346 120321 14 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>123.53%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8347 120321 15 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>127.65%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8348 120321 16 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>131.76%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8349 120321 17 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>135.88%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8350 120321 18 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>140%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8351 120321 19 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>144.12%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8352 120321 20 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>148.24%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8353 120321 21 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>152.35%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8354 120321 22 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>156.47%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8355 120321 23 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>160.59%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8356 120321 24 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>164.71%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8357 120321 25 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>168.82%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8358 120321 26 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>172.94%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8359 120321 27 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>177.06%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8360 120321 28 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>181.18%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8361 120321 29 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>185.29%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8362 120321 30 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>189.41%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8363 120321 31 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>193.53%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8364 120321 32 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>197.65%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8365 120321 33 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>201.76%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8366 120321 34 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>205.88%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8367 120321 35 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.) Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>210%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>. Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.
8368 120322 0 Leader - Growth Assets/Product/Texture/Image/IconSkill/R3A2A1.png Leader Skill On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase. On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase by <color=#FF6347><color=#FF6347>8%</color></color> and <color=#FF6347>200</color>.
8369 120322 1 Leader - Growth Assets/Product/Texture/Image/IconSkill/R3A2A1.png Leader Skill On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase. On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase by <color=#FF6347><color=#FF6347>8%</color></color> and <color=#FF6347>200</color>.
8370 120323 1 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
8371 120323 2 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.
8372 120323 3 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.
8373 120323 4 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.
8374 120323 5 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.
8375 120323 6 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.
8376 120323 7 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.
8377 120323 8 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.
8378 120323 9 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.
8379 120323 10 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.
8380 120323 11 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.
8381 120323 12 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.
8382 120323 13 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.
8383 120323 14 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.
8384 120323 15 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.
8385 120323 16 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.
8386 120323 17 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.
8387 120323 18 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.
8388 120323 19 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.
8389 120323 20 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.
8390 120323 21 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.
8391 120323 22 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.
8392 120323 23 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.
8393 120323 24 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.
8394 120323 25 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.
8395 120323 26 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.
8396 120323 27 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.
8397 120323 28 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.
8398 120323 29 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.
8399 120323 30 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.
8400 120323 31 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.
8401 120323 32 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.
8402 120323 33 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.
8403 120323 34 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.
8404 120323 35 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.
8405 120327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
8406 120327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
8407 120324 0 Last Type A Assets/Product/Texture/Image/IconSkill/R3A2S1.png SS Rank Passive Skill Grants <color=#FF6347>POD: Shield</color> each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles periodically. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase until A2's Berserk Mode is deactivated. Grants <color=#FF6347>50%</color> <color=#FF6347>POD: Shield</color> each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles every <color=#FF6347>4</color>s. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase by <color=#FF6347><color=#FF6347>10%</color></color> until A2's Berserk Mode is deactivated.
8408 120324 1 Last Type A Assets/Product/Texture/Image/IconSkill/R3A2S1.png SS Rank Passive Skill Grants <color=#FF6347>POD: Shield</color> each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles periodically. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase until A2's Berserk Mode is deactivated. Grants <color=#FF6347>50%</color> <color=#FF6347>POD: Shield</color> each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles every <color=#FF6347>4</color>s. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase by <color=#FF6347><color=#FF6347>10%</color></color> until A2's Berserk Mode is deactivated.
8409 120325 0 Rebel Android Assets/Product/Texture/Image/IconSkill/R3A2SS1.png SSS Rank Passive Skill Enemies within the range of <color=#FF6347>A140: Gravity</color> have their Extra DMG Bonus reduced. The Physical DMG Bonus of POD's seeker missiles increases, and their Taunt effect increases. Enemies within the range of <color=#FF6347>A140: Gravity</color> have their Extra DMG Bonus reduced by <color=#FF6347>70%</color>. The Physical DMG Bonus of POD's seeker missiles increases by <color=#FF6347><color=#FF6347>100%</color></color>, and their Taunt effect increases to <color=#FF6347>40%</color>.
8410 120325 1 Rebel Android Assets/Product/Texture/Image/IconSkill/R3A2SS1.png SSS Rank Passive Skill Enemies within the range of <color=#FF6347>A140: Gravity</color> have their Extra DMG Bonus reduced. The Physical DMG Bonus of POD's seeker missiles increases, and their Taunt effect increases. Enemies within the range of <color=#FF6347>A140: Gravity</color> have their Extra DMG Bonus reduced by <color=#FF6347>70%</color>. The Physical DMG Bonus of POD's seeker missiles increases by <color=#FF6347><color=#FF6347>100%</color></color>, and their Taunt effect increases to <color=#FF6347>40%</color>.
8411 120326 0 Null Code Assets/Product/Texture/Image/IconSkill/R3A2SSS1.png SSS+ Rank Passive Skill Berserk Mode's automatic deactivation threshold is lowered. Additionally, while A2 has Berserk Mode activated with <color=#FF6347>POD: Shield</color>, <color=#FF6347>Signature - Berserk</color>'s cost is reduced and its Extra DMG Bonus increases. Berserk Mode's automatic deactivation threshold is lowered to <color=#FF6347>30%</color> of max HP. Additionally, while A2 has Berserk Mode activated with <color=#FF6347>POD: Shield</color>, <color=#FF6347>Signature - Berserk</color>'s cost is reduced to <color=#FF6347>2.5%</color> of max HP per second, and its Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>10%</color></color>.
8412 120326 1 Null Code Assets/Product/Texture/Image/IconSkill/R3A2SSS1.png SSS+ Rank Passive Skill Berserk Mode's automatic deactivation threshold is lowered. Additionally, while A2 has Berserk Mode activated with <color=#FF6347>POD: Shield</color>, <color=#FF6347>Signature - Berserk</color>'s cost is reduced and its Extra DMG Bonus increases. Berserk Mode's automatic deactivation threshold is lowered to <color=#FF6347>30%</color> of max HP. Additionally, while A2 has Berserk Mode activated with <color=#FF6347>POD: Shield</color>, <color=#FF6347>Signature - Berserk</color>'s cost is reduced to <color=#FF6347>2.5%</color> of max HP per second, and its Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>10%</color></color>.
8413 119301 1 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged.
8414 119301 2 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged.
8415 119301 3 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged.
8416 119301 4 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in total based on the number of orbs pinged.
8417 119301 5 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.
8418 119301 6 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged.
8419 119301 7 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG in total based on the number of orbs pinged.
8420 119301 8 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged.
8421 119301 9 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG in total based on the number of orbs pinged.
8422 119301 10 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG in total based on the number of orbs pinged.
8423 119301 11 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total based on the number of orbs pinged.
8424 119301 12 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged.
8425 119301 13 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG in total based on the number of orbs pinged.
8426 119301 14 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG in total based on the number of orbs pinged.
8427 119301 15 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG in total based on the number of orbs pinged.
8428 119301 16 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG in total based on the number of orbs pinged.
8429 119301 17 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged.
8430 119301 18 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG in total based on the number of orbs pinged.
8431 119301 19 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG in total based on the number of orbs pinged.
8432 119301 20 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged.
8433 119301 21 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG in total based on the number of orbs pinged.
8434 119301 22 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG in total based on the number of orbs pinged.
8435 119301 23 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG in total based on the number of orbs pinged.
8436 119301 24 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG in total based on the number of orbs pinged.
8437 119301 25 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG in total based on the number of orbs pinged.
8438 119301 26 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG in total based on the number of orbs pinged.
8439 119301 27 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG in total based on the number of orbs pinged.
8440 119301 28 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG in total based on the number of orbs pinged.
8441 119301 29 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG in total based on the number of orbs pinged.
8442 119301 30 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG in total based on the number of orbs pinged.
8443 119301 31 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG in total based on the number of orbs pinged.
8444 119301 32 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG in total based on the number of orbs pinged.
8445 119301 33 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG in total based on the number of orbs pinged.
8446 119301 34 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG in total based on the number of orbs pinged.
8447 119301 35 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG in total based on the number of orbs pinged.
8448 119306 1 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8449 119306 2 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8450 119306 3 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>106.18%</color>/<color=#FF6347>212.35%</color>/<color=#FF6347>318.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8451 119306 4 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8452 119306 5 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>117.35%</color>/<color=#FF6347>234.71%</color>/<color=#FF6347>352.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8453 119306 6 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8454 119306 7 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>128.53%</color>/<color=#FF6347>257.06%</color>/<color=#FF6347>385.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8455 119306 8 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8456 119306 9 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>139.71%</color>/<color=#FF6347>279.41%</color>/<color=#FF6347>419.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8457 119306 10 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>145.29%</color>/<color=#FF6347>290.59%</color>/<color=#FF6347>435.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8458 119306 11 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>150.88%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>452.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8459 119306 12 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8460 119306 13 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>162.06%</color>/<color=#FF6347>324.12%</color>/<color=#FF6347>486.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8461 119306 14 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8462 119306 15 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>173.24%</color>/<color=#FF6347>346.47%</color>/<color=#FF6347>519.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8463 119306 16 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8464 119306 17 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>184.41%</color>/<color=#FF6347>368.82%</color>/<color=#FF6347>553.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8465 119306 18 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8466 119306 19 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>195.59%</color>/<color=#FF6347>391.18%</color>/<color=#FF6347>586.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8467 119306 20 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8468 119306 21 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>206.76%</color>/<color=#FF6347>413.53%</color>/<color=#FF6347>620.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8469 119306 22 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>212.35%</color>/<color=#FF6347>424.71%</color>/<color=#FF6347>637.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8470 119306 23 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>217.94%</color>/<color=#FF6347>435.88%</color>/<color=#FF6347>653.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8471 119306 24 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8472 119306 25 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>229.12%</color>/<color=#FF6347>458.24%</color>/<color=#FF6347>687.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8473 119306 26 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>234.71%</color>/<color=#FF6347>469.41%</color>/<color=#FF6347>704.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8474 119306 27 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>240.29%</color>/<color=#FF6347>480.59%</color>/<color=#FF6347>720.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8475 119306 28 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8476 119306 29 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>251.47%</color>/<color=#FF6347>502.94%</color>/<color=#FF6347>754.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8477 119306 30 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>257.06%</color>/<color=#FF6347>514.12%</color>/<color=#FF6347>771.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8478 119306 31 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>262.65%</color>/<color=#FF6347>525.29%</color>/<color=#FF6347>787.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8479 119306 32 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8480 119306 33 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>273.82%</color>/<color=#FF6347>547.65%</color>/<color=#FF6347>821.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8481 119306 34 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>279.41%</color>/<color=#FF6347>558.82%</color>/<color=#FF6347>838.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8482 119306 35 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>285%</color>/<color=#FF6347>570%</color>/<color=#FF6347>855%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.
8483 119311 1 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> of 9S's ATK based on the number of orbs pinged.
8484 119311 2 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>95.29%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>285.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> of 9S's ATK based on the number of orbs pinged.
8485 119311 3 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> of 9S's ATK based on the number of orbs pinged.
8486 119311 4 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> of 9S's ATK based on the number of orbs pinged.
8487 119311 5 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> of 9S's ATK based on the number of orbs pinged.
8488 119311 6 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> of 9S's ATK based on the number of orbs pinged.
8489 119311 7 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>121.76%</color>/<color=#FF6347>243.53%</color>/<color=#FF6347>365.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> of 9S's ATK based on the number of orbs pinged.
8490 119311 8 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> of 9S's ATK based on the number of orbs pinged.
8491 119311 9 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> of 9S's ATK based on the number of orbs pinged.
8492 119311 10 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> of 9S's ATK based on the number of orbs pinged.
8493 119311 11 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>142.94%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>428.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> of 9S's ATK based on the number of orbs pinged.
8494 119311 12 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> of 9S's ATK based on the number of orbs pinged.
8495 119311 13 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>153.53%</color>/<color=#FF6347>307.06%</color>/<color=#FF6347>460.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> of 9S's ATK based on the number of orbs pinged.
8496 119311 14 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> of 9S's ATK based on the number of orbs pinged.
8497 119311 15 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>164.12%</color>/<color=#FF6347>328.24%</color>/<color=#FF6347>492.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> of 9S's ATK based on the number of orbs pinged.
8498 119311 16 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> of 9S's ATK based on the number of orbs pinged.
8499 119311 17 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> of 9S's ATK based on the number of orbs pinged.
8500 119311 18 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> of 9S's ATK based on the number of orbs pinged.
8501 119311 19 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> of 9S's ATK based on the number of orbs pinged.
8502 119311 20 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> of 9S's ATK based on the number of orbs pinged.
8503 119311 21 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>195.88%</color>/<color=#FF6347>391.76%</color>/<color=#FF6347>587.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> of 9S's ATK based on the number of orbs pinged.
8504 119311 22 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> of 9S's ATK based on the number of orbs pinged.
8505 119311 23 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> of 9S's ATK based on the number of orbs pinged.
8506 119311 24 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> of 9S's ATK based on the number of orbs pinged.
8507 119311 25 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>217.06%</color>/<color=#FF6347>434.12%</color>/<color=#FF6347>651.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> of 9S's ATK based on the number of orbs pinged.
8508 119311 26 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> of 9S's ATK based on the number of orbs pinged.
8509 119311 27 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>227.65%</color>/<color=#FF6347>455.29%</color>/<color=#FF6347>682.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> of 9S's ATK based on the number of orbs pinged.
8510 119311 28 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> of 9S's ATK based on the number of orbs pinged.
8511 119311 29 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> of 9S's ATK based on the number of orbs pinged.
8512 119311 30 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>243.53%</color>/<color=#FF6347>487.06%</color>/<color=#FF6347>730.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> of 9S's ATK based on the number of orbs pinged.
8513 119311 31 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>248.82%</color>/<color=#FF6347>497.65%</color>/<color=#FF6347>746.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> of 9S's ATK based on the number of orbs pinged.
8514 119311 32 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> of 9S's ATK based on the number of orbs pinged.
8515 119311 33 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>259.41%</color>/<color=#FF6347>518.82%</color>/<color=#FF6347>778.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> of 9S's ATK based on the number of orbs pinged.
8516 119311 34 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> of 9S's ATK based on the number of orbs pinged.
8517 119311 35 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>270%</color>/<color=#FF6347>540%</color>/<color=#FF6347>810%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> of 9S's ATK based on the number of orbs pinged.
8518 119316 1 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>430%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>120%</color> Physical DMG.
8519 119316 2 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>455.29%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>127.06%</color> Physical DMG.
8520 119316 3 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>480.59%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>134.12%</color> Physical DMG.
8521 119316 4 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>505.88%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>141.18%</color> Physical DMG.
8522 119316 5 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>531.18%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>148.24%</color> Physical DMG.
8523 119316 6 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>556.47%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>155.29%</color> Physical DMG.
8524 119316 7 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>581.76%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>162.35%</color> Physical DMG.
8525 119316 8 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>607.06%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>169.41%</color> Physical DMG.
8526 119316 9 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>632.35%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>176.47%</color> Physical DMG.
8527 119316 10 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>657.65%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>183.53%</color> Physical DMG.
8528 119316 11 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>682.94%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>190.59%</color> Physical DMG.
8529 119316 12 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>708.24%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>197.65%</color> Physical DMG.
8530 119316 13 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>733.53%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>204.71%</color> Physical DMG.
8531 119316 14 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>211.76%</color> Physical DMG.
8532 119316 15 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>784.12%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>218.82%</color> Physical DMG.
8533 119316 16 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>225.88%</color> Physical DMG.
8534 119316 17 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>834.71%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>232.94%</color> Physical DMG.
8535 119316 18 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>860%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>240%</color> Physical DMG.
8536 119316 19 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>885.29%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>247.06%</color> Physical DMG.
8537 119316 20 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>910.59%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>254.12%</color> Physical DMG.
8538 119316 21 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>935.88%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>261.18%</color> Physical DMG.
8539 119316 22 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>961.18%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>268.24%</color> Physical DMG.
8540 119316 23 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>986.47%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>275.29%</color> Physical DMG.
8541 119316 24 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>282.35%</color> Physical DMG.
8542 119316 25 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1037.06%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>289.41%</color> Physical DMG.
8543 119316 26 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1062.35%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>296.47%</color> Physical DMG.
8544 119316 27 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1087.65%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>303.53%</color> Physical DMG.
8545 119316 28 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1112.94%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>310.59%</color> Physical DMG.
8546 119316 29 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1138.24%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>317.65%</color> Physical DMG.
8547 119316 30 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1163.53%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>324.71%</color> Physical DMG.
8548 119316 31 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1188.82%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>331.76%</color> Physical DMG.
8549 119316 32 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1214.12%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>338.82%</color> Physical DMG.
8550 119316 33 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1239.41%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>345.88%</color> Physical DMG.
8551 119316 34 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1264.71%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>352.94%</color> Physical DMG.
8552 119316 35 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1290%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield. Sprinting State: <color=#0d70bc>Tap Dodge, then move</color> Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>360%</color> Physical DMG.
8553 119317 1 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1300%</color> Physical DMG in total.
8554 119317 2 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1376.47%</color> Physical DMG in total.
8555 119317 3 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1452.94%</color> Physical DMG in total.
8556 119317 4 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1529.41%</color> Physical DMG in total.
8557 119317 5 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1605.88%</color> Physical DMG in total.
8558 119317 6 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1682.35%</color> Physical DMG in total.
8559 119317 7 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1758.82%</color> Physical DMG in total.
8560 119317 8 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1835.29%</color> Physical DMG in total.
8561 119317 9 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1911.76%</color> Physical DMG in total.
8562 119317 10 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1988.24%</color> Physical DMG in total.
8563 119317 11 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2064.71%</color> Physical DMG in total.
8564 119317 12 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2141.18%</color> Physical DMG in total.
8565 119317 13 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2217.65%</color> Physical DMG in total.
8566 119317 14 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2294.12%</color> Physical DMG in total.
8567 119317 15 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2370.59%</color> Physical DMG in total.
8568 119317 16 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2447.06%</color> Physical DMG in total.
8569 119317 17 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2523.53%</color> Physical DMG in total.
8570 119317 18 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2600%</color> Physical DMG in total.
8571 119317 19 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2676.47%</color> Physical DMG in total.
8572 119317 20 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2752.94%</color> Physical DMG in total.
8573 119317 21 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2829.41%</color> Physical DMG in total.
8574 119317 22 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2905.88%</color> Physical DMG in total.
8575 119317 23 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2982.35%</color> Physical DMG in total.
8576 119317 24 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3058.82%</color> Physical DMG in total.
8577 119317 25 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3135.29%</color> Physical DMG in total.
8578 119317 26 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3211.76%</color> Physical DMG in total.
8579 119317 27 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3288.24%</color> Physical DMG in total.
8580 119317 28 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3364.71%</color> Physical DMG in total.
8581 119317 29 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3441.18%</color> Physical DMG in total.
8582 119317 30 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3517.65%</color> Physical DMG in total.
8583 119317 31 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3594.12%</color> Physical DMG in total.
8584 119317 32 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3670.59%</color> Physical DMG in total.
8585 119317 33 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3747.06%</color> Physical DMG in total.
8586 119317 34 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3823.53%</color> Physical DMG in total.
8587 119317 35 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3900%</color> Physical DMG in total.
8588 119321 1 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>50%</color> of 9S's ATK.
8589 119321 2 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>52.94%</color> of 9S's ATK.
8590 119321 3 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>55.88%</color> of 9S's ATK.
8591 119321 4 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>58.82%</color> of 9S's ATK.
8592 119321 5 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>61.76%</color> of 9S's ATK.
8593 119321 6 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>64.71%</color> of 9S's ATK.
8594 119321 7 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>67.65%</color> of 9S's ATK.
8595 119321 8 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>70.59%</color> of 9S's ATK.
8596 119321 9 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>73.53%</color> of 9S's ATK.
8597 119321 10 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>76.47%</color> of 9S's ATK.
8598 119321 11 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>79.41%</color> of 9S's ATK.
8599 119321 12 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>82.35%</color> of 9S's ATK.
8600 119321 13 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>85.29%</color> of 9S's ATK.
8601 119321 14 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>88.24%</color> of 9S's ATK.
8602 119321 15 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>91.18%</color> of 9S's ATK.
8603 119321 16 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>94.12%</color> of 9S's ATK.
8604 119321 17 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>97.06%</color> of 9S's ATK.
8605 119321 18 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>100%</color> of 9S's ATK.
8606 119321 19 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>102.94%</color> of 9S's ATK.
8607 119321 20 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>105.88%</color> of 9S's ATK.
8608 119321 21 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>108.82%</color> of 9S's ATK.
8609 119321 22 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>111.76%</color> of 9S's ATK.
8610 119321 23 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>114.71%</color> of 9S's ATK.
8611 119321 24 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>117.65%</color> of 9S's ATK.
8612 119321 25 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>120.59%</color> of 9S's ATK.
8613 119321 26 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>123.53%</color> of 9S's ATK.
8614 119321 27 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>126.47%</color> of 9S's ATK.
8615 119321 28 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>129.41%</color> of 9S's ATK.
8616 119321 29 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>132.35%</color> of 9S's ATK.
8617 119321 30 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>135.29%</color> of 9S's ATK.
8618 119321 31 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>138.24%</color> of 9S's ATK.
8619 119321 32 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>141.18%</color> of 9S's ATK.
8620 119321 33 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>144.12%</color> of 9S's ATK.
8621 119321 34 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>147.06%</color> of 9S's ATK.
8622 119321 35 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>150%</color> of 9S's ATK.
8623 119322 1 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8624 119322 2 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8625 119322 3 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8626 119322 4 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8627 119322 5 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8628 119322 6 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8629 119322 7 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8630 119322 8 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8631 119322 9 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8632 119322 10 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8633 119322 11 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8634 119322 12 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8635 119322 13 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8636 119322 14 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8637 119322 15 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8638 119322 16 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8639 119322 17 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8640 119322 18 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8641 119322 19 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8642 119322 20 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8643 119322 21 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8644 119322 22 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8645 119322 23 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8646 119322 24 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8647 119322 25 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8648 119322 26 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8649 119322 27 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8650 119322 28 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8651 119322 29 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8652 119322 30 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8653 119322 31 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8654 119322 32 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8655 119322 33 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8656 119322 34 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8657 119322 35 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100). Core Passive: <color=#0d70bc>Ping Overclock Indicator</color> Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.
8658 119323 0 Leader - Scan Domain Assets/Product/Texture/Image/IconSkill/R39SA1.png Leader Skill On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase. On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase by <color=#FF6347><color=#FF6347>8%</color></color> and <color=#FF6347><color=#FF6347>10%</color></color>.
8659 119323 1 Leader - Scan Domain Assets/Product/Texture/Image/IconSkill/R39SA1.png Leader Skill On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase. On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase by <color=#FF6347><color=#FF6347>8%</color></color> and <color=#FF6347><color=#FF6347>10%</color></color>.
8660 119327 1 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>10%</color>.
8661 119327 2 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>10.59%</color>.
8662 119327 3 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>11.18%</color>.
8663 119327 4 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>11.76%</color>.
8664 119327 5 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>12.35%</color>.
8665 119327 6 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>12.94%</color>.
8666 119327 7 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>13.53%</color>.
8667 119327 8 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>14.12%</color>.
8668 119327 9 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>14.71%</color>.
8669 119327 10 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>15.29%</color>.
8670 119327 11 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>15.88%</color>.
8671 119327 12 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>16.47%</color>.
8672 119327 13 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>17.06%</color>.
8673 119327 14 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>17.65%</color>.
8674 119327 15 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>18.24%</color>.
8675 119327 16 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>18.82%</color>.
8676 119327 17 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>19.41%</color>.
8677 119327 18 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>20%</color>.
8678 119327 19 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>20.59%</color>.
8679 119327 20 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>21.18%</color>.
8680 119327 21 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>21.76%</color>.
8681 119327 22 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>22.35%</color>.
8682 119327 23 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>22.94%</color>.
8683 119327 24 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>23.53%</color>.
8684 119327 25 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>24.12%</color>.
8685 119327 26 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>24.71%</color>.
8686 119327 27 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>25.29%</color>.
8687 119327 28 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>25.88%</color>.
8688 119327 29 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>26.47%</color>.
8689 119327 30 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>27.06%</color>.
8690 119327 31 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>27.65%</color>.
8691 119327 32 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>28.24%</color>.
8692 119327 33 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>28.82%</color>.
8693 119327 34 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>29.41%</color>.
8694 119327 35 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>30%</color>.
8695 119324 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
8696 119324 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
8697 119325 0 Flowers for Machines Assets/Product/Texture/Image/IconSkill/R39SS1.png SS Rank Passive Skill Increases the max <color=#FF6347>Overclock Indicator</color> count. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an <color=#FF6347>E-Drug</color>. <color=#FF6347>E-Drug</color>: Increases Physical DMG. Increases the max <color=#FF6347>Overclock Indicator</color> count by <color=#FF6347>1</color>. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an <color=#FF6347>E-Drug</color>. <color=#FF6347>E-Drug</color>: Increases Physical DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
8698 119325 1 Flowers for Machines Assets/Product/Texture/Image/IconSkill/R39SS1.png SS Rank Passive Skill Increases the max <color=#FF6347>Overclock Indicator</color> count. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an <color=#FF6347>E-Drug</color>. <color=#FF6347>E-Drug</color>: Increases Physical DMG. Increases the max <color=#FF6347>Overclock Indicator</color> count by <color=#FF6347>1</color>. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an <color=#FF6347>E-Drug</color>. <color=#FF6347>E-Drug</color>: Increases Physical DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
8699 119326 0 Survival or... Assets/Product/Texture/Image/IconSkill/R39SSS1.png SSS Rank Passive Skill Signal Orb recovery interval is reduced. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of <color=#FF6347>Overclock Indicator</color> increases. The effect and duration of <color=#FF6347>E-Drug</color> increase. Signal Orb recovery interval is reduced to <color=#FF6347>1.5</color>s. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of <color=#FF6347>Overclock Indicator</color> increases by <color=#FF6347>50%</color>. <color=#FF6347>E-Drug</color>'s effect increases to <color=#FF6347>20%</color>, and its duration increases to <color=#FF6347>12</color>s.
8700 119326 1 Survival or... Assets/Product/Texture/Image/IconSkill/R39SSS1.png SSS Rank Passive Skill Signal Orb recovery interval is reduced. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of <color=#FF6347>Overclock Indicator</color> increases. The effect and duration of <color=#FF6347>E-Drug</color> increase. Signal Orb recovery interval is reduced to <color=#FF6347>1.5</color>s. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of <color=#FF6347>Overclock Indicator</color> increases by <color=#FF6347>50%</color>. <color=#FF6347>E-Drug</color>'s effect increases to <color=#FF6347>20%</color>, and its duration increases to <color=#FF6347>12</color>s.
8701 119329 0 Childhood's End Assets/Product/Texture/Image/IconSkill/R39SSSS1.png SSS+ Rank Passive Skill Triggering <color=#FF6347>Overclock Indicator</color> makes 9S invincible for a short duration and increases Physical DMG. Triggering <color=#FF6347>Overclock Indicator</color> makes 9S invincible for <color=#FF6347>0.3</color>s and increases Physical DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s (if 2B and A2 are also in the team, this effect increases to <color=#FF6347>20%</color>).
8702 119329 1 Childhood's End Assets/Product/Texture/Image/IconSkill/R39SSSS1.png SSS+ Rank Passive Skill Triggering <color=#FF6347>Overclock Indicator</color> makes 9S invincible for a short duration and increases Physical DMG. Triggering <color=#FF6347>Overclock Indicator</color> makes 9S invincible for <color=#FF6347>0.3</color>s and increases Physical DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s (if 2B and A2 are also in the team, this effect increases to <color=#FF6347>20%</color>).
8703 119318 1 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1300%</color> Physical DMG in total.
8704 119318 2 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1376.47%</color> Physical DMG in total.
8705 119318 3 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1452.94%</color> Physical DMG in total.
8706 119318 4 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1529.41%</color> Physical DMG in total.
8707 119318 5 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1605.88%</color> Physical DMG in total.
8708 119318 6 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1682.35%</color> Physical DMG in total.
8709 119318 7 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1758.82%</color> Physical DMG in total.
8710 119318 8 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1835.29%</color> Physical DMG in total.
8711 119318 9 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1911.76%</color> Physical DMG in total.
8712 119318 10 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1988.24%</color> Physical DMG in total.
8713 119318 11 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2064.71%</color> Physical DMG in total.
8714 119318 12 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2141.18%</color> Physical DMG in total.
8715 119318 13 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2217.65%</color> Physical DMG in total.
8716 119318 14 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2294.12%</color> Physical DMG in total.
8717 119318 15 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2370.59%</color> Physical DMG in total.
8718 119318 16 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2447.06%</color> Physical DMG in total.
8719 119318 17 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2523.53%</color> Physical DMG in total.
8720 119318 18 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2600%</color> Physical DMG in total.
8721 119318 19 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2676.47%</color> Physical DMG in total.
8722 119318 20 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2752.94%</color> Physical DMG in total.
8723 119318 21 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2829.41%</color> Physical DMG in total.
8724 119318 22 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2905.88%</color> Physical DMG in total.
8725 119318 23 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2982.35%</color> Physical DMG in total.
8726 119318 24 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3058.82%</color> Physical DMG in total.
8727 119318 25 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3135.29%</color> Physical DMG in total.
8728 119318 26 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3211.76%</color> Physical DMG in total.
8729 119318 27 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3288.24%</color> Physical DMG in total.
8730 119318 28 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3364.71%</color> Physical DMG in total.
8731 119318 29 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3441.18%</color> Physical DMG in total.
8732 119318 30 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3517.65%</color> Physical DMG in total.
8733 119318 31 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3594.12%</color> Physical DMG in total.
8734 119318 32 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3670.59%</color> Physical DMG in total.
8735 119318 33 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3747.06%</color> Physical DMG in total.
8736 119318 34 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3823.53%</color> Physical DMG in total.
8737 119318 35 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3900%</color> Physical DMG in total.
8738 117301 1 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG based on the number of orbs pinged.
8739 117301 2 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.
8740 117301 3 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG based on the number of orbs pinged.
8741 117301 4 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.
8742 117301 5 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.
8743 117301 6 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.
8744 117301 7 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Physical DMG based on the number of orbs pinged.
8745 117301 8 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.
8746 117301 9 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
8747 117301 10 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Physical DMG based on the number of orbs pinged.
8748 117301 11 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG based on the number of orbs pinged.
8749 117301 12 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG based on the number of orbs pinged.
8750 117301 13 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>204.71%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>614.12%</color> Physical DMG based on the number of orbs pinged.
8751 117301 14 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
8752 117301 15 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>437.65%</color>/<color=#FF6347>656.47%</color> Physical DMG based on the number of orbs pinged.
8753 117301 16 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Physical DMG based on the number of orbs pinged.
8754 117301 17 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.
8755 117301 18 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG based on the number of orbs pinged.
8756 117301 19 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.
8757 117301 20 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG based on the number of orbs pinged.
8758 117301 21 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Physical DMG based on the number of orbs pinged.
8759 117301 22 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Physical DMG based on the number of orbs pinged.
8760 117301 23 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Physical DMG based on the number of orbs pinged.
8761 117301 24 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.
8762 117301 25 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>289.41%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>868.24%</color> Physical DMG based on the number of orbs pinged.
8763 117301 26 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Physical DMG based on the number of orbs pinged.
8764 117301 27 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>303.53%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>910.59%</color> Physical DMG based on the number of orbs pinged.
8765 117301 28 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG based on the number of orbs pinged.
8766 117301 29 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.
8767 117301 30 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Physical DMG based on the number of orbs pinged.
8768 117301 31 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>331.76%</color>/<color=#FF6347>663.53%</color>/<color=#FF6347>995.29%</color> Physical DMG based on the number of orbs pinged.
8769 117301 32 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>1016.47%</color> Physical DMG based on the number of orbs pinged.
8770 117301 33 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Physical DMG based on the number of orbs pinged.
8771 117301 34 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.
8772 117301 35 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>360%</color>/<color=#FF6347>720%</color>/<color=#FF6347>1080%</color> Physical DMG based on the number of orbs pinged.
8773 117306 1 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG based on the number of orbs pinged.
8774 117306 2 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.
8775 117306 3 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG based on the number of orbs pinged.
8776 117306 4 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.
8777 117306 5 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG based on the number of orbs pinged.
8778 117306 6 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Physical DMG based on the number of orbs pinged.
8779 117306 7 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG based on the number of orbs pinged.
8780 117306 8 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.
8781 117306 9 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG based on the number of orbs pinged.
8782 117306 10 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG based on the number of orbs pinged.
8783 117306 11 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged.
8784 117306 12 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG based on the number of orbs pinged.
8785 117306 13 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Physical DMG based on the number of orbs pinged.
8786 117306 14 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.
8787 117306 15 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Physical DMG based on the number of orbs pinged.
8788 117306 16 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG based on the number of orbs pinged.
8789 117306 17 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Physical DMG based on the number of orbs pinged.
8790 117306 18 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG based on the number of orbs pinged.
8791 117306 19 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Physical DMG based on the number of orbs pinged.
8792 117306 20 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.
8793 117306 21 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Physical DMG based on the number of orbs pinged.
8794 117306 22 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG based on the number of orbs pinged.
8795 117306 23 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG based on the number of orbs pinged.
8796 117306 24 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.
8797 117306 25 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Physical DMG based on the number of orbs pinged.
8798 117306 26 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG based on the number of orbs pinged.
8799 117306 27 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Physical DMG based on the number of orbs pinged.
8800 117306 28 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Physical DMG based on the number of orbs pinged.
8801 117306 29 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.
8802 117306 30 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG based on the number of orbs pinged.
8803 117306 31 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Physical DMG based on the number of orbs pinged.
8804 117306 32 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG based on the number of orbs pinged.
8805 117306 33 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Physical DMG based on the number of orbs pinged.
8806 117306 34 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG based on the number of orbs pinged.
8807 117306 35 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Physical DMG based on the number of orbs pinged.
8808 117311 1 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8809 117311 2 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8810 117311 3 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8811 117311 4 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8812 117311 5 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8813 117311 6 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8814 117311 7 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8815 117311 8 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8816 117311 9 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8817 117311 10 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8818 117311 11 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8819 117311 12 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8820 117311 13 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8821 117311 14 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8822 117311 15 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8823 117311 16 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8824 117311 17 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8825 117311 18 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8826 117311 19 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8827 117311 20 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8828 117311 21 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8829 117311 22 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8830 117311 23 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8831 117311 24 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8832 117311 25 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8833 117311 26 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8834 117311 27 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8835 117311 28 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8836 117311 29 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8837 117311 30 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8838 117311 31 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8839 117311 32 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8840 117311 33 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8841 117311 34 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8842 117311 35 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.
8843 117316 1 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>235%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>475%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>150%</color> Dark DMG.
8844 117316 2 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>248.82%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>502.94%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>158.82%</color> Dark DMG.
8845 117316 3 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>262.65%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>530.88%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>167.65%</color> Dark DMG.
8846 117316 4 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>276.47%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>558.82%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>176.47%</color> Dark DMG.
8847 117316 5 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>290.29%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>586.76%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>185.29%</color> Dark DMG.
8848 117316 6 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>304.12%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>614.71%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>194.12%</color> Dark DMG.
8849 117316 7 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>317.94%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>642.65%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>202.94%</color> Dark DMG.
8850 117316 8 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>331.76%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>670.59%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>211.76%</color> Dark DMG.
8851 117316 9 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>345.59%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>698.53%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>220.59%</color> Dark DMG.
8852 117316 10 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>359.41%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>726.47%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>229.41%</color> Dark DMG.
8853 117316 11 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>373.24%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>754.41%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>238.24%</color> Dark DMG.
8854 117316 12 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>387.06%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>782.35%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>247.06%</color> Dark DMG.
8855 117316 13 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>400.88%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>810.29%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>255.88%</color> Dark DMG.
8856 117316 14 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>414.71%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>838.24%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>264.71%</color> Dark DMG.
8857 117316 15 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>428.53%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>866.18%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>273.53%</color> Dark DMG.
8858 117316 16 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>442.35%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>894.12%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>282.35%</color> Dark DMG.
8859 117316 17 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>456.18%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>922.06%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>291.18%</color> Dark DMG.
8860 117316 18 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>470%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>950%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>300%</color> Dark DMG.
8861 117316 19 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>483.82%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>977.94%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>308.82%</color> Dark DMG.
8862 117316 20 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>497.65%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1005.88%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>317.65%</color> Dark DMG.
8863 117316 21 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>511.47%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1033.82%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>326.47%</color> Dark DMG.
8864 117316 22 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>525.29%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1061.76%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>335.29%</color> Dark DMG.
8865 117316 23 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>539.12%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1089.71%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>344.12%</color> Dark DMG.
8866 117316 24 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>552.94%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1117.65%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>352.94%</color> Dark DMG.
8867 117316 25 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>566.76%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1145.59%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>361.76%</color> Dark DMG.
8868 117316 26 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>580.59%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1173.53%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>370.59%</color> Dark DMG.
8869 117316 27 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>594.41%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1201.47%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>379.41%</color> Dark DMG.
8870 117316 28 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>608.24%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1229.41%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>388.24%</color> Dark DMG.
8871 117316 29 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>622.06%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1257.35%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>397.06%</color> Dark DMG.
8872 117316 30 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>635.88%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1285.29%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>405.88%</color> Dark DMG.
8873 117316 31 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>649.71%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1313.24%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>414.71%</color> Dark DMG.
8874 117316 32 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>663.53%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1341.18%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>423.53%</color> Dark DMG.
8875 117316 33 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>677.35%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1369.12%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>432.35%</color> Dark DMG.
8876 117316 34 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>691.18%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1397.06%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>441.18%</color> Dark DMG.
8877 117316 35 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>705%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color> While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>. While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1425%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>450%</color> Dark DMG.
8878 117317 1 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1400%</color> Dark DMG in total.
8879 117317 2 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1482.35%</color> Dark DMG in total.
8880 117317 3 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1564.71%</color> Dark DMG in total.
8881 117317 4 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1647.06%</color> Dark DMG in total.
8882 117317 5 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1729.41%</color> Dark DMG in total.
8883 117317 6 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1811.76%</color> Dark DMG in total.
8884 117317 7 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1894.12%</color> Dark DMG in total.
8885 117317 8 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1976.47%</color> Dark DMG in total.
8886 117317 9 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2058.82%</color> Dark DMG in total.
8887 117317 10 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2141.18%</color> Dark DMG in total.
8888 117317 11 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2223.53%</color> Dark DMG in total.
8889 117317 12 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2305.88%</color> Dark DMG in total.
8890 117317 13 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2388.24%</color> Dark DMG in total.
8891 117317 14 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2470.59%</color> Dark DMG in total.
8892 117317 15 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2552.94%</color> Dark DMG in total.
8893 117317 16 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2635.29%</color> Dark DMG in total.
8894 117317 17 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2717.65%</color> Dark DMG in total.
8895 117317 18 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2800%</color> Dark DMG in total.
8896 117317 19 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2882.35%</color> Dark DMG in total.
8897 117317 20 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2964.71%</color> Dark DMG in total.
8898 117317 21 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3047.06%</color> Dark DMG in total.
8899 117317 22 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3129.41%</color> Dark DMG in total.
8900 117317 23 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3211.76%</color> Dark DMG in total.
8901 117317 24 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3294.12%</color> Dark DMG in total.
8902 117317 25 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3376.47%</color> Dark DMG in total.
8903 117317 26 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3458.82%</color> Dark DMG in total.
8904 117317 27 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3541.18%</color> Dark DMG in total.
8905 117317 28 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3623.53%</color> Dark DMG in total.
8906 117317 29 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3705.88%</color> Dark DMG in total.
8907 117317 30 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3788.24%</color> Dark DMG in total.
8908 117317 31 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3870.59%</color> Dark DMG in total.
8909 117317 32 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3952.94%</color> Dark DMG in total.
8910 117317 33 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>4035.29%</color> Dark DMG in total.
8911 117317 34 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>4117.65%</color> Dark DMG in total.
8912 117317 35 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color> Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>4200%</color> Dark DMG in total.
8913 117318 1 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>320%</color> Dark DMG in total.
8914 117318 2 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>338.82%</color> Dark DMG in total.
8915 117318 3 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>357.65%</color> Dark DMG in total.
8916 117318 4 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>376.47%</color> Dark DMG in total.
8917 117318 5 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>395.29%</color> Dark DMG in total.
8918 117318 6 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>414.12%</color> Dark DMG in total.
8919 117318 7 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>432.94%</color> Dark DMG in total.
8920 117318 8 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>451.76%</color> Dark DMG in total.
8921 117318 9 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>470.59%</color> Dark DMG in total.
8922 117318 10 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>489.41%</color> Dark DMG in total.
8923 117318 11 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>508.24%</color> Dark DMG in total.
8924 117318 12 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>527.06%</color> Dark DMG in total.
8925 117318 13 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>545.88%</color> Dark DMG in total.
8926 117318 14 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>564.71%</color> Dark DMG in total.
8927 117318 15 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>583.53%</color> Dark DMG in total.
8928 117318 16 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>602.35%</color> Dark DMG in total.
8929 117318 17 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>621.18%</color> Dark DMG in total.
8930 117318 18 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>640%</color> Dark DMG in total.
8931 117318 19 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>658.82%</color> Dark DMG in total.
8932 117318 20 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>677.65%</color> Dark DMG in total.
8933 117318 21 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>696.47%</color> Dark DMG in total.
8934 117318 22 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>715.29%</color> Dark DMG in total.
8935 117318 23 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>734.12%</color> Dark DMG in total.
8936 117318 24 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>752.94%</color> Dark DMG in total.
8937 117318 25 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>771.76%</color> Dark DMG in total.
8938 117318 26 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>790.59%</color> Dark DMG in total.
8939 117318 27 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>809.41%</color> Dark DMG in total.
8940 117318 28 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>828.24%</color> Dark DMG in total.
8941 117318 29 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>847.06%</color> Dark DMG in total.
8942 117318 30 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>865.88%</color> Dark DMG in total.
8943 117318 31 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>884.71%</color> Dark DMG in total.
8944 117318 32 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>903.53%</color> Dark DMG in total.
8945 117318 33 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>922.35%</color> Dark DMG in total.
8946 117318 34 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>941.18%</color> Dark DMG in total.
8947 117318 35 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>960%</color> Dark DMG in total.
8948 117321 1 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>100%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>200%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8949 117321 2 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>105.88%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>211.76%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8950 117321 3 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>111.76%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>223.53%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8951 117321 4 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>117.65%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>235.29%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8952 117321 5 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>123.53%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>247.06%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8953 117321 6 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>129.41%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>258.82%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8954 117321 7 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>135.29%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>270.59%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8955 117321 8 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>141.18%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>282.35%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8956 117321 9 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>147.06%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>294.12%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8957 117321 10 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>152.94%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>305.88%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8958 117321 11 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>158.82%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>317.65%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8959 117321 12 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>164.71%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>329.41%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8960 117321 13 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>170.59%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>341.18%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8961 117321 14 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>176.47%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>352.94%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8962 117321 15 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>182.35%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>364.71%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8963 117321 16 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>188.24%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>376.47%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8964 117321 17 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>194.12%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>388.24%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8965 117321 18 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>200%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>400%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8966 117321 19 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>205.88%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>411.76%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8967 117321 20 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>211.76%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>423.53%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8968 117321 21 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>217.65%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>435.29%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8969 117321 22 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>223.53%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>447.06%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8970 117321 23 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>229.41%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>458.82%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8971 117321 24 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>235.29%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>470.59%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8972 117321 25 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>241.18%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>482.35%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8973 117321 26 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>247.06%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>494.12%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8974 117321 27 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>252.94%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>505.88%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8975 117321 28 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>258.82%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>517.65%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8976 117321 29 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>264.71%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>529.41%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8977 117321 30 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>270.59%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>541.18%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8978 117321 31 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>276.47%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>552.94%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8979 117321 32 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>282.35%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>564.71%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8980 117321 33 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>288.24%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>576.47%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8981 117321 34 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>294.12%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>588.24%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8982 117321 35 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>300%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts. Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>600%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.
8983 117322 0 Leader - Silver Bloom Assets/Product/Texture/Image/IconSkill/R3LunaA1.png Leader Skill Increases Dark DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Dark DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.
8984 117322 1 Leader - Silver Bloom Assets/Product/Texture/Image/IconSkill/R3LunaA1.png Leader Skill Increases Dark DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Dark DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.
8985 117323 1 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
8986 117323 2 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
8987 117323 3 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
8988 117323 4 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
8989 117323 5 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
8990 117323 6 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
8991 117323 7 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
8992 117323 8 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
8993 117323 9 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
8994 117323 10 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
8995 117323 11 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
8996 117323 12 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
8997 117323 13 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
8998 117323 14 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
8999 117323 15 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
9000 117323 16 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
9001 117323 17 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
9002 117323 18 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
9003 117323 19 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
9004 117323 20 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
9005 117323 21 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
9006 117323 22 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
9007 117323 23 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
9008 117323 24 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
9009 117323 25 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
9010 117323 26 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
9011 117323 27 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
9012 117323 28 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
9013 117323 29 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
9014 117323 30 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
9015 117323 31 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
9016 117323 32 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
9017 117323 33 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
9018 117323 34 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
9019 117323 35 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
9020 117327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
9021 117327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
9022 117324 0 Polestar Amplification Assets/Product/Texture/Image/IconSkill/R3LunaS1.png SS Rank Passive Skill Increases Dark DMG Bonus of targeted spikes and releases <color=#FF6347>2</color> additional spikes. Increases Dark DMG Bonus of targeted spikes by <color=#FF6347>5%</color> and releases <color=#FF6347>2</color> additional spikes.
9023 117324 1 Polestar Amplification Assets/Product/Texture/Image/IconSkill/R3LunaS1.png SS Rank Passive Skill Increases Dark DMG Bonus of targeted spikes and releases <color=#FF6347>2</color> additional spikes. Increases Dark DMG Bonus of targeted spikes by <color=#FF6347>5%</color> and releases <color=#FF6347>2</color> additional spikes.
9024 117325 0 Misty Collapse Assets/Product/Texture/Image/IconSkill/R3LunaSS1.png SSS Rank Passive Skill Dark DMG increases while in <color=#FF6347>Annihilation State</color>. The DMG Bonus continues after leaving <color=#FF6347>Annihilation State</color>. When Annihilation Pts are full, entering <color=#FF6347>Annihilation State</color> will trigger a separate Matrix. Dark DMG increases by <color=#FF6347>5%</color> while in <color=#FF6347>Annihilation State</color>. The DMG Bonus continues for <color=#FF6347>4</color>s after leaving <color=#FF6347>Annihilation State</color>. When Annihilation Pts are full, entering <color=#FF6347>Annihilation State</color> will trigger a separate Matrix with a <color=#FF6347>12</color>s cooldown.
9025 117325 1 Misty Collapse Assets/Product/Texture/Image/IconSkill/R3LunaSS1.png SSS Rank Passive Skill Dark DMG increases while in <color=#FF6347>Annihilation State</color>. The DMG Bonus continues after leaving <color=#FF6347>Annihilation State</color>. When Annihilation Pts are full, entering <color=#FF6347>Annihilation State</color> will trigger a separate Matrix. Dark DMG increases by <color=#FF6347>5%</color> while in <color=#FF6347>Annihilation State</color>. The DMG Bonus continues for <color=#FF6347>4</color>s after leaving <color=#FF6347>Annihilation State</color>. When Annihilation Pts are full, entering <color=#FF6347>Annihilation State</color> will trigger a separate Matrix with a <color=#FF6347>12</color>s cooldown.
9026 117326 0 Drastic Annihilation Assets/Product/Texture/Image/IconSkill/R3LunaSSS1.png SSS+ Rank Passive Skill After pinging <color=#FF6347>Annihilation Orbs</color>, the Extra DMG Bonus of <color=#FF6347>Signature - Finale Descends</color> will increase based on the number of <color=#FF6347>Annihilation Orbs</color> pinged. After pinging <color=#FF6347>Annihilation Orbs</color>, the Extra DMG Bonus of <color=#FF6347>Signature - Finale Descends</color> will increase by <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color>/<color=#FF6347>60%</color>/<color=#FF6347>75%</color> based on the number of <color=#FF6347>Annihilation Orbs</color> pinged.
9027 117326 1 Drastic Annihilation Assets/Product/Texture/Image/IconSkill/R3LunaSSS1.png SSS+ Rank Passive Skill After pinging <color=#FF6347>Annihilation Orbs</color>, the Extra DMG Bonus of <color=#FF6347>Signature - Finale Descends</color> will increase based on the number of <color=#FF6347>Annihilation Orbs</color> pinged. After pinging <color=#FF6347>Annihilation Orbs</color>, the Extra DMG Bonus of <color=#FF6347>Signature - Finale Descends</color> will increase by <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color>/<color=#FF6347>60%</color>/<color=#FF6347>75%</color> based on the number of <color=#FF6347>Annihilation Orbs</color> pinged.
9028 121201 1 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>85%</color>/<color=#FF6347>170%</color>/<color=#FF6347>255%</color> Physical DMG based on the number of orbs pinged.
9029 121201 2 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Physical DMG based on the number of orbs pinged.
9030 121201 3 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Physical DMG based on the number of orbs pinged.
9031 121201 4 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.
9032 121201 5 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>105%</color>/<color=#FF6347>210%</color>/<color=#FF6347>315%</color> Physical DMG based on the number of orbs pinged.
9033 121201 6 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG based on the number of orbs pinged.
9034 121201 7 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>115%</color>/<color=#FF6347>230%</color>/<color=#FF6347>345%</color> Physical DMG based on the number of orbs pinged.
9035 121201 8 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG based on the number of orbs pinged.
9036 121201 9 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>125%</color>/<color=#FF6347>250%</color>/<color=#FF6347>375%</color> Physical DMG based on the number of orbs pinged.
9037 121201 10 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>130%</color>/<color=#FF6347>260%</color>/<color=#FF6347>390%</color> Physical DMG based on the number of orbs pinged.
9038 121201 11 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>135%</color>/<color=#FF6347>270%</color>/<color=#FF6347>405%</color> Physical DMG based on the number of orbs pinged.
9039 121201 12 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Physical DMG based on the number of orbs pinged.
9040 121201 13 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>145%</color>/<color=#FF6347>290%</color>/<color=#FF6347>435%</color> Physical DMG based on the number of orbs pinged.
9041 121201 14 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.
9042 121201 15 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>155%</color>/<color=#FF6347>310%</color>/<color=#FF6347>465%</color> Physical DMG based on the number of orbs pinged.
9043 121201 16 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>480%</color> Physical DMG based on the number of orbs pinged.
9044 121201 17 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>165%</color>/<color=#FF6347>330%</color>/<color=#FF6347>495%</color> Physical DMG based on the number of orbs pinged.
9045 121201 18 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>170%</color>/<color=#FF6347>340%</color>/<color=#FF6347>510%</color> Physical DMG based on the number of orbs pinged.
9046 121201 19 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>175%</color>/<color=#FF6347>350%</color>/<color=#FF6347>525%</color> Physical DMG based on the number of orbs pinged.
9047 121201 20 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG based on the number of orbs pinged.
9048 121201 21 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>185%</color>/<color=#FF6347>370%</color>/<color=#FF6347>555%</color> Physical DMG based on the number of orbs pinged.
9049 121201 22 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Physical DMG based on the number of orbs pinged.
9050 121201 23 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>195%</color>/<color=#FF6347>390%</color>/<color=#FF6347>585%</color> Physical DMG based on the number of orbs pinged.
9051 121201 24 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.
9052 121201 25 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>205%</color>/<color=#FF6347>410%</color>/<color=#FF6347>615%</color> Physical DMG based on the number of orbs pinged.
9053 121201 26 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Physical DMG based on the number of orbs pinged.
9054 121201 27 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>215%</color>/<color=#FF6347>430%</color>/<color=#FF6347>645%</color> Physical DMG based on the number of orbs pinged.
9055 121201 28 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG based on the number of orbs pinged.
9056 121201 29 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Physical DMG based on the number of orbs pinged.
9057 121201 30 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>230%</color>/<color=#FF6347>460%</color>/<color=#FF6347>690%</color> Physical DMG based on the number of orbs pinged.
9058 121201 31 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>235%</color>/<color=#FF6347>470%</color>/<color=#FF6347>705%</color> Physical DMG based on the number of orbs pinged.
9059 121201 32 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG based on the number of orbs pinged.
9060 121201 33 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>245%</color>/<color=#FF6347>490%</color>/<color=#FF6347>735%</color> Physical DMG based on the number of orbs pinged.
9061 121201 34 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>250%</color>/<color=#FF6347>500%</color>/<color=#FF6347>750%</color> Physical DMG based on the number of orbs pinged.
9062 121201 35 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>255%</color>/<color=#FF6347>510%</color>/<color=#FF6347>765%</color> Physical DMG based on the number of orbs pinged.
9063 121206 1 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Physical DMG based on the number of orbs pinged.
9064 121206 2 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG based on the number of orbs pinged.
9065 121206 3 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>106.18%</color>/<color=#FF6347>212.35%</color>/<color=#FF6347>318.53%</color> Physical DMG based on the number of orbs pinged.
9066 121206 4 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.
9067 121206 5 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>117.35%</color>/<color=#FF6347>234.71%</color>/<color=#FF6347>352.06%</color> Physical DMG based on the number of orbs pinged.
9068 121206 6 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG based on the number of orbs pinged.
9069 121206 7 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>128.53%</color>/<color=#FF6347>257.06%</color>/<color=#FF6347>385.59%</color> Physical DMG based on the number of orbs pinged.
9070 121206 8 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG based on the number of orbs pinged.
9071 121206 9 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>139.71%</color>/<color=#FF6347>279.41%</color>/<color=#FF6347>419.12%</color> Physical DMG based on the number of orbs pinged.
9072 121206 10 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>145.29%</color>/<color=#FF6347>290.59%</color>/<color=#FF6347>435.88%</color> Physical DMG based on the number of orbs pinged.
9073 121206 11 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>150.88%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>452.65%</color> Physical DMG based on the number of orbs pinged.
9074 121206 12 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Physical DMG based on the number of orbs pinged.
9075 121206 13 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>162.06%</color>/<color=#FF6347>324.12%</color>/<color=#FF6347>486.18%</color> Physical DMG based on the number of orbs pinged.
9076 121206 14 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.
9077 121206 15 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>173.24%</color>/<color=#FF6347>346.47%</color>/<color=#FF6347>519.71%</color> Physical DMG based on the number of orbs pinged.
9078 121206 16 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Physical DMG based on the number of orbs pinged.
9079 121206 17 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>184.41%</color>/<color=#FF6347>368.82%</color>/<color=#FF6347>553.24%</color> Physical DMG based on the number of orbs pinged.
9080 121206 18 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Physical DMG based on the number of orbs pinged.
9081 121206 19 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>195.59%</color>/<color=#FF6347>391.18%</color>/<color=#FF6347>586.76%</color> Physical DMG based on the number of orbs pinged.
9082 121206 20 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG based on the number of orbs pinged.
9083 121206 21 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>206.76%</color>/<color=#FF6347>413.53%</color>/<color=#FF6347>620.29%</color> Physical DMG based on the number of orbs pinged.
9084 121206 22 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>212.35%</color>/<color=#FF6347>424.71%</color>/<color=#FF6347>637.06%</color> Physical DMG based on the number of orbs pinged.
9085 121206 23 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>217.94%</color>/<color=#FF6347>435.88%</color>/<color=#FF6347>653.82%</color> Physical DMG based on the number of orbs pinged.
9086 121206 24 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.
9087 121206 25 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>229.12%</color>/<color=#FF6347>458.24%</color>/<color=#FF6347>687.35%</color> Physical DMG based on the number of orbs pinged.
9088 121206 26 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>234.71%</color>/<color=#FF6347>469.41%</color>/<color=#FF6347>704.12%</color> Physical DMG based on the number of orbs pinged.
9089 121206 27 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>240.29%</color>/<color=#FF6347>480.59%</color>/<color=#FF6347>720.88%</color> Physical DMG based on the number of orbs pinged.
9090 121206 28 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG based on the number of orbs pinged.
9091 121206 29 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>251.47%</color>/<color=#FF6347>502.94%</color>/<color=#FF6347>754.41%</color> Physical DMG based on the number of orbs pinged.
9092 121206 30 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>257.06%</color>/<color=#FF6347>514.12%</color>/<color=#FF6347>771.18%</color> Physical DMG based on the number of orbs pinged.
9093 121206 31 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>262.65%</color>/<color=#FF6347>525.29%</color>/<color=#FF6347>787.94%</color> Physical DMG based on the number of orbs pinged.
9094 121206 32 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Physical DMG based on the number of orbs pinged.
9095 121206 33 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>273.82%</color>/<color=#FF6347>547.65%</color>/<color=#FF6347>821.47%</color> Physical DMG based on the number of orbs pinged.
9096 121206 34 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>279.41%</color>/<color=#FF6347>558.82%</color>/<color=#FF6347>838.24%</color> Physical DMG based on the number of orbs pinged.
9097 121206 35 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>285%</color>/<color=#FF6347>570%</color>/<color=#FF6347>855%</color> Physical DMG based on the number of orbs pinged.
9098 121211 1 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>70%</color>/<color=#FF6347>140%</color>/<color=#FF6347>210%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9099 121211 2 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9100 121211 3 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>78.24%</color>/<color=#FF6347>156.47%</color>/<color=#FF6347>234.71%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>16.76%</color>/<color=#FF6347>33.53%</color>/<color=#FF6347>50.29%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9101 121211 4 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9102 121211 5 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>259.41%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>18.53%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>55.59%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9103 121211 6 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>90.59%</color>/<color=#FF6347>181.18%</color>/<color=#FF6347>271.76%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9104 121211 7 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>94.71%</color>/<color=#FF6347>189.41%</color>/<color=#FF6347>284.12%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>20.29%</color>/<color=#FF6347>40.59%</color>/<color=#FF6347>60.88%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9105 121211 8 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9106 121211 9 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>22.06%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>66.18%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9107 121211 10 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>107.06%</color>/<color=#FF6347>214.12%</color>/<color=#FF6347>321.18%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9108 121211 11 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>23.82%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>71.47%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9109 121211 12 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9110 121211 13 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>119.41%</color>/<color=#FF6347>238.82%</color>/<color=#FF6347>358.24%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>25.59%</color>/<color=#FF6347>51.18%</color>/<color=#FF6347>76.76%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9111 121211 14 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9112 121211 15 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>127.65%</color>/<color=#FF6347>255.29%</color>/<color=#FF6347>382.94%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>27.35%</color>/<color=#FF6347>54.71%</color>/<color=#FF6347>82.06%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9113 121211 16 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9114 121211 17 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>29.12%</color>/<color=#FF6347>58.24%</color>/<color=#FF6347>87.35%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9115 121211 18 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9116 121211 19 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9117 121211 20 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9118 121211 21 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>152.35%</color>/<color=#FF6347>304.71%</color>/<color=#FF6347>457.06%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>32.65%</color>/<color=#FF6347>65.29%</color>/<color=#FF6347>97.94%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9119 121211 22 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>33.53%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>100.59%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9120 121211 23 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>34.41%</color>/<color=#FF6347>68.82%</color>/<color=#FF6347>103.24%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9121 121211 24 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9122 121211 25 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>168.82%</color>/<color=#FF6347>337.65%</color>/<color=#FF6347>506.47%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>36.18%</color>/<color=#FF6347>72.35%</color>/<color=#FF6347>108.53%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9123 121211 26 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9124 121211 27 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>177.06%</color>/<color=#FF6347>354.12%</color>/<color=#FF6347>531.18%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>37.94%</color>/<color=#FF6347>75.88%</color>/<color=#FF6347>113.82%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9125 121211 28 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9126 121211 29 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>39.71%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9127 121211 30 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>189.41%</color>/<color=#FF6347>378.82%</color>/<color=#FF6347>568.24%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>40.59%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>121.76%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9128 121211 31 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>193.53%</color>/<color=#FF6347>387.06%</color>/<color=#FF6347>580.59%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>41.47%</color>/<color=#FF6347>82.94%</color>/<color=#FF6347>124.41%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9129 121211 32 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9130 121211 33 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>201.76%</color>/<color=#FF6347>403.53%</color>/<color=#FF6347>605.29%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>43.24%</color>/<color=#FF6347>86.47%</color>/<color=#FF6347>129.71%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9131 121211 34 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9132 121211 35 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>45%</color>/<color=#FF6347>90%</color>/<color=#FF6347>135%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.
9133 121216 1 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>175%</color> Physical DMG and <color=#FF6347>180%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>50%</color> Ice DMG.
9134 121216 2 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>185.29%</color> Physical DMG and <color=#FF6347>190.59%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>52.94%</color> Ice DMG.
9135 121216 3 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>195.59%</color> Physical DMG and <color=#FF6347>201.18%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>55.88%</color> Ice DMG.
9136 121216 4 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>205.88%</color> Physical DMG and <color=#FF6347>211.76%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>58.82%</color> Ice DMG.
9137 121216 5 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>216.18%</color> Physical DMG and <color=#FF6347>222.35%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>61.76%</color> Ice DMG.
9138 121216 6 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>226.47%</color> Physical DMG and <color=#FF6347>232.94%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>64.71%</color> Ice DMG.
9139 121216 7 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>236.76%</color> Physical DMG and <color=#FF6347>243.53%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>67.65%</color> Ice DMG.
9140 121216 8 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>247.06%</color> Physical DMG and <color=#FF6347>254.12%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>70.59%</color> Ice DMG.
9141 121216 9 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>257.35%</color> Physical DMG and <color=#FF6347>264.71%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>73.53%</color> Ice DMG.
9142 121216 10 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>267.65%</color> Physical DMG and <color=#FF6347>275.29%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>76.47%</color> Ice DMG.
9143 121216 11 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>277.94%</color> Physical DMG and <color=#FF6347>285.88%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>79.41%</color> Ice DMG.
9144 121216 12 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>288.24%</color> Physical DMG and <color=#FF6347>296.47%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>82.35%</color> Ice DMG.
9145 121216 13 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>298.53%</color> Physical DMG and <color=#FF6347>307.06%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>85.29%</color> Ice DMG.
9146 121216 14 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>308.82%</color> Physical DMG and <color=#FF6347>317.65%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>88.24%</color> Ice DMG.
9147 121216 15 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>319.12%</color> Physical DMG and <color=#FF6347>328.24%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>91.18%</color> Ice DMG.
9148 121216 16 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>329.41%</color> Physical DMG and <color=#FF6347>338.82%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>94.12%</color> Ice DMG.
9149 121216 17 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>339.71%</color> Physical DMG and <color=#FF6347>349.41%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>97.06%</color> Ice DMG.
9150 121216 18 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>350%</color> Physical DMG and <color=#FF6347>360%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>100%</color> Ice DMG.
9151 121216 19 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>360.29%</color> Physical DMG and <color=#FF6347>370.59%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>102.94%</color> Ice DMG.
9152 121216 20 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>370.59%</color> Physical DMG and <color=#FF6347>381.18%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>105.88%</color> Ice DMG.
9153 121216 21 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>380.88%</color> Physical DMG and <color=#FF6347>391.76%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>108.82%</color> Ice DMG.
9154 121216 22 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>391.18%</color> Physical DMG and <color=#FF6347>402.35%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>111.76%</color> Ice DMG.
9155 121216 23 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>401.47%</color> Physical DMG and <color=#FF6347>412.94%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>114.71%</color> Ice DMG.
9156 121216 24 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>411.76%</color> Physical DMG and <color=#FF6347>423.53%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>117.65%</color> Ice DMG.
9157 121216 25 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>422.06%</color> Physical DMG and <color=#FF6347>434.12%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>120.59%</color> Ice DMG.
9158 121216 26 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>432.35%</color> Physical DMG and <color=#FF6347>444.71%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>123.53%</color> Ice DMG.
9159 121216 27 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>442.65%</color> Physical DMG and <color=#FF6347>455.29%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>126.47%</color> Ice DMG.
9160 121216 28 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>452.94%</color> Physical DMG and <color=#FF6347>465.88%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>129.41%</color> Ice DMG.
9161 121216 29 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>463.24%</color> Physical DMG and <color=#FF6347>476.47%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>132.35%</color> Ice DMG.
9162 121216 30 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>473.53%</color> Physical DMG and <color=#FF6347>487.06%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>135.29%</color> Ice DMG.
9163 121216 31 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>483.82%</color> Physical DMG and <color=#FF6347>497.65%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>138.24%</color> Ice DMG.
9164 121216 32 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>494.12%</color> Physical DMG and <color=#FF6347>508.24%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>141.18%</color> Ice DMG.
9165 121216 33 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>504.41%</color> Physical DMG and <color=#FF6347>518.82%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>144.12%</color> Ice DMG.
9166 121216 34 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>514.71%</color> Physical DMG and <color=#FF6347>529.41%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>147.06%</color> Ice DMG.
9167 121216 35 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>525%</color> Physical DMG and <color=#FF6347>540%</color> Ice DMG in total. Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color> After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>150%</color> Ice DMG.
9168 121217 1 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>700%</color> Ice DMG in total.
9169 121217 2 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>741.18%</color> Ice DMG in total.
9170 121217 3 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>782.35%</color> Ice DMG in total.
9171 121217 4 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>823.53%</color> Ice DMG in total.
9172 121217 5 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>864.71%</color> Ice DMG in total.
9173 121217 6 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>905.88%</color> Ice DMG in total.
9174 121217 7 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>947.06%</color> Ice DMG in total.
9175 121217 8 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>988.24%</color> Ice DMG in total.
9176 121217 9 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1029.41%</color> Ice DMG in total.
9177 121217 10 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1070.59%</color> Ice DMG in total.
9178 121217 11 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1111.76%</color> Ice DMG in total.
9179 121217 12 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1152.94%</color> Ice DMG in total.
9180 121217 13 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1194.12%</color> Ice DMG in total.
9181 121217 14 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1235.29%</color> Ice DMG in total.
9182 121217 15 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1276.47%</color> Ice DMG in total.
9183 121217 16 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1317.65%</color> Ice DMG in total.
9184 121217 17 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1358.82%</color> Ice DMG in total.
9185 121217 18 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1400%</color> Ice DMG in total.
9186 121217 19 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1441.18%</color> Ice DMG in total.
9187 121217 20 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1482.35%</color> Ice DMG in total.
9188 121217 21 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1523.53%</color> Ice DMG in total.
9189 121217 22 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1564.71%</color> Ice DMG in total.
9190 121217 23 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1605.88%</color> Ice DMG in total.
9191 121217 24 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1647.06%</color> Ice DMG in total.
9192 121217 25 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1688.24%</color> Ice DMG in total.
9193 121217 26 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1729.41%</color> Ice DMG in total.
9194 121217 27 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1770.59%</color> Ice DMG in total.
9195 121217 28 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1811.76%</color> Ice DMG in total.
9196 121217 29 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1852.94%</color> Ice DMG in total.
9197 121217 30 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1894.12%</color> Ice DMG in total.
9198 121217 31 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1935.29%</color> Ice DMG in total.
9199 121217 32 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1976.47%</color> Ice DMG in total.
9200 121217 33 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>2017.65%</color> Ice DMG in total.
9201 121217 34 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>2058.82%</color> Ice DMG in total.
9202 121217 35 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>2100%</color> Ice DMG in total.
9203 121218 1 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>180%</color> Ice DMG upon explosion and <color=#FF6347>100%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>50%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9204 121218 2 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>190.59%</color> Ice DMG upon explosion and <color=#FF6347>105.88%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>52.94%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9205 121218 3 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>201.18%</color> Ice DMG upon explosion and <color=#FF6347>111.76%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>55.88%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9206 121218 4 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>211.76%</color> Ice DMG upon explosion and <color=#FF6347>117.65%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>58.82%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9207 121218 5 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>222.35%</color> Ice DMG upon explosion and <color=#FF6347>123.53%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>61.76%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9208 121218 6 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>232.94%</color> Ice DMG upon explosion and <color=#FF6347>129.41%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>64.71%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9209 121218 7 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>243.53%</color> Ice DMG upon explosion and <color=#FF6347>135.29%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>67.65%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9210 121218 8 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>254.12%</color> Ice DMG upon explosion and <color=#FF6347>141.18%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>70.59%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9211 121218 9 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>264.71%</color> Ice DMG upon explosion and <color=#FF6347>147.06%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>73.53%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9212 121218 10 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>275.29%</color> Ice DMG upon explosion and <color=#FF6347>152.94%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>76.47%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9213 121218 11 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>285.88%</color> Ice DMG upon explosion and <color=#FF6347>158.82%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>79.41%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9214 121218 12 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>296.47%</color> Ice DMG upon explosion and <color=#FF6347>164.71%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>82.35%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9215 121218 13 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>307.06%</color> Ice DMG upon explosion and <color=#FF6347>170.59%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>85.29%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9216 121218 14 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>317.65%</color> Ice DMG upon explosion and <color=#FF6347>176.47%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>88.24%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9217 121218 15 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>328.24%</color> Ice DMG upon explosion and <color=#FF6347>182.35%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>91.18%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9218 121218 16 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>338.82%</color> Ice DMG upon explosion and <color=#FF6347>188.24%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>94.12%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9219 121218 17 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>349.41%</color> Ice DMG upon explosion and <color=#FF6347>194.12%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>97.06%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9220 121218 18 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>360%</color> Ice DMG upon explosion and <color=#FF6347>200%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>100%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9221 121218 19 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>370.59%</color> Ice DMG upon explosion and <color=#FF6347>205.88%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>102.94%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9222 121218 20 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>381.18%</color> Ice DMG upon explosion and <color=#FF6347>211.76%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>105.88%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9223 121218 21 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>391.76%</color> Ice DMG upon explosion and <color=#FF6347>217.65%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>108.82%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9224 121218 22 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>402.35%</color> Ice DMG upon explosion and <color=#FF6347>223.53%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>111.76%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9225 121218 23 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>412.94%</color> Ice DMG upon explosion and <color=#FF6347>229.41%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>114.71%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9226 121218 24 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>423.53%</color> Ice DMG upon explosion and <color=#FF6347>235.29%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>117.65%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9227 121218 25 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>434.12%</color> Ice DMG upon explosion and <color=#FF6347>241.18%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>120.59%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9228 121218 26 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>444.71%</color> Ice DMG upon explosion and <color=#FF6347>247.06%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>123.53%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9229 121218 27 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>455.29%</color> Ice DMG upon explosion and <color=#FF6347>252.94%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>126.47%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9230 121218 28 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>465.88%</color> Ice DMG upon explosion and <color=#FF6347>258.82%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>129.41%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9231 121218 29 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>476.47%</color> Ice DMG upon explosion and <color=#FF6347>264.71%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>132.35%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9232 121218 30 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>487.06%</color> Ice DMG upon explosion and <color=#FF6347>270.59%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>135.29%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9233 121218 31 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>497.65%</color> Ice DMG upon explosion and <color=#FF6347>276.47%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>138.24%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9234 121218 32 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>508.24%</color> Ice DMG upon explosion and <color=#FF6347>282.35%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>141.18%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9235 121218 33 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>518.82%</color> Ice DMG upon explosion and <color=#FF6347>288.24%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>144.12%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9236 121218 34 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>529.41%</color> Ice DMG upon explosion and <color=#FF6347>294.12%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>147.06%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9237 121218 35 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: <color=#0d70bc>Tap QTE</color> Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>540%</color> Ice DMG upon explosion and <color=#FF6347>300%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>150%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9238 121221 1 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>100%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>350%</color> Ice DMG in total.
9239 121221 2 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>105.88%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>370.59%</color> Ice DMG in total.
9240 121221 3 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>111.76%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>391.18%</color> Ice DMG in total.
9241 121221 4 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>117.65%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>411.76%</color> Ice DMG in total.
9242 121221 5 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>123.53%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>432.35%</color> Ice DMG in total.
9243 121221 6 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>129.41%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>452.94%</color> Ice DMG in total.
9244 121221 7 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>135.29%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>473.53%</color> Ice DMG in total.
9245 121221 8 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>141.18%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>494.12%</color> Ice DMG in total.
9246 121221 9 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>147.06%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>514.71%</color> Ice DMG in total.
9247 121221 10 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>152.94%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>535.29%</color> Ice DMG in total.
9248 121221 11 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>158.82%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>555.88%</color> Ice DMG in total.
9249 121221 12 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>164.71%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>576.47%</color> Ice DMG in total.
9250 121221 13 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>170.59%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>597.06%</color> Ice DMG in total.
9251 121221 14 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>176.47%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>617.65%</color> Ice DMG in total.
9252 121221 15 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>182.35%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>638.24%</color> Ice DMG in total.
9253 121221 16 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>188.24%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>658.82%</color> Ice DMG in total.
9254 121221 17 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>194.12%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>679.41%</color> Ice DMG in total.
9255 121221 18 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>200%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>700%</color> Ice DMG in total.
9256 121221 19 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>205.88%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>720.59%</color> Ice DMG in total.
9257 121221 20 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>211.76%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>741.18%</color> Ice DMG in total.
9258 121221 21 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>217.65%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>761.76%</color> Ice DMG in total.
9259 121221 22 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>223.53%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>782.35%</color> Ice DMG in total.
9260 121221 23 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>229.41%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>802.94%</color> Ice DMG in total.
9261 121221 24 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>235.29%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>823.53%</color> Ice DMG in total.
9262 121221 25 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>241.18%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>844.12%</color> Ice DMG in total.
9263 121221 26 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>247.06%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>864.71%</color> Ice DMG in total.
9264 121221 27 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>252.94%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>885.29%</color> Ice DMG in total.
9265 121221 28 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>258.82%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>905.88%</color> Ice DMG in total.
9266 121221 29 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>264.71%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>926.47%</color> Ice DMG in total.
9267 121221 30 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>270.59%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>947.06%</color> Ice DMG in total.
9268 121221 31 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>276.47%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>967.65%</color> Ice DMG in total.
9269 121221 32 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>282.35%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>988.24%</color> Ice DMG in total.
9270 121221 33 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>288.24%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>1008.82%</color> Ice DMG in total.
9271 121221 34 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>294.12%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>1029.41%</color> Ice DMG in total.
9272 121221 35 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>300%</color> Ice DMG in total. Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>1050%</color> Ice DMG in total.
9273 121222 0 Leader - Resonance of Clarity Assets/Product/Texture/Image/IconSkill/R2WanshiA1.png Leader Skill Increases HP and Ice DMG of all members. Increases HP of all members by <color=#FF6347>10%</color> and Ice DMG of all members by <color=#FF6347>5%</color>.
9274 121222 1 Leader - Resonance of Clarity Assets/Product/Texture/Image/IconSkill/R2WanshiA1.png Leader Skill Increases HP and Ice DMG of all members. Increases HP of all members by <color=#FF6347>10%</color> and Ice DMG of all members by <color=#FF6347>5%</color>.
9275 121223 1 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>10%</color>.
9276 121223 2 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>10.59%</color>.
9277 121223 3 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>11.18%</color>.
9278 121223 4 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>11.76%</color>.
9279 121223 5 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>12.35%</color>.
9280 121223 6 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>12.94%</color>.
9281 121223 7 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>13.53%</color>.
9282 121223 8 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>14.12%</color>.
9283 121223 9 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>14.71%</color>.
9284 121223 10 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>15.29%</color>.
9285 121223 11 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>15.88%</color>.
9286 121223 12 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>16.47%</color>.
9287 121223 13 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>17.06%</color>.
9288 121223 14 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>17.65%</color>.
9289 121223 15 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>18.24%</color>.
9290 121223 16 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>18.82%</color>.
9291 121223 17 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>19.41%</color>.
9292 121223 18 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>20%</color>.
9293 121223 19 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>20.59%</color>.
9294 121223 20 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>21.18%</color>.
9295 121223 21 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>21.76%</color>.
9296 121223 22 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>22.35%</color>.
9297 121223 23 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>22.94%</color>.
9298 121223 24 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>23.53%</color>.
9299 121223 25 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>24.12%</color>.
9300 121223 26 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>24.71%</color>.
9301 121223 27 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>25.29%</color>.
9302 121223 28 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>25.88%</color>.
9303 121223 29 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>26.47%</color>.
9304 121223 30 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>27.06%</color>.
9305 121223 31 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>27.65%</color>.
9306 121223 32 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>28.24%</color>.
9307 121223 33 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>28.82%</color>.
9308 121223 34 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>29.41%</color>.
9309 121223 35 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by <color=#FF6347>30%</color>.
9310 121227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
9311 121227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
9312 121224 0 Tactical Rest Assets/Product/Texture/Image/IconSkill/R2WanshiS1.png 105 SS Rank Passive Skill The Extra DMG Bonus of <color=#FF6347>Blooming Shot</color> increases. Automatically gains Energy every second while on standby. The Extra DMG Bonus of <color=#FF6347>Blooming Shot</color> increases by <color=#FF6347>50%</color>. Automatically gains <color=#FF6347>5%</color> Energy every second while on standby.
9313 121224 1 Tactical Rest Assets/Product/Texture/Image/IconSkill/R2WanshiS1.png 105 SS Rank Passive Skill The Extra DMG Bonus of <color=#FF6347>Blooming Shot</color> increases. Automatically gains Energy every second while on standby. The Extra DMG Bonus of <color=#FF6347>Blooming Shot</color> increases by <color=#FF6347>50%</color>. Automatically gains <color=#FF6347>5%</color> Energy every second while on standby.
9314 121225 0 Improved Frost Assets/Product/Texture/Image/IconSkill/R2WanshiSS1.png 21 SSS Rank Passive Skill The Ice DMG Bonus of the <color=#FF6347>Frost Crystal</color> effect from <color=#FF6347>Hypnotic Gift</color> increases. The Ice DMG Bonus of the <color=#FF6347>Frost Crystal</color> effect from <color=#FF6347>Hypnotic Gift</color> increases to <color=#FF6347>20%</color>.
9315 121225 1 Improved Frost Assets/Product/Texture/Image/IconSkill/R2WanshiSS1.png 21 SSS Rank Passive Skill The Ice DMG Bonus of the <color=#FF6347>Frost Crystal</color> effect from <color=#FF6347>Hypnotic Gift</color> increases. The Ice DMG Bonus of the <color=#FF6347>Frost Crystal</color> effect from <color=#FF6347>Hypnotic Gift</color> increases to <color=#FF6347>20%</color>.
9316 121226 0 Suppression Reload Assets/Product/Texture/Image/IconSkill/R2WanshiSSS1.png SSS+ Rank Passive Skill The Extra DMG Bonus of <color=#FF6347>Signature - Zero Point Bloom</color> increases. <color=#FF6347>Blooming Shot</color> generates Energy. If the backstep successfully dodges an attack, generates additional Energy. The Extra DMG Bonus of <color=#FF6347>Signature - Zero Point Bloom</color> increases by <color=#FF6347>100%</color>. <color=#FF6347>Blooming Shot</color> generates <color=#FF6347>5%</color> Energy. If the backstep successfully dodges an attack, generates additional <color=#FF6347>10%</color> Energy.
9317 121226 1 Suppression Reload Assets/Product/Texture/Image/IconSkill/R2WanshiSSS1.png SSS+ Rank Passive Skill The Extra DMG Bonus of <color=#FF6347>Signature - Zero Point Bloom</color> increases. <color=#FF6347>Blooming Shot</color> generates Energy. If the backstep successfully dodges an attack, generates additional Energy. The Extra DMG Bonus of <color=#FF6347>Signature - Zero Point Bloom</color> increases by <color=#FF6347>100%</color>. <color=#FF6347>Blooming Shot</color> generates <color=#FF6347>5%</color> Energy. If the backstep successfully dodges an attack, generates additional <color=#FF6347>10%</color> Energy.
9318 153301 1 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Lightning DMG based on the number of orbs pinged.
9319 153301 2 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Lightning DMG based on the number of orbs pinged.
9320 153301 3 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Lightning DMG based on the number of orbs pinged.
9321 153301 4 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Lightning DMG based on the number of orbs pinged.
9322 153301 5 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Lightning DMG based on the number of orbs pinged.
9323 153301 6 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Lightning DMG based on the number of orbs pinged.
9324 153301 7 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Lightning DMG based on the number of orbs pinged.
9325 153301 8 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Lightning DMG based on the number of orbs pinged.
9326 153301 9 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Lightning DMG based on the number of orbs pinged.
9327 153301 10 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Lightning DMG based on the number of orbs pinged.
9328 153301 11 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Lightning DMG based on the number of orbs pinged.
9329 153301 12 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Lightning DMG based on the number of orbs pinged.
9330 153301 13 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>204.71%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>614.12%</color> Lightning DMG based on the number of orbs pinged.
9331 153301 14 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Lightning DMG based on the number of orbs pinged.
9332 153301 15 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>437.65%</color>/<color=#FF6347>656.47%</color> Lightning DMG based on the number of orbs pinged.
9333 153301 16 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Lightning DMG based on the number of orbs pinged.
9334 153301 17 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Lightning DMG based on the number of orbs pinged.
9335 153301 18 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Lightning DMG based on the number of orbs pinged.
9336 153301 19 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Lightning DMG based on the number of orbs pinged.
9337 153301 20 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Lightning DMG based on the number of orbs pinged.
9338 153301 21 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Lightning DMG based on the number of orbs pinged.
9339 153301 22 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Lightning DMG based on the number of orbs pinged.
9340 153301 23 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Lightning DMG based on the number of orbs pinged.
9341 153301 24 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Lightning DMG based on the number of orbs pinged.
9342 153301 25 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>289.41%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>868.24%</color> Lightning DMG based on the number of orbs pinged.
9343 153301 26 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Lightning DMG based on the number of orbs pinged.
9344 153301 27 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>303.53%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>910.59%</color> Lightning DMG based on the number of orbs pinged.
9345 153301 28 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Lightning DMG based on the number of orbs pinged.
9346 153301 29 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Lightning DMG based on the number of orbs pinged.
9347 153301 30 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Lightning DMG based on the number of orbs pinged.
9348 153301 31 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>331.76%</color>/<color=#FF6347>663.53%</color>/<color=#FF6347>995.29%</color> Lightning DMG based on the number of orbs pinged.
9349 153301 32 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>1016.47%</color> Lightning DMG based on the number of orbs pinged.
9350 153301 33 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Lightning DMG based on the number of orbs pinged.
9351 153301 34 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Lightning DMG based on the number of orbs pinged.
9352 153301 35 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>360%</color>/<color=#FF6347>720%</color>/<color=#FF6347>1080%</color> Lightning DMG based on the number of orbs pinged.
9353 153306 1 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Lightning DMG based on the number of orbs pinged.
9354 153306 2 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Lightning DMG based on the number of orbs pinged.
9355 153306 3 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Lightning DMG based on the number of orbs pinged.
9356 153306 4 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Lightning DMG based on the number of orbs pinged.
9357 153306 5 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Lightning DMG based on the number of orbs pinged.
9358 153306 6 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Lightning DMG based on the number of orbs pinged.
9359 153306 7 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Lightning DMG based on the number of orbs pinged.
9360 153306 8 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Lightning DMG based on the number of orbs pinged.
9361 153306 9 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Lightning DMG based on the number of orbs pinged.
9362 153306 10 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Lightning DMG based on the number of orbs pinged.
9363 153306 11 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Lightning DMG based on the number of orbs pinged.
9364 153306 12 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Lightning DMG based on the number of orbs pinged.
9365 153306 13 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>204.71%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>614.12%</color> Lightning DMG based on the number of orbs pinged.
9366 153306 14 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Lightning DMG based on the number of orbs pinged.
9367 153306 15 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>437.65%</color>/<color=#FF6347>656.47%</color> Lightning DMG based on the number of orbs pinged.
9368 153306 16 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Lightning DMG based on the number of orbs pinged.
9369 153306 17 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Lightning DMG based on the number of orbs pinged.
9370 153306 18 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Lightning DMG based on the number of orbs pinged.
9371 153306 19 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Lightning DMG based on the number of orbs pinged.
9372 153306 20 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Lightning DMG based on the number of orbs pinged.
9373 153306 21 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Lightning DMG based on the number of orbs pinged.
9374 153306 22 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Lightning DMG based on the number of orbs pinged.
9375 153306 23 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Lightning DMG based on the number of orbs pinged.
9376 153306 24 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Lightning DMG based on the number of orbs pinged.
9377 153306 25 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>289.41%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>868.24%</color> Lightning DMG based on the number of orbs pinged.
9378 153306 26 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Lightning DMG based on the number of orbs pinged.
9379 153306 27 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>303.53%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>910.59%</color> Lightning DMG based on the number of orbs pinged.
9380 153306 28 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Lightning DMG based on the number of orbs pinged.
9381 153306 29 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Lightning DMG based on the number of orbs pinged.
9382 153306 30 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Lightning DMG based on the number of orbs pinged.
9383 153306 31 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>331.76%</color>/<color=#FF6347>663.53%</color>/<color=#FF6347>995.29%</color> Lightning DMG based on the number of orbs pinged.
9384 153306 32 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>1016.47%</color> Lightning DMG based on the number of orbs pinged.
9385 153306 33 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Lightning DMG based on the number of orbs pinged.
9386 153306 34 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Lightning DMG based on the number of orbs pinged.
9387 153306 35 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>360%</color>/<color=#FF6347>720%</color>/<color=#FF6347>1080%</color> Lightning DMG based on the number of orbs pinged.
9388 153311 1 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Lightning DMG based on the number of orbs pinged.
9389 153311 2 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Lightning DMG based on the number of orbs pinged.
9390 153311 3 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Lightning DMG based on the number of orbs pinged.
9391 153311 4 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Lightning DMG based on the number of orbs pinged.
9392 153311 5 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Lightning DMG based on the number of orbs pinged.
9393 153311 6 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Lightning DMG based on the number of orbs pinged.
9394 153311 7 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Lightning DMG based on the number of orbs pinged.
9395 153311 8 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Lightning DMG based on the number of orbs pinged.
9396 153311 9 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Lightning DMG based on the number of orbs pinged.
9397 153311 10 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Lightning DMG based on the number of orbs pinged.
9398 153311 11 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Lightning DMG based on the number of orbs pinged.
9399 153311 12 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Lightning DMG based on the number of orbs pinged.
9400 153311 13 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>204.71%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>614.12%</color> Lightning DMG based on the number of orbs pinged.
9401 153311 14 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Lightning DMG based on the number of orbs pinged.
9402 153311 15 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>437.65%</color>/<color=#FF6347>656.47%</color> Lightning DMG based on the number of orbs pinged.
9403 153311 16 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Lightning DMG based on the number of orbs pinged.
9404 153311 17 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Lightning DMG based on the number of orbs pinged.
9405 153311 18 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Lightning DMG based on the number of orbs pinged.
9406 153311 19 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Lightning DMG based on the number of orbs pinged.
9407 153311 20 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Lightning DMG based on the number of orbs pinged.
9408 153311 21 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Lightning DMG based on the number of orbs pinged.
9409 153311 22 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Lightning DMG based on the number of orbs pinged.
9410 153311 23 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Lightning DMG based on the number of orbs pinged.
9411 153311 24 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Lightning DMG based on the number of orbs pinged.
9412 153311 25 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>289.41%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>868.24%</color> Lightning DMG based on the number of orbs pinged.
9413 153311 26 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Lightning DMG based on the number of orbs pinged.
9414 153311 27 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>303.53%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>910.59%</color> Lightning DMG based on the number of orbs pinged.
9415 153311 28 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Lightning DMG based on the number of orbs pinged.
9416 153311 29 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Lightning DMG based on the number of orbs pinged.
9417 153311 30 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Lightning DMG based on the number of orbs pinged.
9418 153311 31 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>331.76%</color>/<color=#FF6347>663.53%</color>/<color=#FF6347>995.29%</color> Lightning DMG based on the number of orbs pinged.
9419 153311 32 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>1016.47%</color> Lightning DMG based on the number of orbs pinged.
9420 153311 33 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Lightning DMG based on the number of orbs pinged.
9421 153311 34 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Lightning DMG based on the number of orbs pinged.
9422 153311 35 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>360%</color>/<color=#FF6347>720%</color>/<color=#FF6347>1080%</color> Lightning DMG based on the number of orbs pinged.
9423 153316 1 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>426%</color> Physical DMG in total.
9424 153316 2 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>451.06%</color> Physical DMG in total.
9425 153316 3 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>476.12%</color> Physical DMG in total.
9426 153316 4 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>501.18%</color> Physical DMG in total.
9427 153316 5 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>526.24%</color> Physical DMG in total.
9428 153316 6 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>551.29%</color> Physical DMG in total.
9429 153316 7 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>576.35%</color> Physical DMG in total.
9430 153316 8 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>601.41%</color> Physical DMG in total.
9431 153316 9 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>626.47%</color> Physical DMG in total.
9432 153316 10 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>651.53%</color> Physical DMG in total.
9433 153316 11 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>676.59%</color> Physical DMG in total.
9434 153316 12 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>701.65%</color> Physical DMG in total.
9435 153316 13 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>726.71%</color> Physical DMG in total.
9436 153316 14 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>751.76%</color> Physical DMG in total.
9437 153316 15 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>776.82%</color> Physical DMG in total.
9438 153316 16 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>801.88%</color> Physical DMG in total.
9439 153316 17 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>826.94%</color> Physical DMG in total.
9440 153316 18 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>852%</color> Physical DMG in total.
9441 153316 19 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>877.06%</color> Physical DMG in total.
9442 153316 20 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>902.12%</color> Physical DMG in total.
9443 153316 21 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>927.18%</color> Physical DMG in total.
9444 153316 22 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>952.24%</color> Physical DMG in total.
9445 153316 23 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>977.29%</color> Physical DMG in total.
9446 153316 24 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1002.35%</color> Physical DMG in total.
9447 153316 25 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1027.41%</color> Physical DMG in total.
9448 153316 26 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1052.47%</color> Physical DMG in total.
9449 153316 27 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1077.53%</color> Physical DMG in total.
9450 153316 28 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1102.59%</color> Physical DMG in total.
9451 153316 29 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1127.65%</color> Physical DMG in total.
9452 153316 30 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1152.71%</color> Physical DMG in total.
9453 153316 31 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1177.76%</color> Physical DMG in total.
9454 153316 32 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1202.82%</color> Physical DMG in total.
9455 153316 33 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1227.88%</color> Physical DMG in total.
9456 153316 34 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1252.94%</color> Physical DMG in total.
9457 153316 35 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1278%</color> Physical DMG in total.
9458 153317 1 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>325%</color> Lightning DMG in total.
9459 153317 2 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>344.12%</color> Lightning DMG in total.
9460 153317 3 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>363.24%</color> Lightning DMG in total.
9461 153317 4 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>382.35%</color> Lightning DMG in total.
9462 153317 5 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>401.47%</color> Lightning DMG in total.
9463 153317 6 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>420.59%</color> Lightning DMG in total.
9464 153317 7 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>439.71%</color> Lightning DMG in total.
9465 153317 8 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>458.82%</color> Lightning DMG in total.
9466 153317 9 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>477.94%</color> Lightning DMG in total.
9467 153317 10 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>497.06%</color> Lightning DMG in total.
9468 153317 11 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>516.18%</color> Lightning DMG in total.
9469 153317 12 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>535.29%</color> Lightning DMG in total.
9470 153317 13 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>554.41%</color> Lightning DMG in total.
9471 153317 14 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>573.53%</color> Lightning DMG in total.
9472 153317 15 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>592.65%</color> Lightning DMG in total.
9473 153317 16 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>611.76%</color> Lightning DMG in total.
9474 153317 17 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>630.88%</color> Lightning DMG in total.
9475 153317 18 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>650%</color> Lightning DMG in total.
9476 153317 19 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>669.12%</color> Lightning DMG in total.
9477 153317 20 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>688.24%</color> Lightning DMG in total.
9478 153317 21 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>707.35%</color> Lightning DMG in total.
9479 153317 22 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>726.47%</color> Lightning DMG in total.
9480 153317 23 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>745.59%</color> Lightning DMG in total.
9481 153317 24 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>764.71%</color> Lightning DMG in total.
9482 153317 25 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>783.82%</color> Lightning DMG in total.
9483 153317 26 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>802.94%</color> Lightning DMG in total.
9484 153317 27 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>822.06%</color> Lightning DMG in total.
9485 153317 28 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>841.18%</color> Lightning DMG in total.
9486 153317 29 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>860.29%</color> Lightning DMG in total.
9487 153317 30 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>879.41%</color> Lightning DMG in total.
9488 153317 31 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>898.53%</color> Lightning DMG in total.
9489 153317 32 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>917.65%</color> Lightning DMG in total.
9490 153317 33 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>936.76%</color> Lightning DMG in total.
9491 153317 34 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>955.88%</color> Lightning DMG in total.
9492 153317 35 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color> When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended. When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s. Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color> When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG. When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>975%</color> Lightning DMG in total.
9493 153318 1 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>320%</color> Lightning DMG in total.
9494 153318 2 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>338.82%</color> Lightning DMG in total.
9495 153318 3 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>357.65%</color> Lightning DMG in total.
9496 153318 4 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>376.47%</color> Lightning DMG in total.
9497 153318 5 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>395.29%</color> Lightning DMG in total.
9498 153318 6 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>414.12%</color> Lightning DMG in total.
9499 153318 7 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>432.94%</color> Lightning DMG in total.
9500 153318 8 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>451.76%</color> Lightning DMG in total.
9501 153318 9 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>470.59%</color> Lightning DMG in total.
9502 153318 10 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>489.41%</color> Lightning DMG in total.
9503 153318 11 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>508.24%</color> Lightning DMG in total.
9504 153318 12 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>527.06%</color> Lightning DMG in total.
9505 153318 13 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>545.88%</color> Lightning DMG in total.
9506 153318 14 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>564.71%</color> Lightning DMG in total.
9507 153318 15 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>583.53%</color> Lightning DMG in total.
9508 153318 16 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>602.35%</color> Lightning DMG in total.
9509 153318 17 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>621.18%</color> Lightning DMG in total.
9510 153318 18 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>640%</color> Lightning DMG in total.
9511 153318 19 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>658.82%</color> Lightning DMG in total.
9512 153318 20 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>677.65%</color> Lightning DMG in total.
9513 153318 21 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>696.47%</color> Lightning DMG in total.
9514 153318 22 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>715.29%</color> Lightning DMG in total.
9515 153318 23 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>734.12%</color> Lightning DMG in total.
9516 153318 24 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>752.94%</color> Lightning DMG in total.
9517 153318 25 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>771.76%</color> Lightning DMG in total.
9518 153318 26 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>790.59%</color> Lightning DMG in total.
9519 153318 27 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>809.41%</color> Lightning DMG in total.
9520 153318 28 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>828.24%</color> Lightning DMG in total.
9521 153318 29 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>847.06%</color> Lightning DMG in total.
9522 153318 30 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>865.88%</color> Lightning DMG in total.
9523 153318 31 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>884.71%</color> Lightning DMG in total.
9524 153318 32 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>903.53%</color> Lightning DMG in total.
9525 153318 33 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>922.35%</color> Lightning DMG in total.
9526 153318 34 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>941.18%</color> Lightning DMG in total.
9527 153318 35 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>960%</color> Lightning DMG in total.
9528 153321 1 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>100%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.
9529 153321 2 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>105.88%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>10.59%</color> for <color=#FF6347>8</color>s.
9530 153321 3 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>111.76%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>11.18%</color> for <color=#FF6347>8</color>s.
9531 153321 4 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>117.65%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>11.76%</color> for <color=#FF6347>8</color>s.
9532 153321 5 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>123.53%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>12.35%</color> for <color=#FF6347>8</color>s.
9533 153321 6 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>129.41%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>12.94%</color> for <color=#FF6347>8</color>s.
9534 153321 7 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>135.29%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>13.53%</color> for <color=#FF6347>8</color>s.
9535 153321 8 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>141.18%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>14.12%</color> for <color=#FF6347>8</color>s.
9536 153321 9 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>147.06%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>14.71%</color> for <color=#FF6347>8</color>s.
9537 153321 10 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>152.94%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>15.29%</color> for <color=#FF6347>8</color>s.
9538 153321 11 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>158.82%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>15.88%</color> for <color=#FF6347>8</color>s.
9539 153321 12 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>164.71%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>16.47%</color> for <color=#FF6347>8</color>s.
9540 153321 13 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>170.59%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>17.06%</color> for <color=#FF6347>8</color>s.
9541 153321 14 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>176.47%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>17.65%</color> for <color=#FF6347>8</color>s.
9542 153321 15 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>182.35%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>18.24%</color> for <color=#FF6347>8</color>s.
9543 153321 16 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>188.24%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>18.82%</color> for <color=#FF6347>8</color>s.
9544 153321 17 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>194.12%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>19.41%</color> for <color=#FF6347>8</color>s.
9545 153321 18 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>200%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.
9546 153321 19 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>205.88%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>20.59%</color> for <color=#FF6347>8</color>s.
9547 153321 20 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>211.76%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>21.18%</color> for <color=#FF6347>8</color>s.
9548 153321 21 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>217.65%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>21.76%</color> for <color=#FF6347>8</color>s.
9549 153321 22 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>223.53%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>22.35%</color> for <color=#FF6347>8</color>s.
9550 153321 23 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>229.41%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>22.94%</color> for <color=#FF6347>8</color>s.
9551 153321 24 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>235.29%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>23.53%</color> for <color=#FF6347>8</color>s.
9552 153321 25 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>241.18%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>24.12%</color> for <color=#FF6347>8</color>s.
9553 153321 26 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>247.06%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>24.71%</color> for <color=#FF6347>8</color>s.
9554 153321 27 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>252.94%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>25.29%</color> for <color=#FF6347>8</color>s.
9555 153321 28 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>258.82%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>25.88%</color> for <color=#FF6347>8</color>s.
9556 153321 29 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>264.71%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>26.47%</color> for <color=#FF6347>8</color>s.
9557 153321 30 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>270.59%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>27.06%</color> for <color=#FF6347>8</color>s.
9558 153321 31 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>276.47%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>27.65%</color> for <color=#FF6347>8</color>s.
9559 153321 32 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>282.35%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>28.24%</color> for <color=#FF6347>8</color>s.
9560 153321 33 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>288.24%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>28.82%</color> for <color=#FF6347>8</color>s.
9561 153321 34 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>294.12%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>29.41%</color> for <color=#FF6347>8</color>s.
9562 153321 35 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>300%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.
9563 153322 0 Leader - Conductor Assets/Product/Texture/Image/IconSkill/R3SailinnaA1.png Leader Skill Increases Lightning DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Lightning DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.
9564 153322 1 Leader - Conductor Assets/Product/Texture/Image/IconSkill/R3SailinnaA1.png Leader Skill Increases Lightning DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Lightning DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.
9565 153323 1 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>10%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9566 153323 2 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>10.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9567 153323 3 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>11.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9568 153323 4 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>11.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9569 153323 5 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>12.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9570 153323 6 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>12.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9571 153323 7 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>13.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>13.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9572 153323 8 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>14.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9573 153323 9 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>14.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9574 153323 10 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>15.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9575 153323 11 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>15.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9576 153323 12 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>16.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>16.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9577 153323 13 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>17.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9578 153323 14 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>17.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9579 153323 15 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>18.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9580 153323 16 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>18.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9581 153323 17 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>19.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>19.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9582 153323 18 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>20%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9583 153323 19 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>20.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9584 153323 20 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>21.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9585 153323 21 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>21.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9586 153323 22 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>22.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9587 153323 23 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>22.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9588 153323 24 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>23.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>23.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9589 153323 25 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>24.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9590 153323 26 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>24.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9591 153323 27 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>25.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9592 153323 28 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>25.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9593 153323 29 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>26.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>26.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9594 153323 30 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>27.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9595 153323 31 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>27.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9596 153323 32 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>28.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9597 153323 33 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>28.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9598 153323 34 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>29.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>29.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9599 153323 35 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>30%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>30%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
9600 153327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
9601 153327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
9602 153324 0 Lost in Music Assets/Product/Texture/Image/IconSkill/R3SailinnaS1.png SS Rank Passive Skill Lightning DMG increases. <color=#FF6347>Concerto</color> is applied to all the enemies within 12m instead. Lightning DMG increases by <color=#FF6347>10%</color>. <color=#FF6347>Concerto</color> is applied to all the enemies within 12m instead.
9603 153324 1 Lost in Music Assets/Product/Texture/Image/IconSkill/R3SailinnaS1.png SS Rank Passive Skill Lightning DMG increases. <color=#FF6347>Concerto</color> is applied to all the enemies within 12m instead. Lightning DMG increases by <color=#FF6347>10%</color>. <color=#FF6347>Concerto</color> is applied to all the enemies within 12m instead.
9604 153325 0 Harmonious Chime Assets/Product/Texture/Image/IconSkill/R3SailinnaSS1.png SSS Rank Passive Skill <color=#FF6347>Chord</color> triggers <color=#FF6347>Concerto</color> and <color=#FF6347>Solo</color> at the same time. The Extra DMG Bonus of <color=#FF6347>Solo</color> and <color=#FF6347>Concerto</color> increases. <color=#FF6347>Chord</color> triggers <color=#FF6347>Concerto</color> and <color=#FF6347>Solo</color> at the same time. The Extra DMG Bonus of <color=#FF6347>Solo</color> increases by <color=#FF6347>20%</color>, and the Extra DMG Bonus of <color=#FF6347>Concerto</color> increases by <color=#FF6347>50%</color>.
9605 153325 1 Harmonious Chime Assets/Product/Texture/Image/IconSkill/R3SailinnaSS1.png SSS Rank Passive Skill <color=#FF6347>Chord</color> triggers <color=#FF6347>Concerto</color> and <color=#FF6347>Solo</color> at the same time. The Extra DMG Bonus of <color=#FF6347>Solo</color> and <color=#FF6347>Concerto</color> increases. <color=#FF6347>Chord</color> triggers <color=#FF6347>Concerto</color> and <color=#FF6347>Solo</color> at the same time. The Extra DMG Bonus of <color=#FF6347>Solo</color> increases by <color=#FF6347>20%</color>, and the Extra DMG Bonus of <color=#FF6347>Concerto</color> increases by <color=#FF6347>50%</color>.
9606 153326 0 Concertmaster Assets/Product/Texture/Image/IconSkill/R3SailinnaSSS1.png SSS+ Rank Passive Skill Lightning DMG increases. The Extra DMG Bonus of <color=#FF6347>Tempest Finale</color> increases. Lightning DMG increases by <color=#FF6347>10%</color>. The Extra DMG Bonus of <color=#FF6347>Tempest Finale</color> increases by <color=#FF6347>20%</color>.
9607 153326 1 Concertmaster Assets/Product/Texture/Image/IconSkill/R3SailinnaSSS1.png SSS+ Rank Passive Skill Lightning DMG increases. The Extra DMG Bonus of <color=#FF6347>Tempest Finale</color> increases. Lightning DMG increases by <color=#FF6347>10%</color>. The Extra DMG Bonus of <color=#FF6347>Tempest Finale</color> increases by <color=#FF6347>20%</color>.
9608 112301 1 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>410%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9609 112301 2 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>434.12%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9610 112301 3 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>106.18%</color>/<color=#FF6347>212.35%</color>/<color=#FF6347>318.53%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>458.24%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9611 112301 4 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>482.35%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9612 112301 5 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>117.35%</color>/<color=#FF6347>234.71%</color>/<color=#FF6347>352.06%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>506.47%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9613 112301 6 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>530.59%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9614 112301 7 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>128.53%</color>/<color=#FF6347>257.06%</color>/<color=#FF6347>385.59%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>554.71%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9615 112301 8 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>578.82%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9616 112301 9 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>139.71%</color>/<color=#FF6347>279.41%</color>/<color=#FF6347>419.12%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>602.94%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9617 112301 10 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>145.29%</color>/<color=#FF6347>290.59%</color>/<color=#FF6347>435.88%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>627.06%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9618 112301 11 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150.88%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>452.65%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>651.18%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9619 112301 12 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>675.29%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9620 112301 13 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>162.06%</color>/<color=#FF6347>324.12%</color>/<color=#FF6347>486.18%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>699.41%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9621 112301 14 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>723.53%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9622 112301 15 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>173.24%</color>/<color=#FF6347>346.47%</color>/<color=#FF6347>519.71%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>747.65%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9623 112301 16 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>771.76%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9624 112301 17 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>184.41%</color>/<color=#FF6347>368.82%</color>/<color=#FF6347>553.24%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>795.88%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9625 112301 18 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>820%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9626 112301 19 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>195.59%</color>/<color=#FF6347>391.18%</color>/<color=#FF6347>586.76%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>844.12%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9627 112301 20 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>868.24%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9628 112301 21 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>206.76%</color>/<color=#FF6347>413.53%</color>/<color=#FF6347>620.29%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>892.35%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9629 112301 22 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>212.35%</color>/<color=#FF6347>424.71%</color>/<color=#FF6347>637.06%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>916.47%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9630 112301 23 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>217.94%</color>/<color=#FF6347>435.88%</color>/<color=#FF6347>653.82%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>940.59%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9631 112301 24 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>964.71%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9632 112301 25 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.12%</color>/<color=#FF6347>458.24%</color>/<color=#FF6347>687.35%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>988.82%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9633 112301 26 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>234.71%</color>/<color=#FF6347>469.41%</color>/<color=#FF6347>704.12%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1012.94%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9634 112301 27 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>240.29%</color>/<color=#FF6347>480.59%</color>/<color=#FF6347>720.88%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1037.06%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9635 112301 28 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1061.18%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9636 112301 29 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>251.47%</color>/<color=#FF6347>502.94%</color>/<color=#FF6347>754.41%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1085.29%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9637 112301 30 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>257.06%</color>/<color=#FF6347>514.12%</color>/<color=#FF6347>771.18%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1109.41%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9638 112301 31 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>262.65%</color>/<color=#FF6347>525.29%</color>/<color=#FF6347>787.94%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1133.53%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9639 112301 32 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1157.65%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9640 112301 33 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>273.82%</color>/<color=#FF6347>547.65%</color>/<color=#FF6347>821.47%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1181.76%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9641 112301 34 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>279.41%</color>/<color=#FF6347>558.82%</color>/<color=#FF6347>838.24%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1205.88%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9642 112301 35 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>285%</color>/<color=#FF6347>570%</color>/<color=#FF6347>855%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1230%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9643 112306 1 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>85%</color>/<color=#FF6347>170%</color>/<color=#FF6347>255%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>390%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9644 112306 2 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>412.94%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9645 112306 3 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>435.88%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9646 112306 4 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>458.82%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9647 112306 5 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>105%</color>/<color=#FF6347>210%</color>/<color=#FF6347>315%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>481.76%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9648 112306 6 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>504.71%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9649 112306 7 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>115%</color>/<color=#FF6347>230%</color>/<color=#FF6347>345%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>527.65%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9650 112306 8 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>550.59%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9651 112306 9 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>125%</color>/<color=#FF6347>250%</color>/<color=#FF6347>375%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>573.53%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9652 112306 10 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>130%</color>/<color=#FF6347>260%</color>/<color=#FF6347>390%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>596.47%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9653 112306 11 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>135%</color>/<color=#FF6347>270%</color>/<color=#FF6347>405%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>619.41%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9654 112306 12 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>642.35%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9655 112306 13 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>145%</color>/<color=#FF6347>290%</color>/<color=#FF6347>435%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>665.29%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9656 112306 14 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>688.24%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9657 112306 15 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>155%</color>/<color=#FF6347>310%</color>/<color=#FF6347>465%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>711.18%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9658 112306 16 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>480%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>734.12%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9659 112306 17 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>165%</color>/<color=#FF6347>330%</color>/<color=#FF6347>495%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>757.06%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9660 112306 18 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>170%</color>/<color=#FF6347>340%</color>/<color=#FF6347>510%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>780%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9661 112306 19 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>175%</color>/<color=#FF6347>350%</color>/<color=#FF6347>525%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>802.94%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9662 112306 20 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>825.88%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9663 112306 21 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>185%</color>/<color=#FF6347>370%</color>/<color=#FF6347>555%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>848.82%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9664 112306 22 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>871.76%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9665 112306 23 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>195%</color>/<color=#FF6347>390%</color>/<color=#FF6347>585%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>894.71%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9666 112306 24 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>917.65%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9667 112306 25 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>205%</color>/<color=#FF6347>410%</color>/<color=#FF6347>615%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>940.59%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9668 112306 26 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>963.53%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9669 112306 27 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>215%</color>/<color=#FF6347>430%</color>/<color=#FF6347>645%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>986.47%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9670 112306 28 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1009.41%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9671 112306 29 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1032.35%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9672 112306 30 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>230%</color>/<color=#FF6347>460%</color>/<color=#FF6347>690%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1055.29%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9673 112306 31 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>235%</color>/<color=#FF6347>470%</color>/<color=#FF6347>705%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1078.24%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9674 112306 32 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1101.18%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9675 112306 33 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>245%</color>/<color=#FF6347>490%</color>/<color=#FF6347>735%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1124.12%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9676 112306 34 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>250%</color>/<color=#FF6347>500%</color>/<color=#FF6347>750%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1147.06%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9677 112306 35 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>255%</color>/<color=#FF6347>510%</color>/<color=#FF6347>765%</color> Physical DMG in total based on the number of orbs pinged. Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1170%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9678 112311 1 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>85%</color>/<color=#FF6347>170%</color>/<color=#FF6347>255%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>370%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9679 112311 2 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>391.76%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9680 112311 3 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>413.53%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9681 112311 4 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>435.29%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9682 112311 5 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>105%</color>/<color=#FF6347>210%</color>/<color=#FF6347>315%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>457.06%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9683 112311 6 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>478.82%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9684 112311 7 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>115%</color>/<color=#FF6347>230%</color>/<color=#FF6347>345%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>500.59%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9685 112311 8 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>522.35%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9686 112311 9 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>125%</color>/<color=#FF6347>250%</color>/<color=#FF6347>375%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>544.12%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9687 112311 10 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>130%</color>/<color=#FF6347>260%</color>/<color=#FF6347>390%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>565.88%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9688 112311 11 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>135%</color>/<color=#FF6347>270%</color>/<color=#FF6347>405%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>587.65%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9689 112311 12 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>609.41%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9690 112311 13 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>145%</color>/<color=#FF6347>290%</color>/<color=#FF6347>435%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>631.18%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9691 112311 14 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>652.94%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9692 112311 15 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>155%</color>/<color=#FF6347>310%</color>/<color=#FF6347>465%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>674.71%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9693 112311 16 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>480%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>696.47%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9694 112311 17 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>165%</color>/<color=#FF6347>330%</color>/<color=#FF6347>495%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>718.24%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9695 112311 18 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>170%</color>/<color=#FF6347>340%</color>/<color=#FF6347>510%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>740%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9696 112311 19 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>175%</color>/<color=#FF6347>350%</color>/<color=#FF6347>525%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>761.76%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9697 112311 20 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>783.53%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9698 112311 21 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>185%</color>/<color=#FF6347>370%</color>/<color=#FF6347>555%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>805.29%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9699 112311 22 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>827.06%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9700 112311 23 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>195%</color>/<color=#FF6347>390%</color>/<color=#FF6347>585%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>848.82%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9701 112311 24 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>870.59%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9702 112311 25 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>205%</color>/<color=#FF6347>410%</color>/<color=#FF6347>615%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>892.35%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9703 112311 26 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>914.12%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9704 112311 27 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>215%</color>/<color=#FF6347>430%</color>/<color=#FF6347>645%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>935.88%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9705 112311 28 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>957.65%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9706 112311 29 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>979.41%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9707 112311 30 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>230%</color>/<color=#FF6347>460%</color>/<color=#FF6347>690%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1001.18%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9708 112311 31 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>235%</color>/<color=#FF6347>470%</color>/<color=#FF6347>705%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1022.94%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9709 112311 32 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1044.71%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9710 112311 33 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>245%</color>/<color=#FF6347>490%</color>/<color=#FF6347>735%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1066.47%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9711 112311 34 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>250%</color>/<color=#FF6347>500%</color>/<color=#FF6347>750%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1088.24%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9712 112311 35 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>255%</color>/<color=#FF6347>510%</color>/<color=#FF6347>765%</color> Physical DMG in total based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color> If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1110%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9713 112316 1 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>375%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>450%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9714 112316 2 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>397.06%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>476.47%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9715 112316 3 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>419.12%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>502.94%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9716 112316 4 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>441.18%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>529.41%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9717 112316 5 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>463.24%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>555.88%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9718 112316 6 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>485.29%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>582.35%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9719 112316 7 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>507.35%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>608.82%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9720 112316 8 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>635.29%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9721 112316 9 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>551.47%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>661.76%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9722 112316 10 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>573.53%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>688.24%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9723 112316 11 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>595.59%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>714.71%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9724 112316 12 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>617.65%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>741.18%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9725 112316 13 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>639.71%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>767.65%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9726 112316 14 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>661.76%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>794.12%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9727 112316 15 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>683.82%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>820.59%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9728 112316 16 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>847.06%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9729 112316 17 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>727.94%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>873.53%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9730 112316 18 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>750%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>900%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9731 112316 19 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>772.06%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>926.47%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9732 112316 20 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>952.94%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9733 112316 21 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>816.18%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>979.41%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9734 112316 22 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>838.24%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1005.88%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9735 112316 23 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>860.29%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1032.35%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9736 112316 24 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>882.35%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1058.82%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9737 112316 25 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>904.41%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1085.29%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9738 112316 26 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>926.47%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1111.76%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9739 112316 27 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>948.53%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1138.24%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9740 112316 28 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>970.59%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1164.71%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9741 112316 29 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>992.65%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1191.18%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9742 112316 30 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>1014.71%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1217.65%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9743 112316 31 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>1036.76%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1244.12%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9744 112316 32 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1270.59%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9745 112316 33 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>1080.88%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1297.06%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9746 112316 34 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>1102.94%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1323.53%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9747 112316 35 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>1125%</color> Physical DMG in total. Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color> In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs. In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1350%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.
9748 112317 1 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1150%</color> Ice DMG.
9749 112317 2 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1217.65%</color> Ice DMG.
9750 112317 3 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1285.29%</color> Ice DMG.
9751 112317 4 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1352.94%</color> Ice DMG.
9752 112317 5 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1420.59%</color> Ice DMG.
9753 112317 6 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1488.24%</color> Ice DMG.
9754 112317 7 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1555.88%</color> Ice DMG.
9755 112317 8 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1623.53%</color> Ice DMG.
9756 112317 9 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1691.18%</color> Ice DMG.
9757 112317 10 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1758.82%</color> Ice DMG.
9758 112317 11 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1826.47%</color> Ice DMG.
9759 112317 12 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1894.12%</color> Ice DMG.
9760 112317 13 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1961.76%</color> Ice DMG.
9761 112317 14 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2029.41%</color> Ice DMG.
9762 112317 15 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2097.06%</color> Ice DMG.
9763 112317 16 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2164.71%</color> Ice DMG.
9764 112317 17 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2232.35%</color> Ice DMG.
9765 112317 18 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2300%</color> Ice DMG.
9766 112317 19 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2367.65%</color> Ice DMG.
9767 112317 20 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2435.29%</color> Ice DMG.
9768 112317 21 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2502.94%</color> Ice DMG.
9769 112317 22 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2570.59%</color> Ice DMG.
9770 112317 23 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2638.24%</color> Ice DMG.
9771 112317 24 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2705.88%</color> Ice DMG.
9772 112317 25 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2773.53%</color> Ice DMG.
9773 112317 26 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2841.18%</color> Ice DMG.
9774 112317 27 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2908.82%</color> Ice DMG.
9775 112317 28 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2976.47%</color> Ice DMG.
9776 112317 29 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>3044.12%</color> Ice DMG.
9777 112317 30 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>3111.76%</color> Ice DMG.
9778 112317 31 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>3179.41%</color> Ice DMG.
9779 112317 32 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>3247.06%</color> Ice DMG.
9780 112317 33 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>3314.71%</color> Ice DMG.
9781 112317 34 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>3382.35%</color> Ice DMG.
9782 112317 35 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>3450%</color> Ice DMG.
9783 112318 1 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>320%</color> Ice DMG.
9784 112318 2 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>338.82%</color> Ice DMG.
9785 112318 3 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>357.65%</color> Ice DMG.
9786 112318 4 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>376.47%</color> Ice DMG.
9787 112318 5 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>395.29%</color> Ice DMG.
9788 112318 6 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>414.12%</color> Ice DMG.
9789 112318 7 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>432.94%</color> Ice DMG.
9790 112318 8 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>451.76%</color> Ice DMG.
9791 112318 9 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>470.59%</color> Ice DMG.
9792 112318 10 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>489.41%</color> Ice DMG.
9793 112318 11 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>508.24%</color> Ice DMG.
9794 112318 12 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>527.06%</color> Ice DMG.
9795 112318 13 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>545.88%</color> Ice DMG.
9796 112318 14 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>564.71%</color> Ice DMG.
9797 112318 15 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>583.53%</color> Ice DMG.
9798 112318 16 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>602.35%</color> Ice DMG.
9799 112318 17 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>621.18%</color> Ice DMG.
9800 112318 18 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>640%</color> Ice DMG.
9801 112318 19 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>658.82%</color> Ice DMG.
9802 112318 20 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>677.65%</color> Ice DMG.
9803 112318 21 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>696.47%</color> Ice DMG.
9804 112318 22 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>715.29%</color> Ice DMG.
9805 112318 23 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>734.12%</color> Ice DMG.
9806 112318 24 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>752.94%</color> Ice DMG.
9807 112318 25 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>771.76%</color> Ice DMG.
9808 112318 26 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>790.59%</color> Ice DMG.
9809 112318 27 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>809.41%</color> Ice DMG.
9810 112318 28 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>828.24%</color> Ice DMG.
9811 112318 29 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>847.06%</color> Ice DMG.
9812 112318 30 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>865.88%</color> Ice DMG.
9813 112318 31 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>884.71%</color> Ice DMG.
9814 112318 32 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>903.53%</color> Ice DMG.
9815 112318 33 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>922.35%</color> Ice DMG.
9816 112318 34 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>941.18%</color> Ice DMG.
9817 112318 35 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>960%</color> Ice DMG.
2024-01-23 00:22:05 +00:00
9818 112321 1 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>75%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9819 112321 2 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>79.41%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9820 112321 3 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>83.82%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9821 112321 4 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>88.24%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9822 112321 5 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>92.65%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9823 112321 6 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>97.06%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9824 112321 7 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>101.47%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9825 112321 8 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>105.88%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9826 112321 9 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>110.29%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9827 112321 10 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>114.71%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9828 112321 11 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>119.12%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9829 112321 12 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>123.53%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9830 112321 13 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>127.94%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9831 112321 14 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>132.35%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9832 112321 15 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>136.76%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9833 112321 16 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>141.18%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9834 112321 17 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>145.59%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9835 112321 18 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>150%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9836 112321 19 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>154.41%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9837 112321 20 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>158.82%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9838 112321 21 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>163.24%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9839 112321 22 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>167.65%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9840 112321 23 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>172.06%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9841 112321 24 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>176.47%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9842 112321 25 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>180.88%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9843 112321 26 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>185.29%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9844 112321 27 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>189.71%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9845 112321 28 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>194.12%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9846 112321 29 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>198.53%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9847 112321 30 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>202.94%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9848 112321 31 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>207.35%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9849 112321 32 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>211.76%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9850 112321 33 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>216.18%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9851 112321 34 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>220.59%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
9852 112321 35 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>225%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.
2023-10-18 15:33:14 +00:00
9853 112322 0 Leader - Navigator Assets/Product/Texture/Image/IconSkill/R3KuluomuA1.png Leader Skill Increases Ice DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Ice DMG of all members by <color=#FF6347>10%</color>. Increases DMG of all Tank Omniframes in the team by <color=#FF6347>5%</color>.
9854 112322 1 Leader - Navigator Assets/Product/Texture/Image/IconSkill/R3KuluomuA1.png Leader Skill Increases Ice DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Ice DMG of all members by <color=#FF6347>10%</color>. Increases DMG of all Tank Omniframes in the team by <color=#FF6347>5%</color>.
9855 112323 1 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
9856 112323 2 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.
9857 112323 3 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.
9858 112323 4 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.
9859 112323 5 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.
9860 112323 6 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.
9861 112323 7 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.
9862 112323 8 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.
9863 112323 9 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.
9864 112323 10 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.
9865 112323 11 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.
9866 112323 12 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.
9867 112323 13 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.
9868 112323 14 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.
9869 112323 15 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.
9870 112323 16 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.
9871 112323 17 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.
9872 112323 18 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.
9873 112323 19 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.
9874 112323 20 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.
9875 112323 21 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.
9876 112323 22 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.
9877 112323 23 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.
9878 112323 24 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.
9879 112323 25 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.
9880 112323 26 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.
9881 112323 27 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.
9882 112323 28 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.
9883 112323 29 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.
9884 112323 30 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.
9885 112323 31 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.
9886 112323 32 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.
9887 112323 33 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.
9888 112323 34 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.
9889 112323 35 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.
9890 112327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
9891 112327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
9892 112324 0 Enclosed Current Assets/Product/Texture/Image/IconSkill/R3KuluomuS1.png 102 106 SS Rank Passive Skill The Extra DMG Bonus of <color=#FF6347>Signature - Rime Blast</color> increases. 3-Ping skills with <color=#FF6347>Condensed Frost</color> have their <color=#FF6347>Extra DMG Bonus increased. Condensed Frost</color>'s Slow effect is upgraded to the <color=#FF6347>Freeze</color> effect, freezing all enemies within a certain distance from self. The Extra DMG Bonus of <color=#FF6347>Signature - Rime Blast</color> increases by <color=#FF6347>20%</color>. 3-Ping skills with <color=#FF6347>Condensed Frost</color> have their <color=#FF6347>Extra DMG Bonus increased by <color=#FF6347>10%</color>. Condensed Frost</color>'s Slow effect is upgraded to the <color=#FF6347>Freeze</color> effect, freezing all enemies within a certain distance from self.
9893 112324 1 Enclosed Current Assets/Product/Texture/Image/IconSkill/R3KuluomuS1.png 102 106 SS Rank Passive Skill The Extra DMG Bonus of <color=#FF6347>Signature - Rime Blast</color> increases. 3-Ping skills with <color=#FF6347>Condensed Frost</color> have their <color=#FF6347>Extra DMG Bonus increased. Condensed Frost</color>'s Slow effect is upgraded to the <color=#FF6347>Freeze</color> effect, freezing all enemies within a certain distance from self. The Extra DMG Bonus of <color=#FF6347>Signature - Rime Blast</color> increases by <color=#FF6347>20%</color>. 3-Ping skills with <color=#FF6347>Condensed Frost</color> have their <color=#FF6347>Extra DMG Bonus increased by <color=#FF6347>10%</color>. Condensed Frost</color>'s Slow effect is upgraded to the <color=#FF6347>Freeze</color> effect, freezing all enemies within a certain distance from self.
9894 112325 0 Enhanced Frost Assets/Product/Texture/Image/IconSkill/R3KuluomuSS1.png 22 101 102 SSS Rank Passive Skill The effect of Chrome: Glory's <color=#FF6347>Frost Corrosion</color> increases. Triggering <color=#FF6347>Condensed Frost</color> also restores <color=#FF6347>Glorious Shield</color> and increases self ATK. The effect of Chrome: Glory's <color=#FF6347>Frost Corrosion</color> increases by <color=#FF6347>10%</color>. Triggering <color=#FF6347>Condensed Frost</color> also recovers <color=#FF6347>100%</color> of <color=#FF6347>Glorious Shield</color> and increases self ATK by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
9895 112325 1 Enhanced Frost Assets/Product/Texture/Image/IconSkill/R3KuluomuSS1.png 22 101 102 SSS Rank Passive Skill The effect of Chrome: Glory's <color=#FF6347>Frost Corrosion</color> increases. Triggering <color=#FF6347>Condensed Frost</color> also restores <color=#FF6347>Glorious Shield</color> and increases self ATK. The effect of Chrome: Glory's <color=#FF6347>Frost Corrosion</color> increases by <color=#FF6347>10%</color>. Triggering <color=#FF6347>Condensed Frost</color> also recovers <color=#FF6347>100%</color> of <color=#FF6347>Glorious Shield</color> and increases self ATK by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
9896 112326 0 Frost Presence Assets/Product/Texture/Image/IconSkill/R3KuluomuSSS1.png 101 102 106 SSS+ Rank Passive Skill Activating <color=#FF6347>Frost Spirit</color> now retains <color=#FF6347>25%</color> of <color=#FF6347>Glorious Shield</color>'s max capacity and recovers Signature Energy. While in <color=#FF6347>Frost Spirit</color> form, Chrome: Glory's Ice DMG increases. When <color=#FF6347>Condensed Frost</color> is triggered, the duration of <color=#FF6347>Freeze</color> increases. Activating <color=#FF6347>Frost Spirit</color> now retains <color=#FF6347>25%</color> of <color=#FF6347>Glorious Shield</color>'s max capacity and recovers <color=#FF6347>40</color> Signature Energy. While in <color=#FF6347>Frost Spirit</color> form, Chrome: Glory's Ice DMG increases by <color=#FF6347>20%</color>. When <color=#FF6347>Condensed Frost</color> is triggered, the duration of <color=#FF6347>Freeze</color> increases by <color=#FF6347>1</color>s.
9897 112326 1 Frost Presence Assets/Product/Texture/Image/IconSkill/R3KuluomuSSS1.png 101 102 106 SSS+ Rank Passive Skill Activating <color=#FF6347>Frost Spirit</color> now retains <color=#FF6347>25%</color> of <color=#FF6347>Glorious Shield</color>'s max capacity and recovers Signature Energy. While in <color=#FF6347>Frost Spirit</color> form, Chrome: Glory's Ice DMG increases. When <color=#FF6347>Condensed Frost</color> is triggered, the duration of <color=#FF6347>Freeze</color> increases. Activating <color=#FF6347>Frost Spirit</color> now retains <color=#FF6347>25%</color> of <color=#FF6347>Glorious Shield</color>'s max capacity and recovers <color=#FF6347>40</color> Signature Energy. While in <color=#FF6347>Frost Spirit</color> form, Chrome: Glory's Ice DMG increases by <color=#FF6347>20%</color>. When <color=#FF6347>Condensed Frost</color> is triggered, the duration of <color=#FF6347>Freeze</color> increases by <color=#FF6347>1</color>s.
9898 122201 1 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>30%</color> Dark DMG.
9899 122201 2 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>31.76%</color> Dark DMG.
9900 122201 3 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>33.53%</color> Dark DMG.
9901 122201 4 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>35.29%</color> Dark DMG.
9902 122201 5 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>37.06%</color> Dark DMG.
9903 122201 6 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>38.82%</color> Dark DMG.
9904 122201 7 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>40.59%</color> Dark DMG.
9905 122201 8 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>42.35%</color> Dark DMG.
9906 122201 9 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>44.12%</color> Dark DMG.
9907 122201 10 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>45.88%</color> Dark DMG.
9908 122201 11 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>47.65%</color> Dark DMG.
9909 122201 12 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>49.41%</color> Dark DMG.
9910 122201 13 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>51.18%</color> Dark DMG.
9911 122201 14 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>52.94%</color> Dark DMG.
9912 122201 15 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>54.71%</color> Dark DMG.
9913 122201 16 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>56.47%</color> Dark DMG.
9914 122201 17 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>58.24%</color> Dark DMG.
9915 122201 18 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>60%</color> Dark DMG.
9916 122201 19 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>61.76%</color> Dark DMG.
9917 122201 20 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>63.53%</color> Dark DMG.
9918 122201 21 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>65.29%</color> Dark DMG.
9919 122201 22 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>67.06%</color> Dark DMG.
9920 122201 23 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>68.82%</color> Dark DMG.
9921 122201 24 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>70.59%</color> Dark DMG.
9922 122201 25 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>72.35%</color> Dark DMG.
9923 122201 26 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>74.12%</color> Dark DMG.
9924 122201 27 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>75.88%</color> Dark DMG.
9925 122201 28 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>77.65%</color> Dark DMG.
9926 122201 29 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>79.41%</color> Dark DMG.
9927 122201 30 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>81.18%</color> Dark DMG.
9928 122201 31 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>82.94%</color> Dark DMG.
9929 122201 32 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>84.71%</color> Dark DMG.
9930 122201 33 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>86.47%</color> Dark DMG.
9931 122201 34 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>88.24%</color> Dark DMG.
9932 122201 35 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG in total based on the number of orbs pinged. Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color> Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>90%</color> Dark DMG.
9933 122206 1 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>70%</color>/<color=#FF6347>140%</color>/<color=#FF6347>210%</color> Physical DMG in total based on the number of orbs pinged.
9934 122206 2 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Physical DMG in total based on the number of orbs pinged.
9935 122206 3 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>78.24%</color>/<color=#FF6347>156.47%</color>/<color=#FF6347>234.71%</color> Physical DMG in total based on the number of orbs pinged.
9936 122206 4 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG in total based on the number of orbs pinged.
9937 122206 5 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>259.41%</color> Physical DMG in total based on the number of orbs pinged.
9938 122206 6 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>90.59%</color>/<color=#FF6347>181.18%</color>/<color=#FF6347>271.76%</color> Physical DMG in total based on the number of orbs pinged.
9939 122206 7 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>94.71%</color>/<color=#FF6347>189.41%</color>/<color=#FF6347>284.12%</color> Physical DMG in total based on the number of orbs pinged.
9940 122206 8 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG in total based on the number of orbs pinged.
9941 122206 9 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG in total based on the number of orbs pinged.
9942 122206 10 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>107.06%</color>/<color=#FF6347>214.12%</color>/<color=#FF6347>321.18%</color> Physical DMG in total based on the number of orbs pinged.
9943 122206 11 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG in total based on the number of orbs pinged.
9944 122206 12 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG in total based on the number of orbs pinged.
9945 122206 13 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>119.41%</color>/<color=#FF6347>238.82%</color>/<color=#FF6347>358.24%</color> Physical DMG in total based on the number of orbs pinged.
9946 122206 14 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.
9947 122206 15 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>127.65%</color>/<color=#FF6347>255.29%</color>/<color=#FF6347>382.94%</color> Physical DMG in total based on the number of orbs pinged.
9948 122206 16 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Physical DMG in total based on the number of orbs pinged.
9949 122206 17 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG in total based on the number of orbs pinged.
9950 122206 18 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Physical DMG in total based on the number of orbs pinged.
9951 122206 19 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG in total based on the number of orbs pinged.
9952 122206 20 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG in total based on the number of orbs pinged.
9953 122206 21 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>152.35%</color>/<color=#FF6347>304.71%</color>/<color=#FF6347>457.06%</color> Physical DMG in total based on the number of orbs pinged.
9954 122206 22 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Physical DMG in total based on the number of orbs pinged.
9955 122206 23 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Physical DMG in total based on the number of orbs pinged.
9956 122206 24 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged.
9957 122206 25 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>168.82%</color>/<color=#FF6347>337.65%</color>/<color=#FF6347>506.47%</color> Physical DMG in total based on the number of orbs pinged.
9958 122206 26 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG in total based on the number of orbs pinged.
9959 122206 27 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>177.06%</color>/<color=#FF6347>354.12%</color>/<color=#FF6347>531.18%</color> Physical DMG in total based on the number of orbs pinged.
9960 122206 28 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG in total based on the number of orbs pinged.
9961 122206 29 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG in total based on the number of orbs pinged.
9962 122206 30 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>189.41%</color>/<color=#FF6347>378.82%</color>/<color=#FF6347>568.24%</color> Physical DMG in total based on the number of orbs pinged.
9963 122206 31 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>193.53%</color>/<color=#FF6347>387.06%</color>/<color=#FF6347>580.59%</color> Physical DMG in total based on the number of orbs pinged.
9964 122206 32 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG in total based on the number of orbs pinged.
9965 122206 33 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>201.76%</color>/<color=#FF6347>403.53%</color>/<color=#FF6347>605.29%</color> Physical DMG in total based on the number of orbs pinged.
9966 122206 34 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG in total based on the number of orbs pinged.
9967 122206 35 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Physical DMG in total based on the number of orbs pinged.
9968 122211 1 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>20%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9969 122211 2 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>21.18%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9970 122211 3 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>22.35%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9971 122211 4 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>23.53%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9972 122211 5 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>24.71%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9973 122211 6 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>25.88%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9974 122211 7 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>27.06%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9975 122211 8 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>28.24%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9976 122211 9 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>29.41%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9977 122211 10 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>30.59%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9978 122211 11 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>31.76%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9979 122211 12 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>32.94%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9980 122211 13 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>34.12%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9981 122211 14 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>35.29%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9982 122211 15 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>36.47%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9983 122211 16 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>37.65%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9984 122211 17 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>38.82%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9985 122211 18 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>40%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9986 122211 19 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>41.18%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9987 122211 20 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>42.35%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9988 122211 21 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>43.53%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9989 122211 22 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>44.71%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9990 122211 23 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>45.88%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9991 122211 24 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>47.06%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9992 122211 25 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>48.24%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9993 122211 26 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>49.41%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9994 122211 27 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>50.59%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9995 122211 28 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>51.76%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9996 122211 29 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>52.94%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9997 122211 30 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>54.12%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9998 122211 31 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>55.29%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
9999 122211 32 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>56.47%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
10000 122211 33 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>57.65%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
10001 122211 34 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>58.82%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
10002 122211 35 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color> Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>60%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.
10003 122216 1 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>174%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>10%</color> Physical DMG in total.
10004 122216 2 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>184.24%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>10.59%</color> Physical DMG in total.
10005 122216 3 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>194.47%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>11.18%</color> Physical DMG in total.
10006 122216 4 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>204.71%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>11.76%</color> Physical DMG in total.
10007 122216 5 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>214.94%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>12.35%</color> Physical DMG in total.
10008 122216 6 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>225.18%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>12.94%</color> Physical DMG in total.
10009 122216 7 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>235.41%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>13.53%</color> Physical DMG in total.
10010 122216 8 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>245.65%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>14.12%</color> Physical DMG in total.
10011 122216 9 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>255.88%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>14.71%</color> Physical DMG in total.
10012 122216 10 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>266.12%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>15.29%</color> Physical DMG in total.
10013 122216 11 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>276.35%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>15.88%</color> Physical DMG in total.
10014 122216 12 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>286.59%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>16.47%</color> Physical DMG in total.
10015 122216 13 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>296.82%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>17.06%</color> Physical DMG in total.
10016 122216 14 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>307.06%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>17.65%</color> Physical DMG in total.
10017 122216 15 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>317.29%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>18.24%</color> Physical DMG in total.
10018 122216 16 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>327.53%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>18.82%</color> Physical DMG in total.
10019 122216 17 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>337.76%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>19.41%</color> Physical DMG in total.
10020 122216 18 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>348%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>20%</color> Physical DMG in total.
10021 122216 19 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>358.24%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>20.59%</color> Physical DMG in total.
10022 122216 20 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>368.47%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>21.18%</color> Physical DMG in total.
10023 122216 21 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>378.71%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>21.76%</color> Physical DMG in total.
10024 122216 22 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>388.94%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>22.35%</color> Physical DMG in total.
10025 122216 23 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>399.18%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>22.94%</color> Physical DMG in total.
10026 122216 24 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>409.41%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>23.53%</color> Physical DMG in total.
10027 122216 25 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>419.65%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>24.12%</color> Physical DMG in total.
10028 122216 26 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>429.88%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>24.71%</color> Physical DMG in total.
10029 122216 27 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>440.12%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>25.29%</color> Physical DMG in total.
10030 122216 28 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>450.35%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>25.88%</color> Physical DMG in total.
10031 122216 29 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>460.59%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>26.47%</color> Physical DMG in total.
10032 122216 30 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>470.82%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>27.06%</color> Physical DMG in total.
10033 122216 31 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>481.06%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>27.65%</color> Physical DMG in total.
10034 122216 32 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>491.29%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>28.24%</color> Physical DMG in total.
10035 122216 33 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>501.53%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>28.82%</color> Physical DMG in total.
10036 122216 34 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>511.76%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>29.41%</color> Physical DMG in total.
10037 122216 35 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>522%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color> Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>30%</color> Physical DMG in total.
2023-11-20 15:19:46 +00:00
10038 122217 1 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>10%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>300%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10039 122217 2 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>10.59%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>317.65%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10040 122217 3 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>11.18%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>335.29%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10041 122217 4 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>11.76%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>352.94%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10042 122217 5 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>12.35%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>370.59%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10043 122217 6 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>12.94%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>388.24%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10044 122217 7 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>13.53%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>405.88%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10045 122217 8 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>14.12%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>423.53%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10046 122217 9 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>14.71%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>441.18%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10047 122217 10 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>15.29%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>458.82%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10048 122217 11 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>15.88%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>476.47%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10049 122217 12 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>16.47%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>494.12%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10050 122217 13 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>17.06%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>511.76%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10051 122217 14 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>17.65%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>529.41%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10052 122217 15 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>18.24%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>547.06%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10053 122217 16 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>18.82%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>564.71%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10054 122217 17 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>19.41%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>582.35%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10055 122217 18 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>20%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>600%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10056 122217 19 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>20.59%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>617.65%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10057 122217 20 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>21.18%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>635.29%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10058 122217 21 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>21.76%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>652.94%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10059 122217 22 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>22.35%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>670.59%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10060 122217 23 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>22.94%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>688.24%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10061 122217 24 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>23.53%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>705.88%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10062 122217 25 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>24.12%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>723.53%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10063 122217 26 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>24.71%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>741.18%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10064 122217 27 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>25.29%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>758.82%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10065 122217 28 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>25.88%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>776.47%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10066 122217 29 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>26.47%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>794.12%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10067 122217 30 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>27.06%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>811.76%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10068 122217 31 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>27.65%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>829.41%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10069 122217 32 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>28.24%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>847.06%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10070 122217 33 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>28.82%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>864.71%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10071 122217 34 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>29.41%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>882.35%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
10072 122217 35 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color> When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>30%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>900%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>. Signature Move: <color=#0d70bc>Co-Bot + Signature active</color> Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
2023-10-18 15:33:14 +00:00
10073 122218 1 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>100%</color> Dark DMG.
10074 122218 2 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>105.88%</color> Dark DMG.
10075 122218 3 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>111.76%</color> Dark DMG.
10076 122218 4 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>117.65%</color> Dark DMG.
10077 122218 5 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>123.53%</color> Dark DMG.
10078 122218 6 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>129.41%</color> Dark DMG.
10079 122218 7 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>135.29%</color> Dark DMG.
10080 122218 8 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>141.18%</color> Dark DMG.
10081 122218 9 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>147.06%</color> Dark DMG.
10082 122218 10 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>152.94%</color> Dark DMG.
10083 122218 11 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>158.82%</color> Dark DMG.
10084 122218 12 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>164.71%</color> Dark DMG.
10085 122218 13 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>170.59%</color> Dark DMG.
10086 122218 14 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>176.47%</color> Dark DMG.
10087 122218 15 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>182.35%</color> Dark DMG.
10088 122218 16 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>188.24%</color> Dark DMG.
10089 122218 17 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>194.12%</color> Dark DMG.
10090 122218 18 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>200%</color> Dark DMG.
10091 122218 19 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>205.88%</color> Dark DMG.
10092 122218 20 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>211.76%</color> Dark DMG.
10093 122218 21 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>217.65%</color> Dark DMG.
10094 122218 22 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>223.53%</color> Dark DMG.
10095 122218 23 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>229.41%</color> Dark DMG.
10096 122218 24 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>235.29%</color> Dark DMG.
10097 122218 25 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>241.18%</color> Dark DMG.
10098 122218 26 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>247.06%</color> Dark DMG.
10099 122218 27 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>252.94%</color> Dark DMG.
10100 122218 28 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>258.82%</color> Dark DMG.
10101 122218 29 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>264.71%</color> Dark DMG.
10102 122218 30 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>270.59%</color> Dark DMG.
10103 122218 31 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>276.47%</color> Dark DMG.
10104 122218 32 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>282.35%</color> Dark DMG.
10105 122218 33 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>288.24%</color> Dark DMG.
10106 122218 34 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>294.12%</color> Dark DMG.
10107 122218 35 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse. Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>300%</color> Dark DMG.
2024-02-29 04:51:22 +00:00
10108 122221 1 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>200%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>10%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>25%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10109 122221 2 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>211.76%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>10.59%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>26.47%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10110 122221 3 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>223.53%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>11.18%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>27.94%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10111 122221 4 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>235.29%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>11.76%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>29.41%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10112 122221 5 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>247.06%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>12.35%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>30.88%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10113 122221 6 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>258.82%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>12.94%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>32.35%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10114 122221 7 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>270.59%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>13.53%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>33.82%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10115 122221 8 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>282.35%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>14.12%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>35.29%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10116 122221 9 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>294.12%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>14.71%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>36.76%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10117 122221 10 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>305.88%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>15.29%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>38.24%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10118 122221 11 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>317.65%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>15.88%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>39.71%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10119 122221 12 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>329.41%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>16.47%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>41.18%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10120 122221 13 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>341.18%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>17.06%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>42.65%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10121 122221 14 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>352.94%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>17.65%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>44.12%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10122 122221 15 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>364.71%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>18.24%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>45.59%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10123 122221 16 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>376.47%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>18.82%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>47.06%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10124 122221 17 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>388.24%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>19.41%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>48.53%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10125 122221 18 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>400%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>20%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>50%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10126 122221 19 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>411.76%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>20.59%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>51.47%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10127 122221 20 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>423.53%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>21.18%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>52.94%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10128 122221 21 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>435.29%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>21.76%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>54.41%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10129 122221 22 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>447.06%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>22.35%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>55.88%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10130 122221 23 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>458.82%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>22.94%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>57.35%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10131 122221 24 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>470.59%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>23.53%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>58.82%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10132 122221 25 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>482.35%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>24.12%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>60.29%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10133 122221 26 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>494.12%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>24.71%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>61.76%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10134 122221 27 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>505.88%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>25.29%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>63.24%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10135 122221 28 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>517.65%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>25.88%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>64.71%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10136 122221 29 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>529.41%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>26.47%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>66.18%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10137 122221 30 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>541.18%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>27.06%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>67.65%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10138 122221 31 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>552.94%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>27.65%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>69.12%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10139 122221 32 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>564.71%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>28.24%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>70.59%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10140 122221 33 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>576.47%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>28.82%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>72.06%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10141 122221 34 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>588.24%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>29.41%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>73.53%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
10142 122221 35 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>600%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>. Core Passive Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>30%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>75%</color> Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color> When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.
2023-10-18 15:33:14 +00:00
10143 122222 0 Leader - Faded Camouflage Assets/Product/Texture/Image/IconSkill/R3TwentyoneA1.png Leader Skill Dodge Gauge limit and Extra DMG Bonus of team members increase. Dodge Gauge limit and Extra DMG Bonus of team members increase by <color=#FF6347>250</color> and <color=#FF6347>5%</color> respectively.
10144 122222 1 Leader - Faded Camouflage Assets/Product/Texture/Image/IconSkill/R3TwentyoneA1.png Leader Skill Dodge Gauge limit and Extra DMG Bonus of team members increase. Dodge Gauge limit and Extra DMG Bonus of team members increase by <color=#FF6347>250</color> and <color=#FF6347>5%</color> respectively.
10145 122223 1 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
10146 122223 2 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.
10147 122223 3 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.
10148 122223 4 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.
10149 122223 5 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.
10150 122223 6 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.
10151 122223 7 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.
10152 122223 8 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.
10153 122223 9 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.
10154 122223 10 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.
10155 122223 11 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.
10156 122223 12 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.
10157 122223 13 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.
10158 122223 14 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.
10159 122223 15 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.
10160 122223 16 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.
10161 122223 17 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.
10162 122223 18 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.
10163 122223 19 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.
10164 122223 20 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.
10165 122223 21 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.
10166 122223 22 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.
10167 122223 23 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.
10168 122223 24 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.
10169 122223 25 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.
10170 122223 26 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.
10171 122223 27 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.
10172 122223 28 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.
10173 122223 29 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.
10174 122223 30 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.
10175 122223 31 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.
10176 122223 32 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.
10177 122223 33 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.
10178 122223 34 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.
10179 122223 35 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.
10180 122227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
10181 122227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
10182 122224 0 "Phobia" Assets/Product/Texture/Image/IconSkill/R3TwentyoneS1.png SS Rank Passive Skill When No. 21: XXI has Shield, her Extra DMG Bonus increases. If not, her Extra DMG Reduction increases. A Blue 3-Ping will fully restore Shadow Prism Energy (inactive when performing her Signature Move). When No. 21: XXI has Shield, her Extra DMG Bonus increases by <color=#FF6347>5%</color>. If not, her Extra DMG Reduction increases by <color=#FF6347>10%</color>. A Blue 3-Ping will fully restore Shadow Prism Energy (inactive when performing her Signature Move).
10183 122224 1 "Phobia" Assets/Product/Texture/Image/IconSkill/R3TwentyoneS1.png SS Rank Passive Skill When No. 21: XXI has Shield, her Extra DMG Bonus increases. If not, her Extra DMG Reduction increases. A Blue 3-Ping will fully restore Shadow Prism Energy (inactive when performing her Signature Move). When No. 21: XXI has Shield, her Extra DMG Bonus increases by <color=#FF6347>5%</color>. If not, her Extra DMG Reduction increases by <color=#FF6347>10%</color>. A Blue 3-Ping will fully restore Shadow Prism Energy (inactive when performing her Signature Move).
10184 122225 0 "Jubilance" Assets/Product/Texture/Image/IconSkill/R3TwentyoneSS1.png 2 SSS Rank Passive Skill When creating a Twilight Matrix, grants allies on the field Extra DMG Reduction and Extra Dodge Gauge Recovery Speed. Enemies in the <color=#FF6347>Duskglow Realm</color> will be afflicted with <color=#FF6347>Chain Fusion</color> (Dark Resistance decreases) over time. When creating a Twilight Matrix, grants allies on the field <color=#FF6347>20%</color> Extra DMG Reduction and <color=#FF6347>25%</color> Extra Dodge Gauge Recovery Speed for <color=#FF6347>2</color>s. This effect can stack up to <color=#FF6347>3</color> times. The duration will not reset when it is re-triggered. Enemies in the <color=#FF6347>Duskglow Realm</color> will be afflicted with <color=#FF6347>Chain Fusion</color> (Dark Resistance decreases by <color=#FF6347>10%</color>) for <color=#FF6347>5</color>s.
10185 122225 1 "Jubilance" Assets/Product/Texture/Image/IconSkill/R3TwentyoneSS1.png 2 SSS Rank Passive Skill When creating a Twilight Matrix, grants allies on the field Extra DMG Reduction and Extra Dodge Gauge Recovery Speed. Enemies in the <color=#FF6347>Duskglow Realm</color> will be afflicted with <color=#FF6347>Chain Fusion</color> (Dark Resistance decreases) over time. When creating a Twilight Matrix, grants allies on the field <color=#FF6347>20%</color> Extra DMG Reduction and <color=#FF6347>25%</color> Extra Dodge Gauge Recovery Speed for <color=#FF6347>2</color>s. This effect can stack up to <color=#FF6347>3</color> times. The duration will not reset when it is re-triggered. Enemies in the <color=#FF6347>Duskglow Realm</color> will be afflicted with <color=#FF6347>Chain Fusion</color> (Dark Resistance decreases by <color=#FF6347>10%</color>) for <color=#FF6347>5</color>s.
10186 122226 0 "Melancholy" Assets/Product/Texture/Image/IconSkill/R3TwentyoneSSS1.png SSS+ Rank Passive Skill When her Signature Move achieves an S rank, the Extra DMG Bonus of the explosion from <color=#FF6347>Duskglow Realm</color> increases. The Co-Bot's attacks will grant all allies on the field Shield. When her Signature Move achieves an S rank, the Extra DMG Bonus of the explosion from <color=#FF6347>Duskglow Realm</color> increases by <color=#FF6347>210%</color>. The Co-Bot's attacks will grant all allies on the field Shield equal to <color=#FF6347>2%</color> (stacking up to <color=#FF6347>10%</color>) of No. 21: XXI's max HP.
10187 122226 1 "Melancholy" Assets/Product/Texture/Image/IconSkill/R3TwentyoneSSS1.png SSS+ Rank Passive Skill When her Signature Move achieves an S rank, the Extra DMG Bonus of the explosion from <color=#FF6347>Duskglow Realm</color> increases. The Co-Bot's attacks will grant all allies on the field Shield. When her Signature Move achieves an S rank, the Extra DMG Bonus of the explosion from <color=#FF6347>Duskglow Realm</color> increases by <color=#FF6347>210%</color>. The Co-Bot's attacks will grant all allies on the field Shield equal to <color=#FF6347>2%</color> (stacking up to <color=#FF6347>10%</color>) of No. 21: XXI's max HP.
10188 113301 1 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>115%</color>/<color=#FF6347>230%</color>/<color=#FF6347>345%</color> Physical DMG based on the number of orbs pinged.
10189 113301 2 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>121.76%</color>/<color=#FF6347>243.53%</color>/<color=#FF6347>365.29%</color> Physical DMG based on the number of orbs pinged.
10190 113301 3 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>128.53%</color>/<color=#FF6347>257.06%</color>/<color=#FF6347>385.59%</color> Physical DMG based on the number of orbs pinged.
10191 113301 4 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.
10192 113301 5 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>142.06%</color>/<color=#FF6347>284.12%</color>/<color=#FF6347>426.18%</color> Physical DMG based on the number of orbs pinged.
10193 113301 6 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG based on the number of orbs pinged.
10194 113301 7 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>155.59%</color>/<color=#FF6347>311.18%</color>/<color=#FF6347>466.76%</color> Physical DMG based on the number of orbs pinged.
10195 113301 8 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Physical DMG based on the number of orbs pinged.
10196 113301 9 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>169.12%</color>/<color=#FF6347>338.24%</color>/<color=#FF6347>507.35%</color> Physical DMG based on the number of orbs pinged.
10197 113301 10 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>175.88%</color>/<color=#FF6347>351.76%</color>/<color=#FF6347>527.65%</color> Physical DMG based on the number of orbs pinged.
10198 113301 11 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>182.65%</color>/<color=#FF6347>365.29%</color>/<color=#FF6347>547.94%</color> Physical DMG based on the number of orbs pinged.
10199 113301 12 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>189.41%</color>/<color=#FF6347>378.82%</color>/<color=#FF6347>568.24%</color> Physical DMG based on the number of orbs pinged.
10200 113301 13 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>196.18%</color>/<color=#FF6347>392.35%</color>/<color=#FF6347>588.53%</color> Physical DMG based on the number of orbs pinged.
10201 113301 14 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.
10202 113301 15 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>209.71%</color>/<color=#FF6347>419.41%</color>/<color=#FF6347>629.12%</color> Physical DMG based on the number of orbs pinged.
10203 113301 16 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>216.47%</color>/<color=#FF6347>432.94%</color>/<color=#FF6347>649.41%</color> Physical DMG based on the number of orbs pinged.
10204 113301 17 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>223.24%</color>/<color=#FF6347>446.47%</color>/<color=#FF6347>669.71%</color> Physical DMG based on the number of orbs pinged.
10205 113301 18 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>230%</color>/<color=#FF6347>460%</color>/<color=#FF6347>690%</color> Physical DMG based on the number of orbs pinged.
10206 113301 19 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>236.76%</color>/<color=#FF6347>473.53%</color>/<color=#FF6347>710.29%</color> Physical DMG based on the number of orbs pinged.
10207 113301 20 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>243.53%</color>/<color=#FF6347>487.06%</color>/<color=#FF6347>730.59%</color> Physical DMG based on the number of orbs pinged.
10208 113301 21 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>250.29%</color>/<color=#FF6347>500.59%</color>/<color=#FF6347>750.88%</color> Physical DMG based on the number of orbs pinged.
10209 113301 22 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>257.06%</color>/<color=#FF6347>514.12%</color>/<color=#FF6347>771.18%</color> Physical DMG based on the number of orbs pinged.
10210 113301 23 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>263.82%</color>/<color=#FF6347>527.65%</color>/<color=#FF6347>791.47%</color> Physical DMG based on the number of orbs pinged.
10211 113301 24 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.
10212 113301 25 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>277.35%</color>/<color=#FF6347>554.71%</color>/<color=#FF6347>832.06%</color> Physical DMG based on the number of orbs pinged.
10213 113301 26 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>284.12%</color>/<color=#FF6347>568.24%</color>/<color=#FF6347>852.35%</color> Physical DMG based on the number of orbs pinged.
10214 113301 27 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>290.88%</color>/<color=#FF6347>581.76%</color>/<color=#FF6347>872.65%</color> Physical DMG based on the number of orbs pinged.
10215 113301 28 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG based on the number of orbs pinged.
10216 113301 29 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>304.41%</color>/<color=#FF6347>608.82%</color>/<color=#FF6347>913.24%</color> Physical DMG based on the number of orbs pinged.
10217 113301 30 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>311.18%</color>/<color=#FF6347>622.35%</color>/<color=#FF6347>933.53%</color> Physical DMG based on the number of orbs pinged.
10218 113301 31 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>317.94%</color>/<color=#FF6347>635.88%</color>/<color=#FF6347>953.82%</color> Physical DMG based on the number of orbs pinged.
10219 113301 32 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Physical DMG based on the number of orbs pinged.
10220 113301 33 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>331.47%</color>/<color=#FF6347>662.94%</color>/<color=#FF6347>994.41%</color> Physical DMG based on the number of orbs pinged.
10221 113301 34 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>338.24%</color>/<color=#FF6347>676.47%</color>/<color=#FF6347>1014.71%</color> Physical DMG based on the number of orbs pinged.
10222 113301 35 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>345%</color>/<color=#FF6347>690%</color>/<color=#FF6347>1035%</color> Physical DMG based on the number of orbs pinged.
10223 113306 1 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Physical DMG based on the number of orbs pinged.
10224 113306 2 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG based on the number of orbs pinged.
10225 113306 3 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>106.18%</color>/<color=#FF6347>212.35%</color>/<color=#FF6347>318.53%</color> Physical DMG based on the number of orbs pinged.
10226 113306 4 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.
10227 113306 5 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>117.35%</color>/<color=#FF6347>234.71%</color>/<color=#FF6347>352.06%</color> Physical DMG based on the number of orbs pinged.
10228 113306 6 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG based on the number of orbs pinged.
10229 113306 7 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>128.53%</color>/<color=#FF6347>257.06%</color>/<color=#FF6347>385.59%</color> Physical DMG based on the number of orbs pinged.
10230 113306 8 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG based on the number of orbs pinged.
10231 113306 9 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>139.71%</color>/<color=#FF6347>279.41%</color>/<color=#FF6347>419.12%</color> Physical DMG based on the number of orbs pinged.
10232 113306 10 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>145.29%</color>/<color=#FF6347>290.59%</color>/<color=#FF6347>435.88%</color> Physical DMG based on the number of orbs pinged.
10233 113306 11 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150.88%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>452.65%</color> Physical DMG based on the number of orbs pinged.
10234 113306 12 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Physical DMG based on the number of orbs pinged.
10235 113306 13 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>162.06%</color>/<color=#FF6347>324.12%</color>/<color=#FF6347>486.18%</color> Physical DMG based on the number of orbs pinged.
10236 113306 14 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.
10237 113306 15 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>173.24%</color>/<color=#FF6347>346.47%</color>/<color=#FF6347>519.71%</color> Physical DMG based on the number of orbs pinged.
10238 113306 16 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Physical DMG based on the number of orbs pinged.
10239 113306 17 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>184.41%</color>/<color=#FF6347>368.82%</color>/<color=#FF6347>553.24%</color> Physical DMG based on the number of orbs pinged.
10240 113306 18 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Physical DMG based on the number of orbs pinged.
10241 113306 19 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>195.59%</color>/<color=#FF6347>391.18%</color>/<color=#FF6347>586.76%</color> Physical DMG based on the number of orbs pinged.
10242 113306 20 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG based on the number of orbs pinged.
10243 113306 21 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>206.76%</color>/<color=#FF6347>413.53%</color>/<color=#FF6347>620.29%</color> Physical DMG based on the number of orbs pinged.
10244 113306 22 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>212.35%</color>/<color=#FF6347>424.71%</color>/<color=#FF6347>637.06%</color> Physical DMG based on the number of orbs pinged.
10245 113306 23 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>217.94%</color>/<color=#FF6347>435.88%</color>/<color=#FF6347>653.82%</color> Physical DMG based on the number of orbs pinged.
10246 113306 24 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.
10247 113306 25 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.12%</color>/<color=#FF6347>458.24%</color>/<color=#FF6347>687.35%</color> Physical DMG based on the number of orbs pinged.
10248 113306 26 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>234.71%</color>/<color=#FF6347>469.41%</color>/<color=#FF6347>704.12%</color> Physical DMG based on the number of orbs pinged.
10249 113306 27 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>240.29%</color>/<color=#FF6347>480.59%</color>/<color=#FF6347>720.88%</color> Physical DMG based on the number of orbs pinged.
10250 113306 28 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG based on the number of orbs pinged.
10251 113306 29 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>251.47%</color>/<color=#FF6347>502.94%</color>/<color=#FF6347>754.41%</color> Physical DMG based on the number of orbs pinged.
10252 113306 30 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>257.06%</color>/<color=#FF6347>514.12%</color>/<color=#FF6347>771.18%</color> Physical DMG based on the number of orbs pinged.
10253 113306 31 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>262.65%</color>/<color=#FF6347>525.29%</color>/<color=#FF6347>787.94%</color> Physical DMG based on the number of orbs pinged.
10254 113306 32 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Physical DMG based on the number of orbs pinged.
10255 113306 33 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>273.82%</color>/<color=#FF6347>547.65%</color>/<color=#FF6347>821.47%</color> Physical DMG based on the number of orbs pinged.
10256 113306 34 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>279.41%</color>/<color=#FF6347>558.82%</color>/<color=#FF6347>838.24%</color> Physical DMG based on the number of orbs pinged.
10257 113306 35 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>285%</color>/<color=#FF6347>570%</color>/<color=#FF6347>855%</color> Physical DMG based on the number of orbs pinged.
10258 113311 1 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Physical DMG based on the number of orbs pinged.
10259 113311 2 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>95.29%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>285.88%</color> Physical DMG based on the number of orbs pinged.
10260 113311 3 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG based on the number of orbs pinged.
10261 113311 4 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.
10262 113311 5 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG based on the number of orbs pinged.
10263 113311 6 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.
10264 113311 7 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>121.76%</color>/<color=#FF6347>243.53%</color>/<color=#FF6347>365.29%</color> Physical DMG based on the number of orbs pinged.
10265 113311 8 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.
10266 113311 9 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.
10267 113311 10 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG based on the number of orbs pinged.
10268 113311 11 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>142.94%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>428.82%</color> Physical DMG based on the number of orbs pinged.
10269 113311 12 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.
10270 113311 13 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>153.53%</color>/<color=#FF6347>307.06%</color>/<color=#FF6347>460.59%</color> Physical DMG based on the number of orbs pinged.
10271 113311 14 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
10272 113311 15 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>164.12%</color>/<color=#FF6347>328.24%</color>/<color=#FF6347>492.35%</color> Physical DMG based on the number of orbs pinged.
10273 113311 16 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.
10274 113311 17 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged.
10275 113311 18 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG based on the number of orbs pinged.
10276 113311 19 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.
10277 113311 20 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG based on the number of orbs pinged.
10278 113311 21 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>195.88%</color>/<color=#FF6347>391.76%</color>/<color=#FF6347>587.65%</color> Physical DMG based on the number of orbs pinged.
10279 113311 22 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG based on the number of orbs pinged.
10280 113311 23 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> Physical DMG based on the number of orbs pinged.
10281 113311 24 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
10282 113311 25 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>217.06%</color>/<color=#FF6347>434.12%</color>/<color=#FF6347>651.18%</color> Physical DMG based on the number of orbs pinged.
10283 113311 26 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG based on the number of orbs pinged.
10284 113311 27 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>227.65%</color>/<color=#FF6347>455.29%</color>/<color=#FF6347>682.94%</color> Physical DMG based on the number of orbs pinged.
10285 113311 28 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.
10286 113311 29 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.
10287 113311 30 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>243.53%</color>/<color=#FF6347>487.06%</color>/<color=#FF6347>730.59%</color> Physical DMG based on the number of orbs pinged.
10288 113311 31 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>248.82%</color>/<color=#FF6347>497.65%</color>/<color=#FF6347>746.47%</color> Physical DMG based on the number of orbs pinged.
10289 113311 32 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG based on the number of orbs pinged.
10290 113311 33 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>259.41%</color>/<color=#FF6347>518.82%</color>/<color=#FF6347>778.24%</color> Physical DMG based on the number of orbs pinged.
10291 113311 34 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.
10292 113311 35 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>270%</color>/<color=#FF6347>540%</color>/<color=#FF6347>810%</color> Physical DMG based on the number of orbs pinged.
10293 113316 1 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>430%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>155%</color>/<color=#FF6347>115%</color>/<color=#FF6347>100%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10294 113316 2 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>455.29%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>164.12%</color>/<color=#FF6347>121.76%</color>/<color=#FF6347>105.88%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10295 113316 3 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>480.59%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>173.24%</color>/<color=#FF6347>128.53%</color>/<color=#FF6347>111.76%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10296 113316 4 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>505.88%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>117.65%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10297 113316 5 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>531.18%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>191.47%</color>/<color=#FF6347>142.06%</color>/<color=#FF6347>123.53%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10298 113316 6 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>556.47%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>200.59%</color>/<color=#FF6347>148.82%</color>/<color=#FF6347>129.41%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10299 113316 7 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>581.76%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>209.71%</color>/<color=#FF6347>155.59%</color>/<color=#FF6347>135.29%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10300 113316 8 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>607.06%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>162.35%</color>/<color=#FF6347>141.18%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10301 113316 9 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>632.35%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>227.94%</color>/<color=#FF6347>169.12%</color>/<color=#FF6347>147.06%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10302 113316 10 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>657.65%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>237.06%</color>/<color=#FF6347>175.88%</color>/<color=#FF6347>152.94%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10303 113316 11 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>682.94%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>246.18%</color>/<color=#FF6347>182.65%</color>/<color=#FF6347>158.82%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10304 113316 12 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>708.24%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>255.29%</color>/<color=#FF6347>189.41%</color>/<color=#FF6347>164.71%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10305 113316 13 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>733.53%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>264.41%</color>/<color=#FF6347>196.18%</color>/<color=#FF6347>170.59%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10306 113316 14 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>273.53%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>176.47%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10307 113316 15 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>784.12%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>282.65%</color>/<color=#FF6347>209.71%</color>/<color=#FF6347>182.35%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10308 113316 16 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>291.76%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>188.24%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10309 113316 17 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>834.71%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>300.88%</color>/<color=#FF6347>223.24%</color>/<color=#FF6347>194.12%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10310 113316 18 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>860%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>310%</color>/<color=#FF6347>230%</color>/<color=#FF6347>200%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10311 113316 19 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>885.29%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>319.12%</color>/<color=#FF6347>236.76%</color>/<color=#FF6347>205.88%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10312 113316 20 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>910.59%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>328.24%</color>/<color=#FF6347>243.53%</color>/<color=#FF6347>211.76%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10313 113316 21 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>935.88%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>337.35%</color>/<color=#FF6347>250.29%</color>/<color=#FF6347>217.65%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10314 113316 22 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>961.18%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>346.47%</color>/<color=#FF6347>257.06%</color>/<color=#FF6347>223.53%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10315 113316 23 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>986.47%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>355.59%</color>/<color=#FF6347>263.82%</color>/<color=#FF6347>229.41%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10316 113316 24 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>364.71%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>235.29%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10317 113316 25 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1037.06%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>373.82%</color>/<color=#FF6347>277.35%</color>/<color=#FF6347>241.18%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10318 113316 26 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1062.35%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>382.94%</color>/<color=#FF6347>284.12%</color>/<color=#FF6347>247.06%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10319 113316 27 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1087.65%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>392.06%</color>/<color=#FF6347>290.88%</color>/<color=#FF6347>252.94%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10320 113316 28 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1112.94%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>401.18%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>258.82%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10321 113316 29 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1138.24%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>410.29%</color>/<color=#FF6347>304.41%</color>/<color=#FF6347>264.71%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10322 113316 30 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1163.53%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>419.41%</color>/<color=#FF6347>311.18%</color>/<color=#FF6347>270.59%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10323 113316 31 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1188.82%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>428.53%</color>/<color=#FF6347>317.94%</color>/<color=#FF6347>276.47%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10324 113316 32 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1214.12%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>437.65%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>282.35%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10325 113316 33 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1239.41%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>446.76%</color>/<color=#FF6347>331.47%</color>/<color=#FF6347>288.24%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10326 113316 34 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1264.71%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>455.88%</color>/<color=#FF6347>338.24%</color>/<color=#FF6347>294.12%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10327 113316 35 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1290%</color> Physical DMG in total. Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color> The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>465%</color>/<color=#FF6347>345%</color>/<color=#FF6347>300%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.
10328 113317 1 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>750%</color> Lightning DMG in total.
10329 113317 2 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>794.12%</color> Lightning DMG in total.
10330 113317 3 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>838.24%</color> Lightning DMG in total.
10331 113317 4 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>882.35%</color> Lightning DMG in total.
10332 113317 5 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>926.47%</color> Lightning DMG in total.
10333 113317 6 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>970.59%</color> Lightning DMG in total.
10334 113317 7 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1014.71%</color> Lightning DMG in total.
10335 113317 8 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1058.82%</color> Lightning DMG in total.
10336 113317 9 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1102.94%</color> Lightning DMG in total.
10337 113317 10 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1147.06%</color> Lightning DMG in total.
10338 113317 11 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1191.18%</color> Lightning DMG in total.
10339 113317 12 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1235.29%</color> Lightning DMG in total.
10340 113317 13 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1279.41%</color> Lightning DMG in total.
10341 113317 14 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1323.53%</color> Lightning DMG in total.
10342 113317 15 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1367.65%</color> Lightning DMG in total.
10343 113317 16 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1411.76%</color> Lightning DMG in total.
10344 113317 17 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1455.88%</color> Lightning DMG in total.
10345 113317 18 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1500%</color> Lightning DMG in total.
10346 113317 19 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1544.12%</color> Lightning DMG in total.
10347 113317 20 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1588.24%</color> Lightning DMG in total.
10348 113317 21 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1632.35%</color> Lightning DMG in total.
10349 113317 22 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1676.47%</color> Lightning DMG in total.
10350 113317 23 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1720.59%</color> Lightning DMG in total.
10351 113317 24 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1764.71%</color> Lightning DMG in total.
10352 113317 25 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1808.82%</color> Lightning DMG in total.
10353 113317 26 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1852.94%</color> Lightning DMG in total.
10354 113317 27 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1897.06%</color> Lightning DMG in total.
10355 113317 28 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1941.18%</color> Lightning DMG in total.
10356 113317 29 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1985.29%</color> Lightning DMG in total.
10357 113317 30 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>2029.41%</color> Lightning DMG in total.
10358 113317 31 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>2073.53%</color> Lightning DMG in total.
10359 113317 32 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>2117.65%</color> Lightning DMG in total.
10360 113317 33 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>2161.76%</color> Lightning DMG in total.
10361 113317 34 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>2205.88%</color> Lightning DMG in total.
10362 113317 35 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>2250%</color> Lightning DMG in total.
10363 113318 1 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>300%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>100%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10364 113318 2 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>317.65%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>105.88%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10365 113318 3 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>335.29%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>111.76%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10366 113318 4 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>352.94%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>117.65%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10367 113318 5 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>370.59%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>123.53%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10368 113318 6 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>388.24%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>129.41%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10369 113318 7 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>405.88%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>135.29%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10370 113318 8 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>423.53%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>141.18%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10371 113318 9 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>441.18%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>147.06%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10372 113318 10 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>458.82%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>152.94%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10373 113318 11 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>476.47%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>158.82%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10374 113318 12 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>494.12%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>164.71%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10375 113318 13 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>511.76%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>170.59%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10376 113318 14 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>529.41%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>176.47%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10377 113318 15 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>547.06%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>182.35%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10378 113318 16 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>564.71%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>188.24%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10379 113318 17 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>582.35%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>194.12%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10380 113318 18 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>600%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>200%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10381 113318 19 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>617.65%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>205.88%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10382 113318 20 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>635.29%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>211.76%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10383 113318 21 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>652.94%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>217.65%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10384 113318 22 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>670.59%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>223.53%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10385 113318 23 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>688.24%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>229.41%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10386 113318 24 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>705.88%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>235.29%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10387 113318 25 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>723.53%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>241.18%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10388 113318 26 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>741.18%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>247.06%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10389 113318 27 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>758.82%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>252.94%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10390 113318 28 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>776.47%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>258.82%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10391 113318 29 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>794.12%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>264.71%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10392 113318 30 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>811.76%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>270.59%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10393 113318 31 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>829.41%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>276.47%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10394 113318 32 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>847.06%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>282.35%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10395 113318 33 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>864.71%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>288.24%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10396 113318 34 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>882.35%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>294.12%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10397 113318 35 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>900%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>300%</color> Lightning DMG in total over <color=#FF6347>8</color>s.
10398 113321 1 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>300%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10399 113321 2 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>317.65%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10400 113321 3 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>335.29%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10401 113321 4 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>352.94%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10402 113321 5 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>370.59%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10403 113321 6 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>388.24%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10404 113321 7 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>405.88%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10405 113321 8 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>423.53%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10406 113321 9 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>441.18%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10407 113321 10 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>458.82%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10408 113321 11 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>476.47%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10409 113321 12 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>494.12%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10410 113321 13 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>511.76%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10411 113321 14 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>529.41%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10412 113321 15 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>547.06%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10413 113321 16 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>564.71%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10414 113321 17 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>582.35%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10415 113321 18 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>600%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10416 113321 19 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>617.65%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10417 113321 20 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>635.29%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10418 113321 21 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>652.94%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10419 113321 22 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>670.59%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10420 113321 23 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>688.24%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10421 113321 24 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>705.88%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10422 113321 25 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>723.53%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10423 113321 26 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>741.18%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10424 113321 27 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>758.82%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10425 113321 28 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>776.47%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10426 113321 29 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>794.12%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10427 113321 30 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>811.76%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10428 113321 31 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>829.41%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10429 113321 32 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>847.06%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10430 113321 33 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>864.71%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10431 113321 34 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>882.35%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10432 113321 35 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>900%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
10433 113322 0 Leader - Rumbling Advance Assets/Product/Texture/Image/IconSkill/R3WeilaA1.png Leader Skill Increases Lightning DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Lightning DMG of all members by <color=#FF6347>10%</color>. Increases DMG of all Tank Omniframes in the team by <color=#FF6347>5%</color>.
10434 113322 1 Leader - Rumbling Advance Assets/Product/Texture/Image/IconSkill/R3WeilaA1.png Leader Skill Increases Lightning DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Lightning DMG of all members by <color=#FF6347>10%</color>. Increases DMG of all Tank Omniframes in the team by <color=#FF6347>5%</color>.
10435 113323 1 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
10436 113323 2 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.
10437 113323 3 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.
10438 113323 4 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.
10439 113323 5 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.
10440 113323 6 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.
10441 113323 7 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.
10442 113323 8 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.
10443 113323 9 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.
10444 113323 10 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.
10445 113323 11 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.
10446 113323 12 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.
10447 113323 13 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.
10448 113323 14 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.
10449 113323 15 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.
10450 113323 16 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.
10451 113323 17 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.
10452 113323 18 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.
10453 113323 19 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.
10454 113323 20 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.
10455 113323 21 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.
10456 113323 22 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.
10457 113323 23 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.
10458 113323 24 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.
10459 113323 25 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.
10460 113323 26 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.
10461 113323 27 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.
10462 113323 28 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.
10463 113323 29 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.
10464 113323 30 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.
10465 113323 31 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.
10466 113323 32 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.
10467 113323 33 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.
10468 113323 34 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.
10469 113323 35 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.
10470 113327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
10471 113327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
10472 113324 0 Eternal Battlefield Assets/Product/Texture/Image/IconSkill/R3WeilaS1.png SS Rank Passive Skill Performs <color=#FF6347>Victorious War Flag</color> when switched out. <color=#FF6347>Signature - Shining Piercer</color> costs less Energy and <color=#FF6347>Lightning Fall</color> can be cast immediately after <color=#FF6347>Signature - Shining Piercer</color>. Performs <color=#FF6347>Victorious War Flag</color> when switched out. <color=#FF6347>Signature - Shining Piercer</color> costs <color=#FF6347>20%</color> less Energy and <color=#FF6347>Lightning Fall</color> can be cast immediately after <color=#FF6347>Signature - Shining Piercer</color>.
10473 113324 1 Eternal Battlefield Assets/Product/Texture/Image/IconSkill/R3WeilaS1.png SS Rank Passive Skill Performs <color=#FF6347>Victorious War Flag</color> when switched out. <color=#FF6347>Signature - Shining Piercer</color> costs less Energy and <color=#FF6347>Lightning Fall</color> can be cast immediately after <color=#FF6347>Signature - Shining Piercer</color>. Performs <color=#FF6347>Victorious War Flag</color> when switched out. <color=#FF6347>Signature - Shining Piercer</color> costs <color=#FF6347>20%</color> less Energy and <color=#FF6347>Lightning Fall</color> can be cast immediately after <color=#FF6347>Signature - Shining Piercer</color>.
10474 113325 0 Unyielding Breacher Assets/Product/Texture/Image/IconSkill/R3WeilaSS1.png 32 SSS Rank Passive Skill When Vera: Garnet has Shield, she gains Super Armor and bonus Extra DMG Reduction. The effect of <color=#FF6347>Turbulence Interference</color> increases. Extra DMG Bonus of <color=#FF6347>Signature - Shining Piercer</color> increases. When Vera: Garnet has Shield, she gains Super Armor and her Extra DMG Reduction increases by <color=#FF6347>50%</color>. The effect of <color=#FF6347>Turbulence Interference</color> increases by <color=#FF6347>10%</color>. Extra DMG Bonus of <color=#FF6347>Signature - Shining Piercer</color> increases by <color=#FF6347>100%</color>.
10475 113325 1 Unyielding Breacher Assets/Product/Texture/Image/IconSkill/R3WeilaSS1.png 32 SSS Rank Passive Skill When Vera: Garnet has Shield, she gains Super Armor and bonus Extra DMG Reduction. The effect of <color=#FF6347>Turbulence Interference</color> increases. Extra DMG Bonus of <color=#FF6347>Signature - Shining Piercer</color> increases. When Vera: Garnet has Shield, she gains Super Armor and her Extra DMG Reduction increases by <color=#FF6347>50%</color>. The effect of <color=#FF6347>Turbulence Interference</color> increases by <color=#FF6347>10%</color>. Extra DMG Bonus of <color=#FF6347>Signature - Shining Piercer</color> increases by <color=#FF6347>100%</color>.
10476 113326 0 Goddess of War Assets/Product/Texture/Image/IconSkill/R3WeilaSSS1.png SSS+ Rank Passive Skill <color=#FF6347>Lightning Fall</color> grants self Shield. The Extra DMG Bonus of <color=#FF6347>Lightning Fall</color> increases. <color=#FF6347>Lightning Fall</color> grants self Shield equal to <color=#FF6347>20%</color> of max HP to self. The Extra DMG Bonus of <color=#FF6347>Lightning Fall</color> increases by <color=#FF6347>25%</color>.
10477 113326 1 Goddess of War Assets/Product/Texture/Image/IconSkill/R3WeilaSSS1.png SSS+ Rank Passive Skill <color=#FF6347>Lightning Fall</color> grants self Shield. The Extra DMG Bonus of <color=#FF6347>Lightning Fall</color> increases. <color=#FF6347>Lightning Fall</color> grants self Shield equal to <color=#FF6347>20%</color> of max HP to self. The Extra DMG Bonus of <color=#FF6347>Lightning Fall</color> increases by <color=#FF6347>25%</color>.
10478 154301 1 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>150%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>300%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>630%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10479 154301 2 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>158.82%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>317.65%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>667.06%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10480 154301 3 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>167.65%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>335.29%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>704.12%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10481 154301 4 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>176.47%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>352.94%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>741.18%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10482 154301 5 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>185.29%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>370.59%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>778.24%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10483 154301 6 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>194.12%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>388.24%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>815.29%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10484 154301 7 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>202.94%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>405.88%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>852.35%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10485 154301 8 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>211.76%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>423.53%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>889.41%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10486 154301 9 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>220.59%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>441.18%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>926.47%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10487 154301 10 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>229.41%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>458.82%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>963.53%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10488 154301 11 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>238.24%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>476.47%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1000.59%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10489 154301 12 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>247.06%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>494.12%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1037.65%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10490 154301 13 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>255.88%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>511.76%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1074.71%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10491 154301 14 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>264.71%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>529.41%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1111.76%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10492 154301 15 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>273.53%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>547.06%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1148.82%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10493 154301 16 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>282.35%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>564.71%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1185.88%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10494 154301 17 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>291.18%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>582.35%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1222.94%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10495 154301 18 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>300%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>600%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1260%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10496 154301 19 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>308.82%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>617.65%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1297.06%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10497 154301 20 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>317.65%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>635.29%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1334.12%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10498 154301 21 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>326.47%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>652.94%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1371.18%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10499 154301 22 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>335.29%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>670.59%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1408.24%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10500 154301 23 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>344.12%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>688.24%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1445.29%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10501 154301 24 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>352.94%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>705.88%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1482.35%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10502 154301 25 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>361.76%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>723.53%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1519.41%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10503 154301 26 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>370.59%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>741.18%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1556.47%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10504 154301 27 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>379.41%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>758.82%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1593.53%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10505 154301 28 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>388.24%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>776.47%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1630.59%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10506 154301 29 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>397.06%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>794.12%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1667.65%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10507 154301 30 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>405.88%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>811.76%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1704.71%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10508 154301 31 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>414.71%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>829.41%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1741.76%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10509 154301 32 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>423.53%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>847.06%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1778.82%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10510 154301 33 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>432.35%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>864.71%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1815.88%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10511 154301 34 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>441.18%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>882.35%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1852.94%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10512 154301 35 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color> Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>450%</color> Fire DMG. Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color> Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>900%</color> Fire DMG. Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1890%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10513 154306 1 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>200%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>205%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>585%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10514 154306 2 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>211.76%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>217.06%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>619.41%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10515 154306 3 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>223.53%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>229.12%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>653.82%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10516 154306 4 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>235.29%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>241.18%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>688.24%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10517 154306 5 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>247.06%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>253.24%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>722.65%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10518 154306 6 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>258.82%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>265.29%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>757.06%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10519 154306 7 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>270.59%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>277.35%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>791.47%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10520 154306 8 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>282.35%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>289.41%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>825.88%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10521 154306 9 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>294.12%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>301.47%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>860.29%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10522 154306 10 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>305.88%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>313.53%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>894.71%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10523 154306 11 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>317.65%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>325.59%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>929.12%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10524 154306 12 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>329.41%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>337.65%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>963.53%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10525 154306 13 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>341.18%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>349.71%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>997.94%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10526 154306 14 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>352.94%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>361.76%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1032.35%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10527 154306 15 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>364.71%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>373.82%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1066.76%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10528 154306 16 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>376.47%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>385.88%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1101.18%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10529 154306 17 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>388.24%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>397.94%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1135.59%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10530 154306 18 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>400%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>410%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1170%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10531 154306 19 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>411.76%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>422.06%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1204.41%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10532 154306 20 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>423.53%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>434.12%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1238.82%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10533 154306 21 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>435.29%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>446.18%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1273.24%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10534 154306 22 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>447.06%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>458.24%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1307.65%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10535 154306 23 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>458.82%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>470.29%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1342.06%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10536 154306 24 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>470.59%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>482.35%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1376.47%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10537 154306 25 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>482.35%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>494.41%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1410.88%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10538 154306 26 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>494.12%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>506.47%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1445.29%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10539 154306 27 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>505.88%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>518.53%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1479.71%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10540 154306 28 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>517.65%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>530.59%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1514.12%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10541 154306 29 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>529.41%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>542.65%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1548.53%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10542 154306 30 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>541.18%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>554.71%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1582.94%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10543 154306 31 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>552.94%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>566.76%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1617.35%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10544 154306 32 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>564.71%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>578.82%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1651.76%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10545 154306 33 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>576.47%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>590.88%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1686.18%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10546 154306 34 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>588.24%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>602.94%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1720.59%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10547 154306 35 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color> Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>600%</color> Fire DMG. Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color> Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>615%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s. Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1755%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10548 154311 1 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>180%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>185%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>560%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10549 154311 2 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>190.59%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>195.88%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>592.94%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10550 154311 3 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>201.18%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>206.76%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>625.88%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10551 154311 4 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>211.76%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>217.65%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>658.82%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10552 154311 5 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>222.35%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>228.53%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>691.76%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10553 154311 6 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>232.94%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>239.41%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>724.71%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10554 154311 7 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>243.53%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>250.29%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>757.65%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10555 154311 8 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>254.12%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>261.18%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>790.59%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10556 154311 9 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>264.71%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>272.06%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>823.53%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10557 154311 10 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>275.29%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>282.94%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>856.47%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10558 154311 11 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>285.88%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>293.82%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>889.41%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10559 154311 12 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>296.47%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>304.71%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>922.35%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10560 154311 13 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>307.06%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>315.59%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>955.29%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10561 154311 14 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>317.65%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>326.47%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>988.24%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10562 154311 15 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>328.24%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>337.35%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1021.18%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10563 154311 16 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>338.82%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>348.24%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1054.12%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10564 154311 17 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>349.41%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>359.12%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1087.06%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10565 154311 18 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>360%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>370%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1120%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10566 154311 19 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>370.59%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>380.88%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1152.94%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10567 154311 20 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>381.18%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>391.76%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1185.88%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10568 154311 21 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>391.76%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>402.65%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1218.82%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10569 154311 22 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>402.35%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>413.53%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1251.76%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10570 154311 23 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>412.94%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>424.41%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1284.71%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10571 154311 24 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>423.53%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>435.29%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1317.65%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10572 154311 25 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>434.12%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>446.18%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1350.59%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10573 154311 26 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>444.71%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>457.06%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1383.53%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10574 154311 27 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>455.29%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>467.94%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1416.47%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10575 154311 28 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>465.88%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>478.82%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1449.41%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10576 154311 29 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>476.47%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>489.71%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1482.35%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10577 154311 30 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>487.06%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>500.59%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1515.29%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10578 154311 31 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>497.65%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>511.47%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1548.24%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10579 154311 32 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>508.24%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>522.35%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1581.18%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10580 154311 33 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>518.82%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>533.24%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1614.12%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10581 154311 34 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>529.41%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>544.12%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1647.06%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10582 154311 35 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color> Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>540%</color> Fire DMG. Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color> Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>555%</color> Fire DMG. Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color> While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move. While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1680%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.
10583 154316 1 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>285%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>450%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10584 154316 2 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>301.76%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>476.47%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10585 154316 3 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>318.53%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>502.94%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10586 154316 4 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>335.29%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>529.41%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10587 154316 5 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>352.06%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>555.88%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10588 154316 6 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>368.82%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>582.35%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10589 154316 7 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>385.59%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>608.82%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10590 154316 8 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>402.35%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>635.29%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10591 154316 9 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>419.12%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>661.76%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10592 154316 10 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>435.88%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>688.24%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10593 154316 11 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>452.65%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>714.71%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10594 154316 12 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>469.41%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>741.18%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10595 154316 13 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>486.18%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>767.65%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10596 154316 14 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>502.94%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>794.12%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10597 154316 15 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>519.71%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>820.59%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10598 154316 16 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>536.47%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>847.06%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10599 154316 17 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>553.24%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>873.53%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10600 154316 18 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>570%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>900%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10601 154316 19 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>586.76%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>926.47%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10602 154316 20 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>603.53%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>952.94%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10603 154316 21 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>620.29%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>979.41%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10604 154316 22 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>637.06%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1005.88%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10605 154316 23 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>653.82%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1032.35%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10606 154316 24 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>670.59%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1058.82%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10607 154316 25 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>687.35%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1085.29%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10608 154316 26 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>704.12%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1111.76%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10609 154316 27 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>720.88%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1138.24%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10610 154316 28 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>737.65%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1164.71%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10611 154316 29 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>754.41%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1191.18%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10612 154316 30 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>771.18%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1217.65%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10613 154316 31 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>787.94%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1244.12%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10614 154316 32 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>804.71%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1270.59%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10615 154316 33 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>821.47%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1297.06%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10616 154316 34 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>838.24%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1323.53%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10617 154316 35 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>855%</color> Physical DMG in total. Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color> Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color> Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color> Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color> While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1350%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.
10618 154317 1 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>800%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>550%</color> Fire DMG in total.
10619 154317 2 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>847.06%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>582.35%</color> Fire DMG in total.
10620 154317 3 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>894.12%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>614.71%</color> Fire DMG in total.
10621 154317 4 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>941.18%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>647.06%</color> Fire DMG in total.
10622 154317 5 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>988.24%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>679.41%</color> Fire DMG in total.
10623 154317 6 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1035.29%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>711.76%</color> Fire DMG in total.
10624 154317 7 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1082.35%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>744.12%</color> Fire DMG in total.
10625 154317 8 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1129.41%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>776.47%</color> Fire DMG in total.
10626 154317 9 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1176.47%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>808.82%</color> Fire DMG in total.
10627 154317 10 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1223.53%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>841.18%</color> Fire DMG in total.
10628 154317 11 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1270.59%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>873.53%</color> Fire DMG in total.
10629 154317 12 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1317.65%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>905.88%</color> Fire DMG in total.
10630 154317 13 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1364.71%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>938.24%</color> Fire DMG in total.
10631 154317 14 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1411.76%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>970.59%</color> Fire DMG in total.
10632 154317 15 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1458.82%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1002.94%</color> Fire DMG in total.
10633 154317 16 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1505.88%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1035.29%</color> Fire DMG in total.
10634 154317 17 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1552.94%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1067.65%</color> Fire DMG in total.
10635 154317 18 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1600%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1100%</color> Fire DMG in total.
10636 154317 19 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1647.06%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1132.35%</color> Fire DMG in total.
10637 154317 20 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1694.12%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1164.71%</color> Fire DMG in total.
10638 154317 21 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1741.18%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1197.06%</color> Fire DMG in total.
10639 154317 22 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1788.24%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1229.41%</color> Fire DMG in total.
10640 154317 23 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1835.29%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1261.76%</color> Fire DMG in total.
10641 154317 24 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1882.35%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1294.12%</color> Fire DMG in total.
10642 154317 25 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1929.41%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1326.47%</color> Fire DMG in total.
10643 154317 26 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1976.47%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1358.82%</color> Fire DMG in total.
10644 154317 27 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2023.53%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1391.18%</color> Fire DMG in total.
10645 154317 28 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2070.59%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1423.53%</color> Fire DMG in total.
10646 154317 29 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2117.65%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1455.88%</color> Fire DMG in total.
10647 154317 30 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2164.71%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1488.24%</color> Fire DMG in total.
10648 154317 31 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2211.76%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1520.59%</color> Fire DMG in total.
10649 154317 32 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2258.82%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1552.94%</color> Fire DMG in total.
10650 154317 33 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2305.88%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1585.29%</color> Fire DMG in total.
10651 154317 34 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2352.94%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1617.65%</color> Fire DMG in total.
10652 154317 35 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2400%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>. Signature Move: <color=#0d70bc>Apex of Trickery state</color> During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second. Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color> Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1650%</color> Fire DMG in total.
10653 154318 1 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>320%</color> Fire DMG in total.
10654 154318 2 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>338.82%</color> Fire DMG in total.
10655 154318 3 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>357.65%</color> Fire DMG in total.
10656 154318 4 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>376.47%</color> Fire DMG in total.
10657 154318 5 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>395.29%</color> Fire DMG in total.
10658 154318 6 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>414.12%</color> Fire DMG in total.
10659 154318 7 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>432.94%</color> Fire DMG in total.
10660 154318 8 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>451.76%</color> Fire DMG in total.
10661 154318 9 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>470.59%</color> Fire DMG in total.
10662 154318 10 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>489.41%</color> Fire DMG in total.
10663 154318 11 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>508.24%</color> Fire DMG in total.
10664 154318 12 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>527.06%</color> Fire DMG in total.
10665 154318 13 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>545.88%</color> Fire DMG in total.
10666 154318 14 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>564.71%</color> Fire DMG in total.
10667 154318 15 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>583.53%</color> Fire DMG in total.
10668 154318 16 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>602.35%</color> Fire DMG in total.
10669 154318 17 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>621.18%</color> Fire DMG in total.
10670 154318 18 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>640%</color> Fire DMG in total.
10671 154318 19 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>658.82%</color> Fire DMG in total.
10672 154318 20 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>677.65%</color> Fire DMG in total.
10673 154318 21 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>696.47%</color> Fire DMG in total.
10674 154318 22 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>715.29%</color> Fire DMG in total.
10675 154318 23 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>734.12%</color> Fire DMG in total.
10676 154318 24 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>752.94%</color> Fire DMG in total.
10677 154318 25 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>771.76%</color> Fire DMG in total.
10678 154318 26 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>790.59%</color> Fire DMG in total.
10679 154318 27 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>809.41%</color> Fire DMG in total.
10680 154318 28 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>828.24%</color> Fire DMG in total.
10681 154318 29 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>847.06%</color> Fire DMG in total.
10682 154318 30 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>865.88%</color> Fire DMG in total.
10683 154318 31 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>884.71%</color> Fire DMG in total.
10684 154318 32 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>903.53%</color> Fire DMG in total.
10685 154318 33 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>922.35%</color> Fire DMG in total.
10686 154318 34 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>941.18%</color> Fire DMG in total.
10687 154318 35 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>960%</color> Fire DMG in total.
10688 154321 1 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>100%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10689 154321 2 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>105.88%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10690 154321 3 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>111.76%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10691 154321 4 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>117.65%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10692 154321 5 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>123.53%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10693 154321 6 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>129.41%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10694 154321 7 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>135.29%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10695 154321 8 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>141.18%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10696 154321 9 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>147.06%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10697 154321 10 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>152.94%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10698 154321 11 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>158.82%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10699 154321 12 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>164.71%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10700 154321 13 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>170.59%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10701 154321 14 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>176.47%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10702 154321 15 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>182.35%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10703 154321 16 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>188.24%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10704 154321 17 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>194.12%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10705 154321 18 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>200%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10706 154321 19 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>205.88%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10707 154321 20 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>211.76%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10708 154321 21 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>217.65%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10709 154321 22 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>223.53%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10710 154321 23 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>229.41%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10711 154321 24 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>235.29%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10712 154321 25 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>241.18%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10713 154321 26 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>247.06%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10714 154321 27 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>252.94%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10715 154321 28 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>258.82%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10716 154321 29 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>264.71%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10717 154321 30 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>270.59%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10718 154321 31 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>276.47%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10719 154321 32 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>282.35%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10720 154321 33 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>288.24%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10721 154321 34 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>294.12%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10722 154321 35 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>300%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.
10723 154322 0 Leader - Grinning Trickster Assets/Product/Texture/Image/IconSkill/R2LuolanA1.png Leader Skill Increases Fire DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Fire DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.
10724 154322 1 Leader - Grinning Trickster Assets/Product/Texture/Image/IconSkill/R2LuolanA1.png Leader Skill Increases Fire DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Fire DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.
10725 154323 1 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>10%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10726 154323 2 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>10.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10727 154323 3 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>11.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10728 154323 4 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>11.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10729 154323 5 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>12.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10730 154323 6 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>12.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10731 154323 7 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>13.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>13.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10732 154323 8 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>14.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10733 154323 9 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>14.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10734 154323 10 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>15.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10735 154323 11 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>15.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10736 154323 12 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>16.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>16.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10737 154323 13 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>17.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10738 154323 14 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>17.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10739 154323 15 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>18.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10740 154323 16 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>18.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10741 154323 17 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>19.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>19.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10742 154323 18 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>20%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10743 154323 19 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>20.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10744 154323 20 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>21.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10745 154323 21 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>21.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10746 154323 22 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>22.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10747 154323 23 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>22.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10748 154323 24 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>23.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>23.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10749 154323 25 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>24.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10750 154323 26 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>24.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10751 154323 27 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>25.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10752 154323 28 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>25.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10753 154323 29 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>26.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>26.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10754 154323 30 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>27.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10755 154323 31 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>27.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10756 154323 32 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>28.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10757 154323 33 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>28.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10758 154323 34 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>29.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>29.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10759 154323 35 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>30%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>30%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
10760 154327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Immediately gains 30 <color=#FF6347> Deception Points</color> upon entering battle for the first time. Immediately gains 30 <color=#FF6347> Deception Points</color> upon entering battle for the first time.
10761 154327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Immediately gains 30 <color=#FF6347> Deception Points</color> upon entering battle for the first time. Immediately gains 30 <color=#FF6347> Deception Points</color> upon entering battle for the first time.
10762 154324 0 Sleight of Hand Assets/Product/Texture/Image/IconSkill/R2LuolanS1.png SS Rank Passive Skill The Extra DMG Bonus of regular Signal Orb skills increases. Gains <color=#FF6347>2</color> extra enhanced Signal Orbs when triggering Matrix in the regular form. The Extra DMG Bonus of regular Signal Orb skills increases by <color=#FF6347>15%</color>. Gains <color=#FF6347>2</color> extra enhanced Signal Orbs when triggering Matrix in the regular form.
10763 154324 1 Sleight of Hand Assets/Product/Texture/Image/IconSkill/R2LuolanS1.png SS Rank Passive Skill The Extra DMG Bonus of regular Signal Orb skills increases. Gains <color=#FF6347>2</color> extra enhanced Signal Orbs when triggering Matrix in the regular form. The Extra DMG Bonus of regular Signal Orb skills increases by <color=#FF6347>15%</color>. Gains <color=#FF6347>2</color> extra enhanced Signal Orbs when triggering Matrix in the regular form.
10764 154325 0 Striking Pose Assets/Product/Texture/Image/IconSkill/R2LuolanSS1.png SSS Rank Passive Skill The <color=#FF6347>Deception Points</color> limit increases. Gains bonus <color=#FF6347>Deception Points</color> each time entering the battlefield. Gains bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases. The <color=#FF6347>Deception Points</color> limit increases by <color=#FF6347>60</color>. Gains <color=#FF6347>30</color> bonus <color=#FF6347>Deception Points</color> each time entering the battlefield. Gains <color=#FF6347>5</color> bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases by <color=#FF6347>100%</color>.
10765 154325 1 Striking Pose Assets/Product/Texture/Image/IconSkill/R2LuolanSS1.png SSS Rank Passive Skill The <color=#FF6347>Deception Points</color> limit increases. Gains bonus <color=#FF6347>Deception Points</color> each time entering the battlefield. Gains bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases. The <color=#FF6347>Deception Points</color> limit increases by <color=#FF6347>60</color>. Gains <color=#FF6347>30</color> bonus <color=#FF6347>Deception Points</color> each time entering the battlefield. Gains <color=#FF6347>5</color> bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases by <color=#FF6347>100%</color>.
10766 154326 0 Decoy Flare Assets/Product/Texture/Image/IconSkill/R2LuolanSSS1.png SSS+ Rank Passive Skill During <color=#FF6347>Apex of Trickery</color>, Fire DMG increases and the Extra DMG Bonus of Signal Orb skills increases. After casting a Signature Move, the cooldown of Matrix is reset. During <color=#FF6347>Apex of Trickery</color>, Fire DMG increases by <color=#FF6347>15%</color> and the Extra DMG Bonus of Signal Orb skills increases by <color=#FF6347>30%</color>. After casting a Signature Move, the cooldown of Matrix is reset.
10767 154326 1 Decoy Flare Assets/Product/Texture/Image/IconSkill/R2LuolanSSS1.png SSS+ Rank Passive Skill During <color=#FF6347>Apex of Trickery</color>, Fire DMG increases and the Extra DMG Bonus of Signal Orb skills increases. After casting a Signature Move, the cooldown of Matrix is reset. During <color=#FF6347>Apex of Trickery</color>, Fire DMG increases by <color=#FF6347>15%</color> and the Extra DMG Bonus of Signal Orb skills increases by <color=#FF6347>30%</color>. After casting a Signature Move, the cooldown of Matrix is reset.
10768 103401 1 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG based on the number of orbs pinged.
10769 103401 2 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.
10770 103401 3 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG based on the number of orbs pinged.
10771 103401 4 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.
10772 103401 5 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG based on the number of orbs pinged.
10773 103401 6 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Physical DMG based on the number of orbs pinged.
10774 103401 7 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG based on the number of orbs pinged.
10775 103401 8 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.
10776 103401 9 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG based on the number of orbs pinged.
10777 103401 10 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG based on the number of orbs pinged.
10778 103401 11 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged.
10779 103401 12 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG based on the number of orbs pinged.
10780 103401 13 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Physical DMG based on the number of orbs pinged.
10781 103401 14 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.
10782 103401 15 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Physical DMG based on the number of orbs pinged.
10783 103401 16 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG based on the number of orbs pinged.
10784 103401 17 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Physical DMG based on the number of orbs pinged.
10785 103401 18 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG based on the number of orbs pinged.
10786 103401 19 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Physical DMG based on the number of orbs pinged.
10787 103401 20 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.
10788 103401 21 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Physical DMG based on the number of orbs pinged.
10789 103401 22 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG based on the number of orbs pinged.
10790 103401 23 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG based on the number of orbs pinged.
10791 103401 24 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.
10792 103401 25 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Physical DMG based on the number of orbs pinged.
10793 103401 26 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG based on the number of orbs pinged.
10794 103401 27 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Physical DMG based on the number of orbs pinged.
10795 103401 28 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Physical DMG based on the number of orbs pinged.
10796 103401 29 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.
10797 103401 30 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG based on the number of orbs pinged.
10798 103401 31 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Physical DMG based on the number of orbs pinged.
10799 103401 32 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG based on the number of orbs pinged.
10800 103401 33 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Physical DMG based on the number of orbs pinged.
10801 103401 34 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG based on the number of orbs pinged.
10802 103401 35 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Physical DMG based on the number of orbs pinged.
10803 103406 1 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>105%</color>/<color=#FF6347>210%</color>/<color=#FF6347>315%</color> Physical DMG based on the number of orbs pinged.
10804 103406 2 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG based on the number of orbs pinged.
10805 103406 3 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>117.35%</color>/<color=#FF6347>234.71%</color>/<color=#FF6347>352.06%</color> Physical DMG based on the number of orbs pinged.
10806 103406 4 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.
10807 103406 5 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>129.71%</color>/<color=#FF6347>259.41%</color>/<color=#FF6347>389.12%</color> Physical DMG based on the number of orbs pinged.
10808 103406 6 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG based on the number of orbs pinged.
10809 103406 7 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>142.06%</color>/<color=#FF6347>284.12%</color>/<color=#FF6347>426.18%</color> Physical DMG based on the number of orbs pinged.
10810 103406 8 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.
10811 103406 9 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Physical DMG based on the number of orbs pinged.
10812 103406 10 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Physical DMG based on the number of orbs pinged.
10813 103406 11 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>166.76%</color>/<color=#FF6347>333.53%</color>/<color=#FF6347>500.29%</color> Physical DMG based on the number of orbs pinged.
10814 103406 12 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG based on the number of orbs pinged.
10815 103406 13 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>179.12%</color>/<color=#FF6347>358.24%</color>/<color=#FF6347>537.35%</color> Physical DMG based on the number of orbs pinged.
10816 103406 14 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.
10817 103406 15 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>191.47%</color>/<color=#FF6347>382.94%</color>/<color=#FF6347>574.41%</color> Physical DMG based on the number of orbs pinged.
10818 103406 16 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG based on the number of orbs pinged.
10819 103406 17 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>203.82%</color>/<color=#FF6347>407.65%</color>/<color=#FF6347>611.47%</color> Physical DMG based on the number of orbs pinged.
10820 103406 18 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Physical DMG based on the number of orbs pinged.
10821 103406 19 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Physical DMG based on the number of orbs pinged.
10822 103406 20 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG based on the number of orbs pinged.
10823 103406 21 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>228.53%</color>/<color=#FF6347>457.06%</color>/<color=#FF6347>685.59%</color> Physical DMG based on the number of orbs pinged.
10824 103406 22 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>234.71%</color>/<color=#FF6347>469.41%</color>/<color=#FF6347>704.12%</color> Physical DMG based on the number of orbs pinged.
10825 103406 23 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>240.88%</color>/<color=#FF6347>481.76%</color>/<color=#FF6347>722.65%</color> Physical DMG based on the number of orbs pinged.
10826 103406 24 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.
10827 103406 25 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>253.24%</color>/<color=#FF6347>506.47%</color>/<color=#FF6347>759.71%</color> Physical DMG based on the number of orbs pinged.
10828 103406 26 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>259.41%</color>/<color=#FF6347>518.82%</color>/<color=#FF6347>778.24%</color> Physical DMG based on the number of orbs pinged.
10829 103406 27 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>265.59%</color>/<color=#FF6347>531.18%</color>/<color=#FF6347>796.76%</color> Physical DMG based on the number of orbs pinged.
10830 103406 28 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG based on the number of orbs pinged.
10831 103406 29 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>277.94%</color>/<color=#FF6347>555.88%</color>/<color=#FF6347>833.82%</color> Physical DMG based on the number of orbs pinged.
10832 103406 30 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>284.12%</color>/<color=#FF6347>568.24%</color>/<color=#FF6347>852.35%</color> Physical DMG based on the number of orbs pinged.
10833 103406 31 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>290.29%</color>/<color=#FF6347>580.59%</color>/<color=#FF6347>870.88%</color> Physical DMG based on the number of orbs pinged.
10834 103406 32 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Physical DMG based on the number of orbs pinged.
10835 103406 33 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>302.65%</color>/<color=#FF6347>605.29%</color>/<color=#FF6347>907.94%</color> Physical DMG based on the number of orbs pinged.
10836 103406 34 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>308.82%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.
10837 103406 35 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>315%</color>/<color=#FF6347>630%</color>/<color=#FF6347>945%</color> Physical DMG based on the number of orbs pinged.
10838 103411 1 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10839 103411 2 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10840 103411 3 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10841 103411 4 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10842 103411 5 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10843 103411 6 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10844 103411 7 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10845 103411 8 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10846 103411 9 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10847 103411 10 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10848 103411 11 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10849 103411 12 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10850 103411 13 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10851 103411 14 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10852 103411 15 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10853 103411 16 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10854 103411 17 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10855 103411 18 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10856 103411 19 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10857 103411 20 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10858 103411 21 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10859 103411 22 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10860 103411 23 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10861 103411 24 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10862 103411 25 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10863 103411 26 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10864 103411 27 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10865 103411 28 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10866 103411 29 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10867 103411 30 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10868 103411 31 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10869 103411 32 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10870 103411 33 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10871 103411 34 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10872 103411 35 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.
10873 103416 1 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>430%</color> Physical DMG in total.
10874 103416 2 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>455.29%</color> Physical DMG in total.
10875 103416 3 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>480.59%</color> Physical DMG in total.
10876 103416 4 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>505.88%</color> Physical DMG in total.
10877 103416 5 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>531.18%</color> Physical DMG in total.
10878 103416 6 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>556.47%</color> Physical DMG in total.
10879 103416 7 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>581.76%</color> Physical DMG in total.
10880 103416 8 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>607.06%</color> Physical DMG in total.
10881 103416 9 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>632.35%</color> Physical DMG in total.
10882 103416 10 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>657.65%</color> Physical DMG in total.
10883 103416 11 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>682.94%</color> Physical DMG in total.
10884 103416 12 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>708.24%</color> Physical DMG in total.
10885 103416 13 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>733.53%</color> Physical DMG in total.
10886 103416 14 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total.
10887 103416 15 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>784.12%</color> Physical DMG in total.
10888 103416 16 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total.
10889 103416 17 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>834.71%</color> Physical DMG in total.
10890 103416 18 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>860%</color> Physical DMG in total.
10891 103416 19 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>885.29%</color> Physical DMG in total.
10892 103416 20 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>910.59%</color> Physical DMG in total.
10893 103416 21 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>935.88%</color> Physical DMG in total.
10894 103416 22 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>961.18%</color> Physical DMG in total.
10895 103416 23 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>986.47%</color> Physical DMG in total.
10896 103416 24 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total.
10897 103416 25 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1037.06%</color> Physical DMG in total.
10898 103416 26 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1062.35%</color> Physical DMG in total.
10899 103416 27 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1087.65%</color> Physical DMG in total.
10900 103416 28 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1112.94%</color> Physical DMG in total.
10901 103416 29 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1138.24%</color> Physical DMG in total.
10902 103416 30 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1163.53%</color> Physical DMG in total.
10903 103416 31 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1188.82%</color> Physical DMG in total.
10904 103416 32 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1214.12%</color> Physical DMG in total.
10905 103416 33 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1239.41%</color> Physical DMG in total.
10906 103416 34 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1264.71%</color> Physical DMG in total.
10907 103416 35 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1290%</color> Physical DMG in total.
2023-11-20 15:19:46 +00:00
10908 103417 1 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>500%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10909 103417 2 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>529.41%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10910 103417 3 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>558.82%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10911 103417 4 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>588.24%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10912 103417 5 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>617.65%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10913 103417 6 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>647.06%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10914 103417 7 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>676.47%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10915 103417 8 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>705.88%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10916 103417 9 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>735.29%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10917 103417 10 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>764.71%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10918 103417 11 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>794.12%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10919 103417 12 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>823.53%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10920 103417 13 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>852.94%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10921 103417 14 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>882.35%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10922 103417 15 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>911.76%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10923 103417 16 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>941.18%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10924 103417 17 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>970.59%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10925 103417 18 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1000%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10926 103417 19 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1029.41%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10927 103417 20 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1058.82%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10928 103417 21 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1088.24%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10929 103417 22 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1117.65%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10930 103417 23 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1147.06%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10931 103417 24 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1176.47%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10932 103417 25 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1205.88%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10933 103417 26 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1235.29%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10934 103417 27 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1264.71%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10935 103417 28 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1294.12%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10936 103417 29 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1323.53%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10937 103417 30 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1352.94%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10938 103417 31 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1382.35%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10939 103417 32 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1411.76%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10940 103417 33 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1441.18%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10941 103417 34 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1470.59%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
10942 103417 35 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>. Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color> While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends. While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1500%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.
2023-10-18 15:33:14 +00:00
10943 103418 1 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>300%</color> Fire DMG and restores HP equal to <color=#FF6347>30%</color> of her ATK.
10944 103418 2 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>317.65%</color> Fire DMG and restores HP equal to <color=#FF6347>31.76%</color> of her ATK.
10945 103418 3 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>335.29%</color> Fire DMG and restores HP equal to <color=#FF6347>33.53%</color> of her ATK.
10946 103418 4 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>352.94%</color> Fire DMG and restores HP equal to <color=#FF6347>35.29%</color> of her ATK.
10947 103418 5 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>370.59%</color> Fire DMG and restores HP equal to <color=#FF6347>37.06%</color> of her ATK.
10948 103418 6 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>388.24%</color> Fire DMG and restores HP equal to <color=#FF6347>38.82%</color> of her ATK.
10949 103418 7 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>405.88%</color> Fire DMG and restores HP equal to <color=#FF6347>40.59%</color> of her ATK.
10950 103418 8 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>423.53%</color> Fire DMG and restores HP equal to <color=#FF6347>42.35%</color> of her ATK.
10951 103418 9 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>441.18%</color> Fire DMG and restores HP equal to <color=#FF6347>44.12%</color> of her ATK.
10952 103418 10 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>458.82%</color> Fire DMG and restores HP equal to <color=#FF6347>45.88%</color> of her ATK.
10953 103418 11 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>476.47%</color> Fire DMG and restores HP equal to <color=#FF6347>47.65%</color> of her ATK.
10954 103418 12 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>494.12%</color> Fire DMG and restores HP equal to <color=#FF6347>49.41%</color> of her ATK.
10955 103418 13 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>511.76%</color> Fire DMG and restores HP equal to <color=#FF6347>51.18%</color> of her ATK.
10956 103418 14 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>529.41%</color> Fire DMG and restores HP equal to <color=#FF6347>52.94%</color> of her ATK.
10957 103418 15 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>547.06%</color> Fire DMG and restores HP equal to <color=#FF6347>54.71%</color> of her ATK.
10958 103418 16 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>564.71%</color> Fire DMG and restores HP equal to <color=#FF6347>56.47%</color> of her ATK.
10959 103418 17 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>582.35%</color> Fire DMG and restores HP equal to <color=#FF6347>58.24%</color> of her ATK.
10960 103418 18 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>600%</color> Fire DMG and restores HP equal to <color=#FF6347>60%</color> of her ATK.
10961 103418 19 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>617.65%</color> Fire DMG and restores HP equal to <color=#FF6347>61.76%</color> of her ATK.
10962 103418 20 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>635.29%</color> Fire DMG and restores HP equal to <color=#FF6347>63.53%</color> of her ATK.
10963 103418 21 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>652.94%</color> Fire DMG and restores HP equal to <color=#FF6347>65.29%</color> of her ATK.
10964 103418 22 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>670.59%</color> Fire DMG and restores HP equal to <color=#FF6347>67.06%</color> of her ATK.
10965 103418 23 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>688.24%</color> Fire DMG and restores HP equal to <color=#FF6347>68.82%</color> of her ATK.
10966 103418 24 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>705.88%</color> Fire DMG and restores HP equal to <color=#FF6347>70.59%</color> of her ATK.
10967 103418 25 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>723.53%</color> Fire DMG and restores HP equal to <color=#FF6347>72.35%</color> of her ATK.
10968 103418 26 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>741.18%</color> Fire DMG and restores HP equal to <color=#FF6347>74.12%</color> of her ATK.
10969 103418 27 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>758.82%</color> Fire DMG and restores HP equal to <color=#FF6347>75.88%</color> of her ATK.
10970 103418 28 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>776.47%</color> Fire DMG and restores HP equal to <color=#FF6347>77.65%</color> of her ATK.
10971 103418 29 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>794.12%</color> Fire DMG and restores HP equal to <color=#FF6347>79.41%</color> of her ATK.
10972 103418 30 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>811.76%</color> Fire DMG and restores HP equal to <color=#FF6347>81.18%</color> of her ATK.
10973 103418 31 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>829.41%</color> Fire DMG and restores HP equal to <color=#FF6347>82.94%</color> of her ATK.
10974 103418 32 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>847.06%</color> Fire DMG and restores HP equal to <color=#FF6347>84.71%</color> of her ATK.
10975 103418 33 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>864.71%</color> Fire DMG and restores HP equal to <color=#FF6347>86.47%</color> of her ATK.
10976 103418 34 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>882.35%</color> Fire DMG and restores HP equal to <color=#FF6347>88.24%</color> of her ATK.
10977 103418 35 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>900%</color> Fire DMG and restores HP equal to <color=#FF6347>90%</color> of her ATK.
10978 103421 1 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>200%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>200%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>200%</color> Fire DMG.
10979 103421 2 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>211.76%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>211.76%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>211.76%</color> Fire DMG.
10980 103421 3 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>223.53%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>223.53%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>223.53%</color> Fire DMG.
10981 103421 4 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>235.29%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>235.29%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>235.29%</color> Fire DMG.
10982 103421 5 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>247.06%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>247.06%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>247.06%</color> Fire DMG.
10983 103421 6 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>258.82%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>258.82%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>258.82%</color> Fire DMG.
10984 103421 7 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>270.59%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>270.59%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>270.59%</color> Fire DMG.
10985 103421 8 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>282.35%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>282.35%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>282.35%</color> Fire DMG.
10986 103421 9 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>294.12%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>294.12%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>294.12%</color> Fire DMG.
10987 103421 10 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>305.88%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>305.88%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>305.88%</color> Fire DMG.
10988 103421 11 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>317.65%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>317.65%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>317.65%</color> Fire DMG.
10989 103421 12 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>329.41%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>329.41%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>329.41%</color> Fire DMG.
10990 103421 13 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>341.18%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>341.18%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>341.18%</color> Fire DMG.
10991 103421 14 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>352.94%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>352.94%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>352.94%</color> Fire DMG.
10992 103421 15 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>364.71%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>364.71%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>364.71%</color> Fire DMG.
10993 103421 16 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>376.47%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>376.47%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>376.47%</color> Fire DMG.
10994 103421 17 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>388.24%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>388.24%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>388.24%</color> Fire DMG.
10995 103421 18 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>400%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>400%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>400%</color> Fire DMG.
10996 103421 19 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>411.76%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>411.76%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>411.76%</color> Fire DMG.
10997 103421 20 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>423.53%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>423.53%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>423.53%</color> Fire DMG.
10998 103421 21 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>435.29%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>435.29%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>435.29%</color> Fire DMG.
10999 103421 22 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>447.06%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>447.06%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>447.06%</color> Fire DMG.
11000 103421 23 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>458.82%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>458.82%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>458.82%</color> Fire DMG.
11001 103421 24 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>470.59%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>470.59%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>470.59%</color> Fire DMG.
11002 103421 25 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>482.35%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>482.35%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>482.35%</color> Fire DMG.
11003 103421 26 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>494.12%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>494.12%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>494.12%</color> Fire DMG.
11004 103421 27 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>505.88%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>505.88%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>505.88%</color> Fire DMG.
11005 103421 28 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>517.65%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>517.65%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>517.65%</color> Fire DMG.
11006 103421 29 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>529.41%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>529.41%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>529.41%</color> Fire DMG.
11007 103421 30 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>541.18%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>541.18%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>541.18%</color> Fire DMG.
11008 103421 31 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>552.94%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>552.94%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>552.94%</color> Fire DMG.
11009 103421 32 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>564.71%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>564.71%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>564.71%</color> Fire DMG.
11010 103421 33 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>576.47%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>576.47%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>576.47%</color> Fire DMG.
11011 103421 34 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>588.24%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>588.24%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>588.24%</color> Fire DMG.
11012 103421 35 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>600%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>600%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>600%</color> Fire DMG.
11013 103428 1 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>200%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>200%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>200%</color> Fire DMG.
11014 103428 2 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>211.76%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>211.76%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>211.76%</color> Fire DMG.
11015 103428 3 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>223.53%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>223.53%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>223.53%</color> Fire DMG.
11016 103428 4 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>235.29%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>235.29%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>235.29%</color> Fire DMG.
11017 103428 5 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>247.06%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>247.06%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>247.06%</color> Fire DMG.
11018 103428 6 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>258.82%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>258.82%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>258.82%</color> Fire DMG.
11019 103428 7 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>270.59%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>270.59%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>270.59%</color> Fire DMG.
11020 103428 8 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>282.35%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>282.35%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>282.35%</color> Fire DMG.
11021 103428 9 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>294.12%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>294.12%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>294.12%</color> Fire DMG.
11022 103428 10 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>305.88%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>305.88%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>305.88%</color> Fire DMG.
11023 103428 11 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>317.65%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>317.65%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>317.65%</color> Fire DMG.
11024 103428 12 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>329.41%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>329.41%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>329.41%</color> Fire DMG.
11025 103428 13 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>341.18%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>341.18%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>341.18%</color> Fire DMG.
11026 103428 14 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>352.94%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>352.94%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>352.94%</color> Fire DMG.
11027 103428 15 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>364.71%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>364.71%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>364.71%</color> Fire DMG.
11028 103428 16 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>376.47%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>376.47%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>376.47%</color> Fire DMG.
11029 103428 17 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>388.24%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>388.24%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>388.24%</color> Fire DMG.
11030 103428 18 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>400%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>400%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>400%</color> Fire DMG.
11031 103428 19 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>411.76%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>411.76%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>411.76%</color> Fire DMG.
11032 103428 20 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>423.53%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>423.53%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>423.53%</color> Fire DMG.
11033 103428 21 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>435.29%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>435.29%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>435.29%</color> Fire DMG.
11034 103428 22 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>447.06%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>447.06%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>447.06%</color> Fire DMG.
11035 103428 23 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>458.82%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>458.82%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>458.82%</color> Fire DMG.
11036 103428 24 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>470.59%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>470.59%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>470.59%</color> Fire DMG.
11037 103428 25 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>482.35%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>482.35%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>482.35%</color> Fire DMG.
11038 103428 26 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>494.12%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>494.12%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>494.12%</color> Fire DMG.
11039 103428 27 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>505.88%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>505.88%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>505.88%</color> Fire DMG.
11040 103428 28 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>517.65%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>517.65%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>517.65%</color> Fire DMG.
11041 103428 29 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>529.41%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>529.41%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>529.41%</color> Fire DMG.
11042 103428 30 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>541.18%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>541.18%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>541.18%</color> Fire DMG.
11043 103428 31 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>552.94%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>552.94%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>552.94%</color> Fire DMG.
11044 103428 32 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>564.71%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>564.71%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>564.71%</color> Fire DMG.
11045 103428 33 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>576.47%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>576.47%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>576.47%</color> Fire DMG.
11046 103428 34 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>588.24%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>588.24%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>588.24%</color> Fire DMG.
11047 103428 35 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: <color=#0d70bc>Press and hold Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>600%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>600%</color> Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>600%</color> Fire DMG.
11048 103422 0 Leader - Oath in Silence Assets/Product/Texture/Image/IconSkill/R4LifuA1.png Leader Skill Increases ATK of all members. Increases Extra DMG of all Amplifiers in the team. Increases ATK of all members by <color=#FF6347>10%</color>. Increases Extra DMG of all Amplifiers in the team by <color=#FF6347>5%</color>.
11049 103422 1 Leader - Oath in Silence Assets/Product/Texture/Image/IconSkill/R4LifuA1.png Leader Skill Increases ATK of all members. Increases Extra DMG of all Amplifiers in the team. Increases ATK of all members by <color=#FF6347>10%</color>. Increases Extra DMG of all Amplifiers in the team by <color=#FF6347>5%</color>.
11050 103423 1 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>5%</color> ATK and <color=#FF6347>5%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11051 103423 2 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>5.29%</color> ATK and <color=#FF6347>5.29%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11052 103423 3 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>5.59%</color> ATK and <color=#FF6347>5.59%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11053 103423 4 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>5.88%</color> ATK and <color=#FF6347>5.88%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11054 103423 5 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>6.18%</color> ATK and <color=#FF6347>6.18%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11055 103423 6 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>6.47%</color> ATK and <color=#FF6347>6.47%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11056 103423 7 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>6.76%</color> ATK and <color=#FF6347>6.76%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11057 103423 8 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>7.06%</color> ATK and <color=#FF6347>7.06%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11058 103423 9 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>7.35%</color> ATK and <color=#FF6347>7.35%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11059 103423 10 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>7.65%</color> ATK and <color=#FF6347>7.65%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11060 103423 11 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>7.94%</color> ATK and <color=#FF6347>7.94%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11061 103423 12 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>8.24%</color> ATK and <color=#FF6347>8.24%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11062 103423 13 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>8.53%</color> ATK and <color=#FF6347>8.53%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11063 103423 14 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>8.82%</color> ATK and <color=#FF6347>8.82%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11064 103423 15 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>9.12%</color> ATK and <color=#FF6347>9.12%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11065 103423 16 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>9.41%</color> ATK and <color=#FF6347>9.41%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11066 103423 17 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>9.71%</color> ATK and <color=#FF6347>9.71%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11067 103423 18 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>10%</color> ATK and <color=#FF6347>10%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11068 103423 19 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>10.29%</color> ATK and <color=#FF6347>10.29%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11069 103423 20 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>10.59%</color> ATK and <color=#FF6347>10.59%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11070 103423 21 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>10.88%</color> ATK and <color=#FF6347>10.88%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11071 103423 22 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>11.18%</color> ATK and <color=#FF6347>11.18%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11072 103423 23 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>11.47%</color> ATK and <color=#FF6347>11.47%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11073 103423 24 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>11.76%</color> ATK and <color=#FF6347>11.76%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11074 103423 25 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>12.06%</color> ATK and <color=#FF6347>12.06%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11075 103423 26 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>12.35%</color> ATK and <color=#FF6347>12.35%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11076 103423 27 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>12.65%</color> ATK and <color=#FF6347>12.65%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11077 103423 28 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>12.94%</color> ATK and <color=#FF6347>12.94%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11078 103423 29 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>13.24%</color> ATK and <color=#FF6347>13.24%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11079 103423 30 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>13.53%</color> ATK and <color=#FF6347>13.53%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11080 103423 31 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>13.82%</color> ATK and <color=#FF6347>13.82%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11081 103423 32 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>14.12%</color> ATK and <color=#FF6347>14.12%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11082 103423 33 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>14.41%</color> ATK and <color=#FF6347>14.41%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11083 103423 34 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>14.71%</color> ATK and <color=#FF6347>14.71%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11084 103423 35 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>15%</color> ATK and <color=#FF6347>15%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11085 103427 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
11086 103427 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
11087 103424 0 Hierophany Assets/Product/Texture/Image/IconSkill/R4LifuS1.png 11 SS Rank Passive Skill Entering Matrix outside of <color=#FF6347>Empyreal State</color> automatically triggers <color=#FF6347>Divine Prayer</color> with <color=#FF6347>4</color> stacks of amplification based on the color of currently available orbs. When Liv: Empyrea heals her allies, grants <color=#FF6347>Fire Tempered</color> to them. <color=#FF6347>Fire Tempered</color>: Fire DMG Bonus increases. Entering Matrix outside of <color=#FF6347>Empyreal State</color> automatically triggers <color=#FF6347>Divine Prayer</color> with <color=#FF6347>4</color> stacks of amplification based on the color of currently available orbs. When Liv: Empyrea heals her allies, grants <color=#FF6347>Fire Tempered</color> to them for <color=#FF6347>8</color>s. <color=#FF6347>Fire Tempered</color>: Fire DMG Bonus increases by <color=#FF6347>10%</color>.
11088 103424 1 Hierophany Assets/Product/Texture/Image/IconSkill/R4LifuS1.png 11 SS Rank Passive Skill Entering Matrix outside of <color=#FF6347>Empyreal State</color> automatically triggers <color=#FF6347>Divine Prayer</color> with <color=#FF6347>4</color> stacks of amplification based on the color of currently available orbs. When Liv: Empyrea heals her allies, grants <color=#FF6347>Fire Tempered</color> to them. <color=#FF6347>Fire Tempered</color>: Fire DMG Bonus increases. Entering Matrix outside of <color=#FF6347>Empyreal State</color> automatically triggers <color=#FF6347>Divine Prayer</color> with <color=#FF6347>4</color> stacks of amplification based on the color of currently available orbs. When Liv: Empyrea heals her allies, grants <color=#FF6347>Fire Tempered</color> to them for <color=#FF6347>8</color>s. <color=#FF6347>Fire Tempered</color>: Fire DMG Bonus increases by <color=#FF6347>10%</color>.
11089 103425 0 Martyrdom Assets/Product/Texture/Image/IconSkill/R4LifuSS1.png 11 SSS Rank Passive Skill Amplifiers' Class Skill effect increases, <color=#FF6347>Core Passive - Ode for Everlight</color> charges faster, and the Fire DMG Bonus granted by <color=#FF6347>Fire Tempered</color> increases. While performing <color=#FF6347>Signature - Sea of Sangharama</color>, reaching <color=#FF6347>8</color> stacks of amplification within the first 2 pings during <color=#FF6347>Empyreal Prayer</color> will grant 3 random Signal Orbs of the same color. Amplifiers' Class Skill effect increases by <color=#FF6347>100%</color>, <color=#FF6347>Core Passive - Ode for Everlight</color> charges <color=#FF6347>100%</color> faster, and the Fire DMG Bonus granted by <color=#FF6347>Fire Tempered</color> increases to <color=#FF6347>20%</color>. While performing <color=#FF6347>Signature - Sea of Sangharama</color>, reaching <color=#FF6347>8</color> stacks of amplification within the first 2 pings during <color=#FF6347>Empyreal Prayer</color> will grant 3 random Signal Orbs of the same color.
11090 103425 1 Martyrdom Assets/Product/Texture/Image/IconSkill/R4LifuSS1.png 11 SSS Rank Passive Skill Amplifiers' Class Skill effect increases, <color=#FF6347>Core Passive - Ode for Everlight</color> charges faster, and the Fire DMG Bonus granted by <color=#FF6347>Fire Tempered</color> increases. While performing <color=#FF6347>Signature - Sea of Sangharama</color>, reaching <color=#FF6347>8</color> stacks of amplification within the first 2 pings during <color=#FF6347>Empyreal Prayer</color> will grant 3 random Signal Orbs of the same color. Amplifiers' Class Skill effect increases by <color=#FF6347>100%</color>, <color=#FF6347>Core Passive - Ode for Everlight</color> charges <color=#FF6347>100%</color> faster, and the Fire DMG Bonus granted by <color=#FF6347>Fire Tempered</color> increases to <color=#FF6347>20%</color>. While performing <color=#FF6347>Signature - Sea of Sangharama</color>, reaching <color=#FF6347>8</color> stacks of amplification within the first 2 pings during <color=#FF6347>Empyreal Prayer</color> will grant 3 random Signal Orbs of the same color.
11091 103426 0 Revelation Assets/Product/Texture/Image/IconSkill/R4LifuSSS1.png SSS+ Rank Passive Skill Liv: Empyrea gains Signature Energy when switched in. If the amplification stacks are maximized during <color=#FF6347>Empyreal Prayer</color> while casting <color=#FF6347>Signature - Sea of Sangharama</color>, <color=#FF6347>Empyreal Oath</color> will deal <color=#FF6347>1.5x</color> DMG. Liv: Empyrea gains <color=#FF6347>40</color> Signature Energy when switched in. If the amplification stacks are maximized during <color=#FF6347>Empyreal Prayer</color> while casting <color=#FF6347>Signature - Sea of Sangharama</color>, <color=#FF6347>Empyreal Oath</color> will deal <color=#FF6347>1.5x</color> DMG.
11092 103426 1 Revelation Assets/Product/Texture/Image/IconSkill/R4LifuSSS1.png SSS+ Rank Passive Skill Liv: Empyrea gains Signature Energy when switched in. If the amplification stacks are maximized during <color=#FF6347>Empyreal Prayer</color> while casting <color=#FF6347>Signature - Sea of Sangharama</color>, <color=#FF6347>Empyreal Oath</color> will deal <color=#FF6347>1.5x</color> DMG. Liv: Empyrea gains <color=#FF6347>40</color> Signature Energy when switched in. If the amplification stacks are maximized during <color=#FF6347>Empyreal Prayer</color> while casting <color=#FF6347>Signature - Sea of Sangharama</color>, <color=#FF6347>Empyreal Oath</color> will deal <color=#FF6347>1.5x</color> DMG.
11093 153401 1 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>84%</color>/<color=#FF6347>168%</color>/<color=#FF6347>252%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>45%</color> Dark DMG.
11094 153401 2 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>88.94%</color>/<color=#FF6347>177.88%</color>/<color=#FF6347>266.82%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>47.65%</color> Dark DMG.
11095 153401 3 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>93.88%</color>/<color=#FF6347>187.76%</color>/<color=#FF6347>281.65%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>50.29%</color> Dark DMG.
11096 153401 4 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>52.94%</color> Dark DMG.
11097 153401 5 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>103.76%</color>/<color=#FF6347>207.53%</color>/<color=#FF6347>311.29%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>55.59%</color> Dark DMG.
11098 153401 6 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>108.71%</color>/<color=#FF6347>217.41%</color>/<color=#FF6347>326.12%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>58.24%</color> Dark DMG.
11099 153401 7 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>113.65%</color>/<color=#FF6347>227.29%</color>/<color=#FF6347>340.94%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>60.88%</color> Dark DMG.
11100 153401 8 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>118.59%</color>/<color=#FF6347>237.18%</color>/<color=#FF6347>355.76%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>63.53%</color> Dark DMG.
11101 153401 9 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>66.18%</color> Dark DMG.
11102 153401 10 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>128.47%</color>/<color=#FF6347>256.94%</color>/<color=#FF6347>385.41%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>68.82%</color> Dark DMG.
11103 153401 11 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>133.41%</color>/<color=#FF6347>266.82%</color>/<color=#FF6347>400.24%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>71.47%</color> Dark DMG.
11104 153401 12 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>138.35%</color>/<color=#FF6347>276.71%</color>/<color=#FF6347>415.06%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>74.12%</color> Dark DMG.
11105 153401 13 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>143.29%</color>/<color=#FF6347>286.59%</color>/<color=#FF6347>429.88%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>76.76%</color> Dark DMG.
11106 153401 14 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>79.41%</color> Dark DMG.
11107 153401 15 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>153.18%</color>/<color=#FF6347>306.35%</color>/<color=#FF6347>459.53%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>82.06%</color> Dark DMG.
11108 153401 16 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>158.12%</color>/<color=#FF6347>316.24%</color>/<color=#FF6347>474.35%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>84.71%</color> Dark DMG.
11109 153401 17 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>163.06%</color>/<color=#FF6347>326.12%</color>/<color=#FF6347>489.18%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>87.35%</color> Dark DMG.
11110 153401 18 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>168%</color>/<color=#FF6347>336%</color>/<color=#FF6347>504%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>90%</color> Dark DMG.
11111 153401 19 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>92.65%</color> Dark DMG.
11112 153401 20 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>177.88%</color>/<color=#FF6347>355.76%</color>/<color=#FF6347>533.65%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>95.29%</color> Dark DMG.
11113 153401 21 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>182.82%</color>/<color=#FF6347>365.65%</color>/<color=#FF6347>548.47%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>97.94%</color> Dark DMG.
11114 153401 22 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>187.76%</color>/<color=#FF6347>375.53%</color>/<color=#FF6347>563.29%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>100.59%</color> Dark DMG.
11115 153401 23 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>192.71%</color>/<color=#FF6347>385.41%</color>/<color=#FF6347>578.12%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>103.24%</color> Dark DMG.
11116 153401 24 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>105.88%</color> Dark DMG.
11117 153401 25 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>202.59%</color>/<color=#FF6347>405.18%</color>/<color=#FF6347>607.76%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>108.53%</color> Dark DMG.
11118 153401 26 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>207.53%</color>/<color=#FF6347>415.06%</color>/<color=#FF6347>622.59%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>111.18%</color> Dark DMG.
11119 153401 27 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>212.47%</color>/<color=#FF6347>424.94%</color>/<color=#FF6347>637.41%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>113.82%</color> Dark DMG.
11120 153401 28 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>217.41%</color>/<color=#FF6347>434.82%</color>/<color=#FF6347>652.24%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>116.47%</color> Dark DMG.
11121 153401 29 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>119.12%</color> Dark DMG.
11122 153401 30 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>227.29%</color>/<color=#FF6347>454.59%</color>/<color=#FF6347>681.88%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>121.76%</color> Dark DMG.
11123 153401 31 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>232.24%</color>/<color=#FF6347>464.47%</color>/<color=#FF6347>696.71%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>124.41%</color> Dark DMG.
11124 153401 32 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>237.18%</color>/<color=#FF6347>474.35%</color>/<color=#FF6347>711.53%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>127.06%</color> Dark DMG.
11125 153401 33 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>242.12%</color>/<color=#FF6347>484.24%</color>/<color=#FF6347>726.35%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>129.71%</color> Dark DMG.
11126 153401 34 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>132.35%</color> Dark DMG.
11127 153401 35 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color> Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>252%</color>/<color=#FF6347>504%</color>/<color=#FF6347>756%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>135%</color> Dark DMG.
11128 153428 1 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>84%</color>/<color=#FF6347>168%</color>/<color=#FF6347>252%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>45%</color> Dark DMG.
11129 153428 2 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>88.94%</color>/<color=#FF6347>177.88%</color>/<color=#FF6347>266.82%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>47.65%</color> Dark DMG.
11130 153428 3 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>93.88%</color>/<color=#FF6347>187.76%</color>/<color=#FF6347>281.65%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>50.29%</color> Dark DMG.
11131 153428 4 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>52.94%</color> Dark DMG.
11132 153428 5 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>103.76%</color>/<color=#FF6347>207.53%</color>/<color=#FF6347>311.29%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>55.59%</color> Dark DMG.
11133 153428 6 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>108.71%</color>/<color=#FF6347>217.41%</color>/<color=#FF6347>326.12%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>58.24%</color> Dark DMG.
11134 153428 7 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>113.65%</color>/<color=#FF6347>227.29%</color>/<color=#FF6347>340.94%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>60.88%</color> Dark DMG.
11135 153428 8 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>118.59%</color>/<color=#FF6347>237.18%</color>/<color=#FF6347>355.76%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>63.53%</color> Dark DMG.
11136 153428 9 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>66.18%</color> Dark DMG.
11137 153428 10 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>128.47%</color>/<color=#FF6347>256.94%</color>/<color=#FF6347>385.41%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>68.82%</color> Dark DMG.
11138 153428 11 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>133.41%</color>/<color=#FF6347>266.82%</color>/<color=#FF6347>400.24%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>71.47%</color> Dark DMG.
11139 153428 12 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>138.35%</color>/<color=#FF6347>276.71%</color>/<color=#FF6347>415.06%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>74.12%</color> Dark DMG.
11140 153428 13 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>143.29%</color>/<color=#FF6347>286.59%</color>/<color=#FF6347>429.88%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>76.76%</color> Dark DMG.
11141 153428 14 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>79.41%</color> Dark DMG.
11142 153428 15 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>153.18%</color>/<color=#FF6347>306.35%</color>/<color=#FF6347>459.53%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>82.06%</color> Dark DMG.
11143 153428 16 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>158.12%</color>/<color=#FF6347>316.24%</color>/<color=#FF6347>474.35%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>84.71%</color> Dark DMG.
11144 153428 17 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>163.06%</color>/<color=#FF6347>326.12%</color>/<color=#FF6347>489.18%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>87.35%</color> Dark DMG.
11145 153428 18 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>168%</color>/<color=#FF6347>336%</color>/<color=#FF6347>504%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>90%</color> Dark DMG.
11146 153428 19 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>92.65%</color> Dark DMG.
11147 153428 20 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>177.88%</color>/<color=#FF6347>355.76%</color>/<color=#FF6347>533.65%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>95.29%</color> Dark DMG.
11148 153428 21 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>182.82%</color>/<color=#FF6347>365.65%</color>/<color=#FF6347>548.47%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>97.94%</color> Dark DMG.
11149 153428 22 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>187.76%</color>/<color=#FF6347>375.53%</color>/<color=#FF6347>563.29%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>100.59%</color> Dark DMG.
11150 153428 23 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>192.71%</color>/<color=#FF6347>385.41%</color>/<color=#FF6347>578.12%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>103.24%</color> Dark DMG.
11151 153428 24 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>105.88%</color> Dark DMG.
11152 153428 25 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>202.59%</color>/<color=#FF6347>405.18%</color>/<color=#FF6347>607.76%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>108.53%</color> Dark DMG.
11153 153428 26 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>207.53%</color>/<color=#FF6347>415.06%</color>/<color=#FF6347>622.59%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>111.18%</color> Dark DMG.
11154 153428 27 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>212.47%</color>/<color=#FF6347>424.94%</color>/<color=#FF6347>637.41%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>113.82%</color> Dark DMG.
11155 153428 28 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>217.41%</color>/<color=#FF6347>434.82%</color>/<color=#FF6347>652.24%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>116.47%</color> Dark DMG.
11156 153428 29 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>119.12%</color> Dark DMG.
11157 153428 30 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>227.29%</color>/<color=#FF6347>454.59%</color>/<color=#FF6347>681.88%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>121.76%</color> Dark DMG.
11158 153428 31 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>232.24%</color>/<color=#FF6347>464.47%</color>/<color=#FF6347>696.71%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>124.41%</color> Dark DMG.
11159 153428 32 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>237.18%</color>/<color=#FF6347>474.35%</color>/<color=#FF6347>711.53%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>127.06%</color> Dark DMG.
11160 153428 33 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>242.12%</color>/<color=#FF6347>484.24%</color>/<color=#FF6347>726.35%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>129.71%</color> Dark DMG.
11161 153428 34 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>132.35%</color> Dark DMG.
11162 153428 35 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>252%</color>/<color=#FF6347>504%</color>/<color=#FF6347>756%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>135%</color> Dark DMG.
11163 153406 1 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>56%</color>/<color=#FF6347>112%</color>/<color=#FF6347>168%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>72%</color> Dark DMG.
11164 153406 2 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>59.29%</color>/<color=#FF6347>118.59%</color>/<color=#FF6347>177.88%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>76.24%</color> Dark DMG.
11165 153406 3 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>62.59%</color>/<color=#FF6347>125.18%</color>/<color=#FF6347>187.76%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>80.47%</color> Dark DMG.
11166 153406 4 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>84.71%</color> Dark DMG.
11167 153406 5 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>69.18%</color>/<color=#FF6347>138.35%</color>/<color=#FF6347>207.53%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>88.94%</color> Dark DMG.
11168 153406 6 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>72.47%</color>/<color=#FF6347>144.94%</color>/<color=#FF6347>217.41%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>93.18%</color> Dark DMG.
11169 153406 7 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>75.76%</color>/<color=#FF6347>151.53%</color>/<color=#FF6347>227.29%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>97.41%</color> Dark DMG.
11170 153406 8 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>79.06%</color>/<color=#FF6347>158.12%</color>/<color=#FF6347>237.18%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>101.65%</color> Dark DMG.
11171 153406 9 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>105.88%</color> Dark DMG.
11172 153406 10 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>85.65%</color>/<color=#FF6347>171.29%</color>/<color=#FF6347>256.94%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>110.12%</color> Dark DMG.
11173 153406 11 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>88.94%</color>/<color=#FF6347>177.88%</color>/<color=#FF6347>266.82%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>114.35%</color> Dark DMG.
11174 153406 12 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>92.24%</color>/<color=#FF6347>184.47%</color>/<color=#FF6347>276.71%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>118.59%</color> Dark DMG.
11175 153406 13 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>95.53%</color>/<color=#FF6347>191.06%</color>/<color=#FF6347>286.59%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>122.82%</color> Dark DMG.
11176 153406 14 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>127.06%</color> Dark DMG.
11177 153406 15 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>102.12%</color>/<color=#FF6347>204.24%</color>/<color=#FF6347>306.35%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>131.29%</color> Dark DMG.
11178 153406 16 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>105.41%</color>/<color=#FF6347>210.82%</color>/<color=#FF6347>316.24%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>135.53%</color> Dark DMG.
11179 153406 17 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>108.71%</color>/<color=#FF6347>217.41%</color>/<color=#FF6347>326.12%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>139.76%</color> Dark DMG.
11180 153406 18 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>112%</color>/<color=#FF6347>224%</color>/<color=#FF6347>336%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>144%</color> Dark DMG.
11181 153406 19 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>148.24%</color> Dark DMG.
11182 153406 20 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>118.59%</color>/<color=#FF6347>237.18%</color>/<color=#FF6347>355.76%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>152.47%</color> Dark DMG.
11183 153406 21 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>121.88%</color>/<color=#FF6347>243.76%</color>/<color=#FF6347>365.65%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>156.71%</color> Dark DMG.
11184 153406 22 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>125.18%</color>/<color=#FF6347>250.35%</color>/<color=#FF6347>375.53%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>160.94%</color> Dark DMG.
11185 153406 23 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>128.47%</color>/<color=#FF6347>256.94%</color>/<color=#FF6347>385.41%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>165.18%</color> Dark DMG.
11186 153406 24 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>169.41%</color> Dark DMG.
11187 153406 25 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>135.06%</color>/<color=#FF6347>270.12%</color>/<color=#FF6347>405.18%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>173.65%</color> Dark DMG.
11188 153406 26 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>138.35%</color>/<color=#FF6347>276.71%</color>/<color=#FF6347>415.06%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>177.88%</color> Dark DMG.
11189 153406 27 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>141.65%</color>/<color=#FF6347>283.29%</color>/<color=#FF6347>424.94%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>182.12%</color> Dark DMG.
11190 153406 28 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>144.94%</color>/<color=#FF6347>289.88%</color>/<color=#FF6347>434.82%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>186.35%</color> Dark DMG.
11191 153406 29 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>190.59%</color> Dark DMG.
11192 153406 30 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>151.53%</color>/<color=#FF6347>303.06%</color>/<color=#FF6347>454.59%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>194.82%</color> Dark DMG.
11193 153406 31 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>154.82%</color>/<color=#FF6347>309.65%</color>/<color=#FF6347>464.47%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>199.06%</color> Dark DMG.
11194 153406 32 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>158.12%</color>/<color=#FF6347>316.24%</color>/<color=#FF6347>474.35%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>203.29%</color> Dark DMG.
11195 153406 33 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>161.41%</color>/<color=#FF6347>322.82%</color>/<color=#FF6347>484.24%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>207.53%</color> Dark DMG.
11196 153406 34 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>211.76%</color> Dark DMG.
11197 153406 35 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>168%</color>/<color=#FF6347>336%</color>/<color=#FF6347>504%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>216%</color> Dark DMG.
11198 153429 1 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>56%</color>/<color=#FF6347>112%</color>/<color=#FF6347>168%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>72%</color> Dark DMG.
11199 153429 2 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>59.29%</color>/<color=#FF6347>118.59%</color>/<color=#FF6347>177.88%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>76.24%</color> Dark DMG.
11200 153429 3 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>62.59%</color>/<color=#FF6347>125.18%</color>/<color=#FF6347>187.76%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>80.47%</color> Dark DMG.
11201 153429 4 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>84.71%</color> Dark DMG.
11202 153429 5 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>69.18%</color>/<color=#FF6347>138.35%</color>/<color=#FF6347>207.53%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>88.94%</color> Dark DMG.
11203 153429 6 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>72.47%</color>/<color=#FF6347>144.94%</color>/<color=#FF6347>217.41%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>93.18%</color> Dark DMG.
11204 153429 7 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>75.76%</color>/<color=#FF6347>151.53%</color>/<color=#FF6347>227.29%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>97.41%</color> Dark DMG.
11205 153429 8 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>79.06%</color>/<color=#FF6347>158.12%</color>/<color=#FF6347>237.18%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>101.65%</color> Dark DMG.
11206 153429 9 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>105.88%</color> Dark DMG.
11207 153429 10 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>85.65%</color>/<color=#FF6347>171.29%</color>/<color=#FF6347>256.94%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>110.12%</color> Dark DMG.
11208 153429 11 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>88.94%</color>/<color=#FF6347>177.88%</color>/<color=#FF6347>266.82%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>114.35%</color> Dark DMG.
11209 153429 12 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>92.24%</color>/<color=#FF6347>184.47%</color>/<color=#FF6347>276.71%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>118.59%</color> Dark DMG.
11210 153429 13 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>95.53%</color>/<color=#FF6347>191.06%</color>/<color=#FF6347>286.59%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>122.82%</color> Dark DMG.
11211 153429 14 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>127.06%</color> Dark DMG.
11212 153429 15 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>102.12%</color>/<color=#FF6347>204.24%</color>/<color=#FF6347>306.35%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>131.29%</color> Dark DMG.
11213 153429 16 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>105.41%</color>/<color=#FF6347>210.82%</color>/<color=#FF6347>316.24%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>135.53%</color> Dark DMG.
11214 153429 17 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>108.71%</color>/<color=#FF6347>217.41%</color>/<color=#FF6347>326.12%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>139.76%</color> Dark DMG.
11215 153429 18 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>112%</color>/<color=#FF6347>224%</color>/<color=#FF6347>336%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>144%</color> Dark DMG.
11216 153429 19 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>148.24%</color> Dark DMG.
11217 153429 20 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>118.59%</color>/<color=#FF6347>237.18%</color>/<color=#FF6347>355.76%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>152.47%</color> Dark DMG.
11218 153429 21 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>121.88%</color>/<color=#FF6347>243.76%</color>/<color=#FF6347>365.65%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>156.71%</color> Dark DMG.
11219 153429 22 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>125.18%</color>/<color=#FF6347>250.35%</color>/<color=#FF6347>375.53%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>160.94%</color> Dark DMG.
11220 153429 23 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>128.47%</color>/<color=#FF6347>256.94%</color>/<color=#FF6347>385.41%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>165.18%</color> Dark DMG.
11221 153429 24 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>169.41%</color> Dark DMG.
11222 153429 25 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>135.06%</color>/<color=#FF6347>270.12%</color>/<color=#FF6347>405.18%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>173.65%</color> Dark DMG.
11223 153429 26 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>138.35%</color>/<color=#FF6347>276.71%</color>/<color=#FF6347>415.06%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>177.88%</color> Dark DMG.
11224 153429 27 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>141.65%</color>/<color=#FF6347>283.29%</color>/<color=#FF6347>424.94%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>182.12%</color> Dark DMG.
11225 153429 28 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>144.94%</color>/<color=#FF6347>289.88%</color>/<color=#FF6347>434.82%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>186.35%</color> Dark DMG.
11226 153429 29 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>190.59%</color> Dark DMG.
11227 153429 30 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>151.53%</color>/<color=#FF6347>303.06%</color>/<color=#FF6347>454.59%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>194.82%</color> Dark DMG.
11228 153429 31 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>154.82%</color>/<color=#FF6347>309.65%</color>/<color=#FF6347>464.47%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>199.06%</color> Dark DMG.
11229 153429 32 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>158.12%</color>/<color=#FF6347>316.24%</color>/<color=#FF6347>474.35%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>203.29%</color> Dark DMG.
11230 153429 33 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>161.41%</color>/<color=#FF6347>322.82%</color>/<color=#FF6347>484.24%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>207.53%</color> Dark DMG.
11231 153429 34 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>211.76%</color> Dark DMG.
11232 153429 35 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>168%</color>/<color=#FF6347>336%</color>/<color=#FF6347>504%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>216%</color> Dark DMG.
11233 153411 1 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>91%</color>/<color=#FF6347>182%</color>/<color=#FF6347>273%</color> Physical DMG based on the number of orbs pinged.
11234 153411 2 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>96.35%</color>/<color=#FF6347>192.71%</color>/<color=#FF6347>289.06%</color> Physical DMG based on the number of orbs pinged.
11235 153411 3 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>101.71%</color>/<color=#FF6347>203.41%</color>/<color=#FF6347>305.12%</color> Physical DMG based on the number of orbs pinged.
11236 153411 4 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>107.06%</color>/<color=#FF6347>214.12%</color>/<color=#FF6347>321.18%</color> Physical DMG based on the number of orbs pinged.
11237 153411 5 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>112.41%</color>/<color=#FF6347>224.82%</color>/<color=#FF6347>337.24%</color> Physical DMG based on the number of orbs pinged.
11238 153411 6 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>117.76%</color>/<color=#FF6347>235.53%</color>/<color=#FF6347>353.29%</color> Physical DMG based on the number of orbs pinged.
11239 153411 7 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>123.12%</color>/<color=#FF6347>246.24%</color>/<color=#FF6347>369.35%</color> Physical DMG based on the number of orbs pinged.
11240 153411 8 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>128.47%</color>/<color=#FF6347>256.94%</color>/<color=#FF6347>385.41%</color> Physical DMG based on the number of orbs pinged.
11241 153411 9 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>133.82%</color>/<color=#FF6347>267.65%</color>/<color=#FF6347>401.47%</color> Physical DMG based on the number of orbs pinged.
11242 153411 10 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>139.18%</color>/<color=#FF6347>278.35%</color>/<color=#FF6347>417.53%</color> Physical DMG based on the number of orbs pinged.
11243 153411 11 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>144.53%</color>/<color=#FF6347>289.06%</color>/<color=#FF6347>433.59%</color> Physical DMG based on the number of orbs pinged.
11244 153411 12 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>149.88%</color>/<color=#FF6347>299.76%</color>/<color=#FF6347>449.65%</color> Physical DMG based on the number of orbs pinged.
11245 153411 13 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>155.24%</color>/<color=#FF6347>310.47%</color>/<color=#FF6347>465.71%</color> Physical DMG based on the number of orbs pinged.
11246 153411 14 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Physical DMG based on the number of orbs pinged.
11247 153411 15 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>165.94%</color>/<color=#FF6347>331.88%</color>/<color=#FF6347>497.82%</color> Physical DMG based on the number of orbs pinged.
11248 153411 16 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>171.29%</color>/<color=#FF6347>342.59%</color>/<color=#FF6347>513.88%</color> Physical DMG based on the number of orbs pinged.
11249 153411 17 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>176.65%</color>/<color=#FF6347>353.29%</color>/<color=#FF6347>529.94%</color> Physical DMG based on the number of orbs pinged.
11250 153411 18 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>182%</color>/<color=#FF6347>364%</color>/<color=#FF6347>546%</color> Physical DMG based on the number of orbs pinged.
11251 153411 19 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>187.35%</color>/<color=#FF6347>374.71%</color>/<color=#FF6347>562.06%</color> Physical DMG based on the number of orbs pinged.
11252 153411 20 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>192.71%</color>/<color=#FF6347>385.41%</color>/<color=#FF6347>578.12%</color> Physical DMG based on the number of orbs pinged.
11253 153411 21 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>198.06%</color>/<color=#FF6347>396.12%</color>/<color=#FF6347>594.18%</color> Physical DMG based on the number of orbs pinged.
11254 153411 22 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>203.41%</color>/<color=#FF6347>406.82%</color>/<color=#FF6347>610.24%</color> Physical DMG based on the number of orbs pinged.
11255 153411 23 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>208.76%</color>/<color=#FF6347>417.53%</color>/<color=#FF6347>626.29%</color> Physical DMG based on the number of orbs pinged.
11256 153411 24 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>214.12%</color>/<color=#FF6347>428.24%</color>/<color=#FF6347>642.35%</color> Physical DMG based on the number of orbs pinged.
11257 153411 25 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>219.47%</color>/<color=#FF6347>438.94%</color>/<color=#FF6347>658.41%</color> Physical DMG based on the number of orbs pinged.
11258 153411 26 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>224.82%</color>/<color=#FF6347>449.65%</color>/<color=#FF6347>674.47%</color> Physical DMG based on the number of orbs pinged.
11259 153411 27 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>230.18%</color>/<color=#FF6347>460.35%</color>/<color=#FF6347>690.53%</color> Physical DMG based on the number of orbs pinged.
11260 153411 28 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>235.53%</color>/<color=#FF6347>471.06%</color>/<color=#FF6347>706.59%</color> Physical DMG based on the number of orbs pinged.
11261 153411 29 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>240.88%</color>/<color=#FF6347>481.76%</color>/<color=#FF6347>722.65%</color> Physical DMG based on the number of orbs pinged.
11262 153411 30 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>246.24%</color>/<color=#FF6347>492.47%</color>/<color=#FF6347>738.71%</color> Physical DMG based on the number of orbs pinged.
11263 153411 31 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>251.59%</color>/<color=#FF6347>503.18%</color>/<color=#FF6347>754.76%</color> Physical DMG based on the number of orbs pinged.
11264 153411 32 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>256.94%</color>/<color=#FF6347>513.88%</color>/<color=#FF6347>770.82%</color> Physical DMG based on the number of orbs pinged.
11265 153411 33 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>262.29%</color>/<color=#FF6347>524.59%</color>/<color=#FF6347>786.88%</color> Physical DMG based on the number of orbs pinged.
11266 153411 34 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>267.65%</color>/<color=#FF6347>535.29%</color>/<color=#FF6347>802.94%</color> Physical DMG based on the number of orbs pinged.
11267 153411 35 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>273%</color>/<color=#FF6347>546%</color>/<color=#FF6347>819%</color> Physical DMG based on the number of orbs pinged.
11268 153416 1 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>488%</color> Physical DMG in total.
11269 153416 2 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>516.71%</color> Physical DMG in total.
11270 153416 3 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>545.41%</color> Physical DMG in total.
11271 153416 4 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>574.12%</color> Physical DMG in total.
11272 153416 5 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>602.82%</color> Physical DMG in total.
11273 153416 6 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>631.53%</color> Physical DMG in total.
11274 153416 7 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>660.24%</color> Physical DMG in total.
11275 153416 8 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>688.94%</color> Physical DMG in total.
11276 153416 9 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>717.65%</color> Physical DMG in total.
11277 153416 10 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>746.35%</color> Physical DMG in total.
11278 153416 11 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>775.06%</color> Physical DMG in total.
11279 153416 12 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>803.76%</color> Physical DMG in total.
11280 153416 13 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>832.47%</color> Physical DMG in total.
11281 153416 14 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>861.18%</color> Physical DMG in total.
11282 153416 15 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>889.88%</color> Physical DMG in total.
11283 153416 16 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>918.59%</color> Physical DMG in total.
11284 153416 17 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>947.29%</color> Physical DMG in total.
11285 153416 18 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>976%</color> Physical DMG in total.
11286 153416 19 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1004.71%</color> Physical DMG in total.
11287 153416 20 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1033.41%</color> Physical DMG in total.
11288 153416 21 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1062.12%</color> Physical DMG in total.
11289 153416 22 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1090.82%</color> Physical DMG in total.
11290 153416 23 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1119.53%</color> Physical DMG in total.
11291 153416 24 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1148.24%</color> Physical DMG in total.
11292 153416 25 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1176.94%</color> Physical DMG in total.
11293 153416 26 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1205.65%</color> Physical DMG in total.
11294 153416 27 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1234.35%</color> Physical DMG in total.
11295 153416 28 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1263.06%</color> Physical DMG in total.
11296 153416 29 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1291.76%</color> Physical DMG in total.
11297 153416 30 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1320.47%</color> Physical DMG in total.
11298 153416 31 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1349.18%</color> Physical DMG in total.
11299 153416 32 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1377.88%</color> Physical DMG in total.
11300 153416 33 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1406.59%</color> Physical DMG in total.
11301 153416 34 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1435.29%</color> Physical DMG in total.
11302 153416 35 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1464%</color> Physical DMG in total.
11303 153417 1 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>80%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>170%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>680%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11304 153417 2 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>84.71%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>180%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>720%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11305 153417 3 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>89.41%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>190%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>760%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11306 153417 4 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>94.12%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>200%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>800%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11307 153417 5 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>98.82%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>210%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>840%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11308 153417 6 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>103.53%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>220%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>880%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11309 153417 7 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>108.24%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>230%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>920%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11310 153417 8 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>112.94%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>240%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>960%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11311 153417 9 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>117.65%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>250%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1000%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11312 153417 10 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>122.35%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>260%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1040%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11313 153417 11 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>127.06%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>270%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1080%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11314 153417 12 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>131.76%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>280%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1120%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11315 153417 13 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>136.47%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>290%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1160%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11316 153417 14 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>141.18%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>300%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1200%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11317 153417 15 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>145.88%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>310%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1240%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11318 153417 16 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>150.59%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>320%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1280%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11319 153417 17 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>155.29%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>330%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1320%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11320 153417 18 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>160%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>340%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1360%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11321 153417 19 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>164.71%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>350%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1400%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11322 153417 20 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>169.41%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>360%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1440%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11323 153417 21 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>174.12%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>370%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1480%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11324 153417 22 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>178.82%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>380%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1520%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11325 153417 23 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>183.53%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>390%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1560%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11326 153417 24 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>188.24%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>400%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1600%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11327 153417 25 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>192.94%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>410%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1640%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11328 153417 26 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>197.65%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>420%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1680%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11329 153417 27 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>202.35%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>430%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1720%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11330 153417 28 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>207.06%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>440%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1760%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11331 153417 29 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>211.76%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>450%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1800%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11332 153417 30 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>216.47%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>460%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1840%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11333 153417 31 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>221.18%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>470%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1880%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11334 153417 32 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>225.88%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>480%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1920%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11335 153417 33 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>230.59%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>490%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1960%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11336 153417 34 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>235.29%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>500%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>2000%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11337 153417 35 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color> Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>. Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color> Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>240%</color> Dark DMG. Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color> When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>510%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>2040%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.
11338 153418 1 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>300%</color> Dark DMG and heals for HP equal to <color=#FF6347>30%</color> of her ATK.
11339 153418 2 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>317.65%</color> Dark DMG and heals for HP equal to <color=#FF6347>31.76%</color> of her ATK.
11340 153418 3 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>335.29%</color> Dark DMG and heals for HP equal to <color=#FF6347>33.53%</color> of her ATK.
11341 153418 4 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>352.94%</color> Dark DMG and heals for HP equal to <color=#FF6347>35.29%</color> of her ATK.
11342 153418 5 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>370.59%</color> Dark DMG and heals for HP equal to <color=#FF6347>37.06%</color> of her ATK.
11343 153418 6 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>388.24%</color> Dark DMG and heals for HP equal to <color=#FF6347>38.82%</color> of her ATK.
11344 153418 7 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>405.88%</color> Dark DMG and heals for HP equal to <color=#FF6347>40.59%</color> of her ATK.
11345 153418 8 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>423.53%</color> Dark DMG and heals for HP equal to <color=#FF6347>42.35%</color> of her ATK.
11346 153418 9 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>441.18%</color> Dark DMG and heals for HP equal to <color=#FF6347>44.12%</color> of her ATK.
11347 153418 10 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>458.82%</color> Dark DMG and heals for HP equal to <color=#FF6347>45.88%</color> of her ATK.
11348 153418 11 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>476.47%</color> Dark DMG and heals for HP equal to <color=#FF6347>47.65%</color> of her ATK.
11349 153418 12 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>494.12%</color> Dark DMG and heals for HP equal to <color=#FF6347>49.41%</color> of her ATK.
11350 153418 13 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>511.76%</color> Dark DMG and heals for HP equal to <color=#FF6347>51.18%</color> of her ATK.
11351 153418 14 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>529.41%</color> Dark DMG and heals for HP equal to <color=#FF6347>52.94%</color> of her ATK.
11352 153418 15 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>547.06%</color> Dark DMG and heals for HP equal to <color=#FF6347>54.71%</color> of her ATK.
11353 153418 16 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>564.71%</color> Dark DMG and heals for HP equal to <color=#FF6347>56.47%</color> of her ATK.
11354 153418 17 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>582.35%</color> Dark DMG and heals for HP equal to <color=#FF6347>58.24%</color> of her ATK.
11355 153418 18 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>600%</color> Dark DMG and heals for HP equal to <color=#FF6347>60%</color> of her ATK.
11356 153418 19 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>617.65%</color> Dark DMG and heals for HP equal to <color=#FF6347>61.76%</color> of her ATK.
11357 153418 20 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>635.29%</color> Dark DMG and heals for HP equal to <color=#FF6347>63.53%</color> of her ATK.
11358 153418 21 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>652.94%</color> Dark DMG and heals for HP equal to <color=#FF6347>65.29%</color> of her ATK.
11359 153418 22 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>670.59%</color> Dark DMG and heals for HP equal to <color=#FF6347>67.06%</color> of her ATK.
11360 153418 23 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>688.24%</color> Dark DMG and heals for HP equal to <color=#FF6347>68.82%</color> of her ATK.
11361 153418 24 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>705.88%</color> Dark DMG and heals for HP equal to <color=#FF6347>70.59%</color> of her ATK.
11362 153418 25 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>723.53%</color> Dark DMG and heals for HP equal to <color=#FF6347>72.35%</color> of her ATK.
11363 153418 26 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>741.18%</color> Dark DMG and heals for HP equal to <color=#FF6347>74.12%</color> of her ATK.
11364 153418 27 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>758.82%</color> Dark DMG and heals for HP equal to <color=#FF6347>75.88%</color> of her ATK.
11365 153418 28 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>776.47%</color> Dark DMG and heals for HP equal to <color=#FF6347>77.65%</color> of her ATK.
11366 153418 29 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>794.12%</color> Dark DMG and heals for HP equal to <color=#FF6347>79.41%</color> of her ATK.
11367 153418 30 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>811.76%</color> Dark DMG and heals for HP equal to <color=#FF6347>81.18%</color> of her ATK.
11368 153418 31 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>829.41%</color> Dark DMG and heals for HP equal to <color=#FF6347>82.94%</color> of her ATK.
11369 153418 32 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>847.06%</color> Dark DMG and heals for HP equal to <color=#FF6347>84.71%</color> of her ATK.
11370 153418 33 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>864.71%</color> Dark DMG and heals for HP equal to <color=#FF6347>86.47%</color> of her ATK.
11371 153418 34 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>882.35%</color> Dark DMG and heals for HP equal to <color=#FF6347>88.24%</color> of her ATK.
11372 153418 35 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>900%</color> Dark DMG and heals for HP equal to <color=#FF6347>90%</color> of her ATK.
11373 153421 1 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>310%</color>/<color=#FF6347>205%</color>/<color=#FF6347>300%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>90%</color> Dark DMG.
11374 153421 2 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>328.24%</color>/<color=#FF6347>217.06%</color>/<color=#FF6347>317.65%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>95.29%</color> Dark DMG.
11375 153421 3 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>346.47%</color>/<color=#FF6347>229.12%</color>/<color=#FF6347>335.29%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>100.59%</color> Dark DMG.
11376 153421 4 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>364.71%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>352.94%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>105.88%</color> Dark DMG.
11377 153421 5 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>382.94%</color>/<color=#FF6347>253.24%</color>/<color=#FF6347>370.59%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>111.18%</color> Dark DMG.
11378 153421 6 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>401.18%</color>/<color=#FF6347>265.29%</color>/<color=#FF6347>388.24%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>116.47%</color> Dark DMG.
11379 153421 7 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>419.41%</color>/<color=#FF6347>277.35%</color>/<color=#FF6347>405.88%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>121.76%</color> Dark DMG.
11380 153421 8 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>437.65%</color>/<color=#FF6347>289.41%</color>/<color=#FF6347>423.53%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>127.06%</color> Dark DMG.
11381 153421 9 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>455.88%</color>/<color=#FF6347>301.47%</color>/<color=#FF6347>441.18%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>132.35%</color> Dark DMG.
11382 153421 10 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>474.12%</color>/<color=#FF6347>313.53%</color>/<color=#FF6347>458.82%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>137.65%</color> Dark DMG.
11383 153421 11 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>492.35%</color>/<color=#FF6347>325.59%</color>/<color=#FF6347>476.47%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>142.94%</color> Dark DMG.
11384 153421 12 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>510.59%</color>/<color=#FF6347>337.65%</color>/<color=#FF6347>494.12%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>148.24%</color> Dark DMG.
11385 153421 13 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>528.82%</color>/<color=#FF6347>349.71%</color>/<color=#FF6347>511.76%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>153.53%</color> Dark DMG.
11386 153421 14 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>547.06%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>529.41%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>158.82%</color> Dark DMG.
11387 153421 15 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>565.29%</color>/<color=#FF6347>373.82%</color>/<color=#FF6347>547.06%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>164.12%</color> Dark DMG.
11388 153421 16 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>583.53%</color>/<color=#FF6347>385.88%</color>/<color=#FF6347>564.71%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>169.41%</color> Dark DMG.
11389 153421 17 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>601.76%</color>/<color=#FF6347>397.94%</color>/<color=#FF6347>582.35%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>174.71%</color> Dark DMG.
11390 153421 18 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>620%</color>/<color=#FF6347>410%</color>/<color=#FF6347>600%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>180%</color> Dark DMG.
11391 153421 19 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>638.24%</color>/<color=#FF6347>422.06%</color>/<color=#FF6347>617.65%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>185.29%</color> Dark DMG.
11392 153421 20 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>656.47%</color>/<color=#FF6347>434.12%</color>/<color=#FF6347>635.29%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>190.59%</color> Dark DMG.
11393 153421 21 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>674.71%</color>/<color=#FF6347>446.18%</color>/<color=#FF6347>652.94%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>195.88%</color> Dark DMG.
11394 153421 22 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>692.94%</color>/<color=#FF6347>458.24%</color>/<color=#FF6347>670.59%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>201.18%</color> Dark DMG.
11395 153421 23 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>711.18%</color>/<color=#FF6347>470.29%</color>/<color=#FF6347>688.24%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>206.47%</color> Dark DMG.
11396 153421 24 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>729.41%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>705.88%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>211.76%</color> Dark DMG.
11397 153421 25 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>747.65%</color>/<color=#FF6347>494.41%</color>/<color=#FF6347>723.53%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>217.06%</color> Dark DMG.
11398 153421 26 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>765.88%</color>/<color=#FF6347>506.47%</color>/<color=#FF6347>741.18%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>222.35%</color> Dark DMG.
11399 153421 27 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>784.12%</color>/<color=#FF6347>518.53%</color>/<color=#FF6347>758.82%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>227.65%</color> Dark DMG.
11400 153421 28 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>802.35%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>776.47%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>232.94%</color> Dark DMG.
11401 153421 29 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>820.59%</color>/<color=#FF6347>542.65%</color>/<color=#FF6347>794.12%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>238.24%</color> Dark DMG.
11402 153421 30 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>838.82%</color>/<color=#FF6347>554.71%</color>/<color=#FF6347>811.76%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>243.53%</color> Dark DMG.
11403 153421 31 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>857.06%</color>/<color=#FF6347>566.76%</color>/<color=#FF6347>829.41%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>248.82%</color> Dark DMG.
11404 153421 32 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>875.29%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>847.06%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>254.12%</color> Dark DMG.
11405 153421 33 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>893.53%</color>/<color=#FF6347>590.88%</color>/<color=#FF6347>864.71%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>259.41%</color> Dark DMG.
11406 153421 34 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>911.76%</color>/<color=#FF6347>602.94%</color>/<color=#FF6347>882.35%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>264.71%</color> Dark DMG.
11407 153421 35 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>930%</color>/<color=#FF6347>615%</color>/<color=#FF6347>900%</color> Dark DMG. Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>270%</color> Dark DMG.
11408 153422 0 Leader - Famed Concertmaster Assets/Product/Texture/Image/IconSkill/R4SailinnaA1.png Leader Skill Increases ATK and HP of all members. Increases ATK of all members by <color=#FF6347>10%</color> and HP of all members by <color=#FF6347>5%</color>.
11409 153422 1 Leader - Famed Concertmaster Assets/Product/Texture/Image/IconSkill/R4SailinnaA1.png Leader Skill Increases ATK and HP of all members. Increases ATK of all members by <color=#FF6347>10%</color> and HP of all members by <color=#FF6347>5%</color>.
11410 153423 1 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>5%</color> ATK and <color=#FF6347>5%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11411 153423 2 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>5.29%</color> ATK and <color=#FF6347>5.29%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11412 153423 3 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>5.59%</color> ATK and <color=#FF6347>5.59%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11413 153423 4 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>5.88%</color> ATK and <color=#FF6347>5.88%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11414 153423 5 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>6.18%</color> ATK and <color=#FF6347>6.18%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11415 153423 6 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>6.47%</color> ATK and <color=#FF6347>6.47%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11416 153423 7 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>6.76%</color> ATK and <color=#FF6347>6.76%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11417 153423 8 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>7.06%</color> ATK and <color=#FF6347>7.06%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11418 153423 9 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>7.35%</color> ATK and <color=#FF6347>7.35%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11419 153423 10 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>7.65%</color> ATK and <color=#FF6347>7.65%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11420 153423 11 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>7.94%</color> ATK and <color=#FF6347>7.94%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11421 153423 12 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>8.24%</color> ATK and <color=#FF6347>8.24%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11422 153423 13 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>8.53%</color> ATK and <color=#FF6347>8.53%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11423 153423 14 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>8.82%</color> ATK and <color=#FF6347>8.82%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11424 153423 15 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>9.12%</color> ATK and <color=#FF6347>9.12%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11425 153423 16 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>9.41%</color> ATK and <color=#FF6347>9.41%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11426 153423 17 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>9.71%</color> ATK and <color=#FF6347>9.71%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11427 153423 18 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>10%</color> ATK and <color=#FF6347>10%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11428 153423 19 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>10.29%</color> ATK and <color=#FF6347>10.29%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11429 153423 20 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>10.59%</color> ATK and <color=#FF6347>10.59%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11430 153423 21 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>10.88%</color> ATK and <color=#FF6347>10.88%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11431 153423 22 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>11.18%</color> ATK and <color=#FF6347>11.18%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11432 153423 23 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>11.47%</color> ATK and <color=#FF6347>11.47%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11433 153423 24 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>11.76%</color> ATK and <color=#FF6347>11.76%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11434 153423 25 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>12.06%</color> ATK and <color=#FF6347>12.06%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11435 153423 26 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>12.35%</color> ATK and <color=#FF6347>12.35%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11436 153423 27 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>12.65%</color> ATK and <color=#FF6347>12.65%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11437 153423 28 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>12.94%</color> ATK and <color=#FF6347>12.94%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11438 153423 29 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>13.24%</color> ATK and <color=#FF6347>13.24%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11439 153423 30 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>13.53%</color> ATK and <color=#FF6347>13.53%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11440 153423 31 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>13.82%</color> ATK and <color=#FF6347>13.82%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11441 153423 32 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>14.12%</color> ATK and <color=#FF6347>14.12%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11442 153423 33 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>14.41%</color> ATK and <color=#FF6347>14.41%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11443 153423 34 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>14.71%</color> ATK and <color=#FF6347>14.71%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11444 153423 35 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>15%</color> ATK and <color=#FF6347>15%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
11445 153427 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
11446 153427 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
11447 153424 0 Immortal Song Assets/Product/Texture/Image/IconSkill/R4SailinnaS1.png 109 SS Rank Passive Skill Upon entering battle, Selena: Capriccio heals herself. When Selena: Capriccio casts <color=#FF6347>Realm of Capriccio</color> to heal ally units, the excess healing will be converted into <color=#FF6347>Song of Protection</color>. When Selena: Capriccio is within <color=#FF6347>Realm of Capriccio</color>, she deals additional Dark DMG. Upon entering battle, Selena: Capriccio heals herself for HP equal to <color=#FF6347>30%</color> of her ATK. When Selena: Capriccio casts <color=#FF6347>Realm of Capriccio</color> to heal ally units, the excess healing will be converted into <color=#FF6347>Song of Protection</color> for <color=#FF6347>3</color>s. When Selena: Capriccio is within <color=#FF6347>Realm of Capriccio</color>, she deals <color=#FF6347>10%</color> additional Dark DMG.
11448 153424 1 Immortal Song Assets/Product/Texture/Image/IconSkill/R4SailinnaS1.png 109 SS Rank Passive Skill Upon entering battle, Selena: Capriccio heals herself. When Selena: Capriccio casts <color=#FF6347>Realm of Capriccio</color> to heal ally units, the excess healing will be converted into <color=#FF6347>Song of Protection</color>. When Selena: Capriccio is within <color=#FF6347>Realm of Capriccio</color>, she deals additional Dark DMG. Upon entering battle, Selena: Capriccio heals herself for HP equal to <color=#FF6347>30%</color> of her ATK. When Selena: Capriccio casts <color=#FF6347>Realm of Capriccio</color> to heal ally units, the excess healing will be converted into <color=#FF6347>Song of Protection</color> for <color=#FF6347>3</color>s. When Selena: Capriccio is within <color=#FF6347>Realm of Capriccio</color>, she deals <color=#FF6347>10%</color> additional Dark DMG.
11449 153425 0 Dark Star Shines Assets/Product/Texture/Image/IconSkill/R4SailinnaSS1.png 1 SSS Rank Passive Skill The effect of Amplifier Class Skill increases and the Dark DMG Bonus of <color=#FF6347>Dark Radiation</color> increases. The Extra DMG Bonus of <color=#FF6347>Core Passive - Phantasia</color> increases. The healing duration of <color=#FF6347>Realm of Capriccio</color> is extended. The effect of Amplifier Class Skill increases by <color=#FF6347>100%</color>, and the Dark DMG Bonus of <color=#FF6347>Dark Radiation</color> is increased to <color=#FF6347>20%</color>. The Extra DMG Bonus of <color=#FF6347>Core Passive - Phantasia</color> increases by <color=#FF6347>20%</color>. The healing duration of <color=#FF6347>Realm of Capriccio</color> is extended by <color=#FF6347>5</color>s.
11450 153425 1 Dark Star Shines Assets/Product/Texture/Image/IconSkill/R4SailinnaSS1.png 1 SSS Rank Passive Skill The effect of Amplifier Class Skill increases and the Dark DMG Bonus of <color=#FF6347>Dark Radiation</color> increases. The Extra DMG Bonus of <color=#FF6347>Core Passive - Phantasia</color> increases. The healing duration of <color=#FF6347>Realm of Capriccio</color> is extended. The effect of Amplifier Class Skill increases by <color=#FF6347>100%</color>, and the Dark DMG Bonus of <color=#FF6347>Dark Radiation</color> is increased to <color=#FF6347>20%</color>. The Extra DMG Bonus of <color=#FF6347>Core Passive - Phantasia</color> increases by <color=#FF6347>20%</color>. The healing duration of <color=#FF6347>Realm of Capriccio</color> is extended by <color=#FF6347>5</color>s.
11451 153426 0 Adored By Stars Assets/Product/Texture/Image/IconSkill/R4SailinnaSSS1.png SSS+ Rank Passive Skill While Selena: Capriccio is on standby, she gains Signature Energy each time a team member casts a 3-Ping. The Extra DMG Bonus of <color=#FF6347>Signature Move - Dream Cosmos Suite</color> increases. While Selena: Capriccio is on standby, she gains <color=#FF6347>12</color> Signature Energy each time a team member casts a 3-Ping. The Extra DMG Bonus of <color=#FF6347>Signature Move - Dream Cosmos Suite</color> increases by <color=#FF6347>50%</color>.
11452 153426 1 Adored By Stars Assets/Product/Texture/Image/IconSkill/R4SailinnaSSS1.png SSS+ Rank Passive Skill While Selena: Capriccio is on standby, she gains Signature Energy each time a team member casts a 3-Ping. The Extra DMG Bonus of <color=#FF6347>Signature Move - Dream Cosmos Suite</color> increases. While Selena: Capriccio is on standby, she gains <color=#FF6347>12</color> Signature Energy each time a team member casts a 3-Ping. The Extra DMG Bonus of <color=#FF6347>Signature Move - Dream Cosmos Suite</color> increases by <color=#FF6347>50%</color>.
11453 155301 1 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>115%</color>/<color=#FF6347>230%</color>/<color=#FF6347>345%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11454 155301 2 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>121.76%</color>/<color=#FF6347>243.53%</color>/<color=#FF6347>365.29%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11455 155301 3 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>128.53%</color>/<color=#FF6347>257.06%</color>/<color=#FF6347>385.59%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11456 155301 4 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11457 155301 5 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>142.06%</color>/<color=#FF6347>284.12%</color>/<color=#FF6347>426.18%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11458 155301 6 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11459 155301 7 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>155.59%</color>/<color=#FF6347>311.18%</color>/<color=#FF6347>466.76%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11460 155301 8 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11461 155301 9 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>169.12%</color>/<color=#FF6347>338.24%</color>/<color=#FF6347>507.35%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11462 155301 10 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>175.88%</color>/<color=#FF6347>351.76%</color>/<color=#FF6347>527.65%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11463 155301 11 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>182.65%</color>/<color=#FF6347>365.29%</color>/<color=#FF6347>547.94%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11464 155301 12 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>189.41%</color>/<color=#FF6347>378.82%</color>/<color=#FF6347>568.24%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11465 155301 13 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>196.18%</color>/<color=#FF6347>392.35%</color>/<color=#FF6347>588.53%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11466 155301 14 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11467 155301 15 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>209.71%</color>/<color=#FF6347>419.41%</color>/<color=#FF6347>629.12%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11468 155301 16 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>216.47%</color>/<color=#FF6347>432.94%</color>/<color=#FF6347>649.41%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11469 155301 17 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>223.24%</color>/<color=#FF6347>446.47%</color>/<color=#FF6347>669.71%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11470 155301 18 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>230%</color>/<color=#FF6347>460%</color>/<color=#FF6347>690%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11471 155301 19 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>236.76%</color>/<color=#FF6347>473.53%</color>/<color=#FF6347>710.29%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11472 155301 20 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>243.53%</color>/<color=#FF6347>487.06%</color>/<color=#FF6347>730.59%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11473 155301 21 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>250.29%</color>/<color=#FF6347>500.59%</color>/<color=#FF6347>750.88%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11474 155301 22 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>257.06%</color>/<color=#FF6347>514.12%</color>/<color=#FF6347>771.18%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11475 155301 23 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>263.82%</color>/<color=#FF6347>527.65%</color>/<color=#FF6347>791.47%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11476 155301 24 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11477 155301 25 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>277.35%</color>/<color=#FF6347>554.71%</color>/<color=#FF6347>832.06%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11478 155301 26 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>284.12%</color>/<color=#FF6347>568.24%</color>/<color=#FF6347>852.35%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11479 155301 27 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>290.88%</color>/<color=#FF6347>581.76%</color>/<color=#FF6347>872.65%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11480 155301 28 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11481 155301 29 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>304.41%</color>/<color=#FF6347>608.82%</color>/<color=#FF6347>913.24%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11482 155301 30 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>311.18%</color>/<color=#FF6347>622.35%</color>/<color=#FF6347>933.53%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11483 155301 31 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>317.94%</color>/<color=#FF6347>635.88%</color>/<color=#FF6347>953.82%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11484 155301 32 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11485 155301 33 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>331.47%</color>/<color=#FF6347>662.94%</color>/<color=#FF6347>994.41%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11486 155301 34 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>338.24%</color>/<color=#FF6347>676.47%</color>/<color=#FF6347>1014.71%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11487 155301 35 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>345%</color>/<color=#FF6347>690%</color>/<color=#FF6347>1035%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11488 155306 1 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11489 155306 2 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11490 155306 3 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11491 155306 4 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11492 155306 5 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11493 155306 6 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11494 155306 7 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11495 155306 8 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11496 155306 9 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11497 155306 10 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11498 155306 11 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11499 155306 12 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11500 155306 13 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11501 155306 14 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11502 155306 15 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11503 155306 16 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11504 155306 17 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11505 155306 18 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11506 155306 19 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11507 155306 20 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11508 155306 21 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11509 155306 22 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11510 155306 23 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11511 155306 24 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11512 155306 25 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11513 155306 26 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11514 155306 27 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11515 155306 28 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11516 155306 29 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11517 155306 30 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11518 155306 31 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11519 155306 32 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11520 155306 33 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11521 155306 34 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11522 155306 35 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s. Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11523 155311 1 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11524 155311 2 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11525 155311 3 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11526 155311 4 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11527 155311 5 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11528 155311 6 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11529 155311 7 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11530 155311 8 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11531 155311 9 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11532 155311 10 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11533 155311 11 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11534 155311 12 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11535 155311 13 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11536 155311 14 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11537 155311 15 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11538 155311 16 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11539 155311 17 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11540 155311 18 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11541 155311 19 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11542 155311 20 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11543 155311 21 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11544 155311 22 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11545 155311 23 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11546 155311 24 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11547 155311 25 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11548 155311 26 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11549 155311 27 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11550 155311 28 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11551 155311 29 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11552 155311 30 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11553 155311 31 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11554 155311 32 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11555 155311 33 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11556 155311 34 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11557 155311 35 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color> Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>. Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11558 155316 1 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>430%</color> Physical DMG in total.
11559 155316 2 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>455.29%</color> Physical DMG in total.
11560 155316 3 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>480.59%</color> Physical DMG in total.
11561 155316 4 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>505.88%</color> Physical DMG in total.
11562 155316 5 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>531.18%</color> Physical DMG in total.
11563 155316 6 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>556.47%</color> Physical DMG in total.
11564 155316 7 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>581.76%</color> Physical DMG in total.
11565 155316 8 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>607.06%</color> Physical DMG in total.
11566 155316 9 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>632.35%</color> Physical DMG in total.
11567 155316 10 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>657.65%</color> Physical DMG in total.
11568 155316 11 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>682.94%</color> Physical DMG in total.
11569 155316 12 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>708.24%</color> Physical DMG in total.
11570 155316 13 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>733.53%</color> Physical DMG in total.
11571 155316 14 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total.
11572 155316 15 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>784.12%</color> Physical DMG in total.
11573 155316 16 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total.
11574 155316 17 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>834.71%</color> Physical DMG in total.
11575 155316 18 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>860%</color> Physical DMG in total.
11576 155316 19 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>885.29%</color> Physical DMG in total.
11577 155316 20 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>910.59%</color> Physical DMG in total.
11578 155316 21 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>935.88%</color> Physical DMG in total.
11579 155316 22 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>961.18%</color> Physical DMG in total.
11580 155316 23 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>986.47%</color> Physical DMG in total.
11581 155316 24 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total.
11582 155316 25 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1037.06%</color> Physical DMG in total.
11583 155316 26 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1062.35%</color> Physical DMG in total.
11584 155316 27 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1087.65%</color> Physical DMG in total.
11585 155316 28 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1112.94%</color> Physical DMG in total.
11586 155316 29 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1138.24%</color> Physical DMG in total.
11587 155316 30 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1163.53%</color> Physical DMG in total.
11588 155316 31 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1188.82%</color> Physical DMG in total.
11589 155316 32 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1214.12%</color> Physical DMG in total.
11590 155316 33 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1239.41%</color> Physical DMG in total.
11591 155316 34 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1264.71%</color> Physical DMG in total.
11592 155316 35 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1290%</color> Physical DMG in total.
11593 155317 1 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>200%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>1800%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11594 155317 2 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>211.76%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>1905.88%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11595 155317 3 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>223.53%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2011.76%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11596 155317 4 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>235.29%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2117.65%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11597 155317 5 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>247.06%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2223.53%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11598 155317 6 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>258.82%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2329.41%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11599 155317 7 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>270.59%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2435.29%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11600 155317 8 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>282.35%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2541.18%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11601 155317 9 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>294.12%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2647.06%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11602 155317 10 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>305.88%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2752.94%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11603 155317 11 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>317.65%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2858.82%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11604 155317 12 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>329.41%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2964.71%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11605 155317 13 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>341.18%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3070.59%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11606 155317 14 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>352.94%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3176.47%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11607 155317 15 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>364.71%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3282.35%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11608 155317 16 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>376.47%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3388.24%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11609 155317 17 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>388.24%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3494.12%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11610 155317 18 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>400%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3600%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11611 155317 19 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>411.76%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3705.88%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11612 155317 20 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>423.53%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3811.76%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11613 155317 21 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>435.29%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3917.65%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11614 155317 22 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>447.06%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4023.53%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11615 155317 23 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>458.82%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4129.41%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11616 155317 24 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>470.59%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4235.29%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11617 155317 25 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>482.35%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4341.18%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11618 155317 26 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>494.12%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4447.06%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11619 155317 27 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>505.88%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4552.94%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11620 155317 28 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>517.65%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4658.82%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11621 155317 29 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>529.41%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4764.71%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11622 155317 30 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>541.18%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4870.59%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11623 155317 31 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>552.94%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4976.47%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11624 155317 32 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>564.71%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>5082.35%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11625 155317 33 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>576.47%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>5188.24%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11626 155317 34 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>588.24%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>5294.12%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11627 155317 35 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color> Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path. Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>600%</color> Physical DMG. Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color> Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG. Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>5400%</color> Physical DMG. Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color> Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
11628 155318 1 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>320%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>320%</color> Physical DMG.
11629 155318 2 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG.
11630 155318 3 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>357.65%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>357.65%</color> Physical DMG.
11631 155318 4 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>376.47%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>376.47%</color> Physical DMG.
11632 155318 5 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG.
11633 155318 6 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>414.12%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>414.12%</color> Physical DMG.
11634 155318 7 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>432.94%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>432.94%</color> Physical DMG.
11635 155318 8 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG.
11636 155318 9 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG.
11637 155318 10 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>489.41%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>489.41%</color> Physical DMG.
11638 155318 11 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG.
11639 155318 12 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>527.06%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>527.06%</color> Physical DMG.
11640 155318 13 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>545.88%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>545.88%</color> Physical DMG.
11641 155318 14 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG.
11642 155318 15 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>583.53%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>583.53%</color> Physical DMG.
11643 155318 16 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>602.35%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>602.35%</color> Physical DMG.
11644 155318 17 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG.
11645 155318 18 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>640%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>640%</color> Physical DMG.
11646 155318 19 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG.
11647 155318 20 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>677.65%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>677.65%</color> Physical DMG.
11648 155318 21 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>696.47%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>696.47%</color> Physical DMG.
11649 155318 22 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>715.29%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>715.29%</color> Physical DMG.
11650 155318 23 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>734.12%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>734.12%</color> Physical DMG.
11651 155318 24 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG.
11652 155318 25 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>771.76%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>771.76%</color> Physical DMG.
11653 155318 26 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG.
11654 155318 27 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG.
11655 155318 28 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>828.24%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>828.24%</color> Physical DMG.
11656 155318 29 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG.
11657 155318 30 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>865.88%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>865.88%</color> Physical DMG.
11658 155318 31 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>884.71%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>884.71%</color> Physical DMG.
11659 155318 32 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>903.53%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>903.53%</color> Physical DMG.
11660 155318 33 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>922.35%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>922.35%</color> Physical DMG.
11661 155318 34 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG.
11662 155318 35 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color> When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>960%</color> Physical DMG. QTE: <color=#0d70bc>Tap QTE</color> When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>960%</color> Physical DMG.
11663 155321 1 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>600%</color>/<color=#FF6347>600%</color>/<color=#FF6347>600%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11664 155321 2 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>635.29%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>635.29%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11665 155321 3 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>670.59%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>670.59%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11666 155321 4 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>705.88%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>705.88%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11667 155321 5 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>741.18%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>741.18%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11668 155321 6 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>776.47%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>776.47%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11669 155321 7 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>811.76%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>811.76%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11670 155321 8 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>847.06%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>847.06%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11671 155321 9 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>882.35%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>882.35%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11672 155321 10 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>917.65%</color>/<color=#FF6347>917.65%</color>/<color=#FF6347>917.65%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11673 155321 11 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>952.94%</color>/<color=#FF6347>952.94%</color>/<color=#FF6347>952.94%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11674 155321 12 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>988.24%</color>/<color=#FF6347>988.24%</color>/<color=#FF6347>988.24%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11675 155321 13 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1023.53%</color>/<color=#FF6347>1023.53%</color>/<color=#FF6347>1023.53%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11676 155321 14 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1058.82%</color>/<color=#FF6347>1058.82%</color>/<color=#FF6347>1058.82%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11677 155321 15 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1094.12%</color>/<color=#FF6347>1094.12%</color>/<color=#FF6347>1094.12%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11678 155321 16 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1129.41%</color>/<color=#FF6347>1129.41%</color>/<color=#FF6347>1129.41%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11679 155321 17 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1164.71%</color>/<color=#FF6347>1164.71%</color>/<color=#FF6347>1164.71%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11680 155321 18 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1200%</color>/<color=#FF6347>1200%</color>/<color=#FF6347>1200%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11681 155321 19 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1235.29%</color>/<color=#FF6347>1235.29%</color>/<color=#FF6347>1235.29%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11682 155321 20 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1270.59%</color>/<color=#FF6347>1270.59%</color>/<color=#FF6347>1270.59%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11683 155321 21 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1305.88%</color>/<color=#FF6347>1305.88%</color>/<color=#FF6347>1305.88%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11684 155321 22 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1341.18%</color>/<color=#FF6347>1341.18%</color>/<color=#FF6347>1341.18%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11685 155321 23 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1376.47%</color>/<color=#FF6347>1376.47%</color>/<color=#FF6347>1376.47%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11686 155321 24 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1411.76%</color>/<color=#FF6347>1411.76%</color>/<color=#FF6347>1411.76%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11687 155321 25 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1447.06%</color>/<color=#FF6347>1447.06%</color>/<color=#FF6347>1447.06%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11688 155321 26 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1482.35%</color>/<color=#FF6347>1482.35%</color>/<color=#FF6347>1482.35%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11689 155321 27 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1517.65%</color>/<color=#FF6347>1517.65%</color>/<color=#FF6347>1517.65%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11690 155321 28 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1552.94%</color>/<color=#FF6347>1552.94%</color>/<color=#FF6347>1552.94%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11691 155321 29 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1588.24%</color>/<color=#FF6347>1588.24%</color>/<color=#FF6347>1588.24%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11692 155321 30 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1623.53%</color>/<color=#FF6347>1623.53%</color>/<color=#FF6347>1623.53%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11693 155321 31 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1658.82%</color>/<color=#FF6347>1658.82%</color>/<color=#FF6347>1658.82%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11694 155321 32 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1694.12%</color>/<color=#FF6347>1694.12%</color>/<color=#FF6347>1694.12%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11695 155321 33 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1729.41%</color>/<color=#FF6347>1729.41%</color>/<color=#FF6347>1729.41%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11696 155321 34 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1764.71%</color>/<color=#FF6347>1764.71%</color>/<color=#FF6347>1764.71%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11697 155321 35 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored. Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1800%</color>/<color=#FF6347>1800%</color>/<color=#FF6347>1800%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.
11698 155322 0 Leader - Child of Kowloong Assets/Product/Texture/Image/IconSkill/R2PulaoA1.png Leader Skill Increases Physical DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Physical DMG of all members by <color=#FF6347>5%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>10%</color>.
11699 155322 1 Leader - Child of Kowloong Assets/Product/Texture/Image/IconSkill/R2PulaoA1.png Leader Skill Increases Physical DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Physical DMG of all members by <color=#FF6347>5%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>10%</color>.
11700 155323 1 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>10%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11701 155323 2 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>10.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11702 155323 3 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>11.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11703 155323 4 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>11.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11704 155323 5 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>12.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11705 155323 6 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>12.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11706 155323 7 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>13.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>13.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11707 155323 8 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>14.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11708 155323 9 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>14.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11709 155323 10 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>15.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11710 155323 11 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>15.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11711 155323 12 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>16.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>16.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11712 155323 13 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>17.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11713 155323 14 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>17.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11714 155323 15 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>18.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11715 155323 16 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>18.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11716 155323 17 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>19.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>19.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11717 155323 18 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>20%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11718 155323 19 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>20.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11719 155323 20 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>21.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11720 155323 21 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>21.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11721 155323 22 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>22.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11722 155323 23 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>22.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11723 155323 24 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>23.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>23.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11724 155323 25 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>24.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11725 155323 26 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>24.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11726 155323 27 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>25.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11727 155323 28 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>25.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11728 155323 29 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>26.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>26.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11729 155323 30 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>27.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11730 155323 31 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>27.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11731 155323 32 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>28.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11732 155323 33 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>28.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11733 155323 34 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>29.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>29.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11734 155323 35 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>30%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>30%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
11735 155327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
11736 155327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
11737 155324 0 Sovereign's Order Assets/Product/Texture/Image/IconSkill/R2PulaoS1.png SS Rank Passive Skill CRIT Rate increases. Each <color=#FF6347>Dragon Force Combo</color> restores Signature Energy. When Qu: Pavo unleashes <color=#FF6347>Signature - Dragon's Wrath</color>, Pula: Dragontoll gains Signature Energy and <color=#FF6347>Dragon Force</color>. CRIT Rate increases by <color=#FF6347>20%</color>. Each <color=#FF6347>Dragon Force Combo</color> restores up to <color=#FF6347>24</color> Signature Energy. When Qu: Pavo unleashes <color=#FF6347>Signature - Dragon's Wrath</color>, Pula: Dragontoll gains <color=#FF6347>30</color> Signature Energy and <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11738 155324 1 Sovereign's Order Assets/Product/Texture/Image/IconSkill/R2PulaoS1.png SS Rank Passive Skill CRIT Rate increases. Each <color=#FF6347>Dragon Force Combo</color> restores Signature Energy. When Qu: Pavo unleashes <color=#FF6347>Signature - Dragon's Wrath</color>, Pula: Dragontoll gains Signature Energy and <color=#FF6347>Dragon Force</color>. CRIT Rate increases by <color=#FF6347>20%</color>. Each <color=#FF6347>Dragon Force Combo</color> restores up to <color=#FF6347>24</color> Signature Energy. When Qu: Pavo unleashes <color=#FF6347>Signature - Dragon's Wrath</color>, Pula: Dragontoll gains <color=#FF6347>30</color> Signature Energy and <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.
11739 155325 0 Dragon's Aura Assets/Product/Texture/Image/IconSkill/R2PulaoSS1.png SSS Rank Passive Skill Physical DMG increases. Each <color=#FF6347>Dragon Force Combo</color> restores additional Signature Energy. Gains <color=#FF6347>Dragon Force</color> upon entering battle each time. Physical DMG increases by <color=#FF6347>10%</color>. Each <color=#FF6347>Dragon Force Combo</color> restores an additional <color=#FF6347>12</color> Signature Energy (up to <color=#FF6347>36</color> per combo). Gains <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color> upon entering battle each time.
11740 155325 1 Dragon's Aura Assets/Product/Texture/Image/IconSkill/R2PulaoSS1.png SSS Rank Passive Skill Physical DMG increases. Each <color=#FF6347>Dragon Force Combo</color> restores additional Signature Energy. Gains <color=#FF6347>Dragon Force</color> upon entering battle each time. Physical DMG increases by <color=#FF6347>10%</color>. Each <color=#FF6347>Dragon Force Combo</color> restores an additional <color=#FF6347>12</color> Signature Energy (up to <color=#FF6347>36</color> per combo). Gains <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color> upon entering battle each time.
11741 155326 0 Free Dragon Assets/Product/Texture/Image/IconSkill/R2PulaoSSS1.png 110 SSS+ Rank Passive Skill When casting <color=#FF6347>Spirit Blade: Falling Stars</color>, leaves a <color=#FF6347>Dragon Cloudspring</color> for a period of time, during which the Kowloong units within the area receive a CRIT DMG Bonus and Physical DMG Bonus. Recovers <color=#FF6347>1</color> Signal Orb when casting <color=#FF6347>Snow Dragon</color>. When casting <color=#FF6347>Spirit Blade: Falling Stars</color>, leaves a <color=#FF6347>Dragon Cloudspring</color> for <color=#FF6347>10</color>s, during which the Kowloong units within the area receive a <color=#FF6347>20%</color> CRIT DMG Bonus and <color=#FF6347>10%</color> Physical DMG Bonus. Recovers <color=#FF6347>1</color> Signal Orb when casting <color=#FF6347>Snow Dragon</color>.
11742 155326 1 Free Dragon Assets/Product/Texture/Image/IconSkill/R2PulaoSSS1.png 110 SSS+ Rank Passive Skill When casting <color=#FF6347>Spirit Blade: Falling Stars</color>, leaves a <color=#FF6347>Dragon Cloudspring</color> for a period of time, during which the Kowloong units within the area receive a CRIT DMG Bonus and Physical DMG Bonus. Recovers <color=#FF6347>1</color> Signal Orb when casting <color=#FF6347>Snow Dragon</color>. When casting <color=#FF6347>Spirit Blade: Falling Stars</color>, leaves a <color=#FF6347>Dragon Cloudspring</color> for <color=#FF6347>10</color>s, during which the Kowloong units within the area receive a <color=#FF6347>20%</color> CRIT DMG Bonus and <color=#FF6347>10%</color> Physical DMG Bonus. Recovers <color=#FF6347>1</color> Signal Orb when casting <color=#FF6347>Snow Dragon</color>.
11743 105401 1 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>100%</color> Fire DMG.
11744 105401 2 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>105.88%</color> Fire DMG.
11745 105401 3 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>111.76%</color> Fire DMG.
11746 105401 4 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>117.65%</color> Fire DMG.
11747 105401 5 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>123.53%</color> Fire DMG.
11748 105401 6 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>129.41%</color> Fire DMG.
11749 105401 7 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>135.29%</color> Fire DMG.
11750 105401 8 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>141.18%</color> Fire DMG.
11751 105401 9 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>147.06%</color> Fire DMG.
11752 105401 10 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>152.94%</color> Fire DMG.
11753 105401 11 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>158.82%</color> Fire DMG.
11754 105401 12 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>164.71%</color> Fire DMG.
11755 105401 13 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>170.59%</color> Fire DMG.
11756 105401 14 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>176.47%</color> Fire DMG.
11757 105401 15 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>182.35%</color> Fire DMG.
11758 105401 16 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>188.24%</color> Fire DMG.
11759 105401 17 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>194.12%</color> Fire DMG.
11760 105401 18 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>200%</color> Fire DMG.
11761 105401 19 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>205.88%</color> Fire DMG.
11762 105401 20 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>211.76%</color> Fire DMG.
11763 105401 21 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>217.65%</color> Fire DMG.
11764 105401 22 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>223.53%</color> Fire DMG.
11765 105401 23 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>229.41%</color> Fire DMG.
11766 105401 24 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>235.29%</color> Fire DMG.
11767 105401 25 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>241.18%</color> Fire DMG.
11768 105401 26 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>247.06%</color> Fire DMG.
11769 105401 27 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>252.94%</color> Fire DMG.
11770 105401 28 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>258.82%</color> Fire DMG.
11771 105401 29 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>264.71%</color> Fire DMG.
11772 105401 30 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>270.59%</color> Fire DMG.
11773 105401 31 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>276.47%</color> Fire DMG.
11774 105401 32 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>282.35%</color> Fire DMG.
11775 105401 33 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>288.24%</color> Fire DMG.
11776 105401 34 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>294.12%</color> Fire DMG.
11777 105401 35 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>300%</color> Fire DMG.
11778 105406 1 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>250%</color> Fire DMG based on the number of orbs pinged.
11779 105406 2 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>264.71%</color> Fire DMG based on the number of orbs pinged.
11780 105406 3 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>279.41%</color> Fire DMG based on the number of orbs pinged.
11781 105406 4 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>294.12%</color> Fire DMG based on the number of orbs pinged.
11782 105406 5 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>308.82%</color> Fire DMG based on the number of orbs pinged.
11783 105406 6 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>323.53%</color> Fire DMG based on the number of orbs pinged.
11784 105406 7 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>338.24%</color> Fire DMG based on the number of orbs pinged.
11785 105406 8 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>352.94%</color> Fire DMG based on the number of orbs pinged.
11786 105406 9 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>367.65%</color> Fire DMG based on the number of orbs pinged.
11787 105406 10 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>382.35%</color> Fire DMG based on the number of orbs pinged.
11788 105406 11 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>397.06%</color> Fire DMG based on the number of orbs pinged.
11789 105406 12 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>411.76%</color> Fire DMG based on the number of orbs pinged.
11790 105406 13 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>426.47%</color> Fire DMG based on the number of orbs pinged.
11791 105406 14 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>441.18%</color> Fire DMG based on the number of orbs pinged.
11792 105406 15 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>455.88%</color> Fire DMG based on the number of orbs pinged.
11793 105406 16 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>470.59%</color> Fire DMG based on the number of orbs pinged.
11794 105406 17 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>485.29%</color> Fire DMG based on the number of orbs pinged.
11795 105406 18 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>500%</color> Fire DMG based on the number of orbs pinged.
11796 105406 19 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>514.71%</color> Fire DMG based on the number of orbs pinged.
11797 105406 20 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>529.41%</color> Fire DMG based on the number of orbs pinged.
11798 105406 21 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>544.12%</color> Fire DMG based on the number of orbs pinged.
11799 105406 22 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>558.82%</color> Fire DMG based on the number of orbs pinged.
11800 105406 23 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>573.53%</color> Fire DMG based on the number of orbs pinged.
11801 105406 24 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>588.24%</color> Fire DMG based on the number of orbs pinged.
11802 105406 25 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>602.94%</color> Fire DMG based on the number of orbs pinged.
11803 105406 26 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>617.65%</color> Fire DMG based on the number of orbs pinged.
11804 105406 27 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>632.35%</color> Fire DMG based on the number of orbs pinged.
11805 105406 28 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>647.06%</color> Fire DMG based on the number of orbs pinged.
11806 105406 29 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>661.76%</color> Fire DMG based on the number of orbs pinged.
11807 105406 30 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>676.47%</color> Fire DMG based on the number of orbs pinged.
11808 105406 31 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>691.18%</color> Fire DMG based on the number of orbs pinged.
11809 105406 32 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>705.88%</color> Fire DMG based on the number of orbs pinged.
11810 105406 33 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>720.59%</color> Fire DMG based on the number of orbs pinged.
11811 105406 34 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>735.29%</color> Fire DMG based on the number of orbs pinged.
11812 105406 35 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>750%</color> Fire DMG based on the number of orbs pinged.
11813 105411 1 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>20%</color> Fire DMG.
11814 105411 2 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>21.18%</color> Fire DMG.
11815 105411 3 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>22.35%</color> Fire DMG.
11816 105411 4 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>23.53%</color> Fire DMG.
11817 105411 5 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>24.71%</color> Fire DMG.
11818 105411 6 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>25.88%</color> Fire DMG.
11819 105411 7 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>27.06%</color> Fire DMG.
11820 105411 8 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>28.24%</color> Fire DMG.
11821 105411 9 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>29.41%</color> Fire DMG.
11822 105411 10 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>30.59%</color> Fire DMG.
11823 105411 11 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>31.76%</color> Fire DMG.
11824 105411 12 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>32.94%</color> Fire DMG.
11825 105411 13 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>34.12%</color> Fire DMG.
11826 105411 14 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>35.29%</color> Fire DMG.
11827 105411 15 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>36.47%</color> Fire DMG.
11828 105411 16 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>37.65%</color> Fire DMG.
11829 105411 17 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>38.82%</color> Fire DMG.
11830 105411 18 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>40%</color> Fire DMG.
11831 105411 19 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>41.18%</color> Fire DMG.
11832 105411 20 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>42.35%</color> Fire DMG.
11833 105411 21 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>43.53%</color> Fire DMG.
11834 105411 22 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>44.71%</color> Fire DMG.
11835 105411 23 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>45.88%</color> Fire DMG.
11836 105411 24 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>47.06%</color> Fire DMG.
11837 105411 25 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>48.24%</color> Fire DMG.
11838 105411 26 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>49.41%</color> Fire DMG.
11839 105411 27 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>50.59%</color> Fire DMG.
11840 105411 28 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>51.76%</color> Fire DMG.
11841 105411 29 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>52.94%</color> Fire DMG.
11842 105411 30 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>54.12%</color> Fire DMG.
11843 105411 31 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>55.29%</color> Fire DMG.
11844 105411 32 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>56.47%</color> Fire DMG.
11845 105411 33 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>57.65%</color> Fire DMG.
11846 105411 34 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>58.82%</color> Fire DMG.
11847 105411 35 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>60%</color> Fire DMG.
11848 105416 1 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>175%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>15%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>155%</color>/<color=#FF6347>215%</color>/<color=#FF6347>250%</color> Fire DMG respectively.
11849 105416 2 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>185.29%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>15.88%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>164.12%</color>/<color=#FF6347>227.65%</color>/<color=#FF6347>264.71%</color> Fire DMG respectively.
11850 105416 3 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>195.59%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>16.76%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>173.24%</color>/<color=#FF6347>240.29%</color>/<color=#FF6347>279.41%</color> Fire DMG respectively.
11851 105416 4 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>205.88%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>17.65%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>182.35%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>294.12%</color> Fire DMG respectively.
11852 105416 5 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>216.18%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>18.53%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>191.47%</color>/<color=#FF6347>265.59%</color>/<color=#FF6347>308.82%</color> Fire DMG respectively.
11853 105416 6 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>226.47%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>19.41%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>200.59%</color>/<color=#FF6347>278.24%</color>/<color=#FF6347>323.53%</color> Fire DMG respectively.
11854 105416 7 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>236.76%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>20.29%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>209.71%</color>/<color=#FF6347>290.88%</color>/<color=#FF6347>338.24%</color> Fire DMG respectively.
11855 105416 8 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>247.06%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>21.18%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>218.82%</color>/<color=#FF6347>303.53%</color>/<color=#FF6347>352.94%</color> Fire DMG respectively.
11856 105416 9 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>257.35%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>22.06%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>227.94%</color>/<color=#FF6347>316.18%</color>/<color=#FF6347>367.65%</color> Fire DMG respectively.
11857 105416 10 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>267.65%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>22.94%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>237.06%</color>/<color=#FF6347>328.82%</color>/<color=#FF6347>382.35%</color> Fire DMG respectively.
11858 105416 11 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>277.94%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>23.82%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>246.18%</color>/<color=#FF6347>341.47%</color>/<color=#FF6347>397.06%</color> Fire DMG respectively.
11859 105416 12 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>288.24%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>24.71%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>255.29%</color>/<color=#FF6347>354.12%</color>/<color=#FF6347>411.76%</color> Fire DMG respectively.
11860 105416 13 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>298.53%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>25.59%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>264.41%</color>/<color=#FF6347>366.76%</color>/<color=#FF6347>426.47%</color> Fire DMG respectively.
11861 105416 14 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>308.82%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>26.47%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>273.53%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>441.18%</color> Fire DMG respectively.
11862 105416 15 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>319.12%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>27.35%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>282.65%</color>/<color=#FF6347>392.06%</color>/<color=#FF6347>455.88%</color> Fire DMG respectively.
11863 105416 16 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>329.41%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>28.24%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>291.76%</color>/<color=#FF6347>404.71%</color>/<color=#FF6347>470.59%</color> Fire DMG respectively.
11864 105416 17 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>339.71%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>29.12%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>300.88%</color>/<color=#FF6347>417.35%</color>/<color=#FF6347>485.29%</color> Fire DMG respectively.
11865 105416 18 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>350%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>30%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>310%</color>/<color=#FF6347>430%</color>/<color=#FF6347>500%</color> Fire DMG respectively.
11866 105416 19 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>360.29%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>30.88%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>319.12%</color>/<color=#FF6347>442.65%</color>/<color=#FF6347>514.71%</color> Fire DMG respectively.
11867 105416 20 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>370.59%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>31.76%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>328.24%</color>/<color=#FF6347>455.29%</color>/<color=#FF6347>529.41%</color> Fire DMG respectively.
11868 105416 21 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>380.88%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>32.65%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>337.35%</color>/<color=#FF6347>467.94%</color>/<color=#FF6347>544.12%</color> Fire DMG respectively.
11869 105416 22 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>391.18%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>33.53%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>346.47%</color>/<color=#FF6347>480.59%</color>/<color=#FF6347>558.82%</color> Fire DMG respectively.
11870 105416 23 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>401.47%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>34.41%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>355.59%</color>/<color=#FF6347>493.24%</color>/<color=#FF6347>573.53%</color> Fire DMG respectively.
11871 105416 24 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>411.76%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>35.29%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>364.71%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>588.24%</color> Fire DMG respectively.
11872 105416 25 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>422.06%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>36.18%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>373.82%</color>/<color=#FF6347>518.53%</color>/<color=#FF6347>602.94%</color> Fire DMG respectively.
11873 105416 26 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>432.35%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>37.06%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>382.94%</color>/<color=#FF6347>531.18%</color>/<color=#FF6347>617.65%</color> Fire DMG respectively.
11874 105416 27 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>442.65%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>37.94%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>392.06%</color>/<color=#FF6347>543.82%</color>/<color=#FF6347>632.35%</color> Fire DMG respectively.
11875 105416 28 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>452.94%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>38.82%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>401.18%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>647.06%</color> Fire DMG respectively.
11876 105416 29 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>463.24%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>39.71%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>410.29%</color>/<color=#FF6347>569.12%</color>/<color=#FF6347>661.76%</color> Fire DMG respectively.
11877 105416 30 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>473.53%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>40.59%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>419.41%</color>/<color=#FF6347>581.76%</color>/<color=#FF6347>676.47%</color> Fire DMG respectively.
11878 105416 31 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>483.82%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>41.47%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>428.53%</color>/<color=#FF6347>594.41%</color>/<color=#FF6347>691.18%</color> Fire DMG respectively.
11879 105416 32 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>494.12%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>42.35%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>437.65%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>705.88%</color> Fire DMG respectively.
11880 105416 33 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>504.41%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>43.24%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>446.76%</color>/<color=#FF6347>619.71%</color>/<color=#FF6347>720.59%</color> Fire DMG respectively.
11881 105416 34 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>514.71%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>44.12%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>455.88%</color>/<color=#FF6347>632.35%</color>/<color=#FF6347>735.29%</color> Fire DMG respectively.
11882 105416 35 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>525%</color> Fire DMG in total. Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color> Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>45%</color> Fire DMG. Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color> When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in. When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>465%</color>/<color=#FF6347>645%</color>/<color=#FF6347>750%</color> Fire DMG respectively.
11883 105417 1 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>400%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1000%</color> AOE Fire DMG.
11884 105417 2 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>423.53%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1058.82%</color> AOE Fire DMG.
11885 105417 3 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>447.06%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1117.65%</color> AOE Fire DMG.
11886 105417 4 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>470.59%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1176.47%</color> AOE Fire DMG.
11887 105417 5 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>494.12%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1235.29%</color> AOE Fire DMG.
11888 105417 6 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>517.65%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1294.12%</color> AOE Fire DMG.
11889 105417 7 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>541.18%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1352.94%</color> AOE Fire DMG.
11890 105417 8 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>564.71%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1411.76%</color> AOE Fire DMG.
11891 105417 9 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>588.24%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1470.59%</color> AOE Fire DMG.
11892 105417 10 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>611.76%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1529.41%</color> AOE Fire DMG.
11893 105417 11 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>635.29%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1588.24%</color> AOE Fire DMG.
11894 105417 12 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>658.82%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1647.06%</color> AOE Fire DMG.
11895 105417 13 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>682.35%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1705.88%</color> AOE Fire DMG.
11896 105417 14 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>705.88%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1764.71%</color> AOE Fire DMG.
11897 105417 15 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>729.41%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1823.53%</color> AOE Fire DMG.
11898 105417 16 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>752.94%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1882.35%</color> AOE Fire DMG.
11899 105417 17 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>776.47%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1941.18%</color> AOE Fire DMG.
11900 105417 18 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>800%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2000%</color> AOE Fire DMG.
11901 105417 19 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>823.53%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2058.82%</color> AOE Fire DMG.
11902 105417 20 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>847.06%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2117.65%</color> AOE Fire DMG.
11903 105417 21 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>870.59%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2176.47%</color> AOE Fire DMG.
11904 105417 22 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>894.12%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2235.29%</color> AOE Fire DMG.
11905 105417 23 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>917.65%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2294.12%</color> AOE Fire DMG.
11906 105417 24 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>941.18%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2352.94%</color> AOE Fire DMG.
11907 105417 25 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>964.71%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2411.76%</color> AOE Fire DMG.
11908 105417 26 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>988.24%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2470.59%</color> AOE Fire DMG.
11909 105417 27 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1011.76%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2529.41%</color> AOE Fire DMG.
11910 105417 28 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1035.29%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2588.24%</color> AOE Fire DMG.
11911 105417 29 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1058.82%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2647.06%</color> AOE Fire DMG.
11912 105417 30 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1082.35%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2705.88%</color> AOE Fire DMG.
11913 105417 31 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1105.88%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2764.71%</color> AOE Fire DMG.
11914 105417 32 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1129.41%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2823.53%</color> AOE Fire DMG.
11915 105417 33 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1152.94%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2882.35%</color> AOE Fire DMG.
11916 105417 34 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1176.47%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2941.18%</color> AOE Fire DMG.
11917 105417 35 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color> When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward. When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1200%</color> Fire DMG in total. Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>3000%</color> AOE Fire DMG.
11918 105418 1 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>320%</color> AOE Fire DMG.
11919 105418 2 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>338.82%</color> AOE Fire DMG.
11920 105418 3 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>357.65%</color> AOE Fire DMG.
11921 105418 4 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>376.47%</color> AOE Fire DMG.
11922 105418 5 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>395.29%</color> AOE Fire DMG.
11923 105418 6 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>414.12%</color> AOE Fire DMG.
11924 105418 7 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>432.94%</color> AOE Fire DMG.
11925 105418 8 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>451.76%</color> AOE Fire DMG.
11926 105418 9 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>470.59%</color> AOE Fire DMG.
11927 105418 10 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>489.41%</color> AOE Fire DMG.
11928 105418 11 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>508.24%</color> AOE Fire DMG.
11929 105418 12 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>527.06%</color> AOE Fire DMG.
11930 105418 13 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>545.88%</color> AOE Fire DMG.
11931 105418 14 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>564.71%</color> AOE Fire DMG.
11932 105418 15 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>583.53%</color> AOE Fire DMG.
11933 105418 16 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>602.35%</color> AOE Fire DMG.
11934 105418 17 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>621.18%</color> AOE Fire DMG.
11935 105418 18 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>640%</color> AOE Fire DMG.
11936 105418 19 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>658.82%</color> AOE Fire DMG.
11937 105418 20 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>677.65%</color> AOE Fire DMG.
11938 105418 21 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>696.47%</color> AOE Fire DMG.
11939 105418 22 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>715.29%</color> AOE Fire DMG.
11940 105418 23 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>734.12%</color> AOE Fire DMG.
11941 105418 24 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>752.94%</color> AOE Fire DMG.
11942 105418 25 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>771.76%</color> AOE Fire DMG.
11943 105418 26 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>790.59%</color> AOE Fire DMG.
11944 105418 27 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>809.41%</color> AOE Fire DMG.
11945 105418 28 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>828.24%</color> AOE Fire DMG.
11946 105418 29 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>847.06%</color> AOE Fire DMG.
11947 105418 30 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>865.88%</color> AOE Fire DMG.
11948 105418 31 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>884.71%</color> AOE Fire DMG.
11949 105418 32 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>903.53%</color> AOE Fire DMG.
11950 105418 33 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>922.35%</color> AOE Fire DMG.
11951 105418 34 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>941.18%</color> AOE Fire DMG.
11952 105418 35 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>960%</color> AOE Fire DMG.
11953 105421 1 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>100%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>150%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>200%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</
11954 105421 2 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>105.88%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>158.82%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>211.76%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6
11955 105421 3 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>111.76%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>167.65%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>223.53%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6
11956 105421 4 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>117.65%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>176.47%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>235.29%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6
11957 105421 5 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>123.53%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>185.29%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>247.06%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6
11958 105421 6 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>129.41%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>194.12%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>258.82%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6
11959 105421 7 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>135.29%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>202.94%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>270.59%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6
11960 105421 8 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>141.18%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>211.76%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>282.35%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6
11961 105421 9 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>147.06%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>220.59%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>294.12%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6
11962 105421 10 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>152.94%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>229.41%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>305.88%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11963 105421 11 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>158.82%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>238.24%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>317.65%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11964 105421 12 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>164.71%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>247.06%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>329.41%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11965 105421 13 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>170.59%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>255.88%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>341.18%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11966 105421 14 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>176.47%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>264.71%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>352.94%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11967 105421 15 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>182.35%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>273.53%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>364.71%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11968 105421 16 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>188.24%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>282.35%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>376.47%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11969 105421 17 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>194.12%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>291.18%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>388.24%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11970 105421 18 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>200%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>300%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>400%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%<
11971 105421 19 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>205.88%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>308.82%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>411.76%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11972 105421 20 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>211.76%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>317.65%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>423.53%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11973 105421 21 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>217.65%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>326.47%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>435.29%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11974 105421 22 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>223.53%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>335.29%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>447.06%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11975 105421 23 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>229.41%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>344.12%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>458.82%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11976 105421 24 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>235.29%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>352.94%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>470.59%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11977 105421 25 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>241.18%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>361.76%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>482.35%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11978 105421 26 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>247.06%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>370.59%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>494.12%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11979 105421 27 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>252.94%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>379.41%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>505.88%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11980 105421 28 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>258.82%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>388.24%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>517.65%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11981 105421 29 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>264.71%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>397.06%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>529.41%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11982 105421 30 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>270.59%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>405.88%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>541.18%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11983 105421 31 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>276.47%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>414.71%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>552.94%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11984 105421 32 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>282.35%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>423.53%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>564.71%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11985 105421 33 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>288.24%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>432.35%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>576.47%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11986 105421 34 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>294.12%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>441.18%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>588.24%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF
11987 105421 35 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color> When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>300%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>450%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>600%</color> Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. <color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%<
11988 105422 0 Leader - Sagemachina Assets/Product/Texture/Image/IconSkill/R4YongyechaoA1.png Leader Skill Increases Fire DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Fire DMG of all members by <color=#FF6347>10%</color>. Increases DMG of all Tank Omniframes in the team by <color=#FF6347>5%</color>.
11989 105422 1 Leader - Sagemachina Assets/Product/Texture/Image/IconSkill/R4YongyechaoA1.png Leader Skill Increases Fire DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Fire DMG of all members by <color=#FF6347>10%</color>. Increases DMG of all Tank Omniframes in the team by <color=#FF6347>5%</color>.
11990 105423 1 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
11991 105423 2 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.
11992 105423 3 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.
11993 105423 4 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.
11994 105423 5 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.
11995 105423 6 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.
11996 105423 7 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.
11997 105423 8 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.
11998 105423 9 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.
11999 105423 10 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.
12000 105423 11 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.
12001 105423 12 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.
12002 105423 13 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.
12003 105423 14 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.
12004 105423 15 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.
12005 105423 16 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.
12006 105423 17 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.
12007 105423 18 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.
12008 105423 19 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.
12009 105423 20 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.
12010 105423 21 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.
12011 105423 22 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.
12012 105423 23 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.
12013 105423 24 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.
12014 105423 25 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.
12015 105423 26 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.
12016 105423 27 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.
12017 105423 28 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.
12018 105423 29 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.
12019 105423 30 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.
12020 105423 31 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.
12021 105423 32 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.
12022 105423 33 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.
12023 105423 34 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.
12024 105423 35 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.
12025 105427 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
12026 105427 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
12027 105424 0 Missile Circus Assets/Product/Texture/Image/IconSkill/R4YongyechaoS1.png 12 SS Rank Passive Skill After casting <color=#FF6347>Gigabyte Star Strike</color>, switch Nanami: Starfarer out of battle to trigger <color=#FF6347>Missile Support</color>, dealing Fire DMG. <color=#FF6347>"Oops! Missed it!"/"Perfect!"/Burning Blow</color> will come with the <color=#FF6347>Scorching Invasion</color> effect that reduces the enemy's Fire Resistance. Casting <color=#FF6347>Burning Blow</color> will trigger the QTEs that are not in cooldown yet. After casting <color=#FF6347>Gigabyte Star Strike</color>, switch Nanami: Starfarer out of battle to trigger <color=#FF6347>Missile Support</color>, dealing Fire DMG. <color=#FF6347>"Oops! Missed it!"/"Perfect!"/Burning Blow</color> will come with the <color=#FF6347>Scorching Invasion</color> effect that reduces the enemy's Fire Resistance. Casting <color=#FF6347>Burning Blow</color> will trigger the QTEs that are not in cooldown yet.\n- <color=#FF6347>Missile Support</color> fires <color=#FF6347>4</color> missiles every <color=#FF6347>3</color>s for <color=#FF6347>12</color>s, dealing <color=#FF6347>800%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the enemy's Fire Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
12028 105424 1 Missile Circus Assets/Product/Texture/Image/IconSkill/R4YongyechaoS1.png 12 SS Rank Passive Skill After casting <color=#FF6347>Gigabyte Star Strike</color>, switch Nanami: Starfarer out of battle to trigger <color=#FF6347>Missile Support</color>, dealing Fire DMG. <color=#FF6347>"Oops! Missed it!"/"Perfect!"/Burning Blow</color> will come with the <color=#FF6347>Scorching Invasion</color> effect that reduces the enemy's Fire Resistance. Casting <color=#FF6347>Burning Blow</color> will trigger the QTEs that are not in cooldown yet. After casting <color=#FF6347>Gigabyte Star Strike</color>, switch Nanami: Starfarer out of battle to trigger <color=#FF6347>Missile Support</color>, dealing Fire DMG. <color=#FF6347>"Oops! Missed it!"/"Perfect!"/Burning Blow</color> will come with the <color=#FF6347>Scorching Invasion</color> effect that reduces the enemy's Fire Resistance. Casting <color=#FF6347>Burning Blow</color> will trigger the QTEs that are not in cooldown yet.\n- <color=#FF6347>Missile Support</color> fires <color=#FF6347>4</color> missiles every <color=#FF6347>3</color>s for <color=#FF6347>12</color>s, dealing <color=#FF6347>800%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the enemy's Fire Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.
12029 105425 0 Flame Roaring for Victory Assets/Product/Texture/Image/IconSkill/R4YongyechaoSS1.png 12 SSS Rank Passive Skill Nanami: Starfarer's <color=#FF6347>Scorching Invasion</color> effect increases. The Extra DMG Bonuses of <color=#FF6347>Burning Blow</color> and <color=#FF6347>Signature - Ace Star</color> increase. When Nanami is in the <color=#FF6347>"Bzzz" Mode</color>, press and hold until the charge limit to automatically trigger <color=#FF6347>"Perfect!"</color>. When Nanami is in the Slide Mode or the <color=#FF6347>"Bzzz" Mode</color>, she restores Shield. Nanami: Starfarer's <color=#FF6347>Scorching Invasion</color> effect increases. The Extra DMG Bonuses of <color=#FF6347>Burning Blow</color> and <color=#FF6347>Signature - Ace Star</color> increase. When Nanami is in the <color=#FF6347>"Bzzz" Mode</color>, press and hold until the charge limit to automatically trigger <color=#FF6347>"Perfect!"</color>. When Nanami is in the Slide Mode or the <color=#FF6347>"Bzzz" Mode</color>, she restores Shield.\n- <color=#FF6347>Scorching Invasion</color>'s effect increases by <color=#FF6347>10%</color>.\n- The Extra DMG Bonus of <color=#FF6347>Burning Blow</color> increases by <color=#FF6347>25%</color>.\n- The Extra DMG Bonus of <color=#FF6347>Signature - Ace Star</color> increases by <color=#FF6347>25%</color>.\n- When Nanami is in the Slide Mode or the <color=#FF6347>"Bzzz" Mode</color>, she restores Shield equal to <color=#FF6347>10%</color> of max HP per second, up to <color=#FF6347>50%</color>.
12030 105425 1 Flame Roaring for Victory Assets/Product/Texture/Image/IconSkill/R4YongyechaoSS1.png 12 SSS Rank Passive Skill Nanami: Starfarer's <color=#FF6347>Scorching Invasion</color> effect increases. The Extra DMG Bonuses of <color=#FF6347>Burning Blow</color> and <color=#FF6347>Signature - Ace Star</color> increase. When Nanami is in the <color=#FF6347>"Bzzz" Mode</color>, press and hold until the charge limit to automatically trigger <color=#FF6347>"Perfect!"</color>. When Nanami is in the Slide Mode or the <color=#FF6347>"Bzzz" Mode</color>, she restores Shield. Nanami: Starfarer's <color=#FF6347>Scorching Invasion</color> effect increases. The Extra DMG Bonuses of <color=#FF6347>Burning Blow</color> and <color=#FF6347>Signature - Ace Star</color> increase. When Nanami is in the <color=#FF6347>"Bzzz" Mode</color>, press and hold until the charge limit to automatically trigger <color=#FF6347>"Perfect!"</color>. When Nanami is in the Slide Mode or the <color=#FF6347>"Bzzz" Mode</color>, she restores Shield.\n- <color=#FF6347>Scorching Invasion</color>'s effect increases by <color=#FF6347>10%</color>.\n- The Extra DMG Bonus of <color=#FF6347>Burning Blow</color> increases by <color=#FF6347>25%</color>.\n- The Extra DMG Bonus of <color=#FF6347>Signature - Ace Star</color> increases by <color=#FF6347>25%</color>.\n- When Nanami is in the Slide Mode or the <color=#FF6347>"Bzzz" Mode</color>, she restores Shield equal to <color=#FF6347>10%</color> of max HP per second, up to <color=#FF6347>50%</color>.
12031 105426 0 Mecha Drive Assets/Product/Texture/Image/IconSkill/R4YongyechaoSSS1.png SSS+ Rank Passive Skill The damage recorded by <color=#FF6347>Soul of Molten Steel</color> increases. Max Pressure increases. The <color=#FF6347>"Rumbling" Mode</color> grants Pressure every second. <color=#FF6347>"Oops! Missed it!"</color>/<color=#FF6347>"Perfect!"</color> grants bonus Pressure. The damage recorded by <color=#FF6347>Soul of Molten Steel</color> increases. Max Pressure increases. The <color=#FF6347>"Rumbling" Mode</color> grants Pressure every second. <color=#FF6347>"Oops! Missed it!"</color>/<color=#FF6347>"Perfect!"</color> grants bonus Pressure.\n- The damage recorded by <color=#FF6347>Soul of Molten Steel</color> increases to <color=#FF6347>100%</color>.\n- Max Pressure increases to <color=#FF6347>999</color>.\n- The <color=#FF6347>"Rumbling" Mode</color> grants <color=#FF6347>50</color> Pressure every second. <color=#FF6347>"Oops! Missed it!"</color>/<color=#FF6347>"Perfect!"</color> grants <color=#FF6347>80</color> more Pressure.
12032 105426 1 Mecha Drive Assets/Product/Texture/Image/IconSkill/R4YongyechaoSSS1.png SSS+ Rank Passive Skill The damage recorded by <color=#FF6347>Soul of Molten Steel</color> increases. Max Pressure increases. The <color=#FF6347>"Rumbling" Mode</color> grants Pressure every second. <color=#FF6347>"Oops! Missed it!"</color>/<color=#FF6347>"Perfect!"</color> grants bonus Pressure. The damage recorded by <color=#FF6347>Soul of Molten Steel</color> increases. Max Pressure increases. The <color=#FF6347>"Rumbling" Mode</color> grants Pressure every second. <color=#FF6347>"Oops! Missed it!"</color>/<color=#FF6347>"Perfect!"</color> grants bonus Pressure.\n- The damage recorded by <color=#FF6347>Soul of Molten Steel</color> increases to <color=#FF6347>100%</color>.\n- Max Pressure increases to <color=#FF6347>999</color>.\n- The <color=#FF6347>"Rumbling" Mode</color> grants <color=#FF6347>50</color> Pressure every second. <color=#FF6347>"Oops! Missed it!"</color>/<color=#FF6347>"Perfect!"</color> grants <color=#FF6347>80</color> more Pressure.
12033 156301 1 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.
12034 156301 2 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
12035 156301 3 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.
12036 156301 4 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
12037 156301 5 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.
12038 156301 6 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.
12039 156301 7 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.
12040 156301 8 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
12041 156301 9 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.
12042 156301 10 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.
12043 156301 11 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.
12044 156301 12 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.
12045 156301 13 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>255.88%</color>/<color=#FF6347>511.76%</color>/<color=#FF6347>767.65%</color> Physical DMG based on the number of orbs pinged.
12046 156301 14 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.
12047 156301 15 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>273.53%</color>/<color=#FF6347>547.06%</color>/<color=#FF6347>820.59%</color> Physical DMG based on the number of orbs pinged.
12048 156301 16 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.
12049 156301 17 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.
12050 156301 18 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.
12051 156301 19 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>308.82%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.
12052 156301 20 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.
12053 156301 21 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>326.47%</color>/<color=#FF6347>652.94%</color>/<color=#FF6347>979.41%</color> Physical DMG based on the number of orbs pinged.
12054 156301 22 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>335.29%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>1005.88%</color> Physical DMG based on the number of orbs pinged.
12055 156301 23 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>344.12%</color>/<color=#FF6347>688.24%</color>/<color=#FF6347>1032.35%</color> Physical DMG based on the number of orbs pinged.
12056 156301 24 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.
12057 156301 25 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>361.76%</color>/<color=#FF6347>723.53%</color>/<color=#FF6347>1085.29%</color> Physical DMG based on the number of orbs pinged.
12058 156301 26 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>370.59%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>1111.76%</color> Physical DMG based on the number of orbs pinged.
12059 156301 27 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>379.41%</color>/<color=#FF6347>758.82%</color>/<color=#FF6347>1138.24%</color> Physical DMG based on the number of orbs pinged.
12060 156301 28 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>388.24%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>1164.71%</color> Physical DMG based on the number of orbs pinged.
12061 156301 29 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> Physical DMG based on the number of orbs pinged.
12062 156301 30 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>405.88%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>1217.65%</color> Physical DMG based on the number of orbs pinged.
12063 156301 31 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>414.71%</color>/<color=#FF6347>829.41%</color>/<color=#FF6347>1244.12%</color> Physical DMG based on the number of orbs pinged.
12064 156301 32 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1270.59%</color> Physical DMG based on the number of orbs pinged.
12065 156301 33 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>432.35%</color>/<color=#FF6347>864.71%</color>/<color=#FF6347>1297.06%</color> Physical DMG based on the number of orbs pinged.
12066 156301 34 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>441.18%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1323.53%</color> Physical DMG based on the number of orbs pinged.
12067 156301 35 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>450%</color>/<color=#FF6347>900%</color>/<color=#FF6347>1350%</color> Physical DMG based on the number of orbs pinged.
12068 156306 1 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.
12069 156306 2 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
12070 156306 3 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.
12071 156306 4 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
12072 156306 5 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.
12073 156306 6 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.
12074 156306 7 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.
12075 156306 8 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
12076 156306 9 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.
12077 156306 10 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.
12078 156306 11 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.
12079 156306 12 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.
12080 156306 13 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>255.88%</color>/<color=#FF6347>511.76%</color>/<color=#FF6347>767.65%</color> Physical DMG based on the number of orbs pinged.
12081 156306 14 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.
12082 156306 15 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>273.53%</color>/<color=#FF6347>547.06%</color>/<color=#FF6347>820.59%</color> Physical DMG based on the number of orbs pinged.
12083 156306 16 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.
12084 156306 17 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.
12085 156306 18 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.
12086 156306 19 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>308.82%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.
12087 156306 20 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.
12088 156306 21 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>326.47%</color>/<color=#FF6347>652.94%</color>/<color=#FF6347>979.41%</color> Physical DMG based on the number of orbs pinged.
12089 156306 22 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>335.29%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>1005.88%</color> Physical DMG based on the number of orbs pinged.
12090 156306 23 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>344.12%</color>/<color=#FF6347>688.24%</color>/<color=#FF6347>1032.35%</color> Physical DMG based on the number of orbs pinged.
12091 156306 24 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.
12092 156306 25 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>361.76%</color>/<color=#FF6347>723.53%</color>/<color=#FF6347>1085.29%</color> Physical DMG based on the number of orbs pinged.
12093 156306 26 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>370.59%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>1111.76%</color> Physical DMG based on the number of orbs pinged.
12094 156306 27 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>379.41%</color>/<color=#FF6347>758.82%</color>/<color=#FF6347>1138.24%</color> Physical DMG based on the number of orbs pinged.
12095 156306 28 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>388.24%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>1164.71%</color> Physical DMG based on the number of orbs pinged.
12096 156306 29 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> Physical DMG based on the number of orbs pinged.
12097 156306 30 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>405.88%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>1217.65%</color> Physical DMG based on the number of orbs pinged.
12098 156306 31 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>414.71%</color>/<color=#FF6347>829.41%</color>/<color=#FF6347>1244.12%</color> Physical DMG based on the number of orbs pinged.
12099 156306 32 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1270.59%</color> Physical DMG based on the number of orbs pinged.
12100 156306 33 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>432.35%</color>/<color=#FF6347>864.71%</color>/<color=#FF6347>1297.06%</color> Physical DMG based on the number of orbs pinged.
12101 156306 34 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>441.18%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1323.53%</color> Physical DMG based on the number of orbs pinged.
12102 156306 35 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>450%</color>/<color=#FF6347>900%</color>/<color=#FF6347>1350%</color> Physical DMG based on the number of orbs pinged.
12103 156311 1 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Ice DMG based on the number of orbs pinged.
12104 156311 2 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Ice DMG based on the number of orbs pinged.
12105 156311 3 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Ice DMG based on the number of orbs pinged.
12106 156311 4 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Ice DMG based on the number of orbs pinged.
12107 156311 5 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Ice DMG based on the number of orbs pinged.
12108 156311 6 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Ice DMG based on the number of orbs pinged.
12109 156311 7 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Ice DMG based on the number of orbs pinged.
12110 156311 8 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Ice DMG based on the number of orbs pinged.
12111 156311 9 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Ice DMG based on the number of orbs pinged.
12112 156311 10 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Ice DMG based on the number of orbs pinged.
12113 156311 11 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Ice DMG based on the number of orbs pinged.
12114 156311 12 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Ice DMG based on the number of orbs pinged.
12115 156311 13 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Ice DMG based on the number of orbs pinged.
12116 156311 14 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Ice DMG based on the number of orbs pinged.
12117 156311 15 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Ice DMG based on the number of orbs pinged.
12118 156311 16 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Ice DMG based on the number of orbs pinged.
12119 156311 17 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Ice DMG based on the number of orbs pinged.
12120 156311 18 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Ice DMG based on the number of orbs pinged.
12121 156311 19 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Ice DMG based on the number of orbs pinged.
12122 156311 20 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Ice DMG based on the number of orbs pinged.
12123 156311 21 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Ice DMG based on the number of orbs pinged.
12124 156311 22 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Ice DMG based on the number of orbs pinged.
12125 156311 23 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Ice DMG based on the number of orbs pinged.
12126 156311 24 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Ice DMG based on the number of orbs pinged.
12127 156311 25 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Ice DMG based on the number of orbs pinged.
12128 156311 26 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Ice DMG based on the number of orbs pinged.
12129 156311 27 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Ice DMG based on the number of orbs pinged.
12130 156311 28 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Ice DMG based on the number of orbs pinged.
12131 156311 29 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Ice DMG based on the number of orbs pinged.
12132 156311 30 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Ice DMG based on the number of orbs pinged.
12133 156311 31 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Ice DMG based on the number of orbs pinged.
12134 156311 32 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Ice DMG based on the number of orbs pinged.
12135 156311 33 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Ice DMG based on the number of orbs pinged.
12136 156311 34 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Ice DMG based on the number of orbs pinged.
12137 156311 35 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Ice DMG based on the number of orbs pinged.
12138 156316 1 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>430%</color> Physical DMG in total.
12139 156316 2 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>455.29%</color> Physical DMG in total.
12140 156316 3 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>480.59%</color> Physical DMG in total.
12141 156316 4 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>505.88%</color> Physical DMG in total.
12142 156316 5 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>531.18%</color> Physical DMG in total.
12143 156316 6 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>556.47%</color> Physical DMG in total.
12144 156316 7 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>581.76%</color> Physical DMG in total.
12145 156316 8 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>607.06%</color> Physical DMG in total.
12146 156316 9 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>632.35%</color> Physical DMG in total.
12147 156316 10 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>657.65%</color> Physical DMG in total.
12148 156316 11 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>682.94%</color> Physical DMG in total.
12149 156316 12 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>708.24%</color> Physical DMG in total.
12150 156316 13 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>733.53%</color> Physical DMG in total.
12151 156316 14 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total.
12152 156316 15 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>784.12%</color> Physical DMG in total.
12153 156316 16 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total.
12154 156316 17 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>834.71%</color> Physical DMG in total.
12155 156316 18 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>860%</color> Physical DMG in total.
12156 156316 19 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>885.29%</color> Physical DMG in total.
12157 156316 20 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>910.59%</color> Physical DMG in total.
12158 156316 21 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>935.88%</color> Physical DMG in total.
12159 156316 22 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>961.18%</color> Physical DMG in total.
12160 156316 23 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>986.47%</color> Physical DMG in total.
12161 156316 24 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total.
12162 156316 25 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1037.06%</color> Physical DMG in total.
12163 156316 26 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1062.35%</color> Physical DMG in total.
12164 156316 27 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1087.65%</color> Physical DMG in total.
12165 156316 28 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1112.94%</color> Physical DMG in total.
12166 156316 29 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1138.24%</color> Physical DMG in total.
12167 156316 30 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1163.53%</color> Physical DMG in total.
12168 156316 31 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1188.82%</color> Physical DMG in total.
12169 156316 32 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1214.12%</color> Physical DMG in total.
12170 156316 33 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1239.41%</color> Physical DMG in total.
12171 156316 34 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1264.71%</color> Physical DMG in total.
12172 156316 35 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1290%</color> Physical DMG in total.
12173 156317 1 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>2800%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12174 156317 2 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>2964.71%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12175 156317 3 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>3129.41%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12176 156317 4 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>3294.12%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12177 156317 5 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>3458.82%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12178 156317 6 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>3623.53%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12179 156317 7 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>3788.24%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12180 156317 8 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>3952.94%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12181 156317 9 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>4117.65%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12182 156317 10 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>4282.35%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12183 156317 11 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>4447.06%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12184 156317 12 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>4611.76%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12185 156317 13 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>4776.47%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12186 156317 14 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>4941.18%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12187 156317 15 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>5105.88%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12188 156317 16 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>5270.59%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12189 156317 17 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>5435.29%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12190 156317 18 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>5600%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12191 156317 19 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>5764.71%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12192 156317 20 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>5929.41%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12193 156317 21 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>6094.12%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12194 156317 22 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>6258.82%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12195 156317 23 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>6423.53%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12196 156317 24 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>6588.24%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12197 156317 25 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>6752.94%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12198 156317 26 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>6917.65%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12199 156317 27 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>7082.35%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12200 156317 28 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>7247.06%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12201 156317 29 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>7411.76%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12202 156317 30 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>7576.47%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12203 156317 31 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>7741.18%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12204 156317 32 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>7905.88%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12205 156317 33 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>8070.59%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12206 156317 34 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>8235.29%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12207 156317 35 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color> Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>. Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color> Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>. Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>8400%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.
12208 156318 1 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>450%</color> Ice DMG.
12209 156318 2 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>476.47%</color> Ice DMG.
12210 156318 3 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>502.94%</color> Ice DMG.
12211 156318 4 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>529.41%</color> Ice DMG.
12212 156318 5 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>555.88%</color> Ice DMG.
12213 156318 6 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>582.35%</color> Ice DMG.
12214 156318 7 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>608.82%</color> Ice DMG.
12215 156318 8 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>635.29%</color> Ice DMG.
12216 156318 9 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>661.76%</color> Ice DMG.
12217 156318 10 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>688.24%</color> Ice DMG.
12218 156318 11 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>714.71%</color> Ice DMG.
12219 156318 12 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>741.18%</color> Ice DMG.
12220 156318 13 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>767.65%</color> Ice DMG.
12221 156318 14 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>794.12%</color> Ice DMG.
12222 156318 15 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>820.59%</color> Ice DMG.
12223 156318 16 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>847.06%</color> Ice DMG.
12224 156318 17 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>873.53%</color> Ice DMG.
12225 156318 18 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>900%</color> Ice DMG.
12226 156318 19 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>926.47%</color> Ice DMG.
12227 156318 20 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>952.94%</color> Ice DMG.
12228 156318 21 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>979.41%</color> Ice DMG.
12229 156318 22 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1005.88%</color> Ice DMG.
12230 156318 23 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1032.35%</color> Ice DMG.
12231 156318 24 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1058.82%</color> Ice DMG.
12232 156318 25 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1085.29%</color> Ice DMG.
12233 156318 26 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1111.76%</color> Ice DMG.
12234 156318 27 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1138.24%</color> Ice DMG.
12235 156318 28 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1164.71%</color> Ice DMG.
12236 156318 29 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1191.18%</color> Ice DMG.
12237 156318 30 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1217.65%</color> Ice DMG.
12238 156318 31 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1244.12%</color> Ice DMG.
12239 156318 32 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1270.59%</color> Ice DMG.
12240 156318 33 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1297.06%</color> Ice DMG.
12241 156318 34 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1323.53%</color> Ice DMG.
12242 156318 35 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1350%</color> Ice DMG.
12243 156321 1 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>700%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12244 156321 2 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>741.18%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12245 156321 3 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>782.35%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12246 156321 4 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>823.53%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12247 156321 5 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>864.71%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12248 156321 6 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>905.88%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12249 156321 7 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>947.06%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12250 156321 8 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>988.24%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12251 156321 9 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1029.41%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12252 156321 10 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1070.59%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12253 156321 11 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1111.76%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12254 156321 12 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1152.94%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12255 156321 13 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1194.12%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12256 156321 14 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1235.29%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12257 156321 15 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1276.47%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12258 156321 16 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1317.65%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12259 156321 17 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1358.82%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12260 156321 18 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1400%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12261 156321 19 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1441.18%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12262 156321 20 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1482.35%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12263 156321 21 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1523.53%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12264 156321 22 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1564.71%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12265 156321 23 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1605.88%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12266 156321 24 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1647.06%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12267 156321 25 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1688.24%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12268 156321 26 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1729.41%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12269 156321 27 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1770.59%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12270 156321 28 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1811.76%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12271 156321 29 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1852.94%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12272 156321 30 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1894.12%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12273 156321 31 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1935.29%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12274 156321 32 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1976.47%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12275 156321 33 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>2017.65%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12276 156321 34 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>2058.82%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12277 156321 35 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>2100%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.
12278 156322 0 Leader - Hidden Star Assets/Product/Texture/Image/IconSkill/R2HakamaA1.png Leader Skill Increases Ice DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Ice DMG of all members by <color=#FF6347>5%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>10%</color>.
12279 156322 1 Leader - Hidden Star Assets/Product/Texture/Image/IconSkill/R2HakamaA1.png Leader Skill Increases Ice DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Ice DMG of all members by <color=#FF6347>5%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>10%</color>.
12280 156323 1 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>10%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12281 156323 2 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>10.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12282 156323 3 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>11.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12283 156323 4 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>11.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12284 156323 5 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>12.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12285 156323 6 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>12.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12286 156323 7 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>13.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>13.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12287 156323 8 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>14.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12288 156323 9 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>14.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12289 156323 10 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>15.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12290 156323 11 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>15.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12291 156323 12 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>16.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>16.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12292 156323 13 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>17.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12293 156323 14 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>17.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12294 156323 15 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>18.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12295 156323 16 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>18.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12296 156323 17 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>19.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>19.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12297 156323 18 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>20%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12298 156323 19 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>20.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12299 156323 20 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>21.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12300 156323 21 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>21.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12301 156323 22 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>22.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12302 156323 23 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>22.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12303 156323 24 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>23.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>23.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12304 156323 25 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>24.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12305 156323 26 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>24.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12306 156323 27 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>25.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12307 156323 28 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>25.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12308 156323 29 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>26.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>26.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12309 156323 30 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>27.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12310 156323 31 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>27.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12311 156323 32 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>28.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12312 156323 33 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>28.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12313 156323 34 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>29.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>29.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12314 156323 35 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>30%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>30%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12315 156327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
12316 156327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
12317 156324 0 Apocalyptic Heart Assets/Product/Texture/Image/IconSkill/R2HakamaS1.png SS Rank Passive Skill The Base DMG of <color=#FF6347>Frost-Treated Blade: Quench</color> increases. <color=#FF6347>Froststream Level</color> automatically recovers. The Base DMG of <color=#FF6347>Frost-Treated Blade: Quench</color> increases by <color=#FF6347>15%</color>. <color=#FF6347>Froststream Level</color> recovers <color=#FF6347>6.7%</color> every second.
12318 156324 1 Apocalyptic Heart Assets/Product/Texture/Image/IconSkill/R2HakamaS1.png SS Rank Passive Skill The Base DMG of <color=#FF6347>Frost-Treated Blade: Quench</color> increases. <color=#FF6347>Froststream Level</color> automatically recovers. The Base DMG of <color=#FF6347>Frost-Treated Blade: Quench</color> increases by <color=#FF6347>15%</color>. <color=#FF6347>Froststream Level</color> recovers <color=#FF6347>6.7%</color> every second.
12319 156325 0 Collective Engravement Assets/Product/Texture/Image/IconSkill/R2HakamaSS1.png SSS Rank Passive Skill Ice DMG increases. Gains Signature Energy upon entering the battlefield. Ice DMG increases by <color=#FF6347>10%</color>. Gains <color=#FF6347>30</color> Signature Energy upon entering the battlefield.
12320 156325 1 Collective Engravement Assets/Product/Texture/Image/IconSkill/R2HakamaSS1.png SSS Rank Passive Skill Ice DMG increases. Gains Signature Energy upon entering the battlefield. Ice DMG increases by <color=#FF6347>10%</color>. Gains <color=#FF6347>30</color> Signature Energy upon entering the battlefield.
12321 156326 0 Timefall Embrace Assets/Product/Texture/Image/IconSkill/R2HakamaSSS1.png SSS+ Rank Passive Skill Gives all enemies <color=#FF6347>Frozen Status</color> upon entering Matrix. Gives all enemies <color=#FF6347>Frozen Status</color> upon entering Matrix.
12322 156326 1 Timefall Embrace Assets/Product/Texture/Image/IconSkill/R2HakamaSSS1.png SSS+ Rank Passive Skill Gives all enemies <color=#FF6347>Frozen Status</color> upon entering Matrix. Gives all enemies <color=#FF6347>Frozen Status</color> upon entering Matrix.
12323 107401 1 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Dark DMG based on the number of orbs pinged.
12324 107401 2 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Dark DMG based on the number of orbs pinged.
12325 107401 3 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>106.18%</color>/<color=#FF6347>212.35%</color>/<color=#FF6347>318.53%</color> Dark DMG based on the number of orbs pinged.
12326 107401 4 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Dark DMG based on the number of orbs pinged.
12327 107401 5 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>117.35%</color>/<color=#FF6347>234.71%</color>/<color=#FF6347>352.06%</color> Dark DMG based on the number of orbs pinged.
12328 107401 6 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Dark DMG based on the number of orbs pinged.
12329 107401 7 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>128.53%</color>/<color=#FF6347>257.06%</color>/<color=#FF6347>385.59%</color> Dark DMG based on the number of orbs pinged.
12330 107401 8 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Dark DMG based on the number of orbs pinged.
12331 107401 9 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>139.71%</color>/<color=#FF6347>279.41%</color>/<color=#FF6347>419.12%</color> Dark DMG based on the number of orbs pinged.
12332 107401 10 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>145.29%</color>/<color=#FF6347>290.59%</color>/<color=#FF6347>435.88%</color> Dark DMG based on the number of orbs pinged.
12333 107401 11 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>150.88%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>452.65%</color> Dark DMG based on the number of orbs pinged.
12334 107401 12 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Dark DMG based on the number of orbs pinged.
12335 107401 13 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>162.06%</color>/<color=#FF6347>324.12%</color>/<color=#FF6347>486.18%</color> Dark DMG based on the number of orbs pinged.
12336 107401 14 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Dark DMG based on the number of orbs pinged.
12337 107401 15 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>173.24%</color>/<color=#FF6347>346.47%</color>/<color=#FF6347>519.71%</color> Dark DMG based on the number of orbs pinged.
12338 107401 16 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Dark DMG based on the number of orbs pinged.
12339 107401 17 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>184.41%</color>/<color=#FF6347>368.82%</color>/<color=#FF6347>553.24%</color> Dark DMG based on the number of orbs pinged.
12340 107401 18 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Dark DMG based on the number of orbs pinged.
12341 107401 19 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>195.59%</color>/<color=#FF6347>391.18%</color>/<color=#FF6347>586.76%</color> Dark DMG based on the number of orbs pinged.
12342 107401 20 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Dark DMG based on the number of orbs pinged.
12343 107401 21 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>206.76%</color>/<color=#FF6347>413.53%</color>/<color=#FF6347>620.29%</color> Dark DMG based on the number of orbs pinged.
12344 107401 22 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>212.35%</color>/<color=#FF6347>424.71%</color>/<color=#FF6347>637.06%</color> Dark DMG based on the number of orbs pinged.
12345 107401 23 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>217.94%</color>/<color=#FF6347>435.88%</color>/<color=#FF6347>653.82%</color> Dark DMG based on the number of orbs pinged.
12346 107401 24 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Dark DMG based on the number of orbs pinged.
12347 107401 25 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>229.12%</color>/<color=#FF6347>458.24%</color>/<color=#FF6347>687.35%</color> Dark DMG based on the number of orbs pinged.
12348 107401 26 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>234.71%</color>/<color=#FF6347>469.41%</color>/<color=#FF6347>704.12%</color> Dark DMG based on the number of orbs pinged.
12349 107401 27 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>240.29%</color>/<color=#FF6347>480.59%</color>/<color=#FF6347>720.88%</color> Dark DMG based on the number of orbs pinged.
12350 107401 28 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Dark DMG based on the number of orbs pinged.
12351 107401 29 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>251.47%</color>/<color=#FF6347>502.94%</color>/<color=#FF6347>754.41%</color> Dark DMG based on the number of orbs pinged.
12352 107401 30 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>257.06%</color>/<color=#FF6347>514.12%</color>/<color=#FF6347>771.18%</color> Dark DMG based on the number of orbs pinged.
12353 107401 31 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>262.65%</color>/<color=#FF6347>525.29%</color>/<color=#FF6347>787.94%</color> Dark DMG based on the number of orbs pinged.
12354 107401 32 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Dark DMG based on the number of orbs pinged.
12355 107401 33 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>273.82%</color>/<color=#FF6347>547.65%</color>/<color=#FF6347>821.47%</color> Dark DMG based on the number of orbs pinged.
12356 107401 34 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>279.41%</color>/<color=#FF6347>558.82%</color>/<color=#FF6347>838.24%</color> Dark DMG based on the number of orbs pinged.
12357 107401 35 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>285%</color>/<color=#FF6347>570%</color>/<color=#FF6347>855%</color> Dark DMG based on the number of orbs pinged.
12358 107406 1 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12359 107406 2 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12360 107406 3 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12361 107406 4 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12362 107406 5 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12363 107406 6 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12364 107406 7 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12365 107406 8 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12366 107406 9 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12367 107406 10 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12368 107406 11 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12369 107406 12 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12370 107406 13 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12371 107406 14 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12372 107406 15 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12373 107406 16 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12374 107406 17 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12375 107406 18 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12376 107406 19 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12377 107406 20 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12378 107406 21 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12379 107406 22 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12380 107406 23 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12381 107406 24 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12382 107406 25 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12383 107406 26 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12384 107406 27 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12385 107406 28 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12386 107406 29 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12387 107406 30 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12388 107406 31 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12389 107406 32 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12390 107406 33 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12391 107406 34 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12392 107406 35 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP. Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12393 107411 1 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12394 107411 2 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12395 107411 3 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12396 107411 4 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12397 107411 5 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12398 107411 6 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12399 107411 7 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12400 107411 8 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12401 107411 9 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12402 107411 10 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12403 107411 11 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12404 107411 12 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12405 107411 13 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12406 107411 14 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12407 107411 15 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12408 107411 16 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12409 107411 17 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12410 107411 18 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12411 107411 19 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12412 107411 20 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12413 107411 21 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12414 107411 22 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12415 107411 23 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12416 107411 24 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12417 107411 25 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12418 107411 26 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12419 107411 27 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12420 107411 28 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12421 107411 29 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12422 107411 30 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12423 107411 31 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12424 107411 32 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12425 107411 33 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12426 107411 34 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12427 107411 35 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Dark DMG based on the number of orbs pinged. Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color> When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
12428 107416 1 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>250%</color> Dark DMG in total.
12429 107416 2 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>264.71%</color> Dark DMG in total.
12430 107416 3 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>279.41%</color> Dark DMG in total.
12431 107416 4 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>294.12%</color> Dark DMG in total.
12432 107416 5 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>308.82%</color> Dark DMG in total.
12433 107416 6 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>323.53%</color> Dark DMG in total.
12434 107416 7 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>338.24%</color> Dark DMG in total.
12435 107416 8 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>352.94%</color> Dark DMG in total.
12436 107416 9 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>367.65%</color> Dark DMG in total.
12437 107416 10 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>382.35%</color> Dark DMG in total.
12438 107416 11 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>397.06%</color> Dark DMG in total.
12439 107416 12 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>411.76%</color> Dark DMG in total.
12440 107416 13 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>426.47%</color> Dark DMG in total.
12441 107416 14 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>441.18%</color> Dark DMG in total.
12442 107416 15 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>455.88%</color> Dark DMG in total.
12443 107416 16 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>470.59%</color> Dark DMG in total.
12444 107416 17 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>485.29%</color> Dark DMG in total.
12445 107416 18 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>500%</color> Dark DMG in total.
12446 107416 19 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>514.71%</color> Dark DMG in total.
12447 107416 20 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>529.41%</color> Dark DMG in total.
12448 107416 21 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>544.12%</color> Dark DMG in total.
12449 107416 22 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>558.82%</color> Dark DMG in total.
12450 107416 23 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>573.53%</color> Dark DMG in total.
12451 107416 24 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>588.24%</color> Dark DMG in total.
12452 107416 25 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>602.94%</color> Dark DMG in total.
12453 107416 26 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>617.65%</color> Dark DMG in total.
12454 107416 27 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>632.35%</color> Dark DMG in total.
12455 107416 28 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>647.06%</color> Dark DMG in total.
12456 107416 29 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>661.76%</color> Dark DMG in total.
12457 107416 30 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>676.47%</color> Dark DMG in total.
12458 107416 31 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>691.18%</color> Dark DMG in total.
12459 107416 32 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>705.88%</color> Dark DMG in total.
12460 107416 33 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>720.59%</color> Dark DMG in total.
12461 107416 34 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>735.29%</color> Dark DMG in total.
12462 107416 35 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Deals Dark DMG. Deals <color=#FF6347>750%</color> Dark DMG in total.
12463 107417 1 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>600%</color> Dark DMG.
12464 107417 2 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>635.29%</color> Dark DMG.
12465 107417 3 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>670.59%</color> Dark DMG.
12466 107417 4 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>705.88%</color> Dark DMG.
12467 107417 5 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>741.18%</color> Dark DMG.
12468 107417 6 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>776.47%</color> Dark DMG.
12469 107417 7 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>811.76%</color> Dark DMG.
12470 107417 8 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>847.06%</color> Dark DMG.
12471 107417 9 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>882.35%</color> Dark DMG.
12472 107417 10 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>917.65%</color> Dark DMG.
12473 107417 11 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>952.94%</color> Dark DMG.
12474 107417 12 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>988.24%</color> Dark DMG.
12475 107417 13 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1023.53%</color> Dark DMG.
12476 107417 14 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1058.82%</color> Dark DMG.
12477 107417 15 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1094.12%</color> Dark DMG.
12478 107417 16 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1129.41%</color> Dark DMG.
12479 107417 17 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1164.71%</color> Dark DMG.
12480 107417 18 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1200%</color> Dark DMG.
12481 107417 19 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1235.29%</color> Dark DMG.
12482 107417 20 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1270.59%</color> Dark DMG.
12483 107417 21 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1305.88%</color> Dark DMG.
12484 107417 22 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1341.18%</color> Dark DMG.
12485 107417 23 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1376.47%</color> Dark DMG.
12486 107417 24 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1411.76%</color> Dark DMG.
12487 107417 25 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1447.06%</color> Dark DMG.
12488 107417 26 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1482.35%</color> Dark DMG.
12489 107417 27 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1517.65%</color> Dark DMG.
12490 107417 28 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1552.94%</color> Dark DMG.
12491 107417 29 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1588.24%</color> Dark DMG.
12492 107417 30 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1623.53%</color> Dark DMG.
12493 107417 31 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1658.82%</color> Dark DMG.
12494 107417 32 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1694.12%</color> Dark DMG.
12495 107417 33 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1729.41%</color> Dark DMG.
12496 107417 34 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1764.71%</color> Dark DMG.
12497 107417 35 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color> Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1800%</color> Dark DMG.
12498 107418 1 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>300%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12499 107418 2 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>317.65%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12500 107418 3 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>335.29%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12501 107418 4 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>352.94%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12502 107418 5 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>370.59%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12503 107418 6 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>388.24%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12504 107418 7 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>405.88%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12505 107418 8 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>423.53%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12506 107418 9 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>441.18%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12507 107418 10 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>458.82%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12508 107418 11 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>476.47%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12509 107418 12 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>494.12%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12510 107418 13 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>511.76%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12511 107418 14 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>529.41%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12512 107418 15 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>547.06%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12513 107418 16 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>564.71%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12514 107418 17 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>582.35%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12515 107418 18 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>600%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12516 107418 19 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>617.65%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12517 107418 20 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>635.29%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12518 107418 21 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>652.94%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12519 107418 22 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>670.59%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12520 107418 23 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>688.24%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12521 107418 24 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>705.88%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12522 107418 25 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>723.53%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12523 107418 26 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>741.18%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12524 107418 27 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>758.82%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12525 107418 28 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>776.47%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12526 107418 29 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>794.12%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12527 107418 30 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>811.76%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12528 107418 31 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>829.41%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12529 107418 32 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>847.06%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12530 107418 33 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>864.71%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12531 107418 34 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>882.35%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12532 107418 35 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: <color=#0d70bc>Tap QTE</color> Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>900%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.
12533 107421 1 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>225%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>5%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>150%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy: <color=#
12534 107421 2 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>238.24%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>5.29%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>158.82%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy:
12535 107421 3 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>251.47%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>5.59%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>167.65%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy:
12536 107421 4 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>264.71%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>5.88%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>176.47%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy:
12537 107421 5 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>277.94%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>6.18%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>185.29%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy:
12538 107421 6 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>291.18%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>6.47%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>194.12%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy:
12539 107421 7 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>304.41%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>6.76%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>202.94%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy:
12540 107421 8 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>317.65%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>7.06%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>211.76%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy:
12541 107421 9 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>330.88%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>7.35%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>220.59%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy:
12542 107421 10 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>344.12%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>7.65%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>229.41%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy
12543 107421 11 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>357.35%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>7.94%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>238.24%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy
12544 107421 12 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>370.59%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>8.24%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>247.06%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy
12545 107421 13 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>383.82%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>8.53%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>255.88%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy
12546 107421 14 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>397.06%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>8.82%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>264.71%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy
12547 107421 15 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>410.29%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>9.12%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>273.53%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy
12548 107421 16 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>423.53%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>9.41%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>282.35%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy
12549 107421 17 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>436.76%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>9.71%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>291.18%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy
12550 107421 18 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>450%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>10%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>300%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy: <color
12551 107421 19 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>463.24%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>10.29%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>308.82%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energ
12552 107421 20 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>476.47%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>10.59%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>317.65%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energ
12553 107421 21 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>489.71%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>10.88%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>326.47%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energ
12554 107421 22 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>502.94%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>11.18%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>335.29%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energ
12555 107421 23 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>516.18%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>11.47%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>344.12%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energ
12556 107421 24 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>529.41%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>11.76%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>352.94%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energ
12557 107421 25 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>542.65%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>12.06%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>361.76%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energ
12558 107421 26 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>555.88%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>12.35%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>370.59%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energ
12559 107421 27 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>569.12%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>12.65%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>379.41%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energ
12560 107421 28 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>582.35%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>12.94%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>388.24%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energ
12561 107421 29 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>595.59%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>13.24%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>397.06%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energ
12562 107421 30 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>608.82%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>13.53%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>405.88%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energ
12563 107421 31 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>622.06%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>13.82%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>414.71%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energ
12564 107421 32 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>635.29%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>14.12%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>423.53%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energ
12565 107421 33 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>648.53%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>14.41%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>432.35%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energ
12566 107421 34 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>661.76%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>14.71%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>441.18%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energ
12567 107421 35 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>675%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG. Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>15%</color> Dark DMG. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>450%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy. Kinetic Energy: <color
12568 107422 0 Leader - Visionary Assets/Product/Texture/Image/IconSkill/R4KalieninaA1.png Leader Skill Increases Dark DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Dark DMG of all members by <color=#FF6347>10%</color>. Increases DMG of all Tank Omniframes in the team by <color=#FF6347>5%</color>.
12569 107422 1 Leader - Visionary Assets/Product/Texture/Image/IconSkill/R4KalieninaA1.png Leader Skill Increases Dark DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Dark DMG of all members by <color=#FF6347>10%</color>. Increases DMG of all Tank Omniframes in the team by <color=#FF6347>5%</color>.
12570 107423 1 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.
12571 107423 2 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.
12572 107423 3 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.
12573 107423 4 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.
12574 107423 5 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.
12575 107423 6 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.
12576 107423 7 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.
12577 107423 8 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.
12578 107423 9 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.
12579 107423 10 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.
12580 107423 11 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.
12581 107423 12 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.
12582 107423 13 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.
12583 107423 14 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.
12584 107423 15 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.
12585 107423 16 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.
12586 107423 17 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.
12587 107423 18 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.
12588 107423 19 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.
12589 107423 20 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.
12590 107423 21 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.
12591 107423 22 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.
12592 107423 23 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.
12593 107423 24 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.
12594 107423 25 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.
12595 107423 26 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.
12596 107423 27 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.
12597 107423 28 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.
12598 107423 29 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.
12599 107423 30 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.
12600 107423 31 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.
12601 107423 32 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.
12602 107423 33 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.
12603 107423 34 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.
12604 107423 35 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.
12605 107427 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
12606 107427 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
12607 107424 0 Faint Light Assets/Product/Texture/Image/IconSkill/R4KalieninaS1.png 2 SS Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color></color> <color=#99a3b1>Karenina: Scire gains an Anti-gravity Shield for every set of 3-Ping Orbs consumed when charging.</color> <color=#99a3b1>Karenina: Scire gains an Anti-gravity Shield equal to 10% of max HP for every set of 3-Ping Orbs consumed when charging.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color> <color=#99a3b1>Upon dealing damage, inflicts a Chain Fusion effect that reduces the target's Dark Resistance. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow.</color> <color=#99a3b1>Upon dealing damage, inflicts a Chain Fusion effect that reduces the target's Dark Resistance by 15% for 3s. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow.</color>
12608 107424 1 Faint Light Assets/Product/Texture/Image/IconSkill/R4KalieninaS1.png 2 SS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color> Karenina: Scire gains an Anti-gravity Shield for every set of 3-Ping Orbs consumed when charging. Karenina: Scire gains an Anti-gravity Shield equal to <color=#FF6347>10%</color> of max HP for every set of 3-Ping Orbs consumed when charging. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color> <color=#99a3b1>Upon dealing damage, inflicts a Chain Fusion effect that reduces the target's Dark Resistance. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow.</color> <color=#99a3b1>Upon dealing damage, inflicts a Chain Fusion effect that reduces the target's Dark Resistance by 15% for 3s. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow.</color>
12609 107424 2 Faint Light Assets/Product/Texture/Image/IconSkill/R4KalieninaS1.png 2 SS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color> Karenina: Scire gains an Anti-gravity Shield for every set of 3-Ping Orbs consumed when charging. Karenina: Scire gains an Anti-gravity Shield equal to <color=#FF6347>10%</color> of max HP for every set of 3-Ping Orbs consumed when charging. Lv.2: <color=#0d70bc>Unlocked at SS Rank</color> Upon dealing damage, inflicts a <color=#FF6347>Chain Fusion</color> effect that reduces the target's Dark Resistance. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow. Upon dealing damage, inflicts a <color=#FF6347>Chain Fusion</color> effect that reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow.
12610 107425 0 Banishing Sunglow Assets/Product/Texture/Image/IconSkill/R4KalieninaSS1.png 2 SSS Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color></color> <color=#99a3b1>Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding Leap Attack and Radiant Whirlwind will deal more Base DMG. Upon casting Starshatter Horizon, Karenina: Scire will generate a Thermal Field, dealing Dark DMG once to targets entering the field and inflicting them with Chain Fusion that reduces Dark Resistance.</color> <color=#99a3b1>Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding Leap Attack will deal 400% more Base DMG, and Radiant Whirlwind will deal 75% more Base DMG. Upon casting Starshatter Horizon, Karenina: Scire will generate a 15s Thermal Field, dealing 75% Dark DMG once to targets entering the field and inflicting them with Chain Fusion that reduces Dark Resistance by 15% for 10s.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color> <color=#99a3b1>When in the Anti-gravity status, Karenina: Scire deals more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase.</color> <color=#99a3b1>When in the Anti-gravity status, Karenina: Scire deals 10% more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction by 5% for 8s. Triggering this effect again will renew its duration. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase.</color>
12611 107425 1 Banishing Sunglow Assets/Product/Texture/Image/IconSkill/R4KalieninaSS1.png 2 SSS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color> Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding <color=#FF6347>Leap Attack</color> and <color=#FF6347>Radiant Whirlwind</color> will deal more Base DMG. Upon casting <color=#FF6347>Starshatter Horizon</color>, Karenina: Scire will generate a <color=#FF6347>Thermal Field</color>, dealing Dark DMG once to targets entering the field and inflicting them with <color=#FF6347>Chain Fusion</color> that reduces Dark Resistance. Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>400%</color> more Base DMG, and <color=#FF6347>Radiant Whirlwind</color> will deal <color=#FF6347>75%</color> more Base DMG. Upon casting <color=#FF6347>Starshatter Horizon</color>, Karenina: Scire will generate a <color=#FF6347>15</color>s <color=#FF6347>Thermal Field</color>, dealing <color=#FF6347>75%</color> Dark DMG once to targets entering the field and inflicting them with <color=#FF6347>Chain Fusion</color> that reduces Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>10</color>s. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color> <color=#99a3b1>When in the Anti-gravity status, Karenina: Scire deals more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase.</color> <color=#99a3b1>When in the Anti-gravity status, Karenina: Scire deals 10% more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction by 5% for 8s. Triggering this effect again will renew its duration. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase.</color>
12612 107425 2 Banishing Sunglow Assets/Product/Texture/Image/IconSkill/R4KalieninaSS1.png 2 SSS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color> Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding <color=#FF6347>Leap Attack</color> and <color=#FF6347>Radiant Whirlwind</color> will deal more Base DMG. Upon casting <color=#FF6347>Starshatter Horizon</color>, Karenina: Scire will generate a <color=#FF6347>Thermal Field</color>, dealing Dark DMG once to targets entering the field and inflicting them with <color=#FF6347>Chain Fusion</color> that reduces Dark Resistance. Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>400%</color> more Base DMG, and <color=#FF6347>Radiant Whirlwind</color> will deal <color=#FF6347>75%</color> more Base DMG. Upon casting <color=#FF6347>Starshatter Horizon</color>, Karenina: Scire will generate a <color=#FF6347>15</color>s <color=#FF6347>Thermal Field</color>, dealing <color=#FF6347>75%</color> Dark DMG once to targets entering the field and inflicting them with <color=#FF6347>Chain Fusion</color> that reduces Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>10</color>s. Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color> When in the Anti-gravity status, Karenina: Scire deals more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase. When in the Anti-gravity status, Karenina: Scire deals <color=#FF6347>10%</color> more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction by <color=#FF6347>5%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase.
12613 107426 0 Unquenchable Willpower Assets/Product/Texture/Image/IconSkill/R4KalieninaSSS1.png SSS+ Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color></color> <color=#99a3b1>When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of Leap Attack and Radiant Whirlwind will increase.</color> <color=#99a3b1>When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of Leap Attack increases by 600% and the Base DMG of Radiant Whirlwind increases by 200%.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color> <color=#99a3b1>Radiant Whirlwind gains Extra DMG Bonus.</color> <color=#99a3b1>Radiant Whirlwind gains 30% Extra DMG Bonus.</color> <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Starshatter Horizon gains Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in.</color> <color=#99a3b1>Starshatter Horizon gains 40% Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in.</color>
12614 107426 1 Unquenchable Willpower Assets/Product/Texture/Image/IconSkill/R4KalieninaSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of <color=#FF6347>Leap Attack</color> and <color=#FF6347>Radiant Whirlwind</color> will increase. When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of <color=#FF6347>Leap Attack</color> increases by <color=#FF6347>600%</color> and the Base DMG of <color=#FF6347>Radiant Whirlwind</color> increases by <color=#FF6347>200%</color>. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color> <color=#99a3b1>Radiant Whirlwind gains Extra DMG Bonus.</color> <color=#99a3b1>Radiant Whirlwind gains 30% Extra DMG Bonus.</color> <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Starshatter Horizon gains Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in.</color> <color=#99a3b1>Starshatter Horizon gains 40% Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in.</color>
12615 107426 2 Unquenchable Willpower Assets/Product/Texture/Image/IconSkill/R4KalieninaSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of <color=#FF6347>Leap Attack</color> and <color=#FF6347>Radiant Whirlwind</color> will increase. When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of <color=#FF6347>Leap Attack</color> increases by <color=#FF6347>600%</color> and the Base DMG of <color=#FF6347>Radiant Whirlwind</color> increases by <color=#FF6347>200%</color>. Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color> <color=#FF6347>Radiant Whirlwind</color> gains Extra DMG Bonus. <color=#FF6347>Radiant Whirlwind</color> gains <color=#FF6347>30%</color> Extra DMG Bonus. <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Starshatter Horizon gains Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in.</color> <color=#99a3b1>Starshatter Horizon gains 40% Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in.</color>
12616 107426 3 Unquenchable Willpower Assets/Product/Texture/Image/IconSkill/R4KalieninaSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of <color=#FF6347>Leap Attack</color> and <color=#FF6347>Radiant Whirlwind</color> will increase. When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of <color=#FF6347>Leap Attack</color> increases by <color=#FF6347>600%</color> and the Base DMG of <color=#FF6347>Radiant Whirlwind</color> increases by <color=#FF6347>200%</color>. Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color> <color=#FF6347>Radiant Whirlwind</color> gains Extra DMG Bonus. <color=#FF6347>Radiant Whirlwind</color> gains <color=#FF6347>30%</color> Extra DMG Bonus. Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color> <color=#FF6347>Starshatter Horizon</color> gains Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in. <color=#FF6347>Starshatter Horizon</color> gains <color=#FF6347>40%</color> Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in.
12617 157301 1 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.
12618 157301 2 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
12619 157301 3 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.
12620 157301 4 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
12621 157301 5 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.
12622 157301 6 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.
12623 157301 7 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.
12624 157301 8 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
12625 157301 9 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.
12626 157301 10 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.
12627 157301 11 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.
12628 157301 12 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.
12629 157301 13 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>255.88%</color>/<color=#FF6347>511.76%</color>/<color=#FF6347>767.65%</color> Physical DMG based on the number of orbs pinged.
12630 157301 14 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.
12631 157301 15 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>273.53%</color>/<color=#FF6347>547.06%</color>/<color=#FF6347>820.59%</color> Physical DMG based on the number of orbs pinged.
12632 157301 16 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.
12633 157301 17 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.
12634 157301 18 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.
12635 157301 19 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>308.82%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.
12636 157301 20 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.
12637 157301 21 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>326.47%</color>/<color=#FF6347>652.94%</color>/<color=#FF6347>979.41%</color> Physical DMG based on the number of orbs pinged.
12638 157301 22 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>335.29%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>1005.88%</color> Physical DMG based on the number of orbs pinged.
12639 157301 23 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>344.12%</color>/<color=#FF6347>688.24%</color>/<color=#FF6347>1032.35%</color> Physical DMG based on the number of orbs pinged.
12640 157301 24 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.
12641 157301 25 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>361.76%</color>/<color=#FF6347>723.53%</color>/<color=#FF6347>1085.29%</color> Physical DMG based on the number of orbs pinged.
12642 157301 26 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>370.59%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>1111.76%</color> Physical DMG based on the number of orbs pinged.
12643 157301 27 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>379.41%</color>/<color=#FF6347>758.82%</color>/<color=#FF6347>1138.24%</color> Physical DMG based on the number of orbs pinged.
12644 157301 28 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>388.24%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>1164.71%</color> Physical DMG based on the number of orbs pinged.
12645 157301 29 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> Physical DMG based on the number of orbs pinged.
12646 157301 30 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>405.88%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>1217.65%</color> Physical DMG based on the number of orbs pinged.
12647 157301 31 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>414.71%</color>/<color=#FF6347>829.41%</color>/<color=#FF6347>1244.12%</color> Physical DMG based on the number of orbs pinged.
12648 157301 32 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1270.59%</color> Physical DMG based on the number of orbs pinged.
12649 157301 33 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>432.35%</color>/<color=#FF6347>864.71%</color>/<color=#FF6347>1297.06%</color> Physical DMG based on the number of orbs pinged.
12650 157301 34 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>441.18%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1323.53%</color> Physical DMG based on the number of orbs pinged.
12651 157301 35 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>450%</color>/<color=#FF6347>900%</color>/<color=#FF6347>1350%</color> Physical DMG based on the number of orbs pinged.
12652 157306 1 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.
12653 157306 2 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
12654 157306 3 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.
12655 157306 4 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
12656 157306 5 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.
12657 157306 6 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.
12658 157306 7 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.
12659 157306 8 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
12660 157306 9 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.
12661 157306 10 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.
12662 157306 11 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.
12663 157306 12 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.
12664 157306 13 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>255.88%</color>/<color=#FF6347>511.76%</color>/<color=#FF6347>767.65%</color> Physical DMG based on the number of orbs pinged.
12665 157306 14 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.
12666 157306 15 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>273.53%</color>/<color=#FF6347>547.06%</color>/<color=#FF6347>820.59%</color> Physical DMG based on the number of orbs pinged.
12667 157306 16 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.
12668 157306 17 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.
12669 157306 18 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.
12670 157306 19 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>308.82%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.
12671 157306 20 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.
12672 157306 21 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>326.47%</color>/<color=#FF6347>652.94%</color>/<color=#FF6347>979.41%</color> Physical DMG based on the number of orbs pinged.
12673 157306 22 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>335.29%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>1005.88%</color> Physical DMG based on the number of orbs pinged.
12674 157306 23 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>344.12%</color>/<color=#FF6347>688.24%</color>/<color=#FF6347>1032.35%</color> Physical DMG based on the number of orbs pinged.
12675 157306 24 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.
12676 157306 25 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>361.76%</color>/<color=#FF6347>723.53%</color>/<color=#FF6347>1085.29%</color> Physical DMG based on the number of orbs pinged.
12677 157306 26 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>370.59%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>1111.76%</color> Physical DMG based on the number of orbs pinged.
12678 157306 27 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>379.41%</color>/<color=#FF6347>758.82%</color>/<color=#FF6347>1138.24%</color> Physical DMG based on the number of orbs pinged.
12679 157306 28 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>388.24%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>1164.71%</color> Physical DMG based on the number of orbs pinged.
12680 157306 29 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> Physical DMG based on the number of orbs pinged.
12681 157306 30 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>405.88%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>1217.65%</color> Physical DMG based on the number of orbs pinged.
12682 157306 31 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>414.71%</color>/<color=#FF6347>829.41%</color>/<color=#FF6347>1244.12%</color> Physical DMG based on the number of orbs pinged.
12683 157306 32 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1270.59%</color> Physical DMG based on the number of orbs pinged.
12684 157306 33 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>432.35%</color>/<color=#FF6347>864.71%</color>/<color=#FF6347>1297.06%</color> Physical DMG based on the number of orbs pinged.
12685 157306 34 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>441.18%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1323.53%</color> Physical DMG based on the number of orbs pinged.
12686 157306 35 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>450%</color>/<color=#FF6347>900%</color>/<color=#FF6347>1350%</color> Physical DMG based on the number of orbs pinged.
12687 157311 1 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.
12688 157311 2 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
12689 157311 3 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.
12690 157311 4 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
12691 157311 5 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.
12692 157311 6 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.
12693 157311 7 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.
12694 157311 8 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
12695 157311 9 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.
12696 157311 10 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.
12697 157311 11 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.
12698 157311 12 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.
12699 157311 13 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>255.88%</color>/<color=#FF6347>511.76%</color>/<color=#FF6347>767.65%</color> Physical DMG based on the number of orbs pinged.
12700 157311 14 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.
12701 157311 15 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>273.53%</color>/<color=#FF6347>547.06%</color>/<color=#FF6347>820.59%</color> Physical DMG based on the number of orbs pinged.
12702 157311 16 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.
12703 157311 17 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.
12704 157311 18 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.
12705 157311 19 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>308.82%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.
12706 157311 20 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.
12707 157311 21 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>326.47%</color>/<color=#FF6347>652.94%</color>/<color=#FF6347>979.41%</color> Physical DMG based on the number of orbs pinged.
12708 157311 22 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>335.29%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>1005.88%</color> Physical DMG based on the number of orbs pinged.
12709 157311 23 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>344.12%</color>/<color=#FF6347>688.24%</color>/<color=#FF6347>1032.35%</color> Physical DMG based on the number of orbs pinged.
12710 157311 24 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.
12711 157311 25 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>361.76%</color>/<color=#FF6347>723.53%</color>/<color=#FF6347>1085.29%</color> Physical DMG based on the number of orbs pinged.
12712 157311 26 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>370.59%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>1111.76%</color> Physical DMG based on the number of orbs pinged.
12713 157311 27 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>379.41%</color>/<color=#FF6347>758.82%</color>/<color=#FF6347>1138.24%</color> Physical DMG based on the number of orbs pinged.
12714 157311 28 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>388.24%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>1164.71%</color> Physical DMG based on the number of orbs pinged.
12715 157311 29 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> Physical DMG based on the number of orbs pinged.
12716 157311 30 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>405.88%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>1217.65%</color> Physical DMG based on the number of orbs pinged.
12717 157311 31 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>414.71%</color>/<color=#FF6347>829.41%</color>/<color=#FF6347>1244.12%</color> Physical DMG based on the number of orbs pinged.
12718 157311 32 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1270.59%</color> Physical DMG based on the number of orbs pinged.
12719 157311 33 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>432.35%</color>/<color=#FF6347>864.71%</color>/<color=#FF6347>1297.06%</color> Physical DMG based on the number of orbs pinged.
12720 157311 34 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>441.18%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1323.53%</color> Physical DMG based on the number of orbs pinged.
12721 157311 35 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>450%</color>/<color=#FF6347>900%</color>/<color=#FF6347>1350%</color> Physical DMG based on the number of orbs pinged.
12722 157316 1 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>330%</color> Physical DMG in total.
12723 157316 2 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>349.41%</color> Physical DMG in total.
12724 157316 3 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>368.82%</color> Physical DMG in total.
12725 157316 4 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>388.24%</color> Physical DMG in total.
12726 157316 5 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>407.65%</color> Physical DMG in total.
12727 157316 6 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>427.06%</color> Physical DMG in total.
12728 157316 7 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>446.47%</color> Physical DMG in total.
12729 157316 8 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>465.88%</color> Physical DMG in total.
12730 157316 9 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>485.29%</color> Physical DMG in total.
12731 157316 10 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>504.71%</color> Physical DMG in total.
12732 157316 11 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>524.12%</color> Physical DMG in total.
12733 157316 12 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>543.53%</color> Physical DMG in total.
12734 157316 13 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>562.94%</color> Physical DMG in total.
12735 157316 14 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>582.35%</color> Physical DMG in total.
12736 157316 15 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>601.76%</color> Physical DMG in total.
12737 157316 16 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total.
12738 157316 17 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>640.59%</color> Physical DMG in total.
12739 157316 18 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>660%</color> Physical DMG in total.
12740 157316 19 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>679.41%</color> Physical DMG in total.
12741 157316 20 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>698.82%</color> Physical DMG in total.
12742 157316 21 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>718.24%</color> Physical DMG in total.
12743 157316 22 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>737.65%</color> Physical DMG in total.
12744 157316 23 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>757.06%</color> Physical DMG in total.
12745 157316 24 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.
12746 157316 25 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>795.88%</color> Physical DMG in total.
12747 157316 26 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>815.29%</color> Physical DMG in total.
12748 157316 27 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>834.71%</color> Physical DMG in total.
12749 157316 28 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>854.12%</color> Physical DMG in total.
12750 157316 29 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>873.53%</color> Physical DMG in total.
12751 157316 30 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>892.94%</color> Physical DMG in total.
12752 157316 31 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>912.35%</color> Physical DMG in total.
12753 157316 32 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>931.76%</color> Physical DMG in total.
12754 157316 33 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>951.18%</color> Physical DMG in total.
12755 157316 34 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>970.59%</color> Physical DMG in total.
12756 157316 35 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>990%</color> Physical DMG in total.
12757 157317 1 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>1600%</color> Lightning DMG in total.
12758 157317 2 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>1694.12%</color> Lightning DMG in total.
12759 157317 3 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>1788.24%</color> Lightning DMG in total.
12760 157317 4 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>1882.35%</color> Lightning DMG in total.
12761 157317 5 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>1976.47%</color> Lightning DMG in total.
12762 157317 6 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2070.59%</color> Lightning DMG in total.
12763 157317 7 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2164.71%</color> Lightning DMG in total.
12764 157317 8 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2258.82%</color> Lightning DMG in total.
12765 157317 9 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2352.94%</color> Lightning DMG in total.
12766 157317 10 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2447.06%</color> Lightning DMG in total.
12767 157317 11 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2541.18%</color> Lightning DMG in total.
12768 157317 12 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2635.29%</color> Lightning DMG in total.
12769 157317 13 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2729.41%</color> Lightning DMG in total.
12770 157317 14 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2823.53%</color> Lightning DMG in total.
12771 157317 15 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2917.65%</color> Lightning DMG in total.
12772 157317 16 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3011.76%</color> Lightning DMG in total.
12773 157317 17 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3105.88%</color> Lightning DMG in total.
12774 157317 18 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3200%</color> Lightning DMG in total.
12775 157317 19 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3294.12%</color> Lightning DMG in total.
12776 157317 20 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3388.24%</color> Lightning DMG in total.
12777 157317 21 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3482.35%</color> Lightning DMG in total.
12778 157317 22 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3576.47%</color> Lightning DMG in total.
12779 157317 23 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3670.59%</color> Lightning DMG in total.
12780 157317 24 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3764.71%</color> Lightning DMG in total.
12781 157317 25 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3858.82%</color> Lightning DMG in total.
12782 157317 26 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3952.94%</color> Lightning DMG in total.
12783 157317 27 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4047.06%</color> Lightning DMG in total.
12784 157317 28 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4141.18%</color> Lightning DMG in total.
12785 157317 29 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4235.29%</color> Lightning DMG in total.
12786 157317 30 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4329.41%</color> Lightning DMG in total.
12787 157317 31 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4423.53%</color> Lightning DMG in total.
12788 157317 32 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4517.65%</color> Lightning DMG in total.
12789 157317 33 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4611.76%</color> Lightning DMG in total.
12790 157317 34 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4705.88%</color> Lightning DMG in total.
12791 157317 35 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color> Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4800%</color> Lightning DMG in total.
12792 157318 1 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>450%</color> Lightning DMG in total.
12793 157318 2 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>476.47%</color> Lightning DMG in total.
12794 157318 3 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>502.94%</color> Lightning DMG in total.
12795 157318 4 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>529.41%</color> Lightning DMG in total.
12796 157318 5 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>555.88%</color> Lightning DMG in total.
12797 157318 6 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>582.35%</color> Lightning DMG in total.
12798 157318 7 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>608.82%</color> Lightning DMG in total.
12799 157318 8 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>635.29%</color> Lightning DMG in total.
12800 157318 9 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>661.76%</color> Lightning DMG in total.
12801 157318 10 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>688.24%</color> Lightning DMG in total.
12802 157318 11 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>714.71%</color> Lightning DMG in total.
12803 157318 12 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>741.18%</color> Lightning DMG in total.
12804 157318 13 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>767.65%</color> Lightning DMG in total.
12805 157318 14 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>794.12%</color> Lightning DMG in total.
12806 157318 15 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>820.59%</color> Lightning DMG in total.
12807 157318 16 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>847.06%</color> Lightning DMG in total.
12808 157318 17 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>873.53%</color> Lightning DMG in total.
12809 157318 18 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>900%</color> Lightning DMG in total.
12810 157318 19 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>926.47%</color> Lightning DMG in total.
12811 157318 20 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>952.94%</color> Lightning DMG in total.
12812 157318 21 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>979.41%</color> Lightning DMG in total.
12813 157318 22 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1005.88%</color> Lightning DMG in total.
12814 157318 23 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1032.35%</color> Lightning DMG in total.
12815 157318 24 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1058.82%</color> Lightning DMG in total.
12816 157318 25 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1085.29%</color> Lightning DMG in total.
12817 157318 26 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1111.76%</color> Lightning DMG in total.
12818 157318 27 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1138.24%</color> Lightning DMG in total.
12819 157318 28 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1164.71%</color> Lightning DMG in total.
12820 157318 29 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1191.18%</color> Lightning DMG in total.
12821 157318 30 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1217.65%</color> Lightning DMG in total.
12822 157318 31 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1244.12%</color> Lightning DMG in total.
12823 157318 32 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1270.59%</color> Lightning DMG in total.
12824 157318 33 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1297.06%</color> Lightning DMG in total.
12825 157318 34 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1323.53%</color> Lightning DMG in total.
12826 157318 35 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1350%</color> Lightning DMG in total.
12827 157321 1 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color>/<color=#FF6347>300%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12828 157321 2 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>317.65%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12829 157321 3 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color>/<color=#FF6347>335.29%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12830 157321 4 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>352.94%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12831 157321 5 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color>/<color=#FF6347>370.59%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12832 157321 6 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>388.24%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12833 157321 7 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color>/<color=#FF6347>405.88%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12834 157321 8 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>423.53%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12835 157321 9 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color>/<color=#FF6347>441.18%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12836 157321 10 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>458.82%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12837 157321 11 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color>/<color=#FF6347>476.47%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12838 157321 12 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>494.12%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12839 157321 13 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color>/<color=#FF6347>511.76%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12840 157321 14 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>529.41%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12841 157321 15 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color>/<color=#FF6347>547.06%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12842 157321 16 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>564.71%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12843 157321 17 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color>/<color=#FF6347>582.35%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12844 157321 18 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color>/<color=#FF6347>600%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12845 157321 19 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color>/<color=#FF6347>617.65%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12846 157321 20 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>635.29%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12847 157321 21 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color>/<color=#FF6347>652.94%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12848 157321 22 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color>/<color=#FF6347>670.59%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12849 157321 23 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color>/<color=#FF6347>688.24%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12850 157321 24 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>705.88%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12851 157321 25 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color>/<color=#FF6347>723.53%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12852 157321 26 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color>/<color=#FF6347>741.18%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12853 157321 27 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color>/<color=#FF6347>758.82%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12854 157321 28 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>776.47%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12855 157321 29 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color>/<color=#FF6347>794.12%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12856 157321 30 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color>/<color=#FF6347>811.76%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12857 157321 31 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color>/<color=#FF6347>829.41%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12858 157321 32 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>847.06%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12859 157321 33 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color>/<color=#FF6347>864.71%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12860 157321 34 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color>/<color=#FF6347>882.35%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12861 157321 35 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color>/<color=#FF6347>900%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color> The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1. Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color> If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward. If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.
12862 157322 0 Leader - Aurora Traveler Assets/Product/Texture/Image/IconSkill/R2NuoanA1.png Leader Skill Increases Lightning DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Lightning DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.
12863 157322 1 Leader - Aurora Traveler Assets/Product/Texture/Image/IconSkill/R2NuoanA1.png Leader Skill Increases Lightning DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Lightning DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.
12864 157323 1 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>10%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12865 157323 2 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>10.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12866 157323 3 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>11.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12867 157323 4 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>11.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12868 157323 5 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>12.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12869 157323 6 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>12.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12870 157323 7 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>13.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>13.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12871 157323 8 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>14.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12872 157323 9 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>14.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12873 157323 10 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>15.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12874 157323 11 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>15.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12875 157323 12 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>16.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>16.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12876 157323 13 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>17.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12877 157323 14 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>17.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12878 157323 15 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>18.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12879 157323 16 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>18.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12880 157323 17 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>19.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>19.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12881 157323 18 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>20%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12882 157323 19 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>20.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12883 157323 20 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>21.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12884 157323 21 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>21.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12885 157323 22 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>22.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12886 157323 23 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>22.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12887 157323 24 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>23.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>23.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12888 157323 25 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>24.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12889 157323 26 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>24.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12890 157323 27 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>25.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12891 157323 28 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>25.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12892 157323 29 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>26.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>26.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12893 157323 30 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>27.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12894 157323 31 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>27.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12895 157323 32 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>28.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12896 157323 33 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>28.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12897 157323 34 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>29.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>29.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12898 157323 35 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains <color=#FF6347>30%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>30%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.
12899 157327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
12900 157327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
12901 157324 0 Clocking Up Assets/Product/Texture/Image/IconSkill/R2NuoanS1.png SS Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color></color> <color=#99a3b1>Movement speed increases after dodging.</color> <color=#99a3b1>Movement speed increases by 50% for 5s after dodging.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color> <color=#99a3b1>ATK increases and, every time entering battle, Gear Level goes up by 1.</color> <color=#99a3b1>ATK increases by 5% and, every time entering battle, Gear Level goes up by 1.</color>
12902 157324 1 Clocking Up Assets/Product/Texture/Image/IconSkill/R2NuoanS1.png SS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color> Movement speed increases after dodging. Movement speed increases by <color=#FF6347>50%</color> for <color=#FF6347>5</color>s after dodging. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color> <color=#99a3b1>ATK increases and, every time entering battle, Gear Level goes up by 1.</color> <color=#99a3b1>ATK increases by 5% and, every time entering battle, Gear Level goes up by 1.</color>
12903 157324 2 Clocking Up Assets/Product/Texture/Image/IconSkill/R2NuoanS1.png SS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color> Movement speed increases after dodging. Movement speed increases by <color=#FF6347>50%</color> for <color=#FF6347>5</color>s after dodging. Lv.2: <color=#0d70bc>Unlocked at SS Rank</color> ATK increases and, every time entering battle, <color=#FF6347>Gear Level</color> goes up by 1. ATK increases by <color=#FF6347>5%</color> and, every time entering battle, <color=#FF6347>Gear Level</color> goes up by 1.
12904 157325 0 The First Hope Assets/Product/Texture/Image/IconSkill/R2NuoanSS1.png SSS Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color></color> <color=#99a3b1>Gains a set of 3-Ping Orbs of a random color when switched in.</color> <color=#99a3b1>Gains a set of 3-Ping Orbs of a random color when switched in.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color> <color=#99a3b1>Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases with each Gear Level.</color> <color=#99a3b1>Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases by 20% with each Gear Level. This effect stacks up to 3 times, and each lasts 8s. Triggering this effect again will refresh its duration.</color>
12905 157325 1 The First Hope Assets/Product/Texture/Image/IconSkill/R2NuoanSS1.png SSS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color> Gains a set of 3-Ping Orbs of a random color when switched in. Gains a set of 3-Ping Orbs of a random color when switched in. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color> <color=#99a3b1>Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases with each Gear Level.</color> <color=#99a3b1>Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases by 20% with each Gear Level. This effect stacks up to 3 times, and each lasts 8s. Triggering this effect again will refresh its duration.</color>
12906 157325 2 The First Hope Assets/Product/Texture/Image/IconSkill/R2NuoanSS1.png SSS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color> Gains a set of 3-Ping Orbs of a random color when switched in. Gains a set of 3-Ping Orbs of a random color when switched in. Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color> Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases with each Gear Level. Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases by <color=#FF6347>20%</color> with each Gear Level. This effect stacks up to <color=#FF6347>3</color> times, and each lasts <color=#FF6347>8</color>s. Triggering this effect again will refresh its duration.
12907 157326 0 End of War Assets/Product/Texture/Image/IconSkill/R2NuoanSSS1.png SSS+ Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color></color> <color=#99a3b1>Lightning DMG of 3-Ping skills increases.</color> <color=#99a3b1>Lightning DMG of 3-Ping skills increases by 30%.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color> <color=#99a3b1>Lightning DMG of Signature Move increases.</color> <color=#99a3b1>Lightning DMG of Signature Move increases by 30%.</color> <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases.</color> <color=#99a3b1>Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases by 30%.</color>
12908 157326 1 End of War Assets/Product/Texture/Image/IconSkill/R2NuoanSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Lightning DMG of 3-Ping skills increases. Lightning DMG of 3-Ping skills increases by <color=#FF6347>30%</color>. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color> <color=#99a3b1>Lightning DMG of Signature Move increases.</color> <color=#99a3b1>Lightning DMG of Signature Move increases by 30%.</color> <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases.</color> <color=#99a3b1>Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases by 30%.</color>
12909 157326 2 End of War Assets/Product/Texture/Image/IconSkill/R2NuoanSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Lightning DMG of 3-Ping skills increases. Lightning DMG of 3-Ping skills increases by <color=#FF6347>30%</color>. Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color> Lightning DMG of Signature Move increases. Lightning DMG of Signature Move increases by <color=#FF6347>30%</color>. <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases.</color> <color=#99a3b1>Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases by 30%.</color>
12910 157326 3 End of War Assets/Product/Texture/Image/IconSkill/R2NuoanSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Lightning DMG of 3-Ping skills increases. Lightning DMG of 3-Ping skills increases by <color=#FF6347>30%</color>. Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color> Lightning DMG of Signature Move increases. Lightning DMG of Signature Move increases by <color=#FF6347>30%</color>. Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color> Lightning DMG of <color=#FF6347>Gear-Break Combo</color> and <color=#FF6347>Assault-Rising Combo</color> increases. Lightning DMG of <color=#FF6347>Gear-Break Combo</color> and <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>30%</color>.
12911 104401 1 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>260%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12912 104401 2 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>275.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12913 104401 3 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>290.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12914 104401 4 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>305.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12915 104401 5 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>321.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12916 104401 6 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>336.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12917 104401 7 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>351.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12918 104401 8 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>367.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12919 104401 9 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>382.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12920 104401 10 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>122.35%</color>/<color=#FF6347>244.71%</color>/<color=#FF6347>397.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12921 104401 11 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>412.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12922 104401 12 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>428.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12923 104401 13 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>136.47%</color>/<color=#FF6347>272.94%</color>/<color=#FF6347>443.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12924 104401 14 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>458.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12925 104401 15 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>145.88%</color>/<color=#FF6347>291.76%</color>/<color=#FF6347>474.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12926 104401 16 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>150.59%</color>/<color=#FF6347>301.18%</color>/<color=#FF6347>489.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12927 104401 17 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>504.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12928 104401 18 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>520%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12929 104401 19 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>535.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12930 104401 20 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>550.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12931 104401 21 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>174.12%</color>/<color=#FF6347>348.24%</color>/<color=#FF6347>565.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12932 104401 22 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>581.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12933 104401 23 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>596.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12934 104401 24 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>611.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12935 104401 25 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>192.94%</color>/<color=#FF6347>385.88%</color>/<color=#FF6347>627.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12936 104401 26 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>642.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12937 104401 27 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>202.35%</color>/<color=#FF6347>404.71%</color>/<color=#FF6347>657.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12938 104401 28 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>672.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12939 104401 29 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>688.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12940 104401 30 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>216.47%</color>/<color=#FF6347>432.94%</color>/<color=#FF6347>703.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12941 104401 31 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>221.18%</color>/<color=#FF6347>442.35%</color>/<color=#FF6347>718.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12942 104401 32 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>734.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12943 104401 33 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>230.59%</color>/<color=#FF6347>461.18%</color>/<color=#FF6347>749.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12944 104401 34 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>764.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12945 104401 35 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>780%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12946 104406 1 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>40%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12947 104406 2 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>42.35%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12948 104406 3 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>44.71%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12949 104406 4 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>47.06%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12950 104406 5 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>49.41%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12951 104406 6 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>51.76%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12952 104406 7 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>54.12%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12953 104406 8 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>56.47%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12954 104406 9 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>58.82%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12955 104406 10 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>122.35%</color>/<color=#FF6347>244.71%</color>/<color=#FF6347>367.06%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>61.18%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12956 104406 11 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>63.53%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12957 104406 12 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>65.88%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12958 104406 13 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>136.47%</color>/<color=#FF6347>272.94%</color>/<color=#FF6347>409.41%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>68.24%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12959 104406 14 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>70.59%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12960 104406 15 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>145.88%</color>/<color=#FF6347>291.76%</color>/<color=#FF6347>437.65%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>72.94%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12961 104406 16 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>150.59%</color>/<color=#FF6347>301.18%</color>/<color=#FF6347>451.76%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>75.29%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12962 104406 17 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>77.65%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12963 104406 18 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>480%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>80%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12964 104406 19 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>82.35%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12965 104406 20 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>84.71%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12966 104406 21 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>174.12%</color>/<color=#FF6347>348.24%</color>/<color=#FF6347>522.35%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>87.06%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12967 104406 22 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>89.41%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12968 104406 23 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>91.76%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12969 104406 24 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>94.12%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12970 104406 25 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>192.94%</color>/<color=#FF6347>385.88%</color>/<color=#FF6347>578.82%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>96.47%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12971 104406 26 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>98.82%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12972 104406 27 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>202.35%</color>/<color=#FF6347>404.71%</color>/<color=#FF6347>607.06%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>101.18%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12973 104406 28 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>103.53%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12974 104406 29 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>105.88%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12975 104406 30 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>216.47%</color>/<color=#FF6347>432.94%</color>/<color=#FF6347>649.41%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>108.24%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12976 104406 31 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>221.18%</color>/<color=#FF6347>442.35%</color>/<color=#FF6347>663.53%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>110.59%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12977 104406 32 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>112.94%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12978 104406 33 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>230.59%</color>/<color=#FF6347>461.18%</color>/<color=#FF6347>691.76%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>115.29%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12979 104406 34 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>117.65%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12980 104406 35 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>120%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12981 104411 1 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Physical DMG and the sword shadow deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12982 104411 2 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Physical DMG and the sword shadow deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12983 104411 3 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>67.06%</color>/<color=#FF6347>134.12%</color>/<color=#FF6347>201.18%</color> Physical DMG and the sword shadow deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12984 104411 4 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG and the sword shadow deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12985 104411 5 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Physical DMG and the sword shadow deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12986 104411 6 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Physical DMG and the sword shadow deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12987 104411 7 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>81.18%</color>/<color=#FF6347>162.35%</color>/<color=#FF6347>243.53%</color> Physical DMG and the sword shadow deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12988 104411 8 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG and the sword shadow deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12989 104411 9 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG and the sword shadow deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12990 104411 10 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Physical DMG and the sword shadow deals <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12991 104411 11 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>95.29%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>285.88%</color> Physical DMG and the sword shadow deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12992 104411 12 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG and the sword shadow deals <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12993 104411 13 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>102.35%</color>/<color=#FF6347>204.71%</color>/<color=#FF6347>307.06%</color> Physical DMG and the sword shadow deals <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12994 104411 14 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG and the sword shadow deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12995 104411 15 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>109.41%</color>/<color=#FF6347>218.82%</color>/<color=#FF6347>328.24%</color> Physical DMG and the sword shadow deals <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12996 104411 16 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG and the sword shadow deals <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12997 104411 17 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG and the sword shadow deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12998 104411 18 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG and the sword shadow deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
12999 104411 19 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG and the sword shadow deals <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
13000 104411 20 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG and the sword shadow deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
13001 104411 21 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>130.59%</color>/<color=#FF6347>261.18%</color>/<color=#FF6347>391.76%</color> Physical DMG and the sword shadow deals <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
13002 104411 22 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG and the sword shadow deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
13003 104411 23 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG and the sword shadow deals <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
13004 104411 24 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG and the sword shadow deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
13005 104411 25 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>144.71%</color>/<color=#FF6347>289.41%</color>/<color=#FF6347>434.12%</color> Physical DMG and the sword shadow deals <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
13006 104411 26 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG and the sword shadow deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
13007 104411 27 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>151.76%</color>/<color=#FF6347>303.53%</color>/<color=#FF6347>455.29%</color> Physical DMG and the sword shadow deals <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
13008 104411 28 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG and the sword shadow deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
13009 104411 29 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG and the sword shadow deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
13010 104411 30 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Physical DMG and the sword shadow deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
13011 104411 31 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>165.88%</color>/<color=#FF6347>331.76%</color>/<color=#FF6347>497.65%</color> Physical DMG and the sword shadow deals <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
13012 104411 32 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG and the sword shadow deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
13013 104411 33 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG and the sword shadow deals <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
13014 104411 34 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG and the sword shadow deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
13015 104411 35 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG and the sword shadow deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.
13016 104416 1 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>190%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>240%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>75%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>330%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>20%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13017 104416 2 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>201.18%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>254.12%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>79.41%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>349.41%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>21.18%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13018 104416 3 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>212.35%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>268.24%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>83.82%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>368.82%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>22.35%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13019 104416 4 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>223.53%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>282.35%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>88.24%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>388.24%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>23.53%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13020 104416 5 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>234.71%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>296.47%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>92.65%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>407.65%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>24.71%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13021 104416 6 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>245.88%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>310.59%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>97.06%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>427.06%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>25.88%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13022 104416 7 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>257.06%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>324.71%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>101.47%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>446.47%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>27.06%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13023 104416 8 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>268.24%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>338.82%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>105.88%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>465.88%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>28.24%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13024 104416 9 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>279.41%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>352.94%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>110.29%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>485.29%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>29.41%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13025 104416 10 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>290.59%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>367.06%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>114.71%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>504.71%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>30.59%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13026 104416 11 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>301.76%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>381.18%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>119.12%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>524.12%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>31.76%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13027 104416 12 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>312.94%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>123.53%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>543.53%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>32.94%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13028 104416 13 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>324.12%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>409.41%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>127.94%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>562.94%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>34.12%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13029 104416 14 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>335.29%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>132.35%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>582.35%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>35.29%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13030 104416 15 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>346.47%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>437.65%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>136.76%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>601.76%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>36.47%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13031 104416 16 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>357.65%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>451.76%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>141.18%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>621.18%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>37.65%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13032 104416 17 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>368.82%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>465.88%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>145.59%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>640.59%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>38.82%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13033 104416 18 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>380%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>480%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>150%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>660%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>40%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13034 104416 19 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>391.18%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>154.41%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>679.41%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>41.18%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13035 104416 20 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>402.35%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>158.82%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>698.82%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>42.35%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13036 104416 21 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>413.53%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>522.35%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>163.24%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>718.24%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>43.53%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13037 104416 22 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>424.71%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>536.47%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>167.65%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>737.65%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>44.71%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13038 104416 23 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>435.88%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>550.59%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>172.06%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>757.06%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>45.88%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13039 104416 24 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>447.06%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>176.47%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>776.47%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>47.06%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13040 104416 25 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>458.24%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>578.82%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>180.88%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>795.88%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>48.24%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13041 104416 26 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>469.41%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>592.94%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>185.29%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>815.29%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>49.41%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13042 104416 27 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>480.59%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>607.06%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>189.71%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>834.71%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>50.59%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13043 104416 28 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>491.76%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>194.12%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>854.12%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>51.76%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13044 104416 29 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>502.94%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>198.53%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>873.53%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>52.94%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13045 104416 30 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>514.12%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>649.41%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>202.94%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>892.94%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>54.12%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13046 104416 31 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>525.29%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>663.53%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>207.35%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>912.35%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>55.29%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13047 104416 32 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>536.47%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>211.76%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>931.76%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>56.47%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13048 104416 33 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>547.65%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>691.76%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>216.18%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>951.18%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>57.65%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13049 104416 34 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>558.82%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>220.59%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>970.59%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>58.82%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13050 104416 35 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>570%</color> Physical DMG in total. Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>720%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy. Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>225%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>990%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy. Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color> When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>60%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.
13051 104417 1 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>150%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>300%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13052 104417 2 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>158.82%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>317.65%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13053 104417 3 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>167.65%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>335.29%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13054 104417 4 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>176.47%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>352.94%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13055 104417 5 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>185.29%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>370.59%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13056 104417 6 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>194.12%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>388.24%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13057 104417 7 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>202.94%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>405.88%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13058 104417 8 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>211.76%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>423.53%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13059 104417 9 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>220.59%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>441.18%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13060 104417 10 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>229.41%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>458.82%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13061 104417 11 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>238.24%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>476.47%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13062 104417 12 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>247.06%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>494.12%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13063 104417 13 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>255.88%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>511.76%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13064 104417 14 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>264.71%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>529.41%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13065 104417 15 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>273.53%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>547.06%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13066 104417 16 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>282.35%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>564.71%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13067 104417 17 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>291.18%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>582.35%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13068 104417 18 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>300%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>600%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13069 104417 19 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>308.82%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>617.65%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13070 104417 20 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>317.65%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>635.29%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13071 104417 21 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>326.47%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>652.94%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13072 104417 22 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>335.29%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>670.59%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13073 104417 23 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>344.12%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>688.24%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13074 104417 24 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>352.94%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>705.88%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13075 104417 25 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>361.76%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>723.53%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13076 104417 26 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>370.59%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>741.18%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13077 104417 27 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>379.41%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>758.82%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13078 104417 28 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>388.24%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>776.47%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13079 104417 29 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>397.06%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>794.12%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13080 104417 30 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>405.88%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>811.76%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13081 104417 31 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>414.71%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>829.41%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13082 104417 32 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>423.53%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>847.06%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13083 104417 33 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>432.35%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>864.71%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13084 104417 34 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>441.18%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>882.35%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13085 104417 35 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color> Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>. Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>450%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>. Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color> While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>. While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>900%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.
13086 104418 1 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>240%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>240%</color> Physical DMG.
13087 104418 2 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>254.12%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>254.12%</color> Physical DMG.
13088 104418 3 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>268.24%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>268.24%</color> Physical DMG.
13089 104418 4 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>282.35%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>282.35%</color> Physical DMG.
13090 104418 5 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>296.47%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>296.47%</color> Physical DMG.
13091 104418 6 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>310.59%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>310.59%</color> Physical DMG.
13092 104418 7 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>324.71%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>324.71%</color> Physical DMG.
13093 104418 8 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>338.82%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>338.82%</color> Physical DMG.
13094 104418 9 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>352.94%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>352.94%</color> Physical DMG.
13095 104418 10 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>367.06%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>367.06%</color> Physical DMG.
13096 104418 11 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>381.18%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>381.18%</color> Physical DMG.
13097 104418 12 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>395.29%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>395.29%</color> Physical DMG.
13098 104418 13 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>409.41%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>409.41%</color> Physical DMG.
13099 104418 14 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>423.53%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>423.53%</color> Physical DMG.
13100 104418 15 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>437.65%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>437.65%</color> Physical DMG.
13101 104418 16 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>451.76%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>451.76%</color> Physical DMG.
13102 104418 17 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>465.88%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>465.88%</color> Physical DMG.
13103 104418 18 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>480%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>480%</color> Physical DMG.
13104 104418 19 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>494.12%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>494.12%</color> Physical DMG.
13105 104418 20 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>508.24%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>508.24%</color> Physical DMG.
13106 104418 21 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>522.35%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>522.35%</color> Physical DMG.
13107 104418 22 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>536.47%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>536.47%</color> Physical DMG.
13108 104418 23 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>550.59%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>550.59%</color> Physical DMG.
13109 104418 24 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>564.71%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>564.71%</color> Physical DMG.
13110 104418 25 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>578.82%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>578.82%</color> Physical DMG.
13111 104418 26 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>592.94%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>592.94%</color> Physical DMG.
13112 104418 27 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>607.06%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>607.06%</color> Physical DMG.
13113 104418 28 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>621.18%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>621.18%</color> Physical DMG.
13114 104418 29 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>635.29%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>635.29%</color> Physical DMG.
13115 104418 30 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>649.41%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>649.41%</color> Physical DMG.
13116 104418 31 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>663.53%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>663.53%</color> Physical DMG.
13117 104418 32 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>677.65%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>677.65%</color> Physical DMG.
13118 104418 33 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>691.76%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>691.76%</color> Physical DMG.
13119 104418 34 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>705.88%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>705.88%</color> Physical DMG.
13120 104418 35 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Staff Form + Tap QTE</color> Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>720%</color> Physical DMG. QTE: <color=#0d70bc>Sword Form + Tap QTE</color> Slashes the target twice to deal Physical DMG. Slashes the target twice to deal <color=#FF6347>720%</color> Physical DMG.
2024-01-23 00:22:05 +00:00
13121 104421 1 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>320%</color>/<color=#FF6347>360%</color>/<color=#FF6347>400%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13122 104421 2 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>338.82%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13123 104421 3 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>357.65%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>447.06%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13124 104421 4 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>376.47%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>470.59%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13125 104421 5 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>395.29%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13126 104421 6 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>414.12%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>517.65%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13127 104421 7 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>432.94%</color>/<color=#FF6347>487.06%</color>/<color=#FF6347>541.18%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13128 104421 8 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>451.76%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13129 104421 9 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>470.59%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>588.24%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13130 104421 10 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>489.41%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>611.76%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13131 104421 11 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>508.24%</color>/<color=#FF6347>571.76%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13132 104421 12 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>527.06%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>658.82%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13133 104421 13 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>545.88%</color>/<color=#FF6347>614.12%</color>/<color=#FF6347>682.35%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13134 104421 14 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>564.71%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13135 104421 15 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>583.53%</color>/<color=#FF6347>656.47%</color>/<color=#FF6347>729.41%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13136 104421 16 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>602.35%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>752.94%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13137 104421 17 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>621.18%</color>/<color=#FF6347>698.82%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13138 104421 18 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>640%</color>/<color=#FF6347>720%</color>/<color=#FF6347>800%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13139 104421 19 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>658.82%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>823.53%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13140 104421 20 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>677.65%</color>/<color=#FF6347>762.35%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13141 104421 21 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>696.47%</color>/<color=#FF6347>783.53%</color>/<color=#FF6347>870.59%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13142 104421 22 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>715.29%</color>/<color=#FF6347>804.71%</color>/<color=#FF6347>894.12%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13143 104421 23 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>734.12%</color>/<color=#FF6347>825.88%</color>/<color=#FF6347>917.65%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13144 104421 24 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>752.94%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>941.18%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13145 104421 25 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>771.76%</color>/<color=#FF6347>868.24%</color>/<color=#FF6347>964.71%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13146 104421 26 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>790.59%</color>/<color=#FF6347>889.41%</color>/<color=#FF6347>988.24%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13147 104421 27 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>809.41%</color>/<color=#FF6347>910.59%</color>/<color=#FF6347>1011.76%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13148 104421 28 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>828.24%</color>/<color=#FF6347>931.76%</color>/<color=#FF6347>1035.29%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13149 104421 29 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>847.06%</color>/<color=#FF6347>952.94%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13150 104421 30 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>865.88%</color>/<color=#FF6347>974.12%</color>/<color=#FF6347>1082.35%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13151 104421 31 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>884.71%</color>/<color=#FF6347>995.29%</color>/<color=#FF6347>1105.88%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13152 104421 32 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>903.53%</color>/<color=#FF6347>1016.47%</color>/<color=#FF6347>1129.41%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13153 104421 33 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>922.35%</color>/<color=#FF6347>1037.65%</color>/<color=#FF6347>1152.94%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13154 104421 34 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>941.18%</color>/<color=#FF6347>1058.82%</color>/<color=#FF6347>1176.47%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
13155 104421 35 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color> Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>. Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>960%</color>/<color=#FF6347>1080%</color>/<color=#FF6347>1200%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.
2023-10-18 15:33:14 +00:00
13156 104422 0 Leader - Shadowless Beacon Assets/Product/Texture/Image/IconSkill/R4BiankaA1.png Leader Skill Increases Physical DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Physical DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color>.
13157 104422 1 Leader - Shadowless Beacon Assets/Product/Texture/Image/IconSkill/R4BiankaA1.png Leader Skill Increases Physical DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Physical DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color>.
13158 104423 1 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
13159 104423 2 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
13160 104423 3 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
13161 104423 4 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
13162 104423 5 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
13163 104423 6 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
13164 104423 7 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
13165 104423 8 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
13166 104423 9 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
13167 104423 10 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
13168 104423 11 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
13169 104423 12 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
13170 104423 13 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
13171 104423 14 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
13172 104423 15 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
13173 104423 16 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
13174 104423 17 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
13175 104423 18 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
13176 104423 19 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
13177 104423 20 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
13178 104423 21 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
13179 104423 22 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
13180 104423 23 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
13181 104423 24 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
13182 104423 25 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
13183 104423 26 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
13184 104423 27 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
13185 104423 28 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
13186 104423 29 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
13187 104423 30 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
13188 104423 31 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
13189 104423 32 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
13190 104423 33 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
13191 104423 34 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
13192 104423 35 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
13193 104427 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
13194 104427 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
13195 104424 0 Severed Light Assets/Product/Texture/Image/IconSkill/R4BiankaS1.png SS Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color></color> <color=#99a3b1>CRIT Rate increases.</color> <color=#99a3b1>CRIT Rate increases by 20%.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color> <color=#99a3b1>Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times.</color> <color=#99a3b1>Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times.</color>
13196 104424 1 Severed Light Assets/Product/Texture/Image/IconSkill/R4BiankaS1.png SS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color> CRIT Rate increases. CRIT Rate increases by <color=#FF6347>20%</color>. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color> <color=#99a3b1>Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times.</color> <color=#99a3b1>Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times.</color>
13197 104424 2 Severed Light Assets/Product/Texture/Image/IconSkill/R4BiankaS1.png SS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color> CRIT Rate increases. CRIT Rate increases by <color=#FF6347>20%</color>. Lv.2: <color=#0d70bc>Unlocked at SS Rank</color> Activating <color=#FF6347>Sword Form</color> with more than half <color=#FF6347>Afterglow Points</color> left will grant each hit of Basic Attack and <color=#FF6347>Afterglow Shadow</color> cast in <color=#FF6347>Sword Form</color> <color=#FF6347>2</color> bonus stacks of <color=#FF6347>Stigmata Will</color>. <color=#FF6347>Stigmata Will</color> now stacks up to <color=#FF6347>99</color> times. Activating <color=#FF6347>Sword Form</color> with more than half <color=#FF6347>Afterglow Points</color> left will grant each hit of Basic Attack and <color=#FF6347>Afterglow Shadow</color> cast in <color=#FF6347>Sword Form</color> <color=#FF6347>2</color> bonus stacks of <color=#FF6347>Stigmata Will</color>. <color=#FF6347>Stigmata Will</color> now stacks up to <color=#FF6347>99</color> times.
2024-02-29 04:51:22 +00:00
13198 104425 0 Carved Darkness Assets/Product/Texture/Image/IconSkill/R4BiankaSS1.png SSS Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color></color> <color=#99a3b1>Basic Attack - Sword Dance and its Afterglow Shadow generate extra Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Entering Sword Form grants Stigmata Will instantly.</color> <color=#99a3b1>Basic Attack - Sword Dance generates 7 extra Signature Energy and its Afterglow Shadow generates 2 extra Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Entering Sword Form grants 20 stacks of Stigmata Will instantly.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color> <color=#99a3b1>Signature - Bright Candle will record a certain DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When it is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing.</color> <color=#99a3b1>Signature - Bright Candle will record a 100% DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When Signature - Bright Candle is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain 20 stacks of Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing.\n-When dealing DMG to multiple targets at the same time by pinging Signal Orbs or Core Passive - Glowing Lanternlight in Luminous Realm, only the highest DMG dealt to a single target will be recorded. No record will be made if no DMG is dealt.</color>
13199 104425 1 Carved Darkness Assets/Product/Texture/Image/IconSkill/R4BiankaSS1.png SSS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color> <color=#FF6347>Basic Attack - Sword Dance</color> and its <color=#FF6347>Afterglow Shadow</color> generate extra Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Entering <color=#FF6347>Sword Form</color> grants <color=#FF6347>Stigmata Will</color> instantly. <color=#FF6347>Basic Attack - Sword Dance</color> generates <color=#FF6347>7</color> extra Signature Energy and its <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>2</color> extra Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Entering <color=#FF6347>Sword Form</color> grants <color=#FF6347>20</color> stacks of <color=#FF6347>Stigmata Will</color> instantly. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color> <color=#99a3b1>Signature - Bright Candle will record a certain DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When it is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing.</color> <color=#99a3b1>Signature - Bright Candle will record a 100% DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When Signature - Bright Candle is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain 20 stacks of Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing.\n-When dealing DMG to multiple targets at the same time by pinging Signal Orbs or Core Passive - Glowing Lanternlight in Luminous Realm, only the highest DMG dealt to a single target will be recorded. No record will be made if no DMG is dealt.</color>
13200 104425 2 Carved Darkness Assets/Product/Texture/Image/IconSkill/R4BiankaSS1.png SSS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color> <color=#FF6347>Basic Attack - Sword Dance</color> and its <color=#FF6347>Afterglow Shadow</color> generate extra Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Entering <color=#FF6347>Sword Form</color> grants <color=#FF6347>Stigmata Will</color> instantly. <color=#FF6347>Basic Attack - Sword Dance</color> generates <color=#FF6347>7</color> extra Signature Energy and its <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>2</color> extra Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Entering <color=#FF6347>Sword Form</color> grants <color=#FF6347>20</color> stacks of <color=#FF6347>Stigmata Will</color> instantly. Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color> <color=#FF6347>Signature - Bright Candle</color> will record a certain DMG multiplier of the Signal Orbs pinged and <color=#FF6347>Core Passive - Glowing Lanternlight</color> cast in <color=#FF6347>Luminous Realm</color>. When it is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain <color=#FF6347>Stigmata Will</color> instantly. When launching <color=#FF6347>Basic Attack - Sword Dance</color>, the first 2 hits of <color=#FF6347>Basic Attack - Sword Dance</color> can be performed additionally before landing. <color=#FF6347>Signature - Bright Candle</color> will record a <color=#FF6347>100%</color> DMG multiplier of the Signal Orbs pinged and <color=#FF6347>Core Passive - Glowing Lanternlight</color> cast in <color=#FF6347>Luminous Realm</color>. When <color=#FF6347>Signature - Bright Candle</color> is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain <color=#FF6347>20</color> stacks of <color=#FF6347>Stigmata Will</color> instantly. When launching <color=#FF6347>Basic Attack - Sword Dance</color>, the first 2 hits of <color=#FF6347>Basic Attack - Sword Dance</color> can be performed additionally before landing.\n-When dealing DMG to multiple targets at the same time by pinging Signal Orbs or <color=#FF6347>Core Passive - Glowing Lanternlight</color> in <color=#FF6347>Luminous Realm</color>, only the highest DMG dealt to a single target will be recorded. No record will be made if no DMG is dealt.
2023-10-18 15:33:14 +00:00
13201 104426 0 Mass Decree Assets/Product/Texture/Image/IconSkill/R4BiankaSSS1.png SSS+ Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color></color> <color=#99a3b1>Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases in Staff Form.</color> <color=#99a3b1>Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases by 30% in Staff Form.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases in Sword Form.</color> <color=#99a3b1>Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases by 30% in Sword Form.</color> <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Signature increases when Stigmata Will is at max stacks.</color> <color=#99a3b1>Extra DMG Bonus of Signature increases by 20% when Stigmata Will is at max stacks.</color>
13202 104426 1 Mass Decree Assets/Product/Texture/Image/IconSkill/R4BiankaSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Extra DMG Bonus of pinging orbs and <color=#FF6347>Core Passive - Glowing Lanternlight</color> increases in <color=#FF6347>Staff Form</color>. Extra DMG Bonus of pinging orbs and <color=#FF6347>Core Passive - Glowing Lanternlight</color> increases by <color=#FF6347>30%</color> in <color=#FF6347>Staff Form</color>. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases in Sword Form.</color> <color=#99a3b1>Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases by 30% in Sword Form.</color> <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Signature increases when Stigmata Will is at max stacks.</color> <color=#99a3b1>Extra DMG Bonus of Signature increases by 20% when Stigmata Will is at max stacks.</color>
13203 104426 2 Mass Decree Assets/Product/Texture/Image/IconSkill/R4BiankaSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Extra DMG Bonus of pinging orbs and <color=#FF6347>Core Passive - Glowing Lanternlight</color> increases in <color=#FF6347>Staff Form</color>. Extra DMG Bonus of pinging orbs and <color=#FF6347>Core Passive - Glowing Lanternlight</color> increases by <color=#FF6347>30%</color> in <color=#FF6347>Staff Form</color>. Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color> Extra DMG Bonus of Basic Attacks, <color=#FF6347>Sword Dance</color> and <color=#FF6347>Afterglow Shadow</color> increases in <color=#FF6347>Sword Form</color>. Extra DMG Bonus of Basic Attacks, <color=#FF6347>Sword Dance</color> and <color=#FF6347>Afterglow Shadow</color> increases by <color=#FF6347>30%</color> in <color=#FF6347>Sword Form</color>. <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Signature increases when Stigmata Will is at max stacks.</color> <color=#99a3b1>Extra DMG Bonus of Signature increases by 20% when Stigmata Will is at max stacks.</color>
13204 104426 3 Mass Decree Assets/Product/Texture/Image/IconSkill/R4BiankaSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Extra DMG Bonus of pinging orbs and <color=#FF6347>Core Passive - Glowing Lanternlight</color> increases in <color=#FF6347>Staff Form</color>. Extra DMG Bonus of pinging orbs and <color=#FF6347>Core Passive - Glowing Lanternlight</color> increases by <color=#FF6347>30%</color> in <color=#FF6347>Staff Form</color>. Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color> Extra DMG Bonus of Basic Attacks, <color=#FF6347>Sword Dance</color> and <color=#FF6347>Afterglow Shadow</color> increases in <color=#FF6347>Sword Form</color>. Extra DMG Bonus of Basic Attacks, <color=#FF6347>Sword Dance</color> and <color=#FF6347>Afterglow Shadow</color> increases by <color=#FF6347>30%</color> in <color=#FF6347>Sword Form</color>. Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color> Extra DMG Bonus of Signature increases when <color=#FF6347>Stigmata Will</color> is at max stacks. Extra DMG Bonus of Signature increases by <color=#FF6347>20%</color> when <color=#FF6347>Stigmata Will</color> is at max stacks.
2023-11-20 15:19:46 +00:00
13205 123201 1 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.
13206 123201 2 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.
13207 123201 3 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.
13208 123201 4 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.
13209 123201 5 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.
13210 123201 6 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.
13211 123201 7 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.
13212 123201 8 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.
13213 123201 9 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.
13214 123201 10 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.
13215 123201 11 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
13216 123201 12 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.
13217 123201 13 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.
13218 123201 14 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
13219 123201 15 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.
13220 123201 16 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.
13221 123201 17 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.
13222 123201 18 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.
13223 123201 19 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.
13224 123201 20 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
13225 123201 21 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.
13226 123201 22 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.
13227 123201 23 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.
13228 123201 24 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.
13229 123201 25 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.
13230 123201 26 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.
13231 123201 27 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.
13232 123201 28 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.
13233 123201 29 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.
13234 123201 30 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.
13235 123201 31 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.
13236 123201 32 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.
13237 123201 33 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.
13238 123201 34 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.
13239 123201 35 Frost Threads Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.
13240 123206 1 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.
13241 123206 2 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.
13242 123206 3 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.
13243 123206 4 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.
13244 123206 5 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.
13245 123206 6 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.
13246 123206 7 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.
13247 123206 8 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.
13248 123206 9 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.
13249 123206 10 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.
13250 123206 11 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
13251 123206 12 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.
13252 123206 13 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.
13253 123206 14 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.
13254 123206 15 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.
13255 123206 16 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.
13256 123206 17 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.
13257 123206 18 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.
13258 123206 19 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.
13259 123206 20 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
13260 123206 21 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.
13261 123206 22 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.
13262 123206 23 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.
13263 123206 24 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.
13264 123206 25 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.
13265 123206 26 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.
13266 123206 27 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.
13267 123206 28 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.
13268 123206 29 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.
13269 123206 30 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.
13270 123206 31 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.
13271 123206 32 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.
13272 123206 33 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.
13273 123206 34 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.
13274 123206 35 Arching Glimpse Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.
13275 123211 1 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Physical DMG based on the number of orbs pinged.
13276 123211 2 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>95.29%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>285.88%</color> Physical DMG based on the number of orbs pinged.
13277 123211 3 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG based on the number of orbs pinged.
13278 123211 4 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.
13279 123211 5 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG based on the number of orbs pinged.
13280 123211 6 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.
13281 123211 7 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>121.76%</color>/<color=#FF6347>243.53%</color>/<color=#FF6347>365.29%</color> Physical DMG based on the number of orbs pinged.
13282 123211 8 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.
13283 123211 9 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.
13284 123211 10 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG based on the number of orbs pinged.
13285 123211 11 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>142.94%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>428.82%</color> Physical DMG based on the number of orbs pinged.
13286 123211 12 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.
13287 123211 13 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>153.53%</color>/<color=#FF6347>307.06%</color>/<color=#FF6347>460.59%</color> Physical DMG based on the number of orbs pinged.
13288 123211 14 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.
13289 123211 15 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>164.12%</color>/<color=#FF6347>328.24%</color>/<color=#FF6347>492.35%</color> Physical DMG based on the number of orbs pinged.
13290 123211 16 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.
13291 123211 17 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged.
13292 123211 18 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG based on the number of orbs pinged.
13293 123211 19 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.
13294 123211 20 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG based on the number of orbs pinged.
13295 123211 21 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>195.88%</color>/<color=#FF6347>391.76%</color>/<color=#FF6347>587.65%</color> Physical DMG based on the number of orbs pinged.
13296 123211 22 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG based on the number of orbs pinged.
13297 123211 23 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> Physical DMG based on the number of orbs pinged.
13298 123211 24 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.
13299 123211 25 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>217.06%</color>/<color=#FF6347>434.12%</color>/<color=#FF6347>651.18%</color> Physical DMG based on the number of orbs pinged.
13300 123211 26 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG based on the number of orbs pinged.
13301 123211 27 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>227.65%</color>/<color=#FF6347>455.29%</color>/<color=#FF6347>682.94%</color> Physical DMG based on the number of orbs pinged.
13302 123211 28 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.
13303 123211 29 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.
13304 123211 30 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>243.53%</color>/<color=#FF6347>487.06%</color>/<color=#FF6347>730.59%</color> Physical DMG based on the number of orbs pinged.
13305 123211 31 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>248.82%</color>/<color=#FF6347>497.65%</color>/<color=#FF6347>746.47%</color> Physical DMG based on the number of orbs pinged.
13306 123211 32 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG based on the number of orbs pinged.
13307 123211 33 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>259.41%</color>/<color=#FF6347>518.82%</color>/<color=#FF6347>778.24%</color> Physical DMG based on the number of orbs pinged.
13308 123211 34 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.
13309 123211 35 Entrechat Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>270%</color>/<color=#FF6347>540%</color>/<color=#FF6347>810%</color> Physical DMG based on the number of orbs pinged.
13310 123216 1 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>380%</color> Physical DMG in total.
13311 123216 2 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>402.35%</color> Physical DMG in total.
13312 123216 3 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>424.71%</color> Physical DMG in total.
13313 123216 4 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>447.06%</color> Physical DMG in total.
13314 123216 5 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>469.41%</color> Physical DMG in total.
13315 123216 6 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>491.76%</color> Physical DMG in total.
13316 123216 7 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>514.12%</color> Physical DMG in total.
13317 123216 8 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>536.47%</color> Physical DMG in total.
13318 123216 9 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>558.82%</color> Physical DMG in total.
13319 123216 10 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>581.18%</color> Physical DMG in total.
13320 123216 11 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>603.53%</color> Physical DMG in total.
13321 123216 12 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>625.88%</color> Physical DMG in total.
13322 123216 13 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>648.24%</color> Physical DMG in total.
13323 123216 14 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>670.59%</color> Physical DMG in total.
13324 123216 15 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>692.94%</color> Physical DMG in total.
13325 123216 16 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>715.29%</color> Physical DMG in total.
13326 123216 17 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>737.65%</color> Physical DMG in total.
13327 123216 18 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>760%</color> Physical DMG in total.
13328 123216 19 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>782.35%</color> Physical DMG in total.
13329 123216 20 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>804.71%</color> Physical DMG in total.
13330 123216 21 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>827.06%</color> Physical DMG in total.
13331 123216 22 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>849.41%</color> Physical DMG in total.
13332 123216 23 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>871.76%</color> Physical DMG in total.
13333 123216 24 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>894.12%</color> Physical DMG in total.
13334 123216 25 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>916.47%</color> Physical DMG in total.
13335 123216 26 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>938.82%</color> Physical DMG in total.
13336 123216 27 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>961.18%</color> Physical DMG in total.
13337 123216 28 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>983.53%</color> Physical DMG in total.
13338 123216 29 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>1005.88%</color> Physical DMG in total.
13339 123216 30 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>1028.24%</color> Physical DMG in total.
13340 123216 31 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>1050.59%</color> Physical DMG in total.
13341 123216 32 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>1072.94%</color> Physical DMG in total.
13342 123216 33 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>1095.29%</color> Physical DMG in total.
13343 123216 34 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>1117.65%</color> Physical DMG in total.
13344 123216 35 Battement Frappe Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>1140%</color> Physical DMG in total.
13345 123217 1 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>425%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>425%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>425%</color> Ice DMG.
13346 123217 2 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>450%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>450%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>450%</color> Ice DMG.
13347 123217 3 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>475%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>475%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>475%</color> Ice DMG.
13348 123217 4 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>500%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>500%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>500%</color> Ice DMG.
13349 123217 5 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>525%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>525%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>525%</color> Ice DMG.
13350 123217 6 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>550%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>550%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>550%</color> Ice DMG.
13351 123217 7 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>575%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>575%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>575%</color> Ice DMG.
13352 123217 8 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>600%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>600%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>600%</color> Ice DMG.
13353 123217 9 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>625%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>625%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>625%</color> Ice DMG.
13354 123217 10 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>650%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>650%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>650%</color> Ice DMG.
13355 123217 11 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>675%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>675%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>675%</color> Ice DMG.
13356 123217 12 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>700%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>700%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>700%</color> Ice DMG.
13357 123217 13 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>725%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>725%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>725%</color> Ice DMG.
13358 123217 14 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>750%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>750%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>750%</color> Ice DMG.
13359 123217 15 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>775%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>775%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>775%</color> Ice DMG.
13360 123217 16 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>800%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>800%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>800%</color> Ice DMG.
13361 123217 17 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>825%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>825%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>825%</color> Ice DMG.
13362 123217 18 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>850%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>850%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>850%</color> Ice DMG.
13363 123217 19 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>875%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>875%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>875%</color> Ice DMG.
13364 123217 20 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>900%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>900%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>900%</color> Ice DMG.
13365 123217 21 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>925%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>925%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>925%</color> Ice DMG.
13366 123217 22 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>950%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>950%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>950%</color> Ice DMG.
13367 123217 23 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>975%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>975%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>975%</color> Ice DMG.
13368 123217 24 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1000%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1000%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1000%</color> Ice DMG.
13369 123217 25 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1025%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1025%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1025%</color> Ice DMG.
13370 123217 26 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1050%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1050%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1050%</color> Ice DMG.
13371 123217 27 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1075%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1075%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1075%</color> Ice DMG.
13372 123217 28 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1100%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1100%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1100%</color> Ice DMG.
13373 123217 29 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1125%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1125%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1125%</color> Ice DMG.
13374 123217 30 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1150%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1150%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1150%</color> Ice DMG.
13375 123217 31 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1175%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1175%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1175%</color> Ice DMG.
13376 123217 32 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1200%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1200%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1200%</color> Ice DMG.
13377 123217 33 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1225%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1225%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1225%</color> Ice DMG.
13378 123217 34 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1250%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1250%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1250%</color> Ice DMG.
13379 123217 35 Signature - Stringless Cage Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1275%</color> Ice DMG in total. Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color> Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1275%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1275%</color> Ice DMG.
13380 123218 1 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>300%</color> Ice DMG in total.
13381 123218 2 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>317.65%</color> Ice DMG in total.
13382 123218 3 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>335.29%</color> Ice DMG in total.
13383 123218 4 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>352.94%</color> Ice DMG in total.
13384 123218 5 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>370.59%</color> Ice DMG in total.
13385 123218 6 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>388.24%</color> Ice DMG in total.
13386 123218 7 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>405.88%</color> Ice DMG in total.
13387 123218 8 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>423.53%</color> Ice DMG in total.
13388 123218 9 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>441.18%</color> Ice DMG in total.
13389 123218 10 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>458.82%</color> Ice DMG in total.
13390 123218 11 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>476.47%</color> Ice DMG in total.
13391 123218 12 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>494.12%</color> Ice DMG in total.
13392 123218 13 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>511.76%</color> Ice DMG in total.
13393 123218 14 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>529.41%</color> Ice DMG in total.
13394 123218 15 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>547.06%</color> Ice DMG in total.
13395 123218 16 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>564.71%</color> Ice DMG in total.
13396 123218 17 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>582.35%</color> Ice DMG in total.
13397 123218 18 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>600%</color> Ice DMG in total.
13398 123218 19 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>617.65%</color> Ice DMG in total.
13399 123218 20 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>635.29%</color> Ice DMG in total.
13400 123218 21 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>652.94%</color> Ice DMG in total.
13401 123218 22 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>670.59%</color> Ice DMG in total.
13402 123218 23 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>688.24%</color> Ice DMG in total.
13403 123218 24 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>705.88%</color> Ice DMG in total.
13404 123218 25 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>723.53%</color> Ice DMG in total.
13405 123218 26 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>741.18%</color> Ice DMG in total.
13406 123218 27 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>758.82%</color> Ice DMG in total.
13407 123218 28 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>776.47%</color> Ice DMG in total.
13408 123218 29 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>794.12%</color> Ice DMG in total.
13409 123218 30 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>811.76%</color> Ice DMG in total.
13410 123218 31 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>829.41%</color> Ice DMG in total.
13411 123218 32 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>847.06%</color> Ice DMG in total.
13412 123218 33 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>864.71%</color> Ice DMG in total.
13413 123218 34 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>882.35%</color> Ice DMG in total.
13414 123218 35 Balance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>900%</color> Ice DMG in total.
13415 123221 1 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no
13416 123221 2 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of t
13417 123221 3 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of t
13418 123221 4 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of t
13419 123221 5 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of t
13420 123221 6 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of t
13421 123221 7 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of t
13422 123221 8 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of t
13423 123221 9 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of t
13424 123221 10 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13425 123221 11 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13426 123221 12 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13427 123221 13 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>204.71%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>614.12%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13428 123221 14 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13429 123221 15 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>437.65%</color>/<color=#FF6347>656.47%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13430 123221 16 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13431 123221 17 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13432 123221 18 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no
13433 123221 19 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13434 123221 20 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13435 123221 21 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13436 123221 22 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13437 123221 23 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13438 123221 24 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13439 123221 25 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>289.41%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>868.24%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13440 123221 26 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13441 123221 27 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>303.53%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>910.59%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13442 123221 28 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13443 123221 29 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13444 123221 30 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13445 123221 31 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>331.76%</color>/<color=#FF6347>663.53%</color>/<color=#FF6347>995.29%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13446 123221 32 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>1016.47%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13447 123221 33 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13448 123221 34 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of
13449 123221 35 Puppet Theater Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive Auto Dodge Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Ice DMG based on the number of orbs pinged. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>360%</color>/<color=#FF6347>720%</color>/<color=#FF6347>1080%</color> Ice DMG based on the number of orbs pinged. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and n
13450 123222 0 Leader - Doll Dance Assets/Product/Texture/Image/IconSkill/R2BangbinataA1.png Leader Skill Ice DMG of all party members increases. Ice DMG of all party members increases by <color=#FF6347>10%</color>.
13451 123222 1 Leader - Doll Dance Assets/Product/Texture/Image/IconSkill/R2BangbinataA1.png Leader Skill Ice DMG of all party members increases. Ice DMG of all party members increases by <color=#FF6347>10%</color>.
13452 123223 1 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
13453 123223 2 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
13454 123223 3 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
13455 123223 4 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
13456 123223 5 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
13457 123223 6 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
13458 123223 7 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
13459 123223 8 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
13460 123223 9 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
13461 123223 10 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
13462 123223 11 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
13463 123223 12 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
13464 123223 13 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
13465 123223 14 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
13466 123223 15 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
13467 123223 16 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
13468 123223 17 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
13469 123223 18 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
13470 123223 19 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
13471 123223 20 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
13472 123223 21 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
13473 123223 22 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
13474 123223 23 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
13475 123223 24 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
13476 123223 25 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
13477 123223 26 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
13478 123223 27 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
13479 123223 28 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
13480 123223 29 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
13481 123223 30 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
13482 123223 31 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
13483 123223 32 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
13484 123223 33 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
13485 123223 34 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
13486 123223 35 Attacker Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
13487 123227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
13488 123227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
13489 123224 0 Folded Memory Assets/Product/Texture/Image/IconSkill/R2BangbinataS1.png SS Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color></color> <color=#99a3b1>Gains a random set of 3-Ping when switched in.</color> <color=#99a3b1>Gains a random set of 3-Ping when switched in.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color> <color=#99a3b1>Ice DMG increases. Casting Signature - Stringless Cage will activate all available QTEs.</color> <color=#99a3b1>Ice DMG increases by 20%. Casting Signature - Stringless Cage will activate all available QTEs.</color>
13490 123224 1 Folded Memory Assets/Product/Texture/Image/IconSkill/R2BangbinataS1.png SS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color> Gains a random set of 3-Ping when switched in. Gains a random set of 3-Ping when switched in. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color> <color=#99a3b1>Ice DMG increases. Casting Signature - Stringless Cage will activate all available QTEs.</color> <color=#99a3b1>Ice DMG increases by 20%. Casting Signature - Stringless Cage will activate all available QTEs.</color>
13491 123224 2 Folded Memory Assets/Product/Texture/Image/IconSkill/R2BangbinataS1.png SS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color> Gains a random set of 3-Ping when switched in. Gains a random set of 3-Ping when switched in. Lv.2: <color=#0d70bc>Unlocked at SS Rank</color> Ice DMG increases. Casting <color=#FF6347>Signature - Stringless Cage</color> will activate all available QTEs. Ice DMG increases by <color=#FF6347>20%</color>. Casting <color=#FF6347>Signature - Stringless Cage</color> will activate all available QTEs.
13492 123225 0 Transform Tracker Assets/Product/Texture/Image/IconSkill/R2BangbinataSS1.png SSS Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color></color> <color=#99a3b1>Gains 1 Signal Orb when entering the Solitary Dancer Form via a successful dodge. For every 1 stack of Pact of Memory, the Ice DMG of Signature - Stringless Cage increases.</color> <color=#99a3b1>Gains 1 Signal Orb when entering the Solitary Dancer Form via a successful dodge. For every 1 stack of Pact of Memory, the Ice DMG of Signature - Stringless Cage increases by 8%.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color> <color=#99a3b1>The Jete Points consumed every 0.1s during Strings On Me reduces. For every 1 stack of Pact of Memory, Extra DMG Bonus increases.</color> <color=#99a3b1>The Jete Points consumed every 0.1s during Strings On Me reduces by 50%. For every 1 stack of Pact of Memory, Extra DMG Bonus increases by 7%.</color>
13493 123225 1 Transform Tracker Assets/Product/Texture/Image/IconSkill/R2BangbinataSS1.png SSS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color> Gains <color=#FF6347>1</color> Signal Orb when entering the <color=#FF6347>Solitary Dancer</color> Form via a successful dodge. For every <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Ice DMG of <color=#FF6347>Signature - Stringless Cage</color> increases. Gains <color=#FF6347>1</color> Signal Orb when entering the <color=#FF6347>Solitary Dancer</color> Form via a successful dodge. For every <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Ice DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>8%</color>. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color> <color=#99a3b1>The Jete Points consumed every 0.1s during Strings On Me reduces. For every 1 stack of Pact of Memory, Extra DMG Bonus increases.</color> <color=#99a3b1>The Jete Points consumed every 0.1s during Strings On Me reduces by 50%. For every 1 stack of Pact of Memory, Extra DMG Bonus increases by 7%.</color>
13494 123225 2 Transform Tracker Assets/Product/Texture/Image/IconSkill/R2BangbinataSS1.png SSS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color> Gains <color=#FF6347>1</color> Signal Orb when entering the <color=#FF6347>Solitary Dancer</color> Form via a successful dodge. For every <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Ice DMG of <color=#FF6347>Signature - Stringless Cage</color> increases. Gains <color=#FF6347>1</color> Signal Orb when entering the <color=#FF6347>Solitary Dancer</color> Form via a successful dodge. For every <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Ice DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>8%</color>. Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color> The <color=#FF6347>Jete Points</color> consumed every <color=#FF6347>0.1s</color> during <color=#FF6347>Strings On Me</color> reduces. For every <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, Extra DMG Bonus increases. The <color=#FF6347>Jete Points</color> consumed every <color=#FF6347>0.1s</color> during <color=#FF6347>Strings On Me</color> reduces by <color=#FF6347>50%</color>. For every <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, Extra DMG Bonus increases by <color=#FF6347>7%</color>.
13495 123226 0 Law of Sequence Assets/Product/Texture/Image/IconSkill/R2BangbinataSSS1.png SSS+ Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color></color> <color=#99a3b1>Base DMG of 3-Ping increases.</color> <color=#99a3b1>Base DMG of 3-Ping increases by 80%.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color> <color=#99a3b1>Base DMG of Core - Puppet Theater increases.</color> <color=#99a3b1>Base DMG of Core - Puppet Theater increases by 60%.</color> <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Signature - Stringless Cage increases.</color> <color=#99a3b1>Extra DMG Bonus of Signature - Stringless Cage increases by 20%.</color>
13496 123226 1 Law of Sequence Assets/Product/Texture/Image/IconSkill/R2BangbinataSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Base DMG of 3-Ping increases. Base DMG of 3-Ping increases by <color=#FF6347>80%</color>. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color> <color=#99a3b1>Base DMG of Core - Puppet Theater increases.</color> <color=#99a3b1>Base DMG of Core - Puppet Theater increases by 60%.</color> <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Signature - Stringless Cage increases.</color> <color=#99a3b1>Extra DMG Bonus of Signature - Stringless Cage increases by 20%.</color>
13497 123226 2 Law of Sequence Assets/Product/Texture/Image/IconSkill/R2BangbinataSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Base DMG of 3-Ping increases. Base DMG of 3-Ping increases by <color=#FF6347>80%</color>. Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color> Base DMG of <color=#FF6347>Core - Puppet Theater</color> increases. Base DMG of <color=#FF6347>Core - Puppet Theater</color> increases by <color=#FF6347>60%</color>. <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Signature - Stringless Cage increases.</color> <color=#99a3b1>Extra DMG Bonus of Signature - Stringless Cage increases by 20%.</color>
13498 123226 3 Law of Sequence Assets/Product/Texture/Image/IconSkill/R2BangbinataSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Base DMG of 3-Ping increases. Base DMG of 3-Ping increases by <color=#FF6347>80%</color>. Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color> Base DMG of <color=#FF6347>Core - Puppet Theater</color> increases. Base DMG of <color=#FF6347>Core - Puppet Theater</color> increases by <color=#FF6347>60%</color>. Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color> Extra DMG Bonus of <color=#FF6347>Signature - Stringless Cage</color> increases. Extra DMG Bonus of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>.
2024-01-23 00:22:05 +00:00
13499 101401 1 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>70%</color>/<color=#FF6347>140%</color>/<color=#FF6347>210%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>45%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>300%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13500 101401 2 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>47.65%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>317.65%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13501 101401 3 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>78.24%</color>/<color=#FF6347>156.47%</color>/<color=#FF6347>234.71%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>50.29%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>335.29%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13502 101401 4 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>52.94%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>352.94%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13503 101401 5 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>259.41%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>55.59%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>370.59%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13504 101401 6 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>90.59%</color>/<color=#FF6347>181.18%</color>/<color=#FF6347>271.76%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>58.24%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>388.24%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13505 101401 7 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>94.71%</color>/<color=#FF6347>189.41%</color>/<color=#FF6347>284.12%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>60.88%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>405.88%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13506 101401 8 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>63.53%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>423.53%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13507 101401 9 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>66.18%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>441.18%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13508 101401 10 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>107.06%</color>/<color=#FF6347>214.12%</color>/<color=#FF6347>321.18%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>68.82%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>458.82%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13509 101401 11 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>71.47%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>476.47%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13510 101401 12 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>74.12%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>494.12%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13511 101401 13 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>119.41%</color>/<color=#FF6347>238.82%</color>/<color=#FF6347>358.24%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>76.76%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>511.76%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13512 101401 14 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>79.41%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>529.41%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13513 101401 15 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>127.65%</color>/<color=#FF6347>255.29%</color>/<color=#FF6347>382.94%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>82.06%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>547.06%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13514 101401 16 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>84.71%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>564.71%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13515 101401 17 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>87.35%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>582.35%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13516 101401 18 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>90%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>600%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13517 101401 19 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>92.65%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>617.65%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13518 101401 20 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>95.29%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>635.29%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13519 101401 21 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>152.35%</color>/<color=#FF6347>304.71%</color>/<color=#FF6347>457.06%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>97.94%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>652.94%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13520 101401 22 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>100.59%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>670.59%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13521 101401 23 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>103.24%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>688.24%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13522 101401 24 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>105.88%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>705.88%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13523 101401 25 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>168.82%</color>/<color=#FF6347>337.65%</color>/<color=#FF6347>506.47%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>108.53%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>723.53%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13524 101401 26 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>111.18%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>741.18%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13525 101401 27 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>177.06%</color>/<color=#FF6347>354.12%</color>/<color=#FF6347>531.18%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>113.82%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>758.82%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13526 101401 28 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>116.47%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>776.47%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13527 101401 29 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>119.12%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>794.12%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13528 101401 30 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>189.41%</color>/<color=#FF6347>378.82%</color>/<color=#FF6347>568.24%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>121.76%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>811.76%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13529 101401 31 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>193.53%</color>/<color=#FF6347>387.06%</color>/<color=#FF6347>580.59%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>124.41%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>829.41%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13530 101401 32 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>127.06%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>847.06%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13531 101401 33 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>201.76%</color>/<color=#FF6347>403.53%</color>/<color=#FF6347>605.29%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>129.71%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>864.71%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13532 101401 34 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>132.35%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>882.35%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13533 101401 35 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — <color=#0d70bc>Ping Red Orb</color> Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals <color=#FF6347>135%</color> Fire DMG. Hypermatrix Strike: Explosion — <color=#0d70bc>Hypermatrix + Red 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- The blast deals <color=#FF6347>900%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13534 101406 1 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>70%</color>/<color=#FF6347>140%</color>/<color=#FF6347>210%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>45%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>300%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13535 101406 2 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>47.65%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>317.65%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13536 101406 3 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>78.24%</color>/<color=#FF6347>156.47%</color>/<color=#FF6347>234.71%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>50.29%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>335.29%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13537 101406 4 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>52.94%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>352.94%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13538 101406 5 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>259.41%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>55.59%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>370.59%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13539 101406 6 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>90.59%</color>/<color=#FF6347>181.18%</color>/<color=#FF6347>271.76%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>58.24%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>388.24%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13540 101406 7 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>94.71%</color>/<color=#FF6347>189.41%</color>/<color=#FF6347>284.12%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>60.88%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>405.88%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13541 101406 8 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>63.53%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>423.53%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13542 101406 9 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>66.18%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>441.18%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13543 101406 10 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>107.06%</color>/<color=#FF6347>214.12%</color>/<color=#FF6347>321.18%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>68.82%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>458.82%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13544 101406 11 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>71.47%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>476.47%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13545 101406 12 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>74.12%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>494.12%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13546 101406 13 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>119.41%</color>/<color=#FF6347>238.82%</color>/<color=#FF6347>358.24%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>76.76%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>511.76%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13547 101406 14 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>79.41%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>529.41%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13548 101406 15 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>127.65%</color>/<color=#FF6347>255.29%</color>/<color=#FF6347>382.94%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>82.06%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>547.06%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13549 101406 16 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>84.71%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>564.71%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13550 101406 17 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>87.35%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>582.35%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13551 101406 18 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>90%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>600%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13552 101406 19 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>92.65%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>617.65%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13553 101406 20 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>95.29%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>635.29%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13554 101406 21 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>152.35%</color>/<color=#FF6347>304.71%</color>/<color=#FF6347>457.06%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>97.94%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>652.94%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13555 101406 22 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>100.59%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>670.59%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13556 101406 23 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>103.24%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>688.24%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13557 101406 24 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>105.88%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>705.88%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13558 101406 25 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>168.82%</color>/<color=#FF6347>337.65%</color>/<color=#FF6347>506.47%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>108.53%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>723.53%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13559 101406 26 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>111.18%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>741.18%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13560 101406 27 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>177.06%</color>/<color=#FF6347>354.12%</color>/<color=#FF6347>531.18%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>113.82%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>758.82%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13561 101406 28 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>116.47%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>776.47%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13562 101406 29 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>119.12%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>794.12%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13563 101406 30 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>189.41%</color>/<color=#FF6347>378.82%</color>/<color=#FF6347>568.24%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>121.76%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>811.76%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13564 101406 31 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>193.53%</color>/<color=#FF6347>387.06%</color>/<color=#FF6347>580.59%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>124.41%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>829.41%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13565 101406 32 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>127.06%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>847.06%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13566 101406 33 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>201.76%</color>/<color=#FF6347>403.53%</color>/<color=#FF6347>605.29%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>129.71%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>864.71%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13567 101406 34 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>132.35%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>882.35%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13568 101406 35 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — <color=#0d70bc>Ping Yellow Orb</color> Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals <color=#FF6347>135%</color> Fire DMG. Hypermatrix Strike: Shadow — <color=#0d70bc>Hypermatrix + Yellow 3-Ping</color> While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>. While in <color=#FF6347>Hypermatrix</color>, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining <color=#FF6347>Sight Points</color>.\n- Deals <color=#FF6347>900%</color> Fire DMG.\n- Grants <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> each time it is cast.
13569 101411 1 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>85%</color>/<color=#FF6347>170%</color>/<color=#FF6347>255%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13570 101411 2 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13571 101411 3 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13572 101411 4 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13573 101411 5 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>105%</color>/<color=#FF6347>210%</color>/<color=#FF6347>315%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13574 101411 6 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13575 101411 7 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>115%</color>/<color=#FF6347>230%</color>/<color=#FF6347>345%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13576 101411 8 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13577 101411 9 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>125%</color>/<color=#FF6347>250%</color>/<color=#FF6347>375%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13578 101411 10 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>130%</color>/<color=#FF6347>260%</color>/<color=#FF6347>390%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13579 101411 11 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>135%</color>/<color=#FF6347>270%</color>/<color=#FF6347>405%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13580 101411 12 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13581 101411 13 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>145%</color>/<color=#FF6347>290%</color>/<color=#FF6347>435%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13582 101411 14 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13583 101411 15 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>155%</color>/<color=#FF6347>310%</color>/<color=#FF6347>465%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13584 101411 16 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>480%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13585 101411 17 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>165%</color>/<color=#FF6347>330%</color>/<color=#FF6347>495%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13586 101411 18 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>170%</color>/<color=#FF6347>340%</color>/<color=#FF6347>510%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13587 101411 19 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>175%</color>/<color=#FF6347>350%</color>/<color=#FF6347>525%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13588 101411 20 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13589 101411 21 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>185%</color>/<color=#FF6347>370%</color>/<color=#FF6347>555%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13590 101411 22 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13591 101411 23 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>195%</color>/<color=#FF6347>390%</color>/<color=#FF6347>585%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13592 101411 24 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13593 101411 25 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>205%</color>/<color=#FF6347>410%</color>/<color=#FF6347>615%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13594 101411 26 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13595 101411 27 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>215%</color>/<color=#FF6347>430%</color>/<color=#FF6347>645%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13596 101411 28 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13597 101411 29 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13598 101411 30 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>230%</color>/<color=#FF6347>460%</color>/<color=#FF6347>690%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13599 101411 31 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>235%</color>/<color=#FF6347>470%</color>/<color=#FF6347>705%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13600 101411 32 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13601 101411 33 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>245%</color>/<color=#FF6347>490%</color>/<color=#FF6347>735%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13602 101411 34 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>250%</color>/<color=#FF6347>500%</color>/<color=#FF6347>750%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13603 101411 35 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — <color=#0d70bc>Ping Blue Orb</color> Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of <color=#FF6347>255%</color>/<color=#FF6347>510%</color>/<color=#FF6347>765%</color> Fire DMG based on the number of orbs pinged.\n- When <color=#FF6347>Hypermatrix</color>'s cooldown is over, holding the Basic Attack button when casting the skill will directly trigger <color=#FF6347>Core - Realm Travel</color>.
13604 101416 1 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>125%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>100%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>250%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13605 101416 2 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>132.35%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>105.88%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>264.71%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13606 101416 3 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>139.71%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>111.76%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>279.41%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13607 101416 4 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>147.06%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>117.65%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>294.12%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13608 101416 5 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>154.41%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>123.53%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>308.82%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13609 101416 6 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>161.76%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>129.41%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>323.53%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13610 101416 7 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>169.12%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>135.29%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>338.24%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13611 101416 8 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>176.47%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>141.18%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>352.94%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13612 101416 9 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>183.82%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>147.06%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>367.65%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13613 101416 10 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>191.18%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>152.94%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>382.35%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13614 101416 11 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>198.53%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>158.82%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>397.06%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13615 101416 12 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>205.88%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>164.71%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>411.76%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13616 101416 13 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>213.24%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>170.59%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>426.47%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13617 101416 14 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>220.59%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>176.47%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>441.18%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13618 101416 15 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>227.94%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>182.35%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>455.88%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13619 101416 16 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>235.29%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>188.24%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>470.59%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13620 101416 17 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>242.65%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>194.12%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>485.29%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13621 101416 18 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>250%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>200%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>500%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13622 101416 19 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>257.35%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>205.88%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>514.71%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13623 101416 20 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>264.71%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>211.76%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>529.41%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13624 101416 21 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>272.06%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>217.65%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>544.12%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13625 101416 22 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>279.41%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>223.53%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>558.82%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13626 101416 23 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>286.76%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>229.41%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>573.53%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13627 101416 24 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>294.12%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>235.29%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>588.24%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13628 101416 25 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>301.47%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>241.18%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>602.94%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13629 101416 26 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>308.82%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>247.06%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>617.65%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13630 101416 27 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>316.18%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>252.94%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>632.35%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13631 101416 28 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>323.53%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>258.82%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>647.06%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13632 101416 29 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>330.88%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>264.71%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>661.76%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13633 101416 30 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>338.24%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>270.59%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>676.47%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13634 101416 31 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>345.59%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>276.47%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>691.18%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13635 101416 32 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>352.94%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>282.35%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>705.88%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13636 101416 33 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>360.29%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>288.24%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>720.59%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13637 101416 34 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>367.65%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>294.12%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>735.29%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13638 101416 35 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — <color=#0d70bc>Tap Basic Attack</color> Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of <color=#FF6347>375%</color> Fire DMG. Retribution — <color=#0d70bc>Hypermatrix + Tap Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in <color=#FF6347>Hypermatrix</color>, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals <color=#FF6347>300%</color> Fire DMG.\n- The duration countdown of <color=#FF6347>Hypermatrix</color> will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — <color=#0d70bc>Hypermatrix + Sight Point(s) + Press and Hold Basic Attack</color> While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>Sight Point(s)</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>. While in <color=#FF6347>Hypermatrix</color>, pressing and holding Basic Attack will spend <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> to deal AOE Fire DMG and extend the duration of <color=#FF6347>Hypermatrix</color>.\n- Deals <color=#FF6347>750%</color> Fire DMG.\n- Every time <color=#FF6347>Intense Sniping</color> is triggered, it extends the duration of <color=#FF6347>Hypermatrix</color> by <color=#FF6347>2</color>s.
13639 101417 1 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>2200%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>350%</color>/<color=#FF6347>700%</color>/<color=#FF6347>1050%</color>/<color=#FF6347>1400%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13640 101417 2 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>2329.41%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>370.59%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>1111.76%</color>/<color=#FF6347>1482.35%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13641 101417 3 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>2458.82%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>391.18%</color>/<color=#FF6347>782.35%</color>/<color=#FF6347>1173.53%</color>/<color=#FF6347>1564.71%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13642 101417 4 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>2588.24%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>411.76%</color>/<color=#FF6347>823.53%</color>/<color=#FF6347>1235.29%</color>/<color=#FF6347>1647.06%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13643 101417 5 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>2717.65%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>432.35%</color>/<color=#FF6347>864.71%</color>/<color=#FF6347>1297.06%</color>/<color=#FF6347>1729.41%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13644 101417 6 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>2847.06%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>452.94%</color>/<color=#FF6347>905.88%</color>/<color=#FF6347>1358.82%</color>/<color=#FF6347>1811.76%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13645 101417 7 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>2976.47%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>473.53%</color>/<color=#FF6347>947.06%</color>/<color=#FF6347>1420.59%</color>/<color=#FF6347>1894.12%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13646 101417 8 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>3105.88%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>494.12%</color>/<color=#FF6347>988.24%</color>/<color=#FF6347>1482.35%</color>/<color=#FF6347>1976.47%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13647 101417 9 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>3235.29%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>514.71%</color>/<color=#FF6347>1029.41%</color>/<color=#FF6347>1544.12%</color>/<color=#FF6347>2058.82%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13648 101417 10 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>3364.71%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>535.29%</color>/<color=#FF6347>1070.59%</color>/<color=#FF6347>1605.88%</color>/<color=#FF6347>2141.18%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13649 101417 11 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>3494.12%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>555.88%</color>/<color=#FF6347>1111.76%</color>/<color=#FF6347>1667.65%</color>/<color=#FF6347>2223.53%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13650 101417 12 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>3623.53%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>576.47%</color>/<color=#FF6347>1152.94%</color>/<color=#FF6347>1729.41%</color>/<color=#FF6347>2305.88%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13651 101417 13 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>3752.94%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>597.06%</color>/<color=#FF6347>1194.12%</color>/<color=#FF6347>1791.18%</color>/<color=#FF6347>2388.24%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13652 101417 14 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>3882.35%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>617.65%</color>/<color=#FF6347>1235.29%</color>/<color=#FF6347>1852.94%</color>/<color=#FF6347>2470.59%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13653 101417 15 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>4011.76%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>638.24%</color>/<color=#FF6347>1276.47%</color>/<color=#FF6347>1914.71%</color>/<color=#FF6347>2552.94%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13654 101417 16 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>4141.18%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>658.82%</color>/<color=#FF6347>1317.65%</color>/<color=#FF6347>1976.47%</color>/<color=#FF6347>2635.29%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13655 101417 17 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>4270.59%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>679.41%</color>/<color=#FF6347>1358.82%</color>/<color=#FF6347>2038.24%</color>/<color=#FF6347>2717.65%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13656 101417 18 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>4400%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>700%</color>/<color=#FF6347>1400%</color>/<color=#FF6347>2100%</color>/<color=#FF6347>2800%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13657 101417 19 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>4529.41%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>720.59%</color>/<color=#FF6347>1441.18%</color>/<color=#FF6347>2161.76%</color>/<color=#FF6347>2882.35%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13658 101417 20 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>4658.82%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>741.18%</color>/<color=#FF6347>1482.35%</color>/<color=#FF6347>2223.53%</color>/<color=#FF6347>2964.71%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13659 101417 21 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>4788.24%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>761.76%</color>/<color=#FF6347>1523.53%</color>/<color=#FF6347>2285.29%</color>/<color=#FF6347>3047.06%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13660 101417 22 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>4917.65%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>782.35%</color>/<color=#FF6347>1564.71%</color>/<color=#FF6347>2347.06%</color>/<color=#FF6347>3129.41%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13661 101417 23 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>5047.06%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>802.94%</color>/<color=#FF6347>1605.88%</color>/<color=#FF6347>2408.82%</color>/<color=#FF6347>3211.76%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13662 101417 24 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>5176.47%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>823.53%</color>/<color=#FF6347>1647.06%</color>/<color=#FF6347>2470.59%</color>/<color=#FF6347>3294.12%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13663 101417 25 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>5305.88%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>844.12%</color>/<color=#FF6347>1688.24%</color>/<color=#FF6347>2532.35%</color>/<color=#FF6347>3376.47%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13664 101417 26 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>5435.29%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>864.71%</color>/<color=#FF6347>1729.41%</color>/<color=#FF6347>2594.12%</color>/<color=#FF6347>3458.82%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13665 101417 27 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>5564.71%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>885.29%</color>/<color=#FF6347>1770.59%</color>/<color=#FF6347>2655.88%</color>/<color=#FF6347>3541.18%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13666 101417 28 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>5694.12%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>905.88%</color>/<color=#FF6347>1811.76%</color>/<color=#FF6347>2717.65%</color>/<color=#FF6347>3623.53%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13667 101417 29 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>5823.53%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>926.47%</color>/<color=#FF6347>1852.94%</color>/<color=#FF6347>2779.41%</color>/<color=#FF6347>3705.88%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13668 101417 30 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>5952.94%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>947.06%</color>/<color=#FF6347>1894.12%</color>/<color=#FF6347>2841.18%</color>/<color=#FF6347>3788.24%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13669 101417 31 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>6082.35%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>967.65%</color>/<color=#FF6347>1935.29%</color>/<color=#FF6347>2902.94%</color>/<color=#FF6347>3870.59%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13670 101417 32 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>6211.76%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>988.24%</color>/<color=#FF6347>1976.47%</color>/<color=#FF6347>2964.71%</color>/<color=#FF6347>3952.94%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13671 101417 33 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>6341.18%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>1008.82%</color>/<color=#FF6347>2017.65%</color>/<color=#FF6347>3026.47%</color>/<color=#FF6347>4035.29%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13672 101417 34 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>6470.59%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>1029.41%</color>/<color=#FF6347>2058.82%</color>/<color=#FF6347>3088.24%</color>/<color=#FF6347>4117.65%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13673 101417 35 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — <color=#0d70bc>Outside Hypermatrix + 90 Energy + Tap Signature</color> Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>6600%</color> Fire DMG. Collapsing Realm — <color=#0d70bc>Hypermatrix + Sight Point(s) + Tap Signature</color> While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color. While in <color=#FF6347>Hypermatrix</color>, tapping Signature will consume all <color=#FF6347>Sight Points</color> to merge the worldlines, dealing Fire DMG to all enemies in <color=#FF6347>Hypermatrix</color>. <color=#FF6347>Hypermatrix</color> will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of <color=#FF6347>1050%</color>/<color=#FF6347>2100%</color>/<color=#FF6347>3150%</color>/<color=#FF6347>4200%</color> Fire DMG based on the <color=#FF6347>Sight Points</color> consumed.
13674 101418 1 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>210%</color> Fire DMG.
13675 101418 2 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>222.35%</color> Fire DMG.
13676 101418 3 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>234.71%</color> Fire DMG.
13677 101418 4 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>247.06%</color> Fire DMG.
13678 101418 5 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>259.41%</color> Fire DMG.
13679 101418 6 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>271.76%</color> Fire DMG.
13680 101418 7 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>284.12%</color> Fire DMG.
13681 101418 8 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>296.47%</color> Fire DMG.
13682 101418 9 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>308.82%</color> Fire DMG.
13683 101418 10 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>321.18%</color> Fire DMG.
13684 101418 11 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>333.53%</color> Fire DMG.
13685 101418 12 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>345.88%</color> Fire DMG.
13686 101418 13 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>358.24%</color> Fire DMG.
13687 101418 14 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>370.59%</color> Fire DMG.
13688 101418 15 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>382.94%</color> Fire DMG.
13689 101418 16 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>395.29%</color> Fire DMG.
13690 101418 17 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>407.65%</color> Fire DMG.
13691 101418 18 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>420%</color> Fire DMG.
13692 101418 19 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>432.35%</color> Fire DMG.
13693 101418 20 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>444.71%</color> Fire DMG.
13694 101418 21 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>457.06%</color> Fire DMG.
13695 101418 22 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>469.41%</color> Fire DMG.
13696 101418 23 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>481.76%</color> Fire DMG.
13697 101418 24 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>494.12%</color> Fire DMG.
13698 101418 25 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>506.47%</color> Fire DMG.
13699 101418 26 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>518.82%</color> Fire DMG.
13700 101418 27 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>531.18%</color> Fire DMG.
13701 101418 28 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>543.53%</color> Fire DMG.
13702 101418 29 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>555.88%</color> Fire DMG.
13703 101418 30 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>568.24%</color> Fire DMG.
13704 101418 31 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>580.59%</color> Fire DMG.
13705 101418 32 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>592.94%</color> Fire DMG.
13706 101418 33 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>605.29%</color> Fire DMG.
13707 101418 34 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>617.65%</color> Fire DMG.
13708 101418 35 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — <color=#0d70bc>Tap QTE</color> Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing <color=#FF6347>630%</color> Fire DMG.
13709 101421 1 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>150%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13710 101421 2 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>158.82%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13711 101421 3 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>167.65%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13712 101421 4 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>176.47%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13713 101421 5 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>185.29%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13714 101421 6 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>194.12%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13715 101421 7 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>202.94%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13716 101421 8 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>211.76%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13717 101421 9 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>220.59%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13718 101421 10 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>229.41%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13719 101421 11 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>238.24%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13720 101421 12 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>247.06%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13721 101421 13 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>255.88%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13722 101421 14 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>264.71%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13723 101421 15 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>273.53%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13724 101421 16 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>282.35%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13725 101421 17 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>291.18%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13726 101421 18 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>300%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13727 101421 19 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>308.82%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13728 101421 20 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>317.65%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13729 101421 21 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>326.47%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13730 101421 22 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>335.29%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13731 101421 23 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>344.12%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13732 101421 24 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>352.94%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13733 101421 25 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>361.76%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13734 101421 26 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>370.59%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13735 101421 27 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>379.41%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13736 101421 28 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>388.24%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13737 101421 29 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>397.06%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13738 101421 30 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>405.88%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13739 101421 31 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>414.71%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13740 101421 32 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>423.53%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13741 101421 33 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>432.35%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13742 101421 34 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>441.18%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13743 101421 35 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering <color=#FF6347>Hypermatrix</color>. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals <color=#FF6347>450%</color> Fire DMG.\n- <color=#FF6347>Hypermatrix</color> lasts <color=#FF6347>5</color>s. When the duration ends, <color=#FF6347>Signature - Collapsing Realm</color> will be automatically performed with all <color=#FF6347>Sight Points</color>. Lee: Hyperreal will exit <color=#FF6347>Hypermatrix</color> afterward.\n- The cooldown of <color=#FF6347>Hypermatrix</color> is <color=#FF6347>8</color>s.
13744 101422 0 Leader - Azure Flames Assets/Product/Texture/Image/IconSkill/R4LiangA1.png Leader Skill Increases Fire DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Fire DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color>.
13745 101422 1 Leader - Azure Flames Assets/Product/Texture/Image/IconSkill/R4LiangA1.png Leader Skill Increases Fire DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Fire DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color>.
13746 101423 1 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
13747 101423 2 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
13748 101423 3 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
13749 101423 4 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
13750 101423 5 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
13751 101423 6 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
13752 101423 7 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
13753 101423 8 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
13754 101423 9 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
13755 101423 10 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
13756 101423 11 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
13757 101423 12 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
13758 101423 13 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
13759 101423 14 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
13760 101423 15 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
13761 101423 16 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
13762 101423 17 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
13763 101423 18 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
13764 101423 19 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
13765 101423 20 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
13766 101423 21 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
13767 101423 22 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
13768 101423 23 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
13769 101423 24 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
13770 101423 25 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
13771 101423 26 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
13772 101423 27 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
13773 101423 28 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
13774 101423 29 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
13775 101423 30 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
13776 101423 31 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
13777 101423 32 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
13778 101423 33 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
13779 101423 34 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
13780 101423 35 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
13781 101427 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
13782 101427 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
13783 101424 0 Realm Walk Assets/Product/Texture/Image/IconSkill/R4LiangS1.png SS Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color></color> <color=#99a3b1>Triggering Hypermatrix and casting Signature - End of Time will activate all available QTEs.</color> <color=#99a3b1>Triggering Hypermatrix and casting Signature - End of Time will activate all available QTEs.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color> <color=#99a3b1>Lee: Hyperreal gains an Extra DMG Bonus in Hypermatrix. Every time he enters Hypermatrix for the first time after being switched in, his alternative self from another worldline will perform a Red or Yellow 3-Ping skill and return a set of recorded 3-Ping Orbs. Performing Signature - Collapsing Realm restores Signature Energy. If he is switched out after performing Signature - End of Time, Covering Fire will be triggered when other members perform their Signature Moves, dealing Fire DMG.</color> <color=#99a3b1>Lee: Hyperreal gains a 25% Extra DMG Bonus in Hypermatrix. Every time he enters Hypermatrix for the first time after being switched in, his alternative self from another worldline will perform a Red or Yellow 3-Ping skill and return a set of recorded 3-Ping Orbs. Performing Signature - Collapsing Realm restores 10 Signature Energy (20 instead if 4 Sight Points are consumed). If he is switched out after performing Signature - End of Time, Covering Fire will be triggered (up to 4 times) with 3 sniping shots when other members perform their Signature Moves, each dealing 400% Fire DMG.</color>
13784 101424 1 Realm Walk Assets/Product/Texture/Image/IconSkill/R4LiangS1.png SS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color> Triggering <color=#FF6347>Hypermatrix</color> and casting <color=#FF6347>Signature - End of Time</color> will activate all available QTEs. Triggering <color=#FF6347>Hypermatrix</color> and casting <color=#FF6347>Signature - End of Time</color> will activate all available QTEs. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color> <color=#99a3b1>Lee: Hyperreal gains an Extra DMG Bonus in Hypermatrix. Every time he enters Hypermatrix for the first time after being switched in, his alternative self from another worldline will perform a Red or Yellow 3-Ping skill and return a set of recorded 3-Ping Orbs. Performing Signature - Collapsing Realm restores Signature Energy. If he is switched out after performing Signature - End of Time, Covering Fire will be triggered when other members perform their Signature Moves, dealing Fire DMG.</color> <color=#99a3b1>Lee: Hyperreal gains a 25% Extra DMG Bonus in Hypermatrix. Every time he enters Hypermatrix for the first time after being switched in, his alternative self from another worldline will perform a Red or Yellow 3-Ping skill and return a set of recorded 3-Ping Orbs. Performing Signature - Collapsing Realm restores 10 Signature Energy (20 instead if 4 Sight Points are consumed). If he is switched out after performing Signature - End of Time, Covering Fire will be triggered (up to 4 times) with 3 sniping shots when other members perform their Signature Moves, each dealing 400% Fire DMG.</color>
13785 101424 2 Realm Walk Assets/Product/Texture/Image/IconSkill/R4LiangS1.png SS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color> Triggering <color=#FF6347>Hypermatrix</color> and casting <color=#FF6347>Signature - End of Time</color> will activate all available QTEs. Triggering <color=#FF6347>Hypermatrix</color> and casting <color=#FF6347>Signature - End of Time</color> will activate all available QTEs. Lv.2: <color=#0d70bc>Unlocked at SS Rank</color> Lee: Hyperreal gains an Extra DMG Bonus in <color=#FF6347>Hypermatrix</color>. Every time he enters <color=#FF6347>Hypermatrix</color> for the first time after being switched in, his alternative self from another worldline will perform a Red or Yellow 3-Ping skill and return a set of recorded 3-Ping Orbs. Performing <color=#FF6347>Signature - Collapsing Realm</color> restores Signature Energy. If he is switched out after performing <color=#FF6347>Signature - End of Time</color>, <color=#FF6347>Covering Fire</color> will be triggered when other members perform their Signature Moves, dealing Fire DMG. Lee: Hyperreal gains a <color=#FF6347>25%</color> Extra DMG Bonus in <color=#FF6347>Hypermatrix</color>. Every time he enters <color=#FF6347>Hypermatrix</color> for the first time after being switched in, his alternative self from another worldline will perform a Red or Yellow 3-Ping skill and return a set of recorded 3-Ping Orbs. Performing <color=#FF6347>Signature - Collapsing Realm</color> restores <color=#FF6347>10</color> Signature Energy (<color=#FF6347>20</color> instead if <color=#FF6347>4</color> <color=#FF6347>Sight Points</color> are consumed). If he is switched out after performing <color=#FF6347>Signature - End of Time</color>, <color=#FF6347>Covering Fire</color> will be triggered (up to <color=#FF6347>4</color> times) with <color=#FF6347>3</color> sniping shots when other members perform their Signature Moves, each dealing <color=#FF6347>400%</color> Fire DMG.
13786 101425 0 Hypermatrix Control Assets/Product/Texture/Image/IconSkill/R4LiangSS1.png SSS Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color></color> <color=#99a3b1>Gains additional Signature Energy when performing Hypermatrix Strike and 1 Sight Point every time he enters Hypermatrix for the first time after being switched in.</color> <color=#99a3b1>Gains 8 additional Signature Energy when performing Hypermatrix Strike and 1 Sight Point every time he enters Hypermatrix for the first time after being switched in.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color> <color=#99a3b1>When casting Signature - Collapsing Realm, the Base DMG of Signature - End of Time increases based on the Sight Points consumed. When SS Rank Passive Skill - Realm Walk is active, casting Signature - Collapsing Realm will restore double Signature Energy instead.</color> <color=#99a3b1>When casting Signature - Collapsing Realm, the Base DMG of Signature - End of Time increases by 15% for each Sight Point. When SS Rank Passive Skill - Realm Walk is active, casting Signature - Collapsing Realm will restore double Signature Energy instead.</color>
13787 101425 1 Hypermatrix Control Assets/Product/Texture/Image/IconSkill/R4LiangSS1.png SSS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color> Gains additional Signature Energy when performing <color=#FF6347>Hypermatrix Strike</color> and <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> every time he enters <color=#FF6347>Hypermatrix</color> for the first time after being switched in. Gains <color=#FF6347>8</color> additional Signature Energy when performing <color=#FF6347>Hypermatrix Strike</color> and <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> every time he enters <color=#FF6347>Hypermatrix</color> for the first time after being switched in. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color> <color=#99a3b1>When casting Signature - Collapsing Realm, the Base DMG of Signature - End of Time increases based on the Sight Points consumed. When SS Rank Passive Skill - Realm Walk is active, casting Signature - Collapsing Realm will restore double Signature Energy instead.</color> <color=#99a3b1>When casting Signature - Collapsing Realm, the Base DMG of Signature - End of Time increases by 15% for each Sight Point. When SS Rank Passive Skill - Realm Walk is active, casting Signature - Collapsing Realm will restore double Signature Energy instead.</color>
13788 101425 2 Hypermatrix Control Assets/Product/Texture/Image/IconSkill/R4LiangSS1.png SSS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color> Gains additional Signature Energy when performing <color=#FF6347>Hypermatrix Strike</color> and <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> every time he enters <color=#FF6347>Hypermatrix</color> for the first time after being switched in. Gains <color=#FF6347>8</color> additional Signature Energy when performing <color=#FF6347>Hypermatrix Strike</color> and <color=#FF6347>1</color> <color=#FF6347>Sight Point</color> every time he enters <color=#FF6347>Hypermatrix</color> for the first time after being switched in. Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color> When casting <color=#FF6347>Signature - Collapsing Realm</color>, the Base DMG of <color=#FF6347>Signature - End of Time</color> increases based on the <color=#FF6347>Sight Points</color> consumed. When <color=#FF6347>SS Rank Passive Skill - Realm Walk</color> is active, casting <color=#FF6347>Signature - Collapsing Realm</color> will restore double Signature Energy instead. When casting <color=#FF6347>Signature - Collapsing Realm</color>, the Base DMG of <color=#FF6347>Signature - End of Time</color> increases by <color=#FF6347>15%</color> for each <color=#FF6347>Sight Point</color>. When <color=#FF6347>SS Rank Passive Skill - Realm Walk</color> is active, casting <color=#FF6347>Signature - Collapsing Realm</color> will restore double Signature Energy instead.
13789 101426 0 Knock on the Door Assets/Product/Texture/Image/IconSkill/R4LiangSSS1.png SSS+ Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Signature - Collapsing Realm increases.</color> <color=#99a3b1>Extra DMG Bonus of Signature - Collapsing Realm increases by 30%.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color> <color=#99a3b1>Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases.</color> <color=#99a3b1>Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases by 20%.</color> <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Signature - End of Time increases.</color> <color=#99a3b1>Extra DMG Bonus of Signature - End of Time increases by 35%.</color>
13790 101426 1 Knock on the Door Assets/Product/Texture/Image/IconSkill/R4LiangSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Extra DMG Bonus of <color=#FF6347>Signature - Collapsing Realm</color> increases. Extra DMG Bonus of <color=#FF6347>Signature - Collapsing Realm</color> increases by <color=#FF6347>30%</color>. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color> <color=#99a3b1>Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases.</color> <color=#99a3b1>Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases by 20%.</color> <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Signature - End of Time increases.</color> <color=#99a3b1>Extra DMG Bonus of Signature - End of Time increases by 35%.</color>
13791 101426 2 Knock on the Door Assets/Product/Texture/Image/IconSkill/R4LiangSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Extra DMG Bonus of <color=#FF6347>Signature - Collapsing Realm</color> increases. Extra DMG Bonus of <color=#FF6347>Signature - Collapsing Realm</color> increases by <color=#FF6347>30%</color>. Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color> Extra DMG Bonus of 3-Ping skills and <color=#FF6347>Hypermatrix Strike</color> increases. Extra DMG Bonus of 3-Ping skills and <color=#FF6347>Hypermatrix Strike</color> increases by <color=#FF6347>20%</color>. <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Signature - End of Time increases.</color> <color=#99a3b1>Extra DMG Bonus of Signature - End of Time increases by 35%.</color>
13792 101426 3 Knock on the Door Assets/Product/Texture/Image/IconSkill/R4LiangSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Extra DMG Bonus of <color=#FF6347>Signature - Collapsing Realm</color> increases. Extra DMG Bonus of <color=#FF6347>Signature - Collapsing Realm</color> increases by <color=#FF6347>30%</color>. Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color> Extra DMG Bonus of 3-Ping skills and <color=#FF6347>Hypermatrix Strike</color> increases. Extra DMG Bonus of 3-Ping skills and <color=#FF6347>Hypermatrix Strike</color> increases by <color=#FF6347>20%</color>. Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color> Extra DMG Bonus of <color=#FF6347>Signature - End of Time</color> increases. Extra DMG Bonus of <color=#FF6347>Signature - End of Time</color> increases by <color=#FF6347>35%</color>.
2024-02-29 04:51:22 +00:00
13793 109301 1 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Ice DMG based on the number of orbs pinged.
13794 109301 2 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>95.29%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>285.88%</color> Ice DMG based on the number of orbs pinged.
13795 109301 3 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Ice DMG based on the number of orbs pinged.
13796 109301 4 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Ice DMG based on the number of orbs pinged.
13797 109301 5 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Ice DMG based on the number of orbs pinged.
13798 109301 6 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Ice DMG based on the number of orbs pinged.
13799 109301 7 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>121.76%</color>/<color=#FF6347>243.53%</color>/<color=#FF6347>365.29%</color> Ice DMG based on the number of orbs pinged.
13800 109301 8 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Ice DMG based on the number of orbs pinged.
13801 109301 9 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Ice DMG based on the number of orbs pinged.
13802 109301 10 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Ice DMG based on the number of orbs pinged.
13803 109301 11 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>142.94%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>428.82%</color> Ice DMG based on the number of orbs pinged.
13804 109301 12 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Ice DMG based on the number of orbs pinged.
13805 109301 13 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>153.53%</color>/<color=#FF6347>307.06%</color>/<color=#FF6347>460.59%</color> Ice DMG based on the number of orbs pinged.
13806 109301 14 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Ice DMG based on the number of orbs pinged.
13807 109301 15 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>164.12%</color>/<color=#FF6347>328.24%</color>/<color=#FF6347>492.35%</color> Ice DMG based on the number of orbs pinged.
13808 109301 16 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Ice DMG based on the number of orbs pinged.
13809 109301 17 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Ice DMG based on the number of orbs pinged.
13810 109301 18 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Ice DMG based on the number of orbs pinged.
13811 109301 19 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Ice DMG based on the number of orbs pinged.
13812 109301 20 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Ice DMG based on the number of orbs pinged.
13813 109301 21 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>195.88%</color>/<color=#FF6347>391.76%</color>/<color=#FF6347>587.65%</color> Ice DMG based on the number of orbs pinged.
13814 109301 22 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Ice DMG based on the number of orbs pinged.
13815 109301 23 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> Ice DMG based on the number of orbs pinged.
13816 109301 24 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Ice DMG based on the number of orbs pinged.
13817 109301 25 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>217.06%</color>/<color=#FF6347>434.12%</color>/<color=#FF6347>651.18%</color> Ice DMG based on the number of orbs pinged.
13818 109301 26 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Ice DMG based on the number of orbs pinged.
13819 109301 27 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>227.65%</color>/<color=#FF6347>455.29%</color>/<color=#FF6347>682.94%</color> Ice DMG based on the number of orbs pinged.
13820 109301 28 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Ice DMG based on the number of orbs pinged.
13821 109301 29 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Ice DMG based on the number of orbs pinged.
13822 109301 30 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>243.53%</color>/<color=#FF6347>487.06%</color>/<color=#FF6347>730.59%</color> Ice DMG based on the number of orbs pinged.
13823 109301 31 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>248.82%</color>/<color=#FF6347>497.65%</color>/<color=#FF6347>746.47%</color> Ice DMG based on the number of orbs pinged.
13824 109301 32 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Ice DMG based on the number of orbs pinged.
13825 109301 33 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>259.41%</color>/<color=#FF6347>518.82%</color>/<color=#FF6347>778.24%</color> Ice DMG based on the number of orbs pinged.
13826 109301 34 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Ice DMG based on the number of orbs pinged.
13827 109301 35 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals <color=#FF6347>270%</color>/<color=#FF6347>540%</color>/<color=#FF6347>810%</color> Ice DMG based on the number of orbs pinged.
13828 109306 1 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Ice DMG based on the number of orbs pinged.
13829 109306 2 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Ice DMG based on the number of orbs pinged.
13830 109306 3 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Ice DMG based on the number of orbs pinged.
13831 109306 4 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Ice DMG based on the number of orbs pinged.
13832 109306 5 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Ice DMG based on the number of orbs pinged.
13833 109306 6 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Ice DMG based on the number of orbs pinged.
13834 109306 7 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Ice DMG based on the number of orbs pinged.
13835 109306 8 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Ice DMG based on the number of orbs pinged.
13836 109306 9 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Ice DMG based on the number of orbs pinged.
13837 109306 10 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>122.35%</color>/<color=#FF6347>244.71%</color>/<color=#FF6347>367.06%</color> Ice DMG based on the number of orbs pinged.
13838 109306 11 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Ice DMG based on the number of orbs pinged.
13839 109306 12 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Ice DMG based on the number of orbs pinged.
13840 109306 13 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>136.47%</color>/<color=#FF6347>272.94%</color>/<color=#FF6347>409.41%</color> Ice DMG based on the number of orbs pinged.
13841 109306 14 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Ice DMG based on the number of orbs pinged.
13842 109306 15 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>145.88%</color>/<color=#FF6347>291.76%</color>/<color=#FF6347>437.65%</color> Ice DMG based on the number of orbs pinged.
13843 109306 16 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>150.59%</color>/<color=#FF6347>301.18%</color>/<color=#FF6347>451.76%</color> Ice DMG based on the number of orbs pinged.
13844 109306 17 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Ice DMG based on the number of orbs pinged.
13845 109306 18 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>480%</color> Ice DMG based on the number of orbs pinged.
13846 109306 19 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Ice DMG based on the number of orbs pinged.
13847 109306 20 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Ice DMG based on the number of orbs pinged.
13848 109306 21 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>174.12%</color>/<color=#FF6347>348.24%</color>/<color=#FF6347>522.35%</color> Ice DMG based on the number of orbs pinged.
13849 109306 22 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Ice DMG based on the number of orbs pinged.
13850 109306 23 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Ice DMG based on the number of orbs pinged.
13851 109306 24 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Ice DMG based on the number of orbs pinged.
13852 109306 25 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>192.94%</color>/<color=#FF6347>385.88%</color>/<color=#FF6347>578.82%</color> Ice DMG based on the number of orbs pinged.
13853 109306 26 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Ice DMG based on the number of orbs pinged.
13854 109306 27 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>202.35%</color>/<color=#FF6347>404.71%</color>/<color=#FF6347>607.06%</color> Ice DMG based on the number of orbs pinged.
13855 109306 28 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Ice DMG based on the number of orbs pinged.
13856 109306 29 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Ice DMG based on the number of orbs pinged.
13857 109306 30 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>216.47%</color>/<color=#FF6347>432.94%</color>/<color=#FF6347>649.41%</color> Ice DMG based on the number of orbs pinged.
13858 109306 31 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>221.18%</color>/<color=#FF6347>442.35%</color>/<color=#FF6347>663.53%</color> Ice DMG based on the number of orbs pinged.
13859 109306 32 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Ice DMG based on the number of orbs pinged.
13860 109306 33 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>230.59%</color>/<color=#FF6347>461.18%</color>/<color=#FF6347>691.76%</color> Ice DMG based on the number of orbs pinged.
13861 109306 34 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Ice DMG based on the number of orbs pinged.
13862 109306 35 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Ice DMG based on the number of orbs pinged.
13863 109311 1 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>85%</color>/<color=#FF6347>170%</color>/<color=#FF6347>255%</color> Ice DMG based on the number of orbs pinged.
13864 109311 2 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Ice DMG based on the number of orbs pinged.
13865 109311 3 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Ice DMG based on the number of orbs pinged.
13866 109311 4 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Ice DMG based on the number of orbs pinged.
13867 109311 5 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>105%</color>/<color=#FF6347>210%</color>/<color=#FF6347>315%</color> Ice DMG based on the number of orbs pinged.
13868 109311 6 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Ice DMG based on the number of orbs pinged.
13869 109311 7 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>115%</color>/<color=#FF6347>230%</color>/<color=#FF6347>345%</color> Ice DMG based on the number of orbs pinged.
13870 109311 8 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Ice DMG based on the number of orbs pinged.
13871 109311 9 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>125%</color>/<color=#FF6347>250%</color>/<color=#FF6347>375%</color> Ice DMG based on the number of orbs pinged.
13872 109311 10 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>130%</color>/<color=#FF6347>260%</color>/<color=#FF6347>390%</color> Ice DMG based on the number of orbs pinged.
13873 109311 11 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>135%</color>/<color=#FF6347>270%</color>/<color=#FF6347>405%</color> Ice DMG based on the number of orbs pinged.
13874 109311 12 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Ice DMG based on the number of orbs pinged.
13875 109311 13 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>145%</color>/<color=#FF6347>290%</color>/<color=#FF6347>435%</color> Ice DMG based on the number of orbs pinged.
13876 109311 14 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Ice DMG based on the number of orbs pinged.
13877 109311 15 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>155%</color>/<color=#FF6347>310%</color>/<color=#FF6347>465%</color> Ice DMG based on the number of orbs pinged.
13878 109311 16 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>480%</color> Ice DMG based on the number of orbs pinged.
13879 109311 17 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>165%</color>/<color=#FF6347>330%</color>/<color=#FF6347>495%</color> Ice DMG based on the number of orbs pinged.
13880 109311 18 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>170%</color>/<color=#FF6347>340%</color>/<color=#FF6347>510%</color> Ice DMG based on the number of orbs pinged.
13881 109311 19 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>175%</color>/<color=#FF6347>350%</color>/<color=#FF6347>525%</color> Ice DMG based on the number of orbs pinged.
13882 109311 20 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Ice DMG based on the number of orbs pinged.
13883 109311 21 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>185%</color>/<color=#FF6347>370%</color>/<color=#FF6347>555%</color> Ice DMG based on the number of orbs pinged.
13884 109311 22 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Ice DMG based on the number of orbs pinged.
13885 109311 23 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>195%</color>/<color=#FF6347>390%</color>/<color=#FF6347>585%</color> Ice DMG based on the number of orbs pinged.
13886 109311 24 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Ice DMG based on the number of orbs pinged.
13887 109311 25 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>205%</color>/<color=#FF6347>410%</color>/<color=#FF6347>615%</color> Ice DMG based on the number of orbs pinged.
13888 109311 26 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Ice DMG based on the number of orbs pinged.
13889 109311 27 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>215%</color>/<color=#FF6347>430%</color>/<color=#FF6347>645%</color> Ice DMG based on the number of orbs pinged.
13890 109311 28 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Ice DMG based on the number of orbs pinged.
13891 109311 29 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Ice DMG based on the number of orbs pinged.
13892 109311 30 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>230%</color>/<color=#FF6347>460%</color>/<color=#FF6347>690%</color> Ice DMG based on the number of orbs pinged.
13893 109311 31 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>235%</color>/<color=#FF6347>470%</color>/<color=#FF6347>705%</color> Ice DMG based on the number of orbs pinged.
13894 109311 32 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Ice DMG based on the number of orbs pinged.
13895 109311 33 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>245%</color>/<color=#FF6347>490%</color>/<color=#FF6347>735%</color> Ice DMG based on the number of orbs pinged.
13896 109311 34 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>250%</color>/<color=#FF6347>500%</color>/<color=#FF6347>750%</color> Ice DMG based on the number of orbs pinged.
13897 109311 35 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals <color=#FF6347>255%</color>/<color=#FF6347>510%</color>/<color=#FF6347>765%</color> Ice DMG based on the number of orbs pinged.
13898 109316 1 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>380%</color> Ice DMG in total.
13899 109316 2 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>402.35%</color> Ice DMG in total.
13900 109316 3 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>424.71%</color> Ice DMG in total.
13901 109316 4 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>447.06%</color> Ice DMG in total.
13902 109316 5 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>469.41%</color> Ice DMG in total.
13903 109316 6 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>491.76%</color> Ice DMG in total.
13904 109316 7 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>514.12%</color> Ice DMG in total.
13905 109316 8 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>536.47%</color> Ice DMG in total.
13906 109316 9 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>558.82%</color> Ice DMG in total.
13907 109316 10 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>581.18%</color> Ice DMG in total.
13908 109316 11 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>603.53%</color> Ice DMG in total.
13909 109316 12 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>625.88%</color> Ice DMG in total.
13910 109316 13 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>648.24%</color> Ice DMG in total.
13911 109316 14 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>670.59%</color> Ice DMG in total.
13912 109316 15 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>692.94%</color> Ice DMG in total.
13913 109316 16 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>715.29%</color> Ice DMG in total.
13914 109316 17 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>737.65%</color> Ice DMG in total.
13915 109316 18 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>760%</color> Ice DMG in total.
13916 109316 19 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>782.35%</color> Ice DMG in total.
13917 109316 20 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>804.71%</color> Ice DMG in total.
13918 109316 21 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>827.06%</color> Ice DMG in total.
13919 109316 22 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>849.41%</color> Ice DMG in total.
13920 109316 23 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>871.76%</color> Ice DMG in total.
13921 109316 24 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>894.12%</color> Ice DMG in total.
13922 109316 25 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>916.47%</color> Ice DMG in total.
13923 109316 26 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>938.82%</color> Ice DMG in total.
13924 109316 27 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>961.18%</color> Ice DMG in total.
13925 109316 28 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>983.53%</color> Ice DMG in total.
13926 109316 29 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>1005.88%</color> Ice DMG in total.
13927 109316 30 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>1028.24%</color> Ice DMG in total.
13928 109316 31 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>1050.59%</color> Ice DMG in total.
13929 109316 32 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>1072.94%</color> Ice DMG in total.
13930 109316 33 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>1095.29%</color> Ice DMG in total.
13931 109316 34 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>1117.65%</color> Ice DMG in total.
13932 109316 35 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals <color=#FF6347>1140%</color> Ice DMG in total.
13933 109317 1 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>50%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>550%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>15%</color> of Ayla's ATK to all allies within range every second.
13934 109317 2 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>52.94%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>582.35%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>15.88%</color> of Ayla's ATK to all allies within range every second.
13935 109317 3 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>55.88%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>614.71%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>16.76%</color> of Ayla's ATK to all allies within range every second.
13936 109317 4 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>58.82%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>647.06%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>17.65%</color> of Ayla's ATK to all allies within range every second.
13937 109317 5 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>61.76%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>679.41%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>18.53%</color> of Ayla's ATK to all allies within range every second.
13938 109317 6 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>64.71%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>711.76%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>19.41%</color> of Ayla's ATK to all allies within range every second.
13939 109317 7 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>67.65%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>744.12%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>20.29%</color> of Ayla's ATK to all allies within range every second.
13940 109317 8 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>70.59%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>776.47%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>21.18%</color> of Ayla's ATK to all allies within range every second.
13941 109317 9 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>73.53%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>808.82%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>22.06%</color> of Ayla's ATK to all allies within range every second.
13942 109317 10 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>76.47%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>841.18%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>22.94%</color> of Ayla's ATK to all allies within range every second.
13943 109317 11 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>79.41%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>873.53%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>23.82%</color> of Ayla's ATK to all allies within range every second.
13944 109317 12 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>82.35%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>905.88%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>24.71%</color> of Ayla's ATK to all allies within range every second.
13945 109317 13 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>85.29%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>938.24%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>25.59%</color> of Ayla's ATK to all allies within range every second.
13946 109317 14 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>88.24%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>970.59%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>26.47%</color> of Ayla's ATK to all allies within range every second.
13947 109317 15 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>91.18%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1002.94%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>27.35%</color> of Ayla's ATK to all allies within range every second.
13948 109317 16 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>94.12%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1035.29%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>28.24%</color> of Ayla's ATK to all allies within range every second.
13949 109317 17 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>97.06%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1067.65%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>29.12%</color> of Ayla's ATK to all allies within range every second.
13950 109317 18 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>100%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1100%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>30%</color> of Ayla's ATK to all allies within range every second.
13951 109317 19 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>102.94%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1132.35%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>30.88%</color> of Ayla's ATK to all allies within range every second.
13952 109317 20 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>105.88%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1164.71%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>31.76%</color> of Ayla's ATK to all allies within range every second.
13953 109317 21 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>108.82%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1197.06%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>32.65%</color> of Ayla's ATK to all allies within range every second.
13954 109317 22 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>111.76%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1229.41%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>33.53%</color> of Ayla's ATK to all allies within range every second.
13955 109317 23 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>114.71%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1261.76%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>34.41%</color> of Ayla's ATK to all allies within range every second.
13956 109317 24 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>117.65%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1294.12%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>35.29%</color> of Ayla's ATK to all allies within range every second.
13957 109317 25 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>120.59%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1326.47%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>36.18%</color> of Ayla's ATK to all allies within range every second.
13958 109317 26 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>123.53%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1358.82%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>37.06%</color> of Ayla's ATK to all allies within range every second.
13959 109317 27 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>126.47%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1391.18%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>37.94%</color> of Ayla's ATK to all allies within range every second.
13960 109317 28 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>129.41%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1423.53%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>38.82%</color> of Ayla's ATK to all allies within range every second.
13961 109317 29 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>132.35%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1455.88%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>39.71%</color> of Ayla's ATK to all allies within range every second.
13962 109317 30 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>135.29%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1488.24%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>40.59%</color> of Ayla's ATK to all allies within range every second.
13963 109317 31 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>138.24%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1520.59%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>41.47%</color> of Ayla's ATK to all allies within range every second.
13964 109317 32 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>141.18%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1552.94%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>42.35%</color> of Ayla's ATK to all allies within range every second.
13965 109317 33 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>144.12%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1585.29%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>43.24%</color> of Ayla's ATK to all allies within range every second.
13966 109317 34 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>147.06%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1617.65%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>44.12%</color> of Ayla's ATK to all allies within range every second.
13967 109317 35 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: <color=#0d70bc>80 Energy + Tap Signature</color> Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes <color=#FF6347>80 Signature Energy</color> to gain a set of random 3-Ping to and expand the <color=#FF6347>Painter's Realm</color>, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>150%</color> Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: <color=#0d70bc>Painter's Realm + Tap Signature</color> Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an <color=#FF6347>Improvisation</color> that lasts for 5s. <color=#FF6347>Time Lag Calculation</color> will be triggered when performing this Signature Move.\n- Deals <color=#FF6347>1650%</color> Ice DMG.\n- <color=#FF6347>Improvisation</color> restores HP equal to <color=#FF6347>45%</color> of Ayla's ATK to all allies within range every second.
13968 109318 1 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>300%</color> Ice DMG and heals for HP equal to <color=#FF6347>45%</color> of her ATK.
13969 109318 2 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>317.65%</color> Ice DMG and heals for HP equal to <color=#FF6347>47.65%</color> of her ATK.
13970 109318 3 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>335.29%</color> Ice DMG and heals for HP equal to <color=#FF6347>50.29%</color> of her ATK.
13971 109318 4 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>352.94%</color> Ice DMG and heals for HP equal to <color=#FF6347>52.94%</color> of her ATK.
13972 109318 5 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>370.59%</color> Ice DMG and heals for HP equal to <color=#FF6347>55.59%</color> of her ATK.
13973 109318 6 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>388.24%</color> Ice DMG and heals for HP equal to <color=#FF6347>58.24%</color> of her ATK.
13974 109318 7 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>405.88%</color> Ice DMG and heals for HP equal to <color=#FF6347>60.88%</color> of her ATK.
13975 109318 8 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>423.53%</color> Ice DMG and heals for HP equal to <color=#FF6347>63.53%</color> of her ATK.
13976 109318 9 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>441.18%</color> Ice DMG and heals for HP equal to <color=#FF6347>66.18%</color> of her ATK.
13977 109318 10 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>458.82%</color> Ice DMG and heals for HP equal to <color=#FF6347>68.82%</color> of her ATK.
13978 109318 11 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>476.47%</color> Ice DMG and heals for HP equal to <color=#FF6347>71.47%</color> of her ATK.
13979 109318 12 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>494.12%</color> Ice DMG and heals for HP equal to <color=#FF6347>74.12%</color> of her ATK.
13980 109318 13 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>511.76%</color> Ice DMG and heals for HP equal to <color=#FF6347>76.76%</color> of her ATK.
13981 109318 14 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>529.41%</color> Ice DMG and heals for HP equal to <color=#FF6347>79.41%</color> of her ATK.
13982 109318 15 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>547.06%</color> Ice DMG and heals for HP equal to <color=#FF6347>82.06%</color> of her ATK.
13983 109318 16 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>564.71%</color> Ice DMG and heals for HP equal to <color=#FF6347>84.71%</color> of her ATK.
13984 109318 17 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>582.35%</color> Ice DMG and heals for HP equal to <color=#FF6347>87.35%</color> of her ATK.
13985 109318 18 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>600%</color> Ice DMG and heals for HP equal to <color=#FF6347>90%</color> of her ATK.
13986 109318 19 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>617.65%</color> Ice DMG and heals for HP equal to <color=#FF6347>92.65%</color> of her ATK.
13987 109318 20 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>635.29%</color> Ice DMG and heals for HP equal to <color=#FF6347>95.29%</color> of her ATK.
13988 109318 21 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>652.94%</color> Ice DMG and heals for HP equal to <color=#FF6347>97.94%</color> of her ATK.
13989 109318 22 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>670.59%</color> Ice DMG and heals for HP equal to <color=#FF6347>100.59%</color> of her ATK.
13990 109318 23 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>688.24%</color> Ice DMG and heals for HP equal to <color=#FF6347>103.24%</color> of her ATK.
13991 109318 24 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>705.88%</color> Ice DMG and heals for HP equal to <color=#FF6347>105.88%</color> of her ATK.
13992 109318 25 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>723.53%</color> Ice DMG and heals for HP equal to <color=#FF6347>108.53%</color> of her ATK.
13993 109318 26 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>741.18%</color> Ice DMG and heals for HP equal to <color=#FF6347>111.18%</color> of her ATK.
13994 109318 27 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>758.82%</color> Ice DMG and heals for HP equal to <color=#FF6347>113.82%</color> of her ATK.
13995 109318 28 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>776.47%</color> Ice DMG and heals for HP equal to <color=#FF6347>116.47%</color> of her ATK.
13996 109318 29 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>794.12%</color> Ice DMG and heals for HP equal to <color=#FF6347>119.12%</color> of her ATK.
13997 109318 30 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>811.76%</color> Ice DMG and heals for HP equal to <color=#FF6347>121.76%</color> of her ATK.
13998 109318 31 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>829.41%</color> Ice DMG and heals for HP equal to <color=#FF6347>124.41%</color> of her ATK.
13999 109318 32 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>847.06%</color> Ice DMG and heals for HP equal to <color=#FF6347>127.06%</color> of her ATK.
14000 109318 33 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>864.71%</color> Ice DMG and heals for HP equal to <color=#FF6347>129.71%</color> of her ATK.
14001 109318 34 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>882.35%</color> Ice DMG and heals for HP equal to <color=#FF6347>132.35%</color> of her ATK.
14002 109318 35 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals <color=#FF6347>900%</color> Ice DMG and heals for HP equal to <color=#FF6347>135%</color> of her ATK.
14003 109321 1 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>280%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>280%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>
14004 109321 2 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>296.47%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>296.47%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14005 109321 3 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>312.94%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>312.94%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14006 109321 4 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>329.41%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>329.41%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14007 109321 5 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>345.88%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>345.88%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14008 109321 6 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>362.35%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>362.35%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14009 109321 7 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>378.82%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>378.82%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14010 109321 8 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>395.29%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>395.29%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14011 109321 9 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>411.76%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>411.76%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14012 109321 10 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>428.24%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>428.24%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14013 109321 11 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>444.71%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>444.71%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14014 109321 12 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>461.18%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>461.18%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14015 109321 13 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>477.65%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>477.65%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14016 109321 14 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>494.12%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>494.12%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14017 109321 15 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>510.59%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>510.59%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14018 109321 16 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>527.06%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>527.06%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14019 109321 17 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>543.53%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>543.53%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14020 109321 18 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>560%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>560%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347
14021 109321 19 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>576.47%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>576.47%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14022 109321 20 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>592.94%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>592.94%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14023 109321 21 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>609.41%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>609.41%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14024 109321 22 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>625.88%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>625.88%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14025 109321 23 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>642.35%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>642.35%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14026 109321 24 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>658.82%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>658.82%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14027 109321 25 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>675.29%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>675.29%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14028 109321 26 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>691.76%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>691.76%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14029 109321 27 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>708.24%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>708.24%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14030 109321 28 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>724.71%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>724.71%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14031 109321 29 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>741.18%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>741.18%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14032 109321 30 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>757.65%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>757.65%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14033 109321 31 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>774.12%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>774.12%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14034 109321 32 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>790.59%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>790.59%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14035 109321 33 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>807.06%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>807.06%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14036 109321 34 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>823.53%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>823.53%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color>
14037 109321 35 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>840%</color> Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- The <color=#FF6347>Main Color</color> does not change. Clears the <color=#FF6347>Secondary Color</color>. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals <color=#FF6347>840%</color> Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the <color=#FF6347>Main Color</color> with those of another color and clears those of the <color=#FF6347>Secondary Color</color>. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains <color=#FF6347>30%</color> DMG Reduction and Super Armor in the skill duration.\n- Deals <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of <color=#FF6347>Signature - Finishing Touch by 20%</color> for <color=#FF6347>every</color> set of 3-Ping performed. Can stack up to <color=#FF6347>5</color> times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347
2024-01-23 00:22:05 +00:00
14038 109322 0 Leader - Source of Inspiration Assets/Product/Texture/Image/IconSkill/R3AilaA1.png Leader Skill All members' ATK increases. All Amplifiers' Ice DMG increases. All members' ATK increases by <color=#FF6347>10%</color> and all Amplifiers' Ice DMG increases by <color=#FF6347>5%</color>.
14039 109322 1 Leader - Source of Inspiration Assets/Product/Texture/Image/IconSkill/R3AilaA1.png Leader Skill All members' ATK increases. All Amplifiers' Ice DMG increases. All members' ATK increases by <color=#FF6347>10%</color> and all Amplifiers' Ice DMG increases by <color=#FF6347>5%</color>.
2024-02-29 04:51:22 +00:00
14040 109323 1 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>5%</color> ATK and <color=#FF6347>5%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14041 109323 2 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>5.29%</color> ATK and <color=#FF6347>5.29%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14042 109323 3 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>5.59%</color> ATK and <color=#FF6347>5.59%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14043 109323 4 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>5.88%</color> ATK and <color=#FF6347>5.88%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14044 109323 5 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>6.18%</color> ATK and <color=#FF6347>6.18%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14045 109323 6 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>6.47%</color> ATK and <color=#FF6347>6.47%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14046 109323 7 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>6.76%</color> ATK and <color=#FF6347>6.76%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14047 109323 8 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>7.06%</color> ATK and <color=#FF6347>7.06%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14048 109323 9 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>7.35%</color> ATK and <color=#FF6347>7.35%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14049 109323 10 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>7.65%</color> ATK and <color=#FF6347>7.65%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14050 109323 11 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>7.94%</color> ATK and <color=#FF6347>7.94%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14051 109323 12 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>8.24%</color> ATK and <color=#FF6347>8.24%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14052 109323 13 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>8.53%</color> ATK and <color=#FF6347>8.53%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14053 109323 14 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>8.82%</color> ATK and <color=#FF6347>8.82%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14054 109323 15 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>9.12%</color> ATK and <color=#FF6347>9.12%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14055 109323 16 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>9.41%</color> ATK and <color=#FF6347>9.41%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14056 109323 17 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>9.71%</color> ATK and <color=#FF6347>9.71%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14057 109323 18 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>10%</color> ATK and <color=#FF6347>10%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14058 109323 19 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>10.29%</color> ATK and <color=#FF6347>10.29%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14059 109323 20 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>10.59%</color> ATK and <color=#FF6347>10.59%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14060 109323 21 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>10.88%</color> ATK and <color=#FF6347>10.88%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14061 109323 22 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>11.18%</color> ATK and <color=#FF6347>11.18%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14062 109323 23 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>11.47%</color> ATK and <color=#FF6347>11.47%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14063 109323 24 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>11.76%</color> ATK and <color=#FF6347>11.76%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14064 109323 25 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>12.06%</color> ATK and <color=#FF6347>12.06%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14065 109323 26 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>12.35%</color> ATK and <color=#FF6347>12.35%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14066 109323 27 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>12.65%</color> ATK and <color=#FF6347>12.65%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14067 109323 28 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>12.94%</color> ATK and <color=#FF6347>12.94%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14068 109323 29 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>13.24%</color> ATK and <color=#FF6347>13.24%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14069 109323 30 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>13.53%</color> ATK and <color=#FF6347>13.53%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14070 109323 31 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>13.82%</color> ATK and <color=#FF6347>13.82%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14071 109323 32 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>14.12%</color> ATK and <color=#FF6347>14.12%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14072 109323 33 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>14.41%</color> ATK and <color=#FF6347>14.41%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14073 109323 34 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>14.71%</color> ATK and <color=#FF6347>14.71%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
14074 109323 35 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra <color=#FF6347>15%</color> ATK and <color=#FF6347>15%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.
2024-01-23 00:22:05 +00:00
14075 109327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
14076 109327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
2024-02-29 04:51:22 +00:00
14077 109324 0 Endless Creativity Assets/Product/Texture/Image/IconSkill/R3AilaS1.png SS Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color></color> <color=#99a3b1>Casting Signature - Color Rendering will activate all available QTEs.</color> <color=#99a3b1>Casting Signature - Color Rendering will activate all available QTEs.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color> <color=#99a3b1>Increases Extra DMG Bonus when the Signature - Painter's Realm is expanded. Gains Signature Energy and 1 "Backup Paint" every time upon entering the battlefield.</color> <color=#99a3b1>Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Paint" every time upon entering the battlefield.</color>
14078 109324 1 Endless Creativity Assets/Product/Texture/Image/IconSkill/R3AilaS1.png SS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color> Casting <color=#FF6347>Signature - Color Rendering</color> will activate all available QTEs. Casting <color=#FF6347>Signature - Color Rendering</color> will activate all available QTEs. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color> <color=#99a3b1>Increases Extra DMG Bonus when the Signature - Painter's Realm is expanded. Gains Signature Energy and 1 "Backup Paint" every time upon entering the battlefield.</color> <color=#99a3b1>Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Paint" every time upon entering the battlefield.</color>
14079 109324 2 Endless Creativity Assets/Product/Texture/Image/IconSkill/R3AilaS1.png SS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color> Casting <color=#FF6347>Signature - Color Rendering</color> will activate all available QTEs. Casting <color=#FF6347>Signature - Color Rendering</color> will activate all available QTEs. Lv.2: <color=#0d70bc>Unlocked at SS Rank</color> Increases Extra DMG Bonus when the <color=#FF6347>Signature - Painter's Realm</color> is expanded. Gains Signature Energy and 1 <color=#FF6347>"Backup Paint"</color> every time upon entering the battlefield. Increases Extra DMG Bonus by <color=#FF6347>20%</color> when the <color=#FF6347>Signature - Painter's Realm</color> is expanded. Gains <color=#FF6347>30</color> Signature Energy and 1 <color=#FF6347>"Backup Paint"</color> every time upon entering the battlefield.
14080 109325 0 Color Magic Assets/Product/Texture/Image/IconSkill/R3AilaSS1.png SSS Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color></color> <color=#99a3b1>Gains the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases.</color> <color=#99a3b1>Gains the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 10%.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color> <color=#99a3b1>Increases the effects of Amplifier Class Skill. Increases the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts.</color> <color=#99a3b1>Increases the effects of Amplifier Class Skill by 100%. Increases the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%.</color>
14081 109325 1 Color Magic Assets/Product/Texture/Image/IconSkill/R3AilaSS1.png SSS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color> Gains the extra buffs of <color=#FF6347>Pure Color: Theme Emphasis</color> and <color=#FF6347>Color Mix: Clash of Concepts</color> when casting either skill. Ice DMG Bonus of 3-Pings, <color=#FF6347>Pure Color: Theme Emphasis</color>, and <color=#FF6347>Color Mix: Clash of Concepts</color> increases. Gains the extra buffs of <color=#FF6347>Pure Color: Theme Emphasis</color> and <color=#FF6347>Color Mix: Clash of Concepts</color> when casting either skill. Ice DMG Bonus of 3-Pings, <color=#FF6347>Pure Color: Theme Emphasis</color>, and <color=#FF6347>Color Mix: Clash of Concepts</color> increases by <color=#FF6347>10%</color>. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color> <color=#99a3b1>Increases the effects of Amplifier Class Skill. Increases the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts.</color> <color=#99a3b1>Increases the effects of Amplifier Class Skill by 100%. Increases the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%.</color>
14082 109325 2 Color Magic Assets/Product/Texture/Image/IconSkill/R3AilaSS1.png SSS Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color> Gains the extra buffs of <color=#FF6347>Pure Color: Theme Emphasis</color> and <color=#FF6347>Color Mix: Clash of Concepts</color> when casting either skill. Ice DMG Bonus of 3-Pings, <color=#FF6347>Pure Color: Theme Emphasis</color>, and <color=#FF6347>Color Mix: Clash of Concepts</color> increases. Gains the extra buffs of <color=#FF6347>Pure Color: Theme Emphasis</color> and <color=#FF6347>Color Mix: Clash of Concepts</color> when casting either skill. Ice DMG Bonus of 3-Pings, <color=#FF6347>Pure Color: Theme Emphasis</color>, and <color=#FF6347>Color Mix: Clash of Concepts</color> increases by <color=#FF6347>10%</color>. Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color> Increases the effects of Amplifier Class Skill. Increases the extra buffs of <color=#FF6347>Pure Color: Theme Emphasis</color> and <color=#FF6347>Color Mix: Clash of Concepts</color>. Increases the effects of Amplifier Class Skill by <color=#FF6347>100%</color>. Increases the extra buffs of <color=#FF6347>Pure Color: Theme Emphasis</color> and <color=#FF6347>Color Mix: Clash of Concepts</color> to <color=#FF6347>15%</color>.
14083 109326 0 Masterpiece for the World Assets/Product/Texture/Image/IconSkill/R3AilaSSS1.png SSS+ Rank Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Vibrant Brushstroke increases.</color> <color=#99a3b1>Extra DMG Bonus of Vibrant Brushstroke increases by 20%.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color> <color=#99a3b1>Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases.</color> <color=#99a3b1>Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 50%.</color> <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Signature - Finishing Touch increases.</color> <color=#99a3b1>Extra DMG Bonus of Signature - Finishing Touch increases by 50%.</color>
14084 109326 1 Masterpiece for the World Assets/Product/Texture/Image/IconSkill/R3AilaSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Extra DMG Bonus of <color=#FF6347>Vibrant Brushstroke</color> increases. Extra DMG Bonus of <color=#FF6347>Vibrant Brushstroke</color> increases by <color=#FF6347>20%</color>. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color> <color=#99a3b1>Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases.</color> <color=#99a3b1>Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 50%.</color> <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Signature - Finishing Touch increases.</color> <color=#99a3b1>Extra DMG Bonus of Signature - Finishing Touch increases by 50%.</color>
14085 109326 2 Masterpiece for the World Assets/Product/Texture/Image/IconSkill/R3AilaSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Extra DMG Bonus of <color=#FF6347>Vibrant Brushstroke</color> increases. Extra DMG Bonus of <color=#FF6347>Vibrant Brushstroke</color> increases by <color=#FF6347>20%</color>. Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color> Extra DMG Bonus of 3-Pings, <color=#FF6347>Pure Color: Theme Emphasis</color>, and <color=#FF6347>Color Mix: Clash of Concepts</color> increases. Extra DMG Bonus of 3-Pings, <color=#FF6347>Pure Color: Theme Emphasis</color>, and <color=#FF6347>Color Mix: Clash of Concepts</color> increases by <color=#FF6347>50%</color>. <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Signature - Finishing Touch increases.</color> <color=#99a3b1>Extra DMG Bonus of Signature - Finishing Touch increases by 50%.</color>
14086 109326 3 Masterpiece for the World Assets/Product/Texture/Image/IconSkill/R3AilaSSS1.png SSS+ Rank Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Extra DMG Bonus of <color=#FF6347>Vibrant Brushstroke</color> increases. Extra DMG Bonus of <color=#FF6347>Vibrant Brushstroke</color> increases by <color=#FF6347>20%</color>. Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color> Extra DMG Bonus of 3-Pings, <color=#FF6347>Pure Color: Theme Emphasis</color>, and <color=#FF6347>Color Mix: Clash of Concepts</color> increases. Extra DMG Bonus of 3-Pings, <color=#FF6347>Pure Color: Theme Emphasis</color>, and <color=#FF6347>Color Mix: Clash of Concepts</color> increases by <color=#FF6347>50%</color>. Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color> Extra DMG Bonus of <color=#FF6347>Signature - Finishing Touch</color> increases. Extra DMG Bonus of <color=#FF6347>Signature - Finishing Touch</color> increases by <color=#FF6347>50%</color>.
14087 102501 1 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Lightning DMG in total.
14088 102501 2 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Lightning DMG in total.
14089 102501 3 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Lightning DMG in total.
14090 102501 4 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Lightning DMG in total.
14091 102501 5 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Lightning DMG in total.
14092 102501 6 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Lightning DMG in total.
14093 102501 7 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Lightning DMG in total.
14094 102501 8 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Lightning DMG in total.
14095 102501 9 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Lightning DMG in total.
14096 102501 10 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>122.35%</color>/<color=#FF6347>244.71%</color>/<color=#FF6347>367.06%</color> Lightning DMG in total.
14097 102501 11 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Lightning DMG in total.
14098 102501 12 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Lightning DMG in total.
14099 102501 13 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>136.47%</color>/<color=#FF6347>272.94%</color>/<color=#FF6347>409.41%</color> Lightning DMG in total.
14100 102501 14 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Lightning DMG in total.
14101 102501 15 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>145.88%</color>/<color=#FF6347>291.76%</color>/<color=#FF6347>437.65%</color> Lightning DMG in total.
14102 102501 16 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>150.59%</color>/<color=#FF6347>301.18%</color>/<color=#FF6347>451.76%</color> Lightning DMG in total.
14103 102501 17 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Lightning DMG in total.
14104 102501 18 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>480%</color> Lightning DMG in total.
14105 102501 19 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Lightning DMG in total.
14106 102501 20 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Lightning DMG in total.
14107 102501 21 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>174.12%</color>/<color=#FF6347>348.24%</color>/<color=#FF6347>522.35%</color> Lightning DMG in total.
14108 102501 22 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Lightning DMG in total.
14109 102501 23 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Lightning DMG in total.
14110 102501 24 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Lightning DMG in total.
14111 102501 25 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>192.94%</color>/<color=#FF6347>385.88%</color>/<color=#FF6347>578.82%</color> Lightning DMG in total.
14112 102501 26 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Lightning DMG in total.
14113 102501 27 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>202.35%</color>/<color=#FF6347>404.71%</color>/<color=#FF6347>607.06%</color> Lightning DMG in total.
14114 102501 28 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Lightning DMG in total.
14115 102501 29 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Lightning DMG in total.
14116 102501 30 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>216.47%</color>/<color=#FF6347>432.94%</color>/<color=#FF6347>649.41%</color> Lightning DMG in total.
14117 102501 31 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>221.18%</color>/<color=#FF6347>442.35%</color>/<color=#FF6347>663.53%</color> Lightning DMG in total.
14118 102501 32 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Lightning DMG in total.
14119 102501 33 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>230.59%</color>/<color=#FF6347>461.18%</color>/<color=#FF6347>691.76%</color> Lightning DMG in total.
14120 102501 34 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Lightning DMG in total.
14121 102501 35 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Odachi in Hand + Ping Red Orb</color> Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Lightning DMG in total.
14122 102506 1 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>70%</color>/<color=#FF6347>140%</color>/<color=#FF6347>210%</color> Lightning DMG in total.
14123 102506 2 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Lightning DMG in total.
14124 102506 3 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>78.24%</color>/<color=#FF6347>156.47%</color>/<color=#FF6347>234.71%</color> Lightning DMG in total.
14125 102506 4 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Lightning DMG in total.
14126 102506 5 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>259.41%</color> Lightning DMG in total.
14127 102506 6 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>90.59%</color>/<color=#FF6347>181.18%</color>/<color=#FF6347>271.76%</color> Lightning DMG in total.
14128 102506 7 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>94.71%</color>/<color=#FF6347>189.41%</color>/<color=#FF6347>284.12%</color> Lightning DMG in total.
14129 102506 8 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Lightning DMG in total.
14130 102506 9 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Lightning DMG in total.
14131 102506 10 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>107.06%</color>/<color=#FF6347>214.12%</color>/<color=#FF6347>321.18%</color> Lightning DMG in total.
14132 102506 11 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Lightning DMG in total.
14133 102506 12 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Lightning DMG in total.
14134 102506 13 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>119.41%</color>/<color=#FF6347>238.82%</color>/<color=#FF6347>358.24%</color> Lightning DMG in total.
14135 102506 14 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Lightning DMG in total.
14136 102506 15 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>127.65%</color>/<color=#FF6347>255.29%</color>/<color=#FF6347>382.94%</color> Lightning DMG in total.
14137 102506 16 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Lightning DMG in total.
14138 102506 17 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Lightning DMG in total.
14139 102506 18 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Lightning DMG in total.
14140 102506 19 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Lightning DMG in total.
14141 102506 20 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Lightning DMG in total.
14142 102506 21 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>152.35%</color>/<color=#FF6347>304.71%</color>/<color=#FF6347>457.06%</color> Lightning DMG in total.
14143 102506 22 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Lightning DMG in total.
14144 102506 23 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Lightning DMG in total.
14145 102506 24 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Lightning DMG in total.
14146 102506 25 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>168.82%</color>/<color=#FF6347>337.65%</color>/<color=#FF6347>506.47%</color> Lightning DMG in total.
14147 102506 26 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Lightning DMG in total.
14148 102506 27 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>177.06%</color>/<color=#FF6347>354.12%</color>/<color=#FF6347>531.18%</color> Lightning DMG in total.
14149 102506 28 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Lightning DMG in total.
14150 102506 29 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Lightning DMG in total.
14151 102506 30 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>189.41%</color>/<color=#FF6347>378.82%</color>/<color=#FF6347>568.24%</color> Lightning DMG in total.
14152 102506 31 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>193.53%</color>/<color=#FF6347>387.06%</color>/<color=#FF6347>580.59%</color> Lightning DMG in total.
14153 102506 32 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Lightning DMG in total.
14154 102506 33 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>201.76%</color>/<color=#FF6347>403.53%</color>/<color=#FF6347>605.29%</color> Lightning DMG in total.
14155 102506 34 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Lightning DMG in total.
14156 102506 35 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Odachi in Hand + Ping Yellow Orb</color> Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Lightning DMG in total.
14157 102511 1 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>160%</color>/<color=#FF6347>240%</color> Lightning DMG.
14158 102511 2 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Lightning DMG.
14159 102511 3 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Lightning DMG.
14160 102511 4 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Lightning DMG.
14161 102511 5 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Lightning DMG.
14162 102511 6 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Lightning DMG.
14163 102511 7 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Lightning DMG.
14164 102511 8 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Lightning DMG.
14165 102511 9 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Lightning DMG.
14166 102511 10 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>244.71%</color>/<color=#FF6347>367.06%</color> Lightning DMG.
14167 102511 11 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Lightning DMG.
14168 102511 12 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Lightning DMG.
14169 102511 13 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>272.94%</color>/<color=#FF6347>409.41%</color> Lightning DMG.
14170 102511 14 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Lightning DMG.
14171 102511 15 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>291.76%</color>/<color=#FF6347>437.65%</color> Lightning DMG.
14172 102511 16 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>301.18%</color>/<color=#FF6347>451.76%</color> Lightning DMG.
14173 102511 17 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Lightning DMG.
14174 102511 18 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>320%</color>/<color=#FF6347>480%</color> Lightning DMG.
14175 102511 19 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Lightning DMG.
14176 102511 20 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Lightning DMG.
14177 102511 21 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>348.24%</color>/<color=#FF6347>522.35%</color> Lightning DMG.
14178 102511 22 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Lightning DMG.
14179 102511 23 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Lightning DMG.
14180 102511 24 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Lightning DMG.
14181 102511 25 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>385.88%</color>/<color=#FF6347>578.82%</color> Lightning DMG.
14182 102511 26 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Lightning DMG.
14183 102511 27 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>404.71%</color>/<color=#FF6347>607.06%</color> Lightning DMG.
14184 102511 28 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Lightning DMG.
14185 102511 29 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Lightning DMG.
14186 102511 30 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>432.94%</color>/<color=#FF6347>649.41%</color> Lightning DMG.
14187 102511 31 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>442.35%</color>/<color=#FF6347>663.53%</color> Lightning DMG.
14188 102511 32 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Lightning DMG.
14189 102511 33 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>461.18%</color>/<color=#FF6347>691.76%</color> Lightning DMG.
14190 102511 34 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Lightning DMG.
14191 102511 35 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Kodachi in Hand + Ping Blue Orb</color> Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing <color=#FF6347>480%</color>/<color=#FF6347>720%</color> Lightning DMG.
14192 102516 1 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>270%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>370%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>20%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>25%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>240%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>470%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>160%</color>/<color=#FF6347>140%</color> Lightning DMG.
14193 102516 2 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>285.88%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>391.76%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>21.18%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>26.47%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>254.12%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>497.65%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>169.41%</color>/<color=#FF6347>148.24%</color> Lightning DMG.
14194 102516 3 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>301.76%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>413.53%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>22.35%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>27.94%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>268.24%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>525.29%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>178.82%</color>/<color=#FF6347>156.47%</color> Lightning DMG.
14195 102516 4 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>317.65%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>435.29%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>23.53%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>29.41%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>282.35%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>552.94%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>188.24%</color>/<color=#FF6347>164.71%</color> Lightning DMG.
14196 102516 5 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>333.53%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>457.06%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>24.71%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>30.88%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>296.47%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>580.59%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>197.65%</color>/<color=#FF6347>172.94%</color> Lightning DMG.
14197 102516 6 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>349.41%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>478.82%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>25.88%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>32.35%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>310.59%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>608.24%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>207.06%</color>/<color=#FF6347>181.18%</color> Lightning DMG.
14198 102516 7 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>365.29%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>500.59%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>27.06%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>33.82%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>324.71%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>635.88%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>216.47%</color>/<color=#FF6347>189.41%</color> Lightning DMG.
14199 102516 8 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>381.18%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>522.35%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>28.24%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>35.29%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>338.82%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>663.53%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>225.88%</color>/<color=#FF6347>197.65%</color> Lightning DMG.
14200 102516 9 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>397.06%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>544.12%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>29.41%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>36.76%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>352.94%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>691.18%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>235.29%</color>/<color=#FF6347>205.88%</color> Lightning DMG.
14201 102516 10 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>412.94%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>565.88%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>30.59%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>38.24%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>367.06%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>718.82%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>244.71%</color>/<color=#FF6347>214.12%</color> Lightning DMG.
14202 102516 11 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>428.82%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>587.65%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>31.76%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>39.71%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>381.18%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>746.47%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>254.12%</color>/<color=#FF6347>222.35%</color> Lightning DMG.
14203 102516 12 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>444.71%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>609.41%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>32.94%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>41.18%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>395.29%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>774.12%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>263.53%</color>/<color=#FF6347>230.59%</color> Lightning DMG.
14204 102516 13 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>460.59%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>631.18%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>34.12%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>42.65%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>409.41%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>801.76%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>272.94%</color>/<color=#FF6347>238.82%</color> Lightning DMG.
14205 102516 14 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>476.47%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>652.94%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>35.29%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>44.12%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>423.53%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>829.41%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>282.35%</color>/<color=#FF6347>247.06%</color> Lightning DMG.
14206 102516 15 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>492.35%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>674.71%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>36.47%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>45.59%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>437.65%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>857.06%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>291.76%</color>/<color=#FF6347>255.29%</color> Lightning DMG.
14207 102516 16 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>508.24%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>696.47%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>37.65%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>47.06%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>451.76%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>884.71%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>301.18%</color>/<color=#FF6347>263.53%</color> Lightning DMG.
14208 102516 17 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>524.12%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>718.24%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>38.82%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>48.53%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>465.88%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>912.35%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>310.59%</color>/<color=#FF6347>271.76%</color> Lightning DMG.
14209 102516 18 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>540%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>740%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>40%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>50%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>480%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>940%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>320%</color>/<color=#FF6347>280%</color> Lightning DMG.
14210 102516 19 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>555.88%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>761.76%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>41.18%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>51.47%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>494.12%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>967.65%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>329.41%</color>/<color=#FF6347>288.24%</color> Lightning DMG.
14211 102516 20 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>571.76%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>783.53%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>42.35%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>52.94%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>508.24%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>995.29%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>338.82%</color>/<color=#FF6347>296.47%</color> Lightning DMG.
14212 102516 21 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>587.65%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>805.29%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>43.53%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>54.41%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>522.35%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>1022.94%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>348.24%</color>/<color=#FF6347>304.71%</color> Lightning DMG.
14213 102516 22 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>603.53%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>827.06%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>44.71%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>55.88%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>536.47%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>1050.59%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>357.65%</color>/<color=#FF6347>312.94%</color> Lightning DMG.
14214 102516 23 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>619.41%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>848.82%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>45.88%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>57.35%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>550.59%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>1078.24%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>367.06%</color>/<color=#FF6347>321.18%</color> Lightning DMG.
14215 102516 24 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>635.29%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>870.59%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>47.06%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>58.82%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>564.71%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>1105.88%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>376.47%</color>/<color=#FF6347>329.41%</color> Lightning DMG.
14216 102516 25 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>651.18%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>892.35%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>48.24%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>60.29%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>578.82%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>1133.53%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>385.88%</color>/<color=#FF6347>337.65%</color> Lightning DMG.
14217 102516 26 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>667.06%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>914.12%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>49.41%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>61.76%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>592.94%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>1161.18%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>395.29%</color>/<color=#FF6347>345.88%</color> Lightning DMG.
14218 102516 27 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>682.94%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>935.88%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>50.59%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>63.24%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>607.06%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>1188.82%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>404.71%</color>/<color=#FF6347>354.12%</color> Lightning DMG.
14219 102516 28 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>698.82%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>957.65%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>51.76%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>64.71%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>621.18%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>1216.47%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>414.12%</color>/<color=#FF6347>362.35%</color> Lightning DMG.
14220 102516 29 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>714.71%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>979.41%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>52.94%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>66.18%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>635.29%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>1244.12%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>423.53%</color>/<color=#FF6347>370.59%</color> Lightning DMG.
14221 102516 30 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>730.59%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>1001.18%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>54.12%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>67.65%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>649.41%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>1271.76%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>432.94%</color>/<color=#FF6347>378.82%</color> Lightning DMG.
14222 102516 31 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>746.47%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>1022.94%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>55.29%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>69.12%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>663.53%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>1299.41%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>442.35%</color>/<color=#FF6347>387.06%</color> Lightning DMG.
14223 102516 32 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>762.35%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>1044.71%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>56.47%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>70.59%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>677.65%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>1327.06%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>451.76%</color>/<color=#FF6347>395.29%</color> Lightning DMG.
14224 102516 33 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>778.24%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>1066.47%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>57.65%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>72.06%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>691.76%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>1354.71%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>461.18%</color>/<color=#FF6347>403.53%</color> Lightning DMG.
14225 102516 34 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>794.12%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>1088.24%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>58.82%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>73.53%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>705.88%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>1382.35%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>470.59%</color>/<color=#FF6347>411.76%</color> Lightning DMG.
14226 102516 35 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break <color=#0d70bc>Kodachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals <color=#FF6347>810%</color> Lightning DMG in total. Slash: Severance: <color=#0d70bc>Odachi in Hand + Tap Basic Attack</color> Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals <color=#FF6347>1110%</color> Lightning DMG in total. Dazzling Slash: <color=#0d70bc>After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack</color> When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger <color=#FF6347>Dazzling Slash</color>, then tap Basic Attack continuously to unleash swordwaves for up to <color=#FF6347>2.5s</color>, dealing Lightning DMG.\n- <color=#FF6347>When Alpha holds the kodachi</color>, each swordwave deals <color=#FF6347>60%</color> Lightning DMG.\n- <color=#FF6347>When Alpha holds the odachi</color>, each swordwave deals <color=#FF6347>75%</color> Lightning DMG. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>. When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, pulling enemies in the area and dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.\n- <color=#FF6347>Thrust Attack</color> deals <color=#FF6347>720%</color> Lightning DMG.\n- <color=#FF6347>Thunderous Slash</color> deals <color=#FF6347>1410%</color> Lightning DMG in total. Constraint Break: <color=#0d70bc>Red/Yellow Orb 3-Ping + Tap Basic Attack</color> Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal <color=#FF6347>480%</color>/<color=#FF6347>420%</color> Lightning DMG.
14227 102517 1 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>250%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>1200%</color> Lightning DMG in total.
14228 102517 2 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>264.71%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>1270.59%</color> Lightning DMG in total.
14229 102517 3 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>279.41%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>1341.18%</color> Lightning DMG in total.
14230 102517 4 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>294.12%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>1411.76%</color> Lightning DMG in total.
14231 102517 5 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>308.82%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>1482.35%</color> Lightning DMG in total.
14232 102517 6 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>323.53%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>1552.94%</color> Lightning DMG in total.
14233 102517 7 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>338.24%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>1623.53%</color> Lightning DMG in total.
14234 102517 8 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>352.94%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>1694.12%</color> Lightning DMG in total.
14235 102517 9 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>367.65%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>1764.71%</color> Lightning DMG in total.
14236 102517 10 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>382.35%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>1835.29%</color> Lightning DMG in total.
14237 102517 11 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>397.06%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>1905.88%</color> Lightning DMG in total.
14238 102517 12 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>411.76%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>1976.47%</color> Lightning DMG in total.
14239 102517 13 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>426.47%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>2047.06%</color> Lightning DMG in total.
14240 102517 14 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>441.18%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>2117.65%</color> Lightning DMG in total.
14241 102517 15 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>455.88%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>2188.24%</color> Lightning DMG in total.
14242 102517 16 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>470.59%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>2258.82%</color> Lightning DMG in total.
14243 102517 17 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>485.29%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>2329.41%</color> Lightning DMG in total.
14244 102517 18 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>500%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>2400%</color> Lightning DMG in total.
14245 102517 19 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>514.71%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>2470.59%</color> Lightning DMG in total.
14246 102517 20 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>529.41%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>2541.18%</color> Lightning DMG in total.
14247 102517 21 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>544.12%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>2611.76%</color> Lightning DMG in total.
14248 102517 22 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>558.82%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>2682.35%</color> Lightning DMG in total.
14249 102517 23 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>573.53%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>2752.94%</color> Lightning DMG in total.
14250 102517 24 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>588.24%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>2823.53%</color> Lightning DMG in total.
14251 102517 25 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>602.94%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>2894.12%</color> Lightning DMG in total.
14252 102517 26 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>617.65%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>2964.71%</color> Lightning DMG in total.
14253 102517 27 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>632.35%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>3035.29%</color> Lightning DMG in total.
14254 102517 28 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>647.06%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>3105.88%</color> Lightning DMG in total.
14255 102517 29 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>661.76%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>3176.47%</color> Lightning DMG in total.
14256 102517 30 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>676.47%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>3247.06%</color> Lightning DMG in total.
14257 102517 31 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>691.18%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>3317.65%</color> Lightning DMG in total.
14258 102517 32 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>705.88%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>3388.24%</color> Lightning DMG in total.
14259 102517 33 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>720.59%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>3458.82%</color> Lightning DMG in total.
14260 102517 34 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>735.29%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>3529.41%</color> Lightning DMG in total.
14261 102517 35 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: <color=#0d70bc>20 Energy + Tap Signature</color> Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then <color=#FF6347>holds the odachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n -Deals <color=#FF6347>750%</color> Lightning DMG in total. Captive Shadow: Ephemeral Fire: <color=#0d70bc>70 Energy + Tap Signature</color> When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill. When Alpha is <color=#FF6347>holding the odachi</color>, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and <color=#FF6347>holds the kodachi in hand</color>. Triggers <color=#FF6347>Time Lag Calculation</color> when casting the skill.\n- Deals <color=#FF6347>3600%</color> Lightning DMG in total.
14262 102518 1 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>230%</color> Lightning DMG.
14263 102518 2 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>243.53%</color> Lightning DMG.
14264 102518 3 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>257.06%</color> Lightning DMG.
14265 102518 4 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>270.59%</color> Lightning DMG.
14266 102518 5 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>284.12%</color> Lightning DMG.
14267 102518 6 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>297.65%</color> Lightning DMG.
14268 102518 7 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>311.18%</color> Lightning DMG.
14269 102518 8 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>324.71%</color> Lightning DMG.
14270 102518 9 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>338.24%</color> Lightning DMG.
14271 102518 10 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>351.76%</color> Lightning DMG.
14272 102518 11 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>365.29%</color> Lightning DMG.
14273 102518 12 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>378.82%</color> Lightning DMG.
14274 102518 13 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>392.35%</color> Lightning DMG.
14275 102518 14 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>405.88%</color> Lightning DMG.
14276 102518 15 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>419.41%</color> Lightning DMG.
14277 102518 16 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>432.94%</color> Lightning DMG.
14278 102518 17 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>446.47%</color> Lightning DMG.
14279 102518 18 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>460%</color> Lightning DMG.
14280 102518 19 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>473.53%</color> Lightning DMG.
14281 102518 20 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>487.06%</color> Lightning DMG.
14282 102518 21 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>500.59%</color> Lightning DMG.
14283 102518 22 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>514.12%</color> Lightning DMG.
14284 102518 23 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>527.65%</color> Lightning DMG.
14285 102518 24 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>541.18%</color> Lightning DMG.
14286 102518 25 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>554.71%</color> Lightning DMG.
14287 102518 26 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>568.24%</color> Lightning DMG.
14288 102518 27 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>581.76%</color> Lightning DMG.
14289 102518 28 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>595.29%</color> Lightning DMG.
14290 102518 29 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>608.82%</color> Lightning DMG.
14291 102518 30 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>622.35%</color> Lightning DMG.
14292 102518 31 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>635.88%</color> Lightning DMG.
14293 102518 32 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>649.41%</color> Lightning DMG.
14294 102518 33 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>662.94%</color> Lightning DMG.
14295 102518 34 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>676.47%</color> Lightning DMG.
14296 102518 35 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: <color=#0d70bc>Tap QTE</color> Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal <color=#FF6347>690%</color> Lightning DMG.
14297 102521 1 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>25%</color>/<color=#FF6347>50%</color>/<color=#FF6347>200%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>55%</color>/<color=#FF6347>110%</color>/<color=#FF6347>440%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Points</color> to incr
14298 102521 2 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>211.76%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>58.24%</color>/<color=#FF6347>116.47%</color>/<color=#FF6347>465.88%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Poin
14299 102521 3 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>27.94%</color>/<color=#FF6347>55.88%</color>/<color=#FF6347>223.53%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>61.47%</color>/<color=#FF6347>122.94%</color>/<color=#FF6347>491.76%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Poin
14300 102521 4 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>235.29%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>517.65%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Poin
14301 102521 5 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>247.06%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>67.94%</color>/<color=#FF6347>135.88%</color>/<color=#FF6347>543.53%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Poin
14302 102521 6 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>32.35%</color>/<color=#FF6347>64.71%</color>/<color=#FF6347>258.82%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>71.18%</color>/<color=#FF6347>142.35%</color>/<color=#FF6347>569.41%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Poin
14303 102521 7 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>33.82%</color>/<color=#FF6347>67.65%</color>/<color=#FF6347>270.59%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>74.41%</color>/<color=#FF6347>148.82%</color>/<color=#FF6347>595.29%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Poin
14304 102521 8 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>282.35%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>621.18%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Poin
14305 102521 9 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>36.76%</color>/<color=#FF6347>73.53%</color>/<color=#FF6347>294.12%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>80.88%</color>/<color=#FF6347>161.76%</color>/<color=#FF6347>647.06%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Poin
14306 102521 10 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>38.24%</color>/<color=#FF6347>76.47%</color>/<color=#FF6347>305.88%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>84.12%</color>/<color=#FF6347>168.24%</color>/<color=#FF6347>672.94%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Poi
14307 102521 11 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>39.71%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>317.65%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>87.35%</color>/<color=#FF6347>174.71%</color>/<color=#FF6347>698.82%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Poi
14308 102521 12 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>329.41%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>90.59%</color>/<color=#FF6347>181.18%</color>/<color=#FF6347>724.71%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Poi
14309 102521 13 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>42.65%</color>/<color=#FF6347>85.29%</color>/<color=#FF6347>341.18%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>93.82%</color>/<color=#FF6347>187.65%</color>/<color=#FF6347>750.59%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Poi
14310 102521 14 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>352.94%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>776.47%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Poi
14311 102521 15 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>45.59%</color>/<color=#FF6347>91.18%</color>/<color=#FF6347>364.71%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>100.29%</color>/<color=#FF6347>200.59%</color>/<color=#FF6347>802.35%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Po
14312 102521 16 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>376.47%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>828.24%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Po
14313 102521 17 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>48.53%</color>/<color=#FF6347>97.06%</color>/<color=#FF6347>388.24%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>106.76%</color>/<color=#FF6347>213.53%</color>/<color=#FF6347>854.12%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Po
14314 102521 18 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>400%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>880%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Points</color> to i
14315 102521 19 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>51.47%</color>/<color=#FF6347>102.94%</color>/<color=#FF6347>411.76%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>113.24%</color>/<color=#FF6347>226.47%</color>/<color=#FF6347>905.88%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless P
14316 102521 20 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>423.53%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>931.76%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless P
14317 102521 21 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>54.41%</color>/<color=#FF6347>108.82%</color>/<color=#FF6347>435.29%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>119.71%</color>/<color=#FF6347>239.41%</color>/<color=#FF6347>957.65%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless P
14318 102521 22 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>447.06%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>983.53%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless P
14319 102521 23 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>57.35%</color>/<color=#FF6347>114.71%</color>/<color=#FF6347>458.82%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>126.18%</color>/<color=#FF6347>252.35%</color>/<color=#FF6347>1009.41%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless
14320 102521 24 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>470.59%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>1035.29%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless
14321 102521 25 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>60.29%</color>/<color=#FF6347>120.59%</color>/<color=#FF6347>482.35%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>132.65%</color>/<color=#FF6347>265.29%</color>/<color=#FF6347>1061.18%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless
14322 102521 26 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>494.12%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>1087.06%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless
14323 102521 27 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>63.24%</color>/<color=#FF6347>126.47%</color>/<color=#FF6347>505.88%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>139.12%</color>/<color=#FF6347>278.24%</color>/<color=#FF6347>1112.94%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless
14324 102521 28 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>517.65%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>1138.82%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless
14325 102521 29 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>66.18%</color>/<color=#FF6347>132.35%</color>/<color=#FF6347>529.41%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>1164.71%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless
14326 102521 30 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>541.18%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>1190.59%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless
14327 102521 31 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>69.12%</color>/<color=#FF6347>138.24%</color>/<color=#FF6347>552.94%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>152.06%</color>/<color=#FF6347>304.12%</color>/<color=#FF6347>1216.47%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless
14328 102521 32 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>564.71%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>1242.35%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless
14329 102521 33 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>72.06%</color>/<color=#FF6347>144.12%</color>/<color=#FF6347>576.47%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>158.53%</color>/<color=#FF6347>317.06%</color>/<color=#FF6347>1268.24%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless
14330 102521 34 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>588.24%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>1294.12%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless
14331 102521 35 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and <color=#FF6347>30%</color> DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>.\n- Restores <color=#FF6347>4 Blade Aura</color> every <color=#FF6347>0.1</color>s in the <color=#FF6347>Phantom Realm</color> Mode.\n- Gains <color=#FF6347>10/20/40 Blade Aura</color> based on the number of the orbs pinged.\n- <color=#FF6347>Blade Aura</color> Limit: <color=#FF6347>120</color>.\n- When taking DMG in the Parry Stance, increases DMG Reduction to <color=#FF6347>70%</color>. Can block up to 3 times. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge at <color=#FF6347>0/60/120</color> <color=#FF6347>Blade Aura</color> to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and <color=#FF6347>50%</color> DMG Reduction and is unable to restore the Dodge Gauge.\n- When <color=#FF6347>holding the kodachi</color>, Alpha deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>600%</color> Lightning DMG.\n- When <color=#FF6347>holding the odachi</color>, Alpha deals <color=#FF6347>165%</color>/<color=#FF6347>330%</color>/<color=#FF6347>1320%</color> Lightning DMG.\n- Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore <color=#FF6347>25</color> Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after <color=#FF6347>Blade Aura</color> reaches the upper limit. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Points</color> to
14332 102522 0 Leader - Dispersing Thunderclap Assets/Product/Texture/Image/IconSkill/R5LuxiyaA1.png Leader Skill All members' Lightning DMG increases. Attackers' ATK increases. All members' Lightning DMG increases by <color=#FF6347>10%</color>. Attackers' ATK increases by <color=#FF6347>10%</color>.
14333 102522 1 Leader - Dispersing Thunderclap Assets/Product/Texture/Image/IconSkill/R5LuxiyaA1.png Leader Skill All members' Lightning DMG increases. Attackers' ATK increases. All members' Lightning DMG increases by <color=#FF6347>10%</color>. Attackers' ATK increases by <color=#FF6347>10%</color>.
14334 102523 1 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10%</color>.
14335 102523 2 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.
14336 102523 3 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.
14337 102523 4 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.
14338 102523 5 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.
14339 102523 6 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.
14340 102523 7 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.
14341 102523 8 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.
14342 102523 9 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.
14343 102523 10 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.
14344 102523 11 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.
14345 102523 12 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.
14346 102523 13 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.
14347 102523 14 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.
14348 102523 15 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.
14349 102523 16 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.
14350 102523 17 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.
14351 102523 18 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20%</color>.
14352 102523 19 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.
14353 102523 20 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.
14354 102523 21 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.
14355 102523 22 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.
14356 102523 23 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.
14357 102523 24 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.
14358 102523 25 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.
14359 102523 26 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.
14360 102523 27 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.
14361 102523 28 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.
14362 102523 29 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.
14363 102523 30 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.
14364 102523 31 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.
14365 102523 32 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.
14366 102523 33 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.
14367 102523 34 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.
14368 102523 35 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by <color=#FF6347>30%</color>.
14369 102527 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
14370 102527 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle.
14371 102524 0 Drifting Vain Assets/Product/Texture/Image/IconSkill/R5LuxiyaS1.png SS Rank Up Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color></color> <color=#99a3b1>Casting Munen Moment at full Blade Aura will also activate QTE that is not on cooldown.</color> <color=#99a3b1>Casting Munen Moment at full Blade Aura will also activate QTE that is not on cooldown.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color> <color=#99a3b1>Lightless Point limit increases. 3-Ping Skills and Munen Moment gain bonus Lightless Points. Casting Signature - Captive Shadow: Thunder Flare will trigger Matrix if it is not on cooldown.</color> <color=#99a3b1>Lightless Point limit increases to 600. 3-Ping Skills and Munen Moment gain 50 bonus Lightless Points. Casting Signature - Captive Shadow: Thunder Flare will trigger Matrix if it is not on cooldown.</color>
14372 102524 1 Drifting Vain Assets/Product/Texture/Image/IconSkill/R5LuxiyaS1.png SS Rank Up Passive Skill Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color> Casting <color=#FF6347><color=#FF6347>Munen Moment</color></color> at full <color=#FF6347>Blade Aura</color> will also activate QTE that is not on cooldown. Casting <color=#FF6347><color=#FF6347>Munen Moment</color></color> at full <color=#FF6347>Blade Aura</color> will also activate QTE that is not on cooldown. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color> <color=#99a3b1>Lightless Point limit increases. 3-Ping Skills and Munen Moment gain bonus Lightless Points. Casting Signature - Captive Shadow: Thunder Flare will trigger Matrix if it is not on cooldown.</color> <color=#99a3b1>Lightless Point limit increases to 600. 3-Ping Skills and Munen Moment gain 50 bonus Lightless Points. Casting Signature - Captive Shadow: Thunder Flare will trigger Matrix if it is not on cooldown.</color>
14373 102524 2 Drifting Vain Assets/Product/Texture/Image/IconSkill/R5LuxiyaS1.png SS Rank Up Passive Skill Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color> Casting <color=#FF6347><color=#FF6347>Munen Moment</color></color> at full <color=#FF6347>Blade Aura</color> will also activate QTE that is not on cooldown. Casting <color=#FF6347><color=#FF6347>Munen Moment</color></color> at full <color=#FF6347>Blade Aura</color> will also activate QTE that is not on cooldown. Lv.2: <color=#0d70bc>Unlocked at SS Rank</color> <color=#FF6347>Lightless Point</color> limit increases. 3-Ping Skills and <color=#FF6347>Munen Moment</color> gain bonus <color=#FF6347>Lightless Points</color>. Casting <color=#FF6347>Signature - Captive Shadow: Thunder Flare</color> will trigger Matrix if it is not on cooldown. <color=#FF6347>Lightless Point</color> limit increases to <color=#FF6347>600</color>. 3-Ping Skills and <color=#FF6347>Munen Moment</color> gain <color=#FF6347>50</color> bonus <color=#FF6347>Lightless Points</color>. Casting <color=#FF6347>Signature - Captive Shadow: Thunder Flare</color> will trigger Matrix if it is not on cooldown.
14374 102525 0 Facets of Delusions Assets/Product/Texture/Image/IconSkill/R5LuxiyaSS1.png SSS Rank Up Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color></color> <color=#99a3b1>Upon entering battle, the first Munen Moment cast will restore bonus Signature Energy. Base DMG of Signal Orb Skills and Munen Moment increases.</color> <color=#99a3b1>Upon entering battle, the first Munen Moment cast will restore an addition of 20 Signature Energy. Base DMG of Signal Orb Skills and Munen Moment increases by 50%.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color> <color=#99a3b1>When Alpha is holding the odachi, making a 3-Ping will grant her Extra DMG Bonus. Signature - Captive Shadow: Ephemeral Fire's Base DMG increases. The Base DMG of Eternaflare's Thrust Attack increases. Alpha's swordwave becomes enhanced when casting Dazzling Slash for the first time after entering the battlefield.</color> <color=#99a3b1>When Alpha is holding the odachi, making a 3-Ping will grant her a 15% Extra DMG Bonus. Signature - Captive Shadow: Ephemeral Fire's Base DMG increases by 60%. The Base DMG of Eternaflare's Thrust Attack increases by 50%. Alpha's swordwave becomes enhanced when casting Dazzling Slash for the first time after entering the battlefield.\n- When enhanced, swordwave's Base DMG increases by 100%. Casting enhanced swordwaves also restores 3 Signature Energy every 0.3s and 25 Lightless Points every 0.5s.</color>
14375 102525 1 Facets of Delusions Assets/Product/Texture/Image/IconSkill/R5LuxiyaSS1.png SSS Rank Up Passive Skill Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color> Upon entering battle, the first <color=#FF6347>Munen Moment</color> cast will restore bonus Signature Energy. Base DMG of Signal Orb Skills and <color=#FF6347>Munen Moment</color> increases. Upon entering battle, the first <color=#FF6347>Munen Moment</color> cast will restore an addition of <color=#FF6347>20</color> Signature Energy. Base DMG of Signal Orb Skills and <color=#FF6347>Munen Moment</color> increases by <color=#FF6347>50%</color>. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color> <color=#99a3b1>When Alpha is holding the odachi, making a 3-Ping will grant her Extra DMG Bonus. Signature - Captive Shadow: Ephemeral Fire's Base DMG increases. The Base DMG of Eternaflare's Thrust Attack increases. Alpha's swordwave becomes enhanced when casting Dazzling Slash for the first time after entering the battlefield.</color> <color=#99a3b1>When Alpha is holding the odachi, making a 3-Ping will grant her a 15% Extra DMG Bonus. Signature - Captive Shadow: Ephemeral Fire's Base DMG increases by 60%. The Base DMG of Eternaflare's Thrust Attack increases by 50%. Alpha's swordwave becomes enhanced when casting Dazzling Slash for the first time after entering the battlefield.\n- When enhanced, swordwave's Base DMG increases by 100%. Casting enhanced swordwaves also restores 3 Signature Energy every 0.3s and 25 Lightless Points every 0.5s.</color>
14376 102525 2 Facets of Delusions Assets/Product/Texture/Image/IconSkill/R5LuxiyaSS1.png SSS Rank Up Passive Skill Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color> Upon entering battle, the first <color=#FF6347>Munen Moment</color> cast will restore bonus Signature Energy. Base DMG of Signal Orb Skills and <color=#FF6347>Munen Moment</color> increases. Upon entering battle, the first <color=#FF6347>Munen Moment</color> cast will restore an addition of <color=#FF6347>20</color> Signature Energy. Base DMG of Signal Orb Skills and <color=#FF6347>Munen Moment</color> increases by <color=#FF6347>50%</color>. Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color> When Alpha is <color=#FF6347>holding the odachi</color>, making a 3-Ping will grant her Extra DMG Bonus. <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire's</color> Base DMG increases. The Base DMG of <color=#FF6347>Eternaflare's</color> <color=#FF6347>Thrust Attack</color> increases. Alpha's swordwave becomes enhanced when casting <color=#FF6347>Dazzling Slash</color> for the first time after entering the battlefield. When Alpha is <color=#FF6347>holding the odachi</color>, making a 3-Ping will grant her a <color=#FF6347>15%</color> Extra DMG Bonus. <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire's</color> Base DMG increases by <color=#FF6347>60%</color>. The Base DMG of <color=#FF6347>Eternaflare's</color> <color=#FF6347>Thrust Attack</color> increases by <color=#FF6347>50%</color>. Alpha's swordwave becomes enhanced when casting <color=#FF6347>Dazzling Slash</color> for the first time after entering the battlefield.\n- When enhanced, swordwave's Base DMG increases by <color=#FF6347>100%</color>. Casting enhanced swordwaves also restores <color=#FF6347>3</color> Signature Energy every <color=#FF6347>0.3</color>s and <color=#FF6347>25</color> Lightless Points every <color=#FF6347>0.5</color>s.
14377 102526 0 Myriad Observations Assets/Product/Texture/Image/IconSkill/R5LuxiyaSSS1.png SSS+ Rank Up Passive Skill <color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Eternaflare's Thunderous Slash and Munen Moment increases.</color> <color=#99a3b1>Extra DMG Bonus of Eternaflare's Thunderous Slash and Munen Moment increases by 30%.</color> <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Eternaflare's Thrust Attack and 3-Ping Skills increases.</color> <color=#99a3b1>Extra DMG Bonus of Eternaflare's Thrust Attack and 3-Ping Skills increases by 50%.</color> <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Signature - Captive Shadow: Ephemeral Fire increases.</color> <color=#99a3b1>Extra DMG Bonus of Signature - Captive Shadow: Ephemeral Fire increases by 50%.</color>
14378 102526 1 Myriad Observations Assets/Product/Texture/Image/IconSkill/R5LuxiyaSSS1.png SSS+ Rank Up Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Extra DMG Bonus of <color=#FF6347>Eternaflare's</color> <color=#FF6347>Thunderous Slash</color> and <color=#FF6347>Munen Moment</color> increases. Extra DMG Bonus of <color=#FF6347>Eternaflare's</color> <color=#FF6347>Thunderous Slash</color> and <color=#FF6347>Munen Moment</color> increases by <color=#FF6347>30%</color>. <color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Eternaflare's Thrust Attack and 3-Ping Skills increases.</color> <color=#99a3b1>Extra DMG Bonus of Eternaflare's Thrust Attack and 3-Ping Skills increases by 50%.</color> <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Signature - Captive Shadow: Ephemeral Fire increases.</color> <color=#99a3b1>Extra DMG Bonus of Signature - Captive Shadow: Ephemeral Fire increases by 50%.</color>
14379 102526 2 Myriad Observations Assets/Product/Texture/Image/IconSkill/R5LuxiyaSSS1.png SSS+ Rank Up Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Extra DMG Bonus of <color=#FF6347>Eternaflare's</color> <color=#FF6347>Thunderous Slash</color> and <color=#FF6347>Munen Moment</color> increases. Extra DMG Bonus of <color=#FF6347>Eternaflare's</color> <color=#FF6347>Thunderous Slash</color> and <color=#FF6347>Munen Moment</color> increases by <color=#FF6347>30%</color>. Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color> Extra DMG Bonus of <color=#FF6347>Eternaflare's</color> <color=#FF6347>Thrust Attack</color> and 3-Ping Skills increases. Extra DMG Bonus of <color=#FF6347>Eternaflare's</color> <color=#FF6347>Thrust Attack</color> and 3-Ping Skills increases by <color=#FF6347>50%</color>. <color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color> <color=#99a3b1>Extra DMG Bonus of Signature - Captive Shadow: Ephemeral Fire increases.</color> <color=#99a3b1>Extra DMG Bonus of Signature - Captive Shadow: Ephemeral Fire increases by 50%.</color>
14380 102526 3 Myriad Observations Assets/Product/Texture/Image/IconSkill/R5LuxiyaSSS1.png SSS+ Rank Up Passive Skill Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color> Extra DMG Bonus of <color=#FF6347>Eternaflare's</color> <color=#FF6347>Thunderous Slash</color> and <color=#FF6347>Munen Moment</color> increases. Extra DMG Bonus of <color=#FF6347>Eternaflare's</color> <color=#FF6347>Thunderous Slash</color> and <color=#FF6347>Munen Moment</color> increases by <color=#FF6347>30%</color>. Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color> Extra DMG Bonus of <color=#FF6347>Eternaflare's</color> <color=#FF6347>Thrust Attack</color> and 3-Ping Skills increases. Extra DMG Bonus of <color=#FF6347>Eternaflare's</color> <color=#FF6347>Thrust Attack</color> and 3-Ping Skills increases by <color=#FF6347>50%</color>. Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color> Extra DMG Bonus of <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color> increases. Extra DMG Bonus of <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color> increases by <color=#FF6347>50%</color>.